Post Reply 
 
Thread Rating:
  • 1 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Who Saves the Saviors?
10-26-2009, 07:28 PM (This post was last modified: 11-10-2009 06:56 PM by Genma no Ou.)
Post: #1
Who Saves the Saviors?
The Majestic Archetype is Badass without that last nasty effect. So, I'm making support for them, 'cause they deserve it.

Majestic Rose Dragon
FIRE
Level: 10
[Dragon/Synchro/Effect]
"Majestic Dragon" + "Black Rose Dragon" + 1 non-Tuner Monster
Once per turn, negate the effect of an effect monster your opponent controls, and this card can attack your opponent directly this turn. When an opponent's card effect that would destroy this card activates, negate its activation and effect, and send all other cards on the field and in both player's hands to the Graveyard. During your End Phase, return this card to the Extra Deck and Special Summon 1 "Black Rose Dragon" from your Graveyard.
ATK/ 3700
DEF/ 2800

Majestic Faerie Dragon
LIGHT
Level: 10
[Dragon/Synchro/Effect]
"Majestic Dragon" + "Ancient Fairy Dragon" + 1 non-Tuner Monster
Once per turn, you can negate the effect of 1 Effect Monster your opponent controls, and then Special Summon 1 monster from your hand with an equal or lower level. When this card would be destroyed by a card effect, negate that effect and gain 2000 Life Points. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Ancient Fairy Dragon" from your Graveyard.
ATK/ 3300
DEF/ 4000

Blackfeather Dragon
DARK
Level: 7
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner Monsters
When your opponent Normal Summons a monster, you can send 1 card from your hand to the Graveyard to add 1 Level 4 or lower DARK monster from your Deck to your hand. When this card battles an opponent's monster, you can skip Damage calculation and halve the ATK of the attacking monster.
ATK/ 2300
DEF/ 1200

Majestic Feather Dragon
DARK
Level: 10
[Dragon/Effect]
"Majestic Dragon" + "Blackfeather Dragon" + 1 non-Tuner monster
Once per turn, select 1 face-up effect monster your opponent controls. During this turn, its effect(s) is negated and its ATK and DEF become 0. If a "Blackwing" Monster or this card would be destroyed by a card effect, negate that effect and destroy 1 card your opponent controls for every card you control that would be destroyed. Return this card during the Extra Deck during the End Phase, and Special Summon 1 "Blackfeather Dragon" from your Graveyard.
ATK/ 3500
DEF/ 2200

Majestic Archdragon
LIGHT
Level: 5
[Dragon/Tuner]
When this card is used for a Synchro Summon and sent to the Graveyard, Special Summon 1 "Majestic Dragon" from your hand to Graveyard.
ATK/ 1600
DEF/ 1600

Majestic Wyvern
LIGHT
Level: 3
[Dragon/Tuner]
When this card is used for a Synchro Summon and sent to the Graveyard, add 1 "Majestic Dragon" and 1 Level 1 monster from your Deck to your hand.
ATK/ 1400
DEF/ 1400

Majestic Force
Equip Spell
Equip only to a "Majestic" Synchro Monster. Its effect that returns it to the Extra Deck does not activate. If it is removed from the field, Special Summon 1 Synchro Monster listed as a Synchro Material Monster on that card from your Graveyard.

Shining Draw
Continuous Spell
When you Synchro Summon a "Majestic" Synchro Monster, draw 3 cards.

Miracle Synchro
Normal Spell
Activate only while you control no cards and your opponent controls a monster. Remove from play, from your hand or Graveyard, Synchro Material Monsters listed on a "Majestic" Synchro Monster in your Extra Deck, and Special Summon that Synchro Monster. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.)

Shining Descent
Quick-Play Spell
Activate only while you control a Synchro Monster listed as a Synchro Material Monster for a "Majestic" Synchro Monster. Special Summon 1 Level 1 Monster from your hand and 1 "Majestic Dragon" from your Graveyard.

Salvation of Light
Normal Spell
Add 1 "Majestic Dragon" from your Deck to your hand, and send 1 Level 1 Monster from your Deck to your Graveyard.

Synchro Medium
Normal Spell
Send 1 "Majestic" Synchro Monster from your Extra Deck to the Graveyard. Special Summon the Synchro Monster listed as a Synchro Material Monster from your Extra Deck. It cannot attack and its effect(s) is negated. Return it to the EXtra DEck during the End Phase.

Majestic Reverse
Counter Trap
Activate only when you control a "Majestic" Synchro Monster. Negate the Summon of a monster or the activation of a card's effect, and destroy it.

Majestic Transition
Normal Spell
Return 1 "Majestic" Synchro Monster you control to the Extra Deck. Special Summon 1 "Majestic" Synchro Monster from your Extra Deck with the same Level. (This Special Summon is treated as a Synchro Summon with the appropriate Synchro Material Monsters.)

Shining Absorbsion
Normal Trap
Activate only when your opponent declares an attack while you control a "Majestic" Synchro Monster. halve that monster's ATK, and that "Majestic" Synchro Monster gains 1500 ATK.

Majestic Wave
Continuous Trap
If you Synchro Summon a "Majestic" Synchro Monster, you can send this face-up card to the Graveyard to treat it as the "1 non-Tuner monster", with the correct level.

Majestic Reverse
Continuous Trap
Pay 800 Life Points. Special Summon 1 "Majestic" Synchro Monster from your Graveyard. Its effect to return it to the Extar Deck does not activate. If this card is removed from the field, destroy that monster. If that monster is removed from the field, destroy this card.

Effervescent Counter
Counter Trap
Activate only when your opponent activates a card effect which can destroy a monster(s) on the field. Negate its activation and effect, and add 1 "Majestic Dragon" from your Deck to your hand.

More to come.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-26-2009, 11:21 PM
Post: #2
RE: Who Saves the Saviors?
This reminds me of my Savior Cards. Which are in my humongous archive thread. Which you should NOT go look at.
[/NOT advertisement]

But in all seriousness, the second card really banks on the first hitting the field. I'd say make it a Continuous Spell.
Find all posts by this user
Quote this message in a reply
10-27-2009, 03:48 PM
Post: #3
RE: Who Saves the Saviors?
Dude, I'm copying nobody's cards. I takje those kinds of comments very seriously.

I'll make that change. And, I've added a new Spell Card.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-27-2009, 09:28 PM
Post: #4
RE: Who Saves the Saviors?
I'm not saying that you're copying mine. I'm saying that you've created support for cards that I had already done. These are radically different from mine.

I meant that Majestic Force should be the Continuous Spell. But I won't say no to the Continuous Draw.
Find all posts by this user
Quote this message in a reply
10-27-2009, 09:59 PM
Post: #5
RE: Who Saves the Saviors?
Majestic = Awful. Savior FTW.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-27-2009, 10:04 PM
Post: #6
RE: Who Saves the Saviors?
These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards.
Find all posts by this user
Quote this message in a reply
10-27-2009, 10:21 PM
Post: #7
RE: Who Saves the Saviors?
(10-27-2009 10:04 PM)KurashiDragon Wrote:  These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards.

They aren't going to make any more Saviors, I'm going to guess. And this is just the start. If I know Genma, he's gonna make this huge.
Find all posts by this user
Quote this message in a reply
10-28-2009, 04:09 PM
Post: #8
RE: Who Saves the Saviors?
(10-27-2009 10:21 PM)Bringerofcake Wrote:  
(10-27-2009 10:04 PM)KurashiDragon Wrote:  These cards a to situational. There are currently only three majestic cards in the entire Yugioh card game. I really think we should wait until they make more cards until we start making support. However I kinda like the cards.

They aren't going to make any more Saviors, I'm going to guess. And this is just the start. If I know Genma, he's gonna make this huge.

I do have a new Savior to add, thus I had reason. Posted now, along with a Counter Trap.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-28-2009, 04:18 PM
Post: #9
RE: Who Saves the Saviors?
I'd like to see the new Savior also at level 10, so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that other's that could exist later will not be instead of just 2 levels above the original.
Find all posts by this user
Quote this message in a reply
10-28-2009, 04:24 PM
Post: #10
RE: Who Saves the Saviors?
(10-28-2009 04:18 PM)-Griffin Wrote:  I'd like to see the new Savior also at level 10, so that there are more interesting options for them other than using level 1s while still keeping similar requirements and becoming linked by level. Since they're all level 10 so far, there's nothing to say that other's that could exist later will not be instead of just 2 levels above the original.

I was operating under the assumption they were all 2 Levels higher than their Five Dragons Counterpart, but I see your point. Done, and another Trap added.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-28-2009, 04:37 PM
Post: #11
RE: Who Saves the Saviors?
My favourite card from this set is Miracle Synchro, they Saviors are hard to get out and adding cards that only work with one on the field seems inconsistent. I'd like to see more cards like that which help to make a Savior Deck Summon their ace more often, such as an E-Tele for their tuner.
Find all posts by this user
Quote this message in a reply
10-28-2009, 04:45 PM
Post: #12
RE: Who Saves the Saviors?
If you say so Gryphon. Added a Spell to help them out.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-29-2009, 07:02 PM
Post: #13
RE: Who Saves the Saviors?
Added a Trap Card to make the Saviors easier to Summon.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-29-2009, 07:14 PM
Post: #14
RE: Who Saves the Saviors?
I see two problems with Majestic Wave:
1) It looks like (and I can be wrong here) that you could substitute it for the Synchro you want, essentially guaranteeing whichever Majestic you want.
2) Is there a way to activate it on its own? Or can you just flip it up after your turn's done?
Find all posts by this user
Quote this message in a reply
10-30-2009, 12:22 PM
Post: #15
RE: Who Saves the Saviors?
(10-29-2009 07:14 PM)Bringerofcake Wrote:  I see two problems with Majestic Wave:
1) It looks like (and I can be wrong here) that you could substitute it for the Synchro you want, essentially guaranteeing whichever Majestic you want.
I wasn't entirely sure on how to word it, but I meant the "+ 1 non-Tuner monster" non-Tuner.
2) Is there a way to activate it on its own? Or can you just flip it up after your turn's done?
You can just activate it whenever. It just doesn't do anything until you use it.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-30-2009, 07:28 PM
Post: #16
RE: Who Saves the Saviors?
Added yet another supporting monster that should get the theme rolling well.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-31-2009, 08:27 AM
Post: #17
RE: Who Saves the Saviors?
I've added a new Spell and a new Trap, to add an Element of versatility to the Deck.
Visit this user's website Find all posts by this user
Quote this message in a reply
10-31-2009, 11:19 AM
Post: #18
RE: Who Saves the Saviors?
Okey-dokey:

1) Loving Miracle Synchro, but I believe it needs to be one of those "...Special Summon that monster. (This is treated as a Synchro Summon)" things.
2) Majestic Reverse is also extremely nice (Gale Dogra, anyone?), though I'm torn on whether it should keep its effects or not. You could still do a bit with a 4000 beatstick...
Find all posts by this user
Quote this message in a reply
10-31-2009, 03:08 PM
Post: #19
RE: Who Saves the Saviors?
(10-31-2009 11:19 AM)Bringerofcake Wrote:  Okey-dokey:

1) Loving Miracle Synchro, but I believe it needs to be one of those "...Special Summon that monster. (This is treated as a Synchro Summon)" things.
Good point. I will fix that.
2) Majestic Reverse is also extremely nice (Gale Dogra, anyone?), though I'm torn on whether it should keep its effects or not. You could still do a bit with a 4000 beatstick...
It needs to be Synchro Summoned to even qualify, remember?

Also, I've added another card to help with this set.
Visit this user's website Find all posts by this user
Quote this message in a reply
11-06-2009, 06:08 PM
Post: #20
RE: Who Saves the Saviors?
Ancient Fairy Dragon has joined the Majestic momentum. Check it out.
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: