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Samurai FTK
11-04-2009, 07:49 AM (This post was last modified: 11-10-2009 04:12 AM by Dark Seraphim.)
Post: #1
Samurai FTK
So Gateway is out, haven't gotten any yet but it won't take to long (i think =p). Exiro got me thinking about a FTK deck, so this deck is mostly meant for speed and is trying to be competative if the FTK doesn't work.

Check it out:
Quote:01 Toon Blue-Eyes
03 D-Hero Plasma
03 D-Hero Dogma
03 GM
03 Irou
01 Stratos
=14

03 D-Draw
03 Trade-In
03 Toon Tables
03 Hand Destruction
03 Upstart Goblin
02 Allure
03 Mass Driver
03 Gateway
01 Heavy
01 Trunade
01 ROTA
=26

So yeah ... the usual.

BTW the FTK = Mass Driver + 2x Gateway + 1 Random Low Level SixSam.

Edit: I want to add in 3x Toon Table and 1x a Toon Monster, i'm going to drop 2x Bushi for them and what other 2 cards should i drop? Also what toon monster should i play? I'm thinking about Toon Canon Soldier seeing as he's Dark.
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11-06-2009, 05:24 PM
Post: #2
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
Well here we are again i guess ^^, just watched Rouni Kenshi again Razz.
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11-06-2009, 05:31 PM (This post was last modified: 11-06-2009 05:31 PM by Dark_Armed_Zombie.)
Post: #3
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
I don't see the FTK... Unless you mean "Mass Driver + 2x Gateway + 1 low level Six Sam + 1 GM" in which case I see it...
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11-06-2009, 05:52 PM
Post: #4
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
I dont know about this. You might be better off with just a samurai build with gateway used.

BTW, your title = AWESOME
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11-06-2009, 06:09 PM
Post: #5
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
Nice.

Maybe add hand, so that you can Raigeki more often?
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11-06-2009, 06:22 PM
Post: #6
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
-3 Goldd +3 Huntsman? SPEED power?
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11-06-2009, 11:19 PM
Post: #7
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
That's for sure.
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11-07-2009, 06:34 AM (This post was last modified: 11-07-2009 06:36 AM by Dark Seraphim.)
Post: #8
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
(11-06-2009 05:31 PM)Dark_Armed_Zombie Wrote:  I don't see the FTK... Unless you mean "Mass Driver + 2x Gateway + 1 low level Six Sam + 1 GM" in which case I see it...

well actually you don't need GM because with 2 Gateway and a low lvl sixsam you can search for GM and thus keeping the FTK under 5 cards so that Exodia won't be better Razz.

(11-06-2009 05:52 PM)SamuraiLord Wrote:  I dont know about this. You might be better off with just a samurai build with gateway used.

well i haven't tried it out yet + i think this would got faster then a regular six sam buildt.

(11-06-2009 05:52 PM)SamuraiLord Wrote:  BTW, your title = AWESOME

Thanks ^^.

(11-06-2009 06:09 PM)Spiff! Wrote:  Nice.

Maybe add hand, so that you can Raigeki more often?

Well i haven't got hand right now, most of the cards in the deck are cards i already have so i wouldn't be that much of a problem to build but i don't know if i can get hand. If i do what do you suggest i drop?

(11-06-2009 06:22 PM)-Griffin Wrote:  -3 Goldd +3 Huntsman? SPEED power?

Was thinking the same thing only i'll take out silva instead because i like goldd more ^^.

(11-06-2009 11:19 PM)GenzoTheHarpist Wrote:  That's for sure.

Whats for sure?

Also i'm thinking about adding 3x Toon Table and a Toon monster, now the only question is what to drop and what monster?

Edit: I added in the DW monsters afther i made the deck with only warriors in it, Bushi doesn't work in any other deck then a warrior deck so i guess i found 2 drops already, what other 2 can i drop?
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11-07-2009, 07:44 AM (This post was last modified: 11-07-2009 07:47 AM by Saiyan Knight.)
Post: #9
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
Actually, I was looking into building something similar when I heard what Gateway did, the day before the Sneak in my area.

There are things I had had different in my head, and since then they've changed, but the fact remains that you WILL need Heavy Storm of Giant Trunade, and you can expect a lot of dead hands. I mean a LOT. Dark Worlds without discard stuff, Samurai with only one Gateway, Three Yaichi... Trust me, it happens often. If I could have gotten HALF of the PLAYSETs of Yaichi in my opening I did at Nationals, I'd STILL have it happen once a round. Jebus. Multiple Mass Driver and Allure with no monsters, etc, etc.

Also, I find that Goldd does absolutely nothing for the deck. It doesn't help in any way, shape or form. Just sayin'. In that same regard, neither does The Immortal Bushi. It's funny that it's a Dark Samurai, but that's about all.

In my personal build, I use Fortune Lady Dark and Fortune's Future, though I admittedly am still looking for a convenient way to remove them, other than Allure of Darkness. The fact that Fortune's Future is a +1 on it's own like Pot of Greed is phenomenal, especially in a deck that's devoted to using a FOUR CARD combo. I mean, there are quite a lot of cards in the deck that don't exactly play nice with hand advantage.

As far as the other cards (Toon Table + Toon) are concerned, I'd just as soon not use them at all, since opening with multiple is TERRIBLE, let alone starting with the toon. However, if you insist, Blue-Eyes Toon Dragon is a Level8 for Trade-In, and both Toon Cannon Soldier and Toon Summoned Skull are Dark for Allure.

Also, the placement of Six Samurai United is lost on me. If you're summoning Six Samurai to put counters on it, you already have the combo and don't need to keep drawing. If you don't have the combo, you won't be summoning any Six Samurai, so drawing at that point with them is impossible.
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11-09-2009, 08:44 AM
Post: #10
RE: Amakakeru Ryu no Hirameki [Sixsam FTK]
(11-07-2009 07:44 AM)Saiyan Knight Wrote:  Actually, I was looking into building something similar when I heard what Gateway did, the day before the Sneak in my area.

Yeah i thought you might.

(11-07-2009 07:44 AM)Saiyan Knight Wrote:  There are things I had had different in my head, and since then they've changed, but the fact remains that you WILL need Heavy Storm of Giant Trunade, and you can expect a lot of dead hands. I mean a LOT. Dark Worlds without discard stuff, Samurai with only one Gateway, Three Yaichi... Trust me, it happens often. If I could have gotten HALF of the PLAYSETs of Yaichi in my opening I did at Nationals, I'd STILL have it happen once a round. Jebus. Multiple Mass Driver and Allure with no monsters, etc, etc.
Yeah i'm fully aware of that and the only thing i can suggest against that is to power shuffle your deck every time your done playing.[/quote]

(11-07-2009 07:44 AM)Saiyan Knight Wrote:  Also, I find that Goldd does absolutely nothing for the deck. It doesn't help in any way, shape or form. Just sayin'. In that same regard, neither does The Immortal Bushi. It's funny that it's a Dark Samurai, but that's about all.
Yeah Goldd is in there to just help stalling untill i have the right cards, also i first made the deck to be only warriors but that didn't really work out so i changed it and forgot to take him out.

(11-07-2009 07:44 AM)Saiyan Knight Wrote:  In my personal build, I use Fortune Lady Dark and Fortune's Future, though I admittedly am still looking for a convenient way to remove them, other than Allure of Darkness. The fact that Fortune's Future is a +1 on it's own like Pot of Greed is phenomenal, especially in a deck that's devoted to using a FOUR CARD combo. I mean, there are quite a lot of cards in the deck that don't exactly play nice with hand advantage.
So hows that working out for you?

(11-07-2009 07:44 AM)Saiyan Knight Wrote:  As far as the other cards (Toon Table + Toon) are concerned, I'd just as soon not use them at all, since opening with multiple is TERRIBLE, let alone starting with the toon. However, if you insist, Blue-Eyes Toon Dragon is a Level8 for Trade-In, and both Toon Cannon Soldier and Toon Summoned Skull are Dark for Allure.
Well i've i end up with toon table and the toon, toon table will still get me 2 cards out of my deck and Hand D. will then trade in the toon table and the toon for 2 new cards.

(11-07-2009 07:44 AM)Saiyan Knight Wrote:  Also, the placement of Six Samurai United is lost on me. If you're summoning Six Samurai to put counters on it, you already have the combo and don't need to keep drawing. If you don't have the combo, you won't be summoning any Six Samurai, so drawing at that point with them is impossible.
I first intended to make the deck so that it could still stand on its own for a few duels but i guess thats not the case, call i a moment of insanity Razz. I rebuild the deck with D-Hero's only i'm not to sure if a FTK is the right way to abuse Gateway.
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11-10-2009, 04:25 AM
Post: #11
RE: Samurai FTK
BUMP

I'm also thinking about making a deck that runs 3x Dasher + 3x Sacred Crane + 3x D-Draw + E-Tele + Sorceror + Allure + Mali + Krebons + Monarchs = Speedy Sacred Tele Monach Chaos deck???
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11-10-2009, 04:34 AM (This post was last modified: 11-10-2009 04:39 AM by Psycho Shocker Android.)
Post: #12
RE: Samurai FTK
(11-10-2009 04:25 AM)Dark Seraphim Wrote:  BUMP

I'm also thinking about making a deck that runs 3x Dasher + 3x Sacred Crane + 3x D-Draw + E-Tele + Sorceror + Allure + Mali + Krebons + Monarchs = Speedy Sacred Tele Monach Chaos deck???

Yeah build this. It's too hard to get 3 continuous magic card the FTK rate is so low. You would probably have a better rate with gigaplant, blazewing and raptinus.
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