07-03-2008, 11:48 AM
1. 5-CARD LIMIT
No combos involving five or more cards can be posted. Such combos are inefficient, and it's usually always better to use Exodia instead of any other five-card combo, as Exodia guarantees an automatic victory.
2. NO TRAP CARDS IN FTK COMBOS
No Advanced Format FTK combos can involve Trap Cards, because Trap Cards must be Set, and can only be activated during your opponent's turn at the earliest. This makes the combo a Turn 2 kill, which is NOT an FTK.
4. NO OPPONENT INTERACTION
Do not post strategies that require an action by your opponent. Such action cannot be guaranteed, and thus invalidates the strategy's consistency. Requiring a certain field condition is allowed, however.
4. NO COMMONPLACE STRATEGIES
Do not post strategies that are extremely obvious or already well-known. These threads will be a waste of space, as they don't contribute any new knowledge. I understand this is a very subjective rule, so I will judge this on a case-by-case basis.
5. REGARDING DECKS IN THIS SECTION
If you need to post a deck in order to demonstrate how your strategy would be able to applied, feel free to do so. However, if you do post a deck, make sure your deck follows the same guidelines found in the Your Decks forum.
If you see anything that is vague or questionable, just mention it, and I'll fix it.
No combos involving five or more cards can be posted. Such combos are inefficient, and it's usually always better to use Exodia instead of any other five-card combo, as Exodia guarantees an automatic victory.
- 1.1 Regarding cards with difficult Summoning/Activation Conditions
Any cards involved in Summoning/Activation of a card with difficult conditions all count towards the five-card limit.
1.2 Regarding cards in Deck/Graveyard
Required cards in the Deck do not contribute to the five-card limit. Required cards in the Graveyard will not contribute either, but only if the Graveyard conditions can be easily and consistently achieved.
No Advanced Format FTK combos can involve Trap Cards, because Trap Cards must be Set, and can only be activated during your opponent's turn at the earliest. This makes the combo a Turn 2 kill, which is NOT an FTK.
4. NO OPPONENT INTERACTION
Do not post strategies that require an action by your opponent. Such action cannot be guaranteed, and thus invalidates the strategy's consistency. Requiring a certain field condition is allowed, however.
4. NO COMMONPLACE STRATEGIES
Do not post strategies that are extremely obvious or already well-known. These threads will be a waste of space, as they don't contribute any new knowledge. I understand this is a very subjective rule, so I will judge this on a case-by-case basis.
5. REGARDING DECKS IN THIS SECTION
If you need to post a deck in order to demonstrate how your strategy would be able to applied, feel free to do so. However, if you do post a deck, make sure your deck follows the same guidelines found in the Your Decks forum.
If you see anything that is vague or questionable, just mention it, and I'll fix it.