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Trope Overdosed
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11-20-2009, 11:23 AM
Post: #61
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RE: Trope Overdosed (UPDATE: Game-Changing Card - Melee A Trois!)
Duel Boss - Six Samurai Ronin: Considering that Six Samurai is a swarming Archetype, this card looks like a black sheep for them. The effect definitely fits it's Duel Boss stlye, though. 7.5/10
B.E.S. Boss - Kill Sat: 4000 DEF? Isn't that a bit too much? And if I remember, B.E.S. cards are based on the Gradius series. Correct me if I am wrong. 6/10 Melee a Trois: Okay. That's a weird card, and I have several questions. Am I right that it combines removed from play cards from both players? How many Life Points the "third player" get? I cannot see how this can help any deck to win. It's truly for fun, indeed. |
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11-20-2009, 06:29 PM
Post: #62
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RE: Trope Overdosed (UPDATE: Game-Changing Card - Melee A Trois!)
The only thing I can find is duel boss needs a max counter limit to it
Other than that, everything else is perfect for effects, and OCG 9.9/10 |
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11-20-2009, 08:58 PM
Post: #63
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RE: Trope Overdosed (UPDATE: Game-Changing Card - Melee A Trois!)
(11-20-2009 11:23 AM)Exa Raiun Wrote: Duel Boss - Six Samurai Ronin: Considering that Six Samurai is a swarming Archetype, this card looks like a black sheep for them. The effect definitely fits it's Duel Boss stlye, though. 7.5/10 As for the Duel Boss, that was intentional. Six Samurai encourage teamwork, whereas this guy is arrogant and only fights one-on-one. The idea is he has the name, so he can use the skills of the Six Samurai cards, but they eventually kick him out because he's a prick, hence why he's a ronin, a masterless samurai looking to reclaim his Honor. I figured the counter limit was unnecessary. Once you have 5, you just win; any lolatk he might gain after that is superfluous. B.E.S. Cards are indeed based on Gradius. I've never played it personally, but I figured there were probably satellites with laser beams involved, or a close facsimile. 4000 DEF is pretty high, but he doesn't have any protection - nothing's stopping you from Smashing Ground, and even if you Shield and Sword, he dies after the attack anyway. I can lower it to 3200, I guess. And Melee is for fun, pure and simple. It's not very reliable except maybe in a luck-based deck with Second Chance. I totally forgot the Life Point counter, so I'll fix that now. |
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11-21-2009, 04:19 AM
Post: #64
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RE: Trope Overdosed (UPDATE: Kick the Dog)
I understand your explanation behind Duel Boss, I didn't know your reasons, but actually, it fits well.
I asked about the Kill Sat card, as I don't remember a similar boss appearing in the series (I didn't play it actually, so I may be wrong). And for the new card: Kick the Dog is a simple card which can cause major burn damage if used with a high-ATK monster. The image is pretty fitting, too. 8/10 |
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11-21-2009, 02:34 PM
Post: #65
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RE: Trope Overdosed (UPDATE: Walking Cliche - Stealth Mentor!)
UPDATE: Stealth Mentor. Enjoi.
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11-21-2009, 04:41 PM
Post: #66
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RE: Trope Overdosed (UPDATE: Walking Cliche - Stealth Mentor!)
except for the fact you made Stealth Mentor lv7, everything else is perfect
3000 atk is too much for lv7, so make it lv8 and everything is good 9.9/10 |
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11-22-2009, 10:36 PM
Post: #67
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RE: Trope Overdosed (UPDATE: Walking Cliche - Little Miss Badass!)
UpDaTe: Walking Cliche - Little Miss Badass
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11-23-2009, 03:08 AM
Post: #68
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RE: Trope Overdosed (UPDATE: Walking Cliche - Little Miss Badass!)
hilarious card name
The only problem I see with it is that if you double its level, you should also raise its atk to better able to hold its own ground 9.8/10 |
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11-23-2009, 03:34 AM
Post: #69
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RE: Trope Overdosed (UPDATE: Walking Cliche - Little Miss Badass!)
Walking Cliche - Stealth Mentor : Really, a two-sided edge. Your opponent will probably just beat you down with this card before its effects could work properly. Giving a free powerful card to your opponent is rarely a good idea (unless you are going to use cards like Magic Cylinder, Blast Sphere, etc.) 6.5/10
Walking Cliche - Little Miss Badass: If Special Summoned - a Level 4 beatsick. If Normal Summoned - a card which will rarely survive for long enough. Options to keep it on the field: Nightmare's Steelcage, Swords of Revealing Light, Threating Roar, etc. 7/10 |
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11-24-2009, 11:48 PM
Post: #70
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RE: Trope Overdosed - (Major Update! Synchros and Person of Mass Destruction)
UPDATE BUMP
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11-25-2009, 03:45 AM
Post: #71
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RE: Trope Overdosed - (Major Update! Synchros and Person of Mass Destruction)
it's not loading the whole page, which cards did you add?
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11-25-2009, 01:08 PM
Post: #72
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RE: Trope Overdosed - (Major Update! Synchros and Person of Mass Destruction)
Person of Mass Destruction, Lady of War, Blood Knight, Action Girl, Xanatos Gambit, Magical Database, The Berserker, and Nature Spirit.
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11-26-2009, 01:33 AM
Post: #73
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RE: Trope Overdosed - (Major Update! Synchros and Person of Mass Destruction)
thanks. Unfortunately all I can see are the first two, and the lores are way too small to read
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12-02-2009, 10:17 PM
Post: #74
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RE: Trope Overdosed - (Vegeta, what does the scouter say about his power level?!)
UPDATE: It's not a meme, it's a tribute.
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12-03-2009, 02:54 AM
Post: #75
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RE: Trope Overdosed - (Vegeta, what does the scouter say about his power level?!)
yeah it is just NOT letting me see the updates anymore
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12-03-2009, 06:07 PM
Post: #76
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RE: Trope Overdosed - (Vegeta, what does the scouter say about his power level?!)
That is strange. I see them just fine and I thought I fixed the cards that were in error. Maybe I need a new thread.
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12-03-2009, 06:09 PM
Post: #77
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RE: Trope Overdosed - (Vegeta, what does the scouter say about his power level?!)
well I've tried on like a dozen different computers, none of them would let me see it
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01-31-2010, 01:25 AM
Post: #78
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RE: Trope Overdosed - (Vegeta, what does the scouter say about his power level?!)
The Final BUMP.
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