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Stardust/Assault Mode
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11-18-2009, 10:38 AM
Post: #41
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| RE: Stardust/Assault Mode | |||
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11-19-2009, 12:53 PM
Post: #42
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RE: Stardust/Assault Mode
Needs more lv4 tuners, lv4 monsters, a sangan, maybe tomato's and dark eruption to completely abuse monk and thin your deck.
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11-19-2009, 01:25 PM
Post: #43
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| RE: Stardust/Assault Mode | |||
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11-19-2009, 02:46 PM
Post: #44
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RE: Stardust/Assault Mode
-2 Krebons
-1 Morphing Jar -2 Caius +3 Mist Valley Soldiers +1 Sangan +1 Tomato ? |
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11-19-2009, 02:51 PM
Post: #45
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RE: Stardust/Assault Mode
Needs PSZ and Assault Teleports...
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11-19-2009, 03:03 PM
Post: #46
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RE: Stardust/Assault Mode
...And mallet would love a place.
MV soldier: great. DUCKER mobile cannon? |
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11-20-2009, 08:24 AM
(This post was last modified: 11-20-2009 08:29 AM by LarryCotter.)
Post: #47
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RE: Stardust/Assault Mode
PSZ is expensive
Mallet sucks Teleport with 2 tagets? Ducker is slow 05ryamar's changes seemed decent, but I'm not sure whether to run E-Tele without targets... -2 Krebons -2 Caius -1 E-Tele +3 Mist Valley Soldier +1 Sangan +1 Tomato ? EDIT: It seems like Monster Reincarnation could be usefull...What to neg? |
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11-20-2009, 09:21 AM
Post: #48
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RE: Stardust/Assault Mode
SDDAM has to be in the deck to summon it... Ass-Ports(Lulz) are necessary as is PSZ to get them back into your deck.
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11-20-2009, 10:02 AM
(This post was last modified: 11-20-2009 10:03 AM by LarryCotter.)
Post: #49
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RE: Stardust/Assault Mode
(11-20-2009 09:21 AM)zelda_tp_fan Wrote: SDDAM has to be in the deck to summon it... Ass-Ports(Lulz) are necessary as is PSZ to get them back into your deck. *Re-reads AMA* FUUUUUUUU- So, should I have 3 Teleports and 2 SDDAM? The Teleports can be hit with Diamond Dude too, so... That makes Mallet a decent card. Needz moar Teleport, Mallet and Diamond Dude. |
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11-20-2009, 10:09 AM
Post: #50
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RE: Stardust/Assault Mode
2 ports 1 mallet and a PSZ.
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11-20-2009, 10:21 AM
Post: #51
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RE: Stardust/Assault Mode
But PSZ is expensive...
And what to neg for them three? |
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11-20-2009, 10:28 AM
Post: #52
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RE: Stardust/Assault Mode
Lighten the Load is cheaper than PSZ, and works with the assaults too. The main difference is that it easily becomes a dead card in your field instead of being a tuner with self-summoning effect.
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11-20-2009, 10:33 AM
Post: #53
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| RE: Stardust/Assault Mode | |||
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11-20-2009, 12:05 PM
(This post was last modified: 11-20-2009 12:05 PM by Rose.)
Post: #54
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RE: Stardust/Assault Mode
-1 Rota
-1 Vortex -1 Book Of Twilight +2 Port +1 Mallet or just 3 ports EDIT - What is port, whole name cause i can't remember... |
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11-20-2009, 02:40 PM
Post: #55
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| RE: Stardust/Assault Mode | |||
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11-20-2009, 04:27 PM
(This post was last modified: 11-20-2009 04:31 PM by Rose.)
Post: #56
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RE: Stardust/Assault Mode
(11-20-2009 02:40 PM)LarryCotter Wrote:(11-20-2009 12:05 PM)05ryamar Wrote: -1 Rota I was running low on ideas :/. EDIT: It's getting hard on what to think of, 42 cards or i dunno about mallet. |
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11-20-2009, 04:54 PM
Post: #57
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RE: Stardust/Assault Mode
(11-20-2009 04:27 PM)05ryamar Wrote:(11-20-2009 02:40 PM)LarryCotter Wrote:(11-20-2009 12:05 PM)05ryamar Wrote: -1 Rota -1 Vortex -1 BoM +2 Teleport ? |
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11-20-2009, 05:19 PM
Post: #58
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RE: Stardust/Assault Mode
(11-20-2009 04:54 PM)LarryCotter Wrote:(11-20-2009 04:27 PM)05ryamar Wrote:(11-20-2009 02:40 PM)LarryCotter Wrote:(11-20-2009 12:05 PM)05ryamar Wrote: -1 Rota Ye. |
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