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Lightwieght, Union Fusion [18/18]


Boss Z

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[center]Might Reword the Union Monsters in the form of .:Snowy:. 's card [url=http://forum.yugiohcardmaker.net/topic/239992-synchronizer/page__gopid__5012553#entry5012553]Synchronizer[/url], which would also require the changing of my Fusions to Synchros

I have made an Entire set in one day, yet it is not easy to upload these pictures with the recent short coming of this site on the ImageShack uploading bug...
For the time being I only have 1 card up, the others will join it shortly, as soon as I find some means to upload them.

This set is for the main character in my soon to be FanFic, and this new Arctype involves a "Brand new" was to summon monsters from your ExtraDeck, which for lack of a better word I will call Union Fusion. This idea was created from the [url=http://yugioh.wikia.com/wiki/VWXYZ]VWXYZ Archtype[/url]
[spoiler= About Union Fusion, PLease Read]
The V to Z series of cards are all LIGHT Machine-Type type monsters. These cards are designed to "fuse" without "Polymerization" by removing from play the Fusion material monsters. They can also be powered up without fusing due to the fact that that most of them are Union Monsters...

The Union Fusion idea comes from this basic principle, you have Monsters and you have Union monsters... if a Union Monster is equipped to a monster as an Equip Spell then you can Union Fusion Summon. [b]Please note, Union Fusion Summons are simply called Special Summons on cards as it is easiest and does not create more chaos to the game[/b]. Union Fusion Summon is just a type of Fusion, such as [url=http://yugioh.wikia.com/wiki/Contact_Fusion]Contact Fusion[/url]. The trick comes that the Union monster must be equipped to another monster, then in removing from play both the Union monster and the equipped monster you can Special Summon (Union Fusion Summon) 1 Fusion monster from your Extra Deck whose level is equal to the combined level of the 2 monsters removed from play. In this aspect it is much like [url=http://yugioh.wikia.com/wiki/Synchro_Summon]Synchro Summoning[/url] as it can only be done during [b]your[/b] Main Phase 1 and Main Phase 2 and the two monsters must both be on your field and have the exact same level as the Fusion monster you are trying to Special Summon. The differences from Synchro Summoning is that instead of going to the Graveyard the monsters end in the Remove from Play Zone. Also these cards have the original [color="#800080"]Purple[/color] border, not a White border. As this is the only way to summon these monsters, if they are Union Fusion Summoned (Special Summoned (from the Extra Deck)) they can be Special Summoned again if they are removed from play or in the Graveyard

The way it reads:
1 Union Monster + 1 Monster
This card can only be Special Summoned from your Extra Deck by removing from play 1 face-up monster you control equipped with a Union monster and the equiped monster(You do not use "Polymerization").

As all current Union Fusion Monsters are from the Lightwieght Archtype, they all read:
1 Union "Lightwieght" Monster + 1 Warrior or Machine-Type Monster
This card can only be Special Summoned from your Extra Deck by removing from play 1 face-up monster you control equipped with a "Lightwieght" Union monster and the equiped monster (You do not use "Polymerization").
[/spoiler]

[spoiler= About Lightwieghts]
The Idea came to me from the pictures of "Lightwieght - Mechanical" and "Lightwieght - Engineer" both cards originally had slightly different names, but they worked well together and then I thought, why not do this... its only a new form of Dragunity. Yes, the Lightwieghts are an EARTH Attribute form of Dragunity that use a new summoning form for their more advanced monsters. The Archtype is designed to work well with the remove from play conditions which Union Fusion requires, it is they Recover their own monsters from the Removed from Play Zone to either the Graveyard, Deck, or you hand. They also inflict some burn damage based upon the number of removed from play monsters. Not to mention a bit of swarming. They also... they just have fun, lol.
[/spoiler]

[spoiler= Monsters]
[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght9.jpg[/IMG]
When this card is Normal Summoned, Special Summon 1 level 4 or lower Warrior-Type or Machine-Type monster from your hand. The Special Summoned monster cannot declare an attack until the End Phase of this turn.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght12.jpg[/IMG]
If this card is equipped with a Union monster it gains 600 ATK. When this card inflicts Battle Damage to your opponent as a result of battle, your opponent cannot activate the effects of any Spell or Trap Cards until the End Phase of this turn.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght1.jpg[/IMG]
If this card destroys an opponents monster by battle return 1 Union monster that is removed from play to your Graveyard. You can add the monster to your hand instead if this card is equipped with a Union monster.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght15.jpg[/IMG]
Once per turn, you can select 1 "Lightwieght" monster in your Graveyard and remove it from play. Add to your hand 1 removed from play "Lightwieght" monster except the selected card. This card cannot attack until the End Phase of this turn.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght14.jpg[/IMG]
When this card is Normal Summoned or Special Summoned, you can remove from play 1 "Lightwieght" monster from your Graveyard to have this card gain 300 ATK and DEF.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght11.jpg[/IMG]
You can Special Summon this card by selecting 1 removed from play Union monster and returning it to your Deck. If this card destroys an opponents monster by battle, inflict damage 100 points of damage for each "Lightwieght" monster with a different name in your Removed from Play Zone.

[/spoiler]

[spoiler= Union Monsters]
[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght6.jpg[/IMG]
Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type or Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. If the equipped monster destroys an opponents monster by battle inflict 500 points of damage to your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght8.jpg[/IMG]
Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type or Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. If the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght5.jpg[/IMG]
Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type or Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped, During battle between the equipped attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght7.jpg[/IMG]
Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type or Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped, the equipped monster gains 100 ATK for each face-up "Lightwieght" card you control. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
[/spoiler]

[spoiler= Support (Spells and Traps)]
[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght16.jpg[/IMG]
If your opponent Special Summons a monster you can select 1 removed from play Union monster and equip it to 1 face-up "Lightwieght" monster you control as an Equip Spell Card. That monster cannot be Special Summoned until the End Phase.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght17.jpg[/IMG]
Discard 1 monster card from your hand. Select 2 removed from play "Lightwieght" monsters and return them to your hand. You can not Special Summon Fusion monsters until the End Phase of this turn.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght19.jpg[/IMG]
Tribute 1 Machine-Type Fusion monster you control and select 1 face-up Warrior-Type monster. The selected monster gains ATK equal to half of the tributed monsters original ATK and is not effected by your opponents Spell and Trap Cards until the End Phase of this turn.
[/spoiler]

[spoiler= Extra Deck]
[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght3.jpg[/IMG]
1 Union "Lightwieght" Monster + 1 Warrior or Machine-Type Monster
This card can only be Special Summoned from your Extra Deck by removing from play 1 face-up monster you control equipped with a "Lightwieght" Union monster and the equiped monster (You do not use "Polymerization"). This card gains 100 ATK for each "Lightwieght" monster removed from play. Once per turn, you can Special Summon 1 Level 4 or lower "Lightwieght" monster from your Removed from Play Zone.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght4.jpg[/IMG]
1 "Lightwieght" Union Monster + 1 Warrior or Machine-Type Monster
This card can only be Special Summoned from your Extra Deck by removing from play 1 face-up monster you control equipped with a "Lightwieght" Union monster and the equiped monster (You do not use "Polymerization"). Once per turn, if this card is not equipped with a Union monster, discard 1 card from your hand to select 1 removed from play Union monster and equip it to this card as an Equip Spell.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght10.jpg[/IMG]
1 "Lightwieght" Union Monster + 1 Warrior or Machine-Type Monster
This card can only be Special Summoned from your Extra Deck by removing from play 1 face-up monster you control equipped with a "Lightwieght" Union monster and the equiped monster (You do not use "Polymerization"). If this card is not equiped with a Union monster, when a Union monster, treated as a monster, is destroyed by battle you can equip it to this card as an Equip Spell instead. Once per turn, you can send 1 Union monster equiped to this card to gain 1000 Life Points.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght2.jpg[/IMG]
1 "Lightwieght" Union Monster + 1 Warrior or Machine-Type Monster
This card can only be Special Summoned from your Extra Deck by removing from play 1 face-up monster you control equipped with a "Lightwieght" Union monster and the equiped monster (You do not use "Polymerization"). Once per turn, you can inflict damage to you opponent equal to the number of removed from play "Lightwieght" monsters x 200. This card cannot declare an attack during the turn you activate this effect.

[IMG]http://i1117.photobucket.com/albums/k587/JJVH_Z/Lightwieght%20Archtype/Lightwieght13.jpg[/IMG]
1 "Lightwieght" Union Monster + 1 Warrior or Machine-Type Monster
This card can only be Special Summoned from your Extra Deck by removing from play 1 face-up monster you control equipped with a "Lightwieght" Union monster and the equiped monster (You do not use "Polymerization"). Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type or Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. Battle damage dealth by the equiped monster is doubled. The equiped monster cannot be destroyed as a result of battle. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
[/spoiler]

[spoiler= Recommend Real Card Support]
As there is rather decent support for Union monsters already I avoided making my spells and traps target them:
[url=http://yugioh.wikia.com/wiki/Formation_Union]Formation Union[/url] - Equip or unEquip/Special Summon a Union Monster already on the Field
[url=http://yugioh.wikia.com/wiki/Combination_Attack]Combination Attack[/url] - Allows for addiotinal attacks, its very useful
[url=http://yugioh.wikia.com/wiki/Frontline_Base]Frontline Base[/url] - Special Summon 1 Union Monster a turn, incredible card for this Archtype
[url=http://yugioh.wikia.com/wiki/Roll_Out!]Roll Out![/url] - 1 Union from Graveyard gets equiped to monster on field, useful, again
[url=http://yugioh.wikia.com/wiki/Burial_from_a_Different_Dimension]Burial from a Different Dimension[/url] - Lots of monsters will be removed from play, some cards need them in the grave
[url=http://yugioh.wikia.com/wiki/Return_from_the_Different_Dimension]Return from the Different Dimension[/url] - Special Summon some of your removed from play monsters, get out some last minute combos
[url=http://yugioh.wikia.com/wiki/Release_Restraint_Wave]Release Restraint Wave[/url] - Seeing as Union monsters are treated as Equip Spells when equiped to monsters this is an easy way to take out opponents spells and trap
[url=http://yugioh.wikia.com/wiki/Ultimate_Offering]Ultimate Offering[/url] - As Union monsters need to be on the field to equip you need a way to get them on the field, if you don't have Frontline Base this is the second best option

[/spoiler]

Please, Comment, Rate, Hate... and all that other great stuffz[/center]
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Now that I actually look at this Archetype, I understand as of why ::Snowy::'s "Synchronizer" would effect a change on this. That, of course - Is kind of a captain obvious though, so let's get to my rating. I'm glad that you talked about this archetype in Snowy's "Synchronizer," as I believe this archetype is phenomenal. Well, off of just saying things, I'm going to get to the REASONS why. God I stall myself away from my rating...Anyway, the pictures are very interesting, to my likings. They seem to blend in with the names of the cards. Which is always good, some people (Like me) don't rate as high when the name is misleading the viewer of the picture. =3 So, that's a plus. The OCG is solid, [s]hard[/s] (TWSS) as rock. So not much to explain about that, which is good. The main thing is the effect, which are original and solid. I really like these effects as they are useful. Leading to someone to have it in their deck. Which I do. =3 So anyway, love the archetype, making me rate it a solid 10/10. =3
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