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All Koaki Meiru cards
11-11-2009, 10:31 PM (This post was last modified: 11-11-2009 11:10 PM by X-L.)
Post: #1
All Koaki Meiru cards
What the title says.


http://yugioh.wikia.com/wiki/Koa'ki_Meiru


Just a link to go to them quickly. Since Urknight has been revealed, it has gotten me an idea. I think Koaki Meirus OBVIOUSLY shouldn't be anti-meta. Sure, there good against DARKs and LIGHTs, aswell as Special Summons, but that should be their extra little treat, not their main focus. Since so many of them are powerful in ATK, some have very good effects, and not to mention that quite a few cards (Like Urknight) Special Summon them fast, I think that we need to make them absolutely aggressive. We need to give them really good Draw power (They actually already have some. + possibly Trade In with Maximus), then, just let them swarm so fast that the opponent has little chance of surviving.

How are we going to do this? IDK, but, we ought to discuss them all, and choose the best cards out from them and choose the bad ones. Then we think of ideas for the Deck Type I'm trying to create: Omega Meiru's.

Good ones:
Crusader
Ghoulungulate
Powerhand
Bergzak
Luster
Immediate Disposal
Urgent Sythesis
Compression
Iron Core


Bad ones.. :




Discuss.
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11-11-2009, 10:40 PM
Post: #2
RE: All Koaki Meiru cards
From my own build, before these were announced, I concluded that the following Koa'kis are good:

Crusader
Ghoulungulate
Powerhand

Usually, I was focusing on getting those guys out.

I agree with you on the true use for the Archetype. That's exactly how my old build worked, your idea isn't exactly new. xD
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11-11-2009, 10:46 PM
Post: #3
RE: All Koaki Meiru cards
(11-11-2009 10:40 PM)burnpsy Wrote:  From my own build, before these were announced, I concluded that the following Koa'kis are good:

Crusader
Ghoulungulate
Powerhand

Usually, I was focusing on getting those guys out.

I agree with you on the true use for the Archetype. That's exactly how my old build worked, your idea isn't exactly new. xD

Well, I meant a build that once you decide to go for it, you GO for it and have to be really sure you will out do your opponent, or you'll fail. But you have a good chance of winning.

But to do something like that requires lots of speed.

Also, S/T cards?
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11-11-2009, 10:50 PM (This post was last modified: 11-11-2009 10:51 PM by burnpsy.)
Post: #4
RE: All Koaki Meiru cards
For Spells and Traps, I have these as the better ones, but I haven't tried things like Reckoned Power yet:

Luster
Immediate Disposal
Urgent Sythesis
Compression
Iron Core

Their own Bribe, D-Draw, and Reborn. xD
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11-11-2009, 11:03 PM
Post: #5
RE: All Koaki Meiru cards
Bergzak is pretty badass.
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11-12-2009, 12:13 AM
Post: #6
RE: All Koaki Meiru cards
Arms is awesome in his own deck.

OT: IMO, they are close to becoming an aggressive archetype. Their field matinence cost is can become quite the pain when you control 3 or more monsters. All they need is a secondary Iron Core, which may come soon enough.
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11-12-2009, 04:06 AM
Post: #7
RE: All Koaki Meiru cards
Would be awesome if they have a mass dump Fusion

=[
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11-12-2009, 10:20 AM
Post: #8
RE: All Koaki Meiru cards
(11-12-2009 04:06 AM)Azuh Wrote:  Would be awesome if they have a mass dump Fusion

Koaki Meiru Awesome-Guy -FIRE-
Lvl12
[Warrior/Fusion/Effect]
This card is Fusion Summoned with any number of "Koaki Meiru" monsters. This card gains the effect(s) of the Fusion Material Monsters. This card is Removed from play during the End Phase.
This card's effect(s) cannot be negated. When this card is removed from the field, you take 1000 points of damage.
2500ATK / 2500DEF
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11-12-2009, 10:52 AM
Post: #9
RE: All Koaki Meiru cards
They have there own war chariot.
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11-12-2009, 04:06 PM
Post: #10
RE: All Koaki Meiru cards
Not to mention their blaster can auto kill any LS. Smile
I'm planning to make a Core Chimail deck.
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11-12-2009, 04:08 PM
Post: #11
RE: All Koaki Meiru cards
There is only 14 good KM cards, sad thing is trying to get them all to flow together flawlessly like most archtypes.
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11-12-2009, 04:09 PM
Post: #12
RE: All Koaki Meiru cards
(11-12-2009 04:08 PM)Father Wolf Wrote:  There is only 14 good KM cards, sad thing is trying to get them all to flow together flawlessly like most archtypes.

Konami origionaly claimed them as "Anti-Meta"
But it seems like more and more of them are just about simply beating the Opponent with higher ATK
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11-12-2009, 04:11 PM
Post: #13
RE: All Koaki Meiru cards
good ones:
Maximus
Gravirose
Crusader
Ghoulungulate
Powerhand

in my opinions
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11-12-2009, 04:18 PM (This post was last modified: 11-12-2009 04:18 PM by Father Wolf.)
Post: #14
RE: All Koaki Meiru cards
(11-12-2009 04:09 PM)Armadilloz Wrote:  
(11-12-2009 04:08 PM)Father Wolf Wrote:  There is only 14 good KM cards, sad thing is trying to get them all to flow together flawlessly like most archtypes.

Konami origionaly claimed them as "Anti-Meta"
But it seems like more and more of them are just about simply beating the Opponent with higher ATK

So far the only support that i can see that doesnt make them Anti-meta is Urknight. All good anti-Meta Decks needs Search power which KM's just got which helps a lot, because now u ether pay or gadget any KM. And a way to deal with normal summoned monsters, which KMs high ATK normally takes care off. With there effects putting a nice strain on DARK's and LIGHT's.

I dont see how KM's stopped being anti-Meta.
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11-12-2009, 05:34 PM
Post: #15
RE: All Koaki Meiru cards
So far Core Chimail cards just needs a card to negate their cost. Then we're all set for a top tier deck!
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11-12-2009, 05:38 PM
Post: #16
RE: All Koaki Meiru cards
So wait, an anti-meta archetype has the potential to become a meta deck-type without it soley being under the virtue of being anti-meta? Holy hell.
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11-12-2009, 05:48 PM
Post: #17
RE: All Koaki Meiru cards
It's mind boggling isn't it? It's hard to process this as must as how many people here who doesn't pratice Haruhiism. But soon, Core Chimail will become a Anti-Meta/ Beatdown.
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11-12-2009, 05:59 PM
Post: #18
RE: All Koaki Meiru cards
Koa'ki cards that are currently not on either list:

Beetle
Boulder
Doom
Drago
Gravirose
Guardian
Hydro Barrier
Ice
Maximus
Rooklord
Sea Panther
Speeder
Tornado
Urknight
Valafar
War Arms

Automatic Laser
Blast
Blaster
Reinforcement
Armor
Research Lab
Corepanel
Reckoned Power

I believe that they should be split as follows:

Good

Boulder
Gravirose
Guardian
Urknight

Reinforcement
Research Lab
Corepanel
Reckoned Power

No Opinion

Hydro Barrier
Maximus
Rooklord
Sea Panther
Speeder
Tornado

Blast
Blaster
Armor

Bad

Beetle
Doom
Drago
Ice
Valafar
War Arms

Automatic Laser
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11-12-2009, 07:10 PM (This post was last modified: 11-12-2009 07:10 PM by Armadilloz.)
Post: #19
RE: All Koaki Meiru cards
(11-12-2009 04:18 PM)Father Wolf Wrote:  So far the only support that i can see that doesnt make them Anti-meta is Urknight.
Boulder, Crusader, Ghoulungulate, Gravirose, Maximus, Rooklord, Sea Panther, Valafar, War Arms, Bergzak, and Urknight arnet anti-meta, but instead, support the Archtype.

Which is what I was talking about.

Also... Sea Panther seems rediculously abusable in a Traditional deck IMO
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11-12-2009, 09:56 PM
Post: #20
RE: All Koaki Meiru cards
how could sea panther seem abusable in traditional?
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