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Six Samurais
09-16-2009, 09:08 PM (This post was last modified: 09-16-2009 09:10 PM by VK-Duelist.)
Post: #1
Six Samurais
Just got this deck, added some unlikely cards, works like a charm, easily stands up to a BW deck in comparision. If it doesn't work for you, It's just how you shuffle.

Deck Nickname: Guardian. (dont ask why i give my decks names!)

Monster (20):
3x Zanji
2x Grand Master
3x comrade of landstar
3x shogun
2x nisashi
2x yaichi
3x irou
2x kamon

Spells (18 ) :
1x Heavy
2x Double Summon
3x ebons
2x shrinks
1x monster reborn
3x six samurai united
1x MST
1x reinforcement of the army
1x swords of revealing light
1x pot of avarice
1x warrior returning alive
1x reasoning

traps (10) :
2x return of the six samurai
2x breakthrough
1x swiftstrike
2x compulsory
1x Magic Cylinder
1x backs to the wall
1x negate attack

Please type what you think.
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09-16-2009, 09:31 PM
Post: #2
RE: Six Samurais
YES! some one who prefers pot of avarice over pot of greed.
I have thought of making a six samurai, but I don't have sufficient cards to support it.
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09-18-2009, 04:31 PM
Post: #3
RE: Six Samurais
My self would have chosen Command Knight over Comrade of Landstar because Command kight is much stronger and if theres another warrior on the field it can't be attacked and it still gives a 400 bounus to all warriors and if you had 2 on the field they would both have 2400 atk points and your opponet could not even touch them
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09-18-2009, 04:35 PM
Post: #4
RE: Six Samurais
(09-16-2009 09:31 PM)hollowblade Wrote:  YES! some one who prefers pot of avarice over pot of greed.
I have thought of making a six samurai, but I don't have sufficient cards to support it.

Pot of Greed is banned.
Since 2003.

@TC: Reborn is banned. The Trap lineup is terrible, the Spell line-up contains something of which I think is Krebons, and you play all of the SS.
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09-18-2009, 10:06 PM
Post: #5
RE: Six Samurais
(09-18-2009 04:35 PM)LarryCotter Wrote:  
(09-16-2009 09:31 PM)hollowblade Wrote:  YES! some one who prefers pot of avarice over pot of greed.
I have thought of making a six samurai, but I don't have sufficient cards to support it.

Pot of Greed is banned.
Since 2003.

@TC: Reborn is banned. The Trap lineup is terrible, the Spell line-up contains something of which I think is Krebons, and you play all of the SS.

Listen to Larry except using all the SS. Just use Zanji, Irou, Kamon, Yaichi, Hand, Grandmaster, and Shiens.
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09-18-2009, 10:07 PM
Post: #6
RE: Six Samurais
I perfer to use nashashi. He's good if you get him out at the right time.
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09-18-2009, 10:12 PM
Post: #7
RE: Six Samurais
(09-18-2009 10:07 PM)demonicfatazn Wrote:  I perfer to use nashashi. He's good if you get him out at the right time.

He's ok if you use him right so I guess he's fine.

please, DO NOT use Yariza. Awful Samurai. Also, add 2 Hands in this deck.
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09-18-2009, 10:20 PM
Post: #8
RE: Six Samurais
I know, never add yariza.....also, i dont have any hands..and einshi...
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09-19-2009, 03:40 PM
Post: #9
RE: Six Samurais
(09-18-2009 04:35 PM)LarryCotter Wrote:  
(09-16-2009 09:31 PM)hollowblade Wrote:  YES! some one who prefers pot of avarice over pot of greed.
I have thought of making a six samurai, but I don't have sufficient cards to support it.

Pot of Greed is banned.
Since 2003.

@TC: Reborn is banned. The Trap lineup is terrible, the Spell line-up contains something of which I think is Krebons, and you play all of the SS.

I know. It's just in traditional decks people would rather have POG. Even in the deck I posted I was tould to switch them. I just want to know what's wrong with POA.
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09-19-2009, 06:07 PM
Post: #10
RE: Six Samurais
Try this instead. It works wonders as far as Samurai go.

Total: 41

Monsters: 19
Grandmaster x3
Shogun x2
Enishi
Zanji x3
Irou x2
Yaichi x2
Hand x2
Spirit x2
Plague
Kamon

Spells: 13
Heavy
Mst
B-Con
Six Sam United x3
ROTA
Book of Moon x2
E-Con x2
Warrior Returning x2

Traps: 9
PWWB x2
Double-Edged Sword x2
Bottomless x2
Torrential
Mirror Force
Call
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09-19-2009, 08:36 PM
Post: #11
RE: Six Samurais
.....It'll work good, infact better then mine's. But theres a couple problem. I can't get the important cards, and also, i'm not that really experienced with six sam.
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09-19-2009, 08:47 PM
Post: #12
RE: Six Samurais
Those Six Samurai Decks can be rough on the opponent. I especially like this one.
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09-23-2009, 05:29 PM
Post: #13
RE: Six Samurais
(09-19-2009 06:07 PM)SamuraiLord Wrote:  Try this instead. It works wonders as far as Samurai go.

Total: 41

Monsters: 19
Grandmaster x3
Shogun x2
Enishi
Zanji x3
Irou x2
Yaichi x2
Hand x2
Spirit x2
Plague
Kamon

Spells: 13
Heavy
Mst
B-Con
Six Sam United x3
ROTA
Book of Moon x2
E-Con x2
Warrior Returning x2

Traps: 9
PWWB x2
Double-Edged Sword x2
Bottomless x2
Torrential
Mirror Force
Call

Not bad. It's a little similar to my build, but with a few changes. Here's mine:

Monsters: 21

3 Grandmaster
2 Shogun
2 Enishi
3 Zanji
3 Irou
1 Nisashi
3 Yaichi
2 Spirit
1 Kamon
1 Grand Mole

Spells: 15

2 Cunning
3 SS United
1 Brain Con
1 Heavy Storm
1 MST
1 Card Destruction
2 Warrior Returning Alive
1 ROTA
1 Monster Gate
1 Reasoning
1 Fissure

Traps: 4

2 Return of the SS
1 Call of the Haunted
1 Royal Decree

Not as expensive, but it works. No Tuners in this deck is one issue.
Everybody has their own way of building SS. This is my version.
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09-23-2009, 05:33 PM
Post: #14
RE: Six Samurais
(09-23-2009 05:29 PM)TorrentialHappiness Wrote:  Not bad. It's a little similar to my build, but with a few changes. Here's mine:

Monsters: 21

3 Grandmaster
2 Shogun
2 Enishi
3 Zanji
3 Irou
1 Nisashi
3 Yaichi
2 Spirit
1 Kamon
1 Grand Mole

Spells: 15

2 Cunning
3 SS United
1 Brain Con
1 Heavy Storm
1 MST
1 Card Destruction
2 Warrior Returning Alive
1 ROTA
1 Monster Gate
1 Reasoning
1 Fissure

Traps: 4

2 Return of the SS
1 Call of the Haunted
1 Royal Decree

Not as expensive, but it works. No Tuners in this deck is one issue.
Everybody has their own way of building SS. This is my version.

Necro Bump I think >_< but thanks for the compliment anyway.
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