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Story-based Archetypes
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05-20-2008, 08:14 PM
(This post was last modified: 06-02-2008 07:41 PM by ShadowKyogre.)
Post: #1
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Story-based Archetypes
I want to start making my own card Archetypes, so these are the ones I have in mind (based on my stories) All card illustrations of the trump cards are created by me:
Archetype format: Name (realistic or for fun) What it wants to do trump monster Aeon (realistic, powerful) (Done) http://forum.yugiohcardmaker.net/showthr...?tid=43677 Make as many phases pass as possible to trigger effects Aeon, Dawn of Time (attachment pic is Aeon) Deigin (realistic, powerful) (Done) http://forum.yugiohcardmaker.net/showthr...?tid=45197 Make as many cards hit the field to trigger effects based on how many cards are on the field Deigin, God of Matter (attachment pic is Deigin) Actually, Godslayers->Embodiments of Death (done) http://forum.yugiohcardmaker.net/showthr...#pid671294 Get cards in the Graveyard...fast. Sapphira, Goddess of Death (more plausible) Masochistic (realistic, powerful) (done) http://forum.yugiohcardmaker.net/showthr...?tid=44035 "make" yourself lose so your opponent loses Armoitettu - Death Puppet, Masochistic Fate (basically switches win conditions at a heavy cost) The Inquisition of Betirma (realistic, powerful)(working on) http://forum.yugiohcardmaker.net/showthr...?tid=45868 Basicaly supposed to punish your opponent for using any "fancy stuff" Rhyoss, the Twisted Savior (need to work on pic) Tell me which one sounds most feasible for me to start with and any card ideas for the archetype. If this is in the wrong section, please tell me! |
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05-21-2008, 06:39 PM
(This post was last modified: 05-21-2008 06:40 PM by blockman95.)
Post: #2
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RE: Story-based Archetypes
ummmm, what can i say, the pics are pretty good except for the last 2, really my only complaint is that, they are VERY overpowered!!! those kinds of cards should be a complete pain in the as* to summon 20 cards isnt umbelievably hard, for a new member
(i shouldn't be talking) they are ok 6/10 |
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05-22-2008, 08:53 AM
Post: #3
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RE: Story-based Archetypes
Um, yeah. Aeon, Dawn of Time is the Final Countdown in Monster form (and I need to work on my art skills anyway...). I need to figure out how to water them down (except for Aeon, it's Final Countdown in Monster form) And I've decided to start with the Aeon: http://forum.yugiohcardmaker.net/showthr...#pid657926
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05-22-2008, 09:35 AM
Post: #4
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RE: Story-based Archetypes
super cool cards 9/10 can't wait to see more.
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05-22-2008, 07:41 PM
Post: #5
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RE: Story-based Archetypes
Yes, there will be more up! And I'm thinking of moving Godslayers into Deigin because the trump card of the Godslayers is a Deigin, and the more plausible version will revolve around deciding which monsters stay and go.
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05-22-2008, 09:12 PM
Post: #6
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RE: Story-based Archetypes
ok...
the 1st and 4th are gonna be useless (the 1st is a dead draw, and 20 turns never pass in a duel. the 4th takes 4 tributes and has a redundant effect w/no ATK) the 2nd and 3rd too OP (the 2nd comes out too easily for its ATK of 8000, while the 3rd comes out supereasy, and is basically invincible) try to make some 4-star monsters... yeah, so you don't end up making cards that will never get you anywhere... |
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05-22-2008, 09:55 PM
Post: #7
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RE: Story-based Archetypes
Magicbunny Wrote:ok...Well the first one goes into this set: http://forum.yugiohcardmaker.net/showthr...?tid=43677 I need a suggestion to water down the 2nd and 3rd one. The 4th one is meant to go into a Masochistic Deck (which means You 0 LP and other like conditions=you win), otherwise it's totally useless. |
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