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>>Gotei 13: Captain Edition<< [247/???]


NeosWiseman

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[center][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/Gotei13.png[/img][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/Banner.png[/img] [center]Because of some difficulty with changing the title of my old Byakuya Kuchiki thread I decided to make a new one, but to include all captains in it. I'll try to make at least 20-25 cards for each member of the Captain class (I don't include vice-captains here). Feel free to comment and give suggestions.

[/center][size="5"]Thank you![/size] ^_^




[center] [font="Comic Sans MS"][size="5"]Squad 1[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/1-1.png[/img] [spoiler=[size="2"]Genryuusai Shigekuni Yamamoto: Ashes of the Inferno (21/21)[/size]] [IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/AshesoftheInferno.png[/IMG]



[spoiler=AOTI-BG001: Captain of Squad #1, Genryuusai Yamamoto] [img]http://img560.imageshack.us/img560/5062/88313.jpg[/img] [spoiler=Lore:] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

* This card cannot be destroyed by battle and by card effects that target it. You take double Battle Damage from battles involving this card. When this card destroys a monster by battle, you can tribute this card to Special Summon 1 "Genryuusai Yamamoto, Captain-Commander of Gotei 13" from your hand or Deck. [/spoiler][/spoiler] [spoiler=AOTI-BG002: Genryuusai Yamamoto, Captain-Commander of Gotei 13] [img]http://img263.imageshack.us/img263/5062/88313.jpg[/img] [spoiler=Lore:] This card cannot attack during the turn it is Summoned. This monster cannot attack while there is another face-up Attack Position monster on your field. When this monster attacks, the attack target loses 1000 ATK during the Damage Step only. This card inflicts Piercing damage. When this card destroys a monster by battle your opponent cannot activate Spell and Trap Cards until your next Standby Phase. [/spoiler][/spoiler] [spoiler=AOTI-BG003: Initial Release, Genryuusai Yamamoto] [img]http://img233.imageshack.us/img233/1998/88313y.jpg[/img] [spoiler=Lore:] This monster can only be Ritual Summoned with the Ritual Spell Card, "The Uncovered Blade". When this card is Summoned, your opponent skips their next Battle Phase. Once per turn, if this card would be destroyed, it is not and you take 700 damage. Any monster that battles this card is removed from play after the Damage Step and its owner loses 500 Life Points. When a monster is sent to your opponent's Graveyard, you can add 1 "Reduce All Creation to Ash, Ryuujin Jakka" from your Deck to your hand. [/spoiler][/spoiler] [spoiler=AOTI-BG004: Genryuusai Yamamoto/ Haori Removed] [img]http://img851.imageshack.us/img851/5062/88313.jpg[/img] [spoiler=Lore:] When this card is Tribute Summoned, discard 2 random cards from your hand. You can Special Summon this card from your hand by tributing 1 "Initial Release, Genryuusai Yamamoto" you control. This card can attack twice per Battle Phase and inflicts Piercing damage. This card's effect cannot be negated and it is unaffected by Trap Cards during the Battle Phase. When this card is destroyed by battle, you lose 1000 Life Points and you can Special Summon 1 "Genryuusai Yamamoto/ Inferno Mode" from your hand, Deck or Graveyard. The Summoned monster gains 400 ATK. [/spoiler][/spoiler] [spoiler=AOTI-BG005: Genryuusai Yamamoto/ Inferno Mode] [img]http://img16.imageshack.us/img16/1998/88313y.jpg[/img] [spoiler=Lore:] This card can be Tribute Summoned by tributing 2 Level 6 or higher FIRE monsters you control. This card cannot be Special Summoned except by the effect of "Genryuusai Yamamoto/ Haori Removed". When this card is Summoned all other face-up monsters lose 1000 ATK and your opponent takes 400 damage for every monster affected by this effect. This card cannot be destroyed by Spell and Trap Card effects. This card cannot be destroyed by battle with Level 8 or lower monsters. This card can attack an additional time for every face-up card on your field (excluding this card). This card inflicts Piercing damage. When this card would be destroyed, remove it from play, lose 1500 Life Points and Special Summon 1 "Genryuusai Yamamoto/ Final Stand" from your hand or Deck. [/spoiler][/spoiler] [spoiler=AOTI-BG006: Genryuusai Yamamoto/ Final Stand] [img]http://img508.imageshack.us/img508/5062/88313.jpg[/img] [spoiler=Lore:] This card cannot be Normal Summoned or Set. This card can be Special Summoned either from your hand or Deck when you take 2000 or more Battle Damage from a single attack or by the effect of "Genryuusai Yamamoto/ Inferno Mode". This monster cannot be selected as an attack target and cannot attack. You can pay 700 Life points to negate the activation of a Spell, Trap or Monster Card effect and destroy that card. During your Standby Phase, you can pay half your Life Points to add 1 "Destructive Spell #96: Single Blade Cremation" from your Deck to your hand. When a monster your opponent controls declares an attack, you can discard 1 card to decrease its original ATK to 0. This card's effect cannot be negated by your opponent's card effect. [/spoiler][/spoiler] [spoiler=AOTI-BG007: Choujirou Sasakibe, Head of the Lieutenants of Gotei 13] [img]http://img121.imageshack.us/img121/8527/88313u.jpg[/img] [spoiler=Lore:] This monster can attack a player directly. Once per turn, during your Battle Phase, you can increase the ATK of 1 other face-up monster you control by 500 points until the End Phase. All other "vice-Captain" and "Lieutenant" monsters in your hand and on your field have their Level decreased by 1. [/spoiler][/spoiler] [spoiler=AOTI-BG008: The Uncovered Blade] [img]http://img717.imageshack.us/img717/5062/88313.jpg[/img] [spoiler=Lore:] This card is used to Ritual Summon "Initial Release, Genryuusai Yamamoto" from your hand or Deck. You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more. During your End Phase, you take 300 damage. [/spoiler][/spoiler] [spoiler=AOTI-BG009: Reduce All Creation to Ash, Ryuujin Jakka] [img]http://img850.imageshack.us/img850/8458/88313r.jpg[/img] [spoiler=Lore:] This card can only be equipped to a face-up Level 6 or higher "Genryuusai Yamamoto" monster you control. The equipped monster cannot be removed from play. Any monster that would be sent to your opponent's Graveyard is removed from play instead. When this face-up card is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. [/spoiler][/spoiler] [spoiler=AOTI-BG010: Bite, Goryoumaru] [img]http://img845.imageshack.us/img845/5062/88313.jpg[/img] [spoiler=Lore:] Special Summon 1 "Choujirou Sasakibe, Head of the Lieutenants of Gotei 13" from your Deck and equip it with this card. The equipped monster gains 500 ATK and is unaffected by Trap Cards. [/spoiler][/spoiler] [spoiler=AOTI-BG011: Zanjutsu, Number One: Sweeping Slice] [img]http://img228.imageshack.us/img228/2857/88313q.jpg[/img] [spoiler=Lore:] Select 1 monster you control and multiply its ATK by the number of face-up monsters your opponent controls. If the result is higher than the combined ATK of all face-up monsters your opponent controls, destroy all face-up monsters on your opponent's field. If not, the selected monster has its ATK decreased to 0 until your next Standby Phase. Skip your Battle Phase during the turn this card is activated. [/spoiler][/spoiler] [spoiler=AOTI-BG012: The Flames of Hell] [img]http://img850.imageshack.us/img850/5062/88313.jpg[/img] [spoiler=Lore:] If you do not control a face-up Level 7 or higher "Genryuusai Yamamoto" monster, destroy this card. All face-up non-FIRE monsters lose 500 ATK and DEF during the Battle Phase. When a face-up Level 4 or lower monster your opponent controls is selected as an attack target, you can change its battle position. This card cannot be destroyed by your opponent's card effect that target it. Your opponent can destroy this card by paying 1000 Life Points during their Standby Phase. [/spoiler][/spoiler] [spoiler=AOTI-BG013: Hakuda: Single Bone] [img]http://img15.imageshack.us/img15/5062/88313.jpg[/img] [spoiler=Lore:] Select 1 "Genryuusai Yamamoto" monster you control. Destroy 1 face-up monster with DEF equal to or lower than the ATK of the selected monster. Then, inflict damage to your opponent equal to the difference. The selected monster cannot attack until your 2nd End Phase. [/spoiler][/spoiler] [spoiler=AOTI-BG014: Hakuda: Double Bone] [img]http://img641.imageshack.us/img641/934/88313f.jpg[/img] [spoiler=Lore:] Select 1 "Genryuusai Yamamoto" monster you control. Destroy 1 monster on the field and inflict damage to your opponent equal to half the combined ATK of the selected and the destroyed monsters. The selected monster cannot attack during this turn and has its effect negated. This card's activation and effect cannot be negated. [/spoiler][/spoiler] [spoiler=AOTI-BG015: Destructive Spell #96: Single Blade Cremation] [img]http://img9.imageshack.us/img9/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be activated while there is a face-up "Genryuusai Yamamoto/ Final Stand" on your field. Destroy all cards on the field and halve both players' Life Points. No monsters can be Summoned until your opponent's next End Phase. This card's activation and effect cannot be negated. [/spoiler][/spoiler] [spoiler=AOTI-BG016: Inferno Burst] [img]http://img27.imageshack.us/img27/4503/88313p.jpg[/img] [spoiler=Lore:] Inflict 500 damage to your opponent. Select 1 face-up FIRE monster you control. That monster has its original ATK doubled until the End Phase. That monster inflicts Piercing damage during this turn only. [/spoiler][/spoiler] [spoiler=AOTI-BG017: Blazing Fortress] [img]http://img832.imageshack.us/img832/5062/88313.jpg[/img] [spoiler=Lore:] Select 1 monster on your opponent's field for every face-up "Genryuusai Yamamoto" monster you control. The selected monster(s) cannot change its battle position, attack or be tributed. During your Standby Phase, inflict 300 damage to your opponent for every monster selected with this card's effect. Your opponent can discard a number of cards from their hand equal to the number of selected monsters to destroy this card and inflict 1000 damage to your Life Points. [/spoiler][/spoiler] [spoiler=AOTI-BG018: Blaze Ring] [img]http://img171.imageshack.us/img171/934/88313f.jpg[/img] [spoiler=Lore:] When a face-up "Genryuusai Yamamoto" monster you control is selected as an attack target, decrease its ATK and DEF by 600 points to negate the attack. You can return the attacked monster to its owner's hand instead to destroy the attacking monster and inflict 500 damage to your opponent. [/spoiler][/spoiler] [spoiler=AOTI-BG019: Sheathed Flames] [img]http://img839.imageshack.us/img839/5062/88313.jpg[/img] [spoiler=Lore:] Return 1 face-up "Reduce All Creation to Ash, Ryuujin Jakka" from your field to the bottom of your Deck to change the battle position of all face-up non-FIRE monsters on the field. Their battle position cannot be changed until your opponent's 2nd Standby Phase (including with card effects). [/spoiler][/spoiler] [spoiler=AOTI-BG020: Undying Will to Fight] [img]http://img202.imageshack.us/img202/5062/88313.jpg[/img] [spoiler=Lore:] Select 1 face-up Attack Position monster you control. The selected monster must attack first during your Battle Phase and it cannot be destroyed by battle. If the selected monster would be destroyed by your opponent's card effect that target it, decrease its ATK by 1000 points and it is not destroyed. In addition, inflict 300 damage to your opponent. You can send this face-up card to the Graveyard to destroy 1 face-up monster on the field with a Level equal to or lower than the Level of the selected monster. If the selected monster is changed to Defense Position, destroy this card. [/spoiler][/spoiler] [spoiler=AOTI-BG021: Last Stand of the Commander] [img]http://img824.imageshack.us/img824/5062/88313.jpg[/img] [spoiler=Lore:] This face-down card cannot be destroyed by card effects. When a "Genryuusai Yamamoto/ Final Stand" you control is destroyed and sent to the Graveyard, Special Summon it in face-up Attack Position. Negate the effect of that monster and increase its ATK by 4000 points. If that monster inflicts Battle Damage to your opponent during this turn, you can draw 1 card. During the End Phase, remove that monster from play. [/spoiler][/spoiler] [/spoiler]

[font="Comic Sans MS"][size="5"]Squad 2[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/2-2.png[/img] [spoiler=Soifon: [font="Comic Sans MS"]Flash Assassination Hornet[/font] (20/20 + 1 Promo)][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/FlashAssassinationHornet.png[/img] [spoiler=About the Houmonka Counter:]A face-up monster with a [b]Houmonka Counter[/b] loses 100 ATK and DEF during each End Phase. If a monster with a [b]Houmonka Counter[/b] is flipped from face-down to face-up or vice versa the [b]Houmonka Counter[/b] is not removed. A card with 2 [b]Houmonka Counters[/b] on it is immediately destroyed and removed from play.[/spoiler] [spoiler=FASH-PR001: Suzumebachi, Materialized Form][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/SuzumebachiMaterializedForm.jpg[/img][spoiler=Lore:][i] This monster can attack your opponent directly. If it inflicts Battle Damage through a direct attack, you can instantly Synchro Summon during the Battle Phase. When this card attacks a monster, you do not take any Battle Damage. Any monster that is attacked by this card loses 1000 ATK until the End Phase.[/i][/spoiler][/spoiler]

[spoiler=[i]FASH-BG001: [/i][color="#ffa500"][b]Captain of Squad #2, Soifon[/b][/color]][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/CaptainofSquad2Soifon.jpg[/img][spoiler=[b]Lore:[/b]][i]This card cannot attack directly. Any Battle Damage this card inflicts is tripled. At the beginning of your Battle Phase, you can flip 1 face-down monster on your opponent's field face-up. (Flip Effects are not activated at that time.) If the flipped monster has lower DEF than this card's original ATK, destroy it. Otherwise, you take 500 damage.[/i][/spoiler][/spoiler][spoiler=[i]FASH-BG002: [/i][color="#ffa500"][b]Soifon of the Covert Ops[/b][/color]][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/SoifonoftheCovertOps.jpg[/img][spoiler=[b]Lore:[/b]][i]This card can attack your opponent directly. When it does, the Battle Damage it inflicts becomes 500. Once per Battle Phase you can change this card's battle position. (This effect cannot be activated while this card battles.) When this card is selected as an attack target by a Level 5 or higher monster, you can switch this card's original ATK and DEF during the Damage Step only. If you do, return this card to the top of your Deck at the end of the Damage Step. [/i][/spoiler][/spoiler][spoiler=[i]FASH-BG003: [/i][color="#ffa500"][b]Soifon, Stealth Mode[/b][/color]][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/SoifonStealthMode.jpg[/img][spoiler=[b]Lore:[/b]][i]You can Special Summon this card from your hand when your opponent controls a face-down monster(s). This card cannot be destroyed by battle while in Attack position. This card can attack all face-down Defense Position monsters your opponent controls once each and inflicts Piercing damage. If your opponent controls no monsters, return this card to your hand. When this card is destroyed and sent to the Graveyard, place 1 Houmonka Counter on 1 face-up monster on the field. [/i][/spoiler][/spoiler][spoiler=[i]FASH-BG004: [/i][color="#ffa500"][b]Initial Release, Soifon[/b][/color]][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/InitialReleaseSoifon.jpg[/img][spoiler=[b]Lore:[/b]][i]This card can be Special Summoned from your hand by sending 1 face-up "Soifon" monster you control equipped with "Sting All Enemies to Death, Suzumebachi" from your field to the Graveyard. Once per turn, you can place 1 Houmonka Counter on 1 monster in this card's column. When this card battles, place 1 Houmonka Counter on the opposing monster at the end of the Damage Step. You can place 1 Houmonka Counter on this card at the beginning of the Damage Step and it is not destroyed during this battle. [/i][/spoiler][/spoiler][spoiler=FASH-BG005: Suzumebachi Soifon, Flash Cry Mode][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/SuzumebachiSoifonFlashCryMode.jpg[/img][spoiler=Lore:][i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Flash Cry: Shunko" or by Tributing 1 face-up "Initial Release, Soifon" you control. Once per turn, you can place 1 Houmonka Counter on up to 2 face-up monster's your opponent controls (1 Counter per monster). During this turn's Battle Phase, this card loses 1500 ATK. This card cannot be destroyed by Spell and Monster Card effects. Any Battle Damage this card inflicts is halved. When this card battles, draw 1 card at the beginning of the Damage Step.[/i][/spoiler][/spoiler][spoiler=FASH-BG006: Final Release, Soifon][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/FinalReleaseSoifon.jpg[/img][spoiler=Lore:]This card cannot be Special Summoned except by the effect of "Bankai: Jakuhou Raikouben". During the turn this card is Summoned, skip your Battle Phase. At the end of each of your Main Phases 2, destroy all monsters your opponent controls and remove them from play. Then reduce this card's ATK by 500 for each monster destroyed. (When this card's ATK reaches 0, this effect cannot be used.) This card's effect cannot be negated and this card cannot be destroyed by your opponent's card effects that target it.[/spoiler][/spoiler][spoiler=FASH-BG007: Final Release, Soifon/ Second Barrage][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/FinalReleaseSoifonSecondBarrage.jpg[/img][spoiler=Lore:]1 Tuner + "Final Release, Soifon" with 1500 ATK or less During the turn this card is Synchro Summoned, skip your Battle Phase. During this turn your opponent has to pay 1000 Life Points to activate a card effect. During each of your End Phases, destroy all card on the field and remove them form play except for this card. If this card is on your field during your opponent's Standby Phase, you lose 1000 Life Points.[/spoiler][/spoiler][spoiler=FASH-BG008: Vice-Captain of the Stealth Unit, Marechiyo Oumaeda][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/Vice-CaptainoftheStealthUnitMarechiyoOumaeda.jpg[/img][spoiler=Lore:][i]When your opponent selects a face-up "Soifon" monster you control as an attack target, reduce this card's ATK to 0 to increase that "Soifon" monster's ATK by half that amount. This effect remains until the end of the Battle Phase. If this card would be destroyed by battle, return it to your Deck at the end of the Damage Step and shuffle it. When you Synchro Summon using this card as a Material, you can treat its Level as 1, 2 or 3.[/i][/spoiler][/spoiler][spoiler=FASH-BG009: Sting All Enemies to Death, Suzumebachi][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/StingAllEnemiestoDeathSuzumebachi.jpg[/img][spoiler=Lore:][i]This card can only be equipped to 1 face-up "Soifon" monster you control. Once per turn, you can move the equipped monster to a different unoccupied Monster Card Zone on your field. Each time the equipped monster battles, place 1 Houmonka Counter on the opposing monster at the end of the Damage Step. When the equipped monster is destroyed, you can equip this card to another face-up "Soifon" monster you control.[/i][/spoiler][/spoiler][spoiler=FASH-BG010: Binding Spell #30: Beak-Piercing Triple Beam][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/BindingSpell30Beak-PiercingTripleBeam.jpg[/img][spoiler=Lore:][i]Select 1 face-up monster your opponent controls. That monster cannot attack and change its battle position. In addition, it loses 1000 ATK and will lose 100 more ATK during each Standby Phase. If a Houmonka Counter is placed on that monster, place 1 more Houmonka Counter on it. When the selected monster is destroyed, inflict 700 damage to your opponent.[/i][/spoiler][/spoiler][spoiler=FASH-BG011: Hornet's Crest: Houmonka][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/HornetsCrestHoumonka.jpg[/img][spoiler=Lore:][i]Activate while you control a face-up "Soifon" monster. Place 1 Houmonka Counter on 1 face-up monster your opponent controls. When you Summon a "Soifon" monster, you can pay 700 Life Points to add this card from your Graveyard to your hand.[/i][/spoiler][/spoiler][spoiler=FASH-BG012: Assault from Behind][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/AssaultfromBehind.jpg[/img][spoiler=Lore:][i]Select 1 face-up "Soifon" monster you control and equip it to 1 face-up monster on your opponent's field. During your Battle Phase the equipped monster is unaffected by Trap Card effects and you can use it as your monster and attack with it. During your 2nd End Phase, destroy the "Soifon" monster equipped with this card's effect.[/i][/spoiler][/spoiler][spoiler=FASH-BG013: Bankai: Jakuhou Raikouben][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/BankaiJakuhouRaikouben.jpg[/img][spoiler=Lore:][i]Send 1 face-up "Soifon" monster you control to the Graveyard to Special Summon 1 "Final Release, Soifon" from your hand or Deck. A monster Summoned with this effect has its Level reduced by 1 during each End Phase. In addition, if that monster would battle during your next 2 turns, destroy any Level 6 or lower monster it battles. You can remove this card in your Graveyard from play and pay 1000 Life Points to destroy 1 card on your opponent's field and remove it from play.[/i][/spoiler][/spoiler][spoiler=FASH-BG014: Flash Cry: Shunko][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/FlashCryShunko.jpg[/img][spoiler=Lore:][i]Select 1 "Soifon" monster you control. That monster is unaffected by card effects until the End Phase. If that monster battles this turn, you lose 700 Life Points at the end of the Damage Step. During the End Phase of this turn, send the selected monster to the Graveyard and Special Summon 1 "Suzumebachi Soifon, Flash Cry Mode" from your hand or Deck.[/i][/spoiler][/spoiler][spoiler=FASH-BG015: Counterpoison Bite][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/CounterpoisonBite.jpg[/img][spoiler=Lore:]Place 1 Houmonka Counter on 1 face-up "Soifon" monster you control. That monster is unaffected by Spell and Monster Card effects and cannot have its ATK and DEF decreased by any effects (the Houmonka Counter's effect is included). This effect remains active while this card is in your Graveyard and the monster is face-up on the field.[/spoiler][/spoiler][spoiler=FASH-BG016: Flash Step Combat][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/FlashStepCombat.jpg[/img][spoiler=Lore:][i]No monsters can attack directly. A monster can only battle another monster if it is in the same column. Once per turn, during your Main Phase, you can select 1 face-up "Soifon" or "Yoruichi Shihouin" monster you control and move it to a different unoccupied Monster Card Zone on your field.[/i][/spoiler][/spoiler][spoiler=FASH-BG017: Afterimage][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Afterimage.jpg[/img][spoiler=Lore:][i]When a face-up "Soifon" monster you control is selected as an attack target, return it to your hand, reduce the ATK of the opposing monster by 300 points until the end of the Battle Phase and Special Summon 1 "Afterimage Token" that has the Attribute, Level, Type, ATK and DEF of the returned monster. That Token becomes the new attack target. If the Token is on the field during your End Phase, destroy it and Set this card to your field if it is in your Graveyard.[/i][/spoiler][/spoiler][spoiler=FASH-BG018: The Second Bite][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/TheSecondBite.jpg[/img][spoiler=Lore:]Place 1 Houmonka Counter on a number of face-up monsters on the field equal to the number of "Hornet's Crest: Houmonka" in your Graveyard (1 Counter per monster). If your opponent controls no monsters, inflict 500 damage to your opponent for every "Hornet's Crest: Houmonka" in your Graveyard instead.[/spoiler][/spoiler][spoiler=FASH-BG019: Multibite][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Multibite.jpg[/img][spoiler=Lore:]This card can only be activated while you control both "Flash Step Combat" and a face-up "Soifon" monster. During this turn only, when a face-up "Soifon" monster battles a monster, place 1 Houmonka Counter on every other monster your opponent controls. Face-down monsters that have a Houmonka Counter placed on them with this effect are immediately destroyed and removed from play.[/spoiler][/spoiler][spoiler=FASH-BG020: Simultaneous Double Strike][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/SimultaneousDoubleStrike.jpg[/img][spoiler=Lore:][i]When a "Soifon" monster you control would destroy a monster by battle, that monster is not destroyed. Then, that "Soifon" monster must attack the same monster once more and any Battle Damage inflicted is doubled. If there is 1 Flower of Death Counter on that opponent's monster, the Battle Damage is quadrupled instead and the monster is removed from play at the end of the Battle Phase.[/i][/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 3[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/3-2.png[/img] [spoiler=Gin Ichimaru: Eye of the Hawk (24/24)] [IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/EyeoftheHawk.png[/IMG]



[spoiler=EOTH-BG001: Captain of Squad #3, Gin Ichimaru] [img]http://img691.imageshack.us/img691/5062/88313.jpg[/img] [spoiler=Lore:] At the beginning of your opponent's Battle Phase, you can select 1 face-up monster they control. The selected monster must attack first and its target must be this card. This card cannot be destroyed by battle while there is another Level 4 or lower monster face-up on your field. [/spoiler][/spoiler] [spoiler=EOTH-BG002: Gin Ichimaru - Aizen's Secret Follower] [img]http://img33.imageshack.us/img33/5062/88313.jpg[/img] [spoiler=Lore:] FLIP: Destroy the face-up monster on the field with the highest original ATK. This card's control cannot be changed. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Captain of Squad #3, Gin Ichimaru" from your hand, Deck or Graveyard. [/spoiler][/spoiler] [spoiler=EOTH-BG003: Initial Release, Gin Ichimaru] [img]http://img834.imageshack.us/img834/5062/88313.jpg[/img] [spoiler=Lore:] This card's attack cannot be negated. When this card attacks, at the end of the Damage Step, destroy all cards that are in the same column as the attack target (the attack target is included). For every card destroyed with this effect this card gains 100 ATK. If there is an "Izuru Kira" monster face-up on the field, this card cannot be destroyed by battle and cannot be targeted by Trap Cards. [/spoiler][/spoiler] [spoiler=EOTH-BG004: Final Release, Gin Ichimaru] [img]http://img31.imageshack.us/img31/5062/88313.jpg[/img] [spoiler=Lore:] This card can be Special Summoned from your hand by tributing 1 "Initial Release, Gin Ichimaru" and 1 more monster you control. When this card is Summoned, you can equip it with 1 "Initial Release, Gin Ichimaru" from your Graveyard. This card gains the effect of the monster equipped to it. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle, it cannot attack during your next Battle Phase. [/spoiler][/spoiler] [spoiler=EOTH-BG005: Gin Ichimaru - The Soul Reaper Who Betrayed His Master] [img]http://img88.imageshack.us/img88/5062/88313.jpg[/img] [spoiler=Lore:] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's field. You cannot Normal Summon during the turn this card is Summoned. This monster can attack twice during the same Battle Phase. When this monster attacks, its controller takes 600 damage before the Damage Step. When this card is tributed, its controller discards his/her hand. When this card is destroyed, destroy 1 random monster on its controller's field. [/spoiler][/spoiler] [spoiler=EOTH-BG006: Izuru Kira, the Trustworthy Lieutenant of Squad #3] [img]http://img820.imageshack.us/img820/5062/88313.jpg[/img] [spoiler=Lore:] When a Warrior-Type monster you control is selected as an attack target you can draw 1 card before the Damage Step. Battle Damage you take from battles involving face-up Warrior-Type monsters you control is reduced to 0. During either your or your opponent's Main Phase, you can return this card to your Deck and Shuffle it to Special Summon 1 "Captain of Squad 5, Gin Ichimaru" from your hand or Graveyard. [/spoiler][/spoiler] [spoiler=EOTH-BG007: Kidou Kira] [img]http://img641.imageshack.us/img641/5062/88313.jpg[/img] [spoiler=Lore:] This card's name is treated as "Izuru Kira, the Trustworthy Lieutenant of Squad #3" while it is face-up on the field. Once per turn, you can remove 1 Kidou Counter from 1 face-up monster to place 1 Kidou Counter on this card. You will remove 1 less Kidou Counter to activate "Binding Spell" and "Destructive Spell" Spell Cards. When a "Binding Spell" or a "Destructive Spell" targets this face-up card, you can remove 1 Kidou Counter form this card to negate the effect and destroy that card. [/spoiler][/spoiler] [spoiler=EOTH-BG008: Izuru Kira - A Merciless Opponent] [img]http://img146.imageshack.us/img146/5062/88313.jpg[/img] [spoiler=Lore:] You can Special Summon this card by tributing 1 face-up "Izuru Kira, the Trustworthy Lieutenant of Squad #3" you control equipped with "Raise Your Head, Wabisuke". Any monster that battles this card is destroyed at the end of the Damage Step. This card cannot be destroyed by battle while it is in face-up Attack Position and Battle Damage you take from battles involving it is halved. Once, you can equip this face-up card to 1 face-up monster your opponent controls. The equipped monster cannot attack, be Tributed or change its battle position. In addition, its Level is decreased by 4 and it is destroyed during your opponent's 2nd End Phase. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can Special Summon 1 "Izuru Kira, the Trustworthy Lieutenant of Squad #3" from your hand or Graveyard. [/spoiler][/spoiler] [spoiler=EOTH-BG009: Shoot to Kill, Shinsou] [img]http://img30.imageshack.us/img30/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be equipped to a face-up Level 6 or lower "Gin Ichimaru" monster you control except for "Initial Release, Gin Ichimaru". When the equipped monster attacks, your opponent cannot activate Spell and Trap Cards until the end of the Damage Step. If the attack target activates its effect before the Damage Step, it is removed from play at the end of the Battle Phase. If the equipped monster would be destroyed by battle or by a Monster Card effect, destroy this card instead. [/spoiler][/spoiler] [spoiler=EOTH-BG010: Raise Your Head, Wabisuke] [img]http://img3.imageshack.us/img3/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be equipped to 1 face-up "Izuru Kira, the Trustworthy Lieutenant of Squad #3" you control. When the equipped monster attacks an monster, divide the original ATK of the opposing monster by its Level. This effect can be used up to 4 times and after its 4th use return this card to your Deck and Shuffle it. A monster equipped with this card cannot be selected as an attack target and cannot attack a player directly. [/spoiler][/spoiler] [spoiler=EOTH-BG011: Eye of the Hawk] [img]http://img189.imageshack.us/img189/6195/88313d.jpg[/img] [spoiler=Lore:] Select 1 face-up "Gin Ichimaru" monster you control. That monster can attack your opponent directly during this turn and its original ATK is double. If the selected monster does not attack, during your End Phase, you can destroy 1 face-down monster or 1 face-up monster with Level equal to or lower than the Level of the selected monster. [/spoiler][/spoiler] [spoiler=EOTH-BG012: Bankai: Kamishini no Yari] [img]http://img405.imageshack.us/img405/9853/88313c.jpg[/img] [spoiler=Lore:] When a face-up "Gin Ichimaru monster you control is selected as an attack target, you can tribute it to Special Summon 1 "Final Release, Gin Ichimaru" from your hand or Deck. The Summoned monster is the new attack target. Battle Damage during the current Battle Phase is doubled. [/spoiler][/spoiler] [spoiler=EOTH-BG013: Dance, Kamishini no Yari] [img]http://img809.imageshack.us/img809/5554/88313l.jpg[/img] [spoiler=Lore:] Select 1 random face-up monster your opponent controls while there a face-up "Final Release, Gin Ichimaru" on your field. The selected monster has its effect negated and its ATK and DEF halved until the End Phase. "Final Release, Gin Ichimaru" inflicts Piercing damage during this turn. This card's activation and effect cannot be negated. [/spoiler][/spoiler] [spoiler=EOTH-BG014: Dance: Serial Blade] [img]http://img846.imageshack.us/img846/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be activated while the is a "Dance, Kamishini no Yari" in your Graveyard and a face-up "Final Release, Gin Ichimaru" on your field. Decrease the ATK and DEF of all face-up monsters your opponent controls by 1500 points until the End Phase. "Final Release, Gin Ichimaru" inflicts Piercing damage during this turn. This card's activation and effect cannot be negated by Spell and Trap Card effect. [/spoiler][/spoiler] [spoiler=EOTH-BG015: Binding Spell #39: Arc Shield] [img]http://img29.imageshack.us/img29/5062/88313.jpg[/img] [spoiler=Lore:] Remove 1 Kidou Counter from the equipped monster to negate the attack of 1 of your monster and the attacking monster loses 300 ATK. You can activate this card at the beginning of your opponent's Battle Phase by removing 1 "Binding Spell" in your Graveyard from play. You can remove this card in your Graveyard from play to place 1 Kidou Counter on 1 face-up monster. [/spoiler][/spoiler] [spoiler=EOTH-BG016: Binding Spell #73: Inverse Mountain Crystal] [img]http://img708.imageshack.us/img708/5062/88313.jpg[/img] [spoiler=Lore:] Remove all Kidou Counters from the field and place the same number of Kidou Counters on this card. Your opponent's Level 9 or lower monsters cannot attack. When your opponent Summons a monster in Attack Position, you can remove 1 Kidou Counter from this card to return that monster to the top of its owner's Deck. During your Standby Phase, you gain 200 Life Points for every monster on your field and remove 1 Kidou Counter from this card. When there are no Kidou Counters on this card, destroy it. You can pay 500 Life Points and remove this card in your Graveyard from play to place 2 Kidou Counters on 1 face-up monster. [/spoiler][/spoiler] [spoiler=EOTH-BG017: Destructive Spell #58: Orchid Sky] [img]http://img856.imageshack.us/img856/6409/88313a.jpg[/img] [spoiler=Lore:] Remove 2 Kidou Counters from 1 face-up monster. That monster gains 800 ATK until your 2nd End Phase. If that monster destroys a monster by battle your opponent takes 300 damage and discards 1 card from their hand. You can remove this card in your Graveyard from play to add 1 "Binding Spell" from your Deck to your hand. [/spoiler][/spoiler] [spoiler=EOTH-BG018: Healing Kidou] [img]http://img600.imageshack.us/img600/6584/88313g.jpg[/img] [spoiler=Lore:] This card can be equipped to multiple monsters at the same time. Remove any number of Kidou Counters from your field to equip this card to the same number of face-up monsters on the field. The equipped monsters cannot be destroyed by battle once per turn and cannot have their ATK, DEF and Level decreased by card effects. You can remove this card in your Graveyard from play to place 1 Kidou Counter on every face-up Warrior-Type monster you control. [/spoiler][/spoiler] [spoiler=EOTH-BG019: Kill, Kamishini no Yari] [img]http://img684.imageshack.us/img684/4503/88313p.jpg[/img] [spoiler=Lore:] This card can only be activated while you control a face-up "Final Release, Gin Ichimaru". Destroy 1 monster on the field. This card's activation and effect cannot be negated. "Final Release, Gin Ichimaru" cannot attack during your following Battle Phase. [/spoiler][/spoiler] [spoiler=EOTH-BG020: Teasing Battle] [img]http://img190.imageshack.us/img190/987/88313w.jpg[/img] [spoiler=Lore:] Select 1 face-up "Gin Ichimaru" monster you control and equip it with this card. Level 4 or lower monsters your opponent controls must attack the equipped monster first during your opponent's Battle Phase. All Battle Damage from battles involving the equipped monster is reduced to 0. When the equipped monster is attacked by a Level 8 or higher monster, destroy this card before the Damage Step. [/spoiler][/spoiler] [spoiler=EOTH-BG021: Beheading of the Fallen] [img]http://img148.imageshack.us/img148/1998/88313y.jpg[/img] [spoiler=Lore:] Select 1 face-up "Izuru Kira, the Trustworthy Lieutenant of Squad #3" you control equipped with "Raise Your Head, Wabisuke". The selected monster gains 400 ATK. While this card is in your Graveyard, each time the selected monster destroys a monster by battle, remove that monster from play and inflict 300 damage to your opponent. [/spoiler][/spoiler] [spoiler=EOTH-BG022: Legacy of Fading Friendship] [img]http://img705.imageshack.us/img705/934/88313f.jpg[/img] [spoiler=Lore:] This card can only be activated when a "Gin Ichimaru" monster you control is destroyed. Select 1 face-up monster you control without "Gin Ichimaru" in its card name and have it gain ATK and DEF equal to half the original ATK of the destroyed monster. When the selected monster is destroyed, remove this card in your Graveyard from play to return both the selected monster and the destroyed "Gin Ichimaru" monster to your Deck and Shuffle it. [/spoiler][/spoiler] [spoiler=EOTH-BG023: Secret Plan of Betrayal] [img]http://img402.imageshack.us/img402/6409/88313a.jpg[/img] [spoiler=Lore:] When another face-down Spell or Trap Card on your field would be destroyed by opponent's card effect that targets it, destroy this card instead. During your End Phase, if this card is in your Graveyard, you can discard 1 random card from your opponent's hand. You can remove this card in your Graveyard from play to negate the effect of 1 of your opponent's monsters and destroy it. [/spoiler][/spoiler] [spoiler=EOTH-BG024: The Redemption of Death] [img]http://img98.imageshack.us/img98/5062/88313.jpg[/img] [spoiler=Lore:] When a face-up "Gin Ichimaru" monster you control is selected as an attack target, reduce its ATK to 0 and negate its effect before the Damage Step. At the end of the Damage Step, return the attacking monster to its owner's hand. Then, draw cards from your Deck equal to half the Level of the returned monster. This card cannot be activated while there is a face-up "Izuru Kira" monster on your field. [/spoiler][/spoiler] [/spoiler]

[font="Comic Sans MS"][size="5"]Squad 4[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/4-1.png[/img] [spoiler=Retsu Unohana: Experts of Healing and Persuasion (20/20)] [IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/ExpertsofHealingandPersuasion.png[/IMG]



[spoiler=EOHP-BG001: Captain of Squad #4, Retsu Unohana] [img]http://img62.imageshack.us/img62/5062/88313.jpg[/img] [spoiler=Lore:] While this card is face-up on the field, Battle Damage you take is reduced to 0. When another face-up monster you control is selected as an attack target, you can discard 1 Spell Card from your hand to change that monster to Defense Position and increase its DEF by 600 points during the Damage Step only. If control of this card would be shifted, inflict 300 damage to your opponent and place this card on the bottom of your Deck. [/spoiler][/spoiler] [spoiler=EOHP-BG002: Retsu Unohana - The Master Swordsman] [img]http://img841.imageshack.us/img841/605/88313yy.jpg[/img] [spoiler=Lore:] You can Special Summon this card by tributing 1 face-up Warrior-Type monster you control. When this card attacks, the attack target is randomly selected. When this card attacks an Attack Position monster, increase this card's ATK by 300 points during the Damage Step only. When this card battles a Defense Position monster, that monster has its effect negated until the end of the Battle Phase. [/spoiler][/spoiler] [spoiler=EOHP-BG003: Retsu Unohana, the Caring Healer] [img]http://img651.imageshack.us/img651/8718/88313z.jpg[/img] [spoiler=Lore:] When the ATK or DEF of a face-up monster(s) you control is decreased by a card effect, you can remove 1 Kidou Counter from the field to have that monster gain 300 ATK and DEF. When a monster you control is destroyed by battle or by your opponent's card effect, place a number of Kidou Counters on this card equal to half the Level of the destroyed monster. [/spoiler][/spoiler] [spoiler=EOHP-BG004: Expert of Healing - Retsu Unohana] [img]http://img143.imageshack.us/img143/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned from your Extra Deck by tributing 1 "Retsu Unohana - the Caring Healer" you control while there are 5 or more Kidou Counters on the field. When this card is Summoned, remove all Kidou Counters from the field to place the same number of Kidou Counters +2 on this card. While this card is face-up on your field the ATK and DEF of face-up monsters you control cannot be decreased by card effects. During your Standby Phase, gain 100 Life Points for every Kidou Counter on this card. When a monster you control is destroyed by battle, you can remove 2 Kidou Counters from this card to return that monster to your Deck and Shuffle it. During your End Phase, remove 1 Kidou Counter from this card. When there are no Kidou Counters on this card, return it to your Extra Deck and Special Summon Summon 1 "Captain of Squad #4, Retsu Unohana" from your hand or Graveyard. [/spoiler][/spoiler] [spoiler=EOHP-BG005: Retsu Unohana - Persuasive Influencer of Soul Society] [img]http://img233.imageshack.us/img233/5062/88313.jpg[/img] [spoiler=Lore:] At the beginning of your opponent's Battle Phase, select 1 face-up monster they control and toss a coin. If the result is Heads, the selected monster must attack first during this Battle Phase regardless of its battle position. If the result is Tails, the selected monster cannot attack during this Battle Phase and its battle position is changed. [/spoiler][/spoiler] [spoiler=EOHP-BG006: Vice-Captain of the Healing Unit, Isane Kotetsu] [img]http://img51.imageshack.us/img51/5062/88313.jpg[/img] [spoiler=Lore:] When there are no face-up "Retsu Unohana" monsters on your field, decrease the ATK of this card by 400 points and its Level by 1. Once during your turn, during any Phase, you can remove 1 Kidou Counter from your field to activate 1 of the following effects:

* Draw Phase: Return the card you drew and Shuffle your Deck. Then, draw 1 card.

* Standby Phase: Negate the effect of a card that activates in your Standby Phase and destroy it.

* Main Phase: You can Normal Summon or Set 1 additional monster during this turn. Skip your next Draw Phase.

* Battle Phase: All face-up monsters you control gain 200 ATK until the End Phase.

* End Phase: Place 2 Kidou Counters on 2 random monsters on the field. [/spoiler][/spoiler] [spoiler=EOHP-BG007: Hanatarou Yamada, the Clumsy Leader of the Advanced Relief Team] [img]http://img52.imageshack.us/img52/7757/88313h.jpg[/img] [spoiler=Lore:] When this card battles a Level 6 or higher monster, destroy this card after the Damage Step. While this card is face-up on the field you take no Effect Damage during your opponent's turn. While there is a face-up Level 4 or higher Warrior-Type monster on your field and this card is in Attack Position, this card cannot be destroyed by card effects. No Kidou Counters can be placed on this face-up card. [/spoiler][/spoiler] [spoiler=EOHP-BG008: Minazuki - The Curing Manta Ray] [img]http://img706.imageshack.us/img706/908/88313n.jpg[/img] [spoiler=Lore:] If you control a face-up "Retsu Unohana" monster you can Special Summon this card from your hand. This effect can be activated during the Battle Phase only. While this card is face-up on the field, it is the only attack target your opponent can select and monsters your opponent controls cannot attack directly. You can tribute this card to return up to 5 monsters from your Graveyard to your Deck and Shuffle it. Then, you draw 2 cards. [/spoiler][/spoiler] [spoiler=EOHP-BG009: Life-Replenishing Kidou Cube] [img]http://img809.imageshack.us/img809/6195/88313d.jpg[/img] [spoiler=Lore:] Select 1 face-up monster you control. The selected monster gains 200 ATK and DEF. During your Standby Phase, increase its ATK by 200 points and its Level by 1. While you control a face-up "Retsu Unohana" monster, the selected monster gains 200 more ATK during your Standby Phase and cannot be destroyed by Spell Card effects. When the selected monster's Level becomes 12, destroy this card. When the selected monster is removed from the field, destroy this card and place 2 Kidou Counters on 1 face-up "Retsu Unohana" monster you control. [/spoiler][/spoiler] [spoiler=EOHP-BG010: Run, Itegumo] [img]http://img714.imageshack.us/img714/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be equipped to a face-up "Vice-Captain of the Healing Unit, Isane Kotetsu" you control. The equipped monster gains 300 ATK and can activate its effect twice per turn. Any monster that battles the equipped monster cannot attack during your opponent's next Battle Phase. When this card is sent from the field to the Graveyard, you can return 1 monster on the field to its owner's hand. [/spoiler][/spoiler] [spoiler=EOHP-BG011: Fulfill, Hisagomaru][img]http://img838.imageshack.us/img838/1998/88313y.jpg[/img][spoiler=Lore:] You can add 1 "Infuse, Akeiro Hisagomaru" from your Deck to your hand. This card can only be equipped to a face-up "Hanatarou Yamada, the Clumsy Leader of the Advanced Relief Team" you control. The equipped monster cannot have its ATK, DEF and Level decreased by card effects and, once per turn, it cannot be destroyed by battle. You can send this face-up card to the Graveyard to gain 1000 Life Points. When the equipped monster is destroyed by battle, gain Life Points equal to the original ATK of the monster that destroyed it. [/spoiler][/spoiler] [spoiler=EOHP-BG012: Infuse, Akeiro Hisagomaru] [img]http://img685.imageshack.us/img685/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be activated when a "Hanatarou Yamada, the Clumsy Leader of the Advanced Relief Team" you control equipped with "Fulfill, Hisagomaru" is destroyed by battle. Inflict damage to your opponent equal to the original ATK of the monster that destroyed it +300. [/spoiler][/spoiler] [spoiler=EOHP-BG013: Binding Spell #58: Summoning of the Tracking Sparrows] [img]http://img835.imageshack.us/img835/5062/88313.jpg[/img] [spoiler=Lore:] Remove 2 Kidou Counters from your field to activate 1 of the following effects:

* Select 1 monster on your opponent's field or Graveyard and remove it from play.

* Select 1 monster from your Deck and add it to your hand. Then, Shuffle your Deck.

You can remove this card in your Graveyard from play to place 1 Kidou Counter on 1 random monster on the field. [/spoiler][/spoiler] [spoiler=EOHP-BG014: Binding Spell #62: Hundred Steps Fence] [img]http://img220.imageshack.us/img220/8527/88313u.jpg[/img] [spoiler=Lore:] Remove 3 Kidou Counters from your field. All monsters your opponent controls cannot attack and change their battle position until your next Standby Phase (including with card effects). Monsters Summoned after this card's activation are excluded but lose 200 ATK. You can remove this card in your Graveyard from play to add 1 Level 4 or lower Warrior-Type monster from your Graveyard to your hand. [/spoiler][/spoiler] [spoiler=EOHP-BG015: Destructive Spell #1: Thrust] [img]http://img69.imageshack.us/img69/5062/88313.jpg[/img] [spoiler=Lore:] Activate 1 of the following effects:

* Destroy 1 Level 3 or lower monster on the field. Inflict 500 damage to your opponent. You cannot activate other "Destructive Spell" or "Binding Spell" Spell Cards during this turn.

* Remove 1 Kidou Counter from your field to destroy 1 level 6 or lower monster on your opponent's field. [/spoiler][/spoiler] [spoiler=EOHP-BG016: Destructive Spell #88: Flying Dragon-Striking Heaven-Shaking Thunder Cannon] [img]http://img121.imageshack.us/img121/5062/88313.jpg[/img] [spoiler=Lore:] Remove all Kidou Counters from your field to destroy 1 monster your opponent controls for every 2 Counters removed. The monsters are randomly selected. You can remove this card in your Graveyard from play to Special Summon 1 monster from your Graveyard. That monster loses 500 ATK and DEF and has its effect negated. [/spoiler][/spoiler] [spoiler=EOHP-BG017: Basic Healing] [img]http://img89.imageshack.us/img89/5062/88313.jpg[/img] [spoiler=Lore:] You gain 300 Life Points for every monster you control. While this card is in your Graveyard, during your Standby Phase, you gain 200 Life Points for every Kidou Counter on the field. [/spoiler][/spoiler] [spoiler=EOHP-BG018: The Diplomatic Solution] [img]http://img685.imageshack.us/img685/4503/88313p.jpg[/img] [spoiler=Lore:] Change all face-up Attack Position monsters to Defense Position. No monsters can be Summoned in Attack Position. Each time a monster is Summoned both players gain 300 Life Points. If you control a face-up "Retsu Unohana - Persuasive Influencer of Soul Society", your opponent takes 300 damage instead. If this card would be destroyed, you can tribute 1 "Retsu Unohana - Persuasive Influencer of Soul Society" you control, and it is not. [/spoiler][/spoiler] [spoiler=EOHP-BG019: Revitalization Pill] [img]http://img42.imageshack.us/img42/5062/88313.jpg[/img] [spoiler=Lore:] Show your hand to your opponent and gain 500 Life Points for every non-monster card in it. Then, Shuffle your hand in your Deck and draw the same number of cards -1. If you control a face-up "Hanatarou Yamada, the Clumsy Leader of the Advanced Relief Team" during your Standby Phase, you can return this card to your hand. [/spoiler][/spoiler] [spoiler=EOHP-BG020: Hisagomaru's Healing Touch] [img]http://img804.imageshack.us/img804/987/88313w.jpg[/img] [spoiler=Lore:] Tibute 1 monster you control to gain Life Points equal to half the original ATK of the tributed monster. if there is a "Fulfill, Hisagomaru" face-up on your field, you can tribute 1 monster your opponent controls instead. This card's effect cannot be negated. If card is activated during the Battle Phase, all Battle Damage during this turn is reduced to 0. [/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 5[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/5-2.png[/img] [spoiler=Sousuke Aizen: Brilliant but Corrupted Mind (21/21 + 4 Promos)] [IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/BrilliantbutCorruptedMind.png[/IMG] [spoiler=BBCM-PR001: Former Captain of Squad #5, Shinji Hirako] [img]http://img811.imageshack.us/img811/5062/88313.jpg[/img] [spoiler=Lore:] When this card battles a Level 3 or lower monster, this card loses 300 ATK before the Damage Step. This card cannot be destroyed by the effects of Level 3 or lower monster. Once per turn, you can negate the FLIP effect of 1 monster your opponent controls and destroy it. [/spoiler][/spoiler] [spoiler=BBCM-PR002: Hollowfication Experiment] [img]http://img197.imageshack.us/img197/5062/88313.jpg[/img] [spoiler=Lore:] Pay 1000 Life Points. Your opponent takes double Battle Damage. When a monster your opponent controls would be destroyed by battle, it is not. Instead, it is treated as Zombie-Type and has its effect negated. This card is destroyed during your 5th Standby Phase after its activation. [/spoiler][/spoiler] [spoiler=BBCM-PR003: Revealed Presence] [img]http://img580.imageshack.us/img580/5062/88313.jpg[/img][spoiler=Lore:] Flip 1 face-down monster face-up and negate its effect. That monster cannot be tributed or change its battle position (including with card effects) until your opponent's 2nd End Phase. [/spoiler][/spoiler] [spoiler=BBCM-PR004: Shinji Hirako, Leader of the Visoreds] [img]http://img26.imageshack.us/img26/7757/88313h.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned from your Extra Deck by paying 500 Life Points and tributing 1 "Former Captain of Squad #5, Shinji Hirako" you control while "Hollowfication Experiment" is face-up on the field. This card is also treated as Zombie-Type. When this card is Summoned, switch the original ATK and DEF of all face-up monsters on the field except for this card. When this card would be destroyed by battle, decrease its ATK by 400 points, and it is not. Once per turn, during your Standby Phase, you can select 1 face-up monster on your opponent's field and have it lose ATK equal to its original DEF. If you use this effect, return this card to your Extra Deck during the End Phase. [/spoiler][/spoiler]



[spoiler=BBCM-BG001: Captain of Squad #5, Sousuke Aizen] [img]http://img684.imageshack.us/img684/2849/88313o.jpg[/img] [spoiler=Lore:] This monster cannot be destroyed by battle with Level 6 or lower monsters. During your Standby Phase, increase the ATK of this card by 100 for every other monster you control and all other face-up monsters on the field lose 200 ATK. When this card is targeted by your opponent's card effect, send this card to the Graveyard to negate the effect and destroy that card. During your 2nd End Phase, Special Summon this card from your Graveyard and destroy 1 random monster on your opponent's field. [/spoiler][/spoiler] [spoiler=BBCM-BG002: Sousuke Aizen, the Traitor Who Searched for Perfection] [img]http://img94.imageshack.us/img94/5062/88313.jpg[/img] [spoiler=Lore:] "Captain of Squad #5, Sousuke Aizen" + any number of Level 4 or higher Warrior-Type monsters

This card can only be Special Summoned to your Extra Deck by sending the above listed Materials from the field to the Graveyard. This card gains 800 ATK for every Fusion Material used to Summoned it. Once per turn, you can destroy 1 monster on your opponent's field and shift control of this card to your opponent. This card cannot attack, be tributed or destroyed by card effects. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Captain of Squad #5, Sousuke Aizen" from your Graveyard in face-up Attack Position. [/spoiler][/spoiler] [spoiler=BBCM-BG003: Initial Release, Sousuke Aizen] [img]http://img651.imageshack.us/img651/6168/88313k.jpg[/img] [spoiler=Lore:] Once per turn, during your opponent's Battle Phase, you can negate the attack of 1 of your opponent's monsters. That monster loses 300 ATK and cannot be tributed. During your Draw Phase, instead of drawing a card you can add 1 "Absolute Hypnosis" from your Deck to your hand and Shuffle. When this card would be destroyed, you can reveal 1 "Absolute Hypnosis" in your hand and decrease this card's Level by 1, and it is not. When this card's Level decreases below 4, remove this card from play and Special Summon 1 "Captain of Squad #5, Sousuke Aizen" from your hand, Deck or Graveyard. [/spoiler][/spoiler] [spoiler=BBCM-BG004: Sousuke Aizen - The King of Hueco Mundo] [img]http://img856.imageshack.us/img856/5062/88313.jpg[/img] [spoiler=Lore:] When this card is Summoned from your hand, you have to discard 3 cards. If you cannot, destroy this card. This card cannot be Set. This card cannot be changed to Defense Position. This card's Attribute is treated as LIGHT and DARK. When a Fiend, Zombie-Type or Spirit Monster is Summoned it loses 300 ATK and it cannot attack during the turn it is Summoned. This card is unaffected by the effects of Fiend, Zombie-Type and Spirit Monster. Once per turn, you can take control of 1 face-up Level 4 or lower Fiend or Zombie-Type monster your opponent controls until the End Phase. That monster cannot attack or be tributed. During this turn's Battle Phase only, this card loses 1000 ATK. [/spoiler][/spoiler] [spoiler=BBCM-BG005: Sousuke Aizen/ Hougyoku Mode, 1st Form] [img]http://img27.imageshack.us/img27/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned by the effect of "Hougyoku - The Limit-Breaking Orb". When this card is Summoned, destroy all face-up Level 3 or lower monsters on the field, remove them from play and inflict 200 damage to your opponent for every monster destroyed. While this card is face-up on the field, Level 3 or lower monsters cannot be Summoned. This card is treated as Divine-Beast-Type while face-up on the field. This card cannot be flipped face-down or changed to Defense Position. This card cannot attack and cannot be destroyed once per turn. When this card is destroyed and sent to the Graveyard, your Life Points become 4000 and you can Special Summon 1 "Sousuke Aizen/ Hougyoku Mode, 2nd Form" from your Extra Deck in face-up Attack Position. It loses 1000 ATK and DEF. [/spoiler][/spoiler] [spoiler=BBCM-BG006: Sousuke Aizen/ Hougyoku Mode, 2nd Form] [img]http://img97.imageshack.us/img97/6168/88313k.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned by the effect of "Hougyoku - The Limit-Breaking Orb" or "Sousuke Aizen/ Hougyoku Mode, 1st Form". When this card is Summoned, destroy all face-up Level 5 or lower monsters on the field, remove them from play. When a Level 5 or lower monster is Summoned, it loses 1000 ATK. This card is treated as Divine-Beast-Type while face-up on the field. This card cannot be flipped face-down or changed to Defense Position. This card cannot attack and cannot be destroyed twice per turn. When this card destroys an opponent's monster by battle, remove it from play and inflict 800 damage to your opponent. When this card is destroyed and sent to the Graveyard, your Life Points become 2000 and you can Special Summon 1 "Sousuke Aizen, the Perfect Being" from your Extra Deck in face-up Attack Position. It loses 1000 ATK and DEF. [/spoiler][/spoiler] [spoiler=BBCM-BG007: Sousuke Aizen, the Perfect Being] [img]http://img17.imageshack.us/img17/2857/88313q.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned by the effect of "Hougyoku - The Limit-Breaking Orb" or "Sousuke Aizen/ Hougyoku Mode, 2nd Form". This card is treated as Divine-Beast-Type while face-up on the field. This card cannot be flipped face-down or changed to Defense Position. While this card is on the field, Level 7 or lower monsters have their ATK reduced to 0 and this card is unaffected by their effects. Battle Damage from battles involving this card is reduced to 0. When this card destroys a monster by battle, inflict damage to your opponent equal to that monster's original DEF. This card cannot be be destroyed twice per turn and once per turn it cannot be removed from play. When this card is destroyed, your Life Points become 1000 and you can Special Summon 1 "Captain of Squad #5, Sousuke Aizen" from your Graveyard. [/spoiler][/spoiler] [spoiler=BBCM-BG008: Sousuke Aizen, the Perfect Being/ Final Form] [img]http://img189.imageshack.us/img189/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned by Tributing 1 face-up "Sousuke Aizen, the Perfect Being" and removing 1 "Hougyoku - The Limit-Breaking Orb" in your Graveyard from play. This card is unaffected by card effects. This card's ATK and DEF is equal to the combined original ATK of all face-up monsters on the field. This card cannot be changed to Defense Position. When this card battles, place 1 Disintegration Counter on it. When there are 5 Disintegration Counters on this card, destroy it and remove it from play. When this card battles a Level 12 monster, destroy this card at the end of the Damage Step. [/spoiler][/spoiler] [spoiler=BBCM-BG009: Momo Hinamori, the Labile Vice-Captain of Squad #5] [img]http://img402.imageshack.us/img402/4503/88313p.jpg[/img] [spoiler=Lore:] When a "Sousuke Aizen" monster you control is selected as an attack target, you can discard this card to negate the attack and return the attacking monster to its owner's hand. When a "Sousuke Aizen" monster you control is destroyed, you can Special Summon this card from your Graveyard and double its original ATK. [/spoiler][/spoiler] [spoiler=BBCM-BG010: Momo Hinamori - The Proficient Kidou User] [img]http://img64.imageshack.us/img64/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned from your Extra Deck by Tributing 1 face-up "Momo Hinamori, the Labile Vice-Captain of Squad #5" you control and by discarding 1 "Destructive Spell" or "Binding Spell" from your hand. This card cannot be destroyed by Spell Card effects. During your Standby Phase, place 1 Kidou Counter on this card for every 2 Spell Cards in your opponent's Graveyard. Each time a "Destructive Spell" or "Binding Spell" Spell Card is activated, this card gains 200 ATK and DEF. [/spoiler][/spoiler] [spoiler=BBCM-BG011: Shatter, Kyouka Suigetsu] [img]http://img163.imageshack.us/img163/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be equipped to a face-up Level 8 or lower "Sousuke Aizen" monster you control except for "Initial Release, Sousuke Aizen". The equipped monster cannot be destroyed once per turn. When the equipped monster becomes the target of your opponent's card effect, you can send this card to the Graveyard to negate the effect and destroy that card. While this card is on the field, you can activate "Absolute Hypnosis" from your hand. [/spoiler][/spoiler] [spoiler=BBCM-BG012: Hougyoku - The Limit-Breaking Orb] [img]http://img706.imageshack.us/img706/2857/88313q.jpg[/img] [spoiler=Lore:] This card's effect depends on the number of monsters in your Graveyard and can only be activated while there are no monsters on your field:

* 5 or less: Pay 1000 Life Points to Special Summon 1 "Sousuke Aizen/ Hougyoku Mode, 1st Form" from your Extra Deck in face-up Attack Position. During your End Phase, place this card on the top of your Deck.

* between 6 and 10: Pay 1500 Life Points to Special Summon 1 "Sousuke Aizen/ Hougyoku Mode, 2nd Form" from your Extra Deck in face-up Attack Position. During your End Phase, return this card to your Deck and Shuffle it.

* 11 or more: Pay 1800 Life Points to Special Summon 1 "Sousuke Aizen, the Perfect Being" from your Extra Deck in face-up Attack Position. This effect cannot be negated. [/spoiler][/spoiler] [spoiler=BBCM-BG013: Las Noches, Castle of the King] [img]http://img219.imageshack.us/img219/7660/88313i.jpg[/img] [spoiler=Lore:] Every "Sousuke Aizen" monster you control is treated as "Sousuke Aizen - The King of Hueco Mundo". While there is a face-up "Sousuke Aizen - The King of Hueco Mundo" on your field, this card cannot be destroyed and no other Field Spell Cards can be activated. All face-up DARK monsters your opponent controls are treated as Zombie-Type. All face-up non-DARK monsters your opponent controls are treated as Fiend-Type. During your Standby Phase, inflict 200 damage to your opponent for every monster on the field. [/spoiler][/spoiler] [spoiler=BBCM-BG014: Binding Spell #9: Disintegrating Circle] [img]http://img594.imageshack.us/img594/5062/88313.jpg[/img] [spoiler=Lore:] Remove 1 Kidou Counter from 1 monster you control to decrease the ATK and DEF of all face-up monsters your opponent controls by 300 until the End Phase. You can also pay 500 Life Points to change the battle position of 1 face-up monster. You can remove this card in your Graveyard from play to add 1 "Destructive Spell" Spell Card from your Deck to your hand. [/spoiler][/spoiler] [spoiler=BBCM-BG015: Binding Spell #37: Suspending Star] [img]http://img32.imageshack.us/img32/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be activated while there is a Kidou Counter(s) on your field. Select 1 monster you control and increase its ATK by 300 points. Then, you gain Life Points equal to the selected monster's Level x100. During your Standby Phase, you can pay 500 Life Points and remove this card in your Graveyard from play to place 1 Kidou Counter on 1 face-up monster you control. [/spoiler][/spoiler] [spoiler=BBCM-BG016: Destructive Spell #31: Red Fire Cannon] [img]http://img26.imageshack.us/img26/987/88313w.jpg[/img] [spoiler=Lore:] Remove any number of Kidou Counters from your field to destroy 1 face-up monster with Level equal to the number of Counters you have removed. Then, inflict 600 damage to your opponent. You can remove this card in your Graveyard from play to place 2 Kidou Counters on 1 random face-up monster you control. [/spoiler][/spoiler] [spoiler=BBCM-BG017: Destructive Spell #90: Black Coffin] [img]http://img194.imageshack.us/img194/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be activated while you control a face-up "Sousuke Aizen" monster. Activate 1 of the following effects:

* Remove 3 Kidou Counters from your field to negate the effect of 1 face-up monster and then destroy it. Your opponent takes damage equal to the destroyed monster's original ATK.

* Reduce the ATK and DEF of 1 face-up monster to 0 and negate its effect until your 2nd End Phase. [/spoiler][/spoiler] [spoiler=BBCM-BG018: One-Hand Deflection] [img]http://img809.imageshack.us/img809/4466/88313e.jpg[/img] [spoiler=Lore:] This card can only be activated while you control a face-up "Sousuke Aizen" monster. When your opponent's Level 4 or lower monster attacks, negate the attack, destroy the attacking monster and remove it from play. [/spoiler][/spoiler] [spoiler=BBCM-BG019: Absolute Hypnosis] [img]http://img101.imageshack.us/img101/5062/88313.jpg[/img] [spoiler=Lore:] When a face-up "Sousuke Aizen" monster you control is selected as an attack target, change the target to 1 random monster your opponent controls different from the attacking monster. If the new target is destroyed, Set this card back to your field. While "Shatter, Kyouka Suigetsu" is in your Graveyard, you cannot activate this effect. [/spoiler][/spoiler] [spoiler=BBCM-BG020: Flash Blood Massacre] [img]http://img844.imageshack.us/img844/5062/88313.jpg[/img] [spoiler=Lore:] This card's effect cannot be negated. Select 1 face-up "Sousuke Aizen" monster you control. Destroy monsters on your opponent's field equal to half the Level of the selected monster. The selected monster cannot attack until your 3rd Battle Phase. [/spoiler][/spoiler] [spoiler=BBCM-BG021: Ellimination of a Weakling] [img]http://img861.imageshack.us/img861/5062/88313.jpg[/img] [spoiler=Lore:] Gain 1000 Life Points. Shift control of 1 face-up Level 4 or lower monster on your field to your opponent. If that monster attacks, all Battle Damage is reduced to 0 and it is destroyed at the end of the Damage Step. [/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 6[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/6-1.png[/img] [spoiler=Byakuya Kuchiki: [font="Comic Sans MS"]A Thousand Cherry Blossoms[/font] (25/25 + 3 Promo)] [img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/AThousandCherryBlossoms.png[/img][spoiler=[i]ATCB-PR001:[/i] [b][color="#ff69b4"]Senbonzakura, Materialized Form[/color][/b]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/SenbonzakuraMaterializedForm.png[/img][spoiler=[b]Lore:[/b]][i]You can Normal Summon this card without a Tribute, if there are 3 or more "Byakuya Kuchiki" monsters in your Graveyard. While you control a face-up "Byakuya Kuchiki" monster, the control of this card cannot be changed. Once per turn, you can discard 1 card to place 1 Blossom Counter on 1 face-up monster your opponent controls. You can Tribute this card to place up to 3 Blossom Counter on up to 3 monsters on your opponent's field.[/i][/spoiler][/spoiler][spoiler=ATCB-PR002: Baboon Bone Cannon] [img]http://img809.imageshack.us/img809/9271/88313t.jpg[/img][spoiler=Lore:] This card can only be activated while you control a face-up "6th Squad's Second-in-Command, Renji Abarai". Pay 1000 Life Points. If there are no other monsters on your field except for "6th Squad's Second-in-Command, Renji Abarai", pay 500 Life Points instead. Destroy all cards on your opponent's field and discard the same number of cards from the top of your opponent's Deck. Skip your 1st Battle Phase after this card's activation. [/spoiler][/spoiler][spoiler=ATCB-PR003: Broken Baboon Fang] [img]http://img838.imageshack.us/img838/6409/88313a.jpg[/img] [spoiler=Lore:] When a "6th Squad's Second-in-Command, Renji Abarai" you control is destroyed by battle and sent to the Graveyard, equip it to the monster that destroyed it. The equipped monster cannot attack, change its battle position or be tributed. During each player's Standby Phase, decrease the ATK and DEF of the equipped monster by 300 points and inflict 500 damage to your opponent. [/spoiler][/spoiler]

[spoiler=[i]ATCB-BG001: [/i][color="#ffa500"][b]Captain of Squad #6, Byakuya Kuchiki[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/1-7.jpg[/img][spoiler=[b]Lore:[/b]][i]If a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand in face-up Attack Position. Control of this card cannot change. When this card inflicts Battle Damage to your opponent, you can add 1 "Scatter, Senbonzakura" from your Deck to your hand.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG002: [/i][color="#ffa500"][b]Byakuya Kuchiki, Captain of Investigation[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/2-7.jpg[/img][spoiler=[b]Lore:[/b]][i]When this card is Normal Summoned, look at the top 3 cards of your opponent's Deck. (Your opponent cannot see the cards.) Then, remove from play all monsters amongst those cards and return all remaining cards to your opponent's Deck. The Deck is then shuffled. During your Draw Phase, if you draw "Scatter, Senbonzakura", you can show it to your opponent to have this card's name be treated as "Captain of Squad #6, Byakuya Kuchiki" until the end of the turn. During your End Phase, destroy all cards equipped to this card.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG003: [/i][color="#ffa500"][b]Young Byakuya Kuchiki[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/3-5.jpg[/img][spoiler=[b]Lore:[/b]][i]Each time this monster attacks, increase its ATK by 200 points at the end of the Damage Step. Once per turn, you can change 1 face-up Attack Position monster you control to face-up Defense Position to have this card gain 200 ATK. While this card's ATK is 1700 or more, this card's name is treated as "Captain of Squad #6, Byakuya Kuchiki".[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG004[/i]: [color="#ffa500"][b]Kidou Expert Byakuya Kuchiki[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/4-7.jpg[/img][spoiler=[b]Lore:[/b]][i]You can Special Summon this card from your hand by discarding 1 Spell Card with "Spell" in its name when a monster you control is destroyed in battle. Each time a Spell Card is activated, place 1 Kidou Counter on this card. This card gains 100 ATK for every Kidou Counter on it. During your turn only, you can remove 2 Kidou Counters from the field to add 1 Spell Card with "Spell" in its name from either player's Graveyard to your hand.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG005[/i]: [color="#ffa500"][b]Initial Release, Byakuya Kuchiki[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/4-6.jpg[/img][spoiler=[b]Lore:[/b]][i]You can Special Summon this card from your hand by Tributing 1 "Captain of Squad #6, Byakuya Kuchiki" you control that is equipped with "Scatter, Senbonzakura". When this monster is Summoned, place 1 Blossom Counter on every face-up monster your opponent controls. This card can attack an additional time for every 2 Blossom Counters on the field. When this card is destroyed in battle and sent to the Graveyard, destroy all monsters on the field with Blossom Counters on them.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG006:[/i] [color="#ffa500"][b]Final Release, Byakuya Kuchiki[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/6-6.jpg[/img][spoiler=[b]Lore:[/b]][i]Control of this card cannot change. This card can attack all monsters your opponent controls once each. When this card is destroyed in battle and you take Battle Damage, Special Summon from your Extra Deck 1 of the following monsters according to the amount of damage: • 100 to 700 damage: "Final Release, Byakuya Kuchiki/ Stage 1, Massacre Scene". • 800 to 1500 damage:"Final Release, Byakuya Kuchiki/ Stage 2, Pivotal Scene". • more than 1500 damage:"Final Release, Byakuya Kuchiki/ Stage 3, Last Sight".[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG007:[/i] [color="#9370db"][b]Final Release, Byakuya Kuchiki/ Stage 1, Massacre Scene[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/7-6.jpg[/img][spoiler=[b]Lore:[/b]][i]This card cannot be Fusion Summoned. This card can only be Special Summoned by the effect of a "Final Release, Byakuya Kuchiki" monster. When this card destroys a monster with a Blossom Counter in battle, destroy all face-up monsters with Blossom Counters with 2500 ATK or less. A monster that destroys this card in battle is changed to Defense Position and has 1 Blossom Counter placed on it. You can return this card to your Extra Deck to Special Summon 1 different "Final Release, Byakuya Kuchiki" monster from your Extra Deck.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG008[/i]: [color="#9370db"][b]Final Release, Byakuya Kuchiki/ Stage 2, Pivotal Scene[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/8-6.jpg[/img][spoiler=[b]Lore:[/b]][i]This card cannot be Fusion Summoned. This card can only be Special Summoned by the effect of a "Final Release, Byakuya Kuchiki" monster. This card cannot be destroyed by Spell Card effects. Each time a monster is Summoned to your opponent's field, place 1 Blossom Counter on it. Monsters with Blossom Counters will lose 700 ATK during the Damage Step if they attack during the turn they are Summoned. You can return this card to your Extra Deck to Special Summon 1 different "Final Release, Byakuya Kuchiki" monster from your Extra Deck.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG009[/i]: [color="#9370db"][b]Final Release, Byakuya Kuchiki/ Stage 3, Last Sight[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/9-5.jpg[/img][spoiler=[b]Lore:[/b]][i]This card cannot be Fusion Summoned. This card can only be Special Summoned by the effect of a "Final Release, Byakuya Kuchiki" monster. When this monster is Summoned, halve your Life Points. As long as this card is face-up on the field, all Effect Damage you take is reduced to 0. When this card attacks, your opponent cannot activate card effects until the end of the Damage Step. During your End Phase, you can add 1 "White Imperial Blade" from your Deck to your hand.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG010:[/i] [color="#c71585"][b]6th Squad's Second-in-Command, Renji Abarai[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/6thSquadsSecond-in-CommandRenjiAbarai.jpg[/img][spoiler=[b]Lore:[/b]][i]When a face-up "Byakuya Kuchiki" monster you control is selected as an attack target, you can Special Summon this card from your hand in face-up Attack position and it becomes the new attack target. This card cannot be destroyed by battle during the turn it is Summoned. When this card destroys a monster by battle, it can attack again. This effect can only be used once per Battle Phase. If this is the only monster on your field, your opponent takes double damage from battles involving this card.[/i][/spoiler][/spoiler][spoiler=ATCB-BG011: Blossom Hand Control][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BlossomHandControl.jpg[/img][spoiler=Lore:]All monsters your opponent controls cannot change battle position until your 2nd Standby Phase. Monsters Summoned after this card's activation are not affected by this effect. In addition, during this time, when a "Final Release, Byakuya Kuchiki" monster you control attacks, it gains 1000 ATK during the Damage Step only. During your 2nd Standby Phase, you take 2000 damage.[/spoiler][/spoiler][spoiler=[i]ATCB-BG012:[/i] [color="#32cd32"][b]Scatter, Senbonzakura[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/12-6.jpg[/img][spoiler=[b]Lore:[/b]][i]This card can only be equipped to 1 "Captain of Squad #6, Byakuya Kuchiki" you control. The equipped monster gains 300 ATK and cannot change its battle position (effects are included). During each of your Standby Phases, place 1 Blossom Counter on 1 face-up monster your opponent controls. The equipped monster cannot be destroyed in battle with monsters with Blossom Counters on them and is unaffected by their effects.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG013[/i]: [color="#32cd32"][b]Hilt Swing[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/HiltSwing.jpg[/img][spoiler=[b]Lore:[/b]][i]Activate only if "Scatter, Senbonzakura" is face-up on your field. Destroy 1 monster with a Blossom Counter(s) on it and inflict 500 damage to its controller. The monster equipped with "Scatter, Senbonzakura" cannot declare an attack this turn. During your Standby Phase, remove 1 Blossom Counter from the field, to add this card from your Graveyard to your hand.[/i][/spoiler][/spoiler][spoiler=ATCB-BG014: Way of Onmitsu, 3rd of the Shihou: Utsusemi][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/WayofOnmitsu3rdoftheShihouUtsusemi.jpg[/img][spoiler=Lore:]When a "Byakuya Kuchiki" monster you control would be destroyed in battle, return it to your hand at the end of the Damage Step instead of sending it to the Graveyard. Special Summon that monster from your hand to a random Monster Card Zone on your field during your next Standby Phase. Then, halve the ATK and DEF of the opponent's monster that battled your monster the previous turn. If the opponent's monster is destroyed during this turn, draw 1 card. [/spoiler][/spoiler][spoiler=[i]ATCB-BG015[/i]: [color="#32cd32"][b]Bankai: Senbonzakura Kageyoshi[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/15-6.jpg[/img][spoiler=[b]Lore:[/b]][i]Pay 500 Life Points, discard the top card of your Deck and Tribute 1 "Captain of Squad #6, Byakuya Kuchiki" you control to Special Summon 1 "Final Release, Byakuya Kuchiki" from your hand or Deck. In addition, if your Life Points are less than your opponent's, add 1 "Blossom Hand Control" from your Deck or Graveyard to your hand.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG016[/i]: [color="#32cd32"][b]Destructive Spell #4: White Lightning[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/16-7.jpg[/img][spoiler=[b]Lore:[/b]][i]Place 1 Kidou Counter on 1 face-up monster your opponent controls (max. 1) and inflict 500 damage to your opponent. If there is a Blossom Counter on that monster, your opponent takes 300 more damage from this card's effect. Monster with a Kidou Counter on them cannot attack until the 2nd End Phase after the Counter is placed on them.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG017[/i]: [color="#32cd32"][b]Destructive Spell #33: Blue Fire, Crash Down[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/17-6.jpg[/img][spoiler=[b]Lore:[/b]][i]Remove 1 Kidou Counter from 1 face-up monster you control. Negate the effect of 1 face-up Level 4 or lower monster on the field and destroy it. In addition, inflict 300 damage to that monster's controller for every Counter on it. During your Standby Phase, you can remove this card from your Graveyard from play to place 1 Kidou Counter on 1 face-up monster on the field.[/i][/spoiler][/spoiler][spoiler= [i]ATCB-BG018[/i]: [color="#32cd32"][b]Binding Spell #61: Six Light Rods Prison[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BindingSpell61SixLightRodsPrison.jpg[/img][spoiler=[b]Lore:[/b]][i]Pay 300 Life Points and remove 2 Kidou Counters from 1 face-up monster you control to negate the activation of 1 of your opponent's Spell Cards and destroy it. Then, change 1 face-up monster they control to Defense Position and decrease its DEF by 1000 points. This card's activation and effect cannot be negated by the effects of Level 6 or lower Effect Monsters. During your Standby Phase, you can remove this card from your Graveyard from play to place 1 Kidou Counter on 1 face-up monster on the field.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG019:[/i] [color="#32cd32"][b]White Imperial Sword[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/19-6.jpg[/img][spoiler=[b]Lore:[/b]][i]Discard your hand. Increase the ATK of 1 "Final Release, Byakuya Kuchiki/ Stage 3, Last Scene" you control by 500 points for each card discarded until the End Phase. When "Final Release, Byakuya Kuchiki/ Stage 3, Last Scene" you control is selected as an attack target or as the target of your opponent's card effect, you can negate the attack or effect and destroy all cards on the field. In addition, inflict 200 damage to your opponent for each card destroyed by this effect and end their turn.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG020:[/i] [color="#32cd32"][b]Binding Spell #81: Splitting Void[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/20-5.jpg[/img][spoiler=[b]Lore:[/b]][i]Pay 1200 Life Points or remove 3 Kidou Counters from 1 face-up monster you control. Negate the attack of 1 of your opponent's monsters and decrease its ATK by 600 points. If there is a Blossom Counter(s) on that monster, it loses 400 more ATK per Counter. Your opponent cannot activate Spell and Trap Card effects until the End Phase. This card's effect cannot be negated by the effects of Trap Cards and Level 8 or lower Effect Monsters. During your Standby Phase, you can remove this card from your Graveyard from play to place 2 Kidou Counters on 1 face-up monster on the field.[/i][/spoiler][/spoiler][spoiler=ATCB-BG021: Blossom Crashdown][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BlossomCrashdown.jpg[/img][spoiler=Lore:]This card can only be activated during your End Phase while you control a "Final Release, Byakuya Kuchiki" monster(s). Destroy all face-up cards on the field and inflict 500 damage to your opponent for every Blossom Counter on every card destroyed by this effect. Your next turn begins with your Main Phase 2.[/spoiler][/spoiler][spoiler=[i]ATCB-BG022:[/i] [color="#c71585"][b]Flash Blossom[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/22-4.jpg[/img][spoiler=[b]Lore:[/b]][i]Activate this card when a Warrior-Type monster you control attacks a monster. The attack target is not destroyed during the current battle and has its ATK and DEF halved. In addition, your opponent cannot Special Summon any monsters and cannot activate Trap Card Effects until his/her next End Phase.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG023[/i]: [color="#c71585"][b]A Selfless Sacrifice[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/ASelflessSacrifice.jpg[/img][spoiler=[b]Lore:[/b]][i]This card can only be activated when your opponent declares an attack while you control a "Byakuya Kuchiki" monster(s) face-up on the field. Negate the attack and halve the original ATK of all face-up "Byakuya Kuchiki" monsters you control until the End Phase of your next turn. During the rest of the current Battle Phase, face-up "Byakuya Kuchiki" monsters you control are the only attack targets your opponent can select.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG024:[/i] [color="#c71585"][b]Blossom Trap[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BlossomTrap-2.jpg[/img][spoiler=[b]Lore:[/b]][i]Remove 3 Blossom Counters from the field. Select 1 face-up monster on the field and change it to Defense Position. That monster's DEF is reduced to 0 as long as there are cards in its controller's hand and it cannot change its battle position. The controller of that monster takes Piercing damage from battles involving it. When the selected monster is removed from the field, destroy this card and place 1 Blossom Counter on 1 face-up monster on the field. If this card is destroyed, change the selected monster to Attack Position.[/i][/spoiler][/spoiler][spoiler=[i]ATCB-BG025[/i]: [color="#c71585"][b]Sword-To-Sword with an Ally - The Battle of Pride[/b][/color]][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/Sword-To-SwordwithanAlly-TheBattleofPride.jpg[/img][spoiler=[b]Lore:[/b]][i]You can only control 1 face-up "Byakuya Kuchiki" monster at a time. (When you control more than 1 "Byakuya Kuchiki" monsters face-up on your field, send monsters until you control only 1 face-up "Byakuya Kuchiki" monster.) While this card is face-up on the field, all monsters you control that do not have "Byakuya Kuchiki" in their card names lose 500 ATK and cannot attack. A "Byakuya Kuchiki" monster you control can attack all of your opponent's monsters once each during every Battle Phase. All Battle Damage you take from battles involving a "Byakuya Kuchiki" monster is reduced to 0. When a "Byakuya Kuchiki" monster you control battles an opponent's monster, you can return 1 monster you control to the bottom of your Deck to destroy the opposing monster before the Damage Step.[/i][/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 7[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/7.png[/img] [spoiler=Sajin Komamura: The Truth Behind the Mask (17/17)] [IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/TheTruthBehindtheMask-1.png[/IMG]



[spoiler=TTBM-BG001: Captain of Squad #7, Sajin Komamura] [img]http://img148.imageshack.us/img148/8718/88313z.jpg[/img] [spoiler=Lore:][i] This card is also treated as Warrior-Type. When this card is Normal Summoned, all your other face-up monsters change to face-up Defense Position. When a Defense Position monster you control is selected as an attack target, you can decrease this card's ATK by 400 points to negate the attack. [/i][/spoiler][/spoiler][spoiler=TTBM-BG002: Soul Society's Defender - Sajin Komamura] [img]http://img842.imageshack.us/img842/5062/88313.jpg[/img] [spoiler=Lore:][i] This card is also treated as Warrior-Type. While this card is in face-up Defense Position, its DEF becomes 2600. When an opponent's effect that destroys a monster(s) on the field is activated, you can pay 500 Life Points and change this card's battle position to negate that effect and destroy that card. While this card is in face-up Defense Position, all Battle Damage you take is reduced by 1000 points. [/i][/spoiler][/spoiler][spoiler=TTBM-BG003: Sajin Komamura, the Soul Reaper Giant] [img]http://img855.imageshack.us/img855/9853/88313c.jpg[/img] [spoiler=Lore:][i] This card is also treated as Warrior-Type. This card cannot be destroyed by Trap Cards that target it. Once per turn, during your Main Phase, you can double this card's original ATK until the End Phase. If you do, this is the only monster, you control that can attack this turn. When this card battles a Level 3 or lower Defense Position monster, it inflicts Piercing Damage. When this card destroys a Level 8 or higher monster by battle, your opponent skips their next Battle Phase. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG004: Initial Release, Sajin Komamura] [img]http://img706.imageshack.us/img706/5062/88313.jpg[/img] [spoiler=Lore:][i] This card is also treated as Warrior-Type. When this card is Normal Summoned, equip to it 1 monster from your Graveyard. Once per turn, you can activate 1 of the following effect. The selected effect can only be activated during the Main Phase and remains until the End Phase.

* Have this card gain ATK equal to half the original ATK of the equipped monster.

* Have this card gain DEF equal to the original DEF of the equipped monster.

* Discard 1 card to have this card gain the effect of the equipped monster. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG005: Final Release, Sajin Komamura] [img]http://img651.imageshack.us/img651/5062/88313.jpg[/img] [spoiler=Lore:][i] When a Level 8 or higher monster is Special Summoned to your opponent's field, you can Special Summon this card from your hand in face-up Attack Position. This card is also treated as Warrior-Type. This card can attack all monsters your opponent controls once each as long as there are no face-down cards on your opponent's field. Each time this card attacks, increase its ATK by 100 ATK at the end of the Damage Step. If this card has successfully attacked 3 or more times during the same turn, you can send this card to the Graveyard during the End Phase to Special Summon 1 "Final Release, Sajin Komamura/ Destructive Mode" from your Extra Deck. Once, while this card is face-up on the field, you can change the attack target from 1 of your face-up monsters to this card and have it gain 400 ATK and DEF during the Damage Step only. If you use this effect, during the End Phase of the turn, you can send this card to the Graveyard to Special Summon 1 "Final Release, Sajin Komamura/ Defensive Mode" from your Extra Deck. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG006: Final Release, Sajin Komamura/ Destructive Mode] [img]http://img39.imageshack.us/img39/5062/88313.jpg[/img] [spoiler=Lore:][i] 1 Tuner + 1 "Sajin Komamura" non-Tuner monster

This card can either be Synchro Summoned using the above materials or Special Summoned by the effect of "Final Release, Sajin Komamura". This card is also treated as Warrior-Type. When this card is Synchro Summoned, it gains 600 ATK. When this card attacks a monster, destroy 1 random card on the field at the end of the Damage Step (the 2 battling monsters are excluded). When this card destroys a monster by battle, this card cannot be selected as an attack target until your next Standby Phase. If a player activates a Field Spell Card, they lose 800 Life Points. This card is returned to your Extra Deck during your 3rd Standby Phase after being Summoned. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG007: Final Release, Sajin Komamura/ Defensive Mode] [img]http://img818.imageshack.us/img818/5062/88313.jpg[/img] [spoiler=Lore:][i] 1 "Sajin Komamura" monster + 1 monster with 2000 or more DEF

This card can either be Fusion Summoned using the above Fusion Materials or Special Summoned by the effect of "Final Release, Sajin Komamura". This card is also treated as Warrior-Type. When this card is Summoned, it is changed to face-up Defense Position. This card cannot attack. This card cannot be destroyed by battle twice per turn. Battle Damage from battles involving this card is doubled. When a player activates an effect that destroys a card(s) on the field, they will lose 1000 Life Points. When this card is destroyed and sent to the Graveyard, you gain 1000 Life Points. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG008: The Hot-Tempered Vice-Captain, Tetsuzaemon Iba] [img]http://img705.imageshack.us/img705/6409/88313a.jpg[/img] [spoiler=Lore:][i] If this is the first monster to declare an attack during your Battle Phase, the attack becomes a direct attack. When this card is selected as an attack target while there is a face-up "Sajin Komamura" monster(s) on your field, before the Damage Step, increase the ATK and DEF of 1 face-up "Sajin Komamura" monster you control by 1000 points. When this card is attacked by a Level 8 or higher monster, destroy it without damage calculation. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG009: Roar, Tengen] [img]http://img849.imageshack.us/img849/5062/88313.jpg[/img] [spoiler=Lore:][i] This card can only be equipped to a Level 7 or lower "Sajin Komamura" monster you control except for "Initial Release, Sajin Komamura". The equipped monster cannot be destroyed by battle with monsters that have the same ATK as the equipped monster. Once per turn, you can remove 1 monster in your Graveyard from play to have the equipped monster gain 600 ATK until the End Phase. You can Tribute the equipped monster to Special Summon 1 "Initial Release, Sajin Komamura" from your hand. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG010: Bankai: Kokujou Tengen Myou'ou] [img]http://img109.imageshack.us/img109/2849/88313o.jpg[/img] [spoiler=Lore:][i] Negate the activation of an opponent's Monster Card effect and destroy that monster. You can then Tribute 1 face-up Level 7 or higher "Sajin Komamura" monster you control to Special Summon 1 "Final Release, Sajin Komamura" from your hand or Deck. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG011: Heavenly Fist] [img]http://img84.imageshack.us/img84/5062/88313.jpg[/img] [spoiler=Lore:][i] This card can only be activated by selecting 1 face-up "Initial Release, Sajin Komamura" or "Final Release, Sajin Komamura" you control. Activate 1 of the following effects:

* Initial Release: Destroy 1 face-down monster your opponent controls.

* Final Release: Destroy up to 2 face-down monsters your opponent controls. This effect cannot be negated. Skip your Battle Phase during this turn. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG012: Heavenly Blade] [img]http://img26.imageshack.us/img26/5062/88313.jpg[/img] [spoiler=Lore:][i] This card can only be activated by selecting 1 face-up "Initial Release, Sajin Komamura" or "Final Release, Sajin Komamura" you control. Activate 1 of the following effects:

* Initial Release: Halve the ATK of 1 face-up monster your opponent controls.

* Final Release: Reduce the ATK of 1 face-up monster your opponent controls to 0. If this card's activation or effect is negated by your opponent's card effect, destroy 1 monster your opponent controls. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG013: Wrath From Heaven] [img]http://img228.imageshack.us/img228/5062/88313.jpg[/img] [spoiler=Lore:][i] This card can only be activated by selecting 1 face-up "Final Release, Sajin Komamura/ Destructive Mode" you control. Pay 1000 Life Points to destroy all Level 8 or lower monsters and all Set monsters on the field. This effect cannot be negated. During your End Phase, you can discard 2 cards from your hand to return this card in your Graveyard to your hand. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG014: Ally Protection] [img]http://img683.imageshack.us/img683/6584/88313g.jpg[/img] [spoiler=Lore:][i] Negate the attack of 1 of your opponent's monsters. Then, change the battle position of 1 "Sajin Komamura" monster you control. If you control a "Final Release, Sajin Komamura/ Defensive Mode", destroy the attacking monster instead. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG015: Victim of a Betreyal] [img]http://img190.imageshack.us/img190/7941/88313m.jpg[/img] [spoiler=Lore:][i] Activate during your opponent's Battle Phase when a monster attacks. End the Battle Phase and destroy all monsters you control.Then, draw 1 card for every monster destroy. If this card is in your Graveyard during your Standby Phase, you can pay 800 Life Points and place this card face-up on your opponent's Deck and Shuffle it. When your opponent draws this card, remove it from play and destroy all monsters on your opponent's field. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG016: Broken Mask] [img]http://img199.imageshack.us/img199/5062/88313.jpg[/img] [spoiler=Lore:][i] Flip 1 face-down monster to face-up Attack Position and equip it with this card. The equipped monster loses 300 ATK and cannot change its battle position (including with card effects). When the equipped monster would be destroyed by battle, destroy this card instead. [/i][/spoiler][/spoiler] [spoiler=TTBM-BG017: Attack Interference] [img]http://img696.imageshack.us/img696/5062/88313.jpg[/img] [spoiler=Lore:][i] Negate 1 monster's attack and return both battling monsters to their owner's hand. After activation, Set this card to your field. If this card is destroyed while face-down on the field, you take 1500 damage. When this face-down card is targeted by an effect that would destroy it, reveal it and discard 1 "Broken Mask" from your hand and it is not. Then, return this card to its original position. [/i][/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 8[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/8-1.png[/img] [spoiler=Shunsui Kyouraku][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 9[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/9.png[/img] [spoiler=Kaname Tousen: Blind Justice (19/19 + 8 Promos)][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BlindJustice.png[/img] [spoiler=About the Fake Justice Counter]A player takes 300 damage during each of their Standby Phases for every [b]Fake Justice Counter[/b] on their field. A monster with a [b]Fake Justice Counter(s)[/b] on it has its ATK increased by 200 points per Counter during the Damage Step only.[/spoiler] [spoiler=BDJC-PR001: Hollowfication of the Fallen Justice] [img]http://img171.imageshack.us/img171/5062/88313.jpg[/img] [spoiler=Lore:][i] This card can only be equipped to a face-up Level 4 or higher "Kaname Tousen" monster you control. The equipped monster gains 500 ATK and is treated as Fiend-Type. If the equipped monster would be destroyed, you can pay 1000 Life points and it is not. If your Life points are 1000 or less when the equipped monster is destroyed, you can Special Summon 1 "Resurrected Kaname, Suzumushi Hyakushiki: Grilar Grillo" from your hand or Deck. [/i][/spoiler][/spoiler] [spoiler=BDJC-PR002: Resurrected Kaname, Suzumushi Hyakushiki: Grilar Grillo] [img]http://img705.imageshack.us/img705/5062/88313.jpg[/img] [spoiler=Lore:][i] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Hollowfication of the Fallen Justice” or by Tributing 1 face-up Level 6 or higher “Kaname Tousen” monster you control equipped with “Hollowfication of the Fallen Justice” and by paying 2000 Life Points. When this monster is Summoned, change all face-up monsters on your opponent's field to Attack Position and they lose 500 ATK. While this card is face-up on the field, monsters cannot be Set or Summoned in Defense Position. During each Battle Phase, this card can attack all monsters your opponent controls once each. During your End Phase, decrease this card's ATK by 800 points. If this card would be destroyed, pay half of your Life Points to destroy 1 monster your opponent controls instead. [/i][/spoiler][/spoiler] [spoiler=BDJC-PR003: Los Nueve Aspectos] [img]http://img841.imageshack.us/img841/2877/88313x.jpg[/img] [spoiler=Lore:][i] This card can only be activated while you control a face-up "Resurrected Kaname, Suzumushi Hyakushiki: Grilar Grillo". Discard 1 card from your hand for every face-up monster your opponent controls to destroy all monsters on your opponent's field. "Resurrected Kaname, Suzumushi Hyakushiki: Grilar Grillo" gains 300 ATK for each monster destroyed with this effect. Skip your Battle Phase during the turn this card is activated. [/i][/spoiler][/spoiler] [spoiler=BDJC-PR004: Lime-Green Cero] [img]http://img535.imageshack.us/img535/5062/88313.jpg[/img] [spoiler=Lore:][i] This card can only be activated while you control a face-up "Resurrected Kaname, Suzumushi Hyakushiki: Grilar Grillo". If this card is activated during your turn, "Resurrected Kaname, Suzumushi Hyakushiki: Grilar Grillo" gains 700 ATK and is unaffected by Trap Cards until the End Phase. If this card is activated during your opponent's turn, destroy 1 Level 6 or lower monster your opponent controls and inflict 400 damage to your opponent. [/i][/spoiler][/spoiler][spoiler=BDJC-PR005: Kazeshini, Materialized Form] [img]http://img715.imageshack.us/img715/5062/88313.jpg[/img] [spoiler=Lore:][i] When this card attacks, you lose 500 Life Points before the Damage Step. This monster inflicts Piercing damage. Battle Damage your opponent takes from battles involving this card is doubled. When this card is targeted by the effect of a Spell Card, destroy it. During your End Phase, you can Special Summon this card from your Graveyard in face-up Attack Position and decrease its ATK by 500 points. [/i][/spoiler][/spoiler][spoiler=BDJC-PR006: Scythe of the Reaper] [img]http://img715.imageshack.us/img715/8718/88313z.jpg[/img][spoiler=Lore:] Select 1 "Shuuhei Hisagi, the Lieutenant Who Feared His Own Sword" or "Kazeshini, Materialized Form" you control and destroy 1 Level 5 or lower monster your opponent controls. Then, you can remove 1 monster from your opponent's Graveyard with Level lower than the Level of the destroyed monster. During this turn, the selected monster cannot attack. [/spoiler][/spoiler][spoiler=BDJC-PR007: Exploding Arm Band] [img]http://img12.imageshack.us/img12/5062/88313.jpg[/img] [spoiler=Lore:] Each time a monster you control battles, place 1 Explosion Counter on this card after the Damage Step. During your Standby Phase, you can remove 4 Explosion Counters from this card to destroy 1 monster on the field. During your End Phase, you can send this face-up card to the Graveyard. When this card is sent from the field to the Graveyard, inflict 200 damage to your opponent for every Explosion Counter on this card. [/spoiler][/spoiler][spoiler=BDJC-PR008: Destructive Spell #11: Bound Lightning] [img]http://img820.imageshack.us/img820/4466/88313e.jpg[/img] [spoiler=Lore:] Remove 1 Kidou Counter from your field to equip this card to a face-up monster your opponent controls. Each time the equipped monster battles a monster you control, the equipped monster loses ATK equal to the original ATK of the opposing monster divided by its Level. You can remove this card in your Graveyard from play to increase the ATK of 1 face-up Warrior-Type monster you control by 400 points. [/spoiler][/spoiler]

[spoiler=BDJC-BG001: Captain of Squad #9, Kaname Tousen][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/CaptainofSquad9KanameTousen.jpg[/img][spoiler=Lore:][i]When a face-up monster you control is selected as an attack target, you can flip it to face-down Defense Position before the Damage Step. Control of this card cannot shift while you control another face-up Warrior-Type monster. When control of this card shifts, place 1 Fake Justice Counter on it.[/i][/spoiler][/spoiler][spoiler=BDJC-BG002: Kaname Tousen, the Blind Outcast] [img]http://img841.imageshack.us/img841/5062/88313.jpg[/img] [spoiler=Lore:] This card cannot attack. When this card is selected as an attack target, send the top card of your Deck to the Graveyard. If it is a monster, this card gains ATK equal to that monster's original ATK during the Damage Step only. Otherwise, draw 1 card. When this card's control shifts to your opponent, destroy it. [/spoiler][/spoiler][spoiler=BDJC-BG003: Warrior of Justice - Kaname Tousen][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/WarriorofJustice-KanameTousen.jpg[/img][spoiler=Lore:][i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Kaname Tousen, the Blind Outcast" you control to the Graveyard. When this card is Summoned, your opponent must return monsters from their field to their hand until they control 1 monster. When your opponent draws a card(s) except during their Draw Phase, you draw 1 card. Monsters destroyed by battle are returned to the bottom of their owner's Deck instead of being sent to the Graveyard.[/i][/spoiler][/spoiler][spoiler=BDJC-BG004: Aizen's Agent, Kaname Tousen][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/AizensAgentKanameTousen.jpg[/img][spoiler=Lore:][i]Once per turn, during your Main Phase, you can shift its control to your opponent. If you do, you can make an additional Normal Summon this turn as long as the monster is Level 4 or lower. If this card is on your opponent's field during their Battle Phase, you can take control of this card until the End Phase. Each time control of this card shifts, place 1 Fake Justice Counter on it and have its controller's opponent gain 500 Life Points.[/i][/spoiler][/spoiler][spoiler=BDJC-BG005: Initial Release, Kaname Tousen][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/InitialReleaseKanameTousen.jpg[/img][spoiler=Lore:][i]You can Special Summon this card from your hand by sending 1 face-up "Kaname Tousen" monster you control equipped with "Cry, Suzumushi" to the Graveyard. This card can attack all monsters your opponent controls once each. When it does, change it to Defense Position during the End Phase. When this card is selected as an attack target, you can discard 1 card to negate the attack. This card cannot be selected as an attack target until your 2nd Standby Phase. During your opponent's Standby Phase, you can shift control of this card to your opponent and take control of 1 face-up Level 6 or lower monster they control. Then, place 1 Fake Justice Counter on this card.[/i][/spoiler][/spoiler][spoiler=BDJC-BG006: Final Release, Kaname Tousen][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/FinalReleaseKanameTousen.jpg[/img][spoiler=Lore:][i]This card cannot be Special Summoned from the Graveyard. When this card is Summoned, it is changed to face-up Defense Position and it cannot change its battle position except by its own effect. You can also select 1 "Field of Darkness" from your Graveyard and activate it. This card can attack while in face-up Defense Position. When this card attacks a monster, it gains ATK equal to that monster's original DEF. If your opponent controls no monsters, shift control of this card, change it to face-up Attack Position and switch its original ATK and DEF. The controller of this face-up Attack Position card takes 2000 damage during their Standby Phase.[/i][/spoiler][/spoiler][spoiler=BDJC-BG007: Kaname Tousen - Traitor of Soul Society][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/KanameTousen-TraitorofSoulSociety.jpg[/img][spoiler=Lore:][i]This card cannot be Special Summoned. This card can only be Tribute Summoned to your opponent's field by Tributing 2 monsters they control. During every of your End Phases, place 1 Fake Justice Counter on this card. This card gains 200 ATK for every Fake Justice Counter on it. This card can attack trice during each Battle Phase. Each time this card battles, its controller has to discard 1 card before the Damage Step or it is destroyed. When this card is destroyed, both players lose 800 Life Points.[/i][/spoiler][/spoiler][spoiler=BDJC-BG008: Shuuhei Hisagi, the Lieutenant Who Feared His Own Sword] [img]http://img20.imageshack.us/img20/2877/88313x.jpg[/img] [spoiler=Lore:][i]You have to pay 500 life Point for this card to declare an attack. When this card attacks directly, its original ATK becomes 500. When this card battles a "Kaname Tousen" monster with a Fake Justice Counter(s) on it, increase this card's ATK by 500 points. When this card destroys a "Kaname Tousen" monster with a Fake Justice Counter(s) on it by battle and sent it to the Graveyard, draw 1 card.[/i][/spoiler][/spoiler][spoiler=BDJC-BG009: Cry, Suzumushi][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/CrySuzumushi.jpg[/img][spoiler=Lore:][i]This card can only be equipped 1 face-up "Kaname Tousen" monster you control. Increase the equipped monster's Level by 1. All face-up monsters on your opponent's field lose 200 ATK and DEF. When the equipped monster battles a face-up monster, switch the opposing monster's original ATK and DEF during the Damage Step only. When the equipped monster is targeted by the effect of a Spell or Trap Card, negate the effect and destroy that Spell or Trap Card and this card.[/i][/spoiler][/spoiler][spoiler=BDJC-BG010: Destructive Spell #54: Abolishing Flames][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/DestructiveSpell54AbolishingFlames.jpg[/img][spoiler=Lore:][i]You can only activate this card while you control a face-up Warrior-Type monster. Pay 700 Life Points and select 1 face-up monster on the field. Activate 1 of the following effects depending on the selected monster's Level: [/i] •[i] Level 2 or lower: Destroy that monster and place this card at the bottom of your Deck. [/i]•[i] Level 3 to Level 6: Reduce that monster's ATK to 0 until the end Phase and return this card to your Deck. The Deck is then shuffled. [/i]•[i] Level 7 or higher: That monster loses 700 ATK and cannot attack until your 2nd End Phase. Place this card at the top of your Deck instead of sending it to the Graveyard.[/i][/spoiler][/spoiler][spoiler=BDJC-BG011: Binding Spell #77: Heavenly Rickshaws in Silken Air][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BindingSpell77HeavenlyRickshawsinSilkenAir.jpg[/img][spoiler=Lore:][i]During each player's Battle Phase, the turn player's face-up monsters have their original ATK combined and divided by their number. Then, the original ATK of all face-up monsters that player controls becomes equal to that number. When a monster is Set, flip it face-up without activating its effect and then return it to face-down Defense Position. When this card is destroyed, flip all face-down monsters face-up.[/i][/spoiler][/spoiler][spoiler=BDJC-BG012: Bankai: Suzumushi Enma Kourogi][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BankaiSuzumushiEnmaKourogi.jpg[/img][spoiler=Lore:][i]Tribute 1 face-up "Kaname Tousen" monster to Special Summon 1 "Final Release, Kaname Tousen" from your hand or Deck. Then, place 1 Darkness Counter on every Attack Position monster your opponent controls. The Summoned monster cannot have its control shifted to your opponent.[/i][/spoiler][/spoiler][spoiler=BDJC-BG013: Field of Darkness][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/FieldofDarkness.jpg[/img][spoiler=Lore:][i]During the Battle Phase only, all face-up Attack Position monsters have their original ATK halved. Monsters with a Darkness Counter(s) on them will have their ATK reduced to 0 instead and their Level decreased by 1 for every Darkness Counter on them. Defense Position monsters cannot be destroyed or removed from the field by card effects that target them. Once per turn, you can discard 2 cards to place 1 Darkness Counter on 1 face-up Attack Position monster on the field. When you do not control a face-up "Final Release, Kaname Tousen", destroy this card.[/i][/spoiler][/spoiler][spoiler=BDJC-BG014: Insightful Strike][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/InsightfulStrike.jpg[/img][spoiler=Lore:][i]This card can only be activated while you control a face-up "Kaname Tousen" monster. Select 1 face-up monster on the field and inflict damage to your opponent equal to that monster's original DEF. If "Field of Darkness" is face-up on your field, your opponent will instead take damage equal to that monster's original ATK. If "Dark Sense Trap" is affecting that monster, the damage your opponent takes is equal to the combined original ATK and DEF of the selected monster. Skip your Battle Phase During the turn you activated this card.[/i][/spoiler][/spoiler][spoiler=BDJC-BG015: Cricket 2nd Movement: Crimson Flying Locusts][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/Cricket2ndMovementCrimsonFlyingLocusts.jpg[/img][spoiler=Lore:][i]Send 1 face-up "Cry, Suzumushi" from your field to the Graveyard. Then, destroy 1 face-up monster and 1 face-up Spell Card on your opponent's field. If there are no face-up Spell Cards on your opponent's field, they must select 1 Spell Card from their hand and remove it from play instead.[/i][/spoiler][/spoiler][spoiler=BDJC-BG016: Dark Sense Trap][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/DarkSenseTrap.jpg[/img][spoiler=Lore:][i]This card can only be activated by discarding 1 card while you control "Field of Darkness" face-up on the field. Select 1 Level 6 or lower monster on the field and place 1 Darkness Counter on it. That monster cannot attack or be attacked and it can only activate its effect once per turn. If that monster is Tributed for a Tribute Summon or used as a Synchro Material for a Synchro Summon, you can Set this card back to your field instead of sending it to the Graveyard. When the selected monster is destroyed, destroy this card.[/i][/spoiler][/spoiler][spoiler=BDJC-BG017: Meeting a Fatemate][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/MeetingaFatemate.jpg[/img][spoiler=Lore:][i]When a monster you control attacks a monster with the same Level negate the attack and take control of the opposing monster until the end of the Battle Phase. If your Life Points are 2000 or less, double the original ATK of the monster you took control of until the End Phase.[/i][/spoiler][/spoiler][spoiler=BDJC-BG018: True Alliance][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/TrueAlliance.jpg[/img][spoiler=Lore:][i]Pay 2000 Life Points. Remove all Fake Justice Counters from the field and return control of all face-up "Kaname Tousen" monsters to their owner. If there are more than 5 monsters you control, send monster to the Graveyard until they are 5. This card's effect cannot be negated.[/i][/spoiler][/spoiler][spoiler=BDJC-BG019: Garganta Opening][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/GargantaOpening.jpg[/img][spoiler=Lore:][i]Return all face-up monsters you control to your Deck and shuffle it. Then, Special Summon from either player's Graveyard the same number of Fiend or Zombie-Type monsters to your side of the field in face-up Attack Position. If 1 or more of the returned monsters have "Kaname Tousen" in their name, return this card to your Deck and shuffle it.[/i][/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 10[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/10-1.png[/img] [spoiler=Toushirou Hitsugaya: [font="Comic Sans MS"]Garden of Ice Flowers[/font] (23/23 + 1 Promo)][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/GardenofIceFlowers.png[/img] [spoiler=About the Frost Counter]A monster with a [b]Frost Counter[/b] cannot activate its effect (if face-up) and cannot flip or be activated (if face-down). When a face-down monster with a [b]Frost Counter[/b] on it is attacked, it is nor flipped but treated as a monster with 0 ATK and 0 DEF instead. A [b]Frost Counter[/b] is removed during your 2nd End Phase after it is placed.[/spoiler] [spoiler=GOIF-PR001: Hyourinmaru, Materialized Form][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/HyourinmaruMaterializedForm.jpg[/img][spoiler=Lore:][i]If you control a face-up "Toushirou Hitsugaya" monster, you can Tribute this card to add 1 "Sit Upon the Frosted Heavens, Hyourinmaru" from your hand, Deck or Graveyard. While this is the only card on your field, your opponent cannot perform their Battle Phase. Once per turn, you can Special Summon 1 "Hyourinmaru Ice Dragon" from your hand.[/i][/spoiler][/spoiler]

[spoiler=GOIF-BG001: Captain of Squad #10, Toushirou Hitsugaya][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/CaptainofSquad10ToushirouHitsugaya.jpg[/img][spoiler=Lore:][i]When this card is Summoned, your opponent cannot activate face-down Spell or Trap Cards until their next End Phase. When this card attacks a Level 6 or higher monster, increase this card's ATK by 1000 points during the Damage Step only. At the end of the Battle Phase this card loses 300 ATK.[/i][/spoiler][/spoiler][spoiler=GOIF-BG002: Toushirou Hitsugaya, the Soul Reaper Prodigy][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/ToushirouHitsugayatheSoulReaperProdigy.jpg[/img][spoiler=Lore:][i]This card's name is treated as "Captain of Squad #10, Toushiro Hitsugaya" while it is face-up on the field. Once per turn, you can select 1 face-down card on your opponent's field. That card cannot be flipped or activated, even with a card effect, until your next Standby Phase. When this card battles, the opposing monster has its ATK and DEF switched during the Damage Step only.[/i][/spoiler][/spoiler][spoiler=GOIF-BG003: Initial Release, Toushirou Hitsugaya][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/InitialReleaseToushirouHitsugaya.jpg[/img][spoiler=Lore:][i]This card can be Special Summoned from your hand by sending 1 face-up "Toushirou Hitsugaya" monster you control equipped with "Sit Upon the Frozen Heavens, Hyourinmaru" from your field to the Graveyard. When this card is Summoned, you can add 1 "Hyourinmaru Ice Dragon" from your Deck to your hand. Once per turn, you can place Frost Counters on face-down cards on your opponent's field equal to the number of WATER monsters you control (1 Counter per card). If a card with a Frost Counter on it is sent to the Graveyard, inflict 400 damage to your opponent.[/i][/spoiler][/spoiler][spoiler=GOIF-BG004: Hyourinmaru Ice Dragon][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/HyourinmaruIceDragon.jpg[/img][spoiler=Lore:][i]Once per turn you can equip this face-up card to 1 Level 5 or higher "Toushirou Hitsugaya" monster you control OR unequip it and Special Summon it in face-up Attack Position. A monster equipped with this card gains 300 ATK and DEF and can attack an additional time during each Battle Phase. When the equipped monster destroys a monster by battle, place 1 Frost Counter on 1 face-down card on your opponent's field. (When the equipped monster would be destroyed, destroy this card instead. 1 "Toushirou Hitsugaya" monster can be equipped with up to 3 "Hyourinmaru Ice Dragons" at a time.)[/i][/spoiler][/spoiler][spoiler=GOIF-BG005: Multi-Dragon Toushirou Hitsugaya][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/Multi-DragonToushirouHitsugaya.jpg[/img][spoiler=Lore:][i]When this card is Summoned, equip as many "Hyourinmaru Ice Dragons" from your Graveyard as possible (all conditions are ignored and the effects of all "Hyourinmaru Ice Dragons" are negated). This card gains 600 ATK for every card equipped to it with this effect and can attack twice for every card equipped with this effect. During the End Phase of the turn this card is Summoned, destroy it. Then, place 1 Frost Counter on a number of of face-down cards on your opponent's field equal to the number of "Hyourinmaru Ice Dragons" in your Graveyard.[/i][/spoiler][/spoiler][spoiler=GOIF-BG006: Final Release, Toushirou Hitsugaya][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/FinalReleaseToushirouHitsugaya.jpg[/img][spoiler=Lore:][i]You can Special Summon this card from your hand by Tributing 1 face-up "Toushirou Hitsugaya" monster you control. If you do, halve this card's original ATK. When this card is Summoned, place 12 Ice Petal Counters on it. This card gains 100 ATK for every Ice Petal Counter on it. During each of your Standby Phases, Battle Phases' ends and End Phases, remove 1 Ice Petal Counter from this card. When there are no Ice Petal Counters on this card, destroy it and Special Summon 1 Level 5 or lower "Toushirou Hitsugaya" monster from your Graveyard. This card cannot be destroyed by battle while in Attack Position. Each time this card battles, place 1 Frost Counter on up to 2 cards on your opponent's field at the beginning of the Damage Step (1 Counter per card).[/i][/spoiler][/spoiler][spoiler=GOIF-BG007: Final Release, Toushirou Hitsugaya/ Dragon Mode][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/FinalReleaseToushirouHitsugayaDragonMode.jpg[/img][spoiler=Lore:][i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Final Release, Toushirou Hitsugaya" you control that is equipped with Hyourinmaru Ice Dragon". When this card is Summoned, place 8 Ice Petal Counters on it. This card gains 100 ATK for every Ice Petal Counter on it. During each of your Standby Phases, Battle Phases' ends and End Phases, remove 1 Ice Petal Counter from this card. When there are no Ice Petal Counters on this card, destroy it and Special Summon 1 Level 5 or lower "Toushirou Hitsugaya" monster from your Graveyard. When this card is Summoned, place 1 Frost Counter on 3 random cards on the field. When this card destroys a monster by battle and your opponent controls another monster, this card can attack again.[/i][/spoiler][/spoiler][spoiler=GOIF-BG008: Final Release, Toushirou Hitsugaya/ Reformed][img]http://img405.imageshack.us/img405/5062/88313.jpg[/img][spoiler=Lore:]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bankai Reformation". This is treated as a Ritual Summon. When this card is Summoned, place 12 Ice Petal Counters on it. This card gains 100 ATK for every Ice Petal Counter on it. During each of your Standby Phases and End Phases, remove 1 Ice Petal Counter from this card. When there are no Ice Petal Counters on this card, destroy it and Special Summon 1 Level 5 or lower "Toushiro Hitsugaya" monster from your Graveyard. When this card attacks, it is not destroyed by battle all Battle Damage you take is halved. If there are no cards on your opponent's field during your Main Phase 1, place 1 Ice Flower Counter on this card. If there are no other cards on your field during your opponent's Standby Phase, place 1 Frost Counter on 1 card they control.[/spoiler][/spoiler][spoiler=GOIF-BG009: Rangiku Matsumoto, 10th Squad's Faithful Lieutenant][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/RangikuMatsumoto10thSquadsFaithfulLieutenant.jpg[/img][spoiler=Lore:][i]While this card is face-up on the field, your opponent cannot select face-up "Toushirou Hitsugaya" monster you control as an attack target. Once per turn, during your Main Phase, you can decrease the ATK and DEF of this card by 500 until your next Standby Phase to gain 1000 Life Points. If this card is changed from face-up Attack to face-up Defense Position, destroy it.[/i][/spoiler][/spoiler][spoiler=GOIF-BG010: Sit Upon the Frozen Heavens, Hyourinmaru][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/SitUpontheFrozenHeavensHyourinmaru.jpg[/img][spoiler=Lore:][i]This card can only be equipped to 1 face-up "Toushirou Hitsugaya" monster you control. Once per turn, during your Main Phase, place 1 Frost Counter on 1 card on the field. When the equipped monster attacks, destroy 1 card with a Frost Counter on it before the Damage Step. If you cannot, negate thie equipped monster's attack. This card cannot be destroyed by Spell and Trap Card effects.[/i][/spoiler][/spoiler][spoiler=GOIF-BG011: Instant Freeze][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/InstantFreeze.jpg[/img][spoiler=Lore:][i]This card can only be activated while you control a face-up "Toushirou Hitsugaya" monster equipped with "Sit Upon the Frozen Heavens, Hyourinmaru". Place 1 Frost Counter on every card on your opponent's field. No effects can be activated in response to this card. "Toushirou Hitsugaya" monsters you control cannot attack during this turn. Remove all Frost Counters from the field at the beginning of your opponent's next Main Phase 2.[/i][/spoiler][/spoiler][spoiler=GOIF-BG012: Binding Spell #63: Locking Bondage Stripes][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BindingSpell63LockingBondageStripes.jpg[/img][spoiler=Lore:][i]Change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. Until the End Phase, your opponent take Piercing damage from battle involving that monster and all Battle Damage is doubled. Skip your next Battle Phase.[/i][/spoiler][/spoiler][spoiler=GOIF-BG013: Bankai: Daiguren Hyourinmaru][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/BankaiDaigurenHyourinmaru.jpg[/img][spoiler=Lore:][i]Send 1 face-up "Toushirou Hitsugaya" monster you control to the Graveyard to Special Summon 1 "Final Release, Toushirou Hitsugaya" from your hand or Deck. Until the end of this turn, your opponent cannot activate card effects. You can remove this card in your Graveyard from play to add 1 "Bankai Reformation" from your Deck to your hand.[/i][/spoiler][/spoiler][spoiler=GOIF-BG014: Thousand Years' Ice Prison][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/ThousandYearsIcePrison.jpg[/img][spoiler=Lore:][i]This card can only be activated while you control a face-up "Final Release, Toushirou Hitsugaya" monster(s). Discard your hand and select 1 card on your opponent's field for every card discarded. Place 1 Frost Counter on each of the selected cards. During every 2nd of your End Phases, place 1 Frost Counter on each card selected by this effect. If you do not control a face-up "Final Release, Toushirou Hitsugaya" monster(s), destroy this card and remove all Frost Counters placed by this card's effect.[/i][/spoiler][/spoiler][spoiler=GOIF-BG015: Weather Manipulation][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/WeatherManipulation.jpg[/img][spoiler=Lore:][i]If you do not control a face-up "Toushirou Hitsugaya" monster, destroy this card. No other Field Spell Cards can be activated. Cards your opponent controls can activate their effects only once per turn. Each time your opponent Summons a monster, place 1 Frost Counter on it. When this card is destroyed, except by its own effect, destroy all cards on the field that have a Frost Counter(s) on them.[/i][/spoiler][/spoiler][spoiler=GOIF-BG016: Snow Avalanche from the Sky][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/SnowAvalanchefromtheSky.jpg[/img][spoiler=Lore:][i]This card can only be activated while "Weather Manipulation" is face-up on your field. Return all cards with a Frost Counter on them to their owner's hand. You cannot Summon monsters during this turn. When there are no cards on your opponent's field during your Main Phase, remove this card in your Graveyard from play to add 1 "Frozen Heaven Hundred Flower Funeral" from your Deck to your hand.[/i][/spoiler][/spoiler][spoiler=GOIF-BG017: Hyourinmaru Chain Wrap][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/HyourinmaruChainWrap.jpg[/img][spoiler=Lore:][i]Select 1 "Toushirou Hitsugaya" monster you control and 1 opponent's monster. The opponent's monster cannot attack and loses 300 ATK until your next End Phase. The selected "Toushirou Hitsugaya" monster gains 300 ATK during that time. If there is a "Sit Upon the Frozen Heavens, Hyourinmaru" face-up on the field, you can activate this card from your hand.[/i][/spoiler][/spoiler][spoiler=GOIF-BG018: Dragon Hail Flower][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/DragonHailFlower.jpg[/img][spoiler=Lore:][i]Select 1 face-up "Final Release, Toushirou Hitsugaya" monster you control. Remove 2 Ice Petal Counters from the selected monster and then place 3 Frost Counters on 1 card on your opponent's field. (The duration of the effect of the Frost Counter is increase by 1 turn for every additional Frost Counter on the card.) Until this turn's End Phase, cannot be targeted by card effects.[/i][/spoiler][/spoiler][spoiler=GOIF-BG019: Ice Clone Illusion][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/IceCloneIllusion.jpg[/img][spoiler=Lore:][i]When a "Final Release, Toushirou Hitsugaya" monster you control is selected as an attack target or the target of your opponent's card effect, negate the attack or the effect and place 1 Frost Counter on that opponent's card. During your next Battle Phase that "Final Release, Toushirou Hitsugaya" monster can attack your opponent directly.[/i][/spoiler][/spoiler][spoiler=GOIF-BG020: Hyourinmaru Wing Defense][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/HyourinmaruWingDefense.jpg[/img][spoiler=Lore:][i]When this card is activated, equip it to 1 face-up "Final Release, Toushirou Hitsugaya" monster you control. That monster cannot be destroyed by card effects once per turn and Battle Damage you take from battles involving it is halved.[/i][/spoiler][/spoiler][spoiler=GOIF-BG021: Bankai Reformation][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BankaiReformation.jpg[/img][spoiler=Lore:][i]Select 1 face-up "Final Release, Toushirou Hitsugaya" monster you control. Remove 2 Ice Petal Counters from the selected monster and then place 3 Frost Counters on 1 card on your opponent's field. (The duration of the effect of the Frost Counter is increase by 1 turn for every additional Frost Counter on the card.) Until this turn's End Phase, cannot be targeted by card effects.[/i][/spoiler][/spoiler][spoiler=GOIF-BG022: Icicle Flock][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/IcicleFlock.jpg[/img][spoiler=Lore:][i]When a "Final Release, Toushirou Hitsugaya" monster you control attacks activate this card. Halve the ATK of all monsters on your opponent's field that have Frost Counter(s) on them. If a monster with a Frost Counter is destroyed by battle during this turn, inflict 300 damage to your opponent.[/i][/spoiler][/spoiler][spoiler=GOIF-BG023: Frozen Heaven Hundred Flower Funeral][img]http://i662.photobucket.com/albums/uu346/NeosWiseman/FrozenHeavenHundredFlowerFuneral.jpg[/img][spoiler=Lore:][i]This card can only be activated while "Weather Manipulation" is face-up on your field. Pay 1000 Life Points to negate the activation of 1 of your opponent's card effects and destroy that card. Then, place 1 Frost Counter on every card on your opponent's field. When a card you control is destroyed by your opponent's card effect, you can remove this card in your Graveyard from play. Your opponent cannot Summon or activate cards from their hand until their next Battle Phase.[/i][/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 11[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/11.png[/img] [spoiler=Kenpachi Zaraki: A Ruthless Destroyer (15/15 + 4 Promos)] [IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/ARuthlessDestroyer.png[/IMG][spoiler=ARLD-PR001: Ikkaku Madarame, 3rd Seat of the Zaraki Squad] [img]http://img98.imageshack.us/img98/934/88313f.jpg[/img] [spoiler=Lore:] If this card is in face-up Defense Position, destroy it. Your opponent takes double Battle Damage from battles involving this card. When this monster is destroyed by battle, you can pay 500 Life Points to Special Summon this card and decrease its ATK by 300 points. [/spoiler][/spoiler] [spoiler=ARLD-PR002: Final Release, Ikkaku Madarame] [img]http://img560.imageshack.us/img560/5554/88313l.jpg[/img] [spoiler=Lore:] This card can only be Special Summoned from your hand when a "Ikkaku Madarame, 3rd Seat of the Zaraki Squad" you control is destroyed and sent to the Graveyard. When this card battles, place 1 Dragon Crest Counter on it after the Damage Step (max. 5). This card gains 300 ATK for every Dragon Crest Counter on it. If this card battles when there are 5 Dragon Crest Counters on it, remove all Dragon Crest Counters from this card before the Damage Step to destroy all Level 6 or lower monsters on your opponent's field. [/spoiler][/spoiler] [spoiler=ARLD-PR003: Yumichika Ayasegawa, 5th Seat of the Zaraki Squad] [img]http://img217.imageshack.us/img217/5062/88313.jpg[/img] [spoiler=Lore:] This monster gains 300 ATK if there is an "Ikkaku Madarame, 3rd Seat of the Zaraki Squad" face-up on your field. This monster cannot be destroyed by battle with Level 4 or lower monsters. When this card is targeted by your opponent's Spell or Trap Card effect, destroy it. [/spoiler][/spoiler] [spoiler=ARLD-PR004: Split and Deviate, Ruri'iro Kujaku] [img]http://img193.imageshack.us/img193/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be equipped to a face-up "Yumichika Ayasegawa, 5th Seat of the Zaraki Squad" while it is the only face-up monster on your field. The equipped monster gains 300 ATK and can attack all monsters your opponent controls once each. When the equipped monster destroys a monster by battle, gain Life Points equal to the original DEF of the destroyed monster. When the equipped monster would be destroyed, destroy this card instead and gain 700 Life Points. When the equipped monster is not the only face-up monster on your field, destroy this card. [/spoiler][/spoiler]



[spoiler=ARLD-BG001: Captain of Squad #11, Kenpachi Zaraki][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/CaptainofSquad11KenpachiZaraki.jpg[/img][spoiler=Lore:][i]At the beginning of every Battle Phase pay 500 Life Points. If you do not, this card cannot attack or be attacked during that Battle Phase. This card inflicts Piercing damage. When this card destroys a Level 6 or higher monster by battle, increase this card's ATK by 300 points.[/i][/spoiler][/spoiler][spoiler=ARLD-BG002: Kenpachi Zaraki - Soul Society's Beast][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/KenpachiZaraki-SoulSocietysBeast.jpg[/img][spoiler=Lore:][i]When a monster you control is destroyed by battle and you control no monsters, you can Special Summon this card from your hand. When this card is Summoned, destroy all face-up Level 2 or lower monsters on the field. While this card is on the field, Level 2 or lower monster cannot be Summoned. Once per turn, you can reduce this card's ATK by 300 to destroy 1 Level 4 or lower monster on the field.[/i][/spoiler][/spoiler][spoiler=ARLD-BG003: Bloodlusting Kenpachi Zaraki][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BloodlustingKenpachiZaraki.jpg[/img][spoiler=Lore:][i]When this card destroys a monster by battle, it can attack again. If it does, you lose 700 Life Points. Each time this card battles, place 1 Bloodlust Counter on it. When this card is destroyed by a card effect, destroy 1 card on the field for every 3 Bloodlust Counters on this card. When your Life Points are 1000 or less, double this card's original ATK during the Damage Step only.[/i][/spoiler][/spoiler][spoiler=ARLD-BG004: Kenpachi - The Wandering Warrior of Zakari] [img]http://img829.imageshack.us/img829/5062/88313.jpg[/img] [spoiler=Lore:] This card cannot be destroyed by battle while it is the only monster on your field. Each time this card battles, it gains 400 ATK and its Level is increase by 1 at the end of the Damage Step. When this card's Level is 4 or higher, it's name is treated as "Captain of Squad #10, Kenpachi Zaraki". When this card's Level is 5 or higher, you can activate 1 of the following effects once per turn, during your Main Phase, depending on the number of monsters on your opponent's field:

* 1: Change the battle position of 1 monster on the field. This card inflicts Piercing damage until the End Phase.

* 2: Pay 500 Life Points to destroy 1 monster on the field.

* 3: This card can attack your opponent directly during this turn's Battle Phase.

* 4+: Tribute this card to Special Summon 1 "Full-Powered Kenpachi Zaraki/ Eyepatch Removed" from your hand or Deck. [/spoiler][/spoiler][spoiler=ARLD-BG005: Full-Powered Kenpachi Zaraki Eyepatch Removed][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/Full-PoweredKenpachiZarakiEyepatchRemoved.jpg[/img][spoiler=Lore:][i]This card cannot be Special Summoned from the Graveyard. You can Tribute Summon this card by Tributing 3 monsters. If you do, change all Attack Position monsters on your opponent's field to face-up Defense Position. While this card is face-up on the field, Level 9 or lower monsters cannot change their battle positions (card effects are included) and cannot be Summoned in Attack Position. This card's ATK is equal to half the difference between your and your opponent's Life Points (only when you have less Life Points). Once per turn, this card cannot be destroyed by card effects that target it. Once per turn, this card cannot be destroyed by card effects that do not target it. Once per turn, this card cannot be removed from play. Each time a monster is Summoned to your opponent's field, you gain 800 Life Points. Each time this card battles, you can pay 500 Life Points to destroy the attack target with this card's effect. When this card is destroyed, half your Life Points and Special Summon 1 Level 6 or lower "Kenpachi Zaraki" monster from your Graveyard to your field.[/i][/spoiler][/spoiler][spoiler=ARLD-BG006: Yachiru Kusajishi, the Playful Vice-Captain of the 11th Squad][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/YachiruKusajishithePlayfulVice-Captainofthe11thSquad.jpg[/img][spoiler=Lore:][i]When a "Kenpachi Zaraki" monster is Summoned to your field, you can Special Summon this card from your hand. If you do, this card's original ATK becomes 900. Once per turn, you can negate the attack of 1 of your monsters to have this card's ATK doubled until the End Phase. Any Battle Damage you take from battles involving this card is reduced by 1200.[/i][/spoiler][/spoiler][spoiler=ARLD-BG007: The Nameless Zanpakutou] [img]http://img52.imageshack.us/img52/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be equipped to a "Kenpachi Zaraki" monster you control or to a "Kenpachi - The Wandering Warrior of Zaraki". The equipped monster gains 600 ATK. During the Battle Phase, the equipped monster is treated as a Normal Monster and has its effect negated. This card cannot be destroyed by effects that target it. [/spoiler][/spoiler][spoiler=ARLD-BG008: Field of Heavy Pressure][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/FieldofHeavyPressure.jpg[/img][spoiler=Lore:][i]Before this card is activated, negate the effects of all face-up Spell and Trap Cards on the field until the End Phase. This card can only be activated while you control a face-up "Kenpachi Zaraki" monster(s) on the field. All monsters that do not have "Kenpachi Zaraki" or "Yachiru Kusajishi" in their card names lose 400 ATK, during their controller's Battle Phase. A player has to pay 800 Life Points to activate the effect of a Level 5 or lower monster. When a monster is changed from face-up Attack to face-up Defense Position, it cannot change its battle position, while this card is on the field (card effects are included). When you do not control a face-up "Kenpachi Zaraki" monster(s), destroy this card.[/i][/spoiler][/spoiler][spoiler=ARLD-BG009: One-Handed Fighting Sword Style][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/One-HandedFightingSwordStyle.jpg[/img][spoiler=Lore:][i]When a "Kenpachi Zaraki" monster battles, it loses ATK equal to its Level x100 during the Damage Step only. "Kenpachi Zaraki" monsters cannot be destroyed by battle. When a "Kenpachi Zaraki" monster destroys a monster by battle, decrease that "Kenpachi Zaraki" monster's Level by 1. You can pay 1000 Life Points to add 1 "Two-HandStyleKendoStrike" from your Deck to your hand.[/i][/spoiler][/spoiler][spoiler=ARLD-BG010: Two-Hand Style Kendo Strike][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/Two-HandStyleKendoStrike.jpg[/img][spoiler=Lore:][i]Destroy all face-up "One-Handed Fighting Sword Style" cards on the field while you control a face-up "Kenpachi Zaraki" monster(s) on your field. Select 1 face-up "Kenpachi Zaraki" monster you control. Destroy a number of cards on the field equal to half the Level of the selected monster. Skip your Battle Phase during the turn you activated this card. If more than 1 "One-Handed Fighting Sword Style" cards were destroyed by this card's effect, you can perform your Battle Phase twice during this turn instead but the selected monster cannot attack.[/i][/spoiler][/spoiler][spoiler=ARLD-BG011: Zanpakutou Communication Attempt] [img]http://img838.imageshack.us/img838/5062/88313.jpg[/img] [spoiler=Lore:] Select 1 Equip Spell Card from your Deck and equip it 1 appropriate face-up monster on the field. That Equip Spell Card has 1 of its effects negated (the effect is selected randomly). Destroy that Equip Spell Card during the End Phase. [/spoiler][/spoiler][spoiler=ARLD-BG012: Eyepatch Removal][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/EyepatchRemoval.jpg[/img][spoiler=Lore:][i]This card can only be activated while you control 3 or more monsters including at least 1 face-up "Kenpachi Zaraki" monster. Destroy all monsters you control and Special Summon 1 "Full-Powered Kenpachi Zaraki/ Eyepatch Removed" from your hand or Deck. While this card is in your Graveyard, you gain 300 Life Points during each of your End Phases. You can remove this card in your Graveyard from play to inflict 1000 Damage to your opponent.[/i][/spoiler][/spoiler][spoiler=ARLD-BG013: Reiatsu Burst][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/ReiatsuBurst.jpg[/img][spoiler=Lore:][i]When 1 face-up "Kenpachi Zaraki" monster you control is selected as an attack target, negate the attack and half the Level of the attacking monster. In addition you can pay 800 Life Points to reduce that monster's Level by 2 and draw 1 card.[/i][/spoiler][/spoiler][spoiler=ARLD-BG014: Enhanced Body Strength and Stamina] [img]http://img219.imageshack.us/img219/5062/88313.jpg[/img] [spoiler=Lore:] Select 1 face-up monster when you activate this card. That monster cannot be destroyed by battle while in face-up Attack Position. During each of your End Phases, increase the ATK of the selected monster by 100 and decrease its DEF by 100 points. When the selected monster's DEF reaches 0, destroy this card and increase its ATK by 500 points. When the selected monster is destroyed, destroy this card and gain 600 Life Points. [/spoiler][/spoiler][spoiler=ARLD-BG015: Pure Destruction] [img]http://img20.imageshack.us/img20/5062/88313.jpg[/img] [spoiler=Lore:] When a Level 6 or higher monster you control attacks, destroy all face-down cards on your opponent's field before the Damage Step. (Face-down cards cannot be activated at that time.) If the attacking monster is affected by the effect of "Enhanced Body Strength and Stamina", destroy all cards on your opponent's field instead and take 200 damage for each card destroyed. It is the End Phase of the turn. [/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 12[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/12.png[/img] [spoiler=Mayuri Kurotsuchi: Golden God of Technology (20/20 + 1 Promo)] [IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/GoldenGodofTechnology.png[/IMG] [spoiler=About the Paralyzing Counter]When a [b]Paralyzing Counter[/b] is placed on a face-down monster, it cannot be flipped (attacks and effects included) until your next Standby Phase and is treated as a a monster with 0 ATK and 0 DEF. If that monster is eventually flipped face-up, it will lose 100 ATK and DEF during each Standby Phase. When a [b]Paralyzing Counter[/b] is placed on a face-up monster, it cannot attack until your next Standby Phase and it loses 100 ATK and DEF for each [b]Paralyzing Counter[/b] on it during each Standby Phase. If X [b]Paralyzing Counters[/b] are placed at the same card on 1 monster, it cannot be flipped or attack until your Xth Standby Phase. [b]Paralyzing Counters[/b] cannot be placed on monsters with "Mayuri Kurotsuchi" in their card name.[/spoiler] [spoiler=Ashisogi Jizo, Materialized Form] [img]http://img847.imageshack.us/img847/5062/88313.jpg[/img][spoiler=Lore:][i] 1 Insect-Type monster + 1 Machine-Type monster

This card can only be Special Summoned from your Extra Deck by discarding the above listed Fusion Material from your hand. While this card is face-up on the field, each time a monster is Summoned, place 1 Paralyzing Counter on it. This card cannot be destroyed by battle while in face-up Attack Position. When this card is targeted by your opponent's card effect, lace 1 Paralyzing Counter on 1 random monster on the field. If you use this card as a Material for a Synchro Summon, destroy the Summoned Synchro Monster during the End Phase. [/i][/spoiler][/spoiler]



[spoiler=GGOT-BG001: Captain of Squad #12, Mayuri Kurotsuchi][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/CaptainofSquad12MayuriKurotsuchi.jpg[/img][spoiler=Lore:][i]When this card is Summoned, decrease the ATK and DEF of all face-up monsters on the field by 200 points until the End Phase ("Mayuri Kurotsuchi" monsters are excluded). When this card attacks a monster, you can Tribute 1 other monster you control to have the opposing monster lose 1500 ATK during the Damage Step only. Once per turn, this card cannot be destroyed by battle. You take double damage from battles involving this card.[/i][/spoiler][/spoiler][spoiler=GGOT-BG002: Mayuri Kurotsuchi, the Mad Scientist] [img]http://img16.imageshack.us/img16/6168/88313k.jpg[/img] [spoiler=Lore:] When this monster is Summoned, declare a Spell Card's name. Your opponent then removes from play from his Deck and hand all copies of the declared card. Once per turn, you can pay 1000 Life Points to add 1 of your opponent's removed from play cards to your hand. If you use that card during the turn it was added to your hand, this monster gains 200 ATK. [/spoiler][/spoiler][spoiler=GGOT-BG003: Mayuri Kurotsuchi Liquid Form][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/MayuriKurotsuchiLiquidForm.jpg[/img][spoiler=Lore:][i]While this card is face-up on the field, its Level equals the number of cards in your hand. This card can only be used for the Synchro Summon of a "Mayuri Kurotsuchi" Synchro Monster. A monster Summoned with this card as a Material has its Level increased by 1 and cannot be destroyed by battle twice per turn.[/i][/spoiler][/spoiler][spoiler=GGOT-BG004: Leader of Research and Technology - Mayuri Kurotsuchi][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/LeaderofResearchandTechnology-MayuriKurotsuchi.jpg[/img][spoiler=Lore:][i]Once per turn, you can look at the top 4 cards from your opponent's Deck and the return them in the same order. If this is the only monster on your field, you can rearrange the cards instead and have this card gain 200 ATK. When a monster you control battles a monster, you can pay 800 Life Points to have your monster gain half of the original ATK of the opposing monster during the Damage Step only.[/i][/spoiler][/spoiler][spoiler=GGOT-BG005: Initial Release, Mayuri Kurotsuchi] [img]http://img109.imageshack.us/img109/5062/88313.jpg[/img] [spoiler=Lore:] 1 Tuner + 1 "Mayuri Kurotsuchi" non-Tuner monster

When this card is Synchro Summoned, equip it with 1 "Scratch, Ashisogi Jizo" from your hand, Deck or Graveyard. If this card is in face-up Attack Position at the beginning of your Battle Phase, place 1 Paralyzing Counter on 1 face-up monster on your opponent's field. If you cannot, change this card to face-up Defense Position. If this card is selected as an attack target, you can place 1 Paralyzing Counter on the attacking monster OR you can instantly Synchro Summon using this card as a Material. When this card is destroyed and sent to the Graveyard, reduce the ATK and DEF of all face-up monsters on your opponent's field by 200 points. [/spoiler][/spoiler][spoiler=GGOT-BG006: Final Release, Mayuri Kurotsuchi] [img]http://img694.imageshack.us/img694/5062/88313.jpg[/img] [spoiler=Lore:] "Initial Release, Mayuri Kurotsuchi" + 1 non-Tuner monster

When this card is Synchro Summoned, place 1 Paralyzing Counter on 2 random monsters on the field excluding this card. Any monster that battles this card has 1 Paralyzing Counter placed on it at the end of the Damage Step. This card cannot be destroyed by battle with monsters with a Paralyzing Counter(s) on them and by their effects. When control of this card shifts to your opponent, destroy this card and inflict 1000 damage to your opponent. [/spoiler][/spoiler][spoiler=GGOT-BG007: Final Release, Mayuri Kurotsuchi/ Poison Field Mode][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/FinalReleaseMayuriKurotsuchiPoisonFieldMode.jpg[/img][spoiler=Lore:][i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when a "Final Release, Mayuri Kurotsuchi" you control is destroyed because of its own effect. When this card is Summoned, place 1 Paralyzing Counter on every monster on the field ("Mayuri Kurotsuchi" monsters are excluded). During each of your Standby Phases, place 1 Paralyzing Counter on every monster on the field ("Mayuri Kurotsuchi" monsters are excluded). Any monster that battles this card is destroyed at the end of the Damage Step. If control of this card shifts to your opponent, destroy it and inflict 1000 damage to both players.[/i][/spoiler][/spoiler][spoiler=GGOT-BG008: The Inhuman Lieuthenant, Nemu Kurotsuchi] [img]http://img402.imageshack.us/img402/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be used as a Material for the Synchro Summon of a Level 6 or lower Synchro Monster. All "Mayuri Kurotsuchi" monsters you control gain 1000 DEF. When this card battles a monster, you can destroy 1 face-down card on the field before the Damage Step. When this card is sent from the field to the Graveyard while you control a face-up "Mayuri Kurotsuchi" monster, return this card to your hand. [/spoiler][/spoiler][spoiler=GGOT-BG009: Rip, Ashisogi Jizou][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/Rip.jpg[/img][spoiler=Lore:][i]This card can only be equipped to 1 face-up Level 6 or lower "Mayuri Kurotsuchi" monster you control. Any monster that battles the equipped monster is not destroyed by battle and has 2 Paralyzing Counters placed on it at the end of the Damage Step instead. You can send the equipped monster to the Graveyard to Special Summon 1 "Initial Release, Mayuri Kutotsuchi" from your Extra Deck ignoring all summoning conditions.[/i][/spoiler][/spoiler][spoiler=GGOT-BG010: Aftereffect Poison] [img]http://img148.imageshack.us/img148/5062/88313.jpg[/img] [spoiler=Lore:] When your opponent's monster attacks a face-up "Mayuri Kurotsuchi" monster you control, place 1 Paralyzing Counter on the opposing monster before the Damage Step. If there are 2 or more Paralyzing Counters on that opponent's monster, negate the attack. While this card is in your Graveyard, place 1 Paralyzing Counter on that opponent's monster during each of your Standby Phase. [/spoiler][/spoiler][spoiler=GGOT-BG011: Antidote Bottle] [img]http://img600.imageshack.us/img600/5062/88313.jpg[/img] [spoiler=Lore:] This card can only be used by your opponent. He/She can pay 800 Life Points to remove all Paralyzing Counters from his/her field. If your Life Points are 3000 or less, your opponent pays 1300 points instead. This effect can only be used 3 times and after its 3rd use this card is destroyed. [/spoiler][/spoiler][spoiler=GGOT-BG012: Ally Research Bait][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/AllyResearchBait.jpg[/img][spoiler=Lore:][i]Shift control of 1 of your monsters to your opponent. Then, reveal a number of cards from the top of your opponent's Deck equal to the Level of that monster and remove 1 of them from play. Then, return the remaining cards in the same order.[/i][/spoiler][/spoiler][spoiler=GGOT-BG013: Bankai: Konjiki Ashisogi Jizou][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/BankaiKonjikiAshisogiJizou.jpg[/img][spoiler=Lore:][i]Synchro Summon 1 "Final Release, Mayuri Kurotsuchi" from your Extra Deck by removing the appropriate Synchro Materials from your hand or Graveyard from play. A monster Summoned with this effect cannot have its effect negated and cannot be removed from play while face-up on the field.[/i][/spoiler][/spoiler][spoiler=GGOT-BG014: Poisoned Claws][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/PoisonedClaws.jpg[/img][spoiler=Lore:][i]This card can only be equipped to 1 face-up "Final Release, Mayuri Kurotsuchi" monster you control. When the equipped monster attacks, inflict 100 damage to your opponent for every Paralyzing Counter on the field. Each time a Paralyzing Counter is placed on a monster on the field, increased the ATK of the equipped monster by 100 points. If this card is targeted by a card effect, destroy it.[/i][/spoiler][/spoiler][spoiler=GGOT-BG015: Sense Slowing Superhuman Potion][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/SenseSlowingSuperhumanPotion.jpg[/img][spoiler=Lore:][i]This card can only be equipped to 1 face-up monster your opponent controls. This card cannot be destroyed by card effects and the equipped monster cannot be Tributed. That monster cannot attack or be destroyed by battle, loses 300 ATK and DEF during each End Phase and your opponent takes Piercing damage from battles involving it. Discard 1 card during Each Standby Phase, or destroy this card.[/i][/spoiler][/spoiler][spoiler=GGOT-BG016: Human Conductor][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/HumanConductor.jpg[/img][spoiler=Lore:][i]When a "Mayuri Kurotsuchi" monster you control declares an attack on a monster, select 1 monster you control and negate the attack. Then, place a number of Paralyzing Counters on the attack target equal to the Level of your selected monster. "Mayuri Kurotsuchi" monsters you control cannot be selected by this effect.[/i][/spoiler][/spoiler][spoiler=GGOT-BG017: Ally Detonated Bomb][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/AllyDetonatedBomb.jpg[/img][spoiler=Lore:][i]This card can only be activated while you control a face-up "Mayuri Kurotsuchi" monster on your field. When a face-up monster you control is selected as an attack target, Tribute that monster to destroy all Attack Position monsters your opponent controls. This card cannot be activated if the attack target has "Mayuri Kurotsuchi" in its name.[/i][/spoiler][/spoiler][spoiler=GGOT-BG018: Zanpakutou Selfdestruction][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/ZanpakutouSelfdestruction.jpg[/img][spoiler=Lore:][i]Negate the effect of your opponent's card that would shift control of 1 of your monsters to your opponent and destroy that card. Then destroy that monster and draw 1 card. If that monster is "Ashisogi Jizou, Materialized Form" or a "Final Release, Mayuri Kurotsuchi" monster, you draw 2 cards instead and place 1 Paralyzing Counter on 1 face-up monster on your opponent's field.[/i][/spoiler][/spoiler][spoiler=GGOT-BG019: Poison Cloud][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/PoisonCloud.jpg[/img][spoiler=Lore:][i]This card can only be activated while you control a face-up "Final Release, Mayuri Kurotsuchi" monster on your field. Flip all face-up monsters to face-down Defense Position except for "Mayuri Kurotsuchi" monsters you control. No monsters can be Normal Summoned or Special Summoned except "Mayuri Kurotsuchi" monsters. Once per turn, during your Main Phase, place 1 Paralyzing Counter on a number of monsters your opponent controls equal to the number of face-up "Mayuri Kurotsuchi" monsters you control.[/i][/spoiler][/spoiler][spoiler=GGOT-BG020: Endless Pain][img]http://i960.photobucket.com/albums/ae87/NeosWiseman_2/EndlessPain.jpg[/img][spoiler=Lore:][i]This card can only be activated while there is a "Sense Slowing Superhuman Potion" face-up on your field. Inflict 500 damage to the controller of the monster equipped by "Sense Slowing Superhuman Potion". While this card is in your Graveyard, during your Standby Phase, inflict 500 damage to that monster's controller. They can pay 1200 Life Points to remove this card in your Graveyard from play.[/i][/spoiler][/spoiler][/spoiler]

[font="Comic Sans MS"][size="5"]Squad 13[/size][/font]
[img]http://i662.photobucket.com/albums/uu346/NeosWiseman/Gotei%2013/13.png[/img] [spoiler=Juushirou Ukitake][/spoiler][/center] [/center]

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OK, guys, I'm back and have Byakuya Kuchiki's set finished!
3 new cards added + Bakudo #61's picture changed ;)

Flash Assassination Hornet (FASH) is the next set to be released.
But for now only the banner is here.
There will be some nice Counter play from now on so stay around to have a glimpse of it ;)

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Idk what you mean by "Assault Force Technique" but... maybe "Blossom Hand Control"
Anyway, thanks for commenting.! Next comes Soifon, check out the little banner and the[i] (0/22)[/i]
When you see this then that's the next captain to be made.
Currently searching for good pictures. I have the effects written down already ;)

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So you meant Utsusemi... Oh well, it's a Spell Card. I don't feel like changing it because it will corrupt the order of the cards. Maybe when the sets are all finished. I don't know. But I would definitely like that link :lol:

Thanks, Red Sandman! I appreciate it! ^_^ And just between us... I have made Mayuri's effects and they just need pictures. But he will be release as number 4, so you'll have to wait for a while. ;)

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Thanks, guys!
Yoruichi might be added as a promo in Squad 2
And about Gin and Sousuke... I'm thinking of making them last

There are 11 cards added to Soifon's set
Check them out! ;)

EDIT: And 2 more! :lol:

EDIT EDIT: And 1 more :P

EDIT EDIT EDIT: Introducing the "Garden of Ice Flowers" representing Toushirou Hitsugaya :)

EDIT x4: Afterimage added to FASH and that will be all for today.
the rest comes tomorrow and Hitsugaya will be released B)

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[quote name='NeosWiseman' timestamp='1283286142' post='4585774']
Thanks, guys!
Yoruichi might be added as a promo in Squad 2
And about Gin and Sousuke... I'm thinking of making them last

There are 11 cards added to Soifon's set
Check them out! ;)

EDIT: And 2 more! :lol:

EDIT EDIT: And 1 more :P

EDIT EDIT EDIT: Introducing the "Garden of Ice Flowers" representing Toushirou Hitsugaya :)

EDIT x4: Afterimage added to FASH and that will be all for today.
the rest comes tomorrow and Hitsugaya will be released B)
[/quote]

Awww D:
Oh, well. Your set, your decision ;D
And I love the new ones :D

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