01-03-2009, 12:39 AM
01-03-2009, 11:29 AM
Interesting. Something tells me that B has a deck similar to the deck used by Yubel-possessed Jesse (I mean the Sacred Beast deck, not the Advanced Crystal Beast deeck).
01-03-2009, 01:13 PM
I know what you mean. And Ragnarok, he's not dueling against Travis. OK here's a spoiler: "Nick is dueling against his own cousin and doesn't even know it."
01-03-2009, 03:53 PM
that's going to surprise him even more regardless of the outcome
01-03-2009, 04:44 PM
It sure will I can tell you that.
01-03-2009, 04:44 PM
but is that going to be revealed the instant the duel is over?
01-03-2009, 05:25 PM
No, it's going to be revealed during the Duel. He recognizes the strategy he's using and comes to an answer.
01-03-2009, 05:26 PM
even better. Now I can't wait to see the look on his face upon discovery
01-04-2009, 03:31 AM
Chapter 6 is now done please rate, read, and comment.
01-04-2009, 03:46 AM
Defeating the Sacred Beasts is nothing new. Jaden did it before. Great chpa
01-04-2009, 02:50 PM
Here's Chapter 7 everyone. Enjoy.
Nick freed Zerato of his control over the Dark one and he won the Duel, but what other challenges wait for Nick from the Dark one? "Next Chapter"! Z found a way into the Human realm by sending his spirit through Nick's body, so Nick and Z decided to do some training in order to get ready for another attack from the Dark one. Will Nick win the excercise, or will Z come out victorious? Find out next time. Until then, KEEP ON DUELING!!
Chapter 7 (Click to View)
When Nick awoke the next day, his mother told him that School is cancelled for the next 2 days, because of the attack on the School, so he had to sit at his house all day stuffing his face with food and watching T.V. Then he goes outside to play Basketball when he finds a package beside his mailbox.
"What's this?" said Nick.
Nick goes back inside and opens it.
"A Duel Disk with a card inside and a note on top of it." said Nick.
Nick reads the note.
"Play this card and get ready for the Duel of your life?" said Nick as he read.
Nick plays the card on the Duel Disk and a Dark aura surrounded the Duel Disk and forming a person.
"Finally!" shouted the monster. "So you are my opponent. Shouldn't be too hard."
"Who or what are you?" asked Nick.
"I am Darklord Zerato. A dark warrior sent here from the Duel Monster Realm to defeat the Boy of Chaos: Nick Cunningham." said Zerato.
"You're on, but not in here my house is a little cramped, so let's take it outside." said Nick.
"Very well." said Zerato as they were transported outside.
Then while they were outside, a dome of darkness surrounded them.
"What's the deal with this dome?" asked Nick.
"I forgot to mention." said Zerato. "This is a Shadow Game."
"You would risk you're own spirit just to defeat me?!" shouted Nick.
"Those were my orders from my Queen." said Zerato.
"The Dark one." said Nick. "Zerato she's just using you. You're nothing but a pawn in a chess game she likes to call "Life"."
"No she's not!" yelled Zerato. "She's my leader, my savior, my goddess! She would never betray me not ever!"
Then Nick got a quick look at Zerato and found something that wasn't on the image of his card.
("That black vein in his chest." thought Nick. "That must be causing the darkness around him and the only way to do that is to Duel him.") "Let's do this!" shouted Nick.
Game on!
Nick/ 5 cards/ LP 8000
Zerato/ 5 cards/ LP 8000
Zerato: Turn 1
I draw. By discarding "Darknight Parshath"(LV5/DARK/Fairy/Effect/ATK/1900 DEF/1400) from my hand, I can Special Summon "Dark Grepher"(LV4/DARK/Warrior/Effect/ATK/1700 DEF/1600) Now I activate my "Dark Grepher"(s) effect, once per turn, by discarding 1 DARK monster from my hand, I can send 1 DARK monster from my Deck to my Graveyard. Next, I activate "Double Summon" to summon "Armageddon Knight"(LV4/DARK/Warrior/Effect/ATK/1400 DEF/1200) and he's summoned, I can send 1 DARK monster from my Deck to my Graveyard. I play 1 card face-down and end my turn.
Nick/ 5 cards/ LP 8000
Zerato/ 0 cards/ LP 8000
Nick: Turn 2
I draw. I play "Double Summon", so I can summon twice, so I summon "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) and "Chaos Spirit Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800). Now "Zeo-Nexus The Chaos Warrior" and "Chaos Spirit Searon" use "Cross Fusion" to summon "Zeo The Searing Chaos Warrior"(LV7/FIRE/Warrior/Fusion/Effect/ATK/2500 DEF/2200) and thanks to his effect, he gains 400 ATK & DEF for every Spell & Trap Card on the field and in both players Graveyards, so he gains 1200 ATK & DEF. (2500 + 1200 = 3700 ATK/ 2200 + 1200 = 3400 DEF) Now "Zeo The Searing Chaos Warrior" attack his "Armageddon Knight". (Zerato counters: I activate the Continuous Trap "Darkness Revival", when a DARK monster is destroyed and sent to the Graveyard by battle or by a card effect, I can Special Summon it back to the field, but their effects are not activated when they are summoned back, so come on back "Armageddon Knight"(LV4/DARK/Warrior/Effect/ATK/1400 DEF/1200) But you still take damage. (Zerato: LP 5700) I equip "Zeo The Searing Chaos Warrior" with the Equip Spell "Instant Chaos Realm", first it gives him a 1000 ATK boost, (3700 + 1000 = 4700 ATK) then thanks to his effect, he gains another 400 ATK & DEF. (4700 + 400 = 5100 ATK/ 3400 + 400 = 3800 DEF) I play 1 card face-down and end my turn.
Nick/ 1 card/ LP 8000
Zerato/ 0 cards/ LP 5700
Zerato: Turn 3
I draw. I play "Pot of Greed", so I draw 2 cards. (Zerato: Hand: 2) Next, I play 2 more "Pot of Greed"(s), so I get to draw 4 cards. (Zerato: Hand: 4) Heh, heh, heh. It's time. (Nick says: Time for what?) Since I have 4 DARK monsters in my Graveyard, I can tribute 1 DARK monster to summon "Darklord Zerato"(LV8/DARK/Fairy/Effect/ATK/2800 DEF/2300) Now I activate my effect, by sending 1 DARK monster from my hand to the Graveyard, I can destroy every monster on your side of the field. (Nick counters: Since you destroyed "Zeo The Searing Chaos Warrior" along with "Instant Chaos Realm", I can Special Summon "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) from my Deck.) Now I activate the spell "Dark Blessings", I can select 1 DARK monster and 1 LIGHT monster on the field and the selected DARK monsters ATK increase by the selected LIGHT monsters ATK until the End Phase, so I choose myself and your "Zeo The Chaos Warrior" (2800 + 2500 = 5300 ATK) Now "Darklord Zerato" destroy his "Zeo The Chaos Warrior". (Nick counters: I activate the trap "Z-Guard", if I control 1 "Zeo The Chaos Warrior" on my side of the field, this card becomes an Equip Spell Card and is equipped to "Zeo The Chaos Warrior" and while it's equipped to "Zeo The Chaos Warrior", the equipped "Zeo The Chaos Warrior" can't be destroyed by battle or by a card effect.) But you still take damage. (Nick: LP 5200) I activate the Continuous Spell "Dark Greed", when a DARK monster is Special Summoned to the field, I draw 3 cards. I end my turn. And at the End Phase of the turn, I go to the Graveyard, but I come back thanks to "Darkness Revival" and thanks to "Dark Greed", I draw 3 cards. (Zerato: Hand: 3)
Nick/ 1 card/ LP 5200
Zerato/ 3 cards/ LP 5700
Nick: Turn 4
(Nick thinks: I hope you come through for me. I'm counting on you.) I draw. (Nick thinks: Yes!) I play the Field Spell the "Chaos Realm". This field gives "Zeo The Chaos Warrior" a 1000 ATK & DEF boost. (2500 + 1000 = 3500 ATK/ 2200 + 1000 = 3200 DEF) Next, I summon "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850) Now "Chaos Spirit Landcaron" and "Zeo The Chaos Warrior" use "Cross Fusion" to summon "Zeo The Earth Chaos Warrior"(LV7/EARTH/Warrior/Fusion/Effect/ATK/2500 DEF/2200) and he also gets a power boost. (2500 + 1000 = 3500 ATK/ 2200 + 1000 = 3200 DEF) Now "Zeo The Earth Chaos Warrior" attack his "Darklord Zerato". (Zerato says: No matter how many times you destroy me, i'll still come back from the Graveyard.) But you don't go to the Graveyard. (Zerato says: What?) You return to your Deck. (Zerato says: What?!) (Zerato: LP 5000) Now I activate the effect of "Z-Guard" by removing it from play, I can select 1 Fusion "Zeo The Chaos Warrior" on the field and return it to my Fusion Deck and summon the Material Monsters from my Deck, so come on back "Landcaron"(ATK: 900) and "Zeo"(ATK: 2500) along with the power boost (ATK: 3500/ DEF: 3200) and I draw 2 cards. (Nick: Hand: 2) Now "Chaos Spirit Landcaron" attack both his "Dark Grepher" and "Armageddon Knight". (Zerato says: What?!) Thanks to his effect, he can attack twice and can return the monsters he battled to your Deck. Now "Zeo The Chaos Warrior" attack him directly. And when "Zeo The Chaos Warrior" attacks, he gains 500 ATK during damage calculation. (3500 + 500 = 4000 ATK) (Zerato: LP 1000) Next, I play the Quick-Play Spell "Instant Cross", so I return "Zeo" and "Landcaron" back to my Deck to summon back "Zeo The Earth Chaos Warrior" along with the field's effect. (ATK: 3500) (Zerato: NO!!!) Now end this duel!
Nick: LP 5200/ Winner
Zerato: LP 0/ Defeated
"What happened? Where am I?" asked Zerato.
"You don't remember a thing do you?" asked Nick.
"What I remember is this dark figure that was taking over my homeland." answered Zerato.
"The Dark one." said Nick. "She controlled you and forced you to Duel me in a shadow game."
"And since he lost, the shadows will be demanding your spirit Zerato." said the Dark one.
"NO WAYYYYYY!!!" screamed Nick.
Nick's power of the Chaos Realm destroyed the dome of darkness around them, but sadly Zerato's spirit was also transformed into a card like Pyro Fang.
"Zerato." said Nick.
"Hmph. He was annoying anyways." said the Dark one. "See you around Nick."
"Dark one." said Nick as the Dark one disappeared. "Don't worry Zerato i'll keep you and Pyro Fang safe from harm."
Card of the Day: "Zeo The Earth Chaos Warrior"
"What's this?" said Nick.
Nick goes back inside and opens it.
"A Duel Disk with a card inside and a note on top of it." said Nick.
Nick reads the note.
"Play this card and get ready for the Duel of your life?" said Nick as he read.
Nick plays the card on the Duel Disk and a Dark aura surrounded the Duel Disk and forming a person.
"Finally!" shouted the monster. "So you are my opponent. Shouldn't be too hard."
"Who or what are you?" asked Nick.
"I am Darklord Zerato. A dark warrior sent here from the Duel Monster Realm to defeat the Boy of Chaos: Nick Cunningham." said Zerato.
"You're on, but not in here my house is a little cramped, so let's take it outside." said Nick.
"Very well." said Zerato as they were transported outside.
Then while they were outside, a dome of darkness surrounded them.
"What's the deal with this dome?" asked Nick.
"I forgot to mention." said Zerato. "This is a Shadow Game."
"You would risk you're own spirit just to defeat me?!" shouted Nick.
"Those were my orders from my Queen." said Zerato.
"The Dark one." said Nick. "Zerato she's just using you. You're nothing but a pawn in a chess game she likes to call "Life"."
"No she's not!" yelled Zerato. "She's my leader, my savior, my goddess! She would never betray me not ever!"
Then Nick got a quick look at Zerato and found something that wasn't on the image of his card.
("That black vein in his chest." thought Nick. "That must be causing the darkness around him and the only way to do that is to Duel him.") "Let's do this!" shouted Nick.
Game on!
Nick/ 5 cards/ LP 8000
Zerato/ 5 cards/ LP 8000
Zerato: Turn 1
I draw. By discarding "Darknight Parshath"(LV5/DARK/Fairy/Effect/ATK/1900 DEF/1400) from my hand, I can Special Summon "Dark Grepher"(LV4/DARK/Warrior/Effect/ATK/1700 DEF/1600) Now I activate my "Dark Grepher"(s) effect, once per turn, by discarding 1 DARK monster from my hand, I can send 1 DARK monster from my Deck to my Graveyard. Next, I activate "Double Summon" to summon "Armageddon Knight"(LV4/DARK/Warrior/Effect/ATK/1400 DEF/1200) and he's summoned, I can send 1 DARK monster from my Deck to my Graveyard. I play 1 card face-down and end my turn.
Nick/ 5 cards/ LP 8000
Zerato/ 0 cards/ LP 8000
Nick: Turn 2
I draw. I play "Double Summon", so I can summon twice, so I summon "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) and "Chaos Spirit Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800). Now "Zeo-Nexus The Chaos Warrior" and "Chaos Spirit Searon" use "Cross Fusion" to summon "Zeo The Searing Chaos Warrior"(LV7/FIRE/Warrior/Fusion/Effect/ATK/2500 DEF/2200) and thanks to his effect, he gains 400 ATK & DEF for every Spell & Trap Card on the field and in both players Graveyards, so he gains 1200 ATK & DEF. (2500 + 1200 = 3700 ATK/ 2200 + 1200 = 3400 DEF) Now "Zeo The Searing Chaos Warrior" attack his "Armageddon Knight". (Zerato counters: I activate the Continuous Trap "Darkness Revival", when a DARK monster is destroyed and sent to the Graveyard by battle or by a card effect, I can Special Summon it back to the field, but their effects are not activated when they are summoned back, so come on back "Armageddon Knight"(LV4/DARK/Warrior/Effect/ATK/1400 DEF/1200) But you still take damage. (Zerato: LP 5700) I equip "Zeo The Searing Chaos Warrior" with the Equip Spell "Instant Chaos Realm", first it gives him a 1000 ATK boost, (3700 + 1000 = 4700 ATK) then thanks to his effect, he gains another 400 ATK & DEF. (4700 + 400 = 5100 ATK/ 3400 + 400 = 3800 DEF) I play 1 card face-down and end my turn.
Nick/ 1 card/ LP 8000
Zerato/ 0 cards/ LP 5700
Zerato: Turn 3
I draw. I play "Pot of Greed", so I draw 2 cards. (Zerato: Hand: 2) Next, I play 2 more "Pot of Greed"(s), so I get to draw 4 cards. (Zerato: Hand: 4) Heh, heh, heh. It's time. (Nick says: Time for what?) Since I have 4 DARK monsters in my Graveyard, I can tribute 1 DARK monster to summon "Darklord Zerato"(LV8/DARK/Fairy/Effect/ATK/2800 DEF/2300) Now I activate my effect, by sending 1 DARK monster from my hand to the Graveyard, I can destroy every monster on your side of the field. (Nick counters: Since you destroyed "Zeo The Searing Chaos Warrior" along with "Instant Chaos Realm", I can Special Summon "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) from my Deck.) Now I activate the spell "Dark Blessings", I can select 1 DARK monster and 1 LIGHT monster on the field and the selected DARK monsters ATK increase by the selected LIGHT monsters ATK until the End Phase, so I choose myself and your "Zeo The Chaos Warrior" (2800 + 2500 = 5300 ATK) Now "Darklord Zerato" destroy his "Zeo The Chaos Warrior". (Nick counters: I activate the trap "Z-Guard", if I control 1 "Zeo The Chaos Warrior" on my side of the field, this card becomes an Equip Spell Card and is equipped to "Zeo The Chaos Warrior" and while it's equipped to "Zeo The Chaos Warrior", the equipped "Zeo The Chaos Warrior" can't be destroyed by battle or by a card effect.) But you still take damage. (Nick: LP 5200) I activate the Continuous Spell "Dark Greed", when a DARK monster is Special Summoned to the field, I draw 3 cards. I end my turn. And at the End Phase of the turn, I go to the Graveyard, but I come back thanks to "Darkness Revival" and thanks to "Dark Greed", I draw 3 cards. (Zerato: Hand: 3)
Nick/ 1 card/ LP 5200
Zerato/ 3 cards/ LP 5700
Nick: Turn 4
(Nick thinks: I hope you come through for me. I'm counting on you.) I draw. (Nick thinks: Yes!) I play the Field Spell the "Chaos Realm". This field gives "Zeo The Chaos Warrior" a 1000 ATK & DEF boost. (2500 + 1000 = 3500 ATK/ 2200 + 1000 = 3200 DEF) Next, I summon "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850) Now "Chaos Spirit Landcaron" and "Zeo The Chaos Warrior" use "Cross Fusion" to summon "Zeo The Earth Chaos Warrior"(LV7/EARTH/Warrior/Fusion/Effect/ATK/2500 DEF/2200) and he also gets a power boost. (2500 + 1000 = 3500 ATK/ 2200 + 1000 = 3200 DEF) Now "Zeo The Earth Chaos Warrior" attack his "Darklord Zerato". (Zerato says: No matter how many times you destroy me, i'll still come back from the Graveyard.) But you don't go to the Graveyard. (Zerato says: What?) You return to your Deck. (Zerato says: What?!) (Zerato: LP 5000) Now I activate the effect of "Z-Guard" by removing it from play, I can select 1 Fusion "Zeo The Chaos Warrior" on the field and return it to my Fusion Deck and summon the Material Monsters from my Deck, so come on back "Landcaron"(ATK: 900) and "Zeo"(ATK: 2500) along with the power boost (ATK: 3500/ DEF: 3200) and I draw 2 cards. (Nick: Hand: 2) Now "Chaos Spirit Landcaron" attack both his "Dark Grepher" and "Armageddon Knight". (Zerato says: What?!) Thanks to his effect, he can attack twice and can return the monsters he battled to your Deck. Now "Zeo The Chaos Warrior" attack him directly. And when "Zeo The Chaos Warrior" attacks, he gains 500 ATK during damage calculation. (3500 + 500 = 4000 ATK) (Zerato: LP 1000) Next, I play the Quick-Play Spell "Instant Cross", so I return "Zeo" and "Landcaron" back to my Deck to summon back "Zeo The Earth Chaos Warrior" along with the field's effect. (ATK: 3500) (Zerato: NO!!!) Now end this duel!
Nick: LP 5200/ Winner
Zerato: LP 0/ Defeated
"What happened? Where am I?" asked Zerato.
"You don't remember a thing do you?" asked Nick.
"What I remember is this dark figure that was taking over my homeland." answered Zerato.
"The Dark one." said Nick. "She controlled you and forced you to Duel me in a shadow game."
"And since he lost, the shadows will be demanding your spirit Zerato." said the Dark one.
"NO WAYYYYYY!!!" screamed Nick.
Nick's power of the Chaos Realm destroyed the dome of darkness around them, but sadly Zerato's spirit was also transformed into a card like Pyro Fang.
"Zerato." said Nick.
"Hmph. He was annoying anyways." said the Dark one. "See you around Nick."
"Dark one." said Nick as the Dark one disappeared. "Don't worry Zerato i'll keep you and Pyro Fang safe from harm."
Card of the Day: "Zeo The Earth Chaos Warrior"
01-04-2009, 04:39 PM
Nice beginning to the duel. A talking duel monster is nothing new nowadays though
01-05-2009, 04:26 AM
Chapter 7 is finished please read and comment.
01-05-2009, 04:44 AM
I wonder what kind of uses will be made of all these spirits absorbed by the shadows
01-06-2009, 01:44 AM
Chapter 8 is up and going. Enjoy.
Nick won his training excersice, but what about his friend Cody? How will he survive his Duel? "Next Chapter"! Cody faces the son of the leader of the Chaos Realm. Will he survive the challenge, or be defeated? Find out next time. Until then, KEEP ON DUELING!!
Chapter 8 (Click to View)
"Man, I am so bored." said Nick. "I know I saved Pyro Fang and Zerato from the Dark one, but I still need to be ready for another attack like that."
("Then how about challenging me to a Duel?" said Z as a Duel Spirit.)
"Dude I can't." said Nick. "If you send me to your dimension without stopping time, my parents will think i'm dead."
("That's why I plan to come to the human realm through you." said Z.)
"Exactly how do you suppose to do that?" asked Nick.
Z flys behind Nick and flys through Nick's chest making him real.
"That's how." said Z.
(coughs) "Don't ever do that again!" said Nick.
"Alright, so let's train." said Z.
"With what?" asked Nick.
"We Duel each other and find out which one is the true master of the Chaos Spirits." said Z
"I'll beat you hands down." said Nick.
"Let's take this outside shall we?" said Z as they went outside.
Duel!
Nick/ 5 cards/ LP 8000
Z / 5 cards/ LP 8000
"Ladies first." said Nick.
"That's who i'm waiting on." said Z.
"Real mature." said Nick. "Just go."
Z: Turn 1
I draw. I play the Field Spell "Soul Garden", then I summon "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) and I activate my effect, when I am summoned to the field, once per turn, I can select 1 monster from my Deck with "Sealed Spirit" in their name and equip it to me, so I choose "Sealed Spirit Fire"(LV2/FIRE/Spirit/Effect/ATK/200 DEF/300), so I gain 200 ATK for every Spell & Trap Card in your Graveyard. Now I activate the effects of my "Soul Garden" Field Spell. This card gains the effects equal to the number of "Sealed Spirit" monsters equipped to me. (1+) The equipped monster gains 1000 ATK & DEF. (2+) Once per turn, Special Summon 1 "Sealed Spirit" monster from your Deck. If the Special Summoned "Sealed Spirit" monster is destroyed and removed from the field, place it in your Spell & Trap Card Zone as an Equip Spell Card and equip it to a face-up "Zeo-Nexus The Chaos Warrior". (3+) If your opponent activates the effect of a Spell, Trap, or Monster Effect, return 1 "Sealed Spirit" monster from your Spell & Trap Card Zone to your hand to negate the effect. (4+) During each of your Draw Phases, draw 2 cards and discard 1. (5+) Once per turn, Special Summon 1 "Sealed Spirit" monster from your Spell & Trap Card Zone. So since I have "Sealed Spirit Fire" in my Spell & Trap Card Zone, I gain 1000 ATK & DEF. (1900 + 1000 = 2900 ATK/ 1500 + 1000 = 2500 DEF) I play 1 card face-down and end my turn.
Nick/ 5 cards/ LP 8000
Z / 3 cards/ LP 8000
Field: "Soul Garden"
Nick: Turn 2
I draw. I play "Graceful Charity", so I draw 3 cards (Nick: Hand: 8) and discard 2. (Nick: Hand: 6) Now I activate "Chaos Spirit Darklight"(s) effect, since he's in the Graveyard, I can Normal Summon 1 LV5 or higher "Chaos Spirit" monster or "Zeo The Chaos Warrior" from my hand, so come on out "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) Next, I play the spell "Double Summon", so I summon "Chaos Spirit Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800) Next, I play the spell "CROSS", so I tribute "Chaos Spirit Searon" to summon "Chaos Spirit Blaze Searon"(LV4/FIRE/Spirit/Fusion/Effect/ATK/1200 DEF/1000) Now "Chaos Spirit Blaze Searon" and "Zeo The Chaos Warrior" use "Cross Fusion" to summon "Zeo The Blazing Chaos Warrior"(LV7/FIRE/Warrior/Fusion/Effect/ATK/2500 DEF/2200) and thanks to his effect, he gains 600 ATK & DEF for every Spell & Trap Card on the field and in both players Graveyard, so he gains 3600 ATK & DEF since there are 3 on your side of the field and 3 in my Graveyard. (3600 + 2500 = 6100 ATK/ 3600 + 2200 =5800 DEF) Now I activate the Field Spell "Chaos Realm". (Z says: How come my Field Spell didn't go away?) Thanks to my Duel Disk's mechanism, I need to activate 2 Field Spells to destroy your field. And by the way, why do you have your father's Duel Disk? (Z says: After he created his, he created this for me, so i'd have a Duel Disk just like yours.) Nice. Anyways, since "Chaos Realm" is on the field, "Zeo The Blazing Chaos Warrior" gets a power boost from it and his own effect. (6100 + 1000 + 600 = 7700 ATK/ 5800 + 1000 + 600 = 7400 DEF) (Z says: I get a power boost too along with "Sealed Spirit Fire"(s) effect. (2900 + 1000 + 600 = 4500 ATK/ 2500 + 1000 = 3500 DEF) Now "Zeo The Blazing Chaos Warrior" destroy "Zeo-Nexus The Chaos Warrior". (Z counters: I activate the trap "Sealed Barrier", when this card is activated, if I have a "Sealed Spirit" monster on the field or in my Spell & Trap Card Zone as a Equip Spell Card, i'm not destroyed as a result of battle and all Battle Damage becomes 0.) I play 1 card face-down, thus powering up "Zeo The Blazing Chaos Warrior" (7700 + 600 = 8300 ATK/ 7400 + 600 = 8000 DEF) and end my turn.
Nick/ 0 cards/ LP 8000
Z / 3 cards/ LP 8000
Fields: "Chaos Realm" & "Soul Garden"
Z: Turn 3
I draw. I activate my effect, so I equip "Sealed Spirit Earth"(LV2/EARTH/Spirit/Effect/ATK/200 DEF/300) to me. Now I activate my "Soul Garden"(s) effect, once per turn, I can Special Summon 1 "Sealed Spirit" monster from my Deck, so I summon "Sealed Spirit Wind"(LV2/WIND/Spirit/Effect/ATK/200 DEF/300) Next, I play the Continuous Spell Card "Phase Shift", so I can change the phase of a turn once per turn, so I shift to Draw Phase, so I draw another card. (Z: Hand: 4) Next I activate "Sealed Spirit Wind"(s) effect, for every card I draw, you lose 400 LP. (Nick: LP 7600) And since it's my Standby Phase, I activate "Sealed Spirit Earth"(s) effect, I can return 1 Spell or Trap Card on your field to your Deck, so goodbye "Chaos Realm". (Nick says: Wow, you really know how to control those little guys do you?) Until I grow up and be like my father, I have to master the Sealed Spirits until i'm able to control the Chaos Spirits. My dad entrusted his cards and the Chaos Spirits to you because he knew you had the spirit to awaken Zeno. (Nick says: You mean Chaos Dragon Spirit Zeno, the dragon I created for the Chaos Realm? I didn't know he was sealed.) Well now you know. Plus, I treat the Sealed Spirits as little brothers and sisters. Say hi to Nick everyone.
The Sealed Spirits flew right to Nick. They were little spirits with a different element and their heads resemble the Chaos Spirit heads only they were tiny and their faces look like Winged Kuriboh's eyes, except you can see right through them.
"Hey little guys." said Nick
"(Purring like Winged Kuriboh)" said the Sealed Spirits floating around Nick.
"Alright let's get back to the Duel." said Z.
Z: Turn 3 (cont.)
Since "Chaos Realm" is gone, your "Zeo The Blazing Chaos Warrior" and me lose our power boost, but no matter. At the End Phase of the turn, "Zeo The Blazing Chaos Warrior" goes back to the Fusion Deck. Now I activate my effect again, so I equip "Sealed Spirit Dark"(LV2/DARK/Spirit/Effect/ATK/200 DEF/300). I play 1 card face-down and end my turn, so goodbye "Zeo The Blazing Chaos Warrior".
Nick/ 0 cards/ LP 7600
Z / 3 cards/ LP 8000
Field: "Soul Garden"
(Z says: Since i'm a good sport, I activate the trap "Greed Trap", I select 1 Trap card from my Deck and set it on the field and I select 1 monster on the field and you draw cards equal to the level of the selected monster and I choose me. (Nick: Hand: 4)
Nick: Turn 4
I draw. What do you know. I summon "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) (Z says: Crap, I forgot I gave you my card.) Who said I was gonna use you. (Z says: What?) I'm sacrificing you to summon back an old friend. Come on back "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) Next, i'm gonna play "Gift of Forgiveness", at the cost of 1000 LP, (Nick: LP 6600) you discard 3 cards from your hand (Z: Hand: 0) and i'll draw 3 cards. (Nick: Hand: 5) Next I play "Double Summon", so I summon "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850) Now "Chaos Spirit Landcaron" attack both his "Zeo-Nexus The Chaos Warrior" and "Sealed Spirit Wind" and since he attacked both, they return to your Deck. Now "Zeo The Chaos Warrior" attack him directly and since he's attacking, he gains 500 ATK during damage calculation. (2500 + 500 = 3000 ATK) (Z: LP 5000) Now I play the Quick-Play Spell "Instant Cross", so I return "Zeo The Chaos Warrior" and "Chaos Spirit Landcaron" to my Deck to summon "Zeo The Earth Chaos Warrior"(LV7/EARTH/Warrior/Fusion/Effect/ATK/2500 DEF/2200) Now "Zeo The Earth Chaos Warrior" attack him directly. (Z: LP 2500) I play the Field Spell "Chaos Realm". (Z says: You're kidding me.) I know. I can't believe it either. Anyways, "Zeo The Earth Chaos Warrior" gets a boost. (2500 + 1000 = 3500 ATK) I play 1 card face-down and end my turn. (Z counters: I activate the trap "Soul Matter", if "Soul Garden" is on the field, I can Special Summon 1 "Zeo-Nexus The Chaos Warrior" from my Deck, hand, or Graveyard and I can equip a number of "Sealed Spirit" monsters to the Special Summoned "Zeo-Nexus The Chaos Warrior" from my Deck, hand, or Graveyard, I summon myself and equip "Sealed Spirits Fire, Earth, Dark, and Wind" to me.)
Nick/ 1 card/ LP 6600
Z / 3 cards/ LP 2500
Fields: "Chaos Realm" & "Soul Garden"
Z: Turn 5
I draw. And thanks to the effect of my "Soul Garden", I draw 2 cards instead of 1. And since it's still my Draw Phase, I activate "Sealed Spirit Wind"(s) effect, since I drew 2 cards, you lose 800 LP. (Nick: LP 5800) And since it's now my Standby Phase, "Sealed Spirit Earth"(s) effect activates, meaning once again, goodbye "Chaos Realm". And since "Sealed Spirit Fire" already equipped to me, I gain 200 ATK for every Spell & Trap card in your Graveyard and since there are 6 in your Graveyard, I gain 1200 ATK plus an extra 1000 ATK & DEF thanks to "Soul Garden"(s) effect. (1900 + 1200 + 1000 = 4100 ATK/ 1500 + 1000 = 2500 DEF) Now I activate my effect, so I equip "Sealed Spirit Light"(LV2/LIGHT/Spirit/Effect/ATK/200 DEF/300) Now I activate "Soul Garden"(s) effect, since there are 5 "Sealed Spirit"(s) in my Spell & Trap Card Zone, I can Special Summon 1 from my Spell & Trap Card Zone, so I summon "Sealed Spirit Dark"(LV2/DARK/Spirit/Effect/ATK/200 DEF/300) and since he's on the field, he can take the effect of 1 Spell or Trap Card on the field and since "Sealed Spirit Fire" is now considered a Spell Card, I choose his effect, so he also gains 1200 ATK. (1200 + 200 = 1400 ATK) Now I attack your "Zeo The Earth Chaos Warrior" with "Zeo-Nexus The Chaos Warrior". (Nick: LP 4200) (Nick counters: I activate the Quick-Play Spell "Awakening of Zeo", since you destroyed a Fusion "Zeo The Chaos Warrior", I can Special Summon "Zeo The Chaos Warrior" from my Deck and he gains 500 ATK for every card in my hand.) I activate "Soul Garden"(s) effect, I can return 1 "Sealed Spirit" monster from my Spell & Trap Card Zone to my hand to negate the effect of your Spell Card. (Nick counters: Then I activate my face-down "Spirit Strike", when you destroyed a monster on my field, you take damage equal to the ATK of the destroyed monster.) I activate "Soul Garden"(s) effect one more time. Now you're wide open. Attack! (Nick counters: By removing "Spirit Strike" from play, you take damage equal to the ATK of 1 monster on the field that I choose and I choose yourself.) NO!!
Nick: LP 4200/ Winner
Z: LP 0/ Defeated
"No wonder my dad entrusted you with them. You're good." said Z.
"You could've noticed when you watched all my Duels." said Nick.
"Nick! I came down here as fast as I could when I saw him." said Cody. "Good thing you defeated him. Now we can..."
"Cody!" said Nick. "It's ok he's a friend."
"Yeah." said Z.
"Really?" asked Cody. "Oh now I recognize you. You're one of Nick's cards. But how did you get here anyway and why is everybody Dueling you Nick?"
"You want to tell him or should I?" asked Nick.
"Better yet, let's just show him." said Z
"Show me what?" Cody asked as Nick & Z activated their powers of the Chaos Realm.
Then a light shined around them and Cody saw everything and they told him everything, then the light faded.
"Wow, that's some story." said Cody. "I want to help too."
"But Cody I don't want to see you get hurt." said Nick. "If you do, how will I explain this to your mom?"
"All I need is training." said Cody. "Isn't that what you 2 were doing before I came here?"
"Nick let me take care of this." said Z. "You just sit over there and watch."
"Good, because i'm exausted, but before I do that, here Cody use this Deck of cards I already have before I went to the Chaos Realm and you can use my Duel Disk." said Nick.
"Oh he uses your Duel Disk, but I can't ride your Duel Runner?!" asked Z all ticked off.
"Hey, I've seen you ride my Duel Runner. Ain't gonna happen!" yelled Nick.
"Can we just get this over with?" asked Cody.
"Fine. Let's go." said Z.
"DUEL!" shouted Z & Cody.
Card of the Day: "Sealed Spirit Dark"
("Then how about challenging me to a Duel?" said Z as a Duel Spirit.)
"Dude I can't." said Nick. "If you send me to your dimension without stopping time, my parents will think i'm dead."
("That's why I plan to come to the human realm through you." said Z.)
"Exactly how do you suppose to do that?" asked Nick.
Z flys behind Nick and flys through Nick's chest making him real.
"That's how." said Z.
(coughs) "Don't ever do that again!" said Nick.
"Alright, so let's train." said Z.
"With what?" asked Nick.
"We Duel each other and find out which one is the true master of the Chaos Spirits." said Z
"I'll beat you hands down." said Nick.
"Let's take this outside shall we?" said Z as they went outside.
Duel!
Nick/ 5 cards/ LP 8000
Z / 5 cards/ LP 8000
"Ladies first." said Nick.
"That's who i'm waiting on." said Z.
"Real mature." said Nick. "Just go."
Z: Turn 1
I draw. I play the Field Spell "Soul Garden", then I summon "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) and I activate my effect, when I am summoned to the field, once per turn, I can select 1 monster from my Deck with "Sealed Spirit" in their name and equip it to me, so I choose "Sealed Spirit Fire"(LV2/FIRE/Spirit/Effect/ATK/200 DEF/300), so I gain 200 ATK for every Spell & Trap Card in your Graveyard. Now I activate the effects of my "Soul Garden" Field Spell. This card gains the effects equal to the number of "Sealed Spirit" monsters equipped to me. (1+) The equipped monster gains 1000 ATK & DEF. (2+) Once per turn, Special Summon 1 "Sealed Spirit" monster from your Deck. If the Special Summoned "Sealed Spirit" monster is destroyed and removed from the field, place it in your Spell & Trap Card Zone as an Equip Spell Card and equip it to a face-up "Zeo-Nexus The Chaos Warrior". (3+) If your opponent activates the effect of a Spell, Trap, or Monster Effect, return 1 "Sealed Spirit" monster from your Spell & Trap Card Zone to your hand to negate the effect. (4+) During each of your Draw Phases, draw 2 cards and discard 1. (5+) Once per turn, Special Summon 1 "Sealed Spirit" monster from your Spell & Trap Card Zone. So since I have "Sealed Spirit Fire" in my Spell & Trap Card Zone, I gain 1000 ATK & DEF. (1900 + 1000 = 2900 ATK/ 1500 + 1000 = 2500 DEF) I play 1 card face-down and end my turn.
Nick/ 5 cards/ LP 8000
Z / 3 cards/ LP 8000
Field: "Soul Garden"
Nick: Turn 2
I draw. I play "Graceful Charity", so I draw 3 cards (Nick: Hand: 8) and discard 2. (Nick: Hand: 6) Now I activate "Chaos Spirit Darklight"(s) effect, since he's in the Graveyard, I can Normal Summon 1 LV5 or higher "Chaos Spirit" monster or "Zeo The Chaos Warrior" from my hand, so come on out "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) Next, I play the spell "Double Summon", so I summon "Chaos Spirit Searon"(LV3/FIRE/Spirit/Effect/ATK/600 DEF/800) Next, I play the spell "CROSS", so I tribute "Chaos Spirit Searon" to summon "Chaos Spirit Blaze Searon"(LV4/FIRE/Spirit/Fusion/Effect/ATK/1200 DEF/1000) Now "Chaos Spirit Blaze Searon" and "Zeo The Chaos Warrior" use "Cross Fusion" to summon "Zeo The Blazing Chaos Warrior"(LV7/FIRE/Warrior/Fusion/Effect/ATK/2500 DEF/2200) and thanks to his effect, he gains 600 ATK & DEF for every Spell & Trap Card on the field and in both players Graveyard, so he gains 3600 ATK & DEF since there are 3 on your side of the field and 3 in my Graveyard. (3600 + 2500 = 6100 ATK/ 3600 + 2200 =5800 DEF) Now I activate the Field Spell "Chaos Realm". (Z says: How come my Field Spell didn't go away?) Thanks to my Duel Disk's mechanism, I need to activate 2 Field Spells to destroy your field. And by the way, why do you have your father's Duel Disk? (Z says: After he created his, he created this for me, so i'd have a Duel Disk just like yours.) Nice. Anyways, since "Chaos Realm" is on the field, "Zeo The Blazing Chaos Warrior" gets a power boost from it and his own effect. (6100 + 1000 + 600 = 7700 ATK/ 5800 + 1000 + 600 = 7400 DEF) (Z says: I get a power boost too along with "Sealed Spirit Fire"(s) effect. (2900 + 1000 + 600 = 4500 ATK/ 2500 + 1000 = 3500 DEF) Now "Zeo The Blazing Chaos Warrior" destroy "Zeo-Nexus The Chaos Warrior". (Z counters: I activate the trap "Sealed Barrier", when this card is activated, if I have a "Sealed Spirit" monster on the field or in my Spell & Trap Card Zone as a Equip Spell Card, i'm not destroyed as a result of battle and all Battle Damage becomes 0.) I play 1 card face-down, thus powering up "Zeo The Blazing Chaos Warrior" (7700 + 600 = 8300 ATK/ 7400 + 600 = 8000 DEF) and end my turn.
Nick/ 0 cards/ LP 8000
Z / 3 cards/ LP 8000
Fields: "Chaos Realm" & "Soul Garden"
Z: Turn 3
I draw. I activate my effect, so I equip "Sealed Spirit Earth"(LV2/EARTH/Spirit/Effect/ATK/200 DEF/300) to me. Now I activate my "Soul Garden"(s) effect, once per turn, I can Special Summon 1 "Sealed Spirit" monster from my Deck, so I summon "Sealed Spirit Wind"(LV2/WIND/Spirit/Effect/ATK/200 DEF/300) Next, I play the Continuous Spell Card "Phase Shift", so I can change the phase of a turn once per turn, so I shift to Draw Phase, so I draw another card. (Z: Hand: 4) Next I activate "Sealed Spirit Wind"(s) effect, for every card I draw, you lose 400 LP. (Nick: LP 7600) And since it's my Standby Phase, I activate "Sealed Spirit Earth"(s) effect, I can return 1 Spell or Trap Card on your field to your Deck, so goodbye "Chaos Realm". (Nick says: Wow, you really know how to control those little guys do you?) Until I grow up and be like my father, I have to master the Sealed Spirits until i'm able to control the Chaos Spirits. My dad entrusted his cards and the Chaos Spirits to you because he knew you had the spirit to awaken Zeno. (Nick says: You mean Chaos Dragon Spirit Zeno, the dragon I created for the Chaos Realm? I didn't know he was sealed.) Well now you know. Plus, I treat the Sealed Spirits as little brothers and sisters. Say hi to Nick everyone.
The Sealed Spirits flew right to Nick. They were little spirits with a different element and their heads resemble the Chaos Spirit heads only they were tiny and their faces look like Winged Kuriboh's eyes, except you can see right through them.
"Hey little guys." said Nick
"(Purring like Winged Kuriboh)" said the Sealed Spirits floating around Nick.
"Alright let's get back to the Duel." said Z.
Z: Turn 3 (cont.)
Since "Chaos Realm" is gone, your "Zeo The Blazing Chaos Warrior" and me lose our power boost, but no matter. At the End Phase of the turn, "Zeo The Blazing Chaos Warrior" goes back to the Fusion Deck. Now I activate my effect again, so I equip "Sealed Spirit Dark"(LV2/DARK/Spirit/Effect/ATK/200 DEF/300). I play 1 card face-down and end my turn, so goodbye "Zeo The Blazing Chaos Warrior".
Nick/ 0 cards/ LP 7600
Z / 3 cards/ LP 8000
Field: "Soul Garden"
(Z says: Since i'm a good sport, I activate the trap "Greed Trap", I select 1 Trap card from my Deck and set it on the field and I select 1 monster on the field and you draw cards equal to the level of the selected monster and I choose me. (Nick: Hand: 4)
Nick: Turn 4
I draw. What do you know. I summon "Zeo-Nexus The Chaos Warrior"(LV4/LIGHT/Warrior/Effect/ATK/1900 DEF/1500) (Z says: Crap, I forgot I gave you my card.) Who said I was gonna use you. (Z says: What?) I'm sacrificing you to summon back an old friend. Come on back "Zeo The Chaos Warrior"(LV7/LIGHT/Warrior/Effect/ATK/2500 DEF/2200) Next, i'm gonna play "Gift of Forgiveness", at the cost of 1000 LP, (Nick: LP 6600) you discard 3 cards from your hand (Z: Hand: 0) and i'll draw 3 cards. (Nick: Hand: 5) Next I play "Double Summon", so I summon "Chaos Spirit Landcaron"(LV4/EARTH/Spirit/Effect/ATK/900 DEF/850) Now "Chaos Spirit Landcaron" attack both his "Zeo-Nexus The Chaos Warrior" and "Sealed Spirit Wind" and since he attacked both, they return to your Deck. Now "Zeo The Chaos Warrior" attack him directly and since he's attacking, he gains 500 ATK during damage calculation. (2500 + 500 = 3000 ATK) (Z: LP 5000) Now I play the Quick-Play Spell "Instant Cross", so I return "Zeo The Chaos Warrior" and "Chaos Spirit Landcaron" to my Deck to summon "Zeo The Earth Chaos Warrior"(LV7/EARTH/Warrior/Fusion/Effect/ATK/2500 DEF/2200) Now "Zeo The Earth Chaos Warrior" attack him directly. (Z: LP 2500) I play the Field Spell "Chaos Realm". (Z says: You're kidding me.) I know. I can't believe it either. Anyways, "Zeo The Earth Chaos Warrior" gets a boost. (2500 + 1000 = 3500 ATK) I play 1 card face-down and end my turn. (Z counters: I activate the trap "Soul Matter", if "Soul Garden" is on the field, I can Special Summon 1 "Zeo-Nexus The Chaos Warrior" from my Deck, hand, or Graveyard and I can equip a number of "Sealed Spirit" monsters to the Special Summoned "Zeo-Nexus The Chaos Warrior" from my Deck, hand, or Graveyard, I summon myself and equip "Sealed Spirits Fire, Earth, Dark, and Wind" to me.)
Nick/ 1 card/ LP 6600
Z / 3 cards/ LP 2500
Fields: "Chaos Realm" & "Soul Garden"
Z: Turn 5
I draw. And thanks to the effect of my "Soul Garden", I draw 2 cards instead of 1. And since it's still my Draw Phase, I activate "Sealed Spirit Wind"(s) effect, since I drew 2 cards, you lose 800 LP. (Nick: LP 5800) And since it's now my Standby Phase, "Sealed Spirit Earth"(s) effect activates, meaning once again, goodbye "Chaos Realm". And since "Sealed Spirit Fire" already equipped to me, I gain 200 ATK for every Spell & Trap card in your Graveyard and since there are 6 in your Graveyard, I gain 1200 ATK plus an extra 1000 ATK & DEF thanks to "Soul Garden"(s) effect. (1900 + 1200 + 1000 = 4100 ATK/ 1500 + 1000 = 2500 DEF) Now I activate my effect, so I equip "Sealed Spirit Light"(LV2/LIGHT/Spirit/Effect/ATK/200 DEF/300) Now I activate "Soul Garden"(s) effect, since there are 5 "Sealed Spirit"(s) in my Spell & Trap Card Zone, I can Special Summon 1 from my Spell & Trap Card Zone, so I summon "Sealed Spirit Dark"(LV2/DARK/Spirit/Effect/ATK/200 DEF/300) and since he's on the field, he can take the effect of 1 Spell or Trap Card on the field and since "Sealed Spirit Fire" is now considered a Spell Card, I choose his effect, so he also gains 1200 ATK. (1200 + 200 = 1400 ATK) Now I attack your "Zeo The Earth Chaos Warrior" with "Zeo-Nexus The Chaos Warrior". (Nick: LP 4200) (Nick counters: I activate the Quick-Play Spell "Awakening of Zeo", since you destroyed a Fusion "Zeo The Chaos Warrior", I can Special Summon "Zeo The Chaos Warrior" from my Deck and he gains 500 ATK for every card in my hand.) I activate "Soul Garden"(s) effect, I can return 1 "Sealed Spirit" monster from my Spell & Trap Card Zone to my hand to negate the effect of your Spell Card. (Nick counters: Then I activate my face-down "Spirit Strike", when you destroyed a monster on my field, you take damage equal to the ATK of the destroyed monster.) I activate "Soul Garden"(s) effect one more time. Now you're wide open. Attack! (Nick counters: By removing "Spirit Strike" from play, you take damage equal to the ATK of 1 monster on the field that I choose and I choose yourself.) NO!!
Nick: LP 4200/ Winner
Z: LP 0/ Defeated
"No wonder my dad entrusted you with them. You're good." said Z.
"You could've noticed when you watched all my Duels." said Nick.
"Nick! I came down here as fast as I could when I saw him." said Cody. "Good thing you defeated him. Now we can..."
"Cody!" said Nick. "It's ok he's a friend."
"Yeah." said Z.
"Really?" asked Cody. "Oh now I recognize you. You're one of Nick's cards. But how did you get here anyway and why is everybody Dueling you Nick?"
"You want to tell him or should I?" asked Nick.
"Better yet, let's just show him." said Z
"Show me what?" Cody asked as Nick & Z activated their powers of the Chaos Realm.
Then a light shined around them and Cody saw everything and they told him everything, then the light faded.
"Wow, that's some story." said Cody. "I want to help too."
"But Cody I don't want to see you get hurt." said Nick. "If you do, how will I explain this to your mom?"
"All I need is training." said Cody. "Isn't that what you 2 were doing before I came here?"
"Nick let me take care of this." said Z. "You just sit over there and watch."
"Good, because i'm exausted, but before I do that, here Cody use this Deck of cards I already have before I went to the Chaos Realm and you can use my Duel Disk." said Nick.
"Oh he uses your Duel Disk, but I can't ride your Duel Runner?!" asked Z all ticked off.
"Hey, I've seen you ride my Duel Runner. Ain't gonna happen!" yelled Nick.
"Can we just get this over with?" asked Cody.
"Fine. Let's go." said Z.
"DUEL!" shouted Z & Cody.
Card of the Day: "Sealed Spirit Dark"
Nick won his training excersice, but what about his friend Cody? How will he survive his Duel? "Next Chapter"! Cody faces the son of the leader of the Chaos Realm. Will he survive the challenge, or be defeated? Find out next time. Until then, KEEP ON DUELING!!
01-06-2009, 02:01 AM
superb dueling as always. Can't wait to see how this turns out
01-06-2009, 02:06 AM
By the way, if you can't see the effects of "Soul Garden" on the card below, look at "Turn 1".
01-06-2009, 03:55 AM
yeah that's what I did for that card
01-07-2009, 12:13 AM
Chapter 8 is updated again. Please read and comment.
01-07-2009, 12:18 AM
still didn't give the ending. It's a good update, but I want to see how it'll turn out