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Desert monsters 25/??


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[spoiler=Story (not that good)]In the Brutal Desert the only way to survive is to have great numbers. Without that, you become the prey of the desert. Many different species have learned to survive in this deserted environment by learning how to duplicate part of themselves or making completely new creatures to serve them. So for those who wander into this desert alone, BEWARE. [/spoiler]

[img]http://img27.imageshack.us/img27/3131/37656.jpg[/img]
Lore:When this card inflicts Battle Damage to your opponent special Summon one "Demon Vertebrae" token (Rock-Type/EARTH/Level 2/ATK 500/DEF 500) to your side of the Field.
[img]http://img857.imageshack.us/img857/3131/37656.jpg[/img]
Lore:You can tribute this card and one other monster on your side of the field to Special Summon one monster with "of the Desert" in its name from your deck to your side of the Field(except for "Water Bringers of the Desert").
[img]http://img860.imageshack.us/img860/3131/37656.jpg[/img]
Lore:During your End Phase Special summon one "Shell" token (Rock-Type/EARTH/Level 3/ATK 0/DEF 1500) to your side of the Field. If this card would be destroyed you can tribute one "Shell" token to negate the destruction of this card.
[img]http://img858.imageshack.us/img858/3131/37656.jpg[/img]
Lore:Each time this card destroys a monster by battle Special Summon one "Cricket Egg" token (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the Field.
[img]http://img858.imageshack.us/img858/4253/37656j.jpg[/img]
Lore:When this card inflicts battle damage to your opponent Special Summon one "Dragonling" token (Rock-Type/EARTH/Level 2/ATK 100/DEF 150) to your side of the Field. During the End Phase after three "Dragonling" tokens have been Special Summoned in total due to this cards effect you can send it to the Graveyard to Special Summon one "Dragon of the Desert LV 8" from your deck.
[img]http://img858.imageshack.us/img858/4360/37656x.jpg[/img]
Lore:This card cannot be normal summoned or set. This card can only be Special Summoned by the effect of "Dragon of the Desert LV 4". When this card inflicts Battle Damage to your opponent Special Summon one "Desert Dragon" token (Rock-Type/EARTH/Level 4/ATK 1400/DEF 1400) to your side of the Field.
[img]http://img40.imageshack.us/img40/3131/37656.jpg[/img]
Lore:During your End Phase Special Summon one "Fish of the desert" token (Rock-Type/EARTH/Level 3/ATK 1000/DEF 1000) to your side of the field. Once per turn if a "Fish of the Desert" token would be destroyed by battle it is not.
[img]http://img28.imageshack.us/img28/7669/37656h.jpg[/img]
Lore:After you have drawn during your Draw Phase you can discard the drawn card to draw again.
[img]http://img84.imageshack.us/img84/3131/37656.jpg[/img]
Lore:Select one token on the Field. Special Summon up to 4 of the same token onto your side of the Field. Take 200 points of damage for each token summoned by this card effect.
[img]http://img10.imageshack.us/img10/3131/37656.jpg[/img]
Lore:This card can only be activated when a Rock-type monster is selected as an attack target. Destroy the targeted Rock-type monster and destroy up to 2 monsters on your opponents side of the Field.
[img]http://img27.imageshack.us/img27/6623/37656m.jpg[/img]
Lore:During your Main Phase you can Spacial Summon one "Desert Thief" token (Rock-Type/EARTH/Level 4/ATK 100/DEF 100) to your side of the Field. You can pay life points to increase the ATK and DEF by the same amount. You may not Special Summon another "Desert Thief" token while there is another on the Field.
[img]http://img62.imageshack.us/img62/4253/37656j.jpg[/img]
Lore:Due to the massive size of this worm it has no use to make servants for itself. Even without them it is still very deadly.
[img]http://img823.imageshack.us/img823/2018/37656k.jpg[/img]
Lore:This card can attack your opponents life points directly. When this card inflicts battle damage to your opponent you can special summon one "Flesh" token (Rock-Type/EARTH/Level 1/ATK 0/DEF 100) to your side of the Field.
[img]http://img163.imageshack.us/img163/4870/37656c.jpg[/img]
Lore:When this card is destroyed by battle Special Summon 2 "Fossil" tokens (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the Field.
[img]http://img822.imageshack.us/img822/6623/37656m.jpg[/img]
Lore:During your Main Phase 1 you can tribute up to 4 tokens on your side of the Field. This card can Attack as many times equal to the amount of tokens tributed.
[img]http://img822.imageshack.us/img822/8481/37656p.jpg[/img]
Lore:This card cannot be normal summoned or set. This card can only be Special Summoned by removing from play 10 Rock-type monsters from your graveyard from play. Once per turn you can select one monster in your graveyard and Special Summon one "Servant" token that has the same original level, Type, Attribute, ATK, and DEF as the selected monster.
[img]http://img28.imageshack.us/img28/4025/37656v.jpg[/img]
Lore:This card gains 500 ATK and DEF for every token on the Field.
[img]http://img864.imageshack.us/img864/8481/37656p.jpg[/img]
Lore:1 Rock-Type Tuner + 1 or more non-Tuner monsters
If this card would be destroyed you can tribute one token on your side of the Field to negate its destruction. When this card inflicts 2000 points or more of Battle Damage to your opponent you can Special Summon 1 "Prey" token (Rock-Type/EARTH/Level 4/ATK 1700/DEF 2000) to your side of the Field.
[img]http://img34.imageshack.us/img34/3131/37656.jpg[/img]
Lore:This card can only be activated when you control 2 or more cards than your opponent. Destroy cards on your opponents side of the Field equal to the difference of the amount of cards you and your opponent control.
[img]http://img717.imageshack.us/img717/4360/37656x.jpg[/img]
Lore:Each time you opponents summons a monster to their side of the Field you can Special Summon one monster from your hand equal to 1 level less than the summoned monster or Special Summon 1 "Desert Spy" token (Rock-Type/EARTH/Level 3/ATK 900/DEF 900) to your side of the Field. During your Standby Phase you may pay 300 Life Points, if not destroy this card.
[img]http://img821.imageshack.us/img821/9339/37656ob.jpg[/img]
Lore:All Rock type monsters gain 600 ATK and lose 500 DEF.
[img]http://img405.imageshack.us/img405/4352/37656z.jpg[/img]
Lore: This card can only be activated when your opponents controls 2 or more monsters and you don't control any. Select Rock-Type monsters in your graveyard equal to amount of monsters your opponents controls and Special Summon "Shadow" tokens for each monster with the same original Level, Type, Attribute, ATK, and DEF as the selected monsters. They are destroyed during the End Phase.
[img]http://img225.imageshack.us/img225/3131/37656.jpg[/img]
Lore: This card cannot be destroyed by battle when attacking. If this card attacks Special Summon one "Blood Drop" token (Rock-Type/EARTH/Level 2) after the Damage Step. Its ATK and DEF is equal to the damage you took involving this card.

[img]http://img15.imageshack.us/img15/3295/37656t.jpg[/img]
Lore:During your Main Phase you can tribute a token on your side of the field to gain life points equal to its ATK points or to have this card gain ATK equal to that tokens ATK.

[img]http://img28.imageshack.us/img28/2509/37656l.jpg[/img]
Lore:Once per turn you can tribute one token on your side of the field to increase the level of this card by 1,2, or 3.



[size="5"]RATING IS GREATLY APPRECIATED[/size]
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I think this is the first set that Ive seen where I absolutely loved it. I feel that the cards are well balanced and they complement each other very well with the Token theme as well as them being "desert" monsters and u chose to make them rock-types. Also, "desert" can also go with the Egyptian theme to yugioh. I was actually considering play test these cards. something ive never considered b4
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[quote name='radiorecord1' timestamp='1300077077' post='5072808']
I think this is the first set that Ive seen where I absolutely loved it. I feel that the cards are well balanced and they complement each other very well with the Token theme as well as them being "desert" monsters and u chose to make them rock-types. Also, "desert" can also go with the Egyptian theme to yugioh. I was actually considering play test these cards. something ive never considered b4
[/quote]
Thanks a lot dude. Im putting more right now encase you want to see them.
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[quote name='judedudemude' timestamp='1300252677' post='5076446']
wow pretty great effects and seem balanced too

why not adding 1 - 3 turner monsters and or 1 - 3 sychro monsters ??? ("of the Desert" tuner monsters and or "of the Desert" sychro monsters)

(tokens can be used for sychros so this deck would be great for the quick sychro summoning)
[/quote]
You're right I should add some synchros, but it might take a while because I'm low on pictures for them. Also hellhound is going to be a tuner.

[quote name='Infernity Mirage' timestamp='1300252845' post='5076455']
Not bad, a few OCG errors here and there, but I love the idea.
Btw, the Hellhound's picture scares the hell outta me. XD
[/quote]
Thanks and truthfully that picture scared my little brother.
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looking the idea with tokens and swarming them as well, and you make sure most of your monsters have effect to make use of them too, what i just worry about a bit is that seem more of being in defensive stance and your opponent may have a change to overrun them if their tempo is fast. but in overall it quite well done. 9/10 -1 for little OGC error.
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[quote name='Yusei & Akiza' timestamp='1300257398' post='5076538']
looking the idea with tokens and swarming them as well, and you make sure most of your monsters have effect to make use of them too, what i just worry about a bit is that seem more of being in defensive stance and your opponent may have a change to overrun them if their tempo is fast. but in overall it quite well done. 9/10 -1 for little OGC error.
[/quote]
Thanks dude I appreciate you rating

I just added 3 more cards
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