Command Reverse [80/80] Post For Prizes.
Command Reverse - Added 7 Brand New Cards! (Look for the BLUE) - [SET COMPLETE]
Before reading further please realize that i am not skilled in the area of Japanese grammar. i use an online translator, and i know that it is incorrect. Please, if you can read and understand Japanese, know that i am aware that what is written there makes absolutely no sense. Just take it as it is, for what i intend for it to be, a work of art. just read the print above and below the cards to see what they are really named and what they actually do. Thank you.
Please Also realize that none of the art is mine. If you would like to know whom i use, please just ask. It isnt a secret.
Everyday, after a post that resets the day's quota, i will award prizes to the first 4 people who post. One of the people will receive a +rep, others will receive 30 points. after you have received a +rep from this set you are not eligible for another.
「コマンドリバース」
Command Reverse (701)
Upgrade the Power of the Synchros with Divine Sanction!
Release your key signer dragon for your own set of armor!
Use the power of your armor to call forth the power of your own Daemon!
Release Date: 1st August 2009
Price: 150 yen (inc. tax)
Includes 80 cards total:
5 Ultra Rare
9 Super Rare
18 Rare
48 Common
(Ultra Rares also available as Ultimate Rares, and 1 of the 80 cards also as Secret Rare)
Features:
- Cards from the Yu-Gi-Oh! TC characters Kal, Lance, Talia, Trey, Alan, and Geoff.
- Introduces the new key card series: the "Divine Sanction" archetype.
- Introduces a new game mechanic to follow Kal's Ally monster subtype.
- Expands the old Subtype series, the Union monsters!
- Cover monster is "Divine Sanction - Ghost Knight".
Card List (as far as known)
80/80
SET.ID.:
Key {- Added! = In last update} {- New! = New & Just Added} {- New! = New & old} {- Previewed! = In a past set of mine} {GOLD = Upcoming}
Secret Rare (1)
- CRVS-JP001 Divine Sanction - Ghost Knight
Ultra Rare (5)
- CRVS-JP006 Divine Sanction - Gold Armor of the Gods
- CRVS-JP007 Divine Sanction - Crimson Armor of the Gods
- CRVS-JP077 Dark Matter Protectorate
- CRVS-JP080 Spirit of the Weakly Prepared
- CRVS-JP003 Divine Sanction - Cosmos Striker
Super Rare (9)
- CRVS-JP002 Divine Sanction - Future Warrior
- CRVS-JP008 Divine Sanction - Daemon of Alliance
- CRVS-JP009 Divine Sanction - Daemon of Hatred
- CRVS-JP041 Muyatak the Earth Resolve
- CRVS-JP060 Discharge Ember Salvage
- CRVS-JP061 Dark Matter Contract
- CRVS-JP062 Dark Matter Conscription
- CRVS-JP069 Requip
- CRVS-JP072 Discharge Boundary
Rare (18 )
- CRVS-JP010 Lost Remnant - Arm of the Fallen
- CRVS-JP011 Lost Remnant - Armor of Synthesis
- CRVS-JP012 Lost Remnant - Head of the Risen
- CRVS-JP026 Dark Emanater - Koremar
- CRVS-JP032 Dark Emanater - Jimatukame
- CRVS-JP034 Dark Emanater - Kokometu
- CRVS-JP036 Dark Emanater - Lorunenji
- CRVS-JP040 Simetu the Wind Resolve
- CRVS-JP049 Bunkre the Discharge Mage
- CRVS-JP050 Ziranat the Discharge Hellion
- CRVS-JP051 Dark Matter Wyvern Cannon
- CRVS-JP052 Cocanxi the Slayer
- CRVS-JP054 Angela, Lightlord Mistress
- CRVS-JP057 Discharge City of Embers
- CRVS-JP064 Amulet of Dark Contract
- CRVS-JP066 Forgotten Stronghold of the Legion
- CRVS-JP068 Dual Fortress - Synthesis
- CRVS-JP074 Ember Recovery
Like Tuner monsters, the Ally monster idea is a Sub-Type. Now i know what you may be thinking (unless you have seen these before). but trust me, i needed a Sub-Type to have these be cards. As always, a Sub-Type should have a game mechanic. here are the rules for the Ally monsters:
Rule 1: Stacking. This set allows for more than 1 monster to be in a Monster Card Zone. How do you do this? Well, it is as easy as putting one card on top of the other. Simple? thought so. This Stacking ability (hereinafter: Stack) can be performed when you Normal or Special Summon from anywhere. You can Stack from the Graveyard, but only if you have revived the monster with a card like Monster Reborn. It is just like a regular Normal or Special Summon, only instead of it getting a Monster Zone to itself, it can share one with an Ally monster already on the field. This is not mandatory.
Rule 2: Attacking. Only the top card of a Stack can attack. if you have two monsters in a Stack you control the bottom monster cannot declare an attack. similarly, only the top card can be attacked. this can be used to your advantage, as you could have a powerful monster protecting a bunch of weaker monsters.
Rule 3: Battle Position Continuity. If the battle position of the top monster changes, the entire Stack's battle position changes with it. If you have three monsters in a Stack you control and the top monster gets changed to Defense Position, the other two change to DEF as well. This is to keep all the cards in the same order, which makes it easier to keep track of the monsters on the board.
Rule 4: Effect Selection. The opponent can only target monsters on the top of the stack for any effect, such as for an effect like DaD or otherwise. this makes it also gives you an edge against the opponent. however, you can target any Ally monster you control in the Stack for an effect you have, a prerogative of being the commander of the army.
Rule 5: Releasing for Summoning. Similarly for Rule 4, if you would like to Advance Summon a monster from your hand you can select any monster in the Stack. If you want to Synchro Summon, your Synchro Material Monsters can be from anywhere in the Stack. The same goes for Fusion and Ritual Summoning. Your opponent can only target the monster in Vector 1 for a release, such as for the effect of Lava Golem.
Rule 6: Normal Monsters and other non-Ally monsters. There can be non-Allies in the Stack, but they must be in the bottom Vector. A non-Ally monster cannot be Stacked on top of a Stack you control. That ability is only for the Ally monsters themselves. But an Ally monster can be Stacked on top of a non-Ally monster. This is because they can be Stacked on any monster, not just themselves. The effects of non-Ally monsters below Ally monsters are not negated, they can/will activate like normal. All non-Ally monsters apply to the same rules as the Ally monsters, with the exception of rule 1 of course. They must change their battle position accordingly, they cannot be targeted by effects from the opponent, you can select them for effects you control and for tributing.
Rule 7: Effect OCG. You may notice that in the effects of the Ally monsters there is a word, Vector. This is to refer to a specific card in a Stack. Vector 1 is always at the top, even if there is only 1 card in the Stack, and the bottom Vector varies depending on how large the Stack is. A Stack with 3 cards in it has 3 Vectors - the first is on top, the third on bottom, and the 2nd in the middle. Because of this, card Vector numbers can vary, especially if a new monster was Stacked on top of the Stack.
CRVS-JP001
Divine Sanction - Ghost Knight
LIGHT/Warrior - Tuner/2/300/400
When this card is Normal Summoned, you can remove it from play to Special Summon 1 Level 4 or lower monster in your hand. Special Summon this card from your Removed From Play Zone during your next Standby Phase after you activate this effect. When this card is Special Summoned by this effect, you can add 1 "Divine Sanction" card in your Deck or Graveyard to your hand.
Secret Rare
![[Image: DivineSanction2.png]](http://i445.photobucket.com/albums/qq172/iszarc/DivineSanction2.png)
CRVS-JP002
Divine Sanction - Future Warrior
LIGHT/Warrior - Effect/4/1800/1200
When this card is Special Summoned, you can have the Level of this card become 2 and halve the ATK and DEF of this card to add 1 "Divine Sanction" card in your Graveyard to your hand. You can release this face-up Level 4 card to Special Summon 1 Synchro Monster in your Graveyard.
Super Rare
![[Image: DivineSanction3.png]](http://i445.photobucket.com/albums/qq172/iszarc/DivineSanction3.png)
CRVS-JP003
Divine Sanction - Cosmos Striker
LIGHT/Spellcaster - Tuner/1/0/0
This card cannot be released for an Advance Summon. You can Special Summon this card from your hand if you control no monsters. You can release this card to Special Summon 1 Level 4 or lower monster from your hand. If the Summoned monster was not a "Divine Sanction" Monster, then it loses 1000 ATK during the damage step only. If you control 2 or more monsters with the same Type, you can Special Summon this card from the Graveyard. If you activate this effect, when this card is removed from the field it is removed from play.
Ultra Rare
![[Image: CRVSJP003.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP003.png)
CRVS-JP004
Divine Sanction - Buster Angel
LIGHT/Fairy - Effect/4/1700/0
You can return 1 "Divine Sanction" Monster in your Graveyard to your Deck to destroy 1 card on the field. Each time you activate this effect, lower the ATK of this card by 800. You cannot activate that effect if the ATK of this card would become 0 by this effect. You can return this face-up card to your hand by destroying 1 face-down card you control.
Common
![[Image: CRVSJP004.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP004.png)
CRVS-JP005
Divine Sanction - Aura Swordsmaster
LIGHT/Warrior - Effect/3/1500/1600
When this card is Summoned, you can switch this card's Battle Position. Once per turn you can flip this card into face-down Defense Position to destroy 1 face-up card on the field. When this card is destroyed and sent to the Graveyard, you can pick up the top card of your Deck. If the card is a Monster Card, discard it and Special Summon 1 monster from your Graveyard with a Level lower than that monster, except "Divine Sanction - Aura Swordsmaster."
Common
![[Image: CRVSJP005.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP005.png)
CRVS-JP006
Divine Sanction - Gold Armor of the Gods
LIGHT/Warrior - Effect/9/?/?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 Level 7 or higher Synchro Monster you control. The ATK and DEF of this card become equal to the Level of the Synchro Monster you tributed to Summon this card x400. When this card is Summoned, you opponent must send 1 card in their hand to the Graveyard. When a Monster is sent to the Graveyard, the owner of that card takes damage equal to the Level of the sent monster x200. Once per turn, until the End Phase, you can reduce this card's ATK by any amount to have another face-up monster lose equal ATK.
Ultra Rare
![[Image: DivineSanction1.png]](http://i445.photobucket.com/albums/qq172/iszarc/DivineSanction1.png)
CRVS-JP007
Divine Sanction - Crimson Armor of the Gods
FIRE/Warrior - Effect/9/?/?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by releasing 1 Level 8 or higher Synchro Monster you control. The ATK and DEF of this card are equal to the Level of the Synchro Monster released for the Summon of this card x400. When this card is Summoned you can destroy 1 monster on the field with an original ATK lower than the ATK of this card. Once per turn you can discard 1 monster to select 1 monster your opponent controls with an equal or lower level. Send the selected monster to the Graveyard to Special Summon 1 monster in your opponent's Graveyard with a Level equal to or higher than the level of the selected monster to their side of the field in Attack Position. When this card attacks a monster with an ATK higher than the ATK of this card, you can discard 1 card to destroy it without applying damage calculation and inflict damage to your opponent equal to half that monster's ATK.
Ultra Rare
![[Image: DivineSanction4.png]](http://i445.photobucket.com/albums/qq172/iszarc/DivineSanction4.png)
CRVS-JP008
Divine Sanction - Daemon of Alliance
WATER/Sea Serpent - Effect/4/1600/900
When you control a Level 6 or higher "Divine Sanction" Monster, you can discard your entire hand to Special Summon this card from your Deck. While this card is face-up on the field, your opponent cannot select a Level 6 or higher "Divine Sanction" Monster as an attack target, or the target of a Spell or Trap Card. If the ATK of 1 "Divine Sanction" Monster is lower than the ATK of this card, you can have this card gain ATK equal to the difference until the End Phase.
Super Rare
![[Image: DivineSanction5.png]](http://i445.photobucket.com/albums/qq172/iszarc/DivineSanction5.png)
CRVS-JP009
Divine Sanction - Daemon of Hatred
FIRE/Pyro - Effect/4/1800/200
When you control a Level 6 or higher "Divine Sanction" Monster, you can discard your entire hand to Special Summon this card from your Deck. While this card is face-up on the field, your opponent cannot select a Level 6 or higher "Divine Sanction" Monster as an attack target, or the target of a Spell or Trap Card. Once per turn, you can remove 1 monster in your Graveyard from play to activate 1 of the following effects: • Increase the ATK of 1 monster your opponent controls by the ATK of the removed monster and draw 1 card. • Decrease the ATK 1 monster on the field by the ATK of the removed monster and have your opponent draw 1 card.
Super Rare
![[Image: DivineSanction6.png]](http://i445.photobucket.com/albums/qq172/iszarc/DivineSanction6.png)
CRVS-JP010
Lost Remnant - Arm of the Fallen
LIGHT/Machine - Union/2/600/1000
You can send this card in your hand to the Graveyard to send 1 Union monster in your Deck to the Graveyard. Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field, OR un equip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 600 ATK and DEF. When the equipped monster destroys a monster by battle, you can send 1 Union monster from your Deck to the Graveyard to inflict damage to your opponent equal to half the ATK of the sent monster. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
Rare
![[Image: CRVSJP010.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP010.png)
CRVS-JP011
Lost Remnant - Armor of Synthesis
LIGHT/Machine - Union/1/300/1200
You can treat this face-up card as a Tuner monster, and you can use Union monsters treated as Equip Cards as Synchro Material Monsters in a Synchro Summon. Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field, OR un equip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 300 ATK and DEF. When this card is unequipped and Special Summoned, you can Special Summon 1 level 2 or lower monster in your Graveyard to your side of the field in Attack Position. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
Rare
![[Image: CRVSJP011.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP011.png)
CRVS-JP012
Lost Remnant - Head of the Risen
LIGHT/Machine - Union/2/800/500
Once per turn, while this card is in your Graveyard, you can equip 1 other Union monster in your Graveyard to 1 face-up monster you control. Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field, OR un equip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 800 ATK and DEF. When the equipped monster attacks, draw 1 card.(1 monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
Rare
![[Image: CRVSJP012.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP012.png)
CRVS-JP013
Grivelle the Discharge Kindler
FIRE/Warrior - Effect/2/500/1200
When a card(s) is sent from your Deck to your Graveyard you receive 400 points of damage. Once per turn you can send the top 2 cards of your Deck to your Graveyard to Special Summon 1 "Discharge" monster in your Graveyard. That monster cannot attack this turn.
Common
![[Image: CRVSJP013.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP013.png)
CRVS-JP014
Alede the Discharge Amalgamate
FIRE/Fiend - Tuner/2/800/1300
When you draw a card(s) you take 400 damage. Once per turn you can send the top 3 cards of your Deck to the Graveyard to Special Summon 1 level 3 or lower "Discharge" Monster from your hand.
Common
![[Image: CRVSJP014.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP014.png)
CRVS-JP015
Cobun the Discharge Spirit
FIRE/Rock - Tuner/2/800/1100
When you draw a card(s) you take 800 damage. When a "Discharge" Monster you control is destroyed, Special Summon this card from your hand and activate 1 of the following effects: • Special Summon the destroyed monster in Defense Position and reduce its ATK to 0. • This card gains 2 Levels. During each of your Standby Phases this card loses 1 Level (min. 1).
Common
![[Image: CRVSJP015.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP015.png)
CRVS-JP016
Keech the Discharge Rider
FIRE/Warrior - Effect/3/1400/400
When this card is Normal Summoned you can discard 1 card to Special Summon 1 "Discharge" monster from your hand. When you take damage from the effect of a "Discharge" card, you can send 1 "Discharge" monster in your Graveyard to your Deck. The Deck is then shuffled.
Common
![[Image: CRVSJP016.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP016.png)
CRVS-JP017
Pycer the Discharge Knight
FIRE/Warrior - Effect/4/1700/800
When you draw a card(s) you take 700 damage. This card inflicts Piercing Damage. When this card is destroyed and sent to the Graveyard, Special Summon 1 level 3 or lower "Discharge" monster from you Deck in Attack Position.
Common
![[Image: CRVSJP017.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP017.png)
CRVS-JP018
Iengy the Discharge Combatant
FIRE/Zombie - Effect/4/1800/600
Each time you draw a card(s) you take 300 points of damage. Once per turn you can discard 1 card to increase this card's ATK by 300 until the End Phase. When this card is destroyed by an effect you can inflict 500 points of damage to your opponent.
Common
![[Image: CRVSJP018.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP018.png)
CRVS-JP019
Emkre the Discharge Marauder
FIRE/Fiend - Effect/4/1800/1500
When you draw a card(s) you take 800 damage. When a "Discharge" monster(s) is send from your Deck to the Graveyard, you can Special Summon 1 Level 4 or lower "Discharge" Monster from your Graveyard. Then you can reduce the Level of that monster by 2 to Special Summon 1 "Ember Token" (Rock-Type / FIRE / Level 2 / ATK 600 / DEF 600) in your Spell and Trap Card Zones. An "Ember Token" is treated as a Continuous Spell Card while face-up on the field. You can Tribute 1 "Ember Token" you control to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that would destroy a "Discharge" card(s) on the field, and destroy that card.
Common
![[Image: CRVSJP019.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP019.png)
CRVS-JP020
Tibruu the Discharge Slasher
FIRE/Fiend - Tuner/1300/1600
You can skip your Draw Phase to add 1 "Discharge" card in your Graveyard to your hand. When this card is sent to the Graveyard for a Synchro Summon, you can send the top 2 cards of your Deck to the Graveyard. For every "Discharge" monster sent to the Graveyard by this effect, you can draw 1 card.
Common
![[Image: CRVSJP020.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP020.png)
CRVS-JP021
Ky the Discharge Power Collector
FIRE/Pyro - Effect/3/1500/1300
When a card(s) is sent from your Deck to the Graveyard by the effect of a "Discharge" Monster you control you take 700 damage. You can release 1 "Ember Token" you control to inflict 800 damage to your opponent. When you take Effect Damage from a card other than this card your opponent discards 1 card.
Common
![[Image: CRVSJP021.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP021.png)
CRVS-JP022
Kiber the Discharge Crystler
Fire/Pyro - Effect/5/2200/2000
When you take damage from the effect of a "Discharge" Monster you control, Special Summon 1 "Ember Token" (Rock-Type/FIRE/Level 2/ATK 600/DEF 600) in your Spell and Trap Card Zone. You can release 1 "Ember Token" you control to Special Summon 1 Level 4 or lower "Discharge" Monster in your Graveyard.
Common
![[Image: CRVSJP022.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP022.png)
CRVS-JP023
Irith the Discharge Commander
FIRE/Winged Beast - Effect/6/2400/1300
When you Advance Summon this card by Releasing a "Discharge" monster, you can send the top 3 cards of your Deck to the Graveyard to activate 1 of the following effects: • Inflict 300 points of damage for each "Discharge" monster you control. • Remove from play 1 card in your opponent's Graveyard. • Increase your Life Points by 1000. When this card is sent to the Graveyard, you can increase the ATK of 1 "Discharge" monster you control by 600 until the End Phase of your next turn.
Common
![[Image: CRVSJP023.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP023.png)
CRVS-JP024
Curinthiz the Discharge Oppressor
FIRE/Fiend - Effect/7/2550/1800
When you draw a card(s) send the top card of your Deck to the Graveyard. When you take damage due to the effect of a "Discharge" card you control, add 1 Ember Counter to 1 monster your opponent controls. When a "Discharge" monster you control attacks a monster with an Ember Counter(s) on it, increase the ATK of the attacking monster by 600. When a monster with an Ember Counter is destroyed, you gain 500 Life Points.
Common
![[Image: CRVSJP024.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP024.png)
CRVS-JP025
Gawaroth the Discharge Dragon
FIRE/Dragon - Effect/8/2700/1300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 "Discharge" Monsters you control. When you draw a card(s) you take 600 points of damage. When this card deals your opponent damage, you can activate 1 of the following effects: • Draw 1 card. • Add 1 "Discharge" card in your Graveyard to your hand.
Common
![[Image: CRVSJP025.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP025.png)
CRVS-JP026
Dark Emanater - Koremar
DARK/Fiend - Tuner/1/700/100
This card gains the following effects, based on the number of "Dark Emanater" Monsters in your Graveyard: • 1: This card cannot be destroyed by battle. • 2 or more: When this card is destroyed by battle, destroy the card that destroyed it. • 4 or more: When this card is destroyed, you can destroy all other cards on the field, then both players can Special Summon 1 monster from their respective Graveyards. The controller of this card sends the top card of their deck to the Graveyard during their End Phase.
Rare
![[Image: CRVSJP026.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP026.png)
CRVS-JP027
Dark Emanater - Gargojii
DARK/Fiend - Effect/2/1300/0
Once per turn, during your Standby Phase, you can reveal this card in your hand to draw 1 card and discard 1 card, other than this card. If you do this, this card remains revealed while it is in your hand, until the End Phase. You can remove this card in your Graveyard from play to increase the ATK of 1 monster you control by 700, and its Level by 1.
Common
![[Image: CRVSJP027.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP027.png)
CRVS-JP028
Dark Emanater - Ponikame
DARK/Fiend - Effect/2/900/0
Once per turn you can remove 1 "Dark Emanater" Monster in your Graveyard from play to activate 1 of the following effects: • Target "Dark Emanater" Monster you control gains ATK equal to the number of "Dark Emanater" Monsters in your Graveyard x100 until the End Phase. • Target "Dark Emanater" Monster you control gains DEF equal to the number of "Dark Emanater" Monsters in your Graveyard x400 until the End Phase.
Common
![[Image: CRVSJP028.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP028.png)
CRVS-JP029
Dark Emanater - Iliciil
DARK/Fiend - Effect/3/1700/0
This card gains the following effects, based on the amount of “Dark Emanater” monsters in your Graveyard. • 1: If this card is selected as an attack target, you can remove this card from play to negate the attack and and the Battle Phase. • 2 or more: If this card is selected as an attack target, you can remove 1 “Dark Emanater” Monster in your Graveyard from play to have this card not destroyed by battle this turn (battle damage calculated normally). • 3: you can release this card to Special Summon 1 “Dark Emanater” Monster in your Graveyard. During your End Phase you must discard up to 2 cards. If you do not, this card is destroyed. During your next Draw Phase, draw a number of cards equal to the number of cards you discarded by this effect.
Common
![[Image: CRVSJP029.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP029.png)
CRVS-JP030
Dark Emanater - Kimega
DARK/Fiend - Effect/4/900/0
Once per turn you can activate 1 of the following effects based on the number of "Dark Emanater" Monsters in your Graveyard: • 1 or more: Select 1 Level 5 or Lower "Dark Emanater" Monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards' combined ATK. (There is no limit to the number of monsters that can be equipped to this card) • 2-5: Send 1 "Dark Emanater" Monster equipped to this card to the Graveyard to inflict damage to your opponent equal to the Level of the sent monster x200. • 4-8: Special Summon 1 "Dark Emanater" Monster equipped to this card to your side of the field in face-up Attack Position. If that monster is Level 4 or higher, its ATK is halved.
Common
![[Image: CRVSJP030.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP030.png)
CRVS-JP031
Dark Emanater - Banutuji
DARK/Fiend - Effect/4/1800/0
Once per turn, you can activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard. • 1 or more: Remove from play 1 "Dark Emanater" Monster in your Graveyard to gain 1000 Life Points. • 2-5: Send the top 2 cards of your Deck to the Graveyard to Special Summon 1 Level 4 or lower "Dark Emanater" Monster in your Graveyard. • 3-8: Remove from play 1 "Dark Emanater" Monster in your Graveyard to draw 1 card. If the card drawn is a "Dark Emanater" Monster, discard it and Special Summon 1 "Dark Emanater" Monster, except the discarded monster.
Common
![[Image: CRVSJP031.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP031.png)
CRVS-JP032
Dark Emanater - Jimatukame
DARK/Fiend - Effect/5/2000/0
When this card is Special Summoned from your Graveyard activate 1 of the following effects based on the number of "Dark Emanater" Monsters in your Graveyard. • 1 or more: This card gains ATK equal to the number of "Dark Emanater" Monsters in your Graveyard x 100. • 3 or more: Discard 1 card. This card gains 700 ATK during the damage step. • 4 or more: When this card attacks a Defense Position monster, remove it from play before the damage step.
Rare
![[Image: CRVSJP032.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP032.png)
CRVS-JP033
Dark Emanater - Doruukji
DARK/Fiend - Effect/5/2300/0
This card gains the following effects, based on the amount of "Dark Emanater" Monsters in your Graveyard. •2 or more: This card inflicts Piercing Damage. •4 or more: When this card destroys an opponent's monster, your opponent sends the top card of his/her deck to the Graveyard. •6 or more: When this card destroys a monster by battle it can attack again, in a row. During your End Phase you must discard 2 cards. If you do not, this card is destroyed.
Common
![[Image: CRVSJP033.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP033.png)
CRVS-JP034
Dark Emanater - Kokometu
DARK/Fiend - Effect/6/2500/1700
If this card is sent to the Graveyard by the effect or the cost of an effect of a "Dark Emanater" Monster you control, activate 1 of the following effects: • 1: destroy 1 card on the field. • 2 or more: inflict damage to your opponent equal to the number of "Dark Emanater" Monsters in your Graveyard x300. • 3 or more: Increase the ATK of 1 "Dark Emanater" Monster you control by 800 until your next End Phase. • 4 or more: Draw 1 card.
Rare
![[Image: CRVSJP034.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP034.png)
CRVS-JP035
Dark Emanater - Shinjoki
DARK/Fiend - Effect/6/2300/0
While this card is in your Graveyard, when a face-up "Dark Emanater" Monster you control is destroyed, activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard. •1: Destroy the 1 face-up monster your opponent controls that has the lowest ATK and Special Summon this card from your Graveyard. •2 or more: Send 1 card on the field to the owner's hand and Special Summon 1 "Dark Emanater" Monster from your Graveyard except a "Dark Emanater – Shinjoki." •3 or more: Special Summon this card from your Graveyard and draw 1 card. •4 or more: Pay 1000 Life Points to destroy up to 2 cards on the field and Special Summon this card from your Graveyard.
Common
![[Image: CRVSJP035.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP035.png)
CRVS-JP036
Dark Emanater - Lorunenji
DARK/Fiend - Effect/7/2500/0
When this card is sent to the Graveyard, activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard: •1: Send the top card of your Deck to the Graveyard and draw 1 card. •2 or more: Special Summon this card in your Graveyard, this card's original ATK becomes 1900. •3 or more: Remove from play this card in your Graveyard to destroy 1 card on the field. •4 or more: Special Summon this card in your Graveyard and Special Summon 1 Level 3 or lower "Dark Emanater" Monster from your hand. This card cannot attack during the turn you activate this effect.
Rare
![[Image: CRVSJP036.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP036.png)
CRVS-JP037
Dark Emanater - Nijenutuki
DARK/Fiend - Effect/7/2700/0
This card can be Special Summoned from your hand by releasing 2 "Dark Emanater" Monsters you control. When this card attacks, activate 1 of the following effects based on the amount of "Dark Emanater" Monsters in your Graveyard. • 1 or more: your opponent discards 1 card from their hand. • 2 or more: if this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the level of the destroyed monster x300. • 3 or more: Your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. • 4 or more: You can halve the ATK of this card to attack directly this turn.
Common
![[Image: CRVSJP037.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP037.png)
CRVS-JP038
Xinthi the Assimilate Scanner
DARK/Machine - Ally/1/0/0
Once per turn, you can select 1 Ally monster you control or in your Graveyard. This card's Level becomes equal to the selected monster's Level. Decrease this card's Level by 1 for each Vector above this card (min. 1). Increase this card's Level by 1 for each Vector below this card (max. 12). Increase this card's ATK by an amount equal to its Level x300. You can pay 600 Life Points to treat this card as a Tuner monster. You can remove this card in your Graveyard from play to draw 1 card.
Common
![[Image: CRVSJP038.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP038.png)
CRVS-JP039
Yematuga the Water Resolve
WATER/Spellcaster - Ally/2/300/300
When an Ally monster you control is destroyed, you can Special Summon this card from your hand in Attack Position. When this card is Summoned, you can move this card to the bottom Vector of 1 Stack you control. If this card is selected as an attack target, you can send 1 Level 2 or lower Ally monster in your hand to the Graveyard to have this card gain ATK equal to the combined ATK and DEF of the sent monster.
Common
![[Image: Ally03.png]](http://i445.photobucket.com/albums/qq172/iszarc/Ally03.png)
CRVS-JP040
Simetu the Wind Resolve
WIND/Spellcaster - Ally/2/400/1400
If this card is Special Summoned, you can move this card to the bottom Vector of 1 Stack you control. When this card is Summoned, you gain Life Points equal to the number of Vectors in this Stack x500. You can send this card in your Graveyard to your Deck to negate the activation of a Spell Card, Trap Card or Effect Monster's Effect that would destroy an Ally monster you control and send that card to the top of your opponent's Deck.
Rare
![[Image: CRVSJP040.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP040.png)
CRVS-JP041
Muyatak the Earth Resolve
EARTH/Warrior - Ally/3/1400/500
The Level of this card is treated as 2 while it is in your hand. During the Damage Step this card gains ATK equal to the number of Vectors below this card x400. If this card is selected as an attack target you can return this card to your hand. When "Simetu the Wind Resolve" or "Yematuga the Water Resolve is Special Summoned from your hand you can add this card in your Deck to your hand.
Super Rare
![[Image: Ally04.png]](http://i445.photobucket.com/albums/qq172/iszarc/Ally04.png)
CRVS-JP042
Albiien the Familiar Castor
WATER/Spellcaster/Ally/3/700/1600
Once per turn you can tribute 1 Ally monster you control, other than this card, to select 1 Ally monster you control. That monster can attack your opponent directly this turn. If your opponent controls 2 or less monsters during the turn you activate this effect, the damage inflicted is halved.
Common
![[Image: CRVSJP042.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP042.png)
CRVS-JP043
Biex the Frontline Vanguard
EARTH/Warrior - Ally/3/1500/100
Once per turn, you can reveal a number of Ally monsters in your hand. Increase this card's Level by 1 for each card you revealed. You can tribute this card to Special Summon 1 Ally monster from your Deck whose Level is equal to this card's Level.
Common
![[Image: CRVSJP043.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP043.png)
CRVS-JP044
Seixu the Bursting Spark
FIRE/Spellcaster - Ally/3/1600/800
You can only activate this effect if it is in Vector 1 of 1 Stack you control. Send this card to the bottom Vector of the Stack to destroy a number of Spell and Trap Cards on the field equal to the amount of Vectors above this card. During the Standby Phase, you can pay 700 Life Points to move this card to Vector 1 of a different Stack you control.
Common
![[Image: CRVSJP044.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP044.png)
CRVS-JP045
Jyruun the Balking Zephyr
WIND/Warrior - Ally/4/1500/1400
While you control another Ally monster, once per turn you can change this card from face-up Attack Position to face-up Defense Position to Special Summon 1 Level 4 or lower Ally monster in your Deck. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. Once per turn you can move 1 Ally monster you control to Vector 1 or the last Vector in 1 Stack you control.
Common
![[Image: CRVSJP045.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP045.png)
CRVS-JP046
Kuure the Prodigal Force
LIGHT/Warrior - Ally/5/2200/1900
Once per turn, move this card to Vector 1 of 1 Stack you control and add a number of Ally Counters to this card equal to the number of Vectors in it. You can remove 2 Ally Counters from this card to send 1 card on the field to the owner's hand. When this card is removed from the field, send 1 Level 3 or lower Ally monster in your Deck to the Graveyard.
Common
![[Image: CRVSJP046.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP046.png)
CRVS-JP047
Gymeru the Fissure Castor
WIND/Warrior - Ally/5/2350/1700
Once per turn you can remove from play 1 Spell or Trap Card on the field to Special Summon 1 Level 3 or lower Ally monster from your hand. If you activate this effect, this card cannot attack this turn. You can send this card to the bottom of 1 Stack you control to have the Ally monster in Vector 1 of that Stack gain 700 ATK until the End Phase.
Common
![[Image: Ally05.png]](http://i445.photobucket.com/albums/qq172/iszarc/Ally05.png)
CRVS-JP048
Firedun the Swamp Immortal
DARK/Zombie - Ally/5/2100/1900
You can remove from play 1 Ally monster in your Graveyard to Special Summon this card from your Graveyard. If you Summoned this card by this effect, no Ally monsters can be Stacked in a Vector above this card. When this card attacks a Defense Position monster, destroy it without applying damage calculation.
Common
![[Image: Ally02.png]](http://i445.photobucket.com/albums/qq172/iszarc/Ally02.png)
CRVS-JP049
Bunkre the Discharge Mage
FIRE/Spellcaster - Synchro - Effect/6/2600/1900
When this card is Synchro Summoned, add 1 "Discharge" Card in your Deck to your hand. When you draw a card(s) send the top 2 cards of your Deck to the Graveyard. For each Spell Card sent to the Graveyard by this effect, this card gains 300 ATK. During either player's turn, you can send this card back to the Extra Deck to Special Summon 1 "Ember Token" (Rock-Type / FIRE / Level 2 / ATK 600 / DEF 600) in your Spell or Trap Card Zone and gain 1000 Life Points. An "Ember Token" is treated as a Continuous Spell Card while face-up on the field.
Rare
![[Image: CRVSJP049.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP049.png)
CRVS-JP050
Ziranat the Discharge Hellion
FIRE/Dragon - Synchro - Effect/10/3200/2000
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy 1 card on the field. You can remove a number of "Discharge" cards in your Graveyard from play to increase this card's ATK by the number of cards you removed x 300. If you activate this effect, destroy this card during the End Phase and remove it from play.
Rare
![[Image: CRVSJP050.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP050.png)
CRVS-JP051
Dark Matter Wyvern Cannon
DARK/Dragon - Synchro - Effect/9/3600/0
1 Tuner + 1 or more non-Tuner monsters
You can select 1 "Dark Emanater" Monster in your Graveyard and equip it to this card as an Equip Spell Card. You can remove from play 1 equipped "Dark Emanater" Monster to destroy 1 card on the field. When this card is destroyed, Special Summon up to 3 monsters removed from play by this effect.
Rare
![[Image: CRVSJP051.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP051.png)
CRVS-JP052
Cocanxi the Slayer
LIGHT/Warrior - Synchro - Effect/8/2500/1600
1 Tuner + 1 or more non-Tuner monsters.
This card is treated as an Ally monster while it is Face-Up on the field and in the Graveyard. Once per turn you can select and activate 1 of the following effects: • Send the top card of your Deck to the Graveyard to destroy 1 monster on the field. • Tribute 1 monster you control and send the top 3 cards of your Deck to the Graveyard to destroy all monsters your opponent controls, then change this card into Defense Position.
Rare
![[Image: CRVSJP052.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP052.png)
CRVS-JP053
Durok the Sight Gazer
DARK/Warrior - Synchro - Effect/10/3100/2400
1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field it is treated as an Ally monster. This card inflicts Piercing Damage. When this card destroys a Level 4 or lower monster by battle, your opponent draws 1 card. Depending on what your opponent drew, activate 1 of the following effects: • Monster Card: Inflict damage to your opponent equal to the Level of that card x300. • Spell Card: Your opponent randomly discards 1 card. • Trap Card: Your opponent gains 800 Life Points.
Common
![[Image: CRVSJP053.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP053.png)
CRVS-JP054
Angela, Lightlord Mistress
LIGHT/Fairy - Synchro - Effect/6/2350/1800
1 LIGHT Tuner + 1 or more non-Tuner monsters
When this card destroys a Monster by battle, you can send the top 3 cards of your Deck to the Graveyard to add 1 LIGHT Monster in your Graveyard to your hand.
Rare
![[Image: CRVSJP054.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP054.png)
CRVS-JP055
Divine Sanction - Energy Conversion
Normal Spell Card
Release 1 "Divine Sanction" Monster you control to send 1 "Divine Sanction" Monster from your Deck to the Graveyard. Then you can add 1 "Divine Sanction" Monster with a Level less than the Level of the sent monster from your Deck to your hand. When that monster is Summoned, it is destroyed during the End Phase.
Common
![[Image: CRVSJP055.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP055.png)
CRVS-JP056
Divine Sanction - Armor's Envy
Normal Spell Card
Add 1 "Divine Sanction" Monster in your hand to your Deck to Draw 2 cards. If you drew a Level 4 or lower "Divine Sanction" Monster by this effect, you can discard the other card to Special Summon it in face-up Attack Position.
Common
![[Image: CRVSJP056.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP056.png)
CRVS-JP057
Discharge City of Embers
Field Spell Card
Once per turn, when you take damage from the effect of a "Discharge" Monster you control or when a "Discharge" Monster you control is destroyed, you can Special Summon 1 "Ember Token" (Rock-Type / FIRE / Level 2 / ATK 600 / DEF 600) in 1 of your Spell and Trap Card Zones. An "Ember Token" is treated as a Continuous Spell Card while face-up on the field. During your Standby Phase you gain 500 Life Points for each "Ember Token" you control.
Rare
![[Image: CRVSJP057.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP057.png)
CRVS-JP058
Discharge Wave of Flames
Continuous Spell Card
When a card(s) your opponent controls is destroyed by a "Discharge" card you control, inflict 700 damage to your opponent and add 1 Ember Counter to this card (max. 4). You can remove 2 Ember Counters from this card to increase the ATK of 1 "Discharge" Monster you control by 400 until the End Phase.
Common
![[Image: CRVSJP058.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP058.png)
CRVS-JP059
Discharge Debris Gauntlet
Equip Spell Card
This card can only be equipped to a "Discharge" monster. The equipped monster gains 500 ATK. When the equipped monster destroys a monster by battle, Special Summon 1 "Debris Token" (Fiend-Type/FIRE/Level 2/ATK 700/DEF 700) in Attack Position on your opponent's side of the field. When a "Debris Token" is removed from the field, send the top 2 cards of your Deck to the Graveyard and gain 600 Life Points.
Common
![[Image: CRVSJP059.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP059.png)
CRVS-JP060
Discharge Ember Salvage
Quick-Play Spell Card
Activate during a turn in which you have taken damage due to the effect of a "Discharge" Monster(s) you control. Send 1 card from the top of you Deck to the Graveyard for every 200 damage you took and draw 2 cards.
Super Rare
![[Image: CRVSJP060.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP060.png)
CRVS-JP061
Dark Matter Contract
Normal Spell Card
Discard 1 "Dark Emanater" Monster to draw 2 cards. For each "Dark Emanater" Monster you draw, send 1 card from the top of your Deck to the Graveyard. When this card is sent to the Graveyard, you lose 200 Life Points for every "Dark Emanater" Monster in your Graveyard.
Super Rare
![[Image: CRVSJP061.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP061.png)
CRVS-JP062
Dark Matter Conscription
Normal Spell Card
Select 1 "Dark Emanater" Monster you control. Special Summon 1 "Dark Emanater" Monster from your Deck with a level equal to or less than half the level of the selected Monster. During your End Phase destroy that Monster. When that Monster is destroyed by this effect, send a number of "Dark Emanater" Monsters from your Deck to the Graveyard with combined levels equal to the level of the destroyed Monster.
Super Rare
![[Image: CRVSJP062.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP062.png)
CRVS-JP063
Dark Matter Reconstruction
Continuous Spell Card
Once per turn you can remove 1 "Dark Emanater" Monster in your Graveyard from play to activate 1 of the following effects: • Send up to 3 "Dark Emanater" Monsters in your Deck to the Graveyard with combined levels equal to the level of the removed monster. • Release 1 "Dark Emanater" Monster you control to draw 1 card.
Common
![[Image: CRVSJP063.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP063.png)
CRVS-JP064
Amulet of Dark Contract
Equip Spell Card
Release 1 "Dark Emanater" Monster you control to Special Summon 1 "Dark Emanater" Monster from your Graveyard with a Level equal to or less than twice the Level of the released monster. During the End Phase you must discard 1 card, or the monster is destroyed. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
Rare
![[Image: CRVSJP064.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP064.png)
CRVS-JP065
Battle Catapult Flare
Quick-Play Spell
Select 1 Stack you control. Inflict damage to your opponent equal to the number of Vectors in that Stack x400. When this card is sent to the Graveyard, you can remove this card from play to add 1 level 3 or lower Ally monster in your Deck to your hand.
Common
![[Image: CRVSJP065.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP065.png)
CRVS-JP066
Forgotten Stronghold of the Legion
Field Spell Card
Once per turn, when you Summon an Ally monster, you gain an additional Normal Summon for an Ally monster this turn. The Ally monster Summoned with that additional Normal Summon cannot attack this turn. Once per turn you can activate 1 of the following effects:
• If an Ally monster would be destroyed you can remove 1 card in your Graveyard from play to keep it negate its destruction.
• Negate 1 attack from a monster your opponent controls against 1 Ally monster you control.
Rare
![[Image: Ally07.png]](http://i445.photobucket.com/albums/qq172/iszarc/Ally07.png)
CRVS-JP067
Scrap Reforge Duplication
Normal Spell Card
Select 1 Machine-Type monster with 500 or less ATK on your side of the field. Discard 1 card to Special Summon up to 2 cards with the same Level from your Deck.
Common
![[Image: CRVSJP067.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP067.png)
CRVS-JP068
Dual Fortress - Synthesis
Field Spell Card
When a Gemini Monster is Summoned, destroyed, or an Equip Spell Card is activated, place 1 Gemini Counter on this card. You can remove 2 Gemini Counters from this card to treat 1 Gemini Monster you control as an Effect Monster and have it gain its effect. You can send this face-up card with 3 or more Gemini Counters to the Graveyard to add 1 Equip Spell Card in your Deck or Graveyard to your hand.
Rare
![[Image: CRVSJP068.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP068.png)
CRVS-JP069
Requip
Spell Card
Select 1 Equip Spell Card in your Graveyard and equip it to 1 Monster you control. Then you can add 1 Equip Spell Card in your Deck to your hand, it cannot be activated this turn.
Super Rare
![[Image: CRVSJP069.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP069.png)
CRVS-JP070
Divine Sanction - Armor Relapse
Normal Trap Card
Release 1 Level 6 or higher "Divine Sanction" Monster you control to destroy all cards on the field. Then Special Summon a Synchro Monster from your Graveyard that was released for the Summon of a "Divine Sanction" Monster. Then your opponent can Special Summon 1 Monster in their Graveyard with a Level equal to the Level that monster.
Common
![[Image: CRVSJP070.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP070.png)
CRVS-JP071
Divine Sanction - Mental Block
Counter Trap Card
Activate only while you control a Level 6 or higher "Divine Sanction" Monster. Negate the activation of a Spell or Trap Card that targets a card(s) on the field and destroy it. No monsters can be destroyed by battle this turn.
Common
![[Image: CRVSJP071.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP071.png)
CRVS-JP072
Discharge Boundary
Normal Trap Card
When a "Discharge" monster you control is destroyed and sent to the Graveyard, inflict damage to your opponent equal to that monster's level x 400. You can send the top 5 cards of your Deck to the Graveyard to Special Summon 1 "Discharge" monster from your Graveyard, except the destroyed monster.
Super Rare
![[Image: CRVSJP072.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP072.png)
CRVS-JP073
Plague of Discharge Tinder
Continuous Trap
When a card(s) is sent from your Deck to the Graveyard by the effect of a "Discharge" card you control, your opponent must send the top card of their Deck to the Graveyard. If a Monster Card was sent to the Graveyard by this effect, add 1 Debris Counter to this card. You can remove 3 Debris Counters from this card to Special Summon 1 "Discharge" monster in your Graveyard.
Common
![[Image: CRVSJP073.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP073.png)
CRVS-JP074
Ember Recovery
Continuous Trap
Send up to 3 "Discharge" Monsters in your Graveyard to your Deck. Add a number of Ember Counters to this card for each card you sent by this effect. You can remove 2 Ember Counters from this card to activate 1 of the following effects: -- Increase the ATK of 1 "Discharge" Monster you control 700 until the End Phase. -- Draw 1 card and send the top 2 cards of your Deck to the Graveyard.
Rare
![[Image: CRVSJP074.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP074.png)
CRVS-JP075
Discharge Blasting Cell
Normal Trap
When this Face-Down card on the field is sent to the Graveyard, you can activate 1 of the following effects: • Add 1 "Discharge" card in your Deck to your hand. • Increase your Life Points by 800. • Inflict 500 points of damage to your opponent.
Common
![[Image: CRVSJP075.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP075.png)
CRVS-JP076
Darkness Deform
Counter Trap Card
Activate 1 of the following effects based on the number of "Dark Emanater" Monsters in your Graveyard: • 1 or more: Negate the effect of 1 Spell or Trap Card and remove it from play, then remove 1 "Dark Emanater" Monster in your Graveyard from play. • 3 or more: Negate the Summon of a monster and return it to the owner's hand, then remove 1 "Dark Emanater" Monster in your Graveyard from play.
Common
![[Image: CRVSJP076.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP076.png)
CRVS-JP077
Dark Matter Protectorate
Normal Trap Card
When your opponent Summons a monster or an opponent's monster declares an attack, send up to 2 "Dark Emanater" Monsters from your Deck to the Graveyard with combined levels equal to or more than the level of the monster and destroy it.
Ultra Rare
![[Image: CRVSJP077.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP077.png)
CRVS-JP078
Standlach the Fire Resolve
Continuous Trap Card
After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Warrior-type/FIRE/Level 4/ATK 1300/DEF 1900). When this card is Summoned, Special Summon 1 Level 3 or lower Ally monster in your hand to Vector 1 of this Stack and have it gain 500 ATK. If a monster in a Vector above this card is destroyed, your opponent loses 700 Life Points. (This card is also still treated as a Trap Card.)
Common
![[Image: Ally06.png]](http://i445.photobucket.com/albums/qq172/iszarc/Ally06.png)
CRVS-JP079
Defensive Struggle
Normal Trap Card
Activate when an opponent's monster declares an attack. Send 1 Ally monster from your Deck to the Graveyard with a Level greater than the Level of the attacking monster to negate the attack and end the Battle Phase.
Common
![[Image: Ally01.png]](http://i445.photobucket.com/albums/qq172/iszarc/Ally01.png)
CRVS-JP080
Spirit of the Weakly Prepared
Counter Trap Card
Discard 1 Gemini monster from your hand to negate the effect of a Monster your opponent controls and remove that Monster from play until your opponent's second Standby Phase after this card's activation.
Ultra Rare
![[Image: CRVSJP080.png]](http://i445.photobucket.com/albums/qq172/iszarc/CRVSJP080.png)
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