Instinct Posted August 4, 2010 Report Share Posted August 4, 2010 This is my first set I've started in a while since it's hard to come up with decent card support for each other. I based this set on what would be helpful for my deck theme which seems kind of obvious. C&C?[spoiler=EN000-EN009] Effect: This card cannot be Special Summoned. While this monster is in the Graveyard, it is also treated as an additional DARK-Attribute monster (2 separate monsters). Effect: You can discard 1 card to the Graveyard to return a monster removed from play to it's owner's hand. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. When this card inflicts Battle Damage to your opponent, your opponent draws a card. During your opponent's Standby Phase, if he/she has 4 or more cards in their hand, randomly select 1 card from their hand and remove it from play. Effect: There can only be 1 "Pyromatic Inducer" in your Graveyard at a time. If a "Pyromatic Inducer" would be sent to your Graveyard while this card is in your Graveyard, it is removed from play instead. When you draw this card, you can send it to the Graveyard and draw an additional card from your Deck. Effect: This card can only be equipped to a LIGHT-Attribute monster. Increase the ATK of the equipped monster by 300 for each of your monsters removed from play. When this card is sent to the Graveyard, return the equipped monster to your hand. When the equipped monster attacks your opponent directly, return 1 of your monsters removed from play to your Deck. Then shuffle your Deck. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once per turn you can send the top card of your Deck to the Graveyard to increase this card's ATK by 500 until the End Phase. If the card sent to the Graveyard was a LIGHT or DARK monster, increase the ATK of this card by 500 until it is removed from the field. Effect: When this card attacks or is attacked, return 1 monster from your Graveyard to your Deck. Then shuffle your Deck. Effect: As long as this card remains in face-up Attack Position, it cannot be destroyed by battle. (Damage calculation is applied normally.) Whenever you activate a Spell Card, you can search your Deck for a Level 4 or lower DARK-Attribute monster and place it on the top of your Deck. When this card is removed from the field, remove it from play. Effect: When your opponent declares an attack with a monster whose ATK is 1700 or higher, Special Summon 1 monster removed from play, ignoring the Summoning conditions. During your next End Phase, send the Special Summoned monster to the Graveyard and inflict damage to your Life Points equal to half it's original ATK. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT monsters OR a "Night Banshi" in your Graveyard from play. As long as this card remains face-up on the field, your opponent cannot Set monsters or switch battle positions of monsters he/she controls. If this card is in face-up Defense Position during your opponent's turn, he/she cannot activate Spell Cards. [spoiler=EN010-EN013] Effect: During your Standby Phase, return 1 card removed from play to the owner's Deck. Then shuffle the Deck. As long as this card remains on the field, players can only Normal Summon, Set, or Special Summon once. Effect: This card can be Special Summoned by removing 1 DARK monster in your Graveyard from play. If this card was Special Summoned, remove all Spell and Trap Cards on the field from play. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 DARK monsters OR a "Trace of the Unholy" in your Graveyard from play. If this card were to be removed from play, instead return it to your hand. Effect: This card can be Special Summoned by removing 1 LIGHT monster in your Graveyard from play. If this card was Special Summoned, remove from play 1 card your opponent controls. Link to comment Share on other sites More sharing options...
HoneycombTroy Posted August 4, 2010 Report Share Posted August 4, 2010 Those cards are just incredible... no.. AWESOME 11/10. I mean woah. I would DEFINATELY have them in my deck. An i think its cool how you sort of linked them together with that one spel card. WOAH. +rep for these cards. Link to comment Share on other sites More sharing options...
Instinct Posted August 6, 2010 Author Report Share Posted August 6, 2010 I updated the set a bit Link to comment Share on other sites More sharing options...
A Flying Toaster Posted August 6, 2010 Report Share Posted August 6, 2010 UNHOLY SH*T!! these are some pretty good cards u got there. 4.5/5 Link to comment Share on other sites More sharing options...
Instinct Posted August 10, 2010 Author Report Share Posted August 10, 2010 Thanks, they're not too OPed? I updated some more Link to comment Share on other sites More sharing options...
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