RE: Return of the Shadows-Beginning-Tournament Chapters 1-8
Pretty much... By the way, in chapters 9 and 10, there will be a reason I told you to take a look at the Piece theme.
H.F.3: First Match is over. Next Match, Hans vs. Gregory.
Hans: I'm gonna finish this quick.
Gregory removes his coat and reveals a mummified face. His hands are mummified as well.
Both of them take their positions in th dueling grounds.
Hans/Gregory: Lets duel!
Turn 1.) Gregory
I draw and summon Pyramid Turtle (EARTH LV4 Zombie/Effect ATK/DEF: 1200/1400). Then I play 1 card face down and end my turn.
Gregory's Stats:
Life points: 8000
Hand: 4
Spell/Traps: 1 face-down
Monsters: Pyramid Turtle.
Grave: 0
Turn 2.) Hans
I draw! Then I play the field spell Galaxy Space!
Card Effect:
Increase the ATK and DEF of all “Neo-Spacian”, “Elemental Hero Star Neos”, “Elemental Hero Neos” and “Elemental Hero” Fusion Monsters by 500 points. Fusion Monsters that list either “Elemental Hero Neos” or “Elemental Hero Star Neos” do not have to have their effects activated that return them to the Extra Deck during the End Phase.
Hans: Then I play Double Summon to Summon both Chrysalis Soul (LIGHT LV2 Thunder/Effect ATK/DEF: 600/200) and Chrysalis Egg (FIRE LV2 Dragon/Effect ATK/DEF: 200/400) Because I have "Galaxy Space" I can tribute them to summon their powered up forms! Say hello to Neo-Spacian Burst Dragon (FIRE LV3 Dragon/Effect ATK/DEF: 500/700) and Neo-Spacian Paralysis Angel (LIGHT LV3 Thunder/Effect ATK/DEF: 900/300). I activate my Burst Dragon's effect. You lose 300 life points for each card in your hand. (Gregory's life points: 8000-1200=6800) I play 1 card face.
Hans taps his Deck.
Hans: Persistence!
Gregory: What was that for?
Hans: Have you even hear of Persistent Trap cards? I can activate them from my deck, but I have to tap my Deck and say "persistence". It's like a warning.
Gregory: I'm sure they're not much to speak about.
Hans: No, they're not. I end my turn.
Hans' Stats:
Life points: 8000
Hand: 1
Spell/Traps: 1 face-down.
Monsters: (Neo-Spacian) Burst Dragon, Paralysis Angel
Grave: 3
Field: Galaxy Space
Lupin felt something, like an electrical charge run up his spine. He looked down onto his deck. Something was calling him, but it kept telling him, go somewhere else. He swiftly and silently made his way to a few trees. His deck was talking to him. Cards began to appear at his feet. There was a deck belt that could hold up to five decks in it. It didn't take him long to know what the message was. He quickly began to seperate the power of his deck. It was too powerful to hold itself together, but separated and focused, it was even more dangerous, for his opponent's that is.
Lupin made his way back. He hadn't missed much, it was still the mummy guy's turn.
Turn 3.) Gregory
My move. I draw. I tribute my zombie turtle, to summon Vampire Lord (LV5 DARK Zombie / Effect ATK/DEF: 2000/1500)! Since he was summoned, I can activate the effect of a very special monster from my Deck to the field. I summon Unvenial Pet (LV3 DARK Zombie / Effect ATK/DEF: 1000/1200). Now I activate my face-down trap, Deal with the Dead. I special summon 1 Zombie-type monster from my Graveyard or Deck with an ATK of 1500 or less to my side of the field. I summon Soul Absorbing Bone Tower (LV3 DARK Zombie/Effect ATK/DEF: 400/1500) from my Deck in defense mode. Since I have another Zombie-type monster on my side of the field, this card cannot be selected as an attack target and whenever a Zombie-type monster is Special Summoned, you send the top 2 cards from your deck to the Graveyard. I play 2 cards face down and end my turn.
Gregory's Stats:
Life points: 6800
Hand: 2
Spell/Traps: 2 face-down
Monsters: Vampire Lord, Unvenial Pet, Soul Absorbing Bone Tower
Grave: 2
Field: Galaxy Space
Turn 4.) Hans
My move. I draw. Now I activate my persistent trap card from my deck! Soul Contact!
Card:
Soul Contact (Persistent Trap)
If this card is activated from the Deck, Special Summon 1 "Neo-Spacian" or "Chrysalis" monster from your hand, Deck, or Graveyard. Pay 1000 life points to Special Summon 1 "Neos" Monster from your hand, Deck, or Graveyard. That monster is returned to your Deck at the End Phase of this turn.
I get both effects so I Special Summon both E-Hero Star Neos (LV7 LIGHT Warrior ATK/DEF: 2500/2000) and Neo-Spacian Stardust Fairy (LV3 WIND Fairy/Effect ATK/DEF: 500/800) Now I contact fuse all of these to summon:
Elemental Hero S. Beginning Neos
Star level: 10
Attribute: LIGHT
Warrior / Fusion / Effect
ATK/DEF: 3000/2500
1 “Neo-Spacian Paralysis Angel” + 1 “Neo-Spacian Burst Dragon” + 1 “Neo-Spacian Stardust Fairy” + 1 “Elemental Hero Star Neos”
This card can only be Special Summoned from your Extra Deck by returning the above cards from your side of the field to the Deck. (You do not use “Polymerization”.) When this card is Special Summoned, both players combine their hand and graveyard with their deck and shuffle them. Both players then draw 5 cards. This card gains the effects of all “Neo-Spacian” monsters that were used to Special Summon this card. This card returns to the Extra Deck during the End Phase.
All cards in our Graveyards and our hands are returned to the Deck. Then we draw 5 cards. I activate all my monster's effects! You remember Burst Dragon right? Well, you lose 1500 life points! (Gregory's life points: 6800-1500=5300). This monster also gets Stardust Fairy's effect! It gains 200 ATK and DEF for each card I control, including my hand! A total of 8 cards. (Beginning Neos ATK/DEF: 3000/2500 + 500/500 (From field) + 1600/1600 (From effect) = 4100/3600!) Now My monster attacks!
Resha: He's insane! There's a chance his attack will do nothing and a chance that he will get hit instead!
Gregory draws the top card of his Deck and reveals it. It's Book of Life (Spell Card).
Resha: What an idiot...
Hans: Hey! I know my own card's effects! Because of what I did, I can activate the following! I reveal my face-down!
Life Contact (Normal Trap)
Activate this card when you take damage while you control a face-up "Neos" monster on your side of the field. Inflict the same amount of damage you take this turn to your opponent's life points.
Both of us take 4100 damage! (Hans' life points: 8000-4100=3900) (Gregory's life points: 5300-4100=1200) Now I activate the spell card, Contact Out! I return my "Neos" fusion monster to my Extra Deck and special summon all the monsters that were used to summon him! I Special summon all of my Neo-Spacians and E-Hero Star Neos. Then I activate my Burst Dragon's effect again! You lose 1500 life points and it's over!
Gregory's bandages fall, he turns to sand and he and his clothes vanish into this air.
Hans: Will you all quit with these...dramatic exits? We get it!
H.F.3: Second match over, third match, Dean vs. Diana
A tall muscular (Not muscle bound) man with a clean cut, a black shirt and skin colored pants walked to the arena. A third hooded figure removed her coat. She had long hair, a lustful look in her face that was aimed at her opponent.
Dean: *Gulp* This is gonna be hard...
She had a bikini and her breast was having success in overpowering her bra.
Dean: Uhh....very hard...*Starts sweating*
She waved her hair and gave him a wink.
Dean: Don't lose it Dean...stay focused...
Diana/Dean: Lets duel!
Diana blow kisses Dean.
Dean blushes. He snaps and begins.
Turn 1.) Dean
I start. I play 1 card face down and summon Piece - Queen de Luz (LV4 LIGHT Warrior/Effect ATK/DEF: 1600/1000) and when she's summoned, you randomly discard 1 card from your hand.
Diana discards Injection Fairy Lily. This makes Dean flush even more.
Dean: I-I play the spell Double Summon to summon Piece - Castle de Luz (LV3 LIGHT Rock/Effect ATK/DEF: 0/2000) Because I summoned a "Piece" monster, my queen gets a Piece Counter. My castle's effect also activates. Since I have another "Piece" monster on my side of the field, I can special summon 1 "Piece - King de Luz" from my hand or Deck to the field. I summon Piece - King de Luz (LV4 LIGHT Warrior/Effect ATK/DEF: 500/2000) from my Deck in defense mode. I don't get his first effect of drawing a card, but my Rock gets a Piece Counter and my Queen places 1 Piece Counter to my King. I play 1 card face-down. *Taps Deck* Persistence!
Hans: There's another one who knows what persistent Traps are.
Dean: I end my turn.
Dean's Stats:
Life points: 8000
Hand: 2
Spell/Trap: 1 face-down (Persistent Trap Set on Deck)
Monsters: Piece - Queen de Luz (1 Piece Counter), Piece - Castle de Luz (1 Piece Counter), Piece - King de Luz (2 Piece Counters)
Grave: 1
Turn 2.) Diana
Well isn't this nice? I get to duel a nice young handsome man! Oh, I can't wait till I'm done with you.
Dean gulps.
Diana: Well, it's my turn. I summon Red Rose (LV4 EARTH Plant/Effect ATK/DEF: 0/0) This card cannot be destroyed or sent to the Graveyard by an opponent's card effect. I play 1 card face down and end my turn.
Diana's Stats:
Life points: 8000
Hand 3
Spell/Traps: 1 face-down
Monsters: Red Rose
Grave: 1
Turn 3.) Dean
Ummm, oh! I draw!
Hans: Hey. You know what's going on don't ya?
Lupin: Yeah.
Hans: Can you tell me why he's acting that way?
Resha: He's nervous. She's got him emotionally tangled up.
Hans: That HOT fiend!
Lupin: No comment...By the way, are these persistent trap cards new?
Hans: Persistent Traps? Oh yeah. They're unique. They're the latest kind of traps. *Takes out "Soul Contact"* The symbol for these guys is a star, it's similar to that of a field spell symbol, except it's a five point star, not four.
Lupin: I see...
Dean: I summon Piece - Pawn de Luz (LV2 LIGHT Warrior/Tuner ATK/DEF: 400/400)
Card:
Piece - Pawn de Luz
LV2 LIGHT
Warrior / Tuner
When this monster is Normal Summoned, select 1 Spell/Trap card from your Graveyard and set it face down on your side of the field. That card cannot be flipped face-up. If this card is used to Synchro Summon a Warrior-type or "Piece" Synchro Monster, this card's level becomes 3 instead of 2.
ATK/DEF: 400/400
I select my Double Summon and place it face down. Now I tune my Tuner and King to summon
Piece - King of Light
LV7 LIGHT
Warrior / Synchro / Effect
1 Tuner monster + 1 "Piece - King de Luz"
When this card is Synchro Summoned, Special Summon 1 "Piece" monster from your hand, Deck or Graveyard to the field and place 3 Piece Counters on it. Once per turn, you can place 3 Piece Counters on a card on the field. If there are 10 or more Piece Counters on the field, this card can attack your opponent's life points directly. This card cannot attack the next turn if you do this.
ATK/DEF: 2500/2000
I special summon
Piece - Knight de Luz
LV3 LIGHT
Beast-Warrior / Effect
When this monster is Normal Summoned, you can select a card in your Deck and add it to your hand. The selected card cannot be played during this turn. When a "Piece" monster is summoned to the field, you can place 1 Piece Counter on this card (Max 5). For each Piece Counters on this card, increase this card's ATK and DEF by 400 points.
ATK/DEF: 0/0
and he gets 3 Piece Counters. My Queen Places 1 Piece Counter on your Rose and 1 Piece Counter on my Knight. I play the field Spell
Chess Board (Field Spell)
Increase the ATK and DEF or all "Piece" monsters by 300 points. Whenever a "Piece monster is summoned to the field, place 1 Piece Counter on this card. If a "Piece" card would be negated, destroyed, or removed from the field by your opponent's card, you can remove 2 Piece Counters on the field to negate that cards negation, destruction and or removal from the field.
Resha: Told you she's got him tangled up. He could've played that card first and then would've gotten quite a few more benefits...
Dean: I place 3 Piece Counters on my king himself. My king attacks your Rose.
Diana: That is mean "sweety"....
Lupin: (Cough) "Sweety"?
Diana: Well...I can still defend myself. My monster is not destroyed by your cards but you wanted to strike my life points...well I activate Spirit Barrier which makes all battle damage I take 0 if I have a monster on my side of the field.
Dean. Your move.
Dean's Stats:
Life points: 8000
Hand: 1
Spell/Trap: 1 face-down (Persistent Trap Set on Deck)
Monsters: Piece - Queen de Luz (2 Piece Counter), Piece - Castle de Luz (2 Piece Counters), Piece - King of Light (3 Piece Counters), Piece - Knight de Luz (4 Piece Counters)
Grave: 3
Field: Chess Board
Turn 4.) Diana
My move. I draw. I play the field spell Lovers Red Rose Garden which destroys your field spell.
Card:
Lovers Red Rose Garden (Field Spell)
Increase the ATK and DEF of all Plant-type monsters on the field by 500 points. Each time your opponent attacks, summon 1 "Red Rose Token" (LV3 WATER Plant ATK/DEF: 300/300) on your opponent's side of the field. "Red Rose Token"(s) cannot be destroyed as a result of battle. Once per turn, for each "Red Rose" card on the field, inflict 500 points of damage to your opponent's life points.
I summon a second Red Rose. I activate my field's effect and inflict 1000 points of damage to you. (Dean's life points: 8000-1000=7000) I end my turn by play 1 card face down.
Diana's Stats:
Life points: 8000
Hand 1
Spell/Traps: Spirit Barrier, 1 face-down
Monsters: Red Rose (1 Piece Counter), Red Rose (0 Piece Counters)
Grave: 1
Field: Lovers Red Rose Garden
Resha: That field is full of thorns. Just like her.
Hans: I agree with you on that.
Lupin: She's a good player.
Resha and Hans turn to look at Lupin.
Lupin: You guys know that it's true.
Resha and Hans thought about it for a second. They nooded and turned back to face the match.
Turn 5.) Dean
I draw. Come on! Pull yourself together man! She's hot, but if you lose...
Dean got through to himself and put his game face on.
Diana frowned.
Dean: Let me repeat myself...I draw! Good... I can't get to you using the monsters on my sife of the field...but I can use monsters I summon to your side of the field! I summon
Piece - Caballo de Dark
LV3 DARK
Beast-Warrior / Effect
This monster can only be Normal Summoned on your opponent's side of the field. The player who summoned this monster is the controller of this card and this card's control cannot change. When a "Piece" monster is summoned to the field, you can place 1 Piece Counter on this card. During each of your opponent's End Phases, for each Piece Counter on this card, inflict 100 points of Damage to your opponent's life points.
ATK/DEF: 800/1000
I place 1 Piece Counter on him thanks to my queens effect. My Rock also gets a Piece Counter and so does my other knight. Then I use my King's effect and place 3 Piece Counters on him. I end my turn and my knight inflicts 400 points of damage to you. (8000-400=7600) Your move.
Dean's Stats:
Life points: 7000
Hand: 2
Spell/Trap: 1 face-down (Persistent Trap Set on Deck)
Monsters: Piece - Queen de Luz (2 Piece Counter), Piece - Castle de Luz (3 Piece Counters), Piece - King of Light (3 Piece Counters), Piece - Knight de Luz (5 Piece Counters)
Grave: 3
Field: Lovers Red Rose Garden
Resha: Looks like he broke through her enchantment
Lupin: Let's just hope he doesn't fall back into it.
Turn 6.) Diana
I thought you would be a gentleman....
Dean: Sorry "sweety" but I've broken through your spell.
Diana frowned and this angered here.
Diana: FINE!! I'll just defeat you no mercy! I draw! I summon Poison Seedling (LV1 EARTH Plant/Tuner 0/0) Now I use all of these to Synchro Summon Black Rose Dragon! (LV7 FIRE Dragon/Synchro/Effect ATK/DEF: 2400/1600) All cards on your side of the field are destroyed.
Dean: I knew you had something like that! I activate my persistent trap!
End Game Destruction (Persistent Trap)
If this card is activated from the Deck, destroy 1 card on the field. When a card you control would be destroyed, sent to the Graveyard or negated by a card your opponent controls, you can negate that card's destruction and negation and draw 2 cards from your deck.
Sorry, but I destroy your Black Rose Dragon and negate the destruction of my King. I also draw an additional 2 cards.
Diana: Hey! Grr, fine. I play 1 card face-down and end my turn.
Diana's Stats:
Life points: 7600
Hand 1
Spell/Traps: Spirit Barrier, 2face-downs
Monsters: 0
Grave: 5
Field: Lovers Red Rose Garden
Hans: Alright! Looks like Dean here might have a chance after all!
Resha: Lets hope.
Turn 7.) Dean
My move! I draw! Now, My king attacks directly!
Diana: Not so fast, I activate Mirror Force!
Dean: Sorry, hun. I activate the quick-play spell First Move!
First Move (Quick-Play Spell)
This card can be activated from the hand or Deck by paying 500 life points. If a "Piece" card is targetted by an opponent's card effect, negate that card's effect and destroy it. You can pay an additional 500 life points for this card to not be negated by an opponent's card effect. Only 1 "First Move" can be played per turn.
I pay 1000 life points for the entire effect, so my attack still hits! (Diana's life points: 7600-2500=5100)
A Red Rose Token blossoms on Dean's side of the field.
Dean: Battle phase is over, but I can summon
Piece - Pion de Dark
LV2 DARK
Warrior / Effect
This monster can only be Normal Summoned on your opponent's side of the field. The player who summoned this monster is the controller of this card and this card's control cannot change. When this card is used to Synchro summon a Warrior-type or "Piece" Synchro Monster, this card's level becomes 3 instead of 2.
ATK/DEF: 400/400
Now I use both Caballo and Pion on your side of the field to summon:
Piece - Knight of Dark
LV6 DARK
Beast-Warrior / Synchro / Effect
1 Tuner monster + 1 "Piece - Caballo de Dark"
This monster can be summoned on either players side of the field. The player who summoned this monster is the controller of this card and this card's control cannot change. Once per turn, you can place 3 Piece Counter on this card. During each of your opponent's End Phases, for each Piece Counter on this card, inflict 150 points of Damage to your opponent's life points. If this card is destroyed or sent to the Graveyard, inflict damage to your opponent's life points equal to the number of Piece Counters on this card x 200.
ATK/DEF: 2000/2000
onto your side of the field! I use my king's effect and place 3 additional Piece Counters on my knight! *Taps deck* Persistence! I end my turn by setting a face-down and inflict 900 points of damage to you! (Diana's life points: 5100-900=4200)
Dean's Stats:
Life points: 7000
Hand: 3
Spell/Trap: 1 face-down (Persistent Trap Set on Deck)
Monsters: Piece - King of Light (3 Piece Counters), Red Rose Token
Grave: 13
Field: Lovers Red Rose Garden
Turn 8.) Diana
Hmf. Not bad for a bad sack of-
Dean: Hey! Don't go down there!
Diana: Whatever. I draw! Now I play the spell Monster Reborn and summon Black Rose Dragon to the field once more! I use its effect and remove 1 Red Rose out of play, to decrease your monster's ATK to 0! My dragon, attack!
Dean: Again! I activate my Persistent Trap card!
Mid Game Resistance (Persistent Trap)
If this card is activated from the Deck, all Battle Damage the owner of this card takes this turn is reduced to 0. Activate this card only during either players' Battle Phase. Select 1 monster on your side of the field. That monster is not destroyed by battle until the end of the turn.
My monster is not destroyed, and I take no damage!
Diana: Will you quit being so stubburn and let me kill you?
Dean: Wow, hold on there princess.
Diana: PRINCESS?!?!? I play 1 card face down and end my move!
Diana's Stats:
Life points: 7600
Hand 0
Spell/Traps: Spirit Barrier, 2 face-downs
Monsters: Black Rose Dragon, Piece - Knight of Dark (6 Piece Counters)
Grave: 6
Field: Lovers Red Rose Garden
Resha: Dean is really keeping up.
Lupin: I think he has to at this point, no?
Hans: Whatever, just sit back and enjoy the match.
Turn 9.) Dean
My move! I draw! By the way, did you forget to use you field's effect?
Diana: Uhhh....
Dean: No matter, after all, it's over. I use both my "Piece" monsters effects and place a total of six Piece Counters on that Knight on your side of the field. Now I have 15 counters on the field. I activate my face down!
Check Mate! (Counter Trap)
Remove all Piece Counters on the field and activate the corresponding effect(s) depending on the number of Piece Counters that were removed.
? If 3+: You can negate the activation or summoning of a card and destroy it.
? If 6+: Gain 1500 life points.
? If 9+: Draw 3 cards.
? If 12+: Destroy all cards your opponent controls. They draw 2 cards from their Deck.
? If 15+: Inflict damage to your opponent's life points equal to the total ATK or DEF of all "Piece"
monsters that were summoned during this duel to your opponent's life points.
Diana: I activate Seven Tools of the Bandit!
Dean: Sorry hun, my card can negate the activation or summoning of a card and destroy it. I also gain 1500 life points (7000+1500=8500) draw 3 cards, destroy all cards you control, you draw 2 cards, and inflict damage equal to the total ATK or DEF of all "Piece" monsters that were summoned during this duel! I choose DEF! (Queen (1000) + Rock (2000) + King Luz (2000) + King Light (2000) + Pawn Luz (400) + Pion Dark (400) + Knight Luz (0) + Caballo (0) + Knight Dark (2000) = 9800 damage!!!) It's over.
All cards fade away, Diana slowly begins to vanish. A tear falls from her cheek. She vanishes.
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