Booster Pack


Credit
Template credit to Powerlinx
Detailed Card List
MMZ1-EN001 Asura Bushura

LORE: This card can attack all monsters your opponent controls once each.

LORE: This card can attack all monsters your opponent controls once each.
MMZ1-EN002 Aztec Falcon

LORE: Once per turn, if you control 2 or more face-up Reploid Monsters, you can destroy 1 Spell or Trap Card your opponent controls.

LORE: Once per turn, if you control 2 or more face-up Reploid Monsters, you can destroy 1 Spell or Trap Card your opponent controls.
MMZ1-EN003 Anubis Necromancess III

LORE: Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Reploid Monster from either player's Graveyard.

LORE: Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Reploid Monster from either player's Graveyard.
MMZ1-EN004 Blizzack Staggroff

LORE: When this card is Normal Summoned successfully, your opponent may not activate Spell or Trap Cards until their next Standby Phase.

LORE: When this card is Normal Summoned successfully, your opponent may not activate Spell or Trap Cards until their next Standby Phase.
MMZ1-EN005 Hanumachine

LORE: Once per turn, if you control another Reploid Monster, you can reduce the ATK and DEF of 1 monster your opponent controls by 1000 until the End Phase.

LORE: Once per turn, if you control another Reploid Monster, you can reduce the ATK and DEF of 1 monster your opponent controls by 1000 until the End Phase.
MMZ1-EN006 Herculious Anchortus

LORE: While you control another Reploid Monster, when a Reploid Monster you control declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.

LORE: While you control another Reploid Monster, when a Reploid Monster you control declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field.
MMZ1-EN007 Guard Orotic

LORE: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 4 Reploid Monsters in your Graveyard. This monster can attack twice during the same Battle Phase.

LORE: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 4 Reploid Monsters in your Graveyard. This monster can attack twice during the same Battle Phase.
MMZ1-EN008 Maha Ganeshariff

LORE: When this card is Tribute Summoned, toss a coin twice. Destroy a number of monsters on the field equal to the number of Heads.

LORE: When this card is Tribute Summoned, toss a coin twice. Destroy a number of monsters on the field equal to the number of Heads.
MMZ1-EN009 Fighting Fefnir

LORE: Once per turn, you may tribute 1 face-up Reploid Monster you control to destroy up to 2 monsters your opponent controls. If you activate this effect, this card cannot attack this turn.

LORE: Once per turn, you may tribute 1 face-up Reploid Monster you control to destroy up to 2 monsters your opponent controls. If you activate this effect, this card cannot attack this turn.
MMZ1-EN010 Fairy Leviathan

LORE: Once per turn, you may send 1 Reploid Monster from your hand to the graveyard to return up to up to 2 Monster Cards from the field to the owner's hand. If you activate this effect, this card cannot attack this turn.

LORE: Once per turn, you may send 1 Reploid Monster from your hand to the graveyard to return up to up to 2 Monster Cards from the field to the owner's hand. If you activate this effect, this card cannot attack this turn.
MMZ1-EN011 Sage Harpuia

LORE: Once per turn, you may send 2 Reploid Monsters from your deck to your Graveyard to negate the activation of a Spell or Trap card and destroy it. You can use this effect during either player's turn.

LORE: Once per turn, you may send 2 Reploid Monsters from your deck to your Graveyard to negate the activation of a Spell or Trap card and destroy it. You can use this effect during either player's turn.
MMZ1-EN012 Hidden Phantom

LORE: Once per turn, can remove this card from play until the End Phase of this turn by removing 1 Reploid Monster in your Graveyard from play. You can use this effect during either player's turn.

LORE: Once per turn, can remove this card from play until the End Phase of this turn by removing 1 Reploid Monster in your Graveyard from play. You can use this effect during either player's turn.
MMZ1-EN013 Z Buster Zero

LORE: This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Z Buster Zero". You can only control 1 "Zero" Reploid Monster.

LORE: This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Z Buster Zero". You can only control 1 "Zero" Reploid Monster.
MMZ1-EN014 Triple Rod Zero

LORE: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Triple Rod Zero". You can only control 1 "Zero" Reploid Monster.

LORE: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Triple Rod Zero". You can only control 1 "Zero" Reploid Monster.
MMZ1-EN015 Shield Boomerang Zero

LORE: Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Shield Boomerang Zero". You can only control 1 "Zero" Reploid Monster.

LORE: Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Shield Boomerang Zero". You can only control 1 "Zero" Reploid Monster.
MMZ1-EN016 Zero, the Legendary Reploid

LORE: If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Zero, the Reploid Hero". You can only control 1 "Zero" Reploid Monster.

LORE: If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Zero" Reploid Monster from your Deck, except "Zero, the Reploid Hero". You can only control 1 "Zero" Reploid Monster.
MMZ1-EN017 Hittite Hottide

LORE: The controller of this card must attack with this card if possible. During your Standby Phase, change this face-up Defense Position card on the field to face-up Attack Position. This card cannot be destroyed by battle. During your Standby Phase, change this face-up Defense Position card on the field to face-up Attack Position.(Damage calculation is applied normally.)

LORE: The controller of this card must attack with this card if possible. During your Standby Phase, change this face-up Defense Position card on the field to face-up Attack Position. This card cannot be destroyed by battle. During your Standby Phase, change this face-up Defense Position card on the field to face-up Attack Position.(Damage calculation is applied normally.)
MMZ1-EN018 GOLEM - Type N

LORE: A symbol of Neo Arcadia, the Golem was developed as a guardian to keep the peace and protect the citizens. As it is not sentient, it is classified as a Giant Mechaniloid. Though the leg portions are still under development, the Golem is 100% operational and is leaded with all-purpose were-arms and a large scale laser torso.

LORE: A symbol of Neo Arcadia, the Golem was developed as a guardian to keep the peace and protect the citizens. As it is not sentient, it is classified as a Giant Mechaniloid. Though the leg portions are still under development, the Golem is 100% operational and is leaded with all-purpose were-arms and a large scale laser torso.
MMZ1-EN019 Pantheon Guardian

LORE: A standard Pantheon with a electric club. This mass-produced reploid specializes in melee combat.

LORE: A standard Pantheon with a electric club. This mass-produced reploid specializes in melee combat.
MMZ1-EN020 Pantheon Hunter

LORE: A standard Pantheon equipped with an arm cannon. It is the simplest, in design and function, of the Pantheons.

LORE: A standard Pantheon equipped with an arm cannon. It is the simplest, in design and function, of the Pantheons.
MMZ1-EN021 Pantheon Flyer

LORE: A flying Pantheon. It can fly to evade attacks.

LORE: A flying Pantheon. It can fly to evade attacks.
MMZ1-EN022 Pantheon Immortal

LORE: This card cannot be Tributed, except for the Tribute Summon of a Reploid Monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Reploid-Type.

LORE: This card cannot be Tributed, except for the Tribute Summon of a Reploid Monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Reploid-Type.
MMZ1-EN023 Pantheon Warrior

LORE: This card gains 200 ATK for each face-up "Pantheon" monster you control.

LORE: This card gains 200 ATK for each face-up "Pantheon" monster you control.
MMZ1-EN024 Pantheon Aces

LORE: You can only control 1 "Pantheon Ace" monster. While you control a face-up "Pantheon" monster, you can Special Summon this card from your hand.

LORE: You can only control 1 "Pantheon Ace" monster. While you control a face-up "Pantheon" monster, you can Special Summon this card from your hand.
MMZ1-EN025 Rainbow Devil

LORE: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Reploid Monsters from your Graveyard. Once per turn, if this card would be destroyed by battle or by a card effect, it is not destroyed. (Damage calculation is applied normally.)

LORE: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Reploid Monsters from your Graveyard. Once per turn, if this card would be destroyed by battle or by a card effect, it is not destroyed. (Damage calculation is applied normally.)
MMZ1-EN026 Cyber-Elf X

LORE: Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 800 ATK and DEF. When a Reploid Monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1600 ATK until the End Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

LORE: Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 800 ATK and DEF. When a Reploid Monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1600 ATK until the End Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
MMZ1-EN027 Replica X LV4

LORE: When this card is Summoned, select 1 Reploid Monster in your graveyard. While this card is face-up on the field, it gains the effect(s) of the selected monster. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Replica X LV6" from your hand or Deck.

LORE: When this card is Summoned, select 1 Reploid Monster in your graveyard. While this card is face-up on the field, it gains the effect(s) of the selected monster. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Replica X LV6" from your hand or Deck.
MMZ1-EN028 Replica X LV6

LORE: When this card is Summoned, select 1 Reploid Monster in your Graveyard. If this card is summoned by the effect of "Replica X LV4", select up to 2. While this card is face-up on the field, it gains the effect(s) of the selected monster(s). During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Replica X LV8" from your hand or Deck.

LORE: When this card is Summoned, select 1 Reploid Monster in your Graveyard. If this card is summoned by the effect of "Replica X LV4", select up to 2. While this card is face-up on the field, it gains the effect(s) of the selected monster(s). During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Replica X LV8" from your hand or Deck.
MMZ1-EN029 Replica X LV8

LORE: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Replica X LV6". When this card is summoned, select up to 4 Reploid Monsters in your graveyard. While this card is face-up on the field, it gains the effect(s) of the selected monster(s).

LORE: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Replica X LV6". When this card is summoned, select up to 4 Reploid Monsters in your graveyard. While this card is face-up on the field, it gains the effect(s) of the selected monster(s).
MMZ1-EN030 Neo Arcadia

LORE: Once per turn, during your Main Phase, you can Special Summon 1 Reploid Monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)

LORE: Once per turn, during your Main Phase, you can Special Summon 1 Reploid Monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)
MMZ1-EN031 Z Buster Shot

LORE: Activate only while you control a face-up "Zero" Reploid Monster. Destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up Reploid Monsters you control. "Zero" Reploid Monsters cannot attack the turn you activate this card.

LORE: Activate only while you control a face-up "Zero" Reploid Monster. Destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up Reploid Monsters you control. "Zero" Reploid Monsters cannot attack the turn you activate this card.
MMZ1-EN032 Z Saber Slash

LORE: Activate only while you control a face-up "Zero" Reploid Monster. Destroy a number of face-up cards on the field equal to the number of face-up Reploid Monsters you control. "Zero" Reploid Monsters cannot attack the turn you activate this card.

LORE: Activate only while you control a face-up "Zero" Reploid Monster. Destroy a number of face-up cards on the field equal to the number of face-up Reploid Monsters you control. "Zero" Reploid Monsters cannot attack the turn you activate this card.
MMZ1-EN033 Z Boomerang Counter

LORE: Activate only when your opponent declares an attack while your control a face-up "Zero" Reploid Monster. Destroy all Attack Position monsters your opponent controls.

LORE: Activate only when your opponent declares an attack while your control a face-up "Zero" Reploid Monster. Destroy all Attack Position monsters your opponent controls.
MMZ1-EN034 Stasis Revival

LORE: Select 1 Reploid-Monster from your Graveyard and Special Summon it in face-up Attack Position. The monster has its effect negated until the 2nd standby phase after activation. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

LORE: Select 1 Reploid-Monster from your Graveyard and Special Summon it in face-up Attack Position. The monster has its effect negated until the 2nd standby phase after activation. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
MMZ1-EN035 Forgotten Laboratory

LORE: Select and remove from play 1 Reploid Monster in your Deck. During your next Standby Phase after this card's activation, add the removed card to your hand.

LORE: Select and remove from play 1 Reploid Monster in your Deck. During your next Standby Phase after this card's activation, add the removed card to your hand.
MMZ1-EN036 Reploid Oversoul

LORE: Activate only when an effect is activated that would destroy a face-up Reploid Monster you control. Negate the effect and destroy that card. Then, increase the ATK of all face-up Reploid Monsters you control by 1000.

LORE: Activate only when an effect is activated that would destroy a face-up Reploid Monster you control. Negate the effect and destroy that card. Then, increase the ATK of all face-up Reploid Monsters you control by 1000.
MMZ1-EN037 Pantheon Pursuit

LORE: Add up to 2 Level 3 Normal "Pantheon" monsters from your Deck to your hand.

LORE: Add up to 2 Level 3 Normal "Pantheon" monsters from your Deck to your hand.
MMZ1-EN038 Pantheon Ambush

LORE: Discard 1 card from your hand. Special Summon as many Level 3 Normal "Pantheon" cards as possible from your Graveyard.

LORE: Discard 1 card from your hand. Special Summon as many Level 3 Normal "Pantheon" cards as possible from your Graveyard.
MMZ1-EN039 Z Savior

LORE: Activate only if a face-up non-Reploid Monster you control would destroyed by battle. The monster is not destroyed. (Damage calculation is applied normally.) Then, Special Summon 1 "Zero" Reploid Monster from your hand or Graveyard.

LORE: Activate only if a face-up non-Reploid Monster you control would destroyed by battle. The monster is not destroyed. (Damage calculation is applied normally.) Then, Special Summon 1 "Zero" Reploid Monster from your hand or Graveyard.
MMZ1-EN040 Burst Beam

LORE: Tribute 1 Reploid Monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.

LORE: Tribute 1 Reploid Monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
MMZ1-EN041 Reploid Frontline

LORE: Once per turn, when a Reploid Monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Reploid Monster with the same or lower ATK and the same Attribute from your Deck.

LORE: Once per turn, when a Reploid Monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Reploid Monster with the same or lower ATK and the same Attribute from your Deck.
MMZ1-EN042 Autonomous Reploid

LORE: Pay 1000 Life Points. Select 1 Reploid Monster Card from your opponent's Graveyard. Special Summon it to your side of the field in Attack Position, and equip it wit

LORE: Pay 1000 Life Points. Select 1 Reploid Monster Card from your opponent's Graveyard. Special Summon it to your side of the field in Attack Position, and equip it wit
MMZ1-EN043 Savage Struggle

LORE: This card can only be activated at the start of your Main Phase 1. All face-up monsters are changed to Attack Position. Until your next turn, you and your opponent cannot play or Set any Monster, Spell, or Trap Cards. Until your next turn all face-up monsters must attack if able and cannot change their battle positions.

LORE: This card can only be activated at the start of your Main Phase 1. All face-up monsters are changed to Attack Position. Until your next turn, you and your opponent cannot play or Set any Monster, Spell, or Trap Cards. Until your next turn all face-up monsters must attack if able and cannot change their battle positions.
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Images are from Rockman Zero - Official Complete Works and Google Images



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