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To defend my title as King of Written Cards...
12-06-2008, 01:34 PM (This post was last modified: 12-09-2008 01:28 PM by Barragan Luisenbarn.)
Post: #1
To defend my title as King of Written Cards...
... is a bunch of cards of my favorite archetype ever: The Infernity.

Infernal Loop
Continuous Spell
During your Draw Phase, instead of drawing, you can send 1 card in your hand to the Graveyard.

Infernity Charger
DARK
Fiend / Tuner
3 / 1300 / 1000
While you have exactly 0 cards in your hand, this card gains the following effect:
• When this card inflicts Battle Damage to the opponent, you can Special Summon 1 Level 4 or lower “Infernity” monster from your Graveyard, except "Infernity Charger".

Infernal Lockdown
Continuous Trap
If either player has 0 cards in their hand at the start of the turn, they can skip their Draw Phase. When this card is destroyed, both players draw 1 card.

Infernity Hammer
Equip Spell Card
Send any number of cards in your hand to the Graveyard. The equipped monster gains 300 ATK x the number of cards sent.

Infernity Warlord
DARK
Fiend / Synchro
8 / 3000 / 0
“Infernity Charger” + 1 or more non-Tuner monsters
While you have 0 cards in your hand, this card gains the following effects:
• At the start of your Battle Phase, select any number of “Infernity” monsters you control, except “Infernity Warlord”. This card can attack once more for each monster selected. The selected monster(s) cannot declare an attack this turn.

Infernity Unity
Spell Card
Select 2 “Infernity” monsters you control. The selected monsters gain the effects of the other selected monster. If either of the selected monsters are destroyed, destroy the other selected monster.

Great Infernity
Field Spell
During your Draw Phase, if you have 0 cards in your hand, instead of drawing you can add 1 “Infernity” monster in your Deck to your hand. The card added by this effect is treated as if it was drawn by a card effect.

Infernal Stone
Trap Card
Discard 1 card and inflict 800 damage to the opponent.

Infernity Golem
DARK
Fiend
8 / 3000 / 0
When you draw this card, if you had exactly 0 cards in your hand, it gains the following effect:
• You can Tribute 2 monsters on your opponent's side of the field during their Main Phase to Special Summon this card. Your opponent cannot Normal Summon or Set this turn. This card cannot declare an attack unless its controller discards 3 cards.

Infernity Death
DARK
Fiend / Synchro
8 / 3000 / 0
1 “Infernity” Tuner monster + 1 or more non-Tuner “Infernity ” monsters
While this card is face-up on the field, for all card effects you are treated as having 0 cards in your hand.

Infernity Pyre
DARK
Fiend / Tuner
4 / 1000 / 1600
While you have exactly 0 cards in your hand, this card gains the following effects:
• Once per turn, inflict 800 damage to the opponent. This card cannot declare an attack this turn.

Infernity Dragon
DARK
Fiend
6 / 2700 / 2500
This card cannot be Normal Summoned or Set. If this card is in your hand during your Standby Phase, send it to the Graveyard. While you have exactly 0 cards in your hand, this card gains the following effect:
• You can Special Summon from your Graveyard this card by Tributing 1 “Infernity” monster you control. When this card inflicts Battle Damage to your opponent, randomly select 2 cards in your opponent's hand and send them to the Graveyard.

Under An Infernal Sky
Spell Card
Special Summon 1 “Infernity” monster from your hand. When the summoned monster is destroyed, send all cards in your hand to the Graveyard.

Infernity Devil Wind
DARK
Fiend / Dark Tuner
10 / 0 / 0
If you had 0 cards in your hand when you drew this card, you can Special Summon it. It gains this effect:
• Once while you control this face-up card, you can Special Summon 1 Level 4 or lower “Infernity” monster from your hand.

Infernity Reaper
DARK
Fiend / Dark Synchro
-6 / 3000 / 1800
1 non-Dark Tuner monster - 1 Dark Tuner monster
While you have 0 cards in your hand, this card gains the following effects:
• While you control a face-up “Infernity Death”, this card can attack your opponent directly. If this card destroys an opponent's monster by battle, it can attack once more during the same Battle Phase.

Infernal Sacrifice
Continuous Trap Card
You can send 1 card in your hand to the Graveyard to negate the activation and effect of a Spell, Trap or Effect Monster Card's effect, and destroy the Spell / Trap / Effect Monster. If you have 0 cards in your hand, destroy this card and send the top 3 cards in your deck to the Graveyard.

Infernity Junk
DARK
Fiend
8 / 2800 / 1800
While you have 0 cards in your hand, this card gains the following effect:
• When this card declares an attack, remove 1 "Infernity" monster in your Graveyard from play. Until the end of the Battle Phase, increase this card's ATK equal to the removed monster's ATK.
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12-06-2008, 01:54 PM (This post was last modified: 12-06-2008 01:55 PM by RAEG.)
Post: #2
RE: To defend my title as King of Written Cards...
Woah...these are awesome Umbra. "King of Written Cards" should stick with you foreverSmile
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12-06-2008, 02:14 PM
Post: #3
RE: To defend my title as King of Written Cards...
Not bad. Me likey. 8.5/10
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12-06-2008, 03:13 PM
Post: #4
RE: To defend my title as King of Written Cards...
(12-06-2008 01:54 PM)Kaede Rukawa Wrote:  Woah...these are awesome Umbra. "King of Written Cards" should stick with you foreverSmile

One can only hope. Very Happy

(12-06-2008 02:14 PM)Daishirokiba Wrote:  Not bad. Me likey. 8.5/10

Thank you. What cut away the 1.5? (Just asking.)
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12-06-2008, 03:18 PM
Post: #5
RE: To defend my title as King of Written Cards...
May the King of Written Cards title be with you... 10/10
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12-06-2008, 03:40 PM
Post: #6
RE: To defend my title as King of Written Cards...
These are pretty good and original. 10/10
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12-06-2008, 04:06 PM
Post: #7
RE: To defend my title as King of Written Cards...
These are amazing! I was going to say, far too simple, but they are very original and that, in my opinion, is one of the key aspects of a card, 10/10.

May your title stay with you, you truly deserve it Wink
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12-06-2008, 04:56 PM
Post: #8
RE: To defend my title as King of Written Cards...
Amazing 10/10 and I like the Infernity monsters too.
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12-06-2008, 05:01 PM
Post: #9
RE: To defend my title as King of Written Cards...
Did a minor fix on Infernity Death's OCG.

Thanks for your comments, everyone. Infernity cards are very different to make, since you need to think of other ways to use the hand. Where it previously contained resources, it now contains problems.
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12-06-2008, 06:04 PM
Post: #10
RE: To defend my title as King of Written Cards...
Good collection of Infernity cards
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12-06-2008, 06:38 PM
Post: #11
RE: To defend my title as King of Written Cards...
bow down. bow down. Hooray to the King!!!!!
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12-06-2008, 07:13 PM (This post was last modified: 12-06-2008 07:14 PM by Wolfy Eddy.)
Post: #12
RE: To defend my title as King of Written Cards...
My comment on all these cards (Click to View)
Rating: 7.2/10
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12-06-2008, 08:59 PM
Post: #13
RE: To defend my title as King of Written Cards...
Who exactly are you defending it from? What "Awards" do you speak of?

Anyways, 8.1/10.
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12-06-2008, 10:37 PM (This post was last modified: 12-07-2008 01:38 AM by slayer_supreme.)
Post: #14
RE: To defend my title as King of Written Cards...
Eh, the set is okay I guess, but there's really not any support. The archetype only rewards overextension, and in some cases not very well I might add.

Flaws in a few that only work during combos with another, singular Infernity card or monster. The archetype does not support itself well, in my opinion. Also, nobody really posts in people's Written Cards, so it must be a great coincidence that you got posts, or you PM'd people. *Shrugs*
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12-06-2008, 11:39 PM (This post was last modified: 12-06-2008 11:41 PM by Daishirokiba.)
Post: #15
RE: To defend my title as King of Written Cards...
Quote:
(12-06-2008 02:14 PM)Daishirokiba Wrote:  Not bad. Me likey. 8.5/10

Thank you. What cut away the 1.5? (Just asking.)

Well... I didn't think the Dark Synchro/Dark Tuner or the Fusion were Nescesary.
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12-07-2008, 03:57 AM
Post: #16
RE: To defend my title as King of Written Cards...
(12-06-2008 08:59 PM)BlitzerRyuusei Wrote:  Who exactly are you defending it from? What "Awards" do you speak of?

Anyways, 8.1/10.

The YCM Awards of November, obviously. How many other Awards have we had lately?

(12-06-2008 10:37 PM)slayer_supreme Wrote:  Eh, the set is okay I guess, but there's really not any support. The archetype only rewards overextension, and in some cases not very well I might add.

What would you classify as Infernity Support then?

Flaws in a few that only work during combos with another, singular Infernity card or monster. The archetype does not support itself well, in my opinion. Also, nobody really posts in people's Written Cards, so it must be a great coincidence that you got posts, or you PM'd people. *Shrugs*

Or I had a really interesting title.


(12-06-2008 11:39 PM)Daishirokiba Wrote:  
Quote:
(12-06-2008 02:14 PM)Daishirokiba Wrote:  Not bad. Me likey. 8.5/10

Thank you. What cut away the 1.5? (Just asking.)

Well... I didn't think the Dark Synchro/Dark Tuner or the Fusion were Nescesary.

Ok. Thanks for your opinion.

Wolfy Eddy:

Charger's error was a simple mistake, and has been fixed.

Golem is meant to work like Infernity Archfiend: There's a rewording coming up to fix that. Thanks for noticing.

I could word Dragon like that, but then it would become a Semi-Nomi, which I don't want it to. With the wording it has now, if the rules of LIFO are applied, (Last In - First Out) the added effect overrules the basic summoning conditions.
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12-07-2008, 07:22 AM
Post: #17
RE: To defend my title as King of Written Cards...
The King? Well then, I'll check and mate you in due course. Just you wait.

Infernal Loop: Effectively a Time Seal upon thine self. Not too bad a card, only that I feel it could be better.

Charger: Could be MUCH, MUCH, better - make it that it could Special Summon Infernities when it inflicts Battle Damage.

Lockdown: I worry about this card, for obvious reasons.

Hammer: Of course, this in Infernity = godly.

Warlord: In most instances, the effort of Synchro Summoning this card would leave you unable to use Warlord's effect, effectively making this a 3000 ATK vanilla. Horrid Synchro, in short.

Unity: Having to summon 2 monsters alone - in an archetype that isn't exactly malleable to such demands as imposed by Unity - makes this card situational.

Great Infernity: Great Field Spell and all - not to mention the fact that the adding's optional.

Infernal Stone: Why not just write: "Discard 1 card to inflict 800 damage to your opponent"?

Golem: Goblin Attack Force/Ultimate Obedient Fiend/Lava Golem. Effectively unplayable, if only because of the following sentence, nestled after the usual Infernity text:

You can Tribute 2 monsters on your opponent's side of the field during their Main Phase to Special Summon this card.

How can you Special Summon this card from your hand by its own effect if it doesn't have an effect to begin with?
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12-07-2008, 07:34 AM
Post: #18
RE: To defend my title as King of Written Cards...
Infernal Stone fixed.

Warlord: Instant Fusion, along with Charger's effect, doesn't make it that hard. I'll fix up that Charger though.

Regarding Golem, I don't really see what you mean. If you draw it while your hand is empty, it gains that effect. Where's the trouble in that?
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12-07-2008, 07:37 AM
Post: #19
RE: To defend my title as King of Written Cards...
Death: A novel way of conserving cards. Problem now lies with its being a Fusion. Not even a Synchro - a godfucking Fusion. Gimme the Facepalm Powder.

Pyre: Horrid, and it goes from there.

Dragon: What's with the summoning restrictions? And, yet again, the problem I encountered on Golem.

Infernal Sky: Archetype-wise, decent. Could've been better off as a Quick-Play, though.

Devil Wind: Win and rainbows much?

Reaper: The best card in the entire set.

Infernal Sacrifice: Excellent Heraklinos-esque card.

Junk: That about sums it up.
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12-07-2008, 04:53 PM (This post was last modified: 12-07-2008 04:54 PM by slayer_supreme.)
Post: #20
RE: To defend my title as King of Written Cards...
Just plain getting rid of cards in your hand is terrible. You should add cards that cause you to temporarily lose your hand, like a Magical Mallet that shuffles the cards into the deck, then during the End Phase you draw the same number of cards. Here you only have 1 card that wouldn't be a waste in the deck that I could see, and that card has 0 ATK and requires 2 tributes. Not to mention it does not provide support to them all.

Also, you have cards that activate in the hand while you have 0 cards in your hand.

Maybe later or tomorrow I'll rip apart the cards more in-depth.
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