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	<channel>
		<title><![CDATA[Yugioh Card Maker Forum - Written Cards]]></title>
		<link>http://forum.yugiohcardmaker.net/</link>
		<description><![CDATA[Yugioh Card Maker Forum - http://forum.yugiohcardmaker.net]]></description>
		<pubDate>Sat, 21 Nov 2009 07:41:36 -0600</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[A few new Spell cards]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169777.html</link>
			<pubDate>Fri, 20 Nov 2009 20:42:42 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169777.html</guid>
			<description><![CDATA[Here's a few cards I put together;<br />
<br />
<span style="font-weight: bold;">Name:</span> Calling all Fighters!<br />
<span style="font-weight: bold;">Type:</span> Normal Spell<br />
<span style="font-weight: bold;">Effect:</span> Pay 1000 Life Points. Both players special summons up to 3 monsters from their graveyards in Face-up attack position. Monsters special summoned by this card effect cannot attack, or be offered as a tribute, until the start of your next turn.<br />
<br />
<span style="font-weight: bold;">Name:</span> Posession<br />
<span style="font-weight: bold;">Type:</span> Normal Spell<br />
<span style="font-weight: bold;">Effect:</span> Pay 800 Life Points. Take control of 1 face-down monster your opponent controls.<br />
<br />
<span style="font-weight: bold;">Name:</span> Food Harvest<br />
<span style="font-weight: bold;">Type:</span> Continuous Spell<br />
<span style="font-weight: bold;">Effect:</span> During Each stand-by Phase. Both players gain 100 life points for every card in their respective hands.<br />
<br />
<span style="font-weight: bold;">Name:</span> Crimson Lightning<br />
<span style="font-weight: bold;">Type:</span> Normal Spell <br />
<span style="font-weight: bold;">Effect:</span> Both players select 1 monster on their opponents side of the field and sends it to the graveyard.]]></description>
			<content:encoded><![CDATA[Here's a few cards I put together;<br />
<br />
<span style="font-weight: bold;">Name:</span> Calling all Fighters!<br />
<span style="font-weight: bold;">Type:</span> Normal Spell<br />
<span style="font-weight: bold;">Effect:</span> Pay 1000 Life Points. Both players special summons up to 3 monsters from their graveyards in Face-up attack position. Monsters special summoned by this card effect cannot attack, or be offered as a tribute, until the start of your next turn.<br />
<br />
<span style="font-weight: bold;">Name:</span> Posession<br />
<span style="font-weight: bold;">Type:</span> Normal Spell<br />
<span style="font-weight: bold;">Effect:</span> Pay 800 Life Points. Take control of 1 face-down monster your opponent controls.<br />
<br />
<span style="font-weight: bold;">Name:</span> Food Harvest<br />
<span style="font-weight: bold;">Type:</span> Continuous Spell<br />
<span style="font-weight: bold;">Effect:</span> During Each stand-by Phase. Both players gain 100 life points for every card in their respective hands.<br />
<br />
<span style="font-weight: bold;">Name:</span> Crimson Lightning<br />
<span style="font-weight: bold;">Type:</span> Normal Spell <br />
<span style="font-weight: bold;">Effect:</span> Both players select 1 monster on their opponents side of the field and sends it to the graveyard.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Phaila, Time Sorcerer]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169697.html</link>
			<pubDate>Fri, 20 Nov 2009 15:10:23 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169697.html</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"><br />
<br />
Phaila, Time Sorcerer<br />
Lv. 5<br />
Light<br />
Spellcaster/Effect<br />
ATK: 2200/DEF: 1900<br />
If your opponent has 5 face down Spell or Trap Cards on their side of the field this card can be Special Summoned from your hand without any Tributes.If this card is Special Summoned from your hand search your Deck for a LIGHT attribute monster with less than 1500 ATK points and add it to your hand.If this card is Tribute Summoned discard two cards from your hand, if you don't have 2, send the amount of cards needed to discard from the top of your Deck.During your Draw Phase if this card is on the field, you can Draw 2 cards.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"><br />
<br />
Phaila, Time Sorcerer<br />
Lv. 5<br />
Light<br />
Spellcaster/Effect<br />
ATK: 2200/DEF: 1900<br />
If your opponent has 5 face down Spell or Trap Cards on their side of the field this card can be Special Summoned from your hand without any Tributes.If this card is Special Summoned from your hand search your Deck for a LIGHT attribute monster with less than 1500 ATK points and add it to your hand.If this card is Tribute Summoned discard two cards from your hand, if you don't have 2, send the amount of cards needed to discard from the top of your Deck.During your Draw Phase if this card is on the field, you can Draw 2 cards.</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[cool card that i will make soon]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169567.html</link>
			<pubDate>Thu, 19 Nov 2009 19:53:12 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169567.html</guid>
			<description><![CDATA[Magical Counter<br />
Trap Card Counter trap<br />
<br />
Effect:When your opponent declare's a attack you may active this card.<br />
Pay 800 life points to negate the attack.]]></description>
			<content:encoded><![CDATA[Magical Counter<br />
Trap Card Counter trap<br />
<br />
Effect:When your opponent declare's a attack you may active this card.<br />
Pay 800 life points to negate the attack.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[B.E.S. card ideas]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169538.html</link>
			<pubDate>Thu, 19 Nov 2009 17:43:45 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169538.html</guid>
			<description><![CDATA[Athough some (or most) of these cards are not from Gradius, this set needs to continue!  This thread is about ideas for cards that can support B.E.S. monsters.  This archtype may have been unpopular upon release, but with your help on posting your ideas, these may be real cards one day (I know that will never happen, but you may never know!)<br />
<br />
B.E.S. Lightning Striker<br />
Level 7<br />
Light<br />
Machine/Effect<br />
ATK/2200 DEF/2000<br />
<br />
When this card is summoned, put 3 Counters on this card.  Each time this monster battles, remove 1 Counter on this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  Once per turn, you can remove 1 Counter on this card to destroy 1 monster on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.<br />
<br />
B.E.S. Flare Core<br />
Level 5<br />
Fire<br />
Machine/Effect<br />
ATK/2400 DEF/1400<br />
<br />
When this card is summoned, put 3 Counters on this card.  Each time this monster battles, remove 1 Counter on this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  When this monster is destroyed and sent to the Graveyard because this monster battled without a Counter, destroy all Spell and Trap Cards on the field.<br />
<br />
B.E.S. Regenerative Core<br />
Level 8<br />
Light<br />
Machine/Effect<br />
ATK/2400 DEF/2300<br />
<br />
When this monster is summoned, place 3 Counters on this card.  Each time this monster battles, remove 1 Counter on this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  You can send any number of monsters with "B.E.S." in their name or named "Big Core" on your side of the field to your hand to increase the number of Counters on this card equal to the number of monsters sent to your hand by this effect.<br />
<br />
B.E.S Storm Core<br />
Level 6<br />
Wind<br />
ATK/2000 DEF/2100<br />
<br />
When this monster is summoned, place 3 Counters on this card.  Each time this monster battles, remove 1 Counter from this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  Once per turn, you can discard 1 card from your Hand to return 1 card on the field to the respective owner's Hand.<br />
<br />
Core Recharge<br />
Spell/Continuous<br />
<br />
When a monster with "B.E.S." in it's name or is named "Big Core" battles without a Counter, you can discard 1 card from your Hand to the Graveyard to give the monster(s) with "B.E.S." in it's name or is named "Big Core" 3 Counters.<br />
<br />
Destruction Laser<br />
Spell/Quick-Play<br />
<br />
You can only activate this card after a monster with "B.E.S." or is named "Big Core" is destroyed because they battled without a Counter.  Destroy 1 monster on the field.<br />
<br />
Core Explosion<br />
Trap/Continuous<br />
<br />
Each time a monster with "B.E.S." in it's name or is named "Big Core" is destroyed because it battled without any Counters, inflict 800 points of damage to your opponent's Life Points.<br />
<br />
<br />
I will keep on making more ideas as time goes by as long as people view and post.]]></description>
			<content:encoded><![CDATA[Athough some (or most) of these cards are not from Gradius, this set needs to continue!  This thread is about ideas for cards that can support B.E.S. monsters.  This archtype may have been unpopular upon release, but with your help on posting your ideas, these may be real cards one day (I know that will never happen, but you may never know!)<br />
<br />
B.E.S. Lightning Striker<br />
Level 7<br />
Light<br />
Machine/Effect<br />
ATK/2200 DEF/2000<br />
<br />
When this card is summoned, put 3 Counters on this card.  Each time this monster battles, remove 1 Counter on this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  Once per turn, you can remove 1 Counter on this card to destroy 1 monster on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.<br />
<br />
B.E.S. Flare Core<br />
Level 5<br />
Fire<br />
Machine/Effect<br />
ATK/2400 DEF/1400<br />
<br />
When this card is summoned, put 3 Counters on this card.  Each time this monster battles, remove 1 Counter on this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  When this monster is destroyed and sent to the Graveyard because this monster battled without a Counter, destroy all Spell and Trap Cards on the field.<br />
<br />
B.E.S. Regenerative Core<br />
Level 8<br />
Light<br />
Machine/Effect<br />
ATK/2400 DEF/2300<br />
<br />
When this monster is summoned, place 3 Counters on this card.  Each time this monster battles, remove 1 Counter on this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  You can send any number of monsters with "B.E.S." in their name or named "Big Core" on your side of the field to your hand to increase the number of Counters on this card equal to the number of monsters sent to your hand by this effect.<br />
<br />
B.E.S Storm Core<br />
Level 6<br />
Wind<br />
ATK/2000 DEF/2100<br />
<br />
When this monster is summoned, place 3 Counters on this card.  Each time this monster battles, remove 1 Counter from this card.  If this monster battles without a Counter, destroy it at the end of the Damage Step.  Once per turn, you can discard 1 card from your Hand to return 1 card on the field to the respective owner's Hand.<br />
<br />
Core Recharge<br />
Spell/Continuous<br />
<br />
When a monster with "B.E.S." in it's name or is named "Big Core" battles without a Counter, you can discard 1 card from your Hand to the Graveyard to give the monster(s) with "B.E.S." in it's name or is named "Big Core" 3 Counters.<br />
<br />
Destruction Laser<br />
Spell/Quick-Play<br />
<br />
You can only activate this card after a monster with "B.E.S." or is named "Big Core" is destroyed because they battled without a Counter.  Destroy 1 monster on the field.<br />
<br />
Core Explosion<br />
Trap/Continuous<br />
<br />
Each time a monster with "B.E.S." in it's name or is named "Big Core" is destroyed because it battled without any Counters, inflict 800 points of damage to your opponent's Life Points.<br />
<br />
<br />
I will keep on making more ideas as time goes by as long as people view and post.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Because we haven't seen one of these topics in a while...]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169435.html</link>
			<pubDate>Wed, 18 Nov 2009 23:47:00 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169435.html</guid>
			<description><![CDATA[It's another Infinity Emperor topic!<br />
<br />
Motion Core<br />
When this card is removed from the field, send all monsters you control to the Graveyard. Then Special Summon 1 each of "Kinec Top", "Kinec Attack", "Kinec Guard", "Kinec Carrier", and "Speed Emperor Kinec Infinity".<br />
<br />
Speed Emperor Kinec Infinity<br />
WIND<br />
Machine/Effect<br />
1/0/0<br />
Other monsters you control cannot attack. Once per turn, you can treat 1 Synchro Monster your opponent controls as an Equip Spell Card and equip it to this card. This card gains ATK equal to the ATK of the monster(s) equipped to this card. This card gains ATK equal to the total ATK of all other "Wisel", "Skiel" and "Kinec" monsters you control. When this card is destroyed, send all other monsters you control to the Graveyard. If this card attacks a monster, it gains half the ATK of the attack target monster. This effect must be Chain Link 1 during the Damage Step.<br />
<br />
Kinec Top<br />
WIND<br />
Machine/Effect<br />
1/500/0<br />
Destroy this card if you do not control an "Infinity" monster. Once per turn, you can negate the activation and effect of a Trap Card that targets a "Kinec" or "Infinity" monster you control.<br />
<br />
Kinec Attack<br />
WIND<br />
Machine/Effect<br />
1/1400/0<br />
Destroy this card if you do not control an "Infinity" monster. This card is not affected by the effects of "Infinity" monsters. If this card attacks with an ATK that is higher that the DEF of a Defense Position monster, inflict the difference as Battle Damage.<br />
<br />
Kinec Guard<br />
WIND<br />
Machine/Effect<br />
1/0/1900<br />
Destroy this card if you do not control an "Infinity" monster. "Infinity" and other "Kinec" monsters cannot be destroyed by card effects. When an opponent's monster declares an attack, you can switch the attack target to this card instead.<br />
<br />
Kinec Carrier<br />
WIND<br />
Machine/Effect<br />
1/700/700<br />
Destroy this card if you do not control an "Infinity" monster. If a "Kinec" monster attacks, increase its ATK by 500. If a "Kinec" monster is attacked, increase its ATK by 500 if it is in Attack Position and increase its DEF by 500 if it is in Defense Position.<br />
<br />
More to come.]]></description>
			<content:encoded><![CDATA[It's another Infinity Emperor topic!<br />
<br />
Motion Core<br />
When this card is removed from the field, send all monsters you control to the Graveyard. Then Special Summon 1 each of "Kinec Top", "Kinec Attack", "Kinec Guard", "Kinec Carrier", and "Speed Emperor Kinec Infinity".<br />
<br />
Speed Emperor Kinec Infinity<br />
WIND<br />
Machine/Effect<br />
1/0/0<br />
Other monsters you control cannot attack. Once per turn, you can treat 1 Synchro Monster your opponent controls as an Equip Spell Card and equip it to this card. This card gains ATK equal to the ATK of the monster(s) equipped to this card. This card gains ATK equal to the total ATK of all other "Wisel", "Skiel" and "Kinec" monsters you control. When this card is destroyed, send all other monsters you control to the Graveyard. If this card attacks a monster, it gains half the ATK of the attack target monster. This effect must be Chain Link 1 during the Damage Step.<br />
<br />
Kinec Top<br />
WIND<br />
Machine/Effect<br />
1/500/0<br />
Destroy this card if you do not control an "Infinity" monster. Once per turn, you can negate the activation and effect of a Trap Card that targets a "Kinec" or "Infinity" monster you control.<br />
<br />
Kinec Attack<br />
WIND<br />
Machine/Effect<br />
1/1400/0<br />
Destroy this card if you do not control an "Infinity" monster. This card is not affected by the effects of "Infinity" monsters. If this card attacks with an ATK that is higher that the DEF of a Defense Position monster, inflict the difference as Battle Damage.<br />
<br />
Kinec Guard<br />
WIND<br />
Machine/Effect<br />
1/0/1900<br />
Destroy this card if you do not control an "Infinity" monster. "Infinity" and other "Kinec" monsters cannot be destroyed by card effects. When an opponent's monster declares an attack, you can switch the attack target to this card instead.<br />
<br />
Kinec Carrier<br />
WIND<br />
Machine/Effect<br />
1/700/700<br />
Destroy this card if you do not control an "Infinity" monster. If a "Kinec" monster attacks, increase its ATK by 500. If a "Kinec" monster is attacked, increase its ATK by 500 if it is in Attack Position and increase its DEF by 500 if it is in Defense Position.<br />
<br />
More to come.]]></content:encoded>
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		<item>
			<title><![CDATA[I got bored and tired of being hassled for having bad pics and stuff Demi-Godess']]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169345.html</link>
			<pubDate>Wed, 18 Nov 2009 17:03:36 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169345.html</guid>
			<description><![CDATA[Okay now my monsters that are positivly 100% original I think.<br />
<br />
NOTE: THESE ARE NOT GOD CARDS JUST DEMI-GODDESS CARDS<br />
NOTE2: Notify me if I spelt goddess wrong<br />
<br />
<br />
Demi-Goddess Hayle/0 ATK/0 DEF/DARK/Spellcaster/Effect/Level 8<br />
Lore: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by adding 5 Spellcaster-tpye monsters from your side of the field to your Deck or remove from play 5 DARK monsters in your Graveyard. If this is the only card you control the original ATK of this monster is 4000. If you control another monster with "Demi-Goddess" in their name the original ATK of this monster becomes 3000.<br />
<br />
Demi-Goddess Obliviana/0 ATK/0 DEF/DARK/Spellcaster/Effect/Level 8<br />
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 LIGHT monsters and 2 DARK monsters you control. If this is the only card you control the original ATK of this card becomes 4000. If 3 "Demi-Goddess" monsters are in your Graveyard you can pay 1000 life points to destroy all non-DARK monsters on the field. This card cannot be targeted by the effect of spells and traps.<br />
<br />
This is all for now I'll come up with more later.]]></description>
			<content:encoded><![CDATA[Okay now my monsters that are positivly 100% original I think.<br />
<br />
NOTE: THESE ARE NOT GOD CARDS JUST DEMI-GODDESS CARDS<br />
NOTE2: Notify me if I spelt goddess wrong<br />
<br />
<br />
Demi-Goddess Hayle/0 ATK/0 DEF/DARK/Spellcaster/Effect/Level 8<br />
Lore: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by adding 5 Spellcaster-tpye monsters from your side of the field to your Deck or remove from play 5 DARK monsters in your Graveyard. If this is the only card you control the original ATK of this monster is 4000. If you control another monster with "Demi-Goddess" in their name the original ATK of this monster becomes 3000.<br />
<br />
Demi-Goddess Obliviana/0 ATK/0 DEF/DARK/Spellcaster/Effect/Level 8<br />
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 LIGHT monsters and 2 DARK monsters you control. If this is the only card you control the original ATK of this card becomes 4000. If 3 "Demi-Goddess" monsters are in your Graveyard you can pay 1000 life points to destroy all non-DARK monsters on the field. This card cannot be targeted by the effect of spells and traps.<br />
<br />
This is all for now I'll come up with more later.]]></content:encoded>
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		<item>
			<title><![CDATA[300 (not the movie) aka The Sentients]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169343.html</link>
			<pubDate>Wed, 18 Nov 2009 16:53:56 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169343.html</guid>
			<description><![CDATA[Basically, I was thinking: "If I was in the show, what deck would I use?"<br />
I needed something original and fun and came up with this archetype.<br />
They're called: The Sentients.<br />
The idea was combining ancient sorcery and modern technology to give rise to Cyber-Gargoyles. They are all DARK Rock-type monsters which look like your typical gargoyles but have high tech equipment and are powered by a sinister Orange core located at their heart.<br />
However, what makes this archetype fun is the fact that everything is revolved around the number 300 (or 3 for levels).<br />
They center around burn damage and ATK/DEF modulation.<br />
I had a lot fun designing them and hope you like them, though personally, some might be a bit overpowered (like I said, I would use this deck in the show so it had to be badass)<br />
<br />
Sentient Terror<br />
DARK<br />
Level: 9<br />
[Rock/Effect&#93;<br />
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "Sentient" monsters from your Graveyard. When this card destroys a monster and send it to the Graveyard, deal 300 damage to your opponent for each card in their Hand. If this card is sent to the Graveyard to by a card effect, draw 1 card.<br />
ATK/ 3000<br />
DEF/ 300<br />
<br />
<br />
Sentient Chimera<br />
DARK<br />
Level: 9<br />
[Rock/Synchro/Effect&#93;<br />
"Sentient Crawler" + 2 or more non-Tuner monsters<br />
When this card is Synchro Summoned, select one monster on your side of the field. Your opponent cannot select any monster you control, except the selected monster, as an attack target, or as a target of a Spell or Trap Card.<br />
ATK/ 2700<br />
DEF/ 2400<br />
<br />
<br />
Sentient Sniper<br />
DARK<br />
Level: 6<br />
[Rock/Synchro/Effect&#93;<br />
"Sentient Crawler" + 1 or more non-Tuner monsters<br />
Once per turn, you can make this card's ATK 300. If you do, this card can attack your opponent's LP directly. When this card deals Battle Damage to your opponent by a direct attack, deal 300 damage to your opponent for each monster they control.<br />
ATK/ 2400<br />
DEF/ 2700<br />
<br />
<br />
Sentient Cannon Holder<br />
DARK<br />
Level: 6<br />
[Rock/Effect&#93;<br />
You can Special Summon this card from your hand by sending one "Sentient" monster you control to the graveyard. Once per turn, you can tribute one monster you control to destroy one card on the field.<br />
ATK/ 2100<br />
DEF/ 1800<br />
<br />
<br />
Sentient Mind Jacker<br />
DARK<br />
Level: 6<br />
[Rock/Effect&#93;<br />
When this card is Tribute Summoned by tributing one "Sentient" monster you control, gain control over one of your opponent's face-up monsters. When this card is removed from the field, destroy that monster.<br />
ATK/ 1800<br />
DEF/ 2100<br />
<br />
<br />
Sentient Guard<br />
DARK<br />
Level: 3<br />
[Rock/Effect&#93;<br />
If this face-up attack position card is selected as an attack target, you can switch into face-up defense position and inflict 300 damage to your opponent. While this card is in face-up defense position, your opponent cannot select another "Sentient" monster as an attack target.<br />
ATK/ 900<br />
DEF/ 1800<br />
<br />
<br />
Sentient Powerforce<br />
DARK<br />
Level: 3<br />
[Rock/Effect&#93;<br />
When this card battles, you can pay LP in multiples of 300 (max 3000) to have this card gain ATK points equal to the LP you paid during the damage calculation only.<br />
ATK/ 300<br />
DEF/ 1500<br />
<br />
<br />
Sentient Crawler<br />
DARK<br />
Level: 3<br />
[Rock/Tuner&#93;<br />
When this card attacks, it gains 300 ATK points for each level of the defending monster during the damage calculation only.<br />
ATK/ 600<br />
DEF/ 600<br />
<br />
<br />
Sentient Spawn<br />
DARK<br />
Level: 3<br />
[Rock/Effect&#93;<br />
If this card is destroyed by battle and sent to the Graveyard, you can Special Summon one "Sentient" monster whose ATK is equal to or less then the level of the monster that destroyed this card x300.<br />
ATK/ 1200<br />
DEF/ 1200<br />
<br />
<br />
Sentient Striker<br />
DARK<br />
Level: 3<br />
[Rock/Effect&#93;<br />
When this card attacks, it gains 300 ATK points during damage calculation only. When this card is destroyed and sent to the graveyard, deal 300 damage to your opponent.<br />
ATK/ 1500<br />
DEF/ 900<br />
<br />
<br />
Core Attachment<br />
Spell/Equip<br />
Equip only to a "Sentient" monster. The equipped monster gains 300 ATK and DEF points. If the equipped monster would be destroyed, destroy this card instead. When this card is sent from the field to the graveyard,your opponent loses 300 LP.<br />
<br />
<br />
Citadel of the Sentients<br />
Spell/Field<br />
All face-up "Sentient" monsters gain 300 ATK and DEF points. Each time a "Sentient" monster is sent to the Graveyard, deal 300 damage to your opponent.<br />
<br />
<br />
Odd Numbers<br />
Spell<br />
Tribute one "Sentient" monster you control and Special Summon 2 "Sentient Tokens" (Rock-type/DARK/Level 3/ATK 300/DEF 300). When one of the tokens is destroyed,deal 300 damage to your opponent. These tokens cannot be offered as a tribute or used for a Tribute Summon during the turn this card is activated.<br />
<br />
<br />
Even Numbers<br />
Trap<br />
Tribute one "Sentient" monster you control. Special summon "Sentient" monster(s) from your Graveyard whose combined level equal the tributed monsters Level.<br />
<br />
<br />
Terror Summon<br />
Trap<br />
You can only activate this card when your opponent declares an attack and you control exactly 3 face-up "Sentient" monsters. Remove from play all monsters you control and Special Summon one "Sentient Terror" from your Deck ignoring the summoning conditions. Then your opponent must attack the summoned monster with all attack position monster(s) he/she controls.<br />
<br />
Well, that's that.<br />
I would kinda like to see how playable this archetype is, I think it is pretty decent.]]></description>
			<content:encoded><![CDATA[Basically, I was thinking: "If I was in the show, what deck would I use?"<br />
I needed something original and fun and came up with this archetype.<br />
They're called: The Sentients.<br />
The idea was combining ancient sorcery and modern technology to give rise to Cyber-Gargoyles. They are all DARK Rock-type monsters which look like your typical gargoyles but have high tech equipment and are powered by a sinister Orange core located at their heart.<br />
However, what makes this archetype fun is the fact that everything is revolved around the number 300 (or 3 for levels).<br />
They center around burn damage and ATK/DEF modulation.<br />
I had a lot fun designing them and hope you like them, though personally, some might be a bit overpowered (like I said, I would use this deck in the show so it had to be badass)<br />
<br />
Sentient Terror<br />
DARK<br />
Level: 9<br />
[Rock/Effect]<br />
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "Sentient" monsters from your Graveyard. When this card destroys a monster and send it to the Graveyard, deal 300 damage to your opponent for each card in their Hand. If this card is sent to the Graveyard to by a card effect, draw 1 card.<br />
ATK/ 3000<br />
DEF/ 300<br />
<br />
<br />
Sentient Chimera<br />
DARK<br />
Level: 9<br />
[Rock/Synchro/Effect]<br />
"Sentient Crawler" + 2 or more non-Tuner monsters<br />
When this card is Synchro Summoned, select one monster on your side of the field. Your opponent cannot select any monster you control, except the selected monster, as an attack target, or as a target of a Spell or Trap Card.<br />
ATK/ 2700<br />
DEF/ 2400<br />
<br />
<br />
Sentient Sniper<br />
DARK<br />
Level: 6<br />
[Rock/Synchro/Effect]<br />
"Sentient Crawler" + 1 or more non-Tuner monsters<br />
Once per turn, you can make this card's ATK 300. If you do, this card can attack your opponent's LP directly. When this card deals Battle Damage to your opponent by a direct attack, deal 300 damage to your opponent for each monster they control.<br />
ATK/ 2400<br />
DEF/ 2700<br />
<br />
<br />
Sentient Cannon Holder<br />
DARK<br />
Level: 6<br />
[Rock/Effect]<br />
You can Special Summon this card from your hand by sending one "Sentient" monster you control to the graveyard. Once per turn, you can tribute one monster you control to destroy one card on the field.<br />
ATK/ 2100<br />
DEF/ 1800<br />
<br />
<br />
Sentient Mind Jacker<br />
DARK<br />
Level: 6<br />
[Rock/Effect]<br />
When this card is Tribute Summoned by tributing one "Sentient" monster you control, gain control over one of your opponent's face-up monsters. When this card is removed from the field, destroy that monster.<br />
ATK/ 1800<br />
DEF/ 2100<br />
<br />
<br />
Sentient Guard<br />
DARK<br />
Level: 3<br />
[Rock/Effect]<br />
If this face-up attack position card is selected as an attack target, you can switch into face-up defense position and inflict 300 damage to your opponent. While this card is in face-up defense position, your opponent cannot select another "Sentient" monster as an attack target.<br />
ATK/ 900<br />
DEF/ 1800<br />
<br />
<br />
Sentient Powerforce<br />
DARK<br />
Level: 3<br />
[Rock/Effect]<br />
When this card battles, you can pay LP in multiples of 300 (max 3000) to have this card gain ATK points equal to the LP you paid during the damage calculation only.<br />
ATK/ 300<br />
DEF/ 1500<br />
<br />
<br />
Sentient Crawler<br />
DARK<br />
Level: 3<br />
[Rock/Tuner]<br />
When this card attacks, it gains 300 ATK points for each level of the defending monster during the damage calculation only.<br />
ATK/ 600<br />
DEF/ 600<br />
<br />
<br />
Sentient Spawn<br />
DARK<br />
Level: 3<br />
[Rock/Effect]<br />
If this card is destroyed by battle and sent to the Graveyard, you can Special Summon one "Sentient" monster whose ATK is equal to or less then the level of the monster that destroyed this card x300.<br />
ATK/ 1200<br />
DEF/ 1200<br />
<br />
<br />
Sentient Striker<br />
DARK<br />
Level: 3<br />
[Rock/Effect]<br />
When this card attacks, it gains 300 ATK points during damage calculation only. When this card is destroyed and sent to the graveyard, deal 300 damage to your opponent.<br />
ATK/ 1500<br />
DEF/ 900<br />
<br />
<br />
Core Attachment<br />
Spell/Equip<br />
Equip only to a "Sentient" monster. The equipped monster gains 300 ATK and DEF points. If the equipped monster would be destroyed, destroy this card instead. When this card is sent from the field to the graveyard,your opponent loses 300 LP.<br />
<br />
<br />
Citadel of the Sentients<br />
Spell/Field<br />
All face-up "Sentient" monsters gain 300 ATK and DEF points. Each time a "Sentient" monster is sent to the Graveyard, deal 300 damage to your opponent.<br />
<br />
<br />
Odd Numbers<br />
Spell<br />
Tribute one "Sentient" monster you control and Special Summon 2 "Sentient Tokens" (Rock-type/DARK/Level 3/ATK 300/DEF 300). When one of the tokens is destroyed,deal 300 damage to your opponent. These tokens cannot be offered as a tribute or used for a Tribute Summon during the turn this card is activated.<br />
<br />
<br />
Even Numbers<br />
Trap<br />
Tribute one "Sentient" monster you control. Special summon "Sentient" monster(s) from your Graveyard whose combined level equal the tributed monsters Level.<br />
<br />
<br />
Terror Summon<br />
Trap<br />
You can only activate this card when your opponent declares an attack and you control exactly 3 face-up "Sentient" monsters. Remove from play all monsters you control and Special Summon one "Sentient Terror" from your Deck ignoring the summoning conditions. Then your opponent must attack the summoned monster with all attack position monster(s) he/she controls.<br />
<br />
Well, that's that.<br />
I would kinda like to see how playable this archetype is, I think it is pretty decent.]]></content:encoded>
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		<item>
			<title><![CDATA[Backwards Magicians]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169269.html</link>
			<pubDate>Wed, 18 Nov 2009 07:02:03 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169269.html</guid>
			<description><![CDATA[Ok, the idea for Backwards Magicians are regular spellcasters, but their effects and summonings are carried out in reverse order. For example, to summon a LV 5-whatever, you can Special Summon the monster from your hand. But after two turns, you have to have summoned two monsters that would have originally been tributed to Summon the first monster. Spell cards would be used to reverse effects of other spell and trap cards, for instance, The trap card ring of destruction would change so that both opponents would gain LP equal to a monster that you Special Summon that turn. Feel free to comment!]]></description>
			<content:encoded><![CDATA[Ok, the idea for Backwards Magicians are regular spellcasters, but their effects and summonings are carried out in reverse order. For example, to summon a LV 5-whatever, you can Special Summon the monster from your hand. But after two turns, you have to have summoned two monsters that would have originally been tributed to Summon the first monster. Spell cards would be used to reverse effects of other spell and trap cards, for instance, The trap card ring of destruction would change so that both opponents would gain LP equal to a monster that you Special Summon that turn. Feel free to comment!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vampire Brethren]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169265.html</link>
			<pubDate>Wed, 18 Nov 2009 04:11:31 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169265.html</guid>
			<description><![CDATA[Okay so I had this idea for a normal spell that's called Vampire Brethren and what it does is when you have Vampire Lord and Vampire Lady on the field then you can special summon Vampire Genesis without having to remove your Vampire Lord from play. Does that sound like a good idea? Also I need a pic to make it with.]]></description>
			<content:encoded><![CDATA[Okay so I had this idea for a normal spell that's called Vampire Brethren and what it does is when you have Vampire Lord and Vampire Lady on the field then you can special summon Vampire Genesis without having to remove your Vampire Lord from play. Does that sound like a good idea? Also I need a pic to make it with.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Banishment Gods]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169197.html</link>
			<pubDate>Tue, 17 Nov 2009 20:39:58 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169197.html</guid>
			<description><![CDATA[Behold the Banishment Gods! Just to let you know this is a work in progress, more Banishment Gods and support cards are on the way, for the time being check out the cards below:<br />
<br />
<br />
Name - Banishment God - Eclipticon <br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - DARK<br />
Type - Pyro<br />
Attack - 3700<br />
Defence - 2200<br />
Ability/Describiton<br />
This card can only be Special Summoned from the Extra Deck by Tributing 10 monsters from either side of the field and this Special Summon is also treated a Tribute Summon. (You do not use Polymerization.) While this card is face-up on the field, negate the effects of all Effect Monsters on your opponent's side of the field. When your opponent activates an Effect Monster's effect or summons a monster, you can negate the activation of those cards and send them to the Graveyard. When your opponent sets a monster you can send it to the Graveyard. This card is uneffected by your opponent's Effect Monsters.<br />
<br />
<br />
Name - Banishment God - Solker<br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - DARK<br />
Type - Aqua<br />
Attack - 3200<br />
Defence - 2700<br />
Ability/Descibtion<br />
This card can only be Special Summoned from the Extra Deck by sending 10 cards from either players' Spell and Trap Card Zone to the Graveyard. (You do not use Polymerization.) If you sent face-up cards to the Graveyard to Special Summon this card, you can negate the activation of a Spell Card that your opponent activated from their hand, or the activation of a Continuous Spell or Trap Card's effect. If you sent set cards, you can negate the activation of a Spell or Trap Card that has been set. This card is uneffected by your opponent's Spell and Trap Cards.<br />
<br />
<br />
Name - Banishment God - Chaoroam<br />
Card Type - Fusion Monster<br />
Level - 10 <br />
Attribute - DARK<br />
Type - Fiend<br />
Attack - 3000<br />
Defence - 3000<br />
Ability/Describtion<br />
This card can only be Special Summoned from the Extra Deck by reducing both players' Life Points to 8000 when both players have more than 15000 Life Points. (You do not use Polymerization.) Once per turn, during your Main Phase 1, you can inflict 2000 damage to your opponent, but this card cannot attack this turn if you do.<br />
<br />
<br />
Name - Banishment God - Pwness<br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - LIGHT<br />
Type - Rock<br />
Attack - 2900<br />
Defence - 3800<br />
Ability/Describtion<br />
This card can only be Special Summoned from the Extra Deck by sending 7 cards from both players' hands to the Graveyard; then both players draw 5 cards. (You do not use Polymerization.) Your opponent cannot conduct their Draw Phase.<br />
<br />
<br />
Name - Banishment God - Androsis<br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - LIGHT<br />
Type - Plant<br />
Attack - 3400<br />
Defence - 2500 <br />
Ability Describtion<br />
This card can only be Special Summoned from the Extra Deck by shuffling 10 monsters from either players' Graveyards back to their decks and sending 3 random cards from your Extra Deck to the Graveyard. (You do not use Polymerization.) During your Main Phase, you can select 3 cards from your opponents' Main Deck or Extra Deck and send them to the Graveyard. During your End Phase you can send the top 10 cards from both players' decks to the Graveyard.<br />
<br />
<br />
Name - The Banishment Gods' Everlasting Servents<br />
Card Type - Continuous Spell<br />
Ability Describtion<br />
When this card is activated, Special Summon up to 3 "Immortal Oblivion Tokens" (Fiend-Type/LIGHT/3 Star/ATK 1000/DEF 1000) to your opponent's side of the field. "Immortal Oblivion Tokens" cannot be removed from the field except for the Summon of a "Banishment God" Fusion Monster, if this card is removed from the field or if an "Immortal Oblivion Token" is flipped face-down. If you Special Summoned 1 "Immortal Oblivion Token" with this card, then during your third Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 2 "Immortal Oblivon Tokens" with this card, then during your second Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 3 "Immortal Oblivion Tokens" with this card, then duing your next Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down.<br />
<br />
<br />
Name - Banished for Eternity <br />
Card Type - Normal Trap<br />
Ability/Describtion<br />
While you control a face-up "Banishment God" Fusion Monster you can activate 1 of the following effects:<br />
<br />
Both players send all cards from their hands to the Graveyard and then Draw 5 cards.<br />
<br />
Increase both players' Life Points by 7000.<br />
<br />
Select 3 Monsters from either player's decks and set them on the field, those cards cannot change their Battle Positions.<br />
<br />
Select 3 Continuous Spell and/or Continuous Trap Cards from either players' decks and either set them or activate their <br />
effects (if the conditions are correct) in the Spell and Trap Card Zone.<br />
<br />
Pick up (not draw) cards from the top of both players decks, stop picking up cards once you picked up 10 monsters and send those 10 monsters to the Graveyard. Then you can dicard 2 cards from your Extra Deck to discard 1 random card from your opponent's hand.<br />
<br />
<br />
<br />
Questions and Other Stuff:<br />
<br />
If you notice any typos or errors please notify me in the comments section.<br />
<br />
I did'nt include a card number or password because I don't think they are all that importent for made up cards.<br />
<br />
Please comment on your opinions and vote for the ratings. Please no negative or innappropriate comments.<br />
<br />
Like I said these are a work in progress, I will be adding more support cards because the Banishment Gods alone have a huge cost which makes them hard to summon even if they are accessible at anytime from the Extra Deck, the support cards should help these but not too much to make them broken.<br />
<br />
Brought to you by: ArmedWingX]]></description>
			<content:encoded><![CDATA[Behold the Banishment Gods! Just to let you know this is a work in progress, more Banishment Gods and support cards are on the way, for the time being check out the cards below:<br />
<br />
<br />
Name - Banishment God - Eclipticon <br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - DARK<br />
Type - Pyro<br />
Attack - 3700<br />
Defence - 2200<br />
Ability/Describiton<br />
This card can only be Special Summoned from the Extra Deck by Tributing 10 monsters from either side of the field and this Special Summon is also treated a Tribute Summon. (You do not use Polymerization.) While this card is face-up on the field, negate the effects of all Effect Monsters on your opponent's side of the field. When your opponent activates an Effect Monster's effect or summons a monster, you can negate the activation of those cards and send them to the Graveyard. When your opponent sets a monster you can send it to the Graveyard. This card is uneffected by your opponent's Effect Monsters.<br />
<br />
<br />
Name - Banishment God - Solker<br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - DARK<br />
Type - Aqua<br />
Attack - 3200<br />
Defence - 2700<br />
Ability/Descibtion<br />
This card can only be Special Summoned from the Extra Deck by sending 10 cards from either players' Spell and Trap Card Zone to the Graveyard. (You do not use Polymerization.) If you sent face-up cards to the Graveyard to Special Summon this card, you can negate the activation of a Spell Card that your opponent activated from their hand, or the activation of a Continuous Spell or Trap Card's effect. If you sent set cards, you can negate the activation of a Spell or Trap Card that has been set. This card is uneffected by your opponent's Spell and Trap Cards.<br />
<br />
<br />
Name - Banishment God - Chaoroam<br />
Card Type - Fusion Monster<br />
Level - 10 <br />
Attribute - DARK<br />
Type - Fiend<br />
Attack - 3000<br />
Defence - 3000<br />
Ability/Describtion<br />
This card can only be Special Summoned from the Extra Deck by reducing both players' Life Points to 8000 when both players have more than 15000 Life Points. (You do not use Polymerization.) Once per turn, during your Main Phase 1, you can inflict 2000 damage to your opponent, but this card cannot attack this turn if you do.<br />
<br />
<br />
Name - Banishment God - Pwness<br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - LIGHT<br />
Type - Rock<br />
Attack - 2900<br />
Defence - 3800<br />
Ability/Describtion<br />
This card can only be Special Summoned from the Extra Deck by sending 7 cards from both players' hands to the Graveyard; then both players draw 5 cards. (You do not use Polymerization.) Your opponent cannot conduct their Draw Phase.<br />
<br />
<br />
Name - Banishment God - Androsis<br />
Card Type - Fusion Monster<br />
Level - 10<br />
Attribute - LIGHT<br />
Type - Plant<br />
Attack - 3400<br />
Defence - 2500 <br />
Ability Describtion<br />
This card can only be Special Summoned from the Extra Deck by shuffling 10 monsters from either players' Graveyards back to their decks and sending 3 random cards from your Extra Deck to the Graveyard. (You do not use Polymerization.) During your Main Phase, you can select 3 cards from your opponents' Main Deck or Extra Deck and send them to the Graveyard. During your End Phase you can send the top 10 cards from both players' decks to the Graveyard.<br />
<br />
<br />
Name - The Banishment Gods' Everlasting Servents<br />
Card Type - Continuous Spell<br />
Ability Describtion<br />
When this card is activated, Special Summon up to 3 "Immortal Oblivion Tokens" (Fiend-Type/LIGHT/3 Star/ATK 1000/DEF 1000) to your opponent's side of the field. "Immortal Oblivion Tokens" cannot be removed from the field except for the Summon of a "Banishment God" Fusion Monster, if this card is removed from the field or if an "Immortal Oblivion Token" is flipped face-down. If you Special Summoned 1 "Immortal Oblivion Token" with this card, then during your third Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 2 "Immortal Oblivon Tokens" with this card, then during your second Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down. If you Special Summoned 3 "Immortal Oblivion Tokens" with this card, then duing your next Standby Phase after this card's activation, flip all "Immortal Oblivion Tokens" face-down.<br />
<br />
<br />
Name - Banished for Eternity <br />
Card Type - Normal Trap<br />
Ability/Describtion<br />
While you control a face-up "Banishment God" Fusion Monster you can activate 1 of the following effects:<br />
<br />
Both players send all cards from their hands to the Graveyard and then Draw 5 cards.<br />
<br />
Increase both players' Life Points by 7000.<br />
<br />
Select 3 Monsters from either player's decks and set them on the field, those cards cannot change their Battle Positions.<br />
<br />
Select 3 Continuous Spell and/or Continuous Trap Cards from either players' decks and either set them or activate their <br />
effects (if the conditions are correct) in the Spell and Trap Card Zone.<br />
<br />
Pick up (not draw) cards from the top of both players decks, stop picking up cards once you picked up 10 monsters and send those 10 monsters to the Graveyard. Then you can dicard 2 cards from your Extra Deck to discard 1 random card from your opponent's hand.<br />
<br />
<br />
<br />
Questions and Other Stuff:<br />
<br />
If you notice any typos or errors please notify me in the comments section.<br />
<br />
I did'nt include a card number or password because I don't think they are all that importent for made up cards.<br />
<br />
Please comment on your opinions and vote for the ratings. Please no negative or innappropriate comments.<br />
<br />
Like I said these are a work in progress, I will be adding more support cards because the Banishment Gods alone have a huge cost which makes them hard to summon even if they are accessible at anytime from the Extra Deck, the support cards should help these but not too much to make them broken.<br />
<br />
Brought to you by: ArmedWingX]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Otakon's random cards]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169152.html</link>
			<pubDate>Tue, 17 Nov 2009 16:04:45 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169152.html</guid>
			<description><![CDATA[...I forgot what I was about to say...<br />
Anyway, here is where I will post my cards that aren't (but might be) related to other cards.I will post 3 of each Spell,Trap and Monster just so I have something to add later + too much makes your head hurt.<br />
Enjoy<br />
Series 1:<br />
<br />
Howling Frost Dragon<br />
WATER<br />
Level: 7<br />
[Dragon/Synchro/Effect&#93;<br />
1 Tuner + 1 or more non-Tuner monsters<br />
When this card attacks a face-up Attack position monster, switch this card's ATK with that monster. If this card attacks, it is changed to Defense position at the end of Damage Calculation. While this card is in face-up Defense position, it cannot be destroyed by card effects.<br />
ATK/ 0<br />
DEF/ 2500<br />
<br />
<br />
Polymer Dragon<br />
FIRE<br />
Level: 3<br />
[Dragon/Effect&#93;<br />
By sending this face-up card and one "Polymerization" from your hand to the Graveyard, you can Special Summon one Dragon-type Fusion monster from your Extra Deck.<br />
ATK/ 1600<br />
DEF/ 800<br />
<br />
<br />
Yerrou, Alchemist of Dark World<br />
DARK<br />
Level: 3<br />
[Fiend/Tuner&#93;<br />
When this card is flipped face-up, discard one card. Once per turn, you can flip this card into face-down Defense position.<br />
ATK/ 800<br />
DEF/ 1500<br />
<br />
<br />
Shard of Hope<br />
Spell<br />
Send the top 3 cards from your deck to the Graveyard. Draw 1 card for each Level 1 monster send to the Graveyard.<br />
<br />
<br />
One for All<br />
Spell<br />
Destroy all monster cards on your Opponent's side of the field unless he/she tributes one monster they control.<br />
<br />
<br />
Rise of the Mighty<br />
Spell<br />
Select one Level 8 monster from your Graveyard and add it to your hand.<br />
<br />
<br />
Arrogant Boast<br />
Trap/Continuous<br />
While this card is face-up on the field, all of your face-up monsters cannot be destroyed by card effects. When this card is removed from the field, send all face-up monsters you control to the graveyard.<br />
<br />
<br />
Snooze or Lose<br />
Trap<br />
Discard one card. Your opponent selects and activates one of the following effects:<br />
*Destroy all face-down monsters he/she controls.<br />
*Destroy all face-up monsters he/she controls.<br />
<br />
<br />
Beyond the Grave<br />
Trap<br />
When this face-down card is destroyed by your opponent's card effect, it is removed from play. While this card is removed from play, deal 500 damage to your opponent during each of his/her Standby Phases.<br />
<br />
Comments and critics are welcome.]]></description>
			<content:encoded><![CDATA[...I forgot what I was about to say...<br />
Anyway, here is where I will post my cards that aren't (but might be) related to other cards.I will post 3 of each Spell,Trap and Monster just so I have something to add later + too much makes your head hurt.<br />
Enjoy<br />
Series 1:<br />
<br />
Howling Frost Dragon<br />
WATER<br />
Level: 7<br />
[Dragon/Synchro/Effect]<br />
1 Tuner + 1 or more non-Tuner monsters<br />
When this card attacks a face-up Attack position monster, switch this card's ATK with that monster. If this card attacks, it is changed to Defense position at the end of Damage Calculation. While this card is in face-up Defense position, it cannot be destroyed by card effects.<br />
ATK/ 0<br />
DEF/ 2500<br />
<br />
<br />
Polymer Dragon<br />
FIRE<br />
Level: 3<br />
[Dragon/Effect]<br />
By sending this face-up card and one "Polymerization" from your hand to the Graveyard, you can Special Summon one Dragon-type Fusion monster from your Extra Deck.<br />
ATK/ 1600<br />
DEF/ 800<br />
<br />
<br />
Yerrou, Alchemist of Dark World<br />
DARK<br />
Level: 3<br />
[Fiend/Tuner]<br />
When this card is flipped face-up, discard one card. Once per turn, you can flip this card into face-down Defense position.<br />
ATK/ 800<br />
DEF/ 1500<br />
<br />
<br />
Shard of Hope<br />
Spell<br />
Send the top 3 cards from your deck to the Graveyard. Draw 1 card for each Level 1 monster send to the Graveyard.<br />
<br />
<br />
One for All<br />
Spell<br />
Destroy all monster cards on your Opponent's side of the field unless he/she tributes one monster they control.<br />
<br />
<br />
Rise of the Mighty<br />
Spell<br />
Select one Level 8 monster from your Graveyard and add it to your hand.<br />
<br />
<br />
Arrogant Boast<br />
Trap/Continuous<br />
While this card is face-up on the field, all of your face-up monsters cannot be destroyed by card effects. When this card is removed from the field, send all face-up monsters you control to the graveyard.<br />
<br />
<br />
Snooze or Lose<br />
Trap<br />
Discard one card. Your opponent selects and activates one of the following effects:<br />
*Destroy all face-down monsters he/she controls.<br />
*Destroy all face-up monsters he/she controls.<br />
<br />
<br />
Beyond the Grave<br />
Trap<br />
When this face-down card is destroyed by your opponent's card effect, it is removed from play. While this card is removed from play, deal 500 damage to your opponent during each of his/her Standby Phases.<br />
<br />
Comments and critics are welcome.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sleep Counters Set - Morpheus Dream]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169119.html</link>
			<pubDate>Tue, 17 Nov 2009 11:24:10 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169119.html</guid>
			<description><![CDATA[Dylan, the Night-walker<br />
DARK<br />
Level 4<br />
[Fiend/Effect&#93;<br />
1500/1000<br />
This card can attack if there is 1 Sleep Counter on it. As long as there is 1 Sleep Counter on this card, increase this card's ATK by 500.<br />
<br />
Minor Nightmare<br />
DARK<br />
Level 6<br />
[Fiend/Effect&#93;<br />
2500/600<br />
This card cannot be Normal Summoned or Set except by Tributing 1 monster with 1 Sleep Counter on it. This card can only attack a monster with 1 Sleep Counter on it.<br />
<br />
Greater Nightmare<br />
DARK<br />
Level 8<br />
[Fiend/Synchro/Effect&#93;<br />
3500/1200<br />
When this card is Synchro Summoned successfully, put 1 Sleep Counter on every monster you control. This card cannot be destroyed by battle.This card can only attack a monster with no Sleep Counters on it. When this card attacks a monster your opponent controls, if this card's ATK is less than the attacked monster's ATK, put 1 Sleep Counter on the attacked monster (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Dream-Eater<br />
DARK<br />
Level 2<br />
[Fiend/Effect&#93;<br />
1000/200<br />
When this card battles a monster with 1 Sleep Counter on it, destroy that monster at the end of the turn (damage calculation is applied normally).<br />
<br />
Insomnia Lord<br />
DARK<br />
Level 8<br />
[Fiend/Effect&#93;<br />
?/?<br />
When this card is Summoned, remove all Sleep Counters on the field. This card's ATK and DEF become both equals to the number of Sleep Counter removed this way x400. As long as this card has 1 Sleep Counter on it, halve this card's ATK and DEF. Once per turn you can put 1 Sleep Counter on this card, if you do that, this card can attack your opponent directly this turn.<br />
<br />
Sleeping Spores Spreader<br />
DARK<br />
Level 3<br />
[Fiend/Synchro/Effect&#93;<br />
0/0<br />
1 tuner + 1 or more non-tuner monster(s)<br />
Once per turn, you can put 1 Sleep Counter on this card and 1 Sleep Counter on 1 monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Servant of the Insomnia Lord<br />
DARK<br />
Level 1<br />
[Fiend/Effect&#93;<br />
300/100<br />
Once per turn you can Tribute this card face-up on your side of the field, if you do that, put 1 Sleep Counter on a monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Sleeping Beauty<br />
DARK<br />
Level 2<br />
[Fiend/Tuner&#93;<br />
100/500<br />
If this card is used for a Synchro Summon, you can put 1 Sleep Counter on a monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Great Puppeteer - Morpheus <br />
DARK<br />
Level 10<br />
[Fiend/Effect&#93;<br />
0/3000<br />
This card cannot be Normal or Special Summoned. This card can only be Set by Tributing 3 monsters you control with 1 Sleep Counter on them. When this card is Flip Summoned successfully, remove all Sleep Counters on the field. Once per turn you can put 1 Sleep Counter on 1 monster on the field (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it). During your Stanby Phase increase this card's ATK by the number of Sleep Counter on the field x500 (max 6000).<br />
<br />
Drowsing Touch<br />
[Normal Spell&#93;<br />
Select up to 2 monster your opponent controls. During your 2nd Standby Phase from the activation of this card, put 1 Sleep Counter on the selected monster(s) (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Sleeping Spores - Mass Attack<br />
[Normal Spell&#93;<br />
Pay 1000 Life Points. Put 1 Sleep Counter on each monster face-up on the field (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Sleeping Pill<br />
[Quick-Spell&#93;<br />
Activate only during either player's Standby Phase. Put 1 Sleep Counter on 1 monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it). Your opponent draws 1 card.<br />
<br />
Noctambulism<br />
[Continuous Spell&#93;<br />
The turn player can pay 500 Life Points to select 1 monster on their side of the field with 1 Sleep Counter on it. The selected monster can attack during that player's Battle Phase.<br />
<br />
Morpheus Dream<br />
[Field Spell&#93;<br />
During either player's End Phase, the turn player gains 100 Life Points for each Sleep Counter on their side of the field.<br />
<br />
Body Benefit<br />
[Normal Trap&#93;<br />
Activate this card when your opponent declares an attack to a monster you control with 1 Sleep Counter on it. Remove 1 Sleep Counter from the attacked monster and increase that card's ATK by that card's original DEF.<br />
<br />
Mind Benefit<br />
[Normal Trap&#93;<br />
Activate this card when your opponent declares an attack to a monster you control with 1 Sleep Counter on it. Remove all Sleep Counters on the field. You gain 100 Life Points for each Sleep Counter removed this way.<br />
<br />
Nightmare<br />
[Normal Trap&#93;<br />
Destroy 1 monster your opponent controls with 1 Sleep Counter on it.<br />
<br />
Protecting Sleep<br />
[Normal Trap&#93;<br />
Select 1 monster you control with 1 Sleep Counter on it. The selected monster cannot be destroyed by battle until the end of the turn and all Battle Damage that comes from a battle involving the selected monster become 0.<br />
<br />
Mist of the Asleep<br />
[Normal Trap&#93;<br />
When your opponent declares an attack, put 1 Sleep Counter on every monster you control, negate your opponent's attack and end his/hers Battle Phase (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it). Draw 1 card.<br />
<br />
A I'll have new ideas, I'll do more. Now comment effects and OCG, please <img src="http://forum.yugiohcardmaker.net/images/smilies/icon_razz.gif" style="vertical-align: middle;" border="0" alt="Razz" title="Razz" />]]></description>
			<content:encoded><![CDATA[Dylan, the Night-walker<br />
DARK<br />
Level 4<br />
[Fiend/Effect]<br />
1500/1000<br />
This card can attack if there is 1 Sleep Counter on it. As long as there is 1 Sleep Counter on this card, increase this card's ATK by 500.<br />
<br />
Minor Nightmare<br />
DARK<br />
Level 6<br />
[Fiend/Effect]<br />
2500/600<br />
This card cannot be Normal Summoned or Set except by Tributing 1 monster with 1 Sleep Counter on it. This card can only attack a monster with 1 Sleep Counter on it.<br />
<br />
Greater Nightmare<br />
DARK<br />
Level 8<br />
[Fiend/Synchro/Effect]<br />
3500/1200<br />
When this card is Synchro Summoned successfully, put 1 Sleep Counter on every monster you control. This card cannot be destroyed by battle.This card can only attack a monster with no Sleep Counters on it. When this card attacks a monster your opponent controls, if this card's ATK is less than the attacked monster's ATK, put 1 Sleep Counter on the attacked monster (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Dream-Eater<br />
DARK<br />
Level 2<br />
[Fiend/Effect]<br />
1000/200<br />
When this card battles a monster with 1 Sleep Counter on it, destroy that monster at the end of the turn (damage calculation is applied normally).<br />
<br />
Insomnia Lord<br />
DARK<br />
Level 8<br />
[Fiend/Effect]<br />
?/?<br />
When this card is Summoned, remove all Sleep Counters on the field. This card's ATK and DEF become both equals to the number of Sleep Counter removed this way x400. As long as this card has 1 Sleep Counter on it, halve this card's ATK and DEF. Once per turn you can put 1 Sleep Counter on this card, if you do that, this card can attack your opponent directly this turn.<br />
<br />
Sleeping Spores Spreader<br />
DARK<br />
Level 3<br />
[Fiend/Synchro/Effect]<br />
0/0<br />
1 tuner + 1 or more non-tuner monster(s)<br />
Once per turn, you can put 1 Sleep Counter on this card and 1 Sleep Counter on 1 monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Servant of the Insomnia Lord<br />
DARK<br />
Level 1<br />
[Fiend/Effect]<br />
300/100<br />
Once per turn you can Tribute this card face-up on your side of the field, if you do that, put 1 Sleep Counter on a monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Sleeping Beauty<br />
DARK<br />
Level 2<br />
[Fiend/Tuner]<br />
100/500<br />
If this card is used for a Synchro Summon, you can put 1 Sleep Counter on a monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Great Puppeteer - Morpheus <br />
DARK<br />
Level 10<br />
[Fiend/Effect]<br />
0/3000<br />
This card cannot be Normal or Special Summoned. This card can only be Set by Tributing 3 monsters you control with 1 Sleep Counter on them. When this card is Flip Summoned successfully, remove all Sleep Counters on the field. Once per turn you can put 1 Sleep Counter on 1 monster on the field (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it). During your Stanby Phase increase this card's ATK by the number of Sleep Counter on the field x500 (max 6000).<br />
<br />
Drowsing Touch<br />
[Normal Spell]<br />
Select up to 2 monster your opponent controls. During your 2nd Standby Phase from the activation of this card, put 1 Sleep Counter on the selected monster(s) (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Sleeping Spores - Mass Attack<br />
[Normal Spell]<br />
Pay 1000 Life Points. Put 1 Sleep Counter on each monster face-up on the field (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it).<br />
<br />
Sleeping Pill<br />
[Quick-Spell]<br />
Activate only during either player's Standby Phase. Put 1 Sleep Counter on 1 monster your opponent controls (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it). Your opponent draws 1 card.<br />
<br />
Noctambulism<br />
[Continuous Spell]<br />
The turn player can pay 500 Life Points to select 1 monster on their side of the field with 1 Sleep Counter on it. The selected monster can attack during that player's Battle Phase.<br />
<br />
Morpheus Dream<br />
[Field Spell]<br />
During either player's End Phase, the turn player gains 100 Life Points for each Sleep Counter on their side of the field.<br />
<br />
Body Benefit<br />
[Normal Trap]<br />
Activate this card when your opponent declares an attack to a monster you control with 1 Sleep Counter on it. Remove 1 Sleep Counter from the attacked monster and increase that card's ATK by that card's original DEF.<br />
<br />
Mind Benefit<br />
[Normal Trap]<br />
Activate this card when your opponent declares an attack to a monster you control with 1 Sleep Counter on it. Remove all Sleep Counters on the field. You gain 100 Life Points for each Sleep Counter removed this way.<br />
<br />
Nightmare<br />
[Normal Trap]<br />
Destroy 1 monster your opponent controls with 1 Sleep Counter on it.<br />
<br />
Protecting Sleep<br />
[Normal Trap]<br />
Select 1 monster you control with 1 Sleep Counter on it. The selected monster cannot be destroyed by battle until the end of the turn and all Battle Damage that comes from a battle involving the selected monster become 0.<br />
<br />
Mist of the Asleep<br />
[Normal Trap]<br />
When your opponent declares an attack, put 1 Sleep Counter on every monster you control, negate your opponent's attack and end his/hers Battle Phase (A monster with a Sleep Counter on it cannot attack and/or change its Battle Position, a monster may have only 1 Sleep Counter on it). Draw 1 card.<br />
<br />
A I'll have new ideas, I'll do more. Now comment effects and OCG, please <img src="http://forum.yugiohcardmaker.net/images/smilies/icon_razz.gif" style="vertical-align: middle;" border="0" alt="Razz" title="Razz" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Recyclers]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-169070.html</link>
			<pubDate>Tue, 17 Nov 2009 01:12:44 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-169070.html</guid>
			<description><![CDATA[Denryna - The Recycler Lord<br />
EARTH / Level 8<br />
[Warrior/Effect&#93;<br />
ATK/? DEF/?<br />
This monster's attack and defence is equal to the amount of cards in your opponents graveyard x200. When this monster succesfully destroys an opponents monster, send the top card from their deck to the graveyard. When this card is destroyed, select one card in your opponents hand and send it to the graveyard.<br />
<br />
Elros - The Recycler Magician<br />
DARK / Level 3<br />
[Spellcaster/Effect&#93;<br />
ATK/500 DEF/800<br />
When this card is succesfully Normal Summoned or Special Summoned, send an amount of cards from your opponents hand to their graveyard equal to the amount of face-up monster cards on your side of the field with "Recyler" in their name.<br />
<br />
Gardon - The Recycler Paladin<br />
LIGHT / Level 4<br />
[Warrior/Effect&#93;<br />
ATK/1400 DEF/0<br />
If this card is destroyed while in face down defence-position, your opponent must send the top 2 cards of their deck to the graveyard.<br />
<br />
Omon - The Recycler Shamen<br />
DARK / Level 2<br />
[Warrior/Effect&#93;<br />
ATK/0 DEF/0<br />
This card gains 300 DEF for each Spell Card in your opponent's graveyard. You may tribute this card with over 1500 DEF to have both you and your opponent draw 2 cards.<br />
<br />
Emaqua - The Recycler Serpent<br />
WATER / Level 4<br />
[Sea Serpernt/Effect&#93;<br />
ATK/1200 DEF/1800<br />
When this card is summoned,you can add one card to your hand from your graveyard with "Recycler" in its name.<br />
<br />
Noold - The Recycler Sprite<br />
LIGHT / Level 1<br />
[Fairy/Effect&#93;<br />
ATK/150 DEF/100<br />
When this card is destroyed as a result of battle, destroy the monster that battled with this card.<br />
<br />
Dioress - The Recycler Servant<br />
EARTH / Level 3<br />
[Warrior/Effect&#93;<br />
ATK/0 DEF/0<br />
The controller of this card has to draw 3 cards during their standby phase. When this card is normal summoned, give control of it to your opponent. This card cannot be tributed for a tribute summon.<br />
<br />
Oldquage - The Recycler Ancestor<br />
EARTH / Level 8<br />
[Warrior/Effect&#93;<br />
ATK/3400 DEF/1800<br />
This card is destroyed during the End Phase of the turn that it is summoned. If this card destroys an opponents monster, they have to send the top 4 cards from the top of their deck to the graveyard.<br />
<br />
Taissmos - The Recycler Golem<br />
EARTH / Level 3<br />
[Warrior/Effect&#93;<br />
ATK/250 DEF/300<br />
If this card is destroyed by a card effect while in your hand, you and your opponent must discard your hand, and then draw 6 new cards.<br />
<br />
Rilm - The Recycler Behemoth<br />
WATER / Level 6<br />
[Aqua/Effect/Ritual&#93;<br />
ATK/2200 DEF/1000<br />
This card cannot be normal summoned or set. This card can only be special summoned by the effect of Ocean's Song or Garbage Truck. When this card is successfully ritual summoned, your opponent must draw 2 cards during their draw phase.<br />
<br />
Urnen - The Recycler Beetle<br />
EARTH / Level 1<br />
[Insect/Effect&#93;<br />
ATK/800 DEF/0<br />
When this card is destroyed, add one card with "Recycler" in its name to your hand from your deck.<br />
<br />
Dolryauqe - The Recycler King<br />
LIGHT / Level 8<br />
[Warrior/Fusion/Effect&#93;<br />
ATK/3500 DEF/900<br />
Denryna - The Recycling Lord + Oldquage - The Recycling Ancestor<br />
This card can only be summoned by the effect of Recycling Fusion or Garbage Truck. When this card is destroyed, pay 2000 Life Points to send the top 6 cards of your opponents deck to the graveyard.<br />
<br />
Junk Kingdom<br />
SPELL / Field<br />
All monsters on the field with "Recycler" in their name gain 300 ATK. If you have 5 or more cards removed from play with "Recycler" in their name, you can special summon one level 8 or lower "Recycler" monster from your hand.<br />
<br />
Wave of Garbage<br />
SPELL<br />
If you have 3 or more cards in your hand with "Recycler" in their name, destroy one face up monster card on your opponents side of the field.<br />
<br />
Recycletron<br />
SPELL / Continous<br />
Remove one "Recycler" monster in your deck from play. During the 3rd Standby Phase after this card's activation, Special Summon the monster to your side of the field.<br />
<br />
Recycler Playing Field<br />
SPELL / Continous<br />
Your opponent must send the top card of their deck to the graveyard to declare an attack.<br />
<br />
Recyclers Graveyard<br />
SPELL<br />
Select one card in your graveyard with "Recycler" in its name and special summon it.<br />
<br />
Recycling Fusion<br />
SPELL<br />
Select 2 or more fusion material monsters from your hand our your side of the field and remove them from play.<br />
<br />
Oceans Song<br />
SPELL<br />
This card is used to summon Rilm - The Recycler Behemoth. To activate this card, you need to pay 1200 life points.<br />
<br />
Recyclers Trap<br />
TRAP / Continous<br />
Your opponent must discard a card from their hand to declare an attack.<br />
<br />
Recyclers Revenge<br />
TRAP<br />
When your opponent Normal Summons a monster, pay 1000 lifepoints. Your opponent has to discard 2 cards from their hand.<br />
<br />
Recycler Capture<br />
TRAP / Continous<br />
Activate this card only if you control a face-up "Recycler" monster. When your opponent special summons a monster, take control of it.<br />
<br />
Mystery Roll<br />
TRAP<br />
Activate when a monster is destroyed. Roll a dice. If the result is 1-3, special summon the monster to your side of the field, If the result is 4-6, remove the destroyed monster from play.]]></description>
			<content:encoded><![CDATA[Denryna - The Recycler Lord<br />
EARTH / Level 8<br />
[Warrior/Effect]<br />
ATK/? DEF/?<br />
This monster's attack and defence is equal to the amount of cards in your opponents graveyard x200. When this monster succesfully destroys an opponents monster, send the top card from their deck to the graveyard. When this card is destroyed, select one card in your opponents hand and send it to the graveyard.<br />
<br />
Elros - The Recycler Magician<br />
DARK / Level 3<br />
[Spellcaster/Effect]<br />
ATK/500 DEF/800<br />
When this card is succesfully Normal Summoned or Special Summoned, send an amount of cards from your opponents hand to their graveyard equal to the amount of face-up monster cards on your side of the field with "Recyler" in their name.<br />
<br />
Gardon - The Recycler Paladin<br />
LIGHT / Level 4<br />
[Warrior/Effect]<br />
ATK/1400 DEF/0<br />
If this card is destroyed while in face down defence-position, your opponent must send the top 2 cards of their deck to the graveyard.<br />
<br />
Omon - The Recycler Shamen<br />
DARK / Level 2<br />
[Warrior/Effect]<br />
ATK/0 DEF/0<br />
This card gains 300 DEF for each Spell Card in your opponent's graveyard. You may tribute this card with over 1500 DEF to have both you and your opponent draw 2 cards.<br />
<br />
Emaqua - The Recycler Serpent<br />
WATER / Level 4<br />
[Sea Serpernt/Effect]<br />
ATK/1200 DEF/1800<br />
When this card is summoned,you can add one card to your hand from your graveyard with "Recycler" in its name.<br />
<br />
Noold - The Recycler Sprite<br />
LIGHT / Level 1<br />
[Fairy/Effect]<br />
ATK/150 DEF/100<br />
When this card is destroyed as a result of battle, destroy the monster that battled with this card.<br />
<br />
Dioress - The Recycler Servant<br />
EARTH / Level 3<br />
[Warrior/Effect]<br />
ATK/0 DEF/0<br />
The controller of this card has to draw 3 cards during their standby phase. When this card is normal summoned, give control of it to your opponent. This card cannot be tributed for a tribute summon.<br />
<br />
Oldquage - The Recycler Ancestor<br />
EARTH / Level 8<br />
[Warrior/Effect]<br />
ATK/3400 DEF/1800<br />
This card is destroyed during the End Phase of the turn that it is summoned. If this card destroys an opponents monster, they have to send the top 4 cards from the top of their deck to the graveyard.<br />
<br />
Taissmos - The Recycler Golem<br />
EARTH / Level 3<br />
[Warrior/Effect]<br />
ATK/250 DEF/300<br />
If this card is destroyed by a card effect while in your hand, you and your opponent must discard your hand, and then draw 6 new cards.<br />
<br />
Rilm - The Recycler Behemoth<br />
WATER / Level 6<br />
[Aqua/Effect/Ritual]<br />
ATK/2200 DEF/1000<br />
This card cannot be normal summoned or set. This card can only be special summoned by the effect of Ocean's Song or Garbage Truck. When this card is successfully ritual summoned, your opponent must draw 2 cards during their draw phase.<br />
<br />
Urnen - The Recycler Beetle<br />
EARTH / Level 1<br />
[Insect/Effect]<br />
ATK/800 DEF/0<br />
When this card is destroyed, add one card with "Recycler" in its name to your hand from your deck.<br />
<br />
Dolryauqe - The Recycler King<br />
LIGHT / Level 8<br />
[Warrior/Fusion/Effect]<br />
ATK/3500 DEF/900<br />
Denryna - The Recycling Lord + Oldquage - The Recycling Ancestor<br />
This card can only be summoned by the effect of Recycling Fusion or Garbage Truck. When this card is destroyed, pay 2000 Life Points to send the top 6 cards of your opponents deck to the graveyard.<br />
<br />
Junk Kingdom<br />
SPELL / Field<br />
All monsters on the field with "Recycler" in their name gain 300 ATK. If you have 5 or more cards removed from play with "Recycler" in their name, you can special summon one level 8 or lower "Recycler" monster from your hand.<br />
<br />
Wave of Garbage<br />
SPELL<br />
If you have 3 or more cards in your hand with "Recycler" in their name, destroy one face up monster card on your opponents side of the field.<br />
<br />
Recycletron<br />
SPELL / Continous<br />
Remove one "Recycler" monster in your deck from play. During the 3rd Standby Phase after this card's activation, Special Summon the monster to your side of the field.<br />
<br />
Recycler Playing Field<br />
SPELL / Continous<br />
Your opponent must send the top card of their deck to the graveyard to declare an attack.<br />
<br />
Recyclers Graveyard<br />
SPELL<br />
Select one card in your graveyard with "Recycler" in its name and special summon it.<br />
<br />
Recycling Fusion<br />
SPELL<br />
Select 2 or more fusion material monsters from your hand our your side of the field and remove them from play.<br />
<br />
Oceans Song<br />
SPELL<br />
This card is used to summon Rilm - The Recycler Behemoth. To activate this card, you need to pay 1200 life points.<br />
<br />
Recyclers Trap<br />
TRAP / Continous<br />
Your opponent must discard a card from their hand to declare an attack.<br />
<br />
Recyclers Revenge<br />
TRAP<br />
When your opponent Normal Summons a monster, pay 1000 lifepoints. Your opponent has to discard 2 cards from their hand.<br />
<br />
Recycler Capture<br />
TRAP / Continous<br />
Activate this card only if you control a face-up "Recycler" monster. When your opponent special summons a monster, take control of it.<br />
<br />
Mystery Roll<br />
TRAP<br />
Activate when a monster is destroyed. Roll a dice. If the result is 1-3, special summon the monster to your side of the field, If the result is 4-6, remove the destroyed monster from play.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skeletoids]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-168978.html</link>
			<pubDate>Mon, 16 Nov 2009 16:32:15 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-168978.html</guid>
			<description><![CDATA[Hi,I'm new to the forum but I've using the card maker for some time and all I can say is good job.<br />
<br />
Anyway,back to the topic.<br />
Since finding the appropriate pictures is a lot of work and the problem of running into copyrights, I've decided to post mostly in this section.<br />
<br />
This is an archetype I came up with while attending class so it may seem a bit unbalanced.Anyway, if you need to picture them, the Skeletoids are ghoulish skeleton monsters similar to the Reborn Zombie.They are all Zombie and EARTH.As for their effects...well, take a look.<br />
<br />
Skeletoid Guardian<br />
EARTH<br />
Level 4<br />
Zombie/effect<br />
ATK 1800/ DEF 0<br />
If this card would be destroyed by battle,you can remove from play one "Skeletoid" monster card in your graveyard to have it not destroyed.<br />
<br />
Skeletoid Blocker<br />
EARTH<br />
Level 3<br />
Zombie/effect<br />
ATK 0/ DEF 2000<br />
If this face-down card is attacked by a DARK atribute monster,double this card's DEF until the end of damage step.When this card is removed from play, special summon one "Skeletoid" monster from your deck.<br />
<br />
Skeletoid Shaman<br />
EARTH<br />
Level 5<br />
Zombie/effect<br />
ATK 2100/ DEF 0<br />
You can special summon this card from your hand while there is a "Bone Tower" on the field.One per turn, you can special summon one LV 3 tuner monster from either player's graveyard.<br />
<br />
Skeletoid Spider<br />
EARTH<br />
Level 3<br />
Zombie/Tuner<br />
ATK 0/ DEF 1000<br />
if this face-up card is destroyed by battle and sent to the graveyard,you can special summon it during your next standby phase.<br />
<br />
Skeletoid Magician<br />
EARTH<br />
Level 2<br />
Zombie/effect<br />
ATK 0/ DEF 0<br />
During the end phase this card is summoned, remove it from play.While this card is removed from play,all of your face-up "Skeletoid" monsters gain 200 ATK and DEF points during each of your standby phases.During the 3rd standby phase after this card is removed from play,retun it to your deck(the deck is then shuffled).<br />
<br />
Skeletoid Reaper<br />
EARTH<br />
Level 8<br />
Zombie/effect<br />
ATK 0/ DEF 0<br />
This card cannot be normal summoned or set.This card cannot be special summoned except by sending one "Bone Tower" you control to the graveyard.This card gains 1000 ATK for each Bone counter that was on that card.Once per turn,you can destroy one face-up monster card on the field,then you can special summon one "Skeletoid" monster from your graveyard or hand with a level equal to the destroyed monster's level.This card cannot attack during the turn this effect is activated.<br />
<br />
Skeletoid Brain<br />
EARTH<br />
Level 7<br />
Zombie/Synchro/effect<br />
ATK 0/ DEF 3000<br />
1 Skeletoid Spider + 1 or more non-Tuner Zombie monsters<br />
This card cannot be destroyed by card effects that do not target.Once per turn,you can add one Zombie type monster that was removed from play to your hand.<br />
<br />
Skeletoid Fighter<br />
EARTH<br />
Level 8<br />
Zombie/Synchro/effect<br />
ATK 2800/ DEF 0<br />
1 Skeletoid Spider + 1 or more non-Tuner Zombie monsters<br />
During your standby phase,if this card is in your graveyard,you can remove from play one Zombie type monster to special summon this card in face-up attack position.If this card is special summoned this way, you can add one Bone counter to a face-up "Bone Tower" you control.<br />
<br />
Bone Tower<br />
Spell/Field<br />
During your standby phase, place one Bone counter on this card(max 3).By removing a numer of Bone Counters from this card activate one of the following effects:*1 Bone counter(s): you can special summon one "Skeletoid" monster from your hand.*2 Bone Counter(s): you can destroy one face-up card on the field.*3 Bone Counter(s):special summon one level 7 or higher monster from your graveyard.If this card would be destroyed,you can remove from play one "Skeletoid monster from your graveyard instead.<br />
<br />
Empty Grave<br />
Spell<br />
Add one Level 4 or lower "Skeletoid" monster from your deck to your hand.<br />
<br />
Curse of Greed<br />
Spell<br />
Discard "Skeletoid" monster(s) from your hand so their level equals 8.Draw 2 cards.<br />
<br />
Ancient Trap Hole<br />
Trap<br />
You can only activate this card while you control a face-up "Skeletoid" monster.When your opponent summons a monster,remove it from play.<br />
<br />
Bone Parts<br />
Trap<br />
Tribute one Zombie type monster on your side of the field.Place 2 bone counters on a face-up "Bone Tower" and then you can add one monster from your deck to your hand whose level equals half the level of the tributed monster.<br />
<br />
Well ,that's it; hope you like it.]]></description>
			<content:encoded><![CDATA[Hi,I'm new to the forum but I've using the card maker for some time and all I can say is good job.<br />
<br />
Anyway,back to the topic.<br />
Since finding the appropriate pictures is a lot of work and the problem of running into copyrights, I've decided to post mostly in this section.<br />
<br />
This is an archetype I came up with while attending class so it may seem a bit unbalanced.Anyway, if you need to picture them, the Skeletoids are ghoulish skeleton monsters similar to the Reborn Zombie.They are all Zombie and EARTH.As for their effects...well, take a look.<br />
<br />
Skeletoid Guardian<br />
EARTH<br />
Level 4<br />
Zombie/effect<br />
ATK 1800/ DEF 0<br />
If this card would be destroyed by battle,you can remove from play one "Skeletoid" monster card in your graveyard to have it not destroyed.<br />
<br />
Skeletoid Blocker<br />
EARTH<br />
Level 3<br />
Zombie/effect<br />
ATK 0/ DEF 2000<br />
If this face-down card is attacked by a DARK atribute monster,double this card's DEF until the end of damage step.When this card is removed from play, special summon one "Skeletoid" monster from your deck.<br />
<br />
Skeletoid Shaman<br />
EARTH<br />
Level 5<br />
Zombie/effect<br />
ATK 2100/ DEF 0<br />
You can special summon this card from your hand while there is a "Bone Tower" on the field.One per turn, you can special summon one LV 3 tuner monster from either player's graveyard.<br />
<br />
Skeletoid Spider<br />
EARTH<br />
Level 3<br />
Zombie/Tuner<br />
ATK 0/ DEF 1000<br />
if this face-up card is destroyed by battle and sent to the graveyard,you can special summon it during your next standby phase.<br />
<br />
Skeletoid Magician<br />
EARTH<br />
Level 2<br />
Zombie/effect<br />
ATK 0/ DEF 0<br />
During the end phase this card is summoned, remove it from play.While this card is removed from play,all of your face-up "Skeletoid" monsters gain 200 ATK and DEF points during each of your standby phases.During the 3rd standby phase after this card is removed from play,retun it to your deck(the deck is then shuffled).<br />
<br />
Skeletoid Reaper<br />
EARTH<br />
Level 8<br />
Zombie/effect<br />
ATK 0/ DEF 0<br />
This card cannot be normal summoned or set.This card cannot be special summoned except by sending one "Bone Tower" you control to the graveyard.This card gains 1000 ATK for each Bone counter that was on that card.Once per turn,you can destroy one face-up monster card on the field,then you can special summon one "Skeletoid" monster from your graveyard or hand with a level equal to the destroyed monster's level.This card cannot attack during the turn this effect is activated.<br />
<br />
Skeletoid Brain<br />
EARTH<br />
Level 7<br />
Zombie/Synchro/effect<br />
ATK 0/ DEF 3000<br />
1 Skeletoid Spider + 1 or more non-Tuner Zombie monsters<br />
This card cannot be destroyed by card effects that do not target.Once per turn,you can add one Zombie type monster that was removed from play to your hand.<br />
<br />
Skeletoid Fighter<br />
EARTH<br />
Level 8<br />
Zombie/Synchro/effect<br />
ATK 2800/ DEF 0<br />
1 Skeletoid Spider + 1 or more non-Tuner Zombie monsters<br />
During your standby phase,if this card is in your graveyard,you can remove from play one Zombie type monster to special summon this card in face-up attack position.If this card is special summoned this way, you can add one Bone counter to a face-up "Bone Tower" you control.<br />
<br />
Bone Tower<br />
Spell/Field<br />
During your standby phase, place one Bone counter on this card(max 3).By removing a numer of Bone Counters from this card activate one of the following effects:*1 Bone counter(s): you can special summon one "Skeletoid" monster from your hand.*2 Bone Counter(s): you can destroy one face-up card on the field.*3 Bone Counter(s):special summon one level 7 or higher monster from your graveyard.If this card would be destroyed,you can remove from play one "Skeletoid monster from your graveyard instead.<br />
<br />
Empty Grave<br />
Spell<br />
Add one Level 4 or lower "Skeletoid" monster from your deck to your hand.<br />
<br />
Curse of Greed<br />
Spell<br />
Discard "Skeletoid" monster(s) from your hand so their level equals 8.Draw 2 cards.<br />
<br />
Ancient Trap Hole<br />
Trap<br />
You can only activate this card while you control a face-up "Skeletoid" monster.When your opponent summons a monster,remove it from play.<br />
<br />
Bone Parts<br />
Trap<br />
Tribute one Zombie type monster on your side of the field.Place 2 bone counters on a face-up "Bone Tower" and then you can add one monster from your deck to your hand whose level equals half the level of the tributed monster.<br />
<br />
Well ,that's it; hope you like it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Genma's Body...]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-168962.html</link>
			<pubDate>Mon, 16 Nov 2009 15:18:14 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-168962.html</guid>
			<description><![CDATA[Based on the legend of the <a href="http://en.wikipedia.org/wiki/Succubus" target="_blank">Succubus</a> and the film <a href="http://en.wikipedia.org/wiki/Jennifer%27s_Body" target="_blank">Jennifer's Body</a> comes the Genma Archetype. These are female monsters whose effects are sadomasochistic in nature, feeding off the living, like Yubel on steroids. Here's some samples:<br />
<br />
Genma - Nastasia<br />
DARK<br />
Level: 4<br />
[Fiend/Effect&#93;<br />
During each of your opponent's Battle Phases, they must attack this card before they can attack any other monsters you control. Destroy any monster that battles this card after Damage Calculation.<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Dashira<br />
DARK<br />
Level: 8<br />
[Fiend/Effect&#93;<br />
During each of your opponent's Battle Phases, they must attack this card before they can attack any other monsters you control. This card gains ATK equal to the Level of a monster it battles x500.<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Dysteria<br />
DARK<br />
Level: 10<br />
[Fiend/Effect&#93;<br />
This card cannot be Special Summoned. You can Tribute Summon this card with 1 Tribute if you control a "Genma" monster. Special Summoned monsters your opponent controls cannot attack or activate their effects during the turn they are Summoned. If this card attacks a Level 7 or higher monster, skip Damage Calculation and destroy it.<br />
ATK/ 0<br />
DEF/ 3000<br />
<br />
Genma - Sharia<br />
DARK<br />
Level: 1<br />
[Fiend/Effect&#93;<br />
When this face-up Attack Position monster battles an opponent's monster, destroy both monsters immediately with this card's effect without applying Damage Calculation. Then, both players can Special Summon 1 DARK monster from their hands (you must Special Summon a "Genma" monster).<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Evanecia<br />
DARK<br />
Level: 5<br />
[Fiend/Effect&#93;<br />
If your opponent controls a monster, you can Normal Summon this card without Tributing. If this card battles a monster, neither monster is not destroyed by battle. Then, after Damage Calculation, destroy the monster this card battled, and this card's ATK becomes the original ATK of the destroyed monster.<br />
ATK/ 0<br />
DEF/ 2500<br />
<br />
Genma - Lucifia<br />
DARK<br />
Level: 3<br />
[Spellcaster/Effect&#93;<br />
Neither player can Special Summon. If this card attacks your opponent directly, after damage calculation, inflict 1000 damage to your opponent. Destroy any monster that battles this card, after damage calculation.<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Lillithia<br />
DARK<br />
Level: 7<br />
[Fairy/Effect&#93;<br />
You take no Battle Damage from battles involving this card. When this card is destroyed by battle, you can Special Summon up to 2 "Genma" monster(s) with 0 DEF from your Deck.<br />
ATK/ 0<br />
DEF/ 1500<br />
        <br />
Genma - Draculicia<br />
DARK<br />
Level: 12<br />
[Dragon/Effect&#93;<br />
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 "Genma" monsters you control and 3 "Genma" monsters in your Graveyard from play. This card cannot be destroyed, and you take no Battle Damage from battles involving this card. Your opponent must attack this card with all face-up Attack Position monsters they control. If this card is attacked, after Damage Calculation destroy the attacking monster and inflict 1000 Damage to your opponent.<br />
ATK/ 0<br />
DEF/ 5000<br />
<br />
Genma - Micias<br />
DARK<br />
Fiend/Effect<br />
7/0/0<br />
You can Special Summon this card from your hand if you control exactly 2 "Genma" monsters. This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. If this card battles a monster, that monster cannot attack or change Battle Position until your opponent's next Standby Phase.<br />
<br />
Vampiric Harvest<br />
Normal Spell<br />
Draw 3 cards, the discard 2 "Genma" monsters. If you cannot discard 2 "Genma" monsters, take 3000 damage.<br />
<br />
Force of Insanity<br />
Equop Spell<br />
Discard 1 card. Special Summon 1 "Genma" monster from your Graveyard in face-up Defence Position. Its Battle Position cannot be changed.<br />
<br />
Shared Suffering<br />
Spell<br />
Activate only while you control a face-up "Genma" monster. Your opponent selects and destroys one monster you control, then you select and destroy one monster your opponent controls. After that, draw 1 card.<br />
<br />
Chains of Agony<br />
Equip Spell<br />
Equip only to a "Genma" monster. The equipped monster cannot be destroyed by battle. If the Equipped monster battles, after Damage Calculation inflict damage to your opponent equal to half the ATK of your opponent's monster.<br />
<br />
Seduction Charm<br />
Equip Spell<br />
Equip only to a "Genma" monster. When it battles, neither monster is destroyed by Battle. At the end of the Battle Phase when it battles an opponent's monster, take control of the monster it battled.<br />
<br />
Lustful Greed<br />
Normal Spell<br />
Destroy all face-up monsters you control, and draw 1 card for every "Genma" monster destroyed by this effect.<br />
<br />
Spirit Anihalation<br />
Continuous Spell<br />
If your opponent attacks a "Genma" monster, at the end of the Battle Phase, remove the attacking monster from play.<br />
<br />
Nightmare Barrier<br />
Continuous Trap<br />
"Genma" monsters cannot be destroyed by battle, and you take no Battle Damage from battles involving "Genma" monsters.<br />
<br />
Soul Devouring<br />
Continuous Trap<br />
While you control a "Genma" monster, all cards that are sent to your opponent's Graveyard are removed from play instead.<br />
<br />
Released Chaos<br />
Normal Trap<br />
Activate only when a "Genma" monster you control is destroyed by a card effect other than its own. Add 2 "Genma" monsters from your Deck to your hand, and then send 1 card in your hand to the Graveyard.<br />
<br />
More to come...]]></description>
			<content:encoded><![CDATA[Based on the legend of the <a href="http://en.wikipedia.org/wiki/Succubus" target="_blank">Succubus</a> and the film <a href="http://en.wikipedia.org/wiki/Jennifer%27s_Body" target="_blank">Jennifer's Body</a> comes the Genma Archetype. These are female monsters whose effects are sadomasochistic in nature, feeding off the living, like Yubel on steroids. Here's some samples:<br />
<br />
Genma - Nastasia<br />
DARK<br />
Level: 4<br />
[Fiend/Effect]<br />
During each of your opponent's Battle Phases, they must attack this card before they can attack any other monsters you control. Destroy any monster that battles this card after Damage Calculation.<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Dashira<br />
DARK<br />
Level: 8<br />
[Fiend/Effect]<br />
During each of your opponent's Battle Phases, they must attack this card before they can attack any other monsters you control. This card gains ATK equal to the Level of a monster it battles x500.<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Dysteria<br />
DARK<br />
Level: 10<br />
[Fiend/Effect]<br />
This card cannot be Special Summoned. You can Tribute Summon this card with 1 Tribute if you control a "Genma" monster. Special Summoned monsters your opponent controls cannot attack or activate their effects during the turn they are Summoned. If this card attacks a Level 7 or higher monster, skip Damage Calculation and destroy it.<br />
ATK/ 0<br />
DEF/ 3000<br />
<br />
Genma - Sharia<br />
DARK<br />
Level: 1<br />
[Fiend/Effect]<br />
When this face-up Attack Position monster battles an opponent's monster, destroy both monsters immediately with this card's effect without applying Damage Calculation. Then, both players can Special Summon 1 DARK monster from their hands (you must Special Summon a "Genma" monster).<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Evanecia<br />
DARK<br />
Level: 5<br />
[Fiend/Effect]<br />
If your opponent controls a monster, you can Normal Summon this card without Tributing. If this card battles a monster, neither monster is not destroyed by battle. Then, after Damage Calculation, destroy the monster this card battled, and this card's ATK becomes the original ATK of the destroyed monster.<br />
ATK/ 0<br />
DEF/ 2500<br />
<br />
Genma - Lucifia<br />
DARK<br />
Level: 3<br />
[Spellcaster/Effect]<br />
Neither player can Special Summon. If this card attacks your opponent directly, after damage calculation, inflict 1000 damage to your opponent. Destroy any monster that battles this card, after damage calculation.<br />
ATK/ 0<br />
DEF/ 0<br />
<br />
Genma - Lillithia<br />
DARK<br />
Level: 7<br />
[Fairy/Effect]<br />
You take no Battle Damage from battles involving this card. When this card is destroyed by battle, you can Special Summon up to 2 "Genma" monster(s) with 0 DEF from your Deck.<br />
ATK/ 0<br />
DEF/ 1500<br />
        <br />
Genma - Draculicia<br />
DARK<br />
Level: 12<br />
[Dragon/Effect]<br />
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 "Genma" monsters you control and 3 "Genma" monsters in your Graveyard from play. This card cannot be destroyed, and you take no Battle Damage from battles involving this card. Your opponent must attack this card with all face-up Attack Position monsters they control. If this card is attacked, after Damage Calculation destroy the attacking monster and inflict 1000 Damage to your opponent.<br />
ATK/ 0<br />
DEF/ 5000<br />
<br />
Genma - Micias<br />
DARK<br />
Fiend/Effect<br />
7/0/0<br />
You can Special Summon this card from your hand if you control exactly 2 "Genma" monsters. This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. If this card battles a monster, that monster cannot attack or change Battle Position until your opponent's next Standby Phase.<br />
<br />
Vampiric Harvest<br />
Normal Spell<br />
Draw 3 cards, the discard 2 "Genma" monsters. If you cannot discard 2 "Genma" monsters, take 3000 damage.<br />
<br />
Force of Insanity<br />
Equop Spell<br />
Discard 1 card. Special Summon 1 "Genma" monster from your Graveyard in face-up Defence Position. Its Battle Position cannot be changed.<br />
<br />
Shared Suffering<br />
Spell<br />
Activate only while you control a face-up "Genma" monster. Your opponent selects and destroys one monster you control, then you select and destroy one monster your opponent controls. After that, draw 1 card.<br />
<br />
Chains of Agony<br />
Equip Spell<br />
Equip only to a "Genma" monster. The equipped monster cannot be destroyed by battle. If the Equipped monster battles, after Damage Calculation inflict damage to your opponent equal to half the ATK of your opponent's monster.<br />
<br />
Seduction Charm<br />
Equip Spell<br />
Equip only to a "Genma" monster. When it battles, neither monster is destroyed by Battle. At the end of the Battle Phase when it battles an opponent's monster, take control of the monster it battled.<br />
<br />
Lustful Greed<br />
Normal Spell<br />
Destroy all face-up monsters you control, and draw 1 card for every "Genma" monster destroyed by this effect.<br />
<br />
Spirit Anihalation<br />
Continuous Spell<br />
If your opponent attacks a "Genma" monster, at the end of the Battle Phase, remove the attacking monster from play.<br />
<br />
Nightmare Barrier<br />
Continuous Trap<br />
"Genma" monsters cannot be destroyed by battle, and you take no Battle Damage from battles involving "Genma" monsters.<br />
<br />
Soul Devouring<br />
Continuous Trap<br />
While you control a "Genma" monster, all cards that are sent to your opponent's Graveyard are removed from play instead.<br />
<br />
Released Chaos<br />
Normal Trap<br />
Activate only when a "Genma" monster you control is destroyed by a card effect other than its own. Add 2 "Genma" monsters from your Deck to your hand, and then send 1 card in your hand to the Graveyard.<br />
<br />
More to come...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Duelist Kingdom Series: Weevil]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-168849.html</link>
			<pubDate>Sun, 15 Nov 2009 23:33:25 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-168849.html</guid>
			<description><![CDATA[Weevil Underwood is the landmark of Insect Suckage. I intend to fix that.<br />
<br />
Larvae Moth<br />
EARTH<br />
Insect<br />
3/500/600<br />
When this card is Summoned, add a "Cocoon of Evolution" from your Deck to your hand.<br />
<br />
Cocoon of Evolution<br />
Continuous Spell<br />
You can only activate this card by Tributing an Insect0type monster you control. This card cannot be removed from the field, except by returning it to the hand or its own effect. You can send this card to the Graveyard during your Main Phase to Special Summon a monster from your hand or Deck whose Level is based on the number of your Standby Phases that have passed since the activation of this card + the Level of the Tributed monster.<br />
<br />
Mighty Moth<br />
WIND<br />
Insect/Effect<br />
5/2200/2000<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". When this card destroys a monster as a result of battle, your opponent pays 500 Life Points. During each of your Standby Phases, reduce your opponent's Life Points by 100.<br />
<br />
Great Moth<br />
WIND<br />
Insect/Effect<br />
8/2600/2300<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". During each of your opponent's Standby Phases, reduce your opponent's Life Points by 400. When this card destroys a monster by battle, it gains 300 ATK.<br />
<br />
Supreme Moth<br />
WIND<br />
Insect/Effect<br />
8/2900/2600<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". When this card destroys a monster by battle, increase your Life Points by 1000. During each of your opponent's Standby Phases, reduce their Life Points by 700.<br />
<br />
Ultimate Moth<br />
WIND<br />
Insect/Effect<br />
9/3400/3000<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". This card cannot be destroyed by card effects. During each of your opponent's Standby Phases, decrease your opponent's Life Points by 1000.<br />
<br />
Sanctus Lepidotorous<br />
Field Spell<br />
Insect-type monsters you control cannot be targeted by card effects. Any monster that battles an Insect-type monster loses 500 ATK.<br />
<br />
Cocoon Guardna<br />
EARTH<br />
Insect/Effect<br />
4/1500/2000<br />
You can Special Summon this card from your hand if you control a "Cocoon of Evolution". "Cocoon of Evolution" cannot be destroyed by effects that do not target.<br />
<br />
Killer Needle<br />
WIND<br />
Insect/Effect<br />
4/1200/1000<br />
A monster that battles this card is destroyed at the end of the Damage Step.<br />
<br />
Alpha Kuwagata<br />
EARTH<br />
Insect/Tuner<br />
2/1300/1000<br />
If this card attacks, it gains 500 ATK until after Damage Calculation.<br />
<br />
Kwagar Hercules<br />
EARTH<br />
Insect/Synchro<br />
6/2300/2100<br />
"Alpha Kuwagata" + 1 or more non-Tuner Insect-type monsters<br />
When this card attacks a Defense Position monster, destroy it without applying Damage Calculation. If this card attacks a non-WIND monster, it gains 600 ATK until after Damage Calculation.<br />
<br />
Support and more to come.]]></description>
			<content:encoded><![CDATA[Weevil Underwood is the landmark of Insect Suckage. I intend to fix that.<br />
<br />
Larvae Moth<br />
EARTH<br />
Insect<br />
3/500/600<br />
When this card is Summoned, add a "Cocoon of Evolution" from your Deck to your hand.<br />
<br />
Cocoon of Evolution<br />
Continuous Spell<br />
You can only activate this card by Tributing an Insect0type monster you control. This card cannot be removed from the field, except by returning it to the hand or its own effect. You can send this card to the Graveyard during your Main Phase to Special Summon a monster from your hand or Deck whose Level is based on the number of your Standby Phases that have passed since the activation of this card + the Level of the Tributed monster.<br />
<br />
Mighty Moth<br />
WIND<br />
Insect/Effect<br />
5/2200/2000<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". When this card destroys a monster as a result of battle, your opponent pays 500 Life Points. During each of your Standby Phases, reduce your opponent's Life Points by 100.<br />
<br />
Great Moth<br />
WIND<br />
Insect/Effect<br />
8/2600/2300<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". During each of your opponent's Standby Phases, reduce your opponent's Life Points by 400. When this card destroys a monster by battle, it gains 300 ATK.<br />
<br />
Supreme Moth<br />
WIND<br />
Insect/Effect<br />
8/2900/2600<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". When this card destroys a monster by battle, increase your Life Points by 1000. During each of your opponent's Standby Phases, reduce their Life Points by 700.<br />
<br />
Ultimate Moth<br />
WIND<br />
Insect/Effect<br />
9/3400/3000<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Cocoon of Evolution". This card cannot be destroyed by card effects. During each of your opponent's Standby Phases, decrease your opponent's Life Points by 1000.<br />
<br />
Sanctus Lepidotorous<br />
Field Spell<br />
Insect-type monsters you control cannot be targeted by card effects. Any monster that battles an Insect-type monster loses 500 ATK.<br />
<br />
Cocoon Guardna<br />
EARTH<br />
Insect/Effect<br />
4/1500/2000<br />
You can Special Summon this card from your hand if you control a "Cocoon of Evolution". "Cocoon of Evolution" cannot be destroyed by effects that do not target.<br />
<br />
Killer Needle<br />
WIND<br />
Insect/Effect<br />
4/1200/1000<br />
A monster that battles this card is destroyed at the end of the Damage Step.<br />
<br />
Alpha Kuwagata<br />
EARTH<br />
Insect/Tuner<br />
2/1300/1000<br />
If this card attacks, it gains 500 ATK until after Damage Calculation.<br />
<br />
Kwagar Hercules<br />
EARTH<br />
Insect/Synchro<br />
6/2300/2100<br />
"Alpha Kuwagata" + 1 or more non-Tuner Insect-type monsters<br />
When this card attacks a Defense Position monster, destroy it without applying Damage Calculation. If this card attacks a non-WIND monster, it gains 600 ATK until after Damage Calculation.<br />
<br />
Support and more to come.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Materials]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-168810.html</link>
			<pubDate>Sun, 15 Nov 2009 18:59:15 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-168810.html</guid>
			<description><![CDATA[Wolfah    EARTH<br />
2/700/600<br />
[Beast / Effect&#93;<br />
If there is a face- up Field Spell, this card gains 500 ATK and DEF.<br />
<br />
Deep Forest<br />
Field Spell<br />
All Beast- Type monsters gain 700 ATK.<br />
<br />
Special Agent- Buddy      LIGHT<br />
4/1900/1000<br />
[Warrior / Tuner&#93;<br />
Once per turn add 1 Field Spell to your hand.<br />
<br />
Crowbar<br />
Countinous Spell<br />
Once per turn destroy 1 face- down card on the field. If you activate this cards efffect you lose 500 Life Points at the End Phase.<br />
<br />
Wrench<br />
Countinous Spell<br />
Once per turn add 1 Trap Card from your Graveyard to your hand. If you activate this cards efffect you lose 500 Life Points at the End Phase.]]></description>
			<content:encoded><![CDATA[Wolfah    EARTH<br />
2/700/600<br />
[Beast / Effect]<br />
If there is a face- up Field Spell, this card gains 500 ATK and DEF.<br />
<br />
Deep Forest<br />
Field Spell<br />
All Beast- Type monsters gain 700 ATK.<br />
<br />
Special Agent- Buddy      LIGHT<br />
4/1900/1000<br />
[Warrior / Tuner]<br />
Once per turn add 1 Field Spell to your hand.<br />
<br />
Crowbar<br />
Countinous Spell<br />
Once per turn destroy 1 face- down card on the field. If you activate this cards efffect you lose 500 Life Points at the End Phase.<br />
<br />
Wrench<br />
Countinous Spell<br />
Once per turn add 1 Trap Card from your Graveyard to your hand. If you activate this cards efffect you lose 500 Life Points at the End Phase.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Revamped Destiny Board]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-168769.html</link>
			<pubDate>Sun, 15 Nov 2009 16:47:00 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-168769.html</guid>
			<description><![CDATA[Seer of Destiny<br />
Divine/4/1900/800<br />
Spellcaster/Effect<br />
You can discard this card to the Graveyard to add 1 "Destiny Board" card from your Deck to your hand.<br />
<br />
Guard of Destiny<br />
DIVINE/4/800/2200<br />
Warrior/Effect<br />
When this card is Normal or Flip Summoned, it is changed to Defense Position. When a card's effect is activated that has an effect to destroy a Spell or Trap Card(s) on the field is activated, you can Tribute this card to negate its activation and destroy the card.<br />
<br />
Destiny Board "F"<br />
Continuous Trap<br />
At the end of each of your opponent's turns, place 1 "Phantom Message" card from your hand, Deck or Graveyard face-up on the field. If a "Phantom Message" cards or "Destiny Board" is destroyed, all your "Phantom Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.<br />
<br />
Phantom Message "I"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"". Your opponent can activate only 1 Spell/Trap Card each turn. During Each of your End Phases pay 200 Life Points or destroy this card.<br />
<br />
Phantom Message "N"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"" or it's own effect. Once per turn, you can remove this card from play. It is returned to the field during your 2nd End Phase after you activate this effect.<br />
<br />
Phantom Message "A"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"". When this card is sent from the field to the Graveyard, add 1 "Destiny Board" card in your Graveyard to your hand.<br />
<br />
Phantom Message "L"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"". While you control "Destiny Board "F"", "Phantom Message "I"", "Phantom Message "N"" and "Phantom Message "A"" , in addition to this card, you win the Duel.]]></description>
			<content:encoded><![CDATA[Seer of Destiny<br />
Divine/4/1900/800<br />
Spellcaster/Effect<br />
You can discard this card to the Graveyard to add 1 "Destiny Board" card from your Deck to your hand.<br />
<br />
Guard of Destiny<br />
DIVINE/4/800/2200<br />
Warrior/Effect<br />
When this card is Normal or Flip Summoned, it is changed to Defense Position. When a card's effect is activated that has an effect to destroy a Spell or Trap Card(s) on the field is activated, you can Tribute this card to negate its activation and destroy the card.<br />
<br />
Destiny Board "F"<br />
Continuous Trap<br />
At the end of each of your opponent's turns, place 1 "Phantom Message" card from your hand, Deck or Graveyard face-up on the field. If a "Phantom Message" cards or "Destiny Board" is destroyed, all your "Phantom Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.<br />
<br />
Phantom Message "I"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"". Your opponent can activate only 1 Spell/Trap Card each turn. During Each of your End Phases pay 200 Life Points or destroy this card.<br />
<br />
Phantom Message "N"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"" or it's own effect. Once per turn, you can remove this card from play. It is returned to the field during your 2nd End Phase after you activate this effect.<br />
<br />
Phantom Message "A"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"". When this card is sent from the field to the Graveyard, add 1 "Destiny Board" card in your Graveyard to your hand.<br />
<br />
Phantom Message "L"<br />
Continuous Spell<br />
This card can only be placed on the field by the effect of "Destiny Board F"". While you control "Destiny Board "F"", "Phantom Message "I"", "Phantom Message "N"" and "Phantom Message "A"" , in addition to this card, you win the Duel.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Turbo Support!~ 6 Great Cards]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-168728.html</link>
			<pubDate>Sun, 15 Nov 2009 14:12:07 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-168728.html</guid>
			<description><![CDATA[Turbo Shocker<br />
EARTH<br />
Level 2<br />
[Machine / Effect&#93;<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a monster is destroyed by the effect of "Turbo Cannon". When a monster is destroyed by the effect of "Turbo Cannon" you can add 1 "Turbo" monster from your Graveyard into your hand.<br />
ATK: 500<br />
DEF: 500<br />
<br />
Turbo Station<br />
[Spell Card / Continuos&#93;<br />
When a "Turbo" monster you control is sent from the field to the Graveyard you can add 1 "Turbo" monster from your Deck to your hand.<br />
<br />
Turbo Sheild<br />
EARTH<br />
Level 3<br />
[Machine / Effect&#93;<br />
If you control another "Turbo" monster your opponent must select this card as an attack target.<br />
ATK: 0<br />
DEF: 1900<br />
<br />
Turbo Tri-Blaster<br />
EARTH<br />
Level 4<br />
[Machine / Fusion / Effect&#93;<br />
Turbo Booster + Turbo Shocker + Turbo Rocket<br />
This card cannot be Special Summoned from the Graveyard. When this card is sucessfully Fusion Summoned you can return 1 of the Fusion Material Monsters used to Fusion Summon this monster to your Deck. If you draw that monster you can Special Summon it in face-up Attack Position.<br />
ATK: 1000<br />
DEF: 1000<br />
<br />
Turbo Blaster<br />
EARTH<br />
Level 3<br />
[Machine / Effect&#93;<br />
This card's ATK is equal to the number of "Turbo" monsters you control x200. During your End Phase you can remove from play 1 "Turbo" monster you control to Inflict damage to your opponent equal to the Level x100.<br />
ATK: 700<br />
DEF: 0<br />
<br />
Turbo Upgrade<br />
[Spell Card / Equip&#93;<br />
This card can only be Equiped to a "Turbo" monster. The Equipped monster gains 500 ATK and DEF while you control 2 or more "Turbo" monsters. When this card is sent from the field to the Graveyard you can add 1 "Turbo Booster" or "Turbo Rocket" from your Graveyard to your hand.]]></description>
			<content:encoded><![CDATA[Turbo Shocker<br />
EARTH<br />
Level 2<br />
[Machine / Effect]<br />
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a monster is destroyed by the effect of "Turbo Cannon". When a monster is destroyed by the effect of "Turbo Cannon" you can add 1 "Turbo" monster from your Graveyard into your hand.<br />
ATK: 500<br />
DEF: 500<br />
<br />
Turbo Station<br />
[Spell Card / Continuos]<br />
When a "Turbo" monster you control is sent from the field to the Graveyard you can add 1 "Turbo" monster from your Deck to your hand.<br />
<br />
Turbo Sheild<br />
EARTH<br />
Level 3<br />
[Machine / Effect]<br />
If you control another "Turbo" monster your opponent must select this card as an attack target.<br />
ATK: 0<br />
DEF: 1900<br />
<br />
Turbo Tri-Blaster<br />
EARTH<br />
Level 4<br />
[Machine / Fusion / Effect]<br />
Turbo Booster + Turbo Shocker + Turbo Rocket<br />
This card cannot be Special Summoned from the Graveyard. When this card is sucessfully Fusion Summoned you can return 1 of the Fusion Material Monsters used to Fusion Summon this monster to your Deck. If you draw that monster you can Special Summon it in face-up Attack Position.<br />
ATK: 1000<br />
DEF: 1000<br />
<br />
Turbo Blaster<br />
EARTH<br />
Level 3<br />
[Machine / Effect]<br />
This card's ATK is equal to the number of "Turbo" monsters you control x200. During your End Phase you can remove from play 1 "Turbo" monster you control to Inflict damage to your opponent equal to the Level x100.<br />
ATK: 700<br />
DEF: 0<br />
<br />
Turbo Upgrade<br />
[Spell Card / Equip]<br />
This card can only be Equiped to a "Turbo" monster. The Equipped monster gains 500 ATK and DEF while you control 2 or more "Turbo" monsters. When this card is sent from the field to the Graveyard you can add 1 "Turbo Booster" or "Turbo Rocket" from your Graveyard to your hand.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silent Guardians! (DAD Friendly!)]]></title>
			<link>http://forum.yugiohcardmaker.net/thread-168554.html</link>
			<pubDate>Sat, 14 Nov 2009 20:06:56 -0600</pubDate>
			<guid isPermaLink="false">http://forum.yugiohcardmaker.net/thread-168554.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">Silent Guardian - Flash Ace<br />
DARK<br />
Level: 5<br />
[Warrior/Effect&#93;<br />
This card is removed from play during the End Phase of the turn it was Normal Summoned. When this card is Normal Summoned, Special Summon 1 Level 3 or lower "Silent Guardian" monster from your hand or Deck. During the End Phase this turn, remove from play that monster.<br />
ATK/ 2000<br />
DEF/ 1200</span><br />
<br />
Silent Guardian - Mad Revenge Ace<br />
DARK<br />
Level: 3<br />
[Warrior/Tuner&#93;<br />
When this card is Special Summoned from the Graveyard, increase its ATK by 1000.<br />
ATK/ 1900<br />
DEF/ 0<br />
<br />
Silent Guardian - Calm Ace<br />
DARK<br />
Level: 3<br />
[Warrior/Effect&#93;<br />
When this card is Special Summoned from the Graveyard, increase its DEF by 1000.<br />
ATK/ 0<br />
DEF/ 1900<br />
<br />
Silent Guardian - Quick Ace<br />
DARK<br />
Level: 3<br />
[Warrior/Tuner&#93;<br />
When this card is Normal Summoned, treat this card as a Level 2 monster.<br />
ATK/ 500<br />
DEF/ 200<br />
<br />
Silent Guardian - Fake Ace<br />
DARK<br />
Level: 5<br />
[Warrior/Effect&#93;<br />
By removing from play this card while it's in your Graveyard, select 1 "Silent Guardian - Flash Ace" from your Hand, and Normal Summon it, regardless if you already Normal Summoned a Monster.<br />
ATK/ 2000<br />
DEF/ 1200<br />
<br />
Silent Guardian - Blank Warrior<br />
DARK<br />
Level: 2<br />
[Warrior/Tuner&#93;<br />
When this card is Special Summoned, treat this card as a Level 0 monster.<br />
ATK/ 100<br />
DEF/ 200<br />
<br />
Silent Guardian - Traitor<br />
DARK<br />
Level: 3<br />
[Warrior/Effect&#93;<br />
When this monster is summoned, you can send 1 "Silent Guardian" monster from your Deck to the Graveyard.<br />
ATK/ 1300<br />
DEF/ 100<br />
<br />
Silent Guardian - Restraint<br />
DARK<br />
Level: 4<br />
[Warrior/Tuner&#93;<br />
As long as this card is face-up on the field, lower the level of all monsters by 1.<br />
ATK/ 1200<br />
DEF/ 1000<br />
<br />
Silent Guardian - Matyr<br />
DARK<br />
Level: 1<br />
[Warrior/Tuner&#93;<br />
Tribute this card to halve battle damage.<br />
ATK/ 500<br />
DEF/ 0<br />
<br />
Silent Guardian - Resilience<br />
DARK<br />
Level: 2<br />
[Warrior/Effect&#93;<br />
When this card is removed from the field, Special Summon it during the End Phase.<br />
ATK/ 200<br />
DEF/ 200<br />
<br />
Silent Guardian - Flash Assist<br />
DARK<br />
Level: 2<br />
[Warrior/Effect&#93;<br />
If you have no cards on your side of the field, Special Summon this card from your Hand or Graveyard.<br />
ATK/ 100<br />
DEF/ 100<br />
<br />
Silent Guardian - Ace Wing<br />
DARK<br />
Level: 5<br />
[Warrior/Synchro/Union&#93;<br />
1 Tuner + 1 or more non-Tuner monsters<br />
Once per turn, you can equip this card to a monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster uses its effect, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)<br />
ATK/ 1800<br />
DEF/ 1500<br />
<br />
Silent Guardian - Ace OverLord<br />
DARK<br />
Level: 8<br />
[Warrior/Synchro/Effect&#93;<br />
1 "Silent Guardian" Tuner + 1 or more non-Tuner monsters<br />
Once per turn, you can remove from play 1 card on your side of the field to negate the activation of a Spell Card / Trap Card / Monster Effect and destroy the Spell Card, Trap Card, or monster.<br />
ATK/ 2800<br />
DEF/ 2500<br />
<br />
<span style="font-weight: bold;">Silent Guardian - Lord Ace Dragon<br />
DARK<br />
Level: 10<br />
[Dragon/Synchro/Effect&#93;<br />
1 "Silent Guardian" Tuner + 2 or more non-Tuner monsters<br />
This card cannot be Special Summoned except by Synchro Summon. When Synchro Summoned, Special Summon 1 "Silent Guardian" from your deck. This card cannot be targeted by Spell Card effects. This card is unaffected by all Trap Card effects as long as a "Silent Guardian - Flash Ace" is face-up on the field. Discard 3 cards from your hand and pay 1000 Life Points to destroy all cards on your opponents side of the field. For each card destroyed, your opponent takes 500 points direct damage. This card cannot declare an attack when its effect is activated.<br />
ATK/ 4000<br />
DEF/ 3200</span><br />
<br />
<br />
Hurry, Ace!!<br />
Quick-Play Spell<br />
When you take damage from a card your opponent controls while you control no monster cards, Special Summon a "Silent Guardian" from your Graveyard. It is removed from play during the End Phase.<br />
<br />
Ace in the Hole<br />
Normal Trap Card<br />
Activate only during your opponent's Battle Phase. Special Summon 1 Level 3 or lower "Silent Guardian" from your Graveyard. It is removed from play during your next Battle Phase.<br />
<br />
Silent Saber<br />
Equip Spell Card<br />
Only equip this card to a "Silent Guardian." Increase the ATK of the equipped by 300.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Silent Guardian - Flash Ace<br />
DARK<br />
Level: 5<br />
[Warrior/Effect]<br />
This card is removed from play during the End Phase of the turn it was Normal Summoned. When this card is Normal Summoned, Special Summon 1 Level 3 or lower "Silent Guardian" monster from your hand or Deck. During the End Phase this turn, remove from play that monster.<br />
ATK/ 2000<br />
DEF/ 1200</span><br />
<br />
Silent Guardian - Mad Revenge Ace<br />
DARK<br />
Level: 3<br />
[Warrior/Tuner]<br />
When this card is Special Summoned from the Graveyard, increase its ATK by 1000.<br />
ATK/ 1900<br />
DEF/ 0<br />
<br />
Silent Guardian - Calm Ace<br />
DARK<br />
Level: 3<br />
[Warrior/Effect]<br />
When this card is Special Summoned from the Graveyard, increase its DEF by 1000.<br />
ATK/ 0<br />
DEF/ 1900<br />
<br />
Silent Guardian - Quick Ace<br />
DARK<br />
Level: 3<br />
[Warrior/Tuner]<br />
When this card is Normal Summoned, treat this card as a Level 2 monster.<br />
ATK/ 500<br />
DEF/ 200<br />
<br />
Silent Guardian - Fake Ace<br />
DARK<br />
Level: 5<br />
[Warrior/Effect]<br />
By removing from play this card while it's in your Graveyard, select 1 "Silent Guardian - Flash Ace" from your Hand, and Normal Summon it, regardless if you already Normal Summoned a Monster.<br />
ATK/ 2000<br />
DEF/ 1200<br />
<br />
Silent Guardian - Blank Warrior<br />
DARK<br />
Level: 2<br />
[Warrior/Tuner]<br />
When this card is Special Summoned, treat this card as a Level 0 monster.<br />
ATK/ 100<br />
DEF/ 200<br />
<br />
Silent Guardian - Traitor<br />
DARK<br />
Level: 3<br />
[Warrior/Effect]<br />
When this monster is summoned, you can send 1 "Silent Guardian" monster from your Deck to the Graveyard.<br />
ATK/ 1300<br />
DEF/ 100<br />
<br />
Silent Guardian - Restraint<br />
DARK<br />
Level: 4<br />
[Warrior/Tuner]<br />
As long as this card is face-up on the field, lower the level of all monsters by 1.<br />
ATK/ 1200<br />
DEF/ 1000<br />
<br />
Silent Guardian - Matyr<br />
DARK<br />
Level: 1<br />
[Warrior/Tuner]<br />
Tribute this card to halve battle damage.<br />
ATK/ 500<br />
DEF/ 0<br />
<br />
Silent Guardian - Resilience<br />
DARK<br />
Level: 2<br />
[Warrior/Effect]<br />
When this card is removed from the field, Special Summon it during the End Phase.<br />
ATK/ 200<br />
DEF/ 200<br />
<br />
Silent Guardian - Flash Assist<br />
DARK<br />
Level: 2<br />
[Warrior/Effect]<br />
If you have no cards on your side of the field, Special Summon this card from your Hand or Graveyard.<br />
ATK/ 100<br />
DEF/ 100<br />
<br />
Silent Guardian - Ace Wing<br />
DARK<br />
Level: 5<br />
[Warrior/Synchro/Union]<br />
1 Tuner + 1 or more non-Tuner monsters<br />
Once per turn, you can equip this card to a monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster uses its effect, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)<br />
ATK/ 1800<br />
DEF/ 1500<br />
<br />
Silent Guardian - Ace OverLord<br />
DARK<br />
Level: 8<br />
[Warrior/Synchro/Effect]<br />
1 "Silent Guardian" Tuner + 1 or more non-Tuner monsters<br />
Once per turn, you can remove from play 1 card on your side of the field to negate the activation of a Spell Card / Trap Card / Monster Effect and destroy the Spell Card, Trap Card, or monster.<br />
ATK/ 2800<br />
DEF/ 2500<br />
<br />
<span style="font-weight: bold;">Silent Guardian - Lord Ace Dragon<br />
DARK<br />
Level: 10<br />
[Dragon/Synchro/Effect]<br />
1 "Silent Guardian" Tuner + 2 or more non-Tuner monsters<br />
This card cannot be Special Summoned except by Synchro Summon. When Synchro Summoned, Special Summon 1 "Silent Guardian" from your deck. This card cannot be targeted by Spell Card effects. This card is unaffected by all Trap Card effects as long as a "Silent Guardian - Flash Ace" is face-up on the field. Discard 3 cards from your hand and pay 1000 Life Points to destroy all cards on your opponents side of the field. For each card destroyed, your opponent takes 500 points direct damage. This card cannot declare an attack when its effect is activated.<br />
ATK/ 4000<br />
DEF/ 3200</span><br />
<br />
<br />
Hurry, Ace!!<br />
Quick-Play Spell<br />
When you take damage from a card your opponent controls while you control no monster cards, Special Summon a "Silent Guardian" from your Graveyard. It is removed from play during the End Phase.<br />
<br />
Ace in the Hole<br />
Normal Trap Card<br />
Activate only during your opponent's Battle Phase. Special Summon 1 Level 3 or lower "Silent Guardian" from your Graveyard. It is removed from play during your next Battle Phase.<br />
<br />
Silent Saber<br />
Equip Spell Card<br />
Only equip this card to a "Silent Guardian." Increase the ATK of the equipped by 300.]]></content:encoded>
		</item>
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