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Full Version: The Duelists (New Property)
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Property; subtype.

The Duelist property works similar to the Deck Masters from the first series. The first of them was introduced in my Seasnake set ("Seasnake Duelist") and here are the continuation.

Warlord of the Six Samurai
EARTH
Warrior / Duelist
7 / 2700 / 2100
If you control 1 or more “Six Samurai” monsters, except this card, during each of your Standby Phases you can Special Summon 1 “Six Samurai” monster from your hand. When this card would be destroyed, you can destroy 1 other “Six Samurai” monster on your field instead. You can only control 1 face-up Duelist monster.

Duelist Power - Combat Superiority
Spell Card
Activate only while you control a face-up Warrior-type Duelist monster.Until the end of this turn, when a Warrior-type monster on your field attacks, increase it's ATK by half of the attacked monster's ATK or DEF, whichever is higher. You can only activate one “Duelist Power” Spell Card per turn.

Duelist Power - Combat Challenge
Spell Card
Activate only while you control a face-up “Warlord of the Six Samurai”. Select 1 monster on your opponent's field. The selected monster cannot be destroyed by battle. The selected monster must attack a “Warlord of the Six Samurai” on your field during each of your opponent's turns. Otherwise, it is destroyed. Any Battle Damage your opponent takes from a battle involving the selected monster is doubled. You can only activate one “Duelist Power” Spell Card per turn.

Hagnall, Lightsworn Duelist
LIGHT
Warrior / Duelist
4 / 1800 / 300
When this card battles a monster, you can send up to 3 cards from the top of your deck to the Graveyard. Until the end of the Battle Phase, increase this card's ATK by 300 points for each card sent. You can only control 1 face-up Duelist monster.

Evil Hero Martyr Soul
DARK
Fiend / Duelist
6 / 1900 / 2700
When this face-up Attack Position monster is attacked, increase it's ATK by 800 points during damage calculation only. You can Tribute this card during your Main Phase to send the top 5 cards in your opponent's deck to the Graveyard. You can only control 1 Duelist monster.

Angel of Retribution
LIGHT
Fairy / Duelist
4 / 2000 / 0
If this card battles a monster whose DEF is lower than this card's ATK, destroy that monster before damage calculation and inflict 500 damage to the opponent. You can only control 1 Duelist monster.

Raven Goddess
DARK
Fairy / Duelist
4 / 2000 / 0
Once per turn, you can remove 1 card on the field from play. If you do, this card cannot declare an attack this turn. You can only control 1 Duelist monster.

Duelist Power - Overload Charge
Spell Card
Activate only while you control a Duelist monster. The Duelist monster gains 1000 ATK/DEF, 2 Levels, and cannot be destroyed by battle. Destroy the monster during the End Phase. You can only activate one “Duelist Power” Spell Card per turn.

Duelist Power - Strength of Oberon
Spell Card
Activate only while you control a Fairy-type Duelist monster. If your opponent controls no Fairy-type monsters, all Fairy-type monsters on your field can attack your opponent directly. Any Battle Damage inflicted this turn is halved. You can only activate one “Duelist Power” Spell Card per turn.

Duelist Game
Continuous Spell Card
Activate only while both players control a face-up Duelist monster. Destroy all non-Duelist monsters. While this card is face-up on the field, monsters cannot be Normal Summoned, Flip Summoned or Special Summoned. If a Duelist monster is destroyed, destroy this card and inflict
1000 damage to the owner of the destroyed monster.

Theta the Magnet Warrior
EARTH
Rock / Duelist
4 / 1300 / 1800
Once per turn, you can Special Summon 1 “Magnet Warrior” monster from your Graveyard, except “Valkyrion the Magnet Warrior”. When a “Magnet Warrior” monster on your field would be destroyed, you can discard 1 card to negate the destruction and destroy 1 card on your opponent's field. You can only control 1 Duelist monster.

Matriarch of Macabre
DARK
Fairy / Fusion
6 / 3000 / 3000
“Angel of Retribution” + “Raven Goddess”
A Fusion Summon of this card can only be conducted by sending the above monsters from your field or hand to the Graveyard. (You do not use “Polymerization”.) This card is also treated as a Duelist monster. You can remove 1 monster listed as Fusion Material on this card in your Graveyard from play to destroy 2 cards on the field. When this card would destroy a monster by battle, you can negate the destruction and inflict 1000 damage to the opponent instead. (This damage is treated as Battle Damage.) You can only control 1 Duelist monster.

Duelist Challenge - Mind Force
Spell Card
When a Duelist monster on your field destroys a monster by battle, place 1 Mind Counter on it. (max. 5) During your 2nd Standby Phase after activation, if there are less than 5 Mind Counters on your field, destroy all monsters on your field, and take 1000 damage for each monster destroyed. Otherwise, destroy all monsters on your opponent's field and inflict 800 damage for each monster destroyed. You can only activate 1 “Duelist Challenge” Spell Card per turn.

Duelist Power - Reaping Strike
Spell Card
Activate only by removing this card from play while it is in the Graveyard. Decrease a face-up Duelist monster's ATK by 500 points. Any Battle Damage the Duelist monster inflicts to your opponent is increased by 800.

Dusk Turner
Spell Card
Activate only while you control a face-up “Angel of Retribution”. Shuffle it into your deck, and Special Summon 1 “Raven Goddess” from your hand, deck, or Graveyard.

Dawn Turner
Spell Card
Activate only while you control a face-up “Raven Goddess”. Shuffle it into your deck, and Special Summon 1 “Angel of Retribution” from your hand, deck or Graveyard. If the “Raven Goddess” was Special Summoned by the effect of “Dusk Turner”, you can place 1 Day Counter on a face-up “Hourglass of Time”.

Hourglass of Time
Continuous Spell Card
During each of your Standby Phases, place 1 Day Counter on this card. You can remove any number of Day Counters from this card to Special Summon “Day Break Tokens” (EARTH / Rock / 4 / 1900 / 1300). You can remove 7 Day Counters from this card to Special Summon “Angel of Time” from your hand, deck or Graveyard.

Angel of Time
LIGHT
Fairy / Duelist
8 / 3300 / 2600
Once per turn, select and activate one of the following effects:
  • Conduct an extra Standby Phase and an extra Battle Phase.
  • Destroy 1 card on the field.
  • Special Summon 1 monster in your Graveyard that was removed from the field during your opponent's last turn. Return all cards played since that monster was destroyed to their owner's hand.
  • Destroy this card. You can Special Summon 1 “Matriarch of Macabre” from your Extra Deck.
You can only control 1 Duelist monster.
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