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{MEPHILES}<S-O-N-I-C--L-E-G-A-C-Y>Best Sonic Gallery Ever!


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[center][color="#FF0000"][b][size="5"]WARNING![/size]
[size="4"]CONTAINS 100+ CARDS AND SHEER AWESOMENESS NOT SUITABLE FOR LAMPS UNDER THE AGE OF 3. IF YOU ARE A PERSON WHO FAINTS/HYPERVENTALATES AND/OR SEIZES UP WHEN THEY SEE AWESOME CARDS, SPEAK NOW OR FOREVER HOLD YOUR PEACE. YOU MAY NOW KISS THE BRIDE. VIEWER DISCRETION IS ADVISED. BUT NOT REALLY[/size].... yeah, let's move on, shall we?

If you've ever seen my thread before, you've probaby read this. Actually, you probably haven't. So here you go: Sonic, to this day, remains the most memorable video game character ever. I mean, it's not always you get to see a blue-furred, blue and-peach-skinned, green-eyed, anthropomorphic African pygmy supersonic hedgehog that can move faster than the speed of sound (765 mph, which is faster than Mach 1), with lightning reflexes to match (hence the name Sonic) and loves chillidogs. So yeah, I made cards. Were you expecting a better climax? Che, get real. Look at the cards. Comments are appreciated, +reps would be awesome, answer poll if you have nothing else to do...
b][/color]

[spoiler= M-O-N-S-T-E-R---C-A-R-D-S]
[spoiler= P-A-R-T--1]
[img]http://img715.imageshack.us/img715/9458/209200i.jpg[/img][img]http://img707.imageshack.us/img707/9458/209200i.jpg[/img]
[img]http://img96.imageshack.us/img96/9528/209200.jpg[/img][img]http://img697.imageshack.us/img697/9528/209200.jpg[/img]
[img]http://img828.imageshack.us/img828/3826/209200xs.jpg[/img][img]http://img690.imageshack.us/img690/3852/209200r.jpg[/img]

[spoiler= Card Lores]
SLCY 001: The world's one and only super-sonic fast hedgehog, he has a love for adventure but an equally large hunger for thrills and danger. He also loves chillidogs.

SLCY 002: Sonic's look-a-like clone and portrayed as both a malicious villain and tragic hero, Shadow has played many key roles in most of Sonic's adventures. He can channel the energy of the Chaos Emeralds.

SLCY 003: Once per turn, you can discard 1 card to Special Summon 1 Level 5 or lower Machine-Type monster from your Graveyard.

SLCY 004: When this card attacks an opponent's Defence Position monster, destroy it without applying any Damage Calculation. Once, you can search your deck for 1 "Shrine of the Master Emerald" Field Spell Card and add it to your hand.

SLCY 005: This card cannot be Special Summoned except by sending 1 face-up Spell Card to the Graveyard. Once per turn, you can skip your Draw Phase to add 1 Spell Card from your Graveyard to your hand.

SLCY 006: This card can only be Ritual Summoned with with the Ritual Spell Card "Unite the Chaos Emeralds!" When this card attacks a DARK monster, decrease it's ATK by 500 during the Damage Step. While this card remains face-up on the field, monsters with "Hedgehog" in it's name can attack twice in 1 Battle Phase.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--2]
[img]http://img202.imageshack.us/img202/3852/209200r.jpg[/img][img]http://img691.imageshack.us/img691/9528/209200.jpg[/img]
[img]http://img831.imageshack.us/img831/2525/209200ba.jpg[/img][img]http://img824.imageshack.us/img824/3342/209200p.jpg[/img]
[img]http://img824.imageshack.us/img824/7936/209200w.jpg[/img][img]http://img842.imageshack.us/img842/9540/209200t.jpg[/img]

[spoiler= Card Lores]
SLCY 007: This card can only be Ritual Summoned with with the Ritual Spell Card "Unite the Chaos Emeralds!" Once per turn, during your Draw Phase, you can search your Graveyard for 1 "Chaos Control" Spell Card and add it to your hand instead of drawing a card from the Deck. When this card is destroyed (except by Battle) inflict 600 Damage to your opponent for each card on the field.

SLCY 008: This card can only be Ritual Summoned with with the Ritual Spell Card "Super Emeralds' Power" When this card is Ritual Summoned to the field, Tribute monsters you control to Special Summon 2 "Flicky Tokens" (Winged-Beast Type/LIGHT/Level 4/ATK 1000/DEF 1000). "Flicky Tokens" gain an additional 400 ATK for each monster Tributed.

SLCY 009: This card cannot be Special Summoned except with the effect of "Shrine of the Master Emerald". This card can only be Ritual Summoned with with the Ritual Spell Card "Super Emeralds' Power". This card can be trated as a Warrior-Type monster. Once per turn, you can select and apply an effect: You can pay 1500 Life Points to switch 1 Defence Position monster your opponent controls to Attack position. You can pay 3000 Life Points to decrease the ATK of 1 monster your opponent controls to 0.

SLCY 010: This card can only be Ritual Summoned with with the Ritual Spell Card "Unite the Chaos Emeralds!". During your Battle Phase, all monsters on the field (excluding this card) change Battle Position. Your opponent takes damage for each monster on their side of the field in Defence Position during the Damage Step x500.

SLCY 011: This card can be Special Summoned from the hand if 1 "Sonic the Hedgehog" you control is destroyed by battle. This card gains ATK for each empty Monster Card Zone on your side of the field x300.

SLCY 012: You can skip your Draw Phase. When this effect is activated, draw 2 cards during the End Phase and your opponent must send the top 2 cards from their Deck to the Graveyard.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--3]
[img]http://img826.imageshack.us/img826/1953/209200ro.jpg[/img][img]http://img839.imageshack.us/img839/7507/209200m.jpg[/img]
[img]http://img844.imageshack.us/img844/7428/209200e.jpg[/img][img]http://img710.imageshack.us/img710/9528/209200.jpg[/img]
[img]http://img828.imageshack.us/img828/9540/209200t.jpg[/img][img]http://img826.imageshack.us/img826/6598/209200yz.jpg[/img]

[spoiler= Card Lores]
SLCY 013: When this card destroys an opponent's monster, this card gains 200 ATK. When this card has 2500 ATK or more, you can Tribute this card to Special Summon 1 "Neo Metal Sonic" from your Extra Deck.

SLCY 014: 1 Machine-Type Tuner + 2 or more non-Tuner monsters
This card cannot be the taget of your opponent's Spell Cards. Each time a monster is Summoned, place 1 "Life-Data Counter" on this card (max. 5). You can remove this card from play with 5 "Life-Data Counters" to Special Summon 1 "Metal Sonic- Metal Madness" from your hand, Deck or Graveyard.

SLCY 015: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Neo Metal Sonic". When this card is Special Summoned, remove Machine-Type monsters in your Graveyard from play. This card gains 1000 ATK and DEF for every 3 cards removed. This card's total ATK cannot exceed 5000. Once per turn, you can decrease the ATK of this card by 800 to Special Summon 1 Level 5 or lower Machine-Type monster from your hand.

SLCY 017: This card can only be Ritual Summoned with the Ritual Spell Card "Unite the Chaos Emeralds!".

SLCY 018: This card can only be used for the Synchro Summon of a LIGHT monster or a monster with "Super" in it's name.

SLCY 019: When this card is used for the Synchro Summon of a DARK monster, inflict 500 Damage to your opponent during your End Phase.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--4]
[img]http://img693.imageshack.us/img693/4931/209200y.jpg[/img][img]http://img826.imageshack.us/img826/7428/209200e.jpg[/img]
[img]http://img690.imageshack.us/img690/6852/209200a.jpg[/img][img]http://img831.imageshack.us/img831/4281/209200d.jpg[/img]
[img]http://img826.imageshack.us/img826/9458/209200i.jpg[/img][img]http://img819.imageshack.us/img819/3051/209200mn.jpg[/img]

[spoiler= Card Lores]
SLCY 020: Once per turn, you can Tribute 1 Level 5 or higher LIGHT monster you control to increase the ATK and DEF of this card by 300 and it's Level by 1.

SLCY 021: Once per turn, you can remove 1 Level 6 or higher DARK monster from your Graveyard to decrease the ATK and DEF of 1 monster your opponent controls by 400 and it's Level by 1.

SLCY 023: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing from play 2 DARK monsters you control. When this card is destroyed, discard your entire hand and Special Summon 1 "Mephiles the Dark- Solaris Terror" from your Deck or Graveyard.

SLCY 024: This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Mephiles the Dark". This card cannot be the target of your opponent's Spell Cards' effects. Once per turn, you can Tribute 1 Beast-Warrior-Type or Beast-Type monster you control to destroy 1 card on the field.

SLCY 028: This card can only be Ritual Summoned with the Ritual Spell Card "Iblis Trigger- Sonic's Death". All FIRE monsters on the field gain 700 ATK. When you control both a "Mephiles the Dark- Solaris Terror" and "Iblis- Solaris Incarnation", you can Tribute them to inflict 3000 damage to both players. During the End Phase this effect is activated, Special Summon 1 "Solaris- Eternal Sun God" from your Extra Deck.

SLCY 040: 1 Tuner + 1 or more non-Tuner DARK monsters
This card cannot be Special Summoned except by Synchro Summon. No Equip Spell Cards can be equipped to this card. Onc per turn, you can Tribute 1 DARK monster from the field and sent 1 DARK monster from your hand to the Graveyard to increase the ATK of this monster by 500 until the End Phase of the turn this effect is activated.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--5]
[img]http://img841.imageshack.us/img841/5044/209200ju.jpg[/img][img]http://img704.imageshack.us/img704/8043/209200f.jpg[/img]
[img]http://img827.imageshack.us/img827/9992/209200k.jpg[/img][img]http://img841.imageshack.us/img841/7628/209200x.jpg[/img]
[img]http://img714.imageshack.us/img714/9992/209200k.jpg[/img][img]http://img710.imageshack.us/img710/8043/209200f.jpg[/img]

[spoiler= Card Lores]
SLCY 041: 1 Tuner + 1 or more non-Tuner DARK monsters
This card cannot be Special Summoned except by Synchro Summon. No Equip Spell Cards can be equipped to this card. Once per turn, you can decrease the ATK of this card by 400 to decrease the ATK and DEF of 1 monster your opponent controls by 1000.

SLCY 042: 1 Tuner + 1 or more non-Tuner DARK monsters
This card cannot be Special Summoned except by Synchro Summon. No Equip Spell Cards can be equipped to this card. When this card attacks an opponent's monster, you can pay 1000 Life Points to switch the attack target to Defence Position.

SLCY 043: 1 Tuner + 1 or more non-Tuner DARK monsters
This card cannot be Special Summoned except by Synchro Summon. No Equip Spell Cards can be equipped to this card. You can remove 1 Level 6 or higher FIRE monster in your Graveyard from play to destroy 1 Set Spell or Trap card on your opponent's side of the field.

SLCY 044: Princess Blaze the Cat hails from an alternate dimension that is different from Sonic's. She guards the 7 Sol Emeralds and weilds the ability of Pyrokenisis, allowing her to control fire.

SLCY 046: This card can only be Ritual Summoned with the Ritual Spell Card "Sol Emerald Unification". Once, you can select 1 Level 2 or lower FIRE in either players Graveyard and equip it to this card. This card gains ATK and DEF equal to the ATK and DEF of the equipped card. You can Tribute this card with an equipped FIRE monster to inflict damage to your opponent for each FIRE monster on the field and in the Graveyards x500.

SLCY 050: This card can only be Ritual Summoned with the Ritual Spell Card "Potential Darkness Unveiled". When this card is Summoned to the field, destroy all monster cards you control (except this card). Duuring the Battle Phase, if this card destroys a monster with over 2500 ATK, this card can attack again.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--6]
[img]http://img839.imageshack.us/img839/3342/209200p.jpg[/img][img]http://img715.imageshack.us/img715/9264/209200o.jpg[/img]
[img]http://img706.imageshack.us/img706/3662/209200s.jpg[/img][img]http://img834.imageshack.us/img834/9264/209200o.jpg[/img]
[img]http://img801.imageshack.us/img801/8716/209200q.jpg[/img][img]http://img830.imageshack.us/img830/9458/209200i.jpg[/img]

[spoiler= Card Lores]
SLCY 051: This card can only be used for the Synchro Summon of "Perfect Chaos". This card gains 200 ATK for each WATER monster on the field.

SLCY 053: "Chaos Zero" + 3 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. Once, you can Special Summon WATER monsters from your Graveyard by paying 1000 Life Points for each monster Summoned. While this card remains face-up on the field, Field Spell Cards cannot be activated or destroyed.

SLCY 054: This card can only be Ritual Summoned with the Ritual Spell Card "Super Emeralds' Power". This card cannot be the target of your opponent's Spell or Trap cards. Once, you can decrease the ATK of this card by 1000 to have your opponent discard their entire hand. All DARK monsters on the field lose 700 ATK when battling this card.

SLCY 056: This card cannot be Special Summoned unless there are no monsters you control on the field. This card cannot be the target of monster effects. When a Spell or Trap card is activated, you can send 1 card from the top of your Deck to the Graveyard to negate the effect and destroy it.

SLCY 057: Once, during your Main Phase 2, you and your opponent can discard your entire hands and gain Life Points equal to the amount of cards discarded x1000.

SLCY 064: When "Shadow the Hedgehog" is on your side of the field, this card gains 200 ATK. If your opponent controls 1 "Shadow the Hedgehog", this card gains 500 ATK.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--7]
[img]http://img830.imageshack.us/img830/9992/209200k.jpg[/img][img]http://img823.imageshack.us/img823/7428/209200e.jpg[/img]
[img]http://img827.imageshack.us/img827/4931/209200y.jpg[/img][img]http://img713.imageshack.us/img713/3315/209200l.jpg[/img]
[img]http://img841.imageshack.us/img841/260/209200br.jpg[/img][img]http://img716.imageshack.us/img716/3662/209200s.jpg[/img]

[spoiler= Card Lores]
SLCY 071: Negate the effect of a Trap Card that designates this card as it's taget.

SLCY 072: This card cannot be the target of your opponent's Spell Cards. Once per turn, you can discard 1 card to negate a Spell Card that targets another monster you control.

SLCY 073: This card can be Special Summoned from the hand by destroying 1 face-up "Shrine of the Master Emerald" Field Spell Card and destroying all monsters on your side of the field. You can pay 1000 Life Points to destroy your opponent's monsters when this card is Special Summoned as well. When this card destroys an opponents monster by battle, your opponent must discard 1 card from their hand.

SLCY 075: FLIP: Tribute this card to Special Summon 1 Machine-Type monster from your hand or Graveyard. You must also pay Life Points for the difference in Level for this card and the Special Summoned monster x300.

SLCY 077: Once, you can select 1 Trap Card in your opponent's Graveyard and Set it on your side of the field.

SLCY 078: When this card is Summoned, your opponent takes damage equal to the number of face-up Spell Card on the field x200. You can Tribute this card and remove from play 4 or more cards in your Graveyard with "Chaos" in its name to Special Summon 1 "Perfect Nazo" from your hand or Deck.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--8]
[img]http://img685.imageshack.us/img685/8043/209200f.jpg[/img][img]http://img825.imageshack.us/img825/7936/209200w.jpg[/img]
[img]http://img837.imageshack.us/img837/197/209200yf.jpg[/img][img]http://img837.imageshack.us/img837/9458/209200i.jpg[/img]
[img]http://img843.imageshack.us/img843/4782/209200b.jpg[/img][img]http://img842.imageshack.us/img842/4782/209200b.jpg[/img]

[spoiler= Card Lores]
SLCY 079: This card cannot be Normal Summoned or Set. This card can only be Special Summoned with the effect of "Nazo the Mystery Hedgehog". All DARK monsters on your side of the field gain 400 ATK. Once, during your Standby Phase, you can destroy this face-up card to destroy all cards on the field. Your opponent cannot Summon monsters with a Level of 4 or higher during their next turn. This card cannot be the target of your opponent's Spell and Trap Card effects for turns equal to the number of cards with "Chaos" in its name that are removed from play.

SLCY 081: Increase the ATK and DEF by 300 for each card with "Sonic" in it's name on the field.

SLCY 086: This card cannot be Special Summoned. When this card is sent to the Graveyard by the effect of a Spell or Trap card, Special Summon this card to your side of the field in face-up Defence Position with 1500 ATK and DEF. When this card would be sent to the Graveyard as a result of battle a second time, you can skip your next Draw Phase and Battle Phase to add this card to your hand.

SLCY 087: This card cannot be Special Summoned. You can remove this face-up card from play to remove the top 2 cards of your opponent's Deck from play. Your opponent can negate this effect by discarding 3 cards from their hand.

SLCY 088: This card can only be Special Summoned from the Graveyard when you Normal Summon 1 "Demon Sonic". This card can only change Battle Positions with the following effect: if a "Demon Sonic" you control is sent to the Graveyard as a result of battle, you can change this face-up Attack Position card to Defence Position and reduce the DEF of this card to 0 to inflict half the combined ATK of "Demon Sonic" and DEF of "Demon Amy" to your opponent as Effect Damage.

SLCY 089: This card cannot be Special Summoned. When Trap Cards are activated, remove them from play instead of sending them to the Graveyard. This card gains 200 ATK for each Trap Card in your opponent's Graveyard.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--9]
[img]http://img715.imageshack.us/img715/9018/209200z.jpg[/img][img]http://img715.imageshack.us/img715/8716/209200q.jpg[/img]
[img]http://img713.imageshack.us/img713/7936/209200w.jpg[/img][img]http://img840.imageshack.us/img840/5609/209200pj.jpg[/img]
[img]http://img690.imageshack.us/img690/3315/209200l.jpg[/img][img]http://img835.imageshack.us/img835/733/209200od.jpg[/img]

[spoiler= Card Lores]
SLCY 090: This card can only be Ritual Summoned with the Ritual Spell Card "Super Emeralds' Power". When this card is Ritual Summoned, you can select up to 3 Spell or Trap Cards with "Chaos" in it's name and add them to your hand. DARK monsters with less than 2500 ATK are changed to Defence Position during each of your opponent's End Phases, and each lose 200 ATK.

SLCY 092: "Hyper Sonic" + "Hyper Shadow"
This card cannot be Special Summoned. This card can only be Fusion Summoned when the Fusion Material monsters on on the field. If you control 1 "Perfect Nazo" or "Nazo the Mystery Hedgehog", destroy all cards on the field (including this card) and inflict 2000 damage to your opponent. During each of your Draw Phases, You can decrease the ATK and DEF of this card to activate 1 face-down Spell or Trap Card on your opponent's side of the field. If the timing of the activation is incorrect, the selected Spell or Trap Card is removed from play and your opponent must send the bottom 2 cards of the Deck to the Graveyard.

SLCY 093: Each time a monster you control is destroyed by battle, place 1 Tear Counter on this card. You can remove 2 Tear Counters from this card to negate the effect of a Spell or Trap card that targets a monster you control. You can Tribute this card with 5 Tear Counters on it to Special Summon 1 monster from your Graveyard.

SLCY 094: This card can be Special Summoned from your hand when a Field Spell Card is activated. While there is a face-up Field Spell Card on the field, this card gains 200 ATK and 300 DEF. When this card destroys an opponent's monster by battle, your opponent must either discard 1 random card from their hand or send the top card of their Deck to the Graveyard.

SLCY 100: This card can only be Ritual Summoned with the Ritual Spell Card "Dark Gaia Influence". When this card battles a DARK monster, you can pay 500 Life Points to increase the ATK of that card by 300. If "Dark Gaia" is Summoned while this card is face-up on the field, remove this card from play and Special Summon 1 "Chip- Light Gaia" from your hand. When a face-up "Split World" Field Spell Card on the field is destroyed, this card is sent to the Graveyard. You can then Special Summon 1 "Sonic the Hedgehog" from your hand, Deck or Graveyard.

SLCY 101: This card can only be Normal Summoned by Tributing 3 DARK monsters with 2000 or more ATK or Special Summoned with the effect of "Split World". Field Spell Cards cannot be activated while this card is face-up on the field. Once, you can flip a coin. If the result is Heads, activate the following effect: Select 1 monster your opponent controls. It is switched to Attack Position and its ATK is halved. The selected card cannot attack, or be destroyed by battle. Your opponent can pay 750 Life Points to change the selected monster's Battle Position.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--10]
[img]http://img690.imageshack.us/img690/3569/209200v.jpg[/img][img]http://img843.imageshack.us/img843/7428/209200e.jpg[/img]
[img]http://img163.imageshack.us/img163/2828/209200sc.jpg[/img][img]http://img829.imageshack.us/img829/7428/209200e.jpg[/img]
[img]http://img203.imageshack.us/img203/9458/209200i.jpg[/img][img]http://img826.imageshack.us/img826/5328/209200jg.jpg[/img]

[spoiler= Card Lores]
SLCY 102: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a monster you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 350 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

SLCY 104: When this card is Summoned, select 1 of your opponent's monsters. 2 turns after this card was Summoned, the selected monster is destroyed if this card is still face-up on the field.

SLCY 105: When this card is destroyed, you can Tribute one monster you control to Special Summon a monster with "Extreme Gear Mode" in it's name to the field from your hand or Deck.

SLCY 106: This card is also treated as a Machine-Type monster. This card can attack twice in 1 Battle Phase. Once, you can search your Deck for 1 "Babylon Rogues" Continuous Spell Card and add it to your hand. When this card is destroyed by battle, place 1 Gravity Counter on the monster that destroyed this card. You can Tribute 1 monster you control with a Level equal to the monster with a Gravity Counter on it and destroy them both.

SLCY 107: This card cannot be destroyed by battle if you control 1 "Jet the Hawk" or "Storm the Albatross". When a monster you control would be sent to the Graveyard by battle, you can Tribute this card to negate the attack, and Special Summon 1 "Wave the Swallow- Extreme Gear Mode" from your Deck during the End Phase of that turn.

SLCY 108: This card is also treated as a Machine-Type monster. This card can attack twice in 1 Battle Phase. Once per turn, you can Tribute 1 monster on the field to Special Summon 1 monster with "Extreme Gear Mode" in it's name from your hand with the same Level as the Tributed monster. If this card is the only monster on the field with "Extreme Gear Mode" in it's name, this card gains 300 DEF.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--11]
[img]http://img833.imageshack.us/img833/7507/209200m.jpg[/img][img]http://img836.imageshack.us/img836/9739/209200ph.jpg[/img]
[img]http://img641.imageshack.us/img641/9528/209200.jpg[/img][img]http://img836.imageshack.us/img836/1720/209200uzz.jpg[/img]
[img]http://img716.imageshack.us/img716/4931/209200y.jpg[/img]

[spoiler= Card Lores]
SLCY 109: If you control "Jet the Hawk", you can Normal Summon this card without Tributing monsters. When this card battles a Level 6 or higher monster and destroys it, your opponent cannot activate Spell Cards during their next turn.

SLCY 110: This card is also treated as a Machine-Type monster. This card can attack twice in 1 Battle Phase. During your Battle Phase, this card gains 200 ATK while battling a Level 8 or higher monster. If "Jet the Hawk- Extreme Gear Mode" or Wave the Swallow- Extreme Gear Mode", this card inflicts double battle damage to your opponent.

SLCY 111: This card cannot be destroyed by battle while it's in Attack Position. When this card destroys an opponent's monster by battle, it's ATK is reduced to 1000 until your next Battle Phase.

SLCY 112: This card is treated as a Normal Monster whie face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Place 1 Robo Counter on this card for each Machine-Type monster in your Graveyard. This card gains 200 ATK for each Robo Counter on it. You can remove 1 Robo Counter from this card to have this card treated as a Machine-Type monster until your End Phase.

SLCY 115: This card is also treated as a Machine-Type monster. This card can attack twice in 1 Battle Phase. When this card attacks an opponent's monster while there is a face-up Field Spell Card, your opponent can discard 2 cards to negate the attack. The attack target is destroyed during your opponent's next End Phase if this card is still face-up on the field.
[/spoiler]
[/spoiler]
[/spoiler]


[spoiler= T-R-A-P---C-A-R-D-S]
[spoiler= P-A-R-T--1]
[img]http://img833.imageshack.us/img833/5823/209200mz.jpg[/img][img]http://img836.imageshack.us/img836/3862/209200g.jpg[/img]
[img]http://img26.imageshack.us/img26/8716/209200q.jpg[/img][img]http://img688.imageshack.us/img688/7203/209200j.jpg[/img]
[img]http://img821.imageshack.us/img821/9458/209200i.jpg[/img][img]http://img714.imageshack.us/img714/7203/209200j.jpg[/img]

[spoiler= Card Lores]
SLCY 016: Activate this card when a "Metal Sonic" you control is sent to the Graveyard. Discard 2 cards from your hand and shuffle "Metal Sonic" into your Deck. Special Summon 1 Machine-Type monster from your Deck.

SLCY 022: When you Normal Summon or Special Summon a LIGHT or DARK monster, your opponent must Special Summon 1 LIGHT or DARK monster from their hand, Deck or Graveyard whose Level is equal to the Level of your Summoned monster. If your opponent cannot Summon a monster, the monster you Summoned can attack your opponent directly during the Battle Phase of the turn it was Summoned only.

SLCY 032: This card can only be activated when an opponent's monster declares an attack. Discard your entire hand and remove all Spell Cards in your Graveyard from play to destroy all cards on the field except one of your choice with less than 2500 ATK. Both players take damage for each card destroyed x600.

SLCY 035: When this card is activated, select one of your opponent's monsters. If there is a monster with a Level equal to the monster you selected in your hand or Graveyard, you can Special Summon it to your side of the field. If the monster you Special Summon has special Summoning conditions, you can pay 1000 Life Points to bypass those conditions.

SLCY 037: 1 monster you control gains 700 ATK during Damage Calculation only until the End Phase. If the selected monster destroys an opponent's Defence Position monster whose DEF is lower than the ATK of the selected monster, inflict double the difference in ATK and DEF as battle damage to your opponent.

SLCY 039: Increase the ATK and DEF of each "Darkspine" monster you control by 300. All monsters your opponent controls (except DARK monsters) lose 500 ATK. When a "Darkspine" monster you control is sent to the Graveyard, both players take damage equal to half it's original ATK.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--2]
[img]http://img820.imageshack.us/img820/3852/209200r.jpg[/img][img]http://img820.imageshack.us/img820/1796/209200kr.jpg[/img]
[img]http://img819.imageshack.us/img819/9458/209200i.jpg[/img][img]http://img837.imageshack.us/img837/3862/209200g.jpg[/img]
[img]http://img651.imageshack.us/img651/4782/209200b.jpg[/img][img]http://img827.imageshack.us/img827/3081/209200aj.jpg[/img]

[spoiler= Card Lores]
SLCY 059: This card can only be activated when an opponent activates a card effect. Negate the effect. Select and place 2 "Return Counters" on 1 of your opponent's monsters. During each of your opponent's End Phases, remove 1 "Return Token" from the selected monster. When the selected monster no longer has any "Return Counters" on it, destroy it and your opponent takes 1000 damage.

SLCY 060: When this card is activated, place 5 "Boost Counters" on this card. You can move "Boost Counters" on this card to monsters you control. Monsters that have "Boost Counters" gain 250 ATK and DEF. During each of your End Phases, remove 1 "Boost Counter" from each monster that has a "Boost Counter" on it. When there are no more "Boost Counters" on the field, destroy this card.

SLCY 061: Tribute 1 monster and select one of the following ffects to resolve.
- Your opponent takes 900 damage and cannot conduct their Main Phase during their next turn.
- Destroy 1 card on the field.
If the Tributed monster had more than 1 "Boost Counter" placed on it, all Spell and Trap Cards on the field are destroyed as well.

SLCY 065: The hand size limit for both players becomes 4. While this card is face-up on the field, all monsters lose 200 ATK and 300 DEF. You and your opponent can Normal Summon 1 extra monster during your Main Phase 2. When either player activates this effect, both players lose 1000 Life Points. This card is destroyed when a players Life Points are 1000 or less.

SLCY 066: Negate the activation of a Spell or Trap Card and destroy it. You and your opponent can set 1 Spell or Trap Card.

SLCY 069: This card can only be activated while "Space Colony ARK" Field Spell Card is face-up on the field. Discard cards from your hand to destroy cards on the field equal to the number of cards discarded. You take 500 damage for each card destroyed.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--3]
[img]http://img715.imageshack.us/img715/4281/209200d.jpg[/img][img]http://img826.imageshack.us/img826/4782/209200b.jpg[/img]
[img]http://img829.imageshack.us/img829/9540/209200t.jpg[/img][img]http://img836.imageshack.us/img836/6852/209200a.jpg[/img]
[img]http://img823.imageshack.us/img823/6852/209200a.jpg[/img][img]http://img835.imageshack.us/img835/7761/209200np.jpg[/img]

[spoiler= Card Lores]
SLCY 082: Select 1 monster you control and halve it's ATK. The selected monster can attack your opponent directly and loses 300 during each of your Main Phases, and cannot be destroyed by battle. All monsters destroyed while this effect is activated are removed from play instead of being sent to the Graveyard. When the selected monster's ATK reaches 0, it is destroyed along with this card. When this effect resolves, you gain 600 Life Points and all monsters on the field lose 500 ATK and DEF until the next End Phase.

SLCY 084: When this card is activated, discard your hand. This card can only be activated during your opponent's Battle Phase. When a LIGHT monster your opponent controls attacks a DARK monster on your field, decrease the ATK and DEF of the DARK monster you control by 200 and your opponent takes 1000 damage. If a DARK monster your opponent controls attacks a LIGHT monster on your field, destroy both cards during the Damage Step without calculating Battle Damage. Your opponent cannot Normal Summon or Set any monsters during their next turn.

SLCY 085: Activate only when an opponent's monster activates its effect. The effect's target is switched to another monster your opponent controls. If your opponent cannot switch the effect's target to another monster they control, the monster that activated the effect is destroyed.

SLCY 091: Select up to 2 monsters on your side of the field. During each of your Draw Phases, the selected monsters gain 300 ATK and DEF. The ATK and DEF of the selected monsters cannot exceed 4000. The selected monsters cannot attack during the Battle Phase. You can destroy this card during the End Phase, and the selected monsters' ATK and DEF points are restored to their original values.

SLCY 095: This card can only be activated while you control 1 "Black Doom". When this card is activated, flip a coin:
Heads: Your opponent must continue to show their hand.
Tails: Your opponent cannot Set cards from their hand.

SLCY 096: This card can only be activated during the Battle Phase. The Battle Phase ends and you and your opponent must discard 2 cards from your hand. A player who cannot discard cards from their hand cannot conduct their next Battle Phase and cannot change their monsters' Battle Positions.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--4]
[img]http://img828.imageshack.us/img828/3662/209200s.jpg[/img]

[spoiler= Card Lores]
SLCY 114: When this card is activated, Tribute 1 monster and Special Summon 1 "Jet the Hawk- Extreme Gear Mode" from your hand, Deck or Graveyard. If this card is activated during your opponent's Battle Phase, the Battle Phase ends and your opponent takes 400 damage.
[/spoiler]
[/spoiler]
[/spoiler]


[spoiler= S-P-E-L-L---C-A-R-D-S]
[spoiler= P-A-R-T--1]
[img]http://img830.imageshack.us/img830/3852/209200r.jpg[/img][img]http://img718.imageshack.us/img718/3862/209200g.jpg[/img]
[img]http://img826.imageshack.us/img826/8536/209200u.jpg[/img][img]http://img833.imageshack.us/img833/3862/209200g.jpg[/img]
[img]http://img689.imageshack.us/img689/9528/209200.jpg[/img][img]http://img821.imageshack.us/img821/7507/209200m.jpg[/img]

[spoiler= Card Lores]
SLCY 025: You can only activate this card when an opponent's monster declares an attack while you control a monster with "Mephiles the Dark" in it's name. Negate the monsters attack and end the Battle Phase. During your opponent's next Draw Phase, destroy the monster on your opponent's side of the field with the highest ATK (if it's a tie you get to choose).

SLCY 026: Send cards from the top of your Deck to your Graveyard. Your opponent chooses one of the following effects to resolve:
- Your opponent must discard cards from their hand equal to the amount of cards you sent to the Graveyard.
- Your opponent loses Life Points for each card you sent to the Graveyard x400.
- Your opponent must send cards from the top of their Deck to the Graveyard equal to the amount of cards you sent and skip their next Draw Phase.

SLCY 027: This card is used to Ritual Summon "Iblis- Solaris Incarnation". You must also Tribute monsters whose total Levels equal 10 or more from the field or your hand.

SLCY 031: This card is used to Ritual Summon "Super Sonic", "Super Shadow", "Super Silver" and "Super Scourge". You must also Tribute monsters whose total Levels equal 10 or more to Summon "Super Sonic", "Super Shadow" and "Super Silver". You must also Tibute monsters whose total Levels equal 9 or more to Summon "Super Scourge".

SLCY 033: Once per turn, you can add 1 card from your opponent's Graveyard to your hand. When this effect is activated, your opponent must Special Summon 1 Level 6 or lower monster to their side of the field from your Graveyard in face-up Attack-Position. If they cannot, you take 1000 points of damage.

SLCY 034: Each time a DARK monster is Special Summoned, the Summoners opponent has a "Shadow Token" Special Summoned to their side of the field. "Shadow Token" has the same ATK and DEF as the Special Summoned monster. "Shadow Tokens" cannot be Tributed and cannot select the monster with the same ATK and DEF as "Shadow Token" as an attack target.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--2]
[img]http://img684.imageshack.us/img684/3569/209200v.jpg[/img][img]http://img830.imageshack.us/img830/8536/209200u.jpg[/img]
[img]http://img714.imageshack.us/img714/9018/209200z.jpg[/img][img]http://img706.imageshack.us/img706/9528/209200.jpg[/img]
[img]http://img839.imageshack.us/img839/6760/209200fp.jpg[/img][img]http://img251.imageshack.us/img251/9458/209200i.jpg[/img]

[spoiler= Card Lores]
SLCY 036: The equipped monster gains 400 ATK. When the equipped monster destroys an opponent's monster by battle, you can return it to your hand and Special Summon it during your opponent's End Phase. This card joins the Deck for re-shuffle.

SLCY 038: This card cannot be equipped to a monster with over 2000 ATK. The equipped monster gains 1300 ATK and DEF during the Battle Phases. During each End Phase (both yours and your opponent's), you must pay 2500 Life Points whie this card is equipped to a monster. If you do not, this card is removed from play and all cards on your side of the field are destroyed.

SLCY 045: This card is used to Ritual Summon "Burning Blaze". You must also Tribute monsters whose total Levels equal 8 or more.

SLCY 047: This card is used to Ritual Summon "Hyper Knuckles", "Hyper Sonic" or "Hyper Shadow". You must also Tribute monsters whose total Levels equal 10 or more to Summon "Hyper Knuckles". You must also Tribute monsters whose total Levels equal 11 or more to Summon "Hyper Sonic" or "Hyper Shadow".

SLCY 048: When this card is activated, Special Summon this card in Defence Position; it is treated as an Effect Monster Card (Rock-Type/Tuner/EARTH/Level 1/ATK 0/DEF 0). You can send cards from the top of your deck to the Graveyard to increase the Level of this card for each card sent (max. 12).

SLCY 049: This card is used to Ritual Summon "Dark Sonic". You must also Tribute monsters whose total Levels equal 9 or more.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--3]
[img]http://img695.imageshack.us/img695/9992/209200k.jpg[/img][img]http://img827.imageshack.us/img827/7936/209200w.jpg[/img]
[img]http://img696.imageshack.us/img696/9528/209200.jpg[/img][img]http://img715.imageshack.us/img715/9540/209200t.jpg[/img]
[img]http://img819.imageshack.us/img819/8536/209200u.jpg[/img][img]http://img716.imageshack.us/img716/7628/209200x.jpg[/img]

[spoiler= Card Lores]
SLCY 052: This card can only be activated while you control 1 "Chaos Zero". All monsters on your opponent's side of the field lose 400 DEF and are changed to Defence Position.

SLCY 055: Discard 1 card. Special Summon 1 "Chaos Zero" from your Graveyard during your opponent's End Phase.

SLCY 058: When this card is activated, you and your opponent draw 2 cards and skip 3 turns to the Battle Phase. During the Battle Phase of the turn that this effect resolves, all monsters destroyed are removed from play instead of being sent to the Graveyard.

SLCY 062: Discard 1 card. Special Summon 1 "Shadow the Hedgehog" from your hand or Deck.

SLCY 063: This card can only be activated while you control both "Sonic the Hedgehog" and "Shadow the Hedgehog". During your Battle Phase, "Sonic the Hedgehog" and "Shadow the Hedgehog" gain 300 ATK and can attack twice in 1 Battle Phase. During your opponent's Battle Phase, you can send 1 Spell or Trap Card on your side of the field to the Graveyard to negate an attack that targets those cards.

SLCY 067: When this card is activated, if you have no cards in your hand or control no monsters, Special Summon 1 "Sonic the Hedgehog", "Shadow the Hedgehog" and "Siver the Hedgehog" from your hand, Deck or Graveyard. The when the Special Summoned monsters are destroyed, you can destroy this card instead, and "Sonic the Hedgehog", "Shadow the Hedgehog" and "Siver the Hedgehog" cannot conduct their Battle Phases.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--4]
[img]http://img706.imageshack.us/img706/6994/209200n.jpg[/img][img]http://img718.imageshack.us/img718/9992/209200k.jpg[/img]
[img]http://img827.imageshack.us/img827/3196/209200mp.jpg[/img][img]http://img841.imageshack.us/img841/2110/209200c.jpg[/img]
[img]http://img826.imageshack.us/img826/7518/209200h.jpg[/img][img]http://img828.imageshack.us/img828/3852/209200r.jpg[/img]

[spoiler= Card Lores]
SLCY 068: Decrease the ATK and DEF of all Beast-Warrior-Type monsters by 300 and increase the ATK of all Machine-Type monsters by 500.

SLCY 070: This card can only be activated while you control 1 face-up "Sonic the Hedgehog". "Sonic the Hedgehog" gains 400 ATK and DEF and cannot be destroyed by battle. "Sonic the Hedgehog" can attack twice per Battle Phase. When this effect is activated, "Sonic the Hedgehog" cannot attack during your next Battle Phase.

SLCY 074: During each of your Standby Phases, place 1 "Tranquil Counter" on this card. Once per turn, you can move 1 "Tranquil Counter" on this card to a monster you control. Monsters with a "Tranquil Counter" gain 200 ATK and DEF. When this card is destroyed, all "Tranquil Counters" are removed from the field.

SLCY 076: This card cannot be activated unless you control a face-up Psychic-Type monster. Discard 1 card. Look at the top 5 cards of your opponent's Deck (you cannot show your opponent). Send 2 to your opponent's Graveyard and place the remaining cards on top of your opponent's Deck in any order.

SLCY 080: This card can only be equipped to a Fiend-Type monster. The equipped monster gains 600 ATK and loses 200 DEF. When the equipped monster is destroyed, inflict damage to your opponent equal to the Level the destroyed card x300. If the opponent's Life Points decrease to 1000 or lower when this effect resolves, gain 500 Life Points and place this card on top of your Deck.

SLCY 083: All Beast-Warrior-Type monsters gain 200 ATK and 500 DEF. When this card is activated, place 7 "Chaos Counters" on this card. When a monster you control would be destroyed by battle with an opponent's monster with 2000 or more ATK, you can remove 2 "Chaos Counters" from this card to negate the attack. Once, by removing 7 "Chaos Counters" and destroying this card, you can Special Summon 1 "Hyper Knuckles" from your hand. "Hyper Knuckles" is destroyed during the End Phase.
[/spoiler]
[/spoiler]

[spoiler= P-A-R-T--5]
[img]http://img26.imageshack.us/img26/3342/209200p.jpg[/img][img]http://img826.imageshack.us/img826/9018/209200z.jpg[/img]
[img]http://img823.imageshack.us/img823/4206/209200bi.jpg[/img][img]http://img714.imageshack.us/img714/3569/209200v.jpg[/img]
[img]http://img251.imageshack.us/img251/4931/209200y.jpg[/img]

[spoiler= Card Lores]
SLCY 097: This card can only be equipped to "Black Doom", "Mephiles the Dark", "Nazo the Mystery Hedgehog" or "Dr. Eggman". The equipped monster gains 300 ATK and DEF. If the equipped monster is the only face-up monster on both sides of the field, your opponent takes 1000 damage. When the equipped monster is destroyed, this card is added to the Deck for re-shuffle.

SLCY 098: This card can ony be activated while there is a face-up "Split World" Field Spell Card on the field. This card is used to Ritual Summon "Sonic the Werehog". You must also Tribute monsters whose total Levels equal 8 or more.

SLCY 099: All DARK monsters gain 300 ATK. LIGHT monsters cannot be Special Summoned while this card is face-up on the field. When there are a total of exactly 13 DARK monsters or more in the Graveyards, you can remove them all from play to Special Summon 1 "Dark Gaia" from your Deck.

SLCY 103: Beast-Warrior and Warrior-Type monsters gain 200 ATK and 300 DEF. Machine-Type monsters lose 500 DEF. While this card is face-up on the field, when a "Cream the Rabbit" or "Cheese the Chao" you control is destroyed by battle, no damage calculation is applied. Once per turn, you can Special Summon "Cream the Rabbit" or "Cheese the Chao" from your Graveyard. You must pay 400 Life Points during your Main Phases while this card is face-up on the field. If you do not, this card is destroyed.

SLCY 113: This card can only be activted while you control 2 or more monsters. Tribute monsters on your side of the field, and Special Summon "Jet the Hawk", "Wave the Swallow" and "Storm the Albatross". The Special Summoned monsters cannot be destroyed by battle for every 2 monsters Tributed by this card's effect.
[/spoiler]
[/spoiler]
[/spoiler]


[spoiler= God Cards]
Yes, you read that right, God Cards. And, (for all those trolls and people who think these will be overpowered pieces of crap) for pete's sake! There's only two!

[img]http://img830.imageshack.us/img830/4931/209200y.jpg[/img]
"Mephiles the Dark- Solaris Terror" + "Iblis- Solaris Incarnation"
This card cannot be Special Summoned except by Fusion Summon. When this card is specifially designated as the target of your opponent's Spell or Trap Cards, the effect of the card is transferred to an opponent's monster. When you have more than 20 cards in your Graveyard, you can remove from play this card along with all other cards on your side of the field to Special Summon "Solaris- Invincible Sun Wrath" from your hand, Deck or Graveyard.

[img]http://img841.imageshack.us/img841/6852/209200a.jpg[/img]
This card cannot be Special Summoned. This card can only be Special Summoned with the effect of "Solaris- Eternal Sun God" and if there are 5 cards removed from play. This card cannot be the target of your opponent's Spell, Trap Cards and Monster effects. This card gains 1200 ATK for each card removed from play. When this card conducts it's Battle Phase, all Battle Damage inflicted to your opponent is doubled. This card is destroyed the during the End Phase of the turn it is Summoned.
[/spoiler]

[b][color="#FF0000"]Ok, so basically, the cards are first divided into Monster, Spell, Trap, and God Cards. Within whose spoilers, they are further divided into Parts (with each Part containing 6 Cards). Lores are posted in the order the cards in the Part appear. If you find an OCG error in a card, the Entry # (SLCY - 001/002/003 etc) is used in the Card Lores section as the title of the lore. You'll figure it out. Okay, happeh browsing!

Again, rate, hate (but don't actually), comment![/color][/b][/center]
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[color="#FF8C00"][center][b]Aa, thanks Kuri. Actually, there was a reason why Metal Sonic wasn't a part of the Synchro Material for NMSonic. I forget now though. Maybe I'll change it.

List your other suggestions and point out the other errors when you feel like it, 'kay? Thanks.[/b][/center][/color]
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[b][color="#FF8C00"][center]I'm starting to add more Spell and Trap cards now. However I'm experiencing a spot of trouble. For example, the next card I'm making is a Spell Card, called "Born of a Certain Shadow". The effect is:[/b]

[i]"Each time a DARK monster is Special Summoned, the Summoners opponent has a "Shadow Token"(Fiend-Type/DARK/ATK ?/DEF ?) Special Summoned to their side of the field. "Shadow Token" has the same ATK and DEF as the Special Summoned monster. "Shadow Tokens" cannot be Tributed and cannot select the monster with the same ATK and DEF as "Shadow Token" as an attack target."[/i]
[b](not sure about OCG here, but this isn't about OCG.)

So I put this into my card, but all that shows up is:[/b]

[i]"Each time a DARK monster is Special Summoned, the Summoners opponent has a "Shadow Token"(Fiend-Type/DARK/A"[/i]

[b]Why is this? It's bugging me. Anywho I'm trying to fix this problem atm by closing the webpage and opening it/restarting my computer. Sorry for spoilers.[/center][/color][/b]
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