Donvermicelli Posted July 22, 2010 Report Share Posted July 22, 2010 Decided to create some much needed support for this archetype, need to know if these are balanced enough in your opinion (tried the best I could). And also please rate :) (rep is always welcome) EDIT: Completely redid the structure of this archetype, more than half of the card effects have changed to be more balanced. (thanks Ulquiorra for pointing it out) [spoiler=Monster Cards][spoiler=EN001 ]You can only control 1 "Dracula the Vampire King". This card can only be special summoned by sending 1 "Vampire Lord" monster you control to the graveyard. When this card inflicts Battle Damage to your opponent, send the top three cards of their Deck to the Graveyard. If this card is destroyed and sent from your field to your Graveyard, it is Special Summoned to your side of the field during your second Standby Phase after it's destruction. [spoiler=EN002]This card cannot be tributed. This card cannot be destroyed by battle. During each of your standby phases send the top 2 cards of your deck the graveyard. [spoiler=EN003]When this card is destroyed and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=EN004]All face-up Zombie-Type monsters you control gain 300 ATK. If this face-up card on the field would be destroyed, you can send 1 "Vampire Bat" from your Deck to the Graveyard instead. [spoiler=EN005]Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon one "Vampire" Monster from either player's Graveyard whose level is equal to or lower than that of the sent monster. [spoiler=EN006]Discard 1 Zombie-Type monster from your hand to the Graveyard to send 2 cards from the top of your opponent's Deck to the Graveyard. [spoiler=EN007]This card's name is always treated as "Vampire Queen" While this card remains face-up on the field you take no Battle Damage from battles that involve "Vampire" monsters you control. [spoiler=EN008]This card's name is always treated as "Vampire Queen" While this card remains face-up on the field your opponent cannot use the effects of effect monsters during the battle phase. [spoiler=EN009]This card's name is always treated as "Vampire Queen" Once per turn during your opponents Draw phase you can have your opponent drawone more card to send the top 2 cards from your opponents deck to the graveyard. [spoiler=EN010]When this card is sent to the Graveyard as a result of battle, you can add 1 "Vampire Queen" from your Deck to your hand. Then shuffle your Deck. [spoiler=Spell Cards] [spoiler=EN011]You can activate this card only when you control a face-up "Vampire Queen" monster. Discard one card from your hand to special summon 1 "Vampire Queen" from your hand or Deck. [spoiler=EN012]Select 1 Level 5 or higher monster in your hand. Special Summon monsters from your Graveyard to your opponent's side of the field equal to the number of Tributes required to Normal Summon that monster. (Your opponent selects the battle position(s) of the Summoned monster(s).) During this turn, you can Normal Summon the selected monster without Tributing. [spoiler=EN013]Select one "vampire" monster you control with 2000 or less ATK. It can attack your opponent directly this turn. [spoiler=EN014]Once per turn, during the Main Phase, the turn player can discard 1 Zombie-Type monster to destroy all monsters on the field. If this effect is used, the turn player cannot Normal Summon or Set that turn. [spoiler=Trap Cards] [spoiler=EN015]Activate only when a "Vampire" monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed. [spoiler=EN016]Activate only when the effect of card is activated that targets one "Vampire" monster you control. Negate the effect and activation of the card and destroy it. [spoiler=EN017]Activate only when 1 of your monsters is destroyed and sent to the Graveyard. Special Summon 1 Level 4 or lower "Vampire" monster from your Deck. [spoiler=EN018]Discard 1 card from your hand. Special Summon as many "Vampire Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect. Link to comment Share on other sites More sharing options...
Βyakuya Posted July 22, 2010 Report Share Posted July 22, 2010 I like them, but there are minor OCG errors and a little too OPed. 7/10 Link to comment Share on other sites More sharing options...
gas2000 Posted July 22, 2010 Report Share Posted July 22, 2010 like the cards but some minor problems 7/10 Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 22, 2010 Author Report Share Posted July 22, 2010 what problems are there? I would like to know so I can fix/correct them. Also which card(s) have OCG errors and which card(s) are OP? I need to know this else I can't change it now can I? :P Link to comment Share on other sites More sharing options...
Βyakuya Posted July 23, 2010 Report Share Posted July 23, 2010 You need to balance your card effects. You cards needs a drawback than direct attacks and stuff that are unfair. Check your cards carefully. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 23, 2010 Author Report Share Posted July 23, 2010 If you are talking about the monster effects other than that of Dracula I cannot understand why, since these effect have been presented on Real cards before. Vampire Swarm - weaker version of Raging flame sprite.Brawler costs 500 points to revive just like Vampire's Curse only he doesn't gain the attack boost.Mistress => Soul absorbing bone tower/Zombie Master Only you can always attack this card and it has almost no attack to speak of.Bat swarm => Time machine only then Vampire specific.Sunblock => Dark IllusionVampire Queen => see nothing wrong with this card, it is infact weak without support. Only plus side is that it can be special summoned from the deck in the same way as Ancient Gear Golem(a much stronger card). Overpowering Eye might be a tad too strong true, but it's based on the anime version of Overpowering Eyes. I can add a limiter to that. Please be more specific, tell me what effect you think are OP/UP and what should be nerfed/buffed.I know I need to balance them, that's why I posted but I need to know which cards should be rebalanced and why. Thnx for the feedback. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 23, 2010 Author Report Share Posted July 23, 2010 --see post above, this was a tripple post from when the forum shut down. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 23, 2010 Author Report Share Posted July 23, 2010 --See post above, this was a tripple post from when the forum shut down. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 29, 2010 Author Report Share Posted July 29, 2010 OK so I rebalanced the entire set, removed some cards and reworked others entirely. Please leave feedback if the effect are more balanced now and if I need to change anything :) Link to comment Share on other sites More sharing options...
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