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Phoenix cards!
12-29-2008, 12:06 AM (This post was last modified: 02-18-2009 11:18 PM by I Hate Snatch Steal.)
Post: #1
Phoenix cards!
[Image: phoenixherald.png]

[Image: phoenixmagician.png]

[Image: ladyofphoenixfire.png]

[Image: phoenixemblem.png]

[Image: phoenixpaladin.png]

edit2:
Alternate boss monster
[Image: phoenixmecha2.png]

edit:
Non thematic support
[Image: circleoffire.png]
This card will not cause monsters with optional trigger effects like lady of phoenix fire to miss the timing since the optional draw and the summon occur simultaneously ala kuraz the light monarch (any tips on how to word it so this is more explicit are appreciated.)

Your thoughts?
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12-29-2008, 12:13 AM (This post was last modified: 12-29-2008 12:13 AM by Father Wolf.)
Post: #2
RE: Phoenix cards!
Time cards are to slow. the fusion monster is overpowered and has no fusion requirements.
Rituals should not get u Fusion monsters. Rituals only get Rituals.

Fusion Deck is now the Extra deck.

4/10
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12-29-2008, 12:15 AM
Post: #3
RE: Phoenix cards!
Way too slow.
OCG/Grammar Errors. Pics are meh.
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12-29-2008, 12:42 AM (This post was last modified: 12-29-2008 12:46 AM by Command Knight.)
Post: #4
RE: Phoenix cards!
lots of OCG errors, over powered, and bad pictures....... Either change "Phoenix Paladin" to a Ritual or keep it as a fusion and list the materials and get rid of "Phoenix Emblem". Did you do all these cards in 5 minutes?
4/10
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12-29-2008, 12:44 AM
Post: #5
RE: Phoenix cards!
Pretty cool my friend
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12-29-2008, 01:05 AM
Post: #6
RE: Phoenix cards!
The last pic is just the Black Knight from fire emblem. Error with it has already been pointed out. Second card is disgustingly OP'd
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12-29-2008, 10:00 AM
Post: #7
RE: Phoenix cards!
In regards to phoenix paladin, don't you guys ever think outside the box? Aren't neo spacian twinkle moss and marine dolphin material-less fusions? I made phoenix emblem a ritual spell over a normal spell unlike NEX so you could search it out more easily.

If phoenix magician and phoenix herald could revive any faster, they'd be broken.

I am working on speeding the deck up because it is too slow when I playtest, though I don't think that was what you meant.
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12-29-2008, 12:38 PM (This post was last modified: 12-29-2008 12:38 PM by Supreme Gamesmaster.)
Post: #8
RE: Phoenix cards!
(12-29-2008 10:00 AM)I Hate Snatch Steal Wrote:  In regards to phoenix paladin, don't you guys ever think outside the box? Aren't neo spacian twinkle moss and marine dolphin material-less fusions? I made phoenix emblem a ritual spell over a normal spell unlike NEX so you could search it out more easily.
Sorry, but that doesn't work. Rituals make Rituals, only. And in case you don't remember, NEX is awful.
If phoenix magician and phoenix herald could revive any faster, they'd be broken.
Not really. These cards have no objective; as there is no win condition supported by these cards, they are made useless. They're too slow to be control. And P-Magician is already broken with that drawing effect.
I am working on speeding the deck up because it is too slow when I playtest, though I don't think that was what you meant.
It is.

No win condition = bad cards. Figure out what the point of these is; you need an effective boss monster, and fast, as these are far too slow for control purposes.

And I lolz at Phoenix Paladin being Arakus.
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12-29-2008, 01:20 PM
Post: #9
RE: Phoenix cards!
the fusion cards needs to be a ritual card ....
the fusion card is overpowered
the rest are also a bit overpowered.....
i'm not feeling it .... 4/10
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12-29-2008, 03:07 PM (This post was last modified: 12-29-2008 03:12 PM by I Hate Snatch Steal.)
Post: #10
RE: Phoenix cards!
(12-29-2008 12:38 PM)Supreme Gamesmaster Wrote:  
(12-29-2008 10:00 AM)I Hate Snatch Steal Wrote:  In regards to phoenix paladin, don't you guys ever think outside the box? Aren't neo spacian twinkle moss and marine dolphin material-less fusions? I made phoenix emblem a ritual spell over a normal spell unlike NEX so you could search it out more easily.
Sorry, but that doesn't work. Rituals make Rituals, only. And in case you don't remember, NEX is awful.
If phoenix magician and phoenix herald could revive any faster, they'd be broken.
Not really. These cards have no objective; as there is no win condition supported by these cards, they are made useless. They're too slow to be control. And P-Magician is already broken with that drawing effect.
I am working on speeding the deck up because it is too slow when I playtest, though I don't think that was what you meant.
It is.

No win condition = bad cards. Figure out what the point of these is; you need an effective boss monster, and fast, as these are far too slow for control purposes.

And I lolz at Phoenix Paladin being Arakus.

I never said NEX was good, its just an example of an alternative way to use fusion monsters that is similar to mine.
Can you imagine how slow phoenix paladin would be if he was a ritual? Going into the extra deck makes him much more playable.

Your win condition is phoenix paladin plus a few protection cards for his weaknesses. How is phoenix paladin not effective? Maybe he violates game mechanics in your opinion but that doesn't mean that he is ineffective.

As for the fire emblem similarity, the pic wasn't labeled as being from fire emblem okay?

I don't think that phoenix magician is broken, if her revival effect is "too slow" then her other effect makes her sacred crane with 300 more ATK, and that's broken?

It sounds like you could give me some good advice, so how would you make the rest of them other then phoenix paladin playable?

In terms of phoenix herald and phoenix magician, would they be more playable if you only had to wait 2 standby phases?
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12-29-2008, 04:13 PM
Post: #11
RE: Phoenix cards!
Deck

Standby Phase

Special Summon

Graveyard

End Phase

Summoned

spell/trap cards = Spell and Trap Cards

Tribute

side of the field
_________________________________________________

Change Phoenix Emblem to a Normal Spell

7/10
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12-29-2008, 04:59 PM
Post: #12
RE: Phoenix cards!
You have some OCG errors and a bad grammar. Sorry but 3/10
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12-29-2008, 06:45 PM
Post: #13
RE: Phoenix cards!
(12-29-2008 03:07 PM)I Hate Snatch Steal Wrote:  
(12-29-2008 12:38 PM)Supreme Gamesmaster Wrote:  
(12-29-2008 10:00 AM)I Hate Snatch Steal Wrote:  In regards to phoenix paladin, don't you guys ever think outside the box? Aren't neo spacian twinkle moss and marine dolphin material-less fusions? I made phoenix emblem a ritual spell over a normal spell unlike NEX so you could search it out more easily.
Sorry, but that doesn't work. Rituals make Rituals, only. And in case you don't remember, NEX is awful.
If phoenix magician and phoenix herald could revive any faster, they'd be broken.
Not really. These cards have no objective; as there is no win condition supported by these cards, they are made useless. They're too slow to be control. And P-Magician is already broken with that drawing effect.
I am working on speeding the deck up because it is too slow when I playtest, though I don't think that was what you meant.
It is.

No win condition = bad cards. Figure out what the point of these is; you need an effective boss monster, and fast, as these are far too slow for control purposes.

And I lolz at Phoenix Paladin being Arakus.

I never said NEX was good, its just an example of an alternative way to use fusion monsters that is similar to mine.
Can you imagine how slow phoenix paladin would be if he was a ritual? Going into the extra deck makes him much more playable.

Your win condition is phoenix paladin plus a few protection cards for his weaknesses. How is phoenix paladin not effective? Maybe he violates game mechanics in your opinion but that doesn't mean that he is ineffective.

As for the fire emblem similarity, the pic wasn't labeled as being from fire emblem okay?

I don't think that phoenix magician is broken, if her revival effect is "too slow" then her other effect makes her sacred crane with 300 more ATK, and that's broken?

It sounds like you could give me some good advice, so how would you make the rest of them other then phoenix paladin playable?

In terms of phoenix herald and phoenix magician, would they be more playable if you only had to wait 2 standby phases?
Well, yes.

If the Paladin is your win condition (quite an effective boss monster, actually), then center the rest of the Phoenix cards around Summoning the Paladin.

For Phoenix Herald, 2 is fine. Phoenix Magician, however, works slowly anyway, so 1 would cut it.
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12-29-2008, 08:31 PM (This post was last modified: 12-29-2008 08:37 PM by I Hate Snatch Steal.)
Post: #14
RE: Phoenix cards!
I think I'll keep phoenix magician at 2 standby phases but for both of them that's better then 3. Thanks for the tips

edit: what do you think of circle of fire?/how should I reword it (see 1st post)
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02-18-2009, 11:19 PM
Post: #15
RE: Phoenix cards!
Phoenix mecha added!
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02-18-2009, 11:22 PM
Post: #16
RE: Phoenix cards!
talk about bump from the dead.

summon=Summon

your fusion still doesn't have the material monsters listed...and it should be a ritual not a fusion -.-
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02-18-2009, 11:24 PM
Post: #17
RE: Phoenix cards!
(02-18-2009 11:22 PM)CrimsonWolf896 Wrote:  talk about bump from the dead.

summon=Summon

your fusion still doesn't have the material monsters listed...and it should be a ritual not a fusion -.-

Didn't you read the other posts? I already explained the playability reasons for making phoenix paladin the way he is...

Again, no review? What do you actually think?
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02-18-2009, 11:28 PM
Post: #18
RE: Phoenix cards!
(12-29-2008 12:38 PM)Supreme Gamesmaster Wrote:  In regards to phoenix paladin, don't you guys ever think outside the box? Aren't neo spacian twinkle moss and marine dolphin material-less fusions? I made phoenix emblem a ritual spell over a normal spell unlike NEX so you could search it out more easily.
Sorry, but that doesn't work. Rituals make Rituals, only. And in case you don't remember, NEX is awful.
If phoenix magician and phoenix herald could revive any faster, they'd be broken.
Not really. These cards have no objective; as there is no win condition supported by these cards, they are made useless. They're too slow to be control. And P-Magician is already broken with that drawing effect.
I am working on speeding the deck up because it is too slow when I playtest, though I don't think that was what you meant.
It is.

That says it all when it concerns those cards.
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02-18-2009, 11:37 PM
Post: #19
RE: Phoenix cards!
(02-18-2009 11:28 PM)CrimsonWolf896 Wrote:  
(12-29-2008 12:38 PM)Supreme Gamesmaster Wrote:  In regards to phoenix paladin, don't you guys ever think outside the box? Aren't neo spacian twinkle moss and marine dolphin material-less fusions? I made phoenix emblem a ritual spell over a normal spell unlike NEX so you could search it out more easily.
Sorry, but that doesn't work. Rituals make Rituals, only. And in case you don't remember, NEX is awful.
If phoenix magician and phoenix herald could revive any faster, they'd be broken.
Not really. These cards have no objective; as there is no win condition supported by these cards, they are made useless. They're too slow to be control. And P-Magician is already broken with that drawing effect.
I am working on speeding the deck up because it is too slow when I playtest, though I don't think that was what you meant.
It is.

That says it all when it concerns those cards.

Almost, the original poster didn't rate phoenix mecha, because it wasn't invented yet...
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02-18-2009, 11:39 PM
Post: #20
RE: Phoenix cards!
Well...I can say that it would be difficult to get out and broken at the same time.
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