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[AoS] Archetype - Gamets [40/40]


Anbu-of-Sand

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[center][color=blue]
Image Credit To: [b]Jazin Kay[/b] / [b]Wanderley (or .Buddha)[/b]
Template Credit To: [b]Jay Jay[/b]

[b]I know your reading this. If you had the curiosity to click this thread, might as well leave a post / review, no?[/b] If you like this archetype, you should show your appreciation on how much you like this archetype (if you do) by giving me some [b]positive reps[/b] saying how much you like the archetype and maybe why you like it :) It'd be really, really appreciated. I am willing to give [b]positive reps[/b] in return as well for your reviews on this archetype.

Well. This is one of my many Archetypes called Gamets. [b]Gamets are an EARTH Attributed Machine-Type Archetype, that are also treated as Warrior-Types as well.[/b] The main strategy of the Gamets are a classic, original, yet somewhat forgotten thing, which is the use of Columns. They use Columns in a way to gain advantage through many different ways, but most likely for field control. There main strategies / tactics, also come through the Spells and Traps, which all have some sort of effect that would also somehow resemble something that would be done in battles, or maybe even video games. There main win condition / big monsters comes from their numerous amount of Synchro Monsters, along with a decent amount of Effect Monsters as well, which as well revolve around Columns. All Gamet's resemble some sort of video game-like image. Either as the heroes in the game, those cute little things that guide you in some games, or perhaps even some glitches in the system.

So, without further ado, I present....[/color]

[size=6][color=blue][b][u]~ The[/u][u] ~ Gamets ~[/u][/color][/b][/size]

[spoiler=The Story]
[color=blue]
In the year 2222, a new generation of gaming began. All games were taken in by the government, and returned as the product "GAMET". The GAMET product made every single game out there pop out from their game console screens, appearing in 3D, and with such stunning graphics, as if they were real. People heard rumors about who made the product, but never knew what the creator of the product really looked like. It wasn't until 2 months after GAMET had launched, the people knew that the creator had more evil intentions for the games.

All games under this product around the world suddenly burst out of their screens, breaking the consoles, TV's, and whatnot they were encased in, and started destroying anything in sight. After what it seemed like hours, but only a few minutes of their release, they started walking straight to what seemed like an abandon military testing grounds. The testing grounds led to an underground base, where the creator of these monsters hid. He redesigned all of them, slightly improving their appearance and actions. 2 days after this havoc, these "Gamets" came out from their underground base, and acted as if they were in the military, seeing all their actions were actions somewhat related to old-time military strategies and tactics.

Every time the military, or someone, would try to attack the underground base, they were brutally murdered through these video game characters. The Gamets what seemed like the mind of a super computer, in fact, just had a slightly more improved mind then before while they were encased in their games. This did not make them easier to handle though, seeing as a last resort, these video game characters would fuse together, making a new video game character that were much more powerful then the previous video game characters which were used for the summoning of this new monster. It has also been rumored these new video game characters were the characters that the creator thought off, but the government had rejected.

Nobody knew what the creators main goal was with this army. Was it world domination? Was it for fun? Nobody really knew. The only person who did know though, was the creator himself, who in very rare occasions, could be seen hidden within the center of his army of characters during an attack.
[/color]
[/spoiler]

[spoiler=Monsters (24)]
[spoiler=Boss Monsters (2)]
[spoiler=Creator, the Master Gamet]
[img]http://img255.imageshack.us/img255/5240/190750t.jpg[/img]
[color=blue][b]Lore:[/b]
This card cannot be Normal Summon or Set. This card can only be Special Summoned when at least 4 of your Columns or 4 of your opponent's Columns are full. This card can only be Summoned in the center Column. "Gamet" cards you control are unaffected by the effects of the Field Spell "Gamet's Zone of Battle". Once per turn, you can pay half your Life Points and select 1 Column. Remove from play all cards in that Column. For your next two turns, neither player can place cards in that Column. You cannot have no more then 2 Columns that cannot be used at a time. You can Tribute this card and select 2 Columns. Remove from play all cards from those Columns. Those Columns cannot be used for the remainder of the Duel.
[/color]
[/spoiler]
[spoiler=Creation, the First Gamet]
[img]http://img255.imageshack.us/img255/1698/190750q.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type. This card cannot be Normal Summon or Set. This card can only be Special Summoned when at least 4 of your Columns or 2 Columns of you and your opponent's that are in the same Column are full. Once per turn, you can select one Column on your side of the field. Cards in that that Column can use it's card effects on other cards and can attack monsters in other Columns besides it's own until the End Phase. During the End Phase of that turn, send any cards in that Column to the Graveyard. You can Tribute this card to send all cards in the same Column as this card, or all cards in a Column next to this card to the Graveyard.
[/color]
[/spoiler]
[/spoiler]

[spoiler=Extra Deck Monsters (10)]
[spoiler=Gamet - Wall of Protection]
[img]http://img717.imageshack.us/img717/3124/190750y.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Synchro Tuner + 1 or more non-Tuner "Gamet" Synchro Monsters
This card cannot be destroyed by the effects of Spell or Trap Cards. Card effects in Columns next to this card or in the same Column as this card can only affect or target this monster. Every time you use this effect, your opponent must send a card from their field or hand to the Graveyard that is the same Card Type as the card this card would have been affected or targeted by. When this card is selected as an attack target, decrease it's DEF by 400 (permanently) and increase it's ATK by 200. Monsters your opponent controls in Columns next to this card must select this card as an attack target.
[/color]
[/spoiler]
[spoiler=Gamet - Rainbow Roulette]
[img]http://img291.imageshack.us/img291/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Synchro Tuner + 1 or more non-Tuner "Gamet" Synchro Monsters
This card is also treated as a Warrior-Type monster. Once per turn, you can flip a coin and call it. If you call it right, take control of 1 monster in the same Column as this card until the End Phase of this turn. If you call it wrong, give control of 1 monster you control to your opponent until the End Phase of this turn. Also, once per turn, you can roll a six-sided die. Destroy a number of monsters on the field equal to the number rolled. At least 1 of the monsters destroyed have to be yours or in the same Column as this card, unless the number rolled is 1. If the number rolled was 4 or higher, at least 2 of the monsters destroyed have to be yours instead.[/color]
[/spoiler]
[spoiler=Gamet - Battle Force]
[img]http://img163.imageshack.us/img163/801/190750c.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Tuner + 1 or more non-Tuner "Gamet" Monsters
This card is also treated as a Warrior-Type monster. During your Battle Phase, this card can attack an additional time for every card in the same Column as this card. If the Tuner used for the Synchro Summon for this card was a "Gamet" Synchro Tuner, this card can attack monsters that are in a Column(s) next to this card. When this card destroys a monster by battle, Special Summon 1 "Gamet - Battle Force Token" (Warrior-Type/Earth/Level 3/ATK 300/DEF 300). These Tokens can attack your opponent directly. Any battle damage this monster inflicts to your opponent is halved.
[/color]
[/spoiler]
[spoiler=Gamet - Gravity Sphere Generator]
[img]http://img820.imageshack.us/img820/3783/190750j.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Tuner + 1 or more non-Tuner "Gamet" monsters
This card is also treated as a Warrior-Type monster. When this card is Summoned, Special Summon 1 "Gravity Sphere Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 1000) in every empty Monster Card Zone in a Column next to this card. This card cannot be removed from the field while there is a "Gravity Sphere Token" in a Column next to it. Once per turn, you can Tribute 1 "Gravity Sphere Token" to return all cards that were in the same Column as the Token to the owner's hand. Increase this card's ATK or DEF by 500 every time you use this effect. During each of your every other End Phases, decrease this card's ATK or DEF by 500.
[/color]
[/spoiler]
[spoiler=Gamet - Sky Force Commander]
[img]http://img163.imageshack.us/img163/1792/190750x.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Tuner + 1 or more non-Tuner "Gamet" monsters
This card is also treated as a Warrior-Type monster. Once per turn, you can return to the top of your Deck 1 "Gamet" monster to return your opponent's card(s) that are in the same Column as this card to the top of their owners Deck. If a "Gamet - Sky Force" was used as Synchro Material for the Synchro Summon of this card, you can use this effect on card(s) your opponent controls in a Column next to this card. If you do so, the "Gamet" monster you returned to the top of your Deck is removed from play instead.
[/color]
[/spoiler]
[spoiler=Gamet - Kitten's Teddy-Tron]
[img]http://img339.imageshack.us/img339/3124/190750y.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Tuner + 1 or more non-Tuner "Gamet" monsters
This card is also treated as a Warrior-Type monster. If this card would be destroyed by a card in the same Column as this card, it is not destroyed. Every time this effect is activated, flip a coin. If you call it right, select 1 card in the same Column as this card, and destroy it. If you call it wrong, select 1 card you control that is in a Column next to this card, and destroy it. After this effect 3 times, this card is destroyed, OR you can remove from play 3 "Gamet" monsters in your Graveyard to return it to the Extra Deck instead.
[/color]
[/spoiler]
[spoiler=Gamet - Gleaming Land Scouter]
[img]http://img255.imageshack.us/img255/3980/190750k.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Tuner + 1 or more non-Tuner "Gamet" monsters
This card is also treated as a Warrior-Type monster. Once per turn, when your opponent Sets a card in the same Column as this card, you can declare a Card Type and flip the card over (flip effects are not activated at this time). If the card is the same Card Type as the one you declared, the card is returned to the owner's Deck. The Deck is then shuffled. If a "Gamet - Drilled Jet-Lights" was used as Synchro Material for the Synchro Summon of this card, this card also inflicts Piercing Damage, and gains 200 ATK when it attacks a monster in Defense Position.
[/color]
[/spoiler]
[spoiler=Gamet - Weaponry Attachment]
[img]http://img692.imageshack.us/img692/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
1 "Gamet" Tuner + 1 or more non-Tuner "Gamet" monsters
This card is also treated as a Warrior-Type monster. This card cannot be removed from the field except by it's own effect. Once per turn, you can equip this card to a monster in the same Column as this card. The equipped monster has it's ATK and DEF increased by 800 as long as it's equipped with this card. The equipped monster cannot attack directly, and any battle damage the monster inflicts is halved. You can return this card to the Extra Deck while equipped to a monster to send the equipped monster to the Graveyard.
[/color]
[/spoiler]
[spoiler=Gamet - Fallen Avenger]
[img]http://img574.imageshack.us/img574/327/190750d.jpg[/img]
[color=blue][b]Lore:[/b]
2 or more "Gamet" Tuners
This card is also treated as a Warrior-Type monster. When this card is sent to the Graveyard, you can Special Summon 1 Level 5 or lower "Gamet" Synchro Monster from your Graveyard in the same Column as this card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
[/color]
[/spoiler]
[spoiler=Gamet - Portal Transporter]
[img]http://img96.imageshack.us/img96/6536/190750s.jpg[/img]
[color=blue][b]Lore:[/b]
2 or more "Gamet" Tuners
This card is also treated as a Warrior-Type monster. When this card is sent to the Graveyard, you can select 1 card that was in the same Column as this card and 2 "Gamet" cards in your Graveyard. Remove all selected cards from play. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
[/color]
[/spoiler]
[/spoiler]

[spoiler=Effect Monsters (10)]
[spoiler=Gamet - Villainous Hero]
[img]http://img560.imageshack.us/img560/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. If one of your Columns are occupied by 2 cards, with at least 1 of those cards having "Gamet" in their name, you can Special Summon this card from your hand. Once per turn, you can pay Life Points equal to the monsters you control x400 to Tribute 1 monster your opponent controls that is in the same Column as this card for any Tribute you would need for a card effect. The Tributed monster is removed from play regardless where it is during the second End Phase after this effect is activated.
[/color]
[/spoiler]
[spoiler=Gamet - Heroic Villain]
[img]http://img203.imageshack.us/img203/327/190750d.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. If one of your Columns are occupied by 2 cards, with at least 1 of those cards having "Gamet" in their name, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 monster you control to select 1 monster your opponent controls in the same Column as this card. The selected monster cannot be destroyed by battle. Take control of the selected monster regardless where it is during the second End Phase after this effect is activated.
[/color]
[/spoiler]
[spoiler=Gamet - Enslaved Tester]
[img]http://img257.imageshack.us/img257/6469/190750lv.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. You can Special Summon this card when you control 1 or more Level 5 or higher "Gamet" monsters. Once per turn, when a card effect in any Column would target or affect a "Gamet" card(s) you control, you change the target / make the card affect this card instead. If the card is not in the same Column as this card, the card's effect is negated, and the card is destroyed. This effect can only be used while you control at least 1 other "Gamet" monster in a Column next to this card.
[/color]
[/spoiler]
[spoiler=Gamet - Questionable Helper]
[img]http://img257.imageshack.us/img257/4120/190750u.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. You can Special Summon this card when you control 1 or more Level 5 or higher "Gamet" monsters. Once per turn, you can increase your opponent's Life Points by 1000. When this card is removed from the field, you can draw 1 card OR increase your Life Points by 1200 for every 1000 Life Points your opponent gained by this effect.
[/color]
[/spoiler]
[spoiler=Gamet - Brains and Brawns]
[img]http://img339.imageshack.us/img339/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. When this card is Normal Summoned, flip a coin. If heads, this card cannot have it's battle position changed, and can attack your opponent directly, ONLY if 1 of your Columns next to this card are empty. If tails, switch this card to Defense Position and switch it's original ATK and DEF. This card cannot have it's battle position changed, and, when selected as an attack target, the attacking monster has it's effect and attack negated, ONLY if 1 of your Columns next to this card is empty.
[/color]
[/spoiler]
[spoiler=Gamet - Glitched Game Piece]
[img]http://img831.imageshack.us/img831/3877/190750z.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. When this card would be removed from the field, you can move it to another Column instead. When this card is moved by this effect, your opponent cannot activate or Summon any cards in the same Column as this card until this card is moved to a different Column then before. When this effect is used a second time, this card is destroyed.
[/color]
[/spoiler]
[spoiler=Gamet - Outer Space Protector]
[img]http://img51.imageshack.us/img51/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. When a card(s) would be removed from the field while there is at least 1 other "Gamet" monster in a Column next to this card's Column, you can remove from play the card(s) that were removed from the field. As long as this card remains face-up on the field, cards targeted by this effect cannot be removed from the remove from play zone.
[/color]
[/spoiler]
[spoiler=Gamet - Sky Force]
[img]http://img337.imageshack.us/img337/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. If this card battles with your opponent's monster and if there is at least 1 other "Gamet" monster in a Column next to this card's Column, you can return the monster that was in battle with this card and any other cards in the same Column as this card to the top of the owners Deck(s). The Deck(s) are then shuffled.
[/color]
[/spoiler]
[spoiler=Gamet - Drilled Jet-Lights]
[img]http://img824.imageshack.us/img824/1166/190750f.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. If there is at least 1 other "Gamet" monster in a Column next to this card's Column, your opponent cannot Set cards in the same Column as this card. You can Tribute this card and select 1 "Gamet" monster you control. The selected monster inflicts piercing damage when it battles with a monster in the same Column as it.
[/color]
[/spoiler]
[spoiler=Gamet - Security Device]
[img]http://img705.imageshack.us/img705/7180/190750o.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. If there is at least 1 other "Gamet" monster in a Column next to this card's Column, you can Tribute this card and declare 1 card Type (Monster, Spell, or Trap). Until your third Standby Phase after this card was Tributed, both players cannot activate, Summon, or Set cards of the declared Type in any other Columns except the Column this card was in before it was Tributed.
[/color]
[/spoiler]
[/spoiler]

[spoiler=Tuner Monsters (2)]
[spoiler=Gamet - Linked Tops]
[img]http://img20.imageshack.us/img20/1792/190750x.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. Up to twice per turn, this card cannot be destroyed by battle. This card can attack your opponent directly. When there is at least 2 cards in the same Column as this card, double this cards ATK and DEF. When this card inflicts battle damage of 800 or more to your opponent, you can Special Summon 1 Level 4 or lower "Gamet" monster from your hand. The Special Summoned "Gamet" monsters effect is negated.
[/color]
[/spoiler]
[spoiler=Gamet - Tool Adjuster]
[img]http://img337.imageshack.us/img337/801/190750c.jpg[/img]
[color=blue][b]Lore:[/b]
This card is also treated as a Warrior-Type monster. When this card is Summoned, change this card's Level equal to the Column number it is in, and increase this monsters ATK and DEF by the Column number it is in x200. This card's Level cannot exceed 4 or higher unless you control another "Gamet" in a Column next to this card's Column. When this card is used in a Synchro Summon, the non-Tuners must be only "Gamet" monsters.
[/color]
[/spoiler]
[/spoiler]
[/spoiler]

[spoiler=Spells (10)]
[spoiler=Gamet's Zone of Battle]
[img]http://i486.photobucket.com/albums/rr223/galimpin/YGO/GametsZoneofBattle.jpg[/IMG] [img]http://img441.imageshack.us/img441/8315/190750b.jpg[/img]
[color=blue][b]Lore:[/b]
During your Battle Phase, "Gamet" monsters you control gain 200 ATK and DEF x their own Level. During your opponent's Battle Phase, monsters they control gain 100 ATK and DEF x their own Level. Monsters cannot declare an attack the same turn they activate their effect(s). Monsters cannot activate their effect(s) the same turn they declared an attack. Monsters can only declare an attack against other monsters in the same Column as them. Card effects can only chain and / or target other cards in the same Column as them. During a Player's Standby Phase, they can pay multiples of 200 (max. 400) to move 1 card on their side of the field to a different column for each multiple paid.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Trojan Fist of Iron]
[img]http://img845.imageshack.us/img845/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
Once per turn during your opponent's Battle Phase, your opponent must select 1 monster. For that turn, that monster can, and must attack you directly. Any battle damage dealt to you through that attacked is halved. Then, send that monster to the Graveyard and Special Summon 1 "Gamet - Fist Piece Token" (Machine-Type/EARTH/Level 5/ATK 500/DEF 2500) on your opponents side of the field in replace. These Tokens cannot be removed from the field except by this card's effect. You can Tribute this card to inflict 500 damage to your opponent's Life Points for every "Gamet - Fist Piece Token" on the field, then destroy all "Gamet" Tokens on the field.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Controlling the Game]
[img]http://img402.imageshack.us/img402/7756/190750i.jpg[/img]
[color=blue][b]Lore:[/b]
You can pay 700 Life Points to use this card's effect on a "Gamet" card in a different Column as this card. Activate when a "Gamet" card would be affected by a card effect. Negate the effect, and remove the card, and any cards in your opponent's hand with the same Type (Monster, Spell or Trap) from play. As long as this card is in your Graveyard, your opponent can pay Life Points in multiples of 700 to add 1 of those removed from play cards back to their hand for every multiple of 700 that was paid.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Heat Seeking RC Missiles]
[img]http://img42.imageshack.us/img42/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
When this card is activated, place 1 Gamet Counter on any card on the field that was in the same Column as this card or in a Column next to this card, and 1 additional Gamet Counter for every "Gamet" Spell and / or Trap Card in your Graveyard. You cannot have no more then 4 Gamet Counters on the field. You can remove this card from your Graveyard from play to remove from play all cards with a Gamet Counter on it from play. You cannot remove this card from play to activate it's effect unless you have other "Gamet" cards in your Graveyard that at least equal to the amount of Gamet Counters this card placed.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Making Friends with the Enemy]
[img]http://img40.imageshack.us/img40/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
Once per turn, you can increase your opponent's Life Points by 500 for every card in the same Column as this card (including this card). You can send this card to the Graveyard to remove from play all monsters on the field in the same Column as this card and in a Column next to this card to the Graveyard. Once per turn, during each player's End Phase, they can select one of their monsters that where removed from play by this effect, and return it to the owner's Deck. The Deck is then shuffled.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Unlimited Allies]
[img]http://img864.imageshack.us/img864/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
Once per turn, when a "Gamet" Monster in the same Column as this card or in a Column next to this card is removed from the field (excluding returned to the Deck or hand), you can add 1 "Gamet" Monster from your Deck to your hand with a Level equal to or lower then the "Gamet" Monster. You can send this card to the Graveyard to Special Summon up to 2 "Gamet" Monsters that you added to your hand by this effect. There ATK and DEF are halved, and cannot declare an attack until your second End Phase after this card was sent to the Graveyard by it's own effect.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Power Boost]
[img]http://img826.imageshack.us/img826/5693/190750g.jpg[/img]
[color=blue][b]Lore:[/b]
Equip only to a Level 4 or lower "Gamet" monster. Once per turn, you can double the ATK and DEF of the equipped monster until the end of the Battle Phase. The equipped monster can also attack monsters in any Column, but any battle damage it inflicts is halved. When this card is sent to the Graveyard, you can pay 1000 Life Points to equip it to a "Gamet" monster in a Column next to this card instead.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Sacrificial Power]
[img]http://img855.imageshack.us/img855/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
Tribute 1 "Gamet" monster you control then equip this to 1 "Gamet" monster on the field. The equipped monster also gains the new effect of the Tributed monster, and gains ATK and DEF equal to half of the Tributed monster's ATK and DEF. When this card is sent to the Graveyard, you can pay 1000 Life Points to add it to your hand.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Raiding Through]
[img]http://img151.imageshack.us/img151/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
Activate once per turn only in the middle Column, and when the Monster Columns next to this card and the Monster Column in this card's Column are full. Remove from play all face-up cards your opponent controls that are in the same Column as this card and in a Column next to this card. When this card is removed from the field, your opponent can select 3 cards that were removed from play by this effect, and add 1 of each to the hand, Deck, and Graveyard.
[/color]
[/spoiler]
[spoiler=Gamet Strategy - Universal Warping]
[img]http://img52.imageshack.us/img52/368/190750r.jpg[/img]
[color=blue][b]Lore:[/b]
You cannot activate this card in the middle Column. You can only activate this card if one of your Column's are full with 2 face-up "Gamet" cards. After this card's activation, remove it from play. During the second End Phase of this card's activation, remove from play all cards that were in the same Column as this card and in a Column next to this card.
[/color]
[/spoiler]
[/spoiler]

[spoiler=Traps (6)]
[spoiler=Gamet Tactic - Aerial Bombardment]
[img]http://img248.imageshack.us/img248/7756/190750i.jpg[/img]
[color=blue][b]Lore:[/b]
Special Summon 1 "Gamet - Aerial Bombardment Token" (Machine-Type/EARTH/Level 1/ATK 100/DEF 100) in this Column and in the Column(s) next to this card. These Tokens cannot be destroyed except by their own effects. During the second End Phase of when this card was activated. Destroy all "Gamet - Aerial Bombardment Tokens" on the field. Then, your opponent selects one card on their side of the field that is in the same Column of each Token. The selected cards are returned to the Deck. The Deck is then shuffled.
[/color]
[/spoiler]
[spoiler=Gamet Tactic - Decoy on the Battlefield]
[img]http://img248.imageshack.us/img248/2716/190750a.jpg[/img]
[color=blue][b]Lore:[/b]
When this card is activated, it is also treated as a monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0). It cannot declare an attack or be destroyed by battle. You do not take any battle damage from battles involving this card. Your opponent must select this card as an attack target. When a monster that attacks this card is not in this card's Column, decrease that monster's ATK and DEF by 400 at the end of the damage step. You can Tribute this card to decrease the ATK and DEF of all monsters your opponent controls by 400.
[/color]
[/spoiler]
[spoiler=Gamet Tactic - Noisy Occupational Firing]
[img]http://img513.imageshack.us/img513/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
Up to twice per turn, when your opponent declares an attack on a "Gamet" monster you control, you can negate that attack. Each time you use this effect, remove from play 1 "Gamet" monster you control. It is returned to your side of the field during the End Phase of your turn. Your opponent cannot declare an attack on any monsters in the same Column as this card or that are in a Column next to this card.
[/color]
[/spoiler]
[spoiler=Gamet Tactic - Hiding from the Boss]
[img]http://img821.imageshack.us/img821/1497/190750dx.jpg[/img]
[color=blue][b]Lore:[/b]
Activate only when a "Gamet" monster(s) you control is selected as an attack target, or by the effect of a monster that is at least 2 Level's higher then it. Negate the attack or effect of that monster, and remove it from play. Any other monsters of that Level on the field that are in a Column next to the original monster that was removed from play are removed from play as well.
[/color]
[/spoiler]
[spoiler=Gamet Tactic - Releasing the Game]
[img]http://img821.imageshack.us/img821/8002/190750e.jpg[/img]
[color=blue][b]Lore:[/b]
Send all cards on your side of the field that are in a Column next to this card. Special Summon 1 "Gamet" monster from your Deck or Graveyard with a Level equal or lower then the amount of cards that were sent to the Graveyard, OR Special Summon 1 "Gamet - Released Token" (Machine-Type/EARTH/Level 2/ATK 200/DEF 200) for every 2 cards that were sent to the Graveyard. If you Special Summoned a "Gamet" monster from your Graveyard or Deck instead, it is removed from play during the End Phase.
[/color]
[/spoiler]
[spoiler=Gamet Tactic - Restart]
[img]http://img863.imageshack.us/img863/1056/190750.jpg[/img]
[color=blue][b]Lore:[/b]
Active only when a Chain involving a "Gamet" card's effect reaches a Chain Link of 2 or higher. All card's in their chain have their effects negated, and are flipped face-down (face-down Defense Position if needed). Card's that had their effects negated this way cannot be flipped face-up or removed from the field if their is 2 other cards in the same Column as them.
[/color]
[/spoiler]
[/spoiler]
[/center]

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[quote name='Awesome Ryu' timestamp='1289587739' post='4779159']
8-10 I like the idea of these monsters resembling vid games. They actually do.
[/quote]
YES A POSTER :D Thank you for the review. Did my best for them to resemble video game-like characters. It'll make more sense though when I post up the story, which most likely will be somewhere today. A rep for you for being the first poster, and giving your opinions on the Archetype so far.

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I won't go in depth for now on the single cards, but let me say just one thing: I got ninja'd :(

Anyways, first come, first serve, let's see what you can do with the column theme. Of course it's based on a Field Spell again, and I love this one in particular, because it has a huge impact on the gameplay without being overly long and complicated. And with enough possibilities to change the column of your monsters (or Spell/Trap Cards), this could be a masterpiece... yes, better than your Magicians, I believe in that ;)

Again, I hate you for taking that theme, but I love the cards made so far, this archetype is well worth exploring :)

And while we're at it: Video Games are awesome, I'm pretty curious how you keep this theme up... will we see some actual heroes or only their stereotype?

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[quote name='Spoon' timestamp='1289588602' post='4779190']
I won't go in depth for now on the single cards, but let me say just one thing: I got ninja'd :(
[b]You know you still get a rep for feedback correct? xD Or do you mean you were going to use the Column theme as well?[/b]

Anyways, first come, first serve, let's see what you can do with the column theme. Of course it's based on a Field Spell again, and I love this one in particular, because it has a huge impact on the gameplay without being overly long and complicated. And with enough possibilities to change the column of your monsters (or Spell/Trap Cards), this could be a masterpiece... yes, better than your Magicians, I believe in that ;)
[b]HOW DARE YOU SAY THIS IS BETTER THEN MY MAGICIANS!!!!

I kid, I kid. I was actually quite excited for this Archetype, to revive such an old mechanic in YGO. And just so you know, all of my Archetypes, including the ones in the later on future, will always be based on some sort of Field Spell.[/b]

Again, I hate you for taking that theme, but I love the cards made so far, this archetype is well worth exploring :)
[b]Why hating on the columns? D:[/b]

And while we're at it: Video Games are awesome, I'm pretty curious how you keep this theme up... will we see some actual heroes or only their stereotype?
[b]Hm....lets see. You will see the following.

- Those cute little things in some games that teach you the basics
- Those little monsters that you have to fight before the big monster
- Those medium monsters that prepare you for the big monster
- The big monster
- Those heroes in some games
- Even some 'glitches'

All that I recall so far. And, Spells and Traps will also have some sort of a theme, Tactis and Strategies if you will, which most people would use when playing games involving battle, war, and / or tactics / strategies. In all, the Archetype is going to have a video game battle / war theme.[/b]
[/quote]
+Rep for you! :)

[quote name='Awesome Ryu' timestamp='1289588369' post='4779187']
Why thank you, thats a rep for you for being so generous!
[/quote]
Why thank you :) But I'd like it if you were to rep me, to rep the first post of this thread (so the main post with the cards and everything). That way I don't need to scroll down to see how many reps did my Archetypes get me, and how much people appreciate my card making :)

Wow. 6 Comments. 70 Views. 4 of those comments being mine. YCM needs to start posting on this :D Oh one more tiny detail. Like my last Archetype, I am aiming for this to get me 10 Reps and 10 Pages. So every page, I will post 4 new cards. That way by the end, I will finally reach 10 Pages, and hopefully 10 Reps. Remember, if you rep me, please rep the main post of the thread.

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Ahh refreshing hello Anbu :) finally i get to see some non-crap lol

Im kinda mulit-tasking at th moment so im just gonna give an overview.

Ive seen this Column theme before but never explained so well and with so little text good job on that
So far the monsters look good and make great use of their effects even when the field spell is in not in play(thats awesome)
I really cant wait to read more or your card plz make more soon be sure to inbox me when you do...

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[quote name='forteller' timestamp='1289867250' post='4787962']
Ahh refreshing hello Anbu :) finally i get to see some non-crap lol
[b]Sadly, I agree xD No offense, but I hate seeing unoriginal cards, no matter how balanced it may be, I mean, of course a card is going to balanced if it's something from an already made card with a standard effect.[/b]

Im kinda mulit-tasking at th moment so im just gonna give an overview.
[b]No worries, a review is all I ask for, no need for it to be over the top.[/b]

Ive seen this Column theme before but never explained so well and with so little text good job on that
[b]Why thank you.[/b]
So far the monsters look good and make great use of their effects even when the field spell is in not in play(thats awesome)
[b]I tried my best to make the cards usable with or without the Field Spell, so I appreciate you saw that.[/b]
I really cant wait to read more or your card plz make more soon be sure to inbox me when you do...
[b]No problem. I really need the comments / reviews / whatnot. Well, it depends really. Seeing I post 4 cards every new page, and this thread is not really getting much attention, I just hope this will reach page 2 within a week or so, maybe before winter break at the least.[/b]
[/quote]
Thanks for the review forteller :) +Rep for you!

And to those currently reading this. If you have the time to look / skim through the card / thread, you might as well leave your comment / review on the Archetype so far. So please, please leave something to help me improve on the simplest things that may need well, improvement. It'd be gladly appreciated, and I give reps as well.

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It's an overall nice take on that whole "column" business/theme, which has been attempted plenty of times; though, this one seems better, as if actual thought and effort was put into it. So, kudos for that.

The pictures and all that flow nicely, giving it that archtype feel, which I always like. And the style of this archtype—that being videogame-esque characters—is a nice touch; there's too many archtypes nowadays filled with nothing but dragons, warriors, etc.

I'm not one to critique single cards, so i'll just say it's excellent overall, and keep it going.
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[quote name='waters27' timestamp='1289868444' post='4788035']
It's an overall nice take on that whole "column" business/theme, which has been attempted plenty of times; though, this one seems better, as if actual thought and effort was put into it. So, kudos for that.
[b]Why thank you, and actual thought and effort was put into it :)[/b]

The pictures and all that flow nicely, giving it that archtype feel, which I always like. And the style of this archtype—that being videogame-esque characters—is a nice touch; there's too many archtypes nowadays filled with nothing but dragons, warriors, etc.
[b]This I can agree on, even though my last Archetype was somewhat filled with 'nothing but Spellcasters'[/b]

I'm not one to critique single cards, so i'll just say it's excellent overall, and keep it going.
[b]Why thank you, and I hope you'll continue to give the new cards and whatnot when this Archetype continues to progress, even though you are not one to critique single cards, it'd be gladly appreciated.[/b]
[/quote]
+Rep for you!

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[quote name='senatheEND' timestamp='1289950928' post='4790038']
so far so good
[b]Why thank you.[/b]

although"Gamet - Linked Tops " is Teddy from Persona 4
[b]Hm?

-Searches up-

:O well to be honest, I didn't know, seeing I get them from Jazin Kay's Image Archive, but either way, the Archetype is suppose to be based on video-game like character images xD And the Image itself is quite nice. But thank you for that bit of 'trivia' on the image.[/b]
[/quote]
I hope you will continue on giving reviews on this Archetype / It's Cards until it finally comes to an end. +Rep for you!

5 more posts is all is needed, hopefully at least 3 of those being reviews and 2 of them me either bumping the thread, or giving thanks to the reviews being given. Either way, 5 more posts until 4 more cards!! So....post people post!!
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Wow, that really caught my eye! I'm a video game maniac, i'm just playing video game most part of my time.

This idea is awesome, recreating videogame heroes as yu-gi-oh cards, but still keeping an interesting, easy and balanced effect that could be used in lots of different techniques.

I couldn't see any OCG error or stuff like that. Effects are good, althou probably they'll just work well with the full set, or maybe with an really addicted person, if you understand what i'm saying .-.

My vote goes for 9/10 for now, since i think the effects for linked tops are kinda O'ped, and i haven't seen all the rest.
Good job! 9/10
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[quote name='Twinshadow~Wick' timestamp='1290047763' post='4792628']
Wow, that really caught my eye! I'm a video game maniac, i'm just playing video game most part of my time.This idea is awesome, recreating videogame heroes as yu-gi-oh cards, but still keeping an interesting, easy and balanced effect that could be used in lots of different techniques.I couldn't see any OCG error or stuff like that. Effects are good, althou probably they'll just work well with the full set, or maybe with an really addicted person, if you understand what i'm saying .-.My vote goes for 9/10 for now, since i think the effects for linked tops are kinda O'ped, and i haven't seen all the rest.Good job! 9/10
[/quote]

+1 rep for helping a friend :) lol
and for actually looking at the cards and leaving a comment.

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[quote name='Twinshadow~Wick' timestamp='1290047763' post='4792628']
Wow, that really caught my eye! I'm a video game maniac, i'm just playing video game most part of my time.
[b]As so am I. I'm more of a Computer > Video Game kinda guy, but Video Games I'm quite fond of as well.[/b]

This idea is awesome, recreating videogame heroes as yu-gi-oh cards, but still keeping an interesting, easy and balanced effect that could be used in lots of different techniques.
[b]Why thank you. Even though there not from actual video games (although I was told one of the images was), and not all the cards will be heroes, I see what your saying :)[/b]

I couldn't see any OCG error or stuff like that. Effects are good, althou probably they'll just work well with the full set, or maybe with an really addicted person, if you understand what i'm saying .-.
[b]Yes, I do understand what your saying.[/b]

My vote goes for 9/10 for now, since i think the effects for linked tops are kinda O'ped, and i haven't seen all the rest.
Good job! 9/10
[b]I'll take note of that, and don't worry. Every new page means a whopping 4 new cards for the Archetype, so we'll get there quite soon.[/b]
[/quote]
Thank you for your review on the Archetype, I hope you will continue on reviewing this Archetype and it's cards until it finally comes to an end. +Rep for you!

[quote name='forteller' timestamp='1290048133' post='4792638']
+1 rep for helping a friend :) lol
and for actually looking at the cards and leaving a comment.
[/quote]
+Rep for you for being a kind and generous person. Overtime, you are going to become quite the Card Maker :)

New cards to be posted tomorrow, seeing this can reach page 2 any moment, and I still need to make 4 new cards xD And think of a story ;_;

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aWW MAN THXS FOR THE INBOX :)

Your so freaking good at this i wanna be like you when i get older <3 lol

But really the new cards are pretty cool as the last cards i reviewed there not reliant on the field spell, but still allow the spell to benifi them a whole hell of a lot.

Out of the three new monsters my fav is the security device. you could stop your opponent from setting or summoning which is obviously devastating when the field spell is in play and still kinda useful when its not.

Your totally inspiring i think im gonna make my first set now.....

There still no story :(

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[center]I like these cards (Being a video game fanatic has nothing to do with it though >.>)
The effects seem fair and balanced and can't complain about the art either.
I will hold off my rating for now, until I have seen more of the set
But I will be watching this thread
:)[/center]

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Ok, OCG for the new cards seens fine, althou piercing damage should be Piercing Damage, with capital letters.


Ok, the images for the cards do combine, but i don't know, actually don't remeber me much of video games, but they are cool.
As for the effects, they seen very original to me, each card do a different thing then the other, and clearly the easyest connection way are only the columns.

I think there are two monsters that are kinda O'ped, security device and outer space protector.
Outer Space Protector is fine for the effect, but when you think about it, the effect + de level + de stats make it a little Op, since its ATK and DEF are to high. I may be wrong but thats my opinion. For Security Device i think you know why, a level 3 monster that can make your opponent not being able to summon monsters /spell/trap cards for 3 turns is kinda oped, since the drawback is extremely low. You just have to sacrifice it, that is to easy to do it, and you probably always have a gamet monster in the next column;
Well, my rating for the new cards is 8.8/10
Good job, but i dunno, just sounded a bit strange to me.
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[quote name='forteller' timestamp='1290262622' post='4797485']
aWW MAN THXS FOR THE INBOX :)
[b]No problem.[/b]

Your so freaking good at this i wanna be like you when i get older <3 lol
[b]Why thank you :)[/b]

But really the new cards are pretty cool as the last cards i reviewed there not reliant on the field spell, but still allow the spell to benifi them a whole hell of a lot.
[b]Yup.[/b]

Out of the three new monsters my fav is the security device. you could stop your opponent from setting or summoning which is obviously devastating when the field spell is in play and still kinda useful when its not.
[b]Exactly, but don't forget it affects both players.[/b]

Your totally inspiring i think im gonna make my first set now.....
[b]Well I'm glad I have inspired one of the many members here.[/b]

There still no story :(
[b]Had no time for it yesterday D: I'll think up of one ASAP.[/b]
[/quote]
+Rep for you!

[quote name='Nazryl' timestamp='1290262852' post='4797494']
[center]I like these cards (Being a video game fanatic has nothing to do with it though >.>)
The effects seem fair and balanced and can't complain about the art either.
I will hold off my rating for now, until I have seen more of the set
But I will be watching this thread
:)[/center]
[/quote]
Great! :D I hope you will continue on reviewing this thread until it comes to a complete finish. +Rep for you!

[quote name='Twinshadow~Wick' timestamp='1290271607' post='4797780']
Ok, OCG for the new cards seens fine, althou piercing damage should be Piercing Damage, with capital letters.
[b]I could've sworn it was capitalized, thanks for pointing that out.[/b]

Ok, the images for the cards do combine, but i don't know, actually don't remeber me much of video games, but they are cool.
[b]Thanks. I'm saving more of the video-game pictures for Boss Monsters / Synchros.[/b]
As for the effects, they seen very original to me, each card do a different thing then the other, and clearly the easyest connection way are only the columns.
[b]Exactly what I intended to do.[/b]

I think there are two monsters that are kinda O'ped, security device and outer space protector.
Outer Space Protector is fine for the effect, but when you think about it, the effect + de level + de stats make it a little Op, since its ATK and DEF are to high. I may be wrong but thats my opinion.
[b]Yeah, 1700 ATK might be too high, but I want to keep the DEF to fit with the name. I'll think about reducing it to 1000 ATK or so.[/b]

For Security Device i think you know why, a level 3 monster that can make your opponent not being able to summon monsters /spell/trap cards for 3 turns is kinda oped, since the drawback is extremely low. You just have to sacrifice it, that is to easy to do it, and you probably always have a gamet monster in the next column;
[b]Security Device affects both players, just in cased you missed it.[/b]
Well, my rating for the new cards is 8.8/10
Good job, but i dunno, just sounded a bit strange to me.
[b]What sounds strange?[/b]
[/quote]
+Rep for you!

I will do my best to post the story up ASAP.
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