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Full Version: The Enclosed Instruction Book of Roleplays
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Me and Umbra have decided to make a 3 guide to role play to help out everyone who wants to get better at role playing, in this guide we will go over good post size, what is a powerplayed or god modded post and how to improve your detail.

Beginner's guide to role playing

Table of Contents

Section 1 - Post Length

Section 2 - Godmodded Posts and Powerplaying

Section 3 - Detailed Posts


Section 1 - Post Length

Chaos_Remix's Words

Lately I've noticed that some users in are dear Role Play section post 1 or 2 line posts, theses posts keep the other Role Players in the thread from building off posts. A decent post should have four to seven lines, that gives people a idea on what they should post at and also allows them to build off the post and set up the post for the next person. Now if you think that four to seven lines are too much for you, just practice them, you will get used to it.

Umbra's Words

When you post, make sure that your posts have content. We don't want you to post stuff like "I go ther" and then end it. When you post, you tell us everything your character does. If you only tells us he goes there... Well, anything could happen. You could accidentally fall into a convinient snakepit.


Section 2 - Godmodded Posts and Powerplaying

Chaos_Remix's words

Now alot of us have seen a god modded post, yet alot of roleplayers don't notice that their godmodding unless told then they deny it and come up with some bizard reason to why they aren't godmodding. Now a godmodded post is one that allows the poster to counter anything, defeat anyone, and/or having the abillity not to be countered.

A example of godmodding is

Posts like that ruin rp's because of the fact that it ends duel/fights
too soon, which doesn't allow character development. Powerplaying is when someone posts something that makes there character too powerful but isn't powerful enough to be consider godmodding, these posts are just as bad as godmodding even though they aren't as rp destroying as godmodding posts, most examples of powerplaying
is when someone controls someone elses character without permission.

Umbra's Words

Make sure that if you intervene with another character, regardless who controls it, you have that character's owner's permission to do so. I have seen several RPs and RPGs with consisted only in lines in the likes of "I kill you, counter me" or "I counter your move. I win".
Whatever you may think, this is not what people want from a roleplayer. We don't want you to "win". We don't want you to only join because of your desire to defeat the rest.

Section 3 - Detailed Posts

Chaos_Remix's Words

This is a example of a post with no detail, people post like this thinking that it won't bother anyone but really it makes hard for
people to post and build off of. Details support character development
and also help the next poster, with detailed posts a user would get used to posting bigger which is good for any role play. Hell to tell the truth a detailed post can just have air circling around someone, or a person looking around a room, but most people just post "bob walked there" then end their post, posts like that are intensely hard to build off.

That is a example of a detailed post, some might think it is PPing but if you read the posts before it you will see that the post fits the story.

Umbra's Words

Posting without details is like giving christmas presents stuffed with sand. We want more and interesting content. Even if your character just walks across the street, there are hundreds of things you could write. Does his hair move in the wind? Does he see someone he recognizes? Does he hear something interesting? Is the ground uncomfortable? Sky's the limit.



There will be 2 more guides coming next weekend, the third one might be put off til the weekend after
This part, the Dungeon Master Guide, will cover the most important things you need to create an RP/-G. If you wish to contribute to this guide, or comment it, feel free to send me a PM.

4. Plot buildings
Chaos Remix' words:

In rps the plot needs to be built on, these are plot building posts.
These posts can contain a evil plan coming to light, people dying, couples forming.
Pretty much anything that would effect the story in a major way.
Without posts like these a story of a rp would never move and resulting in a slow and painful death unless action was taken.
Whether a new villain or hero is introduced or a death of a main character occurs, these posts keep rps alive.


Umbra's words:

We've all encountered RPs set in either Duelist Kingdom or Duel Academy. We've all sat through dialogue with Yugi, Joey, Jaden and the others. This is not necessarily a bad thing, but sometimes you just get enough. This chapter is here to describe how to build better and more unique plots. There are three stages to every plot, which are described below.

Synopsis
This is what should be in the first post, describing the plot as the characters first encounter it. It should be between eight and ten lines long.

Development
The main part of the RP/-G, which is where the characters discover their purpose in the world and what they are supposed to do. During this part of the RP/-G, we meet new characters, new villains, and perhaps we lose a few.

The Grand Finale
The conclusion of the RP/-G. in which the plot resolves. Either the main characters die, or the villain is defeated. Or perhaps something in between, this is all dependant on the RP/-G itself. However, unless you plan a sequel, this is also where all plot hooks should resolve.


5. NPC's

Chaos Remix' words:

In a role play or role playing game there are characters you cannot control, these are NPC's. NPC's help with the story and are needed in any basic rp.

NPC's can be for a example Judai or Yugi in a yugioh rp/rpg. NPC's are usually controlled by their creator or the topic starter unless told otherwise, if other wise the person who is allowed control is the only one allowed besides the one that gave the permission, someone who got premission cannot give it to another.
NPC's are like a second backbone for rper, if you don't see a NPC in a rp ask if its ok to make one to help the rp along.


Umbra's words:

NPC's are characters controlled by the owner of the RP/-G, which interact with the characters in different ways. They might be introducing the characters to the world, developing the plot by revealing the lair of the enemies, or even giving the characters different skills and professions. There are a few archetype-NPC's that are common among RP/-Gs, which I will list below:

The Guide
The Guide is the first NPC the characters meet, which gives them their mission. The Guide is generally friendly towards the characters.

The Rival
A rivaling team of NPC's, which fight for the same goal but with different means than the characters, speeds up the plot of any RP/-G.

The Villain
What the characters fight. Can be a single person, can be an entire organization. Hostile towards the characters.

The Chosen One
A person with special powers. Can be either hostile or friendly towards the characters.

6. Statistics-based RPG's

Chaos Remix' words:

RPG's run off 2 systems, stories and statistic's.
Statistics-based RPGs use a level system where you gain a certain amount points that you can put into stats and you may get to get a new skill or spell or 2.

Dice rolls are a part of Statistic-based RPGs, they determine what happens,
how much damage you do, how much damage you take, and more.
The good thing about this system is that it keeps away really powerful characters until later on in the story, this keeps the balance and makes a rpg fun for everyone.

When most people think of Statistics-based RPGs they think of one of the most famous ones: Dungeons and Dragons.
RPG's don't have to be that fancy, they can be simple or even fancier if you want, just remember dice is used, ALOT.

Umbra's words:

You might think "Dungeons and Dragons" when you read this topic. Well, you're right. D&D is a statistics-based RPG. But it's also among the most complex. Statistics-based RPGs can be far easier than that. Even though they might include such things as dice-rolls and Hit Points, this is nothing to be afraid of. Behind all large RPGs hides tons and tons of dice. Things that define Statistics-based RPGs are often Races and Classes, which provides modifiers to the Skills and Professions the character might have. Statistics-based RPGs are actually too big to cover on a single guide, but you don't need all the information. Simply know that Statistics-based RPGs are more in control of your character than regular RPGs are.
Post Reserved for future guides
thanks for using The Great War dialog I really appreciate it Smile Also this was a great idea to start this.
Hm. I'd like to contribute to this, if at all possible.
Very nice...but I hope you don;t mind that I have posted some that are way over 7 lines...lol
@God Xal: Contributions are always good.

@Soharta: We don't mind.
Updated with the second part, "The Dungeon Master Guide".
I am currently at work so I couldn't do my best and I am sorry about that, next guide will be coming out next weekend for thoses who are interested
I Got a Question, the Roleplaying Style with my character in a yugioh Rp/-g Depends on my spirit(Which i post in the app. along with my character, They also have powers that help my character and the Protagonists of that RP), a False-God card(a Nomi Monster card with Infinite ATK and DEF Monster that cannot inflict battle Damage and is immune to almost all effects with a Extremely Hard special summoning condition and a really broken effect) Almost always induces God-modding without me knowing it in the first place, can you help with this problem, If you want, i'll PM you my current spirit in those RPs.
Each case of God Moding should be treated differently. The post shows a standard example. If you believe your posts to be like that, you are godmoding.
omg!!! Mario: The enclosed instruction book.
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