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Twilight Warriors


Ginko

rate my cards  

8 members have voted

  1. 1. How is the ocg?

  2. 2. rate the pictures and how they go along with the names and stats for their respective cards

  3. 3. rate the playability and overall power of this deck



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hello all, this is my second set and i am proud to say that it is much better and balanced than my first one
after fixing and editing these cards multiple times, i think they are as good as they can get, but can still use some feedback which i would love to get (note that i don't become a whiny little 3rd grader when i get bad feedback :P)

well, i'll start you off with the tuners

[spoiler= Twilight Warrior Tuners]
1.[img]http://img832.imageshack.us/img832/4272/172968d.jpg[/img]
[spoiler= Lore] Your opponent cannot choose another "Twilight Warrior" as an attack target. If there is another "Twilight Warrior" on the Field this monster gains 500 DEF points. [/spoiler]
[spoiler= my comment] i think this is an overall pretty good lockdown card considering the potential 2200 DEF point you have to get through [/spoiler]
2.[img]http://img824.imageshack.us/img824/6364/172968c.jpg[/img]
[spoiler= Lore] If there is another "Twilight Warrior" monster on your side of the field, once per turn you can negate activation and the effect of one Spell or Trap card on your opponent's side of the field and destroy it. [/spoiler]
[spoiler=my comment] here's the other part of the lockdown strategy, have two or three of this monster on the field and your opponent can't do crap [/spoiler]
3.[img]http://img833.imageshack.us/img833/8689/172968j.jpg[/img]
[spoiler= Lore] FLIP: For every "Twilight Warrior" on your side of the field and in your hand, send 2 cards from the top of your opponent's Deck to the graveyard. When this monster is destroyed as a result of battle, you may Special Summon up to two level 4 or lower "Twilight Warrior" monsters in face-down defense position, or face-up attack position. Their effects are negated. [/spoiler]
[spoiler= My comment] now this is a part of the milling and the swarming aspect of the deck, not too powerful for a reason, hahah [/spoiler]
4.[img]http://img339.imageshack.us/img339/8689/172968j.jpg[/img]
[spoiler= Lore] This monster cannot be destroyed by battle by a monster with 1500 ATK or more. The controller of this card takes no battle damage from battles involving this monster. If this monster successfully attacks your opponent's monster, send the top card of your opponent's Deck to the graveyard. If this monster is sent from the field to the graveyard by Spell, Trap, or monster card effect, you may special summon one level 3 or lower "Twilight Warrior" monster from your graveyard (not including this monster). [/spoiler]
[spoiler= My comment] the only thing i really don't like about this one is the picture, otherwise i think its a pretty good tuner... it could be a little op'ed [/spoiler]
[/spoiler]

now for the non-tuner monsters
[spoiler=Normal Twilight Warriors]
1.[img]http://img715.imageshack.us/img715/6164/172968.jpg[/img]
[spoiler= Lore] When this card is Normal Summoned, Flip Summoned, or Special Summoned you can Special Summon one level 4 or lower "Twilight Warrior" tuner monster from your Deck or graveyard. [/spoiler]
[spoiler= My comment] This guy is another part of the swarming portion, and is just..... well there ya go. [/spoiler]
2.[img]http://img715.imageshack.us/img715/3029/172968f.jpg[/img]
[spoiler= Lore] When this monster is successfully Normal Summoned, Flip Summoned or Special Summoned, you can look at the top two cards of your opponent's Deck, send one of the cards to the graveyard, and the other card to the bottom of your opponent's Deck, then you must draw the top card from your Deck. If that card is a monster card, Special Summon it to your side of the field. If it is not then send that card to the graveyard. [/spoiler]
[spoiler= My comment] a more unique effect that i have seen. designed to mill, be annoying, and swarm. just trying to add speed to my deck [/spoiler]
3.[img]http://img593.imageshack.us/img593/7517/172968w.jpg[/img]
[spoiler= Lore] When this card destroys your opponent's monster by battle send the top cards of your opponent's Deck to the graveyard equal to the number of stars of the destroyed monster. [/spoiler]
[spoiler= My comment] this one could be a little op'ed, but that's another reason why i'm here, so you guys can tell me these things [/spoiler]
4.[img]http://img291.imageshack.us/img291/8706/172968x.jpg[/img]
[spoiler= Lore] While this monster is face-up on the field, for every monster on your or your opponent's side of the field that was sent from the field to the graveyard, your opponent sends the top card(s) of their Deck to the graveyard. [/spoiler]
[spoiler=my comment] a powerful monster with a great effect, a very nice card to put on the field asap [/spoiler]
5.[img]http://img692.imageshack.us/img692/3526/172968r.jpg[/img]
[spoiler= Lore] If you control no monsters on the field this card can be Special Summoned from your hand. If this card is Special Summoned in any way, select one card in your opponent's hand and send it to the graveyard. Once per turn, you can tribute one "Twilight Warrior" on your side of the field to destroy one card on the field. [/spoiler]
[spoiler= My comment] now this card is also designed to help swarm and also be as annoying as possible to your opponent [/spoiler]
[/spoiler]

now its time to show you the more powerful monsters... the synchros of the twilight warriors!
[spoiler= Twilight Warrior Synchros]
1.[img]http://img441.imageshack.us/img441/9046/172968i.jpg[/img]
[spoiler= Lore] 1 "Twilight Warrior" Tuner + 1 or more "Twilight Warrior" non-Tuners
When this monster is Synchro Summoned, for every two "Twilight Warrior" monsters in your graveyard you can send the top card of your opponent's Deck to the graveyard. This monster cannot be destroyed by the effects of your opponent's Spell and Trap cards. This card's name is treated as "Twilight Warrior Dimna" and "Twilight Princess Dimna" while in the graveyard. If this monster is sent from the field to the graveyard by battle, send the top five cards of your opponent's Deck to the graveyard and Special Summon one level four or lower "Twilight Warrior" monster from your Deck. [/spoiler]
[spoiler= My comment] also very powerful, also great effect, put this on the field soon because its defeat can open the doors to a better future ;) (you'll see later)[/spoiler]
2.[img]http://img715.imageshack.us/img715/8066/172968y.jpg[/img]
[spoiler= Lore] 1 "Twilight Warrior" Tuner + 1 or more non-Tuner mosnters
When a "Twilight Warrior" is Normal Summoned to the field while this card is face-up, you can select one card in your opponent's hand and sent it to the bottom of your opponent's Deck. When this monster is sent from the field to the graveyard you may send the top two cards from your opponent's Deck to the graveyard. [/spoiler]
[spoiler= My comment] this card is designed to be more annoying than milling [/spoiler]
3.[img]http://img692.imageshack.us/img692/2354/172968o.jpg[/img]
[spoiler= Lore] 1 "Twilight Warrior" Tuner + 1 or more non-tuners
For every "Twilight Warrior" use as a Synchro Material Monster for the Synchro Summoning of this monster, show your opponent the top card of their Deck, then send the card to the bottom of their Deck. [/spoiler]
[spoiler= My comment] this card is also meant to be powerful, and only annoying [/spoiler]
[/spoiler]

now its time for the magic and trap cards that these babies rely so much on
[spoiler= Twilight Warrior Spells and Traps]
1.[img]http://img832.imageshack.us/img832/9636/172968cv.jpg[/img]
[spoiler= Lore] All "Twilight Warrior" monsters on your side of the field gain 500 DEF points. If a "Twilight Warrior" on your side of the field is selected as an attack target your opponent must send the top card of their Deck to the graveyard. [/spoiler]
[spoiler= My comment] just a good mill card, i was told to make this a field spell instead of a continuous trap and i think that works out for the better, but now i have two field spell cards for this set and i need your guys' help to figure out which should stay or not [/spoiler]
2.[img]http://img832.imageshack.us/img832/2354/172968o.jpg[/img]
[spoiler= Lore] All "Twilight Warriors" on your side of the field gain 300 ATK and DEF. Every time a "Twilight Warrior" monster is Normal Summoned, you can discard one card from your hand to Special Summon 1 Level 4 or lower "Twilight Warrior" monster from your hand or Deck. For every monster summoned in this way your opponent sends one card in their hand to the graveyard. If there are no cards in your opponent's hand then send the top card of your opponent's Deck to the graveyard. [/spoiler]
[spoiler= My comment] this was the original field spell card and this and the castle will definitely compete for that field spell zone. i should really make one of them a continuous spell or trap card... [/spoiler]
3.[img]http://img824.imageshack.us/img824/9507/172968b.jpg[/img]
[spoiler= Lore]When this card is equipped to a "Twilight Warrior" monster, the monster gains 500 ATK and DEF points. When a monster equipped with this card destroys your opponents monster by battle, your oppoent must send the top card of their Deck to the graveyard. When the monster equipped with this card is sent from the field to the graveyard, your opponent must send the top card of their Deck to the graveyard. [/spoiler]
[spoiler= My comment] i think this is a pretty good equip card for these guys, especially when it makes the mosnter more powerful, and its a milling card! could be op'ed [/spoiler]
4.[img]http://img291.imageshack.us/img291/6364/172968c.jpg[/img]
[spoiler= Lore] Each time a "Twilight Warrior" monster is Special Summoned, you can send one card from the top of your opponent's Deck to the graveyard. You can only use this effect once per turn. [/spoiler]
[spoiler= My comment] pretty good card considering some of the effects of the twilight warriors include special summonings... another good mill card [/spoiler]
5. [img]http://img821.imageshack.us/img821/8384/172968p.jpg[/img]
[spoiler=Lore] For every "Twilight Warrior" monster on your side of the field your opponent must send the top two cards of their deck to the graveyard. [/spoiler]
[spoiler= My comment] just another good mill card [/spoiler]
6.[img]http://img694.imageshack.us/img694/6164/172968.jpg[/img]
[spoiler= Lore] When your opponent destroys a "Twilight Warrior" monster and sends it to the graveyard, send the top two cards of your opponent's Deck to the graveyard [/spoiler]
[spoiler= My comment] makes your opponent hesitant to attack. another great mill card [/spoiler]
[/spoiler]

now its time to show you the gods of this deck, the masters of their kin, the king and queen of the twilight warriors!
[spoiler= Twilight Warriors]
1.[img]http://img690.imageshack.us/img690/9415/172968a.jpg[/img]
[spoiler= Lore] This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand if "Twilight Princess Dimna" is in your graveyard. For every monster, Spell, and Trap card your opponent controls, send the top card(s) of your opponent's Deck to the graveyard. If any of the cards sent to the graveyard are monster cards, you can special summon as many "Twilight Warrior monsters" in face-up defense mode to your side of the field for every monster sent to the graveyard. [/spoiler]
[spoiler=My comment] after fulfilling the correct criteria, putting this on the field is definitely a must because of its power and effect. especially good for a mid-game play [/spoiler]
2.[img]http://img715.imageshack.us/img715/9496/172968zq.jpg[/img]
[spoiler=Lore] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when there is a "Twilight Princess Dimna" in your graveyard. This monster's ATK is equal to the number of "Twilight Warrior" monsters in your graveyard X400. This monster is unaffected by your opponents Spell, Trap, and monster effects. For every monster destroyed by battle by this card, send the top three cards of your opponent's Deck to the graveyard. [/spoiler]
[spoiler= My comment] bad.... ass [/spoiler]

well thanks for looking at all my cards, i put alot of effort and hard work into them
i'm glad to say that my second set has come to a close and is preparing to create a third set that hopes to be much better in ocg, playability, and being not too op'ed
please rate, comment, do the poll at the top of the page, and definitely give feedback, good or bad. i appreciate any helpful feedback
thanks again, and have a good day :D

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Finally finished my friend? haha. Ok READY, GO!
1.Twilight Tuners
I see a few error but not that of a big deal, For MIYUKI,-Once per turn, if there's another "Twilight Warrior" monster on your side of the field you can negate the activation and the effect of one Spell or Trap on your opponent side of the field and destroy it. It's not really an error at all actually. SAKURA seem a bit op, so might I suggest toning it down to just 1 Level 4 or lower monster that can be special summon. SETSUNA and IMP seem perfect in their own right.
So overall, for the Tuner monster, I'll give em a solid 7/10

2.Normal Twilight Warriors
For the non-Tuners, it start with a pretty good pace. There's some a little bit opness, SUZUKA should be tone down to maybe just Normal Summon and Flip Summon because it seem that anyway you summon it, you you can look at the top two cards of your opponent's Deck and send one of the cards to the graveyard. So it seem unfair. For TSUKASA,-When this card destroys your opponent's monster by battle send the top cards of your opponent's Deck to the graveyard equal to the [b]Level[/b] of the destroyed monster. Other than that, it's actually balance and a really nice card for a mill deck. For TAKASHI, I don't really know if there's an ocg error or not so I'll just leave it at OK. TENMA's level should be reduce to Level 5 but the effect is perfect. The rest is perfect.
Overall,um...maybe a 7 or a 7.5/10

3.Twilight Synchros
For the synchros, I do have any problem with them at all. Some effect might seem op but not that much and it's really playable so you get a 9/10 for this section man!

4.Twilight Warrior Spells and Traps
For the spell and traps, it's actually a pretty perfect support for them. It furthers on the milling so I'll give them a solid 7.5 or 8/10

5.The gods
for QUEEN OF THE DAY
-This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand if "Twilight Princess Dimna" is in your graveyard. For every monster, Spell, and Trap card your opponent controls, send the top card(s) of your opponent's Deck to the graveyard. If any of the cards sent to the graveyard are monster cards, you can special summon as many "Twilight Warrior monsters" in face-up defense [b]position[/b] to your side of the field for every monster sent to the graveyard.

For KING OF NIGHT
-This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when there is a "Twilight Princess Dimna" in your graveyard. This monster's ATK is equal to the number of "Twilight Warrior" monsters in your graveyard X400. This monster is unaffected by your opponents Spell, Trap, and Effect monsters. For every monster destroyed by battle by this card, send the top three cards of your opponent's Deck to the graveyard.
Not that much of errors and it's pretty balance so I'll rate them a solid 8/10

SO overall, I'll give it all a solid 8.5/10!! It's a great set, just with some tiny error so there you go mate.
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Since Nex has done a full and detailed reveiw..I kept mine short or maybe a little short.

Originality:7/10
On the originality radar, it didn't spike too high up but the card's effect really did boost it. The idea for a mill deck isn't that much of new but since members here hardly make any mill deck/set, it really give a bit freshness to the air around here. Also the combo that can be done with this set/deck is quite phenomenal.This set/deck itself is fine unlike most generic cards I seen lately So yeah...a solid minor thumbs up.

Balance: 7.5 or 8/10
For the balanceness(if there's such a word)..well I never really see a set that's really really balance. There will always be 2 or more card's that are either op, underpowered or just plain broken. Here...frankly it's the same..but yeah Nexus already did the OCG fix so it's all good. Compare to your Apocalypse set...it's a mile of improvement so yeah dude! A big thumbs up for you.

Playability:8 or 8.5/10
The good OCG and the balance that this set/deck have generate it's on ability to be playable. As long as it's not that way a big of op or underpowered...it's playable.

So yeah...there you go dude. combine all the point and you'll get a rock fist up for 8/10!!
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  • 2 weeks later...

a few of your cards are broken. Sakura for example, I mean she could easily take 10 cards of the top of the opponents deck in one go.
Shirahama's effect should probably summon only from the grave.
Suzuka seems a little OPd her effect should not activate under all summon conditions.
The ammount of cards Tsukasa sends to the graveyard should probably be lowered to 2 per monster she destroys.

I like your synchros, although, having them all level 8+ seems to make having all the varried tuners redundant.
your king and Queen blow my mind... However, i don't supose you would ever get the chance to summon them if playing this deck, unless Princess Dimna has her spell/trap resistance taken away.

Your trap Twilights darkness is broken, it could easily take 8 cards off the top of your opponents deck what with the swarming capacity as it is.

But Otherwise this set is awesome, I like the pictures, and I like Takahashi his effect would be capable of depleting the opponents deck alone if you could keep him on the field for a long enough time ;)

Very good set 8/10 would hit 10/10 with broken effects edited

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Guest Seth Dawnstrider

I'm not impressed by yet another warrior archetype, no offense! :) I have mixed feelings about the pictures - some of them are really nice, some I have seen before and some are not all that good. I can't see any balance, tough - a lot of the cards are overpowered, in my opinion, and it seems to me that you're making it too easy for you to exercise crucial effects on the opponent. Even so, the playability is there, although we've seen that strategy quite a few times before. Besides some minor errors, your OCG is very good. If I were you, I'd really consider balancing the effects a bit.

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  • 3 months later...

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