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Oozing Slime Mushroom
11-14-2009, 05:26 AM
Post: #1
Oozing Slime Mushroom
[Image: 298616.jpg]
If you control another Plant-Type monster, you can Special Summon this card from your hand. If this card inflicts damage to your opponent, you can remove from play the top 3 cards of your opponent's Deck. If your opponent has 10 or more removed from play monsters, all monsters that would be sent to the Graveyard are removed from play instead.
Please rate.
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11-14-2009, 05:47 AM (This post was last modified: 11-14-2009 05:47 AM by cyberlightmagician.)
Post: #2
RE: Oozing Slime Mushroom
It would work rather well with the removal deck I use on Yu-Gi-Oh 5Ds Stardust Accelerator, on my Nintendo DS.
So I'll say it's okay. From Maruka
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11-14-2009, 07:08 AM
Post: #3
RE: Oozing Slime Mushroom
Nice effect, but it needs more staying Power. Maybe something like that: As long as you control another face-up Plant-Type monster, this card cannot be destroyed by battle.
Cool pic, so 8,5/10
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11-14-2009, 08:51 AM
Post: #4
RE: Oozing Slime Mushroom
I like the pic, but it doesn't really fit the name very well I mean mushroom wtf 0.o
Apart from that it is epin.
9.2/10
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11-14-2009, 09:09 AM
Post: #5
RE: Oozing Slime Mushroom
Yeah. I have always wanted to build a plant deck. This would fit right in!
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11-14-2009, 09:12 AM
Post: #6
RE: Oozing Slime Mushroom
like the effect picture is ok 8/10Smile
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11-14-2009, 09:13 AM
Post: #7
RE: Oozing Slime Mushroom
8/10
Seems fine, but something a little hard to do bcause of it's lower ATK and DEF.
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11-14-2009, 09:17 AM (This post was last modified: 11-14-2009 09:18 AM by HP Doom.)
Post: #8
RE: Oozing Slime Mushroom
I just noticed that many existing plant cards requiere plant monsters in the Graveyard. Just look at Gigaplant or Mark of the rose, so i think it's not a good idea to remove your Plant monsters from play
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11-14-2009, 07:51 PM
Post: #9
RE: Oozing Slime Mushroom
the picture looks nowhere near that of a mushroom

in addition from the effects it still looks OPed, you need to give it a drawback

8.7/10
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11-15-2009, 10:12 AM
Post: #10
RE: Oozing Slime Mushroom
(11-14-2009 08:51 AM)ЗЖШФЯMIИДTЭ Wrote:  I like the pic, but it doesn't really fit the name very well I mean mushroom wtf 0.o
Apart from that it is epin.
9.2/10
Should I change it to Oozing Slime Mould?
(11-14-2009 09:17 AM)HP Doom Wrote:  I just noticed that many existing plant cards requiere plant monsters in the Graveyard. Just look at Gigaplant or Mark of the rose, so i think it's not a good idea to remove your Plant monsters from play
It's not exactly a generic Plant-Type monster.
And not that many do.
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11-15-2009, 10:58 AM
Post: #11
RE: Oozing Slime Mushroom
good card
9/10
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11-15-2009, 11:05 AM (This post was last modified: 11-15-2009 11:06 AM by sleepy.)
Post: #12
RE: Oozing Slime Mushroom
(11-14-2009 07:08 AM)HP Doom Wrote:  Nice effect, but it needs more staying Power. Maybe something like that: As long as you control another face-up Plant-Type monster, this card cannot be destroyed by battle.
Cool pic, so 8,5/10


(11-14-2009 09:17 AM)HP Doom Wrote:  I just noticed that many existing plant cards requiere plant monsters in the Graveyard. Just look at Gigaplant or Mark of the rose, so i think it's not a good idea to remove your Plant monsters from play

I pretty much agree with these 2 posts. Even if its not generic, it needs some plants to work. What about?... removing all non-Plants instead? it will be a slower and more easy to remove Macro Cosmos with an extra good thing Smile and/or you could always lower Level by 1 to use it with Triangle of Power for the Lulz Wink

(11-14-2009 07:51 PM)ragnarok1945 Wrote:  the picture looks nowhere near that of a mushroom

in addition from the effects it still looks OPed, you need to give it a drawback

8.7/10

Mushrooms can have an incredible ammount of shapes/sizes/and textures. It doesn't look like a generic Mario mushroom but it is one Wink
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