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Deck Masters!


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I decided to create these because I always wanted to do Deck Master duels. These are all the cards I have for now, but I want to make the "Boss Monsters" for pretty much every important duelist in each series. Give me any suggestions for monsters, edits, or rule changes I could make. You can even post your own, but [u]I prefer for DMs not to be Archetype specific[/u]. Type and Attribute-specific are okay, however.

Here are Deck Master Rules:
● At the start of the Match, both players select a Deck Master Card (The card is not placed in your Deck beforehand).
● [b]A Deck Master counts as a single copy of the card it shares its name with in your deck.[/b] (IE, you may only use 2 Blue Eyes White Dragon in your deck if you have Blue Eyes White Dragon as your DM).
● [b]Unless otherwise stated, a DM has its original card effect while it's on the field.[/b] A change in their effect will be denoted by "While this card is Summoned, its effect is instead:"
● [b]You may Summon a Deck Master during your Main Phase like any other monster.[/b] No Tributes are required. However, you cannot attack the turn you play your Deck Master if said Deck Master is Level 5 or higher.
● [b]When a Deck Master is destroyed or removed from play, the player who Summoned it loses the duel.[/b] If it would be returned to the hand or deck, it is instead placed in the Deck Master Zone.
● [b]If a DM is used for a Synchro, Ritual, Tribute, XYZ or Fusion Summon, the Summoned card is treated as your new Deck Master.[/b] It gains no additional effects, but if it is removed from the field you still lose the Duel. The original Deck Master then loses its effect(s) and goes to the proper place according to the conditions (Deck, Graveyard, etc).
● [b]A Deck Master can only be used in a Fusion, Synchro, or XYZ Summon that specifically lists it as a Material Monster[/b] somewhere in its text.
● Deck Master effects can be negated by card effects, but a Deck Master cannot be destroyed while in the Deck Master Zone.
● The Summon of a Deck Master can be negated, and it cannot be Summoned again that turn, but the Deck Master cannot be destroyed while being Summoned.
-[i]-Possible rule[/i]: A Deck Master cannot be Summoned until a number of turns have passed equal to half its Level rounded up, or equal to its Rank.

[spoiler="Series 1 Deck Masters"]Flame Swordsman
FIRE/Warrior/DM/Fusion/5/1800/1600
Twice her duel, you may decrease the ATK of 1 monster you control by up to half to increase the ATK of 1 Warrior-Type monster on the field by an equal amount until the end of the Battle Phase. While this card is Summoned, it gains the following effect: Other Warrior-Type and FIRE monsters you control gain 200 ATK.

Red-Eyes B. Dragon
DARK/Dragon/DM/7/2400/2000
When a Dragon-Type monster is destroyed and sent to the Graveyard, deal 400 damage to your opponent's Life Points. Once per duel, you may pay 2000 Life Points to Special Summon 1 Level 6 or lower DARK Dragon, Warrior, or Fiend-Type monster from your Deck in face-up Attack Position. That monster cannot declare an attack this turn.

Jinzo
DARK/Machine/DM/Effect/6/2400/1500
Once per duel, you may pay 600 Life Points to negate the activation of a Trap Card and destroy it.

Blue Eyes White Dragon
LIGHT/Dragon/DM/8/3000/2500
Level 7 and higher Dragon-Type monsters may be Tribute Summoned by tributing 1 monster. While this card is Summoned, its effect is: Once per duel you may discard all cards in your hand to destroy all other monsters on the field. You cannot conduct your Battle Phase the turn you activate this effect.

Vampire Lord
DARK/Zombie/DM/Effect/5/2000/1500
Each time you inflict Battle Damage to your opponent’s Life Points, send the top card of their Deck to the Graveyard and gain Life Points equal to the Level of the monster that inflicted the Battle Damage x100. While this card is Summoned, its effect becomes: You may remove from play all monsters in your Graveyard to inflict damage to your opponent equal to the number removed x200, and gain an equal amount of Life Points.

Kuriboh
DARK/Fiend/DM/Effect/1/300/200
Three times per duel, you may reduce Battle Damage from an attack to 0. This card can be Summoned at any time during a Duel, and while this card is Summoned, its effect is instead: You may discard 1 card to negate an opponent's attack.

Dark Magician
DARK/Spellcaster/DM/7/2500/2100
Once per duel, you may discard 1 card to add 1 Spell Card from either Graveyard to your hand. This effect can only be activated while you control a face-up Spellcaster-Type monster While this card is Summoned, its effect is: You may remove from play 10 Spell Cards in your Graveyard to destroy all Spell and Trap Cards your opponent controls. This card cannot attack this turn.

Dark Magician Girl
DARK/Spellcaster/DM/Effect/6/2000/1700
Remove from play 6 Normal Spell Cards in your Graveyard to draw 1 card. Once per duel, you may discard a Spell Card; Special Summon 1 "Dark Magician" from either player's Deck or Graveyard.

Total Defense Shogun
DARK/Warrior/DM/Effect/6/1550/2500
Once per duel, you may negate an attack, destroy the attacking monster, and inflict damage to your opponent's Life Points equal to half that monster's ATK. After that, you may negate another monster’s attack by Summoning this card.

Gorz the Emissary of Darkness
DARK/Fiend/DM/Effect/7/2700/2500
Twice per duel, if you control no monsters and you take damage, you can activate 1 of the following effects, based on the type of damage: ● Battle Damage: Discard ard. Special Summon 1 "Emissary of Darkness Token" (LIGHT/Fairy/5/?/?). Its ATK and DEF are each equal to the amount of battle damage taken.
● Effect Damage: Draw 1 card.

Strike Ninja
DARK/Warrior/DM/Effect/4/1700/1200
Once per duel, you may activate 1 face-down Spell or Trap Card on either player’s field as your own, regardless of timing. While this card is Summoned, its effect is instead: You may remove from play 4 DARK monsters in your Graveyard to return this card to your Deck Master Zone. This card cannot be Summoned for the remainder of the duel.

Shinato, King of a Higher Plane
LIGHT/Fairy/DM/Ritual/Effect/8/3300/3000
When a monster you control inflicts damage to your opponent's Life Points, increase your Life Points by the Level of that monster x200 and you may pay 500 Life Points to remove 1 monster in your opponent's Graveyard from play. While this card is Summoned, its effect is instead: When this card destroys an opponent's monster by battle, halve your opponent's Life Points after Battle Damage.

Goddess of the Third Eye
LIGHT/Spellcaster/DM/Effect/4/1200/1000
Discard 1 Spell Card and send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. This effect can only be activated once per duel while this card is in your Deck Master Zone. [[This can actually be used as a substitute for a Fusion Summon]]

Nightmare Penguin
WATER/Aqua/DM/Effect/4/900/1800
WATER monsters you control gain 200 ATK. Once per duel, during either player's turn, you may return 1 card on your opponent's side of the field to the owner's hand. You cannot Special Summon the turn this effect is activated.
[/spoiler]

[spoiler="Series 2 and 3 Deck Masters"]
Herald of Perfection
LIGHT/Fairy/DM/Ritual/Effect/6/1800/2800
Discard 2 Monster Cards to negate a card effect until the End Phase of the turn. While this card is Summoned, its effect is instead: You may discard 1 Fairy-Type monster to negate the activation of and destroy a Spell or Trap Card.

Elemental Hero Neos
LIGHT/Warrior/DM/7/2500/2000
By discarding 2 cards from your hand, you can Special Summon 1 "Neo-Spacian" or Level 4 or lower Normal "Elemental Hero" monster from your hand or Deck. If this card is used as a Fusion Material Monster for a "Neos" Fusion Monster, the Fusion Summoned monster cannot be returned to the hand or Deck.

Stardust Dragon
WIND/Dragon/DM/Synchro/8/2500/2000
Once per duel you may discard 1 card to negate an opponent's card effect. While this card is Summoned, its effect is instead:: You may return this card to the Deck Master Zone to negate the destruction of a card on the field. This card then cannot be Summoned again.

Shooting Star Dragon
WIND/Dragon/DM/Synchro/10/3300/2500
Once per turn you may reveal a Tuner monster in your hand to negate an opponent's monster's attack. This effect can only be used 5 times. While this card is Summoned, its effect is instead:: Once per turn, you may reveal the top card on your Deck. If that card is a Tuner, this card may attack twice during the Battle Phase. Damage inflicted at this time is halved.

Ancient Fairy Dragon
LIGHT/Dragon/DM/Synchro/7/2100/3000
Once per duel, during your Draw Phase, you may add 1 Field Spell Card from your Deck to your hand instead of conducting your regular draw.

Red Dragon Archfiend
DARK/Dragon/DM/Synchro/8/3000/2000
Once per duel, during the End Phase of your turn when no monsters were destroyed as a result of battle, you may pay 1000 Life Points and destroy all monsters on the field that did not declare an attack during that turn. This card cannot be destroyed by its own effect.

Black Rose Dragon
FIRE/Dragon/DM/Synchro/7/2400/1800
Twice per duel, you may remove from play a Plant-Type monster in your Graveyard to halve the ATK of a monster during battle. When this card is Summoned, destroy all non-Deck Master monsters on the field.

Black-Winged Dragon
DARK/Dragon/DM/Synchro/8/2800/1600
Twice per duel, you may decrease an amount of damage you would take by half, then decrease the ATK of a monster by half the amount of damage inflicted.

Life Stream Dragon
LIGHT/Dragon/DM/Synchro/Tuner/8/2900/2400
You may treat Level 7 or higher monsters as Tuner or Non-Tuner monsters when performing a Synchro Summon. Once per duel, when your Life Points would become lower than 4000, you may negate that damage.[/spoiler]

[spoiler="Series 4 Deck Masters"]
Number 39: Utopia
LIGHT/Warrior/DM/Xyz/Rank 4/2500/2000
When a monster declares an attack, you may send 1 card on your side of the field to the Graveyard OR detatch 1 Xyz Material from a LIGHT Xyz monster you control to negate that attack.

Number 8: Heraldic King Genome Heriter
LIGHT/Psychic/DM/Xyz/Rank 4/2400/1800
You may activate the following effects once each per Duel:
● Select 2 monsters on the field. Switch their names.
● Select 1 monster your opponent controls and 1 Level/Rank 5 or higher monster you control; Negate the effect of the opponent's monster and the effect of your monster becomes the effect of the opponent's monster. This effect lasts until the End Phase of the turn it was activated.
● Halve the ATK of 1 monster on the field; Increase the ATK of another monster on the field by an equal amount until the End Phase of the turn.

Galaxy-Eyes Photon Dragon
LIGHT/Dragon/DM/8/3000/2500
Each time an Xyz Monster declares an attack, you may detatch 1 Xyz Material from that card and increase the ATK of 1 monster on your side of the field by 500. Once per duel, when a monster declares an attack, you may banish the attacking monster until the End Phase of your next turn.
[/spoiler]

[spoiler="Other Deck Masters"]
Scrap Goblin
EARTH/Beast-Warrior/DM/Tuner/3/0/500
Once per Duel, during your opponent's Battle Phase, you may make all EARTH monsters immune to destruction by battle until the End Phase of the turn. Then, during your next Standby Phase, destroy 1 card you control. While this card is Summoned, its effect is instead: If this card is destroyed by the effect of another "Scrap" monster, that monster becomes your Deck Master.

Scrap Golem
EARTH/Rock/DM/Effect/5/2300/1200
Once per Duel, you can Special Summon a Level 5 or lower EARTH monster from your Graveyard to either side of the field, except "Scrap Golem".

Sangan
DARK/Fiend/DM/Effect/3/1000/600
Once per Duel, you can send 1 monster from your side of the field or in your hand to the Graveyard to add 1 monster with 1500 ATK or less from your Deck to your hand. It cannot be Used this turn. When this card is Summoned, its effect is instead: You may Tribute 1 other monster with 1500 ATK or less to Special Summon 1 Fiend-Type monster from your hand. You cannot declare an attack this turn.

Reptilianne Medusa
DARK/Reptile/DM/Effect/6/2200/800
Once per turn, during your Main Phase, you may decrease the ATK of 1 monster on the field to 0. You cannot conduct your Battle Phase the turn this effect is activated.
[/spoiler]

[spoiler="Original Monster Deck Masters and Counterparts"]Creature Swapper
EARTH/Spellcaster/Effect/DM/5/1500/2000
Once per duel, when your opponent's monster attacks a face-up monster you control, you may switch control of those 2 monsters. This card can be Summoned at any time, and while Summoned gains the following effect: Control of your monsters cannot change.

Corrup Dertaker
LIGHT/Psychic/DM/Effect/4/1600/1000
Once per duel, during either player's turn, you may exchange up to 3 cards in a player's Graveyard with those in another's.

Creature Swapper
EARTH/Spellcaster/Effect/5/1500/2000
While you control no monsters and your opponent controls a monster, you may Normal Summon this card without a Tribute. Once per turn, you may discard a Monster Card to gain control of an opponent's monster until the End Phase of the turn. That monster cannot attack or be used as a Synchro Material Monster this turn.

Corrup Dertaker
LIGHT/Psychic/Effect/4/1600/1000
Once per turn, you may pay 800 Life Points and select 1 card of the same Type in both player's Graveyards. Switch the placement of those 2 cards.[/spoiler]
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So according to your style, Deck Master versions of monsters do not have their original monster effects when they are Summoned? Because when you write

Stardust Dragon
WIND/Dragon/DM/8/2500/2000
Once per duel you may discard 1 card to negate an opponent's card effect. When this card is Summoned, it gains the following effect: You may return this card to the Deck Master Zone to negate the destruction of a card on the field. This card then cannot be Summoned again.

You imply that, if you SS a Stardust from the DM Zone, it only has this effect, and not the self-tribute effect. So it's a different monster than the original.

I think that Deck Masters should have special abilities for when they are treated as DMs (whether they are in the Deck Master Zone or Summoned, depends on the wording of the effect), but when they do get on the field, they should get their original effects as well. Also, what about being Tributed for Ritual or Tribute Summons? Or for that matter what about self-tribute effects (unless you go by what I said above about them not retaining original effects).

I also <3 DMs, because they add an extra layer of strategy, but they need a lot of polishing...
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I had to get rid of their effects, because otherwise some DMs would be extremely overpowered, and some of them would cause you to instantly lose. Stardust Dragon tributing itself means you lose the Duel by DM rules. This helps to balance out the card and keep them from either being used for easy OTKs or from being considered worthless.

I added in that they can be used for Tribute and Ritual Summons. For some reason I didn't think about that.

If you have any other suggestions, feel free to give them :3

EDIT: I guess SOME monsters could be allowed their original effects, but not all of them. Shooting Star Dragon, for instance, couldn't be allowed to have its regular effect.
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They are much better now, I think.

========

[b]Red-Eyes Black Dragon[/b]
DARK / Dragon / Deck Master
Level 7
2400/2000
When a Dragon-Type monster on the field is destroyed and sent to the Graveyard, deal 800 damage to your opponent. While this card is Summoned, its effect is: once per turn, you can pay 2000 Life Points to Special Summon 1 Level 6 or lower DARK Dragon- or Fiend-Type monster from your Deck.

========

[b]Elemental Hero Neos[/b]
LIGHT / Warrior / Deck Master
Level 7
2500/2000
By discarding two cards from your hand, you can Special Summon 1 "Neo-Spacian" monster from your Deck. While this card is Summoned, its effect is: if this card is used as a Fusion Material Monster for a "Neos" Fusion Monster, the Fusion Summoned monster cannot be returned to your hand or Deck.

========

Red-Eyes is basically general dragon support, burns decently and can start swarming (possibly for some fusion) when he is brought out. Neos can spam Neo-Spacians and also basically stops whatever he fuses into (and turns into the new Deck Master) from returning to the hand or deck, mainly blocking its self-returning effect, but also stopping the occasional Compulsory etc.
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Eeh, it was Level 6 or lower originally, dunno how it slipped. Fixed now, should be balanced.

EDIT: For lulz:

=======

[b]Gorz the Emissary of Darkness[/b]
DARK / Fiend / Deck Master
Level 7
2700/2500
Once per turn, if you control no monsters and you take damage, you can activate 1 of the following effects, based on the type of damage:
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
● Effect Damage: Discard 1 card, then draw 1 card.

=======

[b]Lumina, Lightsworn Summoner[/b]
LIGHT / Spellcaster / Deck Master
Level 3
1000/1000
Every time you Summon a "Lightsworn" monster, send the top card of your Deck to the Graveyard. Once per duel, you can Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard, and increase its ATK by 600.

=======

Gorz has no effect when it is summoned (since its original effect won't trigger), but he's fairly useful for building up both field and hand advantage, depending on the circumstances. And he's still beatsticky and useful for Synchro / pushing for win. Lumina basically should not be summoned unless you're pushing for win, and speeds up Lightsworn milling a bit while having a one-time free summon that can definitely make a difference.
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personally i think neos as a deck master by the rules you made would be broken since a simple contact fusion would place neos back in the dm zone that means that neos still remains the deck master and the new monster is not. and if you use neos' effect to summon grand mole that means you just gained a 2500 atk monster that can bounce opponent's monsters once per turn with no draw backs. also with your deck master rules this would mean if you have enough cards in your hand next turn, you can do it again. o.o... just saying. i like the idea though. if it were me i would make it so you cant summon neos on the same turn you use the effect or vise versa. this would balance him out so you dont fusion spam a neos monster each turn and still be easy to contact fuse.
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I did not add a specific clause, because the rules already state that if the Deck Master is used to fuse into another monster, that monster becomes your new Deck Master (and thus obviously the old monster is not considered a Deck Master, otherwise you would lose when it goes to the Graveyard). It's the same in this case, Contact Fusion shouldn't have any different mechanics than regular Fusion.

Comments on Gorz and Lumina?
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I made 2 deck masters once, they went something like this:

Stardust Dragon Deck Master
WIND
Level 8
Deck Master / Dragon / Synchro / Effect
If this card is used for the Ritual, Fusion, Tribute or Synchro Summoning of a monster, That monster is treated as your new Deck Master. Once per turn, if your opponent activates a Spell Or Trap card that destroy a monster(s) on the field, you can Summon this card to the field to negate the activation of the card, and Destroy it. This card returns to your Deck Master Zone after the End Phase of the turn you activate this card's effect.
2500/2000

Blue-Eyes White Dragon Deck Master
LIGHT
Level 8
Deck Master / Dragon / Effect
If this card is used for the Ritual, Fusion, Tribute or Synchro Summoning of a monster, That monster is treated as your new Deck Master. Once per turn, you can inflict damage to the opponent equal to half this cards ATK. You cannont Attack with this monster the turn you use this effect.
3000/2500
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We can make our own, yes?

If so...


Scrap Goblin
EARTH
Beast-Warrior/DM/Tuner
3/0/500
Once per Duel, a "Scrap" monster you control is not destroyed by battle this turn. Destroy it at the end of the Battle Phase. If you Summon this card, destroy a "Scrap" monster you control. If this card is destroyed by a "Scrap" monster, that monster is now treated as your Deck Master.

Scrap Golem
EARTH/Rock/DM/5/2300/1200
If this card is not Summoned, once per turn, you can Special Summon a Level 6 or lower "Scrap" monster from your Graveyard to either side of the field, except "Scrap Golem". It is destroyed during the End Phase.
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These look cool, actually.
Will see what wikia's random button throws up :)

EDIT:

Sangan
Dark / Level 3 /
Fiend / Deckmaster
Twice per turn, you can send 1 card from your side of the field to the Graveyard to add 1 monster with 1500 ATK or less to your hand. When this card is Summoned, it gains the following effects:
- You can return this card from your side of the field to the Deckmaster zone to Special Summon 1 monster from your Graveyard. It cannot attack this turn, and this card cannot be Summoned again.

Grandmaster of the Six Samurai
Earth / Level 5 /
Warrior / Deckmaster
You can activate each of the following effects once:
- While you control no monsters, Special Summon 1 "Six Samurai" monster from your hand. It cannot be used for a Synchro Summon.
- Discard one card from your hand. Select 1 "Six Samurai" monster you control. Destroy that monster, and Special Summon a "Six Samurai" monster from the Graveyard.
- Tribute 1 "Six Samurai" monster you control. Draw 1 card.

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@Truth: I don't want Deck Masters to be Archetype-specific, because then they can't be used in any other deck. Neos is the only exception, because for one I couldn't think of another effect, and for two... Neo-Spacians need support a lot more than others. Type or Attribute-specific is fine, though. I'll edit it so that it's a bit more generic and add it to the list =P

@Deity: Pretty much you can just write down their effects and use a copy of the card next to your Field Spell Zone, and that counts as your Deck Master. It's pretty easy to play Deck Masters in real life. You should also probably write down the rules, though you can edit them to your liking. I'm not going to beat you up if you change them.
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