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1 Good + 1 Fail Strategy
04-10-2009, 07:36 PM
Post: #1
1 Good + 1 Fail Strategy
first the good one...
Use Inferno tempest to remove all monsters in the deck and graveyard from play, then use return from the different dimension to bring back any five of them, then use Imperial iron wall to stop them from being removed from play again.

Then the fail...
My friend built a deck that is just... EPIC FAIL... He has the five exodia pieces and 30 cards are spells that make him draw(reload, magical mallet, pot of greed) and 5 are weak flip effects that make him draw(skelangel).
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04-10-2009, 07:40 PM
Post: #2
RE: 1 Good + 1 Fail Strategy
yes, epic fail

first one, possibly good
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04-10-2009, 07:42 PM
Post: #3
RE: 1 Good + 1 Fail Strategy
first one is too obvious to be a good one

the second one isn't a strategy,it's a illegal and horrible deck
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04-10-2009, 07:44 PM
Post: #4
RE: 1 Good + 1 Fail Strategy
my point exactly...
Except ive used the epic strategy twice, the second of which was against a field of three blue eyes and a lord of d.
I wiped them all out and STILL killed him same turn...
so obvious? i dont think so...
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04-10-2009, 07:45 PM
Post: #5
RE: 1 Good + 1 Fail Strategy
its not even good enoug to be horrible
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04-10-2009, 07:46 PM
Post: #6
RE: 1 Good + 1 Fail Strategy
? im talking about the "inferno raid"
I know the all draw strategy is a HUGE fail
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04-10-2009, 07:48 PM
Post: #7
RE: 1 Good + 1 Fail Strategy
oh that one is good, but ive seen better, cuz of the lack of acivation
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04-10-2009, 08:01 PM
Post: #8
RE: 1 Good + 1 Fail Strategy
The first one is painfully obvious. And DD return is Limited. It is, however, possible to make an OTK but summoning Grinder Golem, attack him with the tokens, activate Tempest, remove, then when you can activate DD return choosing monsters equaling 8k LP. However, it involves cards on your opponent's side of the field and a limited card.
The second one is just silly.
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04-10-2009, 08:05 PM
Post: #9
RE: 1 Good + 1 Fail Strategy
indeed...
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04-10-2009, 08:20 PM
Post: #10
RE: 1 Good + 1 Fail Strategy
Hold on, I think I'm missing something here. Aside from the 5 Skelengel and the Pot of Greed that make the second combo illegal, how does the deck fail?

If I didn't miss something important, it would usually be a turn one win unless Horus the Black Flame Dragon or Anti-Spell Fragrance were on the field, neither of which are used much (except for maybe Fragrance in Reactors, which isn't used often in itself so...).
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04-10-2009, 08:26 PM
Post: #11
RE: 1 Good + 1 Fail Strategy
At least your friend isnt like alot of noobs out thare, Who think an "Exodia Deck" is about "good defence and just waiting until you draw all pieces".
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04-11-2009, 05:47 PM
Post: #12
RE: 1 Good + 1 Fail Strategy
lol true that also it is just his mess around deck, his real deck is a spirit deck.
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04-12-2009, 05:50 AM
Post: #13
RE: 1 Good + 1 Fail Strategy
(04-10-2009 08:20 PM)burnpsy Wrote:  Hold on, I think I'm missing something here. Aside from the 5 Skelengel and the Pot of Greed that make the second combo illegal, how does the deck fail?

If I didn't miss something important, it would usually be a turn one win unless Horus the Black Flame Dragon or Anti-Spell Fragrance were on the field, neither of which are used much (except for maybe Fragrance in Reactors, which isn't used often in itself so...).

Ever heard of hand collapse?
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