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Allied in Hatred... AOJ Thread
11-02-2009, 06:02 PM (This post was last modified: 11-05-2009 06:44 PM by Genma no Ou.)
Post: #1
Allied in Hatred... AOJ Thread
Ally Gardna
DARK
Level: 3
[Machine/Effect]
If an "Ally of Justice" monster you control would be destroyed, you can remove this card in your Graveyard from play, and it is not destroyed. Then, any damage you would take becomes 0.
ATK/ 0
DEF/ 0

Ally of Justice Over Reverser
DARK
Level: 3
[Machine/Effect]
All LIGHT monsters on the field are changed to face-up attack position and cannot change their battle positions, including with card effects.
ATK/ 800
DEF/ 800

Ally of Justice Reserve Protector
DARK
Level: 3
[Machine/Tuner]
When a LIGHT monster's effect sends cards from the Deck to the Graveyard, you can Tribute this card to negate that effect and destroy that monster.
ATK/ 1200
DEF/ 0

Ally of Justice Spark Converter
DARK
Level: 1
[Machine/Effect]
Your opponent's face-up monsters are treated as LIGHT.
ATK/ 500
DEF/ 1000

Ally of Justice Iron Talon
DARK
Level: 9
[Machine/Synchro/Effect]
"Ally of Justice Cyclone Creator" + 1 more more non-Tuner "Ally of Justice" monsters
When this card is Synchro Summoned successfully, destroy all LIGHT monsters your opponent controls. Your opponent cannot summon LIGHT monsters.
ATK/ 3300
DEF/ 2200

Ally Program
Normal Spell
Activate only when your opponent controls a LIGHT monster. Draw 2 cards, and then send all "Ally of Justice" monsters you drew to the Graveyard.

Alliance Buster
Continuous Spell
Once per turn, if your opponent controls a LIGHT monster and you control no monsters, you can Special Summon 1 "Ally of Justice" monster from your hand to Graveyard.

Ally Change
Continuous Trap
All Monsters your opponent controls or that are in their Graveyard are treated as LIGHT.

Ally Force
Continuous Trap
While you control an "Ally of Justice" monster, LIGHT monsters your opponent controls cannot attack or activate their effects.

More to come.
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11-03-2009, 05:23 PM
Post: #2
RE: Allied in Hatred... AOJ Thread
Added a Allies, to keep up the fight.
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11-04-2009, 05:30 PM
Post: #3
RE: Allied in Hatred... AOJ Thread
Added 2 Spell Cards as further support. Seriously guys.
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11-05-2009, 02:33 AM
Post: #4
RE: Allied in Hatred... AOJ Thread
Holy crap, these are awesome. They really add a sort of zing (especially the one that shuts lightsworns up). 9/10
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11-05-2009, 02:43 AM
Post: #5
RE: Allied in Hatred... AOJ Thread
Needs an AOJ monster that makes the opponent's monsters LIGHT, I'm glad you did the trap, but they need a monster too, since they're still limited too far otherwise. Apart from that, I like them all except for Talon, which seems too simple, and Ally Program, which I don't think needs the discard part.
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11-05-2009, 06:40 PM
Post: #6
RE: Allied in Hatred... AOJ Thread
(11-05-2009 02:43 AM)-Griffin Wrote:  Needs an AOJ monster that makes the opponent's monsters LIGHT, I'm glad you did the trap, but they need a monster too, since they're still limited too far otherwise. Apart from that, I like them all except for Talon, which seems too simple, and Ally Program, which I don't think needs the discard part.

I'll errata the discard part. That monster is now posted.
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