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Archetype: BATTLE ANIMAL( 43/xx )


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#1
finlandman

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Tell me ANY opinion:

[spoiler=monsters]
Battle Animal Bomb Bear
Lv4,EARTH,Beast-Warrior
Effect:Once per turn, in your Main Phase, you can destroy 1 your opponent's Spell or Trap cards.
ATK/DEF: 1600/1600

Battle Animal Cannon Scorpion
Lv7,DARK,Insect
Effect:This monster can attack 3 time the same turn. After that this monster cannot attack next 2 Your battle Phase.
ATK/DEF: 2500/1600

Battle Animal Deep Whale
Lv6,WATER,Aqua
Effect:During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
ATK/DEF: 2600/2200

Battle Animal Bazooka Elephant
Lv4,EARTH,Beast-Warrior
Effect:Once per turn,In your Stanby Phase, by Discarding 1 card your hand you can destroy 1 your opponent's monster. This monster cannot attack turn when this effect is activated.
ATK/DEF: 2000/1600

Battle Animal Devilish Manta
Lv7,WATER,Fish
Effect:This monster is also treathed as DARK-Attribute. This monster is uneffected by monster effects.
ATK/DEF: 2700/1200

Battle Animal Electric Octopus
Lv5,LIGHT,Aqua
Effect:This monster is also treathed as WATER-Attribute. In your Stanby Phase, Select 1 spell or trap card into field. If it is face-up, it's effect is negated untill end of Turn. If it is face-down, Your opponent cannot activate that card untill end of turn.
ATK/DEF:2000/200

Battle Animal Fortress Turtle
Lv9,WATER,Reptile
Effect:This monster is also treathed as EARTH-Attribute. When tis monster is face-up into field, Your opponent cannot activate any Spell or Trap card.
ATK/DEF: 100/3300

Battle Animal Four-Claw Crab
Lv7,WATER,Insect
Effect:This monster can attack Twice. When your opponent activated Trap card, negate activation and destroy it and put 1 ''Claw Counter'' in this card. For each ''Claw Counter'', this monster gain 100 ATK.
ATK/DEF: 2000/2000

Battle Animal Healer Hedgehog
Lv5,LIGHT,Beast-Warrior
Effect:Once per turn,in your Stanby Phase, select 1 monster into your side field. You gain Life Points half that monster's ATK.
ATK/DEF: 1100/2200

Battle Animal Holy Condor
Lv8,WIND,Winged Beast
Effect:When this monster is face-up into field, your opponent cannot Activate any Counter-Trap cards.
ATK/DEF: 3200/2200

Battle Animal Jet Hummingbird
Lv6,WIND,Winged Beast
Effect:This monster is also treathed as Machine-Type. Each your Stanby Phase, you gain 100 life Points for each Spell and Trap card in your opponent's field.
ATK/DEF: 2200/1500

Battle Animal Laser Swordfish
Lv5,LIGHT,Fish
Effect:This monster is also treathed as WATER-Attribute. When this monster destroy monster in battle, that monster is removed from play. However, This monster lose 500 ATK Untill your next Turn.
ATK/DEF: 2000/1500

Battle Animal Poison Caterpillar
Lv3,DAR,Insect
Effect:In your next Stanby Phase, You can tribute this monster to special summon 1 ''Battle Animal Thorn Cocoon'' from Your deck or hand.
ATK/DEF: 500/500

Battle Animal Thorn Cocoon
Lv5,DARK,Insect
Effect:When this monster is face-up into field, each time your opponet's monster attack any another your monsters, He/She must flip the coin.
Head: Attack continue.
Tail: Your opponent's monster must attack this monster.
After Five turns when this monster is Normal, Flip or Special summoned, you can tribute this monster to special summon ''Battle Animal Nightmare Moth'' in your deck, hand or graveard.
ATK/DEF: 0/2600

Battle Animal Nightmare Moth
Lv7,DARK,Insect
Effect:This monster cannot Normal summon or Set. This card cannot Special summon except by effect of ''Battle Animal Thorn Cocoon''. Each Stanby Phase, you can remove from play 1 monster in your graveard and add that monster's ATK and DEF this card untill end of that turn.
ATK/DEF: 2700/2300

Battle Animal Pistol Rattlesnake
Lv5,DARK,Reptile
Effect:When this monster Destroy your oponent's monster, Put 1 ''Poison Counter'' this monster (max 5.). When this monster do Battle damage your opponent, your opponent take extra 200 poits damage X number of ''Poison Couter''.
ATK/DEF: 1900/1200

Battle Animal Sawclaw Mole
Lv4,EARTH,Beast
Effect:When this monster battle defense position monster, that monster is desroyed (you still take all battle bamages).
ATK/DEF: 1700/500

Battle Animal Scavenger Condor
Lv6,WIND,Winged Beast
Effect:This monster is also treathed as DARK-Attribute. In your Main Phase, Pay 700 life points and you can search your opponent's graveard 1 spell or trap card and add it your hand.
ATK/DEF: 2200/1200

Battle Animal Strike Skunk
Lv4,DARK,Beast-Warrior
Effect:When this Defense Position monster is attacked, return that attacked monster back it's owners hand.
ATK/DEF: 1100/2000

Battle Animal Tank Armadillo
Lv8,EARTH,Beast
Effect:This monster is also treathed as Machine-Type. This monster gain 200 ATK for each monster in your opponent's field.
ATK/DEF: 2900/2200

Battle Animal Thief Crow
Lv6,DARK,Winged Beast
Effect:In your Main Phase, if your opponet's have in his/her field Face-up Equip-spell card, send 1 card in your hand to graveard to equip that spell this monster. Each Equip-spell equip this monster, rise this's monster ATK 300 points.
ATK/DEF: 2000/1300

Battle Animal Torpedo Dolphin
Lv4,WATER,Aqua
Effect:This monster can attack your opponent directly. After that, this monster is destoyed and you can add 1 ''Battle Animal Torpedo Dolphin'' from your deck to your hand. Deck is then shuffled.
ATK/DEF: 1100/1000

Battle Animal Vampire Bat
Lv7,DARK,Winged Beast
Effect:When this monster destroy your opponent's monster, it's gain half destroyed monster's ATK.
ATK/DEF: 2000/1800

Battle Animal Gang Piranha #1
Lv4,WATER,Fish
Effect:When this monster is face-up into field, your opponent cannot use Equip-spell cards.
ATK/DEF 1800/1000

Battle Animal Gang Piranha #2
Lv4,WATER,Fish
Effect:When this monster is face-up into field, All Your WATER- monsters gain 300 ATK and DEF.
ATK/DEF: 1800/1000

Battle Animal Gang Piranha #3
Lv4,WATER,Fish
Effect:When this monster is face-up into field, Your opponent take 200 points damage each His/Her Stanby Phase.
ATK/DEF: 1800/1000

Battle Animal Returning Butterfly
Lv4,WIND,Insect
Effect:You can special summon this monster from your graveard if you control Tuner-monster.
ATK/DEF: 1000/500
[/spoiler]

[spoiler=Tuners]
Battle Animal Radio Rat
Lv1,EARTH,Tuner,Beast-Warrior
Effect:When this Monster is Normal Summoned Add 1 ''Battle Animal'' monster in your deck to your hand.
ATK/DEF: 500/300

Battle Animal Crazy Cat
Lv2,EARTH,Tuner,Beast-Warrior
Effect:This monster must attack each turn, if possible.
ATK/DEF: 1000/600

Battle Animal Defense Dog
Lv3,EARTH,Tuner,Beast-Warrior
Effect:When this monster is face-up into field, your opponent cannot attack any another ''Battle Animal'' monster.
ATK/DEF: 1000/1900

Battle Animal Hyper Horse
Lv4,EARTH,Tuner,Beast-Warrior
Effect:When this monster is Normal Summoned, Special summon 1 level 3 or lower ''Battle Animal'' monster in your graveard to field to Face-up Defense Position.
ATK/DEF: 1800/1000
[/spoiler]

[spoiler=synchro monsters]
Battle Animal Tusk Shark
Lv5,WATER,Synchro,Fish
Effect: (1 Tuner + 1 or more non-tuner monsters.)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
ATK/DEF: 2300/2000

Battle Animal Stream Crocodile
Lv5,WATER,Synchro,Reptile
Effect: (1 Tuner + 1 or more non-Tuner monsters.)
This monster can attack directly. However it's ATK is that time 1100.
ATK/DEF: 2100/2000

Battle Animal Drillhorn Shark
Lv6,WATER,Synchro,Fish
Effect: (1 Tuner + 1 or more non-tuner monsters.)
When this monster do Battle Damage your opponent, your opponent send 1 card in his/her hand to Graveard.
ATK/DEF: 2600/2100

Battle Animal River Crocodile
Lv6,WATER,Synchro,Reptile
Effect: (1 Tuner + 1 or more non-Tuner monsters.)
This monster gain 500 ATK each time it attack until to End Phase.
ATK/DEF: 2400/2300

Battle Animal Steelscale Shark
Lv7,WATER,Synchro,Fish
Effect: (1 Tuner + 1 or more non-tuner monsters.)
This monster is also treathed as Machine-type. If you activate Quick-Play Spell card in your Battle Phase, this monster can attack twice.
ATK/DEF: 2900/2300

Battle Animal Lake Crocodile
Lv7,WATER,Synchro,Reptile
Effect: (1 Tuner + 1 or more non-Tuner monsters.)
For each Fish-and Aqua-Type monster in your graveard, this monster gain 300 ATK.
ATK/DEF: 2600/2500

Battle Animal Angelwing Shark
Lv8,WIND,Synchro,Fish
Effect: (1 Tuner + 1 or more non-tuner monsters.)
This monster is also treathed as WATER- Attribute. This monster is uneffected Spell,Trap and Monster effects.
ATK/DEF: 3300/2400

Battle Animal Ocean Crocodile
Lv8,WATER,Synchro,Reptile
Effect: (1 Tuner + 1 or more non-Tuner monsters.)
When your opponent activate Spell card, Negate activation of spell and destroy it. Each time Spell card is destroyed by this card's effect, put 1 ''Jaw Counter'' in this card. Each ''Jaw Counter'' this monster gain 100 ATK.
ATK/DEF: 2800/2900
[/spoiler]

[spoiler=other monster]
Battle Animal Boss Piranha
Lv7,WATER,Fish
Effect:This Monster cannot Normal summon or Set. This card cannot Special Summon except with ''Battle Group''. When this monster attack Flip coin.
Head: this monster can attack Directly.
Tail: This monster can attack twice.
ATK/DEF: 2500/1600
[/spoiler]

[spoiler=spells&traps]
Battle Cage
Spell,Field
Effect:All ''Battle Animal'' monsters gain 400 ATK. Also, Both players can only attack 1 Monster per turn. To battle more then 1 monster, player must send 1 card their hand to Graveard per monster attack.

Battle Claws
Spell,Equip
Effect:Can only equip to ''Battle Animal'' Monster. Equiped monster gain 600 ATK. This card cannot destroy by effect of spell or trap card.

Battle Group
Spell,Continuous
Effect:This card's effect depend how many ''Battle Animal Gang Piranha''
with it's name have your side field.
1: In Draw Phase you can Draw 2 card.
2: You not take damage by card's effect.
3: You not take any battle damage or you can sacrifice all ''Battle Animal Gang Piranha''s and Special summon 1''Battle Animal Boss Piranha'' in your Hand, Deck or Graveard.
[/spoiler]

#2
EnkoMaun

EnkoMaun

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OCG needs serious help. Also, the effects are way too simple.
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#3
finlandman

finlandman

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New monsters added

#4
finlandman

finlandman

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Tuners and synchro monters added

#5
finlandman

finlandman

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NEW synchro monters added