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~Hypersound Modulation~ Finished!


NeosWiseman

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Hi, guys! :D

This is my Hypersound Modulation project

Feel free to COMMENT and RATE! :-)

Thank you!

 

 

Hypersound Modulation Booster Pack (HM10)

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[spoiler=[b]HM10-BG000:[/b]] Vocaloid Enchanter Luka

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1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned you can Special Summon 1 "Vocaloid Type 03 - Luka" from your Deck in face-up Attack Position. After that, your opponent discards a number of cards from his/her hand equal to the number of "Vocaloid Type 03 - Luka"s on the field.

 

[spoiler=[b]HM10-BG001:[/b]] Volume Booster Miku

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When this monster is Summoned (excluding Special Summon), your Life Points become equal to your opponent's Life Points. Additionally, for each "Volume" Spell card activated during that turn your opponent takes 300 Damage.

 

[spoiler=[b]HM10-BG002:[/b]] Vocaloid Type 03 - Luka

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When this monster is the only card on your field, it is flipped to face-down Defense Position. If this monster is used as a material for a Synchro Summon and is sent to the Graveyard, return this card to your Deck and shuffle.

 

[spoiler=[b]HM10-BG003:[/b]] Type-01 Miku, Vocaloid Primera

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This card is also treated as a Machine-Type monster. Each time your Life Points increase, this monster gains 200 ATK. This monster cannot be targeted by your opponent's Spell cards as long as there is a "Volume" Spell card in your Graveyard.

 

[spoiler=[b]HM10-BG004:[/b]] Harp Tuner

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This monster can replace any specific Tuner monster required for a Synchro Summon. Once per turn, if this card is destroyed and sent from the field to the Graveyard, Special Summon it in face-up Attack Position, increasing its Level by 1.

 

[spoiler=[b]HM10-BG005:[/b]] Chua Churam, Guitar Idol

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This monster can be Special Summoned directly from your hand but then its Level becomes 3 as long as it remains face-up on the field. If this monster is successfully Advanced Summoned, destroy 2 cards on the field and discard 2 random cards from your Deck. The Deck is then Shuffled.

 

[spoiler=[b]HM10-BG006:[/b]] Chua, Idol Incarnation

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This monster can be Special Summoned by releasing 1 "Chua Churam, Guitar Idol" face-up on your field. If this card is Summoned this way, its Level increases by 1 for each card in your hand.

 

[spoiler=[b]HM10-BG007:[/b]] Hypersonic Guitar Maiden

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Inflict 1000 damage to your opponent's Life Points by removing 1 "Neko Maidens of Sound" in your Graveyard from play.

 

[spoiler=[b]HM10-BG008:[/b]] Neko Maidens of Sound

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If you draw this card during your Draw Phase, you can discard it to the Graveyard to inflict 500 damage to your opponent's Life points. During this turn, reduce the Levels of all monsters in your hand by 1 until the End Phase.

 

[spoiler=[b]HM10-BG009:[/b]] Volume Charger Miku

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You can discard this card from your hand to look at your opponent's hand, select 1 Monster Card and send it to the Graveyard. When this card is Special Summoned from the Graveyard, remove 1 monster from your opponent's Graveyard from play and gain 500 Life Points.

 

[spoiler=[b]HM10-BG010:[/b]] Dark Vocaloid - Black Rock Shooter

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When this monster is successfully Advanced Summoned, place 1 Rock Counter on it for each Spell Card in your Graveyard. When this monster declares an attack, before the Damage Calculation, inflict 100 damage to your opponent for each Rock Counter on this card. If this monster is selected as an attack target, you can remove 3 Rock Counters from it and it is not destroyed during the current battle. (Damage Calculation is applied normally.)

 

[spoiler=[b]HM10-BG011:[/b]] Volume Tamer Miku

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If this monster battles an opponent's Defense Position monster, halve that monsters DEF during the Damage Step. If this monster successfully attacks your opponent directly, you gain 600 Life Points.

 

[spoiler=[b]HM10-BG012:[/b]] Cyber Guitar Angel

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When this monster destroys an opponent's monster as a result of battle, you gain 500 Life Points. If this monster declares more than one attack during the same Battle Phase, destroy 1 Face-Down card on the field.

 

[spoiler=[b]HM10-BG013:[/b]] Vocaloid Prototypes - 00

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If you draw this card during your Draw Phase, you can Special Summon it directly to your side of the field. When this card is Summoned, you gain 600 Life Points. If "On-Stage Performance" is active on your field when you Summon this card, send the top card of your Deck to the Graveyard. If the discarded card is a Spell Card, add it to your hand.

 

[spoiler=[b]HM10-BG014:[/b]] Note Keeper

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When this monster is successfully Summoned, select 1 Spell Card from your Deck, show it to your opponent and remove from play. When this monster is sent from the field to the Graveyard, remove it from play and add the removed Spell Card to your hand. If this monster is used as a Material for a Synchro Summon, it is not removed by its own effect.

 

[spoiler=[b]HM10-BG015:[/b]] Rin, Sound Transporter

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Once per turn, during your Standby Phase, shuffle 1 card from your hand into your Deck. Special Summon 1 Level 4 or lower "Vocaloid" or "Volume" monster from your hand or Graveyard to your side of the field.

 

[spoiler=[b]HM10-BG016:[/b]] Type-02 Rin, Vocaloid Segunda

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When this monster is Normal Summoned, you draw 1 card. You can Special Summon this monster from your hand if you control a "Type 01 Miku, Vocaloid Primera" face-up on your side of the field. This monster cannot be targeted by your opponent's Trap Cards as long as there is a "Volume" Spell Card in your Graveyard.

 

[spoiler=[b]HM10-BG017:[/b]] "Toy Soldier" Vocaloid Luka

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If you gain Life Points during your Main Phase 1, this monster can attack your opponent directly during this turn. If it does, it cannot cannot declare an attack until your next End Phase. When this monster is destroyed as a result of battle and sent to the Graveyard, increase the ATK of 1 Warrior-Type monster you control by 600 points.

 

[spoiler=[b]HM10-BG018:[/b]] Type-03 Luka, Vocaloid Tercera

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You can Special Summon this card from your hand if there is a "Type-02 Rin, Vocaloid Segunda" face-up on your field. If this monster is selected as an attack target, you gain 700 Life Points. While there is another "Vocaloid" monster on your field, this card cannot be destroyed in battle and Battle Damage you take from battles involving this card is halved.

 

[spoiler=[b]HM10-BG019:[/b]] Malfunctioning Rin

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If this is the only monster on your field, destroy it. When this monster is destroyed as a result of battle while attacking, destroy all monsters on the field. ("Vocaloid" and "Volume" monsters are excluded.)

 

[spoiler=[b]HM10-BG020:[/b]] Vocaloid Caster Luka

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During your Standby Phase, you can Tribute this card and pay 1000 Life Points to Special Summon a Level 6 or lower Synchro Monster from your Extra Deck, ignoring Summon Conditions.

 

[spoiler=[b]HM10-BG021:[/b]] Vocaloid Rin, the Dimension Traveller

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Once per turn, during your Main Phase 1, remove another "Vocaloid Rin, the Dimension Traveller" from your Graveyard to destroy 1 face-up card on the field. During your End Phase, you can Special Summon 1 "Vocaloid Rin, the Dimension Traveller" that is removed from play in face-up Defense Position.

 

[spoiler=[b]HM10-BG022:[/b]] Tuning Trumpet Luka

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This monster can attack your opponent directly. Any damage this monster inflicts to your opponent is doubled. If this monster is used for a Synchro Summon, the Summoned Synchro Monster has its ATK and DEF switched until the End Phase.

 

[spoiler=[b]HM10-BG023:[/b]] Fallen Angel Miku

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This monster can only be Special Summoned from your Extra Deck by discarding 1 Spell Card from your hand when a "Miku" monster you control is destroyed as a result of battle. This monster's ATK becomes equal to the original ATK of the destroyed monster and its Level is equal to the destroyed monster's Level +1. If this monster is used as a Material for a Synchro Summon and sent to the Graveyard, return the discarded Spell Card to your hand.

 

[spoiler=[b]HM10-BG024:[/b]] Enraged Miku

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Once per turn, you can decrease the ATK of this card by 1000, to have 1 face-up monster you control gain 1000 ATK. This effect can only be activated during the Battle Phase, but it can be used during both players' turns.

 

[spoiler=[b]HM10-BG025:[/b]] Negative Sound Vocaloid - Evil Miku

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1 DARK Tuner + 1 or more "Miku" non-Tuner monsters

This monster gains 200 ATK for each card in both players' hands and on the field. (This card is included.) This card cannot be changed to Defense Position. (Card effects are included.) When this card is sent to the Graveyard, Special Summon 1 Level 6 or lower "Miku" monster from your Deck to your field. If this card is removed from play while it is in the Graveyard, destroy 1 card on the field for each "Miku" monster in your Graveyard.

 

[spoiler=[b]HM10-BG026:[/b]] Exceeding Sound Spirit Miku

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1 Tuner + 1 or more LIGHT non-Tuner monsters

This monster cannot be Special Summoned, except by a Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn it is Synchro Summoned and he/she gains 800 Life Points. When this monster is Summoned, discard 1 card from both players' hands for each monster you control and this monster gains 300 ATK for each.

 

[spoiler=[b]HM10-BG027:[/b]] Vocaloid Princess Luka

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1 Tuner + 1 or more non-Tuner monsters

When this monster is Summoned, you gain 1000 Life Points. When this monster destroys an opponent's monster as a result of battle, add 1 "Vocaloid Type 03 - Luka" from your Deck to your hand. During your Standby Phase, you can discard 1 "Vocaloid Type 03 - Luka" from your hand to Special Summon this monster from the Graveyard.

 

[spoiler=[b]HM10-BG028:[/b]] Insane Black Rock Shooter

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1 Tuner + 1 "Dark Vocaloid - Black Rock Shooter"

This card's name is treated as "Dark Vocaloid - Black Rock Shooter". This monster cannot be destroyed by Spell, Trap and Monster Card effects. This monster cannot attack your opponent directly. When this card attacks an opponent's monster, destroy that monster without Damage Calculation. Then, activate 1 of the following effects depending on the destroyed monster's Attribute: EARTH: Change all monsters your opponent controls to Defense Position. WATER: Decrease the Levels of all monster you control by 1. FIRE: Inflict 800 damage to your opponent. WIND: Destroy 1 Spell or Trap Card on the field. LIGHT: You gain 1000 Life Points. DARK: This monster is changed to Defense Position.

 

[spoiler=[b]HM10-BG029:[/b]] Devil Luka of the Limited Sound

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1 Tuner + 1 non-Tuner monster

When this monster is Synchro Summoned, declare the name of a Spell Card. If a copy of that card exists in your opponent's hand, remove it from play and the selected card cannot be used for the rest of the Duel. If this monster is changed to Defense Position by a card effect, switch its original ATK and DEF.

 

[spoiler=[b]HM10-BG030:[/b]] Black Rock Cannon

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Remove all Rock Counters from 1 face-up "Dark Vocaloid - Black Rock Shooter" you control. Destroy 1 card on the field for each 2 Counters removed by this effect.

 

[spoiler=[b]HM10-BG031:[/b]] Black Rock Blade

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A "Dark Vocaloid - Black Rock Shooter" equipped with this card gains 500 ATK. During each of your Standby Phases, put 1 Rock Counter on that monster. If this card is equipped to a monster different from "Dark Vocaloid - Black Rock Shooter", the equipped monster's ATK is decreased by 500 points and its controller takes 500 damage during his/her End Phase.

 

[spoiler=[b]HM10-BG032:[/b]] Witty Vocaloid

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This card can only be activated when there are 5 or more "Vocaloid"and "Volume" monsters in your Graveyard and a "Vocaloid" monster you control destroys an opponent's monster as a result of battle. That monster can attack twice 2 more times during this turn.

 

[spoiler=[b]HM10-BG033:[/b]] Megaphone Support Platform

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This card can only be equipped to a face-up Field Spell Card you control. Each time your Life Points increase, all face-up monsters you control gain 200 ATK until the End Phase. When the Field Spell Card is destroyed, return this card to your Deck and shuffle.

 

[spoiler=[b]HM10-BG034:[/b]] Volume Hammer

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If this card is discarded from your hand or Deck to the Graveyard by your opponent's card effect, return 2 random cards from your opponent's hand to the top of his/her Deck. If this card is destroyed while face-down on the field destroy 1 card your opponent controls and inflict 600 damage to your opponent's Life Points.

 

[spoiler=[b]HM10-BG035:[/b]] Static Sound

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This card's effect can only be activated while it is in the Graveyard during you Draw Phase. If the card you draw is not a Monster Card, place it at the bottom of your Deck and return this card to your hand. During this turn, any Effect Damage you take is reduced to 0.

 

[spoiler=[b]HM10-BG036:[/b]] Sound Spark

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This card can be activated from your hand during either your or your opponent's Battle Phase, when a "Vocaloid" monster you control battles. The attack becomes a direct attack and any Battle Damage is halved. You can remove this card in your Graveyard from play to gain 500 Life Points and draw 1 card.

 

[spoiler=[b]HM10-BG037:[/b]] Volume Overload

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Increase your Life Points by 2000. During your 3rd End Phase after this card's activation, you take 2000 damage.

 

[spoiler=[b]HM10-BG038:[/b]] Fragmenting Sound

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You cannot Set or activate any other Spell or Trap cards, Summon monsters or use any effects during the turn this card is activated. Discard 2 cards. Your opponent's Life Points are divided by the number of cards remaining in your hand. This is the End Phase of the turn.

 

[spoiler=[b]HM10-BG039:[/b]] On-Stage Performance

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Each time a "Vocaloid" or a "Volume" monster is Normal or Special Summoned to your side of the field, gain 100 Life Points and place 1 Volume Counter on this card. If a "Vocaloid" or a "Volume" monster on your side of the field is destroyed and sent to the Graveyard, you can remove 1 Volume Counter from this card and inflict 500 damage to your opponent. If there are no Volume Counters on this card when a "Vocaloid" or "Volume" monster you control is destroyed and sent to the Graveyard, destroy this card and draw 1 card.

 

[spoiler=[b]HM10-BG040:[/b]] Moon Piper

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As long as this card remains face-up on the field, during your Standby Phase, you can flip 1 face-up monster into face-down Defense Position.

 

[spoiler=[b]HM10-BG041:[/b]] Volume Mute

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Decrease your Life Points to 0 and draw 1 card. You cannot lose Duel by your Life Points decreasing to 0 until the End Phase. If your Life Points increase during this turn, you gain 4000 Life Points. Otherwise, during your End Phase, you lose the Duel.

 

[spoiler=[b]HM10-BG042:[/b]] Volume Control

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Each time a player's Life Points increase, he/she draws 1 card. Each time a player's Life Points decrease by a card effect, he/she sends the top card of his/her Deck to the Graveyard. If this card is destroyed, draw 1 card.

 

[spoiler=[b]HM10-BG043:[/b]] Singing Angel

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During each player's End Phase, you gain 200 Life Points. As long as there is a face-down Spell or Trap Card on your field, this card cannot be destroyed by your opponent's card effect. During your opponent's Battle Phase, you can send this card to the Graveyard to reduce the damage you take from the current battle to 0.

 

[spoiler=[b]HM10-BG044:[/b]] Co-Operative Singing

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Select 1 "Vocaloid" or "Volume" monster you control and 1 from your hand. The monster on the field has its ATK increased by the other selected monster's original ATK until the End Phase. During your next Standby Phase, Special Summon the selected monster from your hand.

 

[spoiler=[b]HM10-BG045:[/b]] Sound Command

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Pay 1000 Life Points. Select 1 monster on your field that cannot declare an attack this turn. That monster can and must attack your opponent directly. (Monsters in Defense Position and monsters affected by card effects are included. Monsters that have already attacked are excluded.)

 

[spoiler=[b]HM10-BG046:[/b]] Uninstall Execution

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Discard 2 cards from your Deck. Select 1 face-up monster on the field and remove it from play. That monster cannot be used during the rest of the duel even with a card effect.

 

[spoiler=[b]HM10-BG047:[/b]] Midnight Stage

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This card can only be activated if you control "On-Stage Performance" on your field. All face-down monsters on the field are flipped face-up. Negate any effects of the flipped monsters as long as they remain face-up on the field. During this turn you cannot draw cards out of your Draw Phase.

 

[spoiler=[b]HM10-BG048:[/b]] Cyber Genetic Sound

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All Battle Damage you take is treated as Effect Damage. In addition, each time you Summon a Machine-Type, Warrior-Type or Fairy-Type monster, you gain 200 Life Points.

 

[spoiler=[b]HM10-BG049:[/b]] Passionate Singing

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Increase the ATK of 1 "Vocaloid" monster you control by 1000 until the End Phase. Once during this turn, if that monster would be destroyed, it is not. After this card is activated, it is removed from play.

 

[spoiler=[b]HM10-BG050:[/b]] Solo Guitar

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Select 1 face-up monster you control. As long as it is on the field, the selected monster is the only monster on your side of the field that can attack. In addition, it is the only attack target your opponent's monsters can select. If the selected monster is removed from the field, this card is destroyed.

 

[spoiler=[b]HM10-BG051:[/b]] Sound Tune-Up

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Return 1 "Volume" card from your hand to your Deck and shuffle. Then select 1 Tuner monster in your Graveyard and add it to your hand. If Summoned during this turn, that monster will have its Level increased by 1 until the End Phase.

 

[spoiler=[b]HM10-BG052:[/b]] Megaphone Fortress

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Until your 3rd Standby Phase after this card's activation, your opponent cannot declare any attacks. During each of your opponent's End Phases, discard 1 "Volume" card from your hand or this card is destroyed. While this card is on the field, each time you gain Life Points, you gain 200 more.

 

[spoiler=[b]HM10-BG053:[/b]] Volume Safety Line

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As long as this card remains face-up on your field, any Effect Damage you take becomes 600. Effect Damage of 600 or less is not affected by this effect.

 

[spoiler=[b]HM10-BG054:[/b]] Cable Whip

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Discard the top card of your Deck to negate the attack of one of your opponent's monsters. Change the attacking monster to Defense Position and you gain Life Points equal to half of its DEF.

 

[spoiler=[b]HM10-BG055:[/b]] Mirror Sound

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This card can only be activated when an effect that inflicts damage to your Life Points is activated by your opponent. Reduce the damage to 0 and inflict the same amount of damage to your opponent. During this turn any other Effect or Battle Damage you take is halved.

 

[spoiler=[b]HM10-BG056:[/b]] Identity Exchange

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Select 2 face-up monsters on the field. The selected monsters have their original ATK and effects switched. Additionally, the selected monsters cannot be targeted by Spell and Trap Card effects. If any of the monsters are removed from the field, destroy this card.

 

[spoiler=[b]HM10-BG057:[/b]] Crushlanded Star

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When a Monster Card from your hand is discarded by a card effect, pay 500 Life Points to activate this card. Special Summon that monster to your side of the field and it cannot be destroyed by battle until your next End Phase. (Damage calculation is applied normally.) In addition, the monster cannot become the target of your opponent's card effects until your 2nd Standby Phase.

 

[spoiler=[b]HM10-BG058:[/b]] Inevitable Bloodshed

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When a monster you control is selected as an attack target, activate this card. Halve that monster's ATK and take damage equal to the same amount. During this turn, monsters you control cannot be destroyed and Battle Damage you take is reduced to 0.

 

[spoiler=[b]HM10-BG059:[/b]] Vocaloid Shadow

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This card can only be activated when a "Vocaloid" or a "Volume" monster you control is destroyed as a result of battle and sent to the Graveyard. Destroy 1 face-down card on the field and Special Summon the destroyed monster in face-up Attack Position.

 

[spoiler=[b]HM10-BG060:[/b]] Black Chain Wrap

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Activate this card when a "Dark Vocaloid - Black Rock Shooter" you control is selected as the target of a Monster Card effect and negate that effect. In addition, select 1 different monster on the field and apply the negated effect. (The monster that activated the effect cannot be targeted.) If this card is destroyed by your opponent's Spell or Trap Card effect while it is face-down on the field, inflict 800 damage to your opponent and 1 monster he/she controls cannot change its battle position as long as it remains face-up on the field.

 

 


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1 What is Releasing?

2 I don't see any OCG well except one that thats on 'Harp Tuner' its the p in position yu need to cap that.

 

@Tableloth358:Click the OCG thread link in my Sig and scroll down to Master Rule OCG.

 

@Pharaona: Wow, I can't believe people actuallly not looking at the OCG Thread, and I am actually glad that he is using the same OCG Correction as Mwa, thank you. For future Reference, put in the first post the OCG Thread, I discovered I had to do that. by the way, they all look really great and OCG Looks Flawless, but I'm proabably wrong. Well, I give you an 85%.

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Well, the 15% follows on this card here, "Chua Churam, Guitar Idol". Not b/c of OCg errors or anything, I just believe it is a little under powered.

 

This monster can be Special Summoned directly from your hand but then its Level becomes 3 as long as it remains face-up on the field. If this monster is Tribute Summoned by releasing 2 monsters, destroy up to 2 cards on the field and return this card to your Deck. The Deck is then Shuffled.

 

First of All, It can only stay on the field if it was Special Summoned. Second, If you tribute Summon it, you have to return it to your deck? you should take that out, and make it a 1 for 1 or 2 for 2 effect.

 

Like, When this card is succesfully Advance Summoned, Destroy two cards on the field and destroy two cards from your Hand, Deck, or Graveyard. or soemthing along those lines. But many will think this card is Over powered, which I classify this card as an Overpowered Underpowered card, which = an balanced card in a way. Its ATK I think at least should be 500.

 

But that's just me, if you don't understand something, tell me, and I will try to word it again.

 

So in other words, I believe this card is Under powered on its first effect and op'd on the second part.

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@pharona: That's just plain excellent, just excellent. Keep up the good work. I will now officially rate 100%. But If I was you, I would wait for others to rate to, but other than that, your ocg is Flawless for a new member. Make more.

 

[spoiler=@Anyone that asks what is Advance Summon, Read this.]

OCG Thread Say's Hai

-----------

 

Master Rule OCG

 

 

The Master Rule is to follow the OCG which will be released with the new 5D'S Cards.

 

 

- Advance Summon / Advance Summoned - To replace Tribute Summon / Summoned.

 

- Release / Releasing - To Replace Tribute / Tributing.

 

- Extra Deck - To replace Fusion Deck.

 

 

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bump (again)

Comment and vote!

Why is everybody just observing....

 

^Its what they do, they like to do a thing called Look and Leave. Some people call them "Look Leavers" which would make since. I do that once in a while, and usually to a thread that 80+ cards. So if you want, take this up with the creator of this idea, which is Max Darkness, Post two cards a day and that way, you will get more replies and views. It's actually a real good idea, if you think about it. But anyhow, your new cards pictures are still outstanding and all. Great OCG. Keep up the good work and all.

 

I normally don't rate this high often, but I give a 12/10. Just to let you know. You are the fourth one to recieve this rating from me.

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