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Tuningware FTK
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07-03-2009, 04:29 PM
(This post was last modified: 07-03-2009 04:52 PM by Static.)
Post: #1
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Tuningware FTK
Monsters: (9)
3x Tuningware 3x Junk Synchron 3x Destiny Hero - Diamond Dude Spells: (28) 3x Machine Duplication 3x Upstart Goblin 3x Hand Destruction 3x De-Synchro 2x Destiny Draw 2x Allure of Darkness 2x Foolish Burial 2x Warrior Returning Alive 2x Magical Stone Excavation 2x Spell Reproduction 1x RotA 1x Card Destruction 1x Card of Safe Return 1x Monster Reborn Traps: (3) 3x Magical Explosion Total: 40 Side: (In progress) 1x Heavy Storm 1x Giant Trunade 1x MST 3x Twister 3x Lightning Vortex 3x Burial from a Different Dimension 3x Undecided Extra: 3x Dark Strike Fighter 1x Junk Warrior 11x Generic (I know 3x DSF is generic, but it's relevant to the FTK so it's mentioned) Mechanics: Junk -> Tuningware -> Dupe -> Synchro: DSF -> Draw 3 Desynchro/COSR/Allure/Ddraw/upstart to keep drawing. MSE/Spell R-pro to dump cards once hand is stacked and deck is near empty. Explosion for Game Any cards I could add to make this build more consistent? Any suggestions for side deck? Any and all comments other than "This deck isn't original" are welcome. I know where I got this deck idea from, and if you do as, well, good for you. |
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07-03-2009, 04:31 PM
Post: #2
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RE: Tuningware FTK
Why DSF?
Why not, say, Psychic Lifetrancer or BRD? Also, Spell Rep is a good choice. |
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07-03-2009, 04:33 PM
Post: #3
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RE: Tuningware FTK
I'm gonna try this, seems nice. Will report playtest results soon
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07-03-2009, 04:34 PM
Post: #4
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RE: Tuningware FTK
One for One, maybe?
Toon Table? |
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07-03-2009, 04:40 PM
Post: #5
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RE: Tuningware FTK
You watched a video of this on Youtube, didn't you?
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07-03-2009, 04:46 PM
Post: #6
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RE: Tuningware FTK
(07-03-2009 04:31 PM)Fighter Wrote: Why DSF? DSF blows himself up at the end of the turn for 1400. Monster Reborn brings him back for another 1400. It's good if you get into a really bad situation and end up losing an Explosion along the way; going second and getting MST end-phased for example. Also gets rid of all that extra LP that Upstart adds. Though that's not too relevant, the deck can do upwards of 20,000 damage by the opponent's first standby phase. Although it isn't too relevant; you can use lifetrancer or BRD if you don't have dark strike. Toon Table: It isn't a terrible idea, but I would prefer Upstart because I get to draw that extra one rather than just nabbing two and having the last one be dead. Plus, drawing two upstart is a lot nicer than drawing two TToC first hand. In the end, Upstart is just a little bit better IMO, but that little bit makes all the difference. |
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07-03-2009, 04:46 PM
Post: #7
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RE: Tuningware FTK
DSF can burn 1400+, which makes it easier to kill with Explosion.
I suggest Plaguespreader Zombie, it can top a card to your deck for D-Dude, helps shrink your hand if you cant get rid of them, Allure Target. Also -1 Spell Repo + 1 Magical Stone Excavation, if you have it. |
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07-03-2009, 04:47 PM
Post: #8
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RE: Tuningware FTK
You're not running mystical space typhoon, so why add twister to your side over MST?
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07-03-2009, 04:48 PM
(This post was last modified: 07-03-2009 04:55 PM by Static.)
Post: #9
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RE: Tuningware FTK
(07-03-2009 04:40 PM)Kiryu™ Wrote: You watched a video of this on Youtube, didn't you? I actually rewatched it because I couldn't remember that Card Destruction was in it XD. I'm not using their extra deck though; their main deck just happened to be really consistent (the most consistent build I've seen and better than any changes I thought of) and I had all the cards (minus 1x foolish and 3x Tuningware) to build the main deck. (07-03-2009 04:47 PM)chaosgodkarl Wrote: You're not running mystical space typhoon, so why add twister to your side over MST? A Very good point. Added 1x MST. (07-03-2009 04:46 PM)BehindTheMask Wrote: DSF can burn 1400+, which makes it easier to kill with Explosion. Plague is +1 allure target, valid, but the dumping of him to use D Dude's effect is too situational. There are only two d Draw in the deck, and if I'm using it on anything else, I should really have won. Albeit, there are many situations where it takes a few turns, but I generally don't last too many turns if I don't get to less than 10 cards left in the deck. Point in case, it will not be worth it all too often. Magical Stone is limited to two, that's why there are only two. I have 5 XD |
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07-04-2009, 03:07 AM
Post: #10
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RE: Tuningware FTK
+1 full salvo
Magical explosion clearly says that you need no cards in hand to activate it. If brionac is in your extra deck then nevermind. |
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07-04-2009, 03:55 AM
Post: #11
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| RE: Tuningware FTK | |||
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07-04-2009, 05:22 AM
Post: #12
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| RE: Tuningware FTK | |||
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07-04-2009, 06:58 AM
(This post was last modified: 07-04-2009 06:59 AM by Static.)
Post: #13
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RE: Tuningware FTK
(07-04-2009 03:07 AM)Psycho Shocker Android Wrote: +1 full salvo Magical Stone Excavation, discard two cards, take back the other Magical Stone Excavation. Repeat process until you can set the explosions and 1-2 more cards if necessary. You will never have extra cards in your hand if you do it right. (07-04-2009 03:55 AM)hulkty Wrote:(07-03-2009 04:40 PM)Kiryu™ Wrote: You watched a video of this on Youtube, didn't you? 1. Hard to believe, but whatever. 2. The deck has been net decked probably a good hundred or so times. The original creator is absolutely irrelevant at this point, because it's no longer an original deck. |
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07-04-2009, 07:12 AM
Post: #14
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RE: Tuningware FTK
I tried it 5 times, never FTKed
I'm soo doing it wrong |
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07-04-2009, 07:19 AM
Post: #15
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RE: Tuningware FTK
@PSA: I don't run OCG cards in my Extra Deck.
@Exyst: It should get more often than 1/5. Admittedly it isn't consistent, but if you Draw Foolish, Junk Synchron, Dupe and a De-Synchro you should FTK. Instead of Foolish, you can dump a Tuningware with Hand D and hope to draw into other stuff. Worst hands are those with more than one Tuningware. You just cannot win with that. |
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08-17-2009, 09:53 AM
(This post was last modified: 08-17-2009 09:57 AM by EnkoMaun.)
Post: #16
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RE: Tuningware FTK
ekipz Wrote:It's been about a month but I just came across it so how about some foolish burials? In case you don't draw those tuningwares.LOLNECRO, at the first post ever made. This one deserves an applause. ... and perhaps a neg. wait a sec, where did he go? |
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08-17-2009, 10:34 AM
Post: #17
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RE: Tuningware FTK
I was watching that video and found a huge problem. When he De-Synched with CoSR he drew 4 cards but only should have drawn one because CoSR misses it's timing with all but the first card summoned. I used to play Dark World all the time so I know how CoSR works from experience.
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08-17-2009, 10:50 AM
Post: #18
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RE: Tuningware FTK
(08-17-2009 10:34 AM)zelda_tp_fan Wrote: I was watching that video and found a huge problem. When he De-Synched with CoSR he drew 4 cards but only should have drawn one because CoSR misses it's timing with all but the first card summoned. I used to play Dark World all the time so I know how CoSR works from experience. If you are talking 'bout azn you must know that he made a 2nd duel with corrected ruling. The deck still works, but It's really inconsistent. |
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08-17-2009, 10:55 AM
Post: #19
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RE: Tuningware FTK
maybe cyber valleys works well with mackine dup
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08-17-2009, 05:10 PM
Post: #20
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| RE: Tuningware FTK | |||
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