For the first time in a long time, I'm running a wholly complete deck.
apparition` // Format: 2009.03.01 ADV // Last Update: 2009.03.31
MONSTER: 20 Cards
3 Caius the Shadow Monarch
2 Raiza the Storm Monarch
2 Apprentice Magician
1 Breaker the Magical Warrior
2 Crystal Seer
2 Kycoo the Ghost Destroyer
2 Magical Exemplar
2 Night’s End Magician
2 Old Vindictive Magician
1 Sangan
1 Treeborn Frog
SPELL: 14 Cards
2 Allure of Darkness
2 Book of Moon
1 Brain Control
2 Foolish Burial
1 Heavy Storm
1 Monster Reborn
1 Mystical Space Typhoon
2 Shrink
2 Soul Exchange
TRAP: 6 Cards
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
1 Mirror Force
1 Torrential Tribute
MONSTER: 15 Cards
2 Ally of Justice – Catastor
1 Armory Arm
1 Black Rose Dragon
1 Colossal Fighter
1 Goyo Guardian
1 Psychic Lifetrancer
2 Red Dragon Archfiend
2 Stardust Dragon
2 Tempest Magician
2 Thought Ruler Archfiend
MONSTER: 3 Cards
SPELL: 4 Cards
2 Nobleman of Extermination
2 Twister
TRAP: 7 Cards
2 Light-Imprisoning Mirror
2 Pulling the Rug
3 Threatening Roar
(03-07-2009 09:50 PM)Surge Wrote: [ -> ]Secret Village.
No room, not practical enough.
ok i think put dont take it from a guy thats great a playing good cards at the right time
(03-07-2009 09:57 PM)mirrorforceman Wrote: [ -> ]ok i think put dont take it from a guy thats great a playing good cards at the right time
Wut???
thats should be but .......... at the right time
I don't think I'll be taking seriously anything that comes from someone who thinks Draining Shield is a good card.
Just letting you know, you typo'd your Traps. 6, not 5.
This isn't IRL considering that you've got Golem, Natural Beast and Catastor, so I'd throw in a Crush. Neg Mirror Force.
The 3 Shrink don't make sense. You've got a large gap in ATKs, 400-500ish cards, 1700-1800 cards, and the Monarchs. The 400-500ish cards won't be taking much out after Shrinks, the 1700-1800 cards generally won't need battle support, and the Monarchs don't rely on battle as much, and when they do, they shouldn't have too much of a problem most of the time.
-3 Shrink
-2 Foolish
+2 Secret Village of the Spellcasters
+3 Toon Table of Contents
-1 Kycoo the Ghost Destroyer
+1 Toon Masked Sorcerer
-2 Raiza
+2 Magcal Marionette
-2 Soul Exchange
+2 Magical Dimension
Try that, more Spellcaster-ish. Oh and get some Arcanites in that Extra Deck. kcyabai.
(03-07-2009 11:21 PM)~ P O L A R I S ~ Wrote: [ -> ]Just letting you know, you typo'd your Traps. 6, not 5.
This isn't IRL considering that you've got Golem, Natural Beast and Catastor, so I'd throw in a Crush. Neg Mirror Force.
The 3 Shrink don't make sense. You've got a large gap in ATKs, 400-500ish cards, 1700-1800 cards, and the Monarchs. The 400-500ish cards won't be taking much out after Shrinks, the 1700-1800 cards generally won't need battle support, and the Monarchs don't rely on battle as much, and when they do, they shouldn't have too much of a problem most of the time.
-3 Shrink
-2 Foolish
+2 Secret Village of the Spellcasters
+3 Toon Table of Contents
-1 Kycoo the Ghost Destroyer
+1 Toon Masked Sorcerer
-2 Raiza
+2 Magcal Marionette
-2 Soul Exchange
+2 Magical Dimension
Try that, more Spellcaster-ish. Oh and get some Arcanites in that Extra Deck. kcyabai.
This is IRL, I'm just patient; those cards are Extra/Side material anyway, so it's not so much of a big deal.
Being a Monarch build, shifting it to anything else would be absolutely ludicrous; nothing else affords the same control.
Shrink serves six cards in the deck at any given time and can also help recover from big JD move.
Sorry, your changes would probably kill the deck, rather than help it much.
I'm not liking the 2 Soul Exchange/5 Monarch thing - I play 7 Monarchs and even then I often find Soul Exchange to be a dead draw =(
How about..
-2 Compulsory Evac
-1 Soul Exchange
+2 PWWB
+1 Night Assailant
(03-08-2009 05:09 AM)Akira Wrote: [ -> ]I'm not liking the 2 Soul Exchange/5 Monarch thing - I play 7 Monarchs and even then I often find Soul Exchange to be a dead draw =(
How about..
-2 Compulsory Evac
-1 Soul Exchange
+2 PWWB
+1 Night Assailant
I would use PWWB if I had them.
This is IRL, by the way.
Soul Exchange has been relatively useful for me so far, but I haven't tested too much yet.
PWWB should be coming out as a common in Gold Series 2 =)
(03-08-2009 04:11 PM)Akira Wrote: [ -> ]PWWB should be coming out as a common in Gold Series 2 =)
Nice, GS junk is always easy to pick up.
Out of curiosity, what EARTH monsters do you have that let you Summon Natural Beast? Am I missing something, or are you just running it because of Brain Control/Monster Reborn?
Night's End Sorcerer is Level 3, right? (Couldn't be bothered to check Wikia. It's late.)
No D.D. Crow in the Side Deck is a little disappointing, though.
What use does Pulling the Rug really have anymore?
(03-08-2009 11:26 PM)Star Wrote: [ -> ]Out of curiosity, what EARTH monsters do you have that let you Summon Natural Beast? Am I missing something, or are you just running it because of Brain Control/Monster Reborn?
Night's End Sorcerer is Level 3, right? (Couldn't be bothered to check Wikia. It's late.)
No D.D. Crow in the Side Deck is a little disappointing, though.
What use does Pulling the Rug really have anymore?
End is 2, so that's why it's ideal to use.
Natural Beast is pointless, thanks for pointing it out.
D.D. Crow doesn't matter, since I'm removing a lot with Kycoo and End anyway.
Monarchs will be making a comeback, I believe.
Well, maybe an Armory Arm? I mean, with Night's End & Apprentice, there's no reason not to run one, really.
(03-08-2009 11:48 PM)Star Wrote: [ -> ]Well, maybe an Armory Arm? I mean, with Night's End & Apprentice, there's no reason not to run one, really.
Done.
gettign there!
- foolishes for magician circle
- crystal seer for another apprentice!
im also not too sure about book of moon...as i can see this deck running out of advantage pretty quickly
needs a pot of avarice
(03-09-2009 10:50 AM)tonisanoob Wrote: [ -> ]gettign there!
- foolishes for magician circle
- crystal seer for another apprentice!
im also not too sure about book of moon...as i can see this deck running out of advantage pretty quickly
needs a pot of avarice
Why do you suggest this?
-1 old vindictive
+1 apprentice