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SkySword, New Archetype


darkben

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The SkySwords are a new archetype I created using a mechanic where the Graveyard must be emptied for their effects to work. I got the idea from the Mechfighters - also in this forum, though I forgot who made them :)

I have designed most of the others, but I haven't made the cards yet so I will add them when they are done.

Without further ado, the SkySwords:

[spoiler=Monsters and Synchros]

[img]http://img52.imageshack.us/img52/9079/221296.jpg[/img]
1 "SkySword Light Barrier" Tuner monster + 1 or more non tuner SkySword monsters
When this card is Synchro Summoned, you can destroy one monster your opponent controls and return cards up to the destroyed monster's level from both players’ Graveyards to their Decks and shuffle them. For each player that has no cards in their Graveyard, this card gains 400 ATK and DEF. During your opponent's Standby Phase, remove this card from play. Special Summon it during the End Phase. When this card is Special Summoned by this effect, you may Special Summon 1 other SkySword monster that is removed from play. Monsters Special Summoned by this card’s effect (excluding this card) are removed from play during your next End Phase.

[img]http://img96.imageshack.us/img96/9079/221296.jpg[/img]
1 “SkySword” Tuner monster + 1 or more non-Tuner monsters
When this card is Synchro Summoned, return up to 3 cards from the top of both players' Graveyards to their Decks and shuffle them. You may use each of these effects once each, and only one effect per turn. • Destroy 1 card on the field.
• Inflict 1000 damage to your opponent.
• Draw 2 cards and send 1 card from your hand to the bottom of your Deck.
• Remove 1 ”SkySword” monster in your Deck from play.

[img]http://img695.imageshack.us/img695/6773/221296o.jpg[/img]
1 “SkySword” Tuner monster + 1 or more non-Tuner monsters
During each of your Standby Phases, put 1 Sky Counter on this card. This card gains 100 ATK and DEF for each Sky Counter on it. Once per turn, you may remove all Sky Counters from this card to activate one of these effects: • Special Summon 1” SkySword” monster from your hand or Deck whose level is less than or equal to the number of Sky Counters removed by this effect.
• Return cards up to the number of Sky Counters removed from both players' Graveyards to their Decks and shuffle them.

[img]http://img695.imageshack.us/img695/8089/221296p.jpg[/img]
1 “SkySword” Tuner monster + 1 or more non-Tuner monsters
When this card is Synchro Summoned, add one Spell Card from your Deck to your hand. For each player that has no cards in their Graveyard, this card gains 200 ATK and DEF. Once per turn, if both players have no cards in their Graveyard, you may discard a random card from your opponent's hand. You may then add one card [/b]of the same type(Monster, Spell, or Trap) as the discarded card[/b] from your Deck to your hand. Once per turn, you may return up to 2 cards from each player's Graveyard to the bottom of their Decks at the end of your opponent's Battle Phase.

[img]http://img22.imageshack.us/img22/972/221296m.jpg[/img]
1 “SkySword” Tuner monster + 1 or more non-Tuner monsters
When this card is Synchro Summoned, add one Spell Card from your Deck to your hand. For each player that has no cards in their Graveyard, this card gains 200 ATK and DEF. This card can attack your opponent directly. Halve any Battle Damage done to your opponent by this card. If this card inflicts Battle Damage to your opponent without attacking directly, return up to 3 cards from both players' Graveyards to their Decks and shuffle them.

[img]http://img853.imageshack.us/img853/9079/221296.jpg[/img]
When this card is Summoned, return up to 2 cards from both players’ Graveyards to their Decks and shuffle them. For each player that has no cards in their Graveyard, this card gains 200 ATK.

[img]http://img864.imageshack.us/img864/9079/221296.jpg[/img]
When this card declares an attack, return up to 2 cards from the top of both players’ Graveyards to their Decks and shuffle them. For each player that has no cards in their Graveyard, this card gains 200 ATK.

[img]http://img703.imageshack.us/img703/9665/221296s.jpg[/img]
This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card attacks your opponent directly without the use of this card's effect, return up to 2 cards from the top of both player's Graveyards to their Decks and shuffle them. For each player that has no cards in their Graveyard, this card gains 200 ATK.

[img]http://img215.imageshack.us/img215/3832/221296y.jpg[/img]
When this card is Summoned, you may return the top 2 cards from both players’ Graveyards to the bottom of their Decks to Special Summon 1 level 4 or lower “SkySword” monster from your Deck in face-up Defense Position. Its effects are negated.

[img]http://img854.imageshack.us/img854/4606/221296w.jpg[/img]
The monster equipped with this card gains 300 ATK. If the monster equipped with this card inflicts battle damage, the controller of this card gains life points equal to half the damage dealt. Once per turn, during your Main Phase, you can equip this card to a SkySword monster that you control as an equip card, or unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

[img]http://img31.imageshack.us/img31/135/221296j.jpg[/img]
While your opponent controls more monsters than you do, you can Normal Summon this card without Tribute. For each player that has no cards in their Graveyard, this card gains 200 ATK. Any Battle Damage this card inflicts to your opponent is halved. You may not attack this card if there is another SkySword monster in face-up Defense Position on your side of the field, excluding 'SkySword Artillery'.

[img]http://img853.imageshack.us/img853/2449/221296d.jpg[/img]
While there are no cards in either player’s Graveyard, during battle between this attacking monster and a Defense Position monster, destroy the monster immediately with this card's effect without applying damage calculation.

[img]http://img819.imageshack.us/img819/1654/221296g.jpg[/img]
FLIP: Special Summon one level 4 or lower SkySword monster from your deck. Once per turn, this card is not destroyed by battle. While either player has no cards in their Graveyard, once per turn, you may flip this card into face-down Defense Position.

[img]http://img863.imageshack.us/img863/9079/221296.jpg[/img]
When this card is Summoned, you may add one level 4 or lower SkySword monster from your Deck to your hand. If this card is used as a Synchro Material Monster, send all Material Monsters to the bottom of your Deck instead of the Graveyard. If the Summoned Synchro Monster is a SkySword monster, it is unaffected by your opponent’s Spell Cards while it is face-up on the field.

[img]http://img138.imageshack.us/img138/4508/221296e.jpg[/img]
When this card is Summoned, you can pay 500 life points to Special Summon a level 4 or lower SkySword monster from your deck. For each player with an empty Graveyard, this card gains 200 ATK.

[img]http://img846.imageshack.us/img846/9079/221296.jpg[/img]
While either player has no cards in their Graveyard, you may pay 500 life points to increase or decrease a “SkySword” monster’s level by 1. If this card is used for the Synchro Summon of a “SkySword” Synchro monster, remove one SkySword monster in your Deck from play.

[img]http://img846.imageshack.us/img846/4508/221296e.jpg[/img]
If there is another face-up SkySword monster on your side of the field, this card gains 400 ATK and DEF. Once per turn, you may pay 200 life points for every other “SkySword” monster face-up on your side of the field to return cards up to the number of face-up “SkySword” monsters other than “SkySword Wingman” from the top of both players' Graveyards to their Decks and shuffle them.

[/spoiler]

[img]http://img34.imageshack.us/img34/2449/221296d.jpg[/img]
During each End Phase, if a SkySword monster was destroyed by battle, return 1 card from both players' Graveyards to the bottom of their Decks and Special Summon 1 level 4 or lower SkySword monster from your hand or Deck. You may destroy this card during your Main Phase to Special Summon 1 "SkySword Wingman" or 1 "SkySword Artillery" from your Deck. Monsters Summoned by this effect cannot attack on the turn that they are Summoned.

[img]http://img218.imageshack.us/img218/9079/221296.jpg[/img]
The first card to be sent to the Graveyard each turn is returned to the bottom of its owner's Deck instead. If the card returned was a monster, you may Special Summon a "SkySword" monster from your Deck or Extra Deck whose level is less than that of the returned card.

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"send" should be "return"

should'nt be it up to 2, otherwise if someone has a empty deck and the other not or 1 card, the effect doenst go through, thus ruining the entire deck strategy

dont see any other OCG errors, but im not that good at it.

I like the new effect concept, love to see more cards 7/10 for now.
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[quote name='Dries965' timestamp='1300544010' post='5082741']
"send" should be "return"

should'nt be it up to 2, otherwise if someone has a empty deck and the other not or 1 card, the effect doenst go through, thus ruining the entire deck strategy

dont see any other OCG errors, but im not that good at it.

I like the new effect concept, love to see more cards 7/10 for now.
[/quote]

I always thought that if it said '2 cards' you could do as many as possible
also, I've seen send as many times as return, so I think both can go in this case

thanks!

Edited changing OCG as suggested by Dries965 who pointed out a largeish hole in the deck's gameplay :)

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[quote name='Elemental Dragon' timestamp='1300556252' post='5083102']
Is it possible to have an empty graveyard...... ON THE FIELD?! :blink:
[/quote]

Considering there's no real other way of phrasing it, yes
this way it also works in tag duels, etc

And isn't the field technically classed as anything on the playing mat?



New card up.

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[quote name='Dries965' timestamp='1300544010' post='5082741']
"send" should be "return"

should'nt be it up to 2, otherwise if someone has a empty deck and the other not or 1 card, the effect doenst go through, thus ruining the entire deck strategy

dont see any other OCG errors, but im not that good at it.

I like the new effect concept, love to see more cards 7/10 for now.
[/quote]
The other are; ''for every empty Graveyard'' wth? Idk how to write on both but this is totally wrong.
''As long as there are no cards in your Graveyard, increase this card's ATK by 200.''

[quote name='Elemental Dragon' timestamp='1300556252' post='5083102']
Is it possible to have an empty graveyard...... ON THE FIELD?! :blink:
[/quote]
For starters: the field is Monster Card Zone, Spell and Trap Card Zone and Field Spell Zone.

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[quote name='Maxim58' timestamp='1300561092' post='5083270']
The other are; ''for every empty Graveyard'' wth? Idk how to write on both but this is totally wrong.
''As long as there are no cards in your Graveyard, increase this card's ATK by 200.''


For starters: the field is Monster Card Zone, Spell and Trap Card Zone and Field Spell Zone.
[/quote]

Ok fine, but is there a way to write that involving both Graveyards without making it really wordy?

What about ...gains 200 ATK for every empty Graveyard in play. ?
tbh as its a new mechanic you have to make new ocg for it

Got the idea from here: http://forum.yugiohcardmaker.net/topic/243118-mechfighter-when-beatdown-and-control-fuse-into-one-archetype/
is the wording any better there?
except it still doesn't convey the required effect :P

Aside from picking holes in unfamiliar OCG, any constructive comments?

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[quote name='darkben' timestamp='1300561858' post='5083275']
Ok fine, but is there a way to write that involving both Graveyards without making it really wordy?

What about ...gains 200 ATK for every empty Graveyard in play. ?
tbh as its a new mechanic you have to make new ocg for it

Got the idea from here: http://forum.yugiohcardmaker.net/topic/243118-mechfighter-when-beatdown-and-control-fuse-into-one-archetype/
is the wording any better there?
except it still doesn't convey the required effect :P

Aside from picking holes in unfamiliar OCG, any constructive comments?
[/quote]
What that dude wrote was requiring both Graveyards to be empty to enable the effect.

Constructve comment: your cards are too unsupported and selfish. Effects are pretty useless too.
I would recommand you to think what makes other Archetypes good. If you play ygo tcg you'll know what i mean. Zombies has their Special Summon from the graveyard, Blackwings swarm and lightsworns mill. Your idea requires Graveyards to be empty, but your cards require too much to aquire this goal. And when they finally have the chance to get the effects of empty graveyards, 200 atk and other stupid ability. Think about support, a circle that continues to go around without stopping.

This archetype is too useless only counting on increasing the ATK the hard way.

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[quote name='Maxim58' timestamp='1300563815' post='5083368']
What that dude wrote was requiring both Graveyards to be empty to enable the effect.

Constructve comment: your cards are too unsupported and selfish. Effects are pretty useless too.
I would recommand you to think what makes other Archetypes good. If you play ygo tcg you'll know what i mean. Zombies has their Special Summon from the graveyard, Blackwings swarm and lightsworns mill. Your idea requires Graveyards to be empty, but your cards require too much to aquire this goal. And when they finally have the chance to get the effects of empty graveyards, 200 atk and other stupid ability. Think about support, a circle that continues to go around without stopping.

This archetype is too useless only counting on increasing the ATK the hard way.
[/quote]

they won't just increase attack the hard way
the archetype isn't finished yet, there will be support cards.
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[quote name='Frex' timestamp='1300584180' post='5083912']
The "Every Graveyard" wording seems weird to me, too. What about [b]"While there are no cards in both player's Graveyards, [insert effect here]."[/b]? Does that sounds better?
[/quote]

I've been suggested this before, but from what I can see, there are two problems:

1. I want the effect to work once for each empty one, so once for yours, and once for an opponent's (This gives them more flexibility)
2. With "both Graveyards empty" it makes the deck almost impossible to play in a tag duel format.
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Well its hard, but thats why the cards have effects which empty them.

There's going to be a field card with part of its effect like: The first card to be sent to the graveyard each turn is placed on the bottom of it's owner's Deck...

Also a simple spell card that does: send the top two cards from both player's Graveyards to their Decks and shuffle them
They each have effects to empty graveyards, gain advantages form empty graveyards, and some, such as artillery, fill the graveyard up again, thus cancelling out one advantage, but gain another from sending the cards from the deck to the Graveyard.

I'm nowhere near done with these, there's going to be a lot more and I want to add emphasis on high power synchros.
Once I'm done thenI can play test them, my mate is designing another archetype, ROCK, focusing on remove from play, so I can play against him too

also, this deck is particularly strong against remove from play decks, as games against them often result in highly depleted or even empty graveyards
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Hmm. I was thinking in an appropriate description for the effect you want, and this is what comes to my mind:
[b]"For each player that has no cards in their Graveyard, [insert effect here]"[/b]

What do you think of this effect?
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[quote name='Frex' timestamp='1300662482' post='5086258']
Hmm. I was thinking in an appropriate description for the effect you want, and this is what comes to my mind:
[b]"For each player that has no cards in their Graveyard, [insert effect here]"[/b]

What do you think of this effect?
[/quote]

hey that works
cheers, the ocg fits fine ^^

[quote name='CardCaptors Inc.' timestamp='1300679320' post='5086781']
Skysword Scout is useless unless you just started a duel and your playing multiplayer/tag team duel.
[/quote]

the scout is there A as an opener
B when you are dong well and you need a little extra graveyard emptying
C synchro fodder (all will become clear)

id probably only run 1 or 2 anyway :P

Made OCG changes to the problem phrase, it does vary ever so slightly between cards, but it is now 100% correct (correct me if I'm wrong)

New card up.

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You are in for a treat! Your cards will now be subjected to my per card comments! No one does indepth commenting anymore, so...yeah. Btw, I might edit some of the effects for you to see if they can still make some sence. I'll bold those spots, and then you can check your cards from there to see if they are...still the same. :P

[spoiler=Details]
[quote name='darkben' timestamp='1300535164' post='5082633']
[b][u][color="#0000FF"]SkySword Commander Tacheon[/color][/u][/b]
1 "SkySword Light Barrier" + 1 or more non tuner SkySword monsters
[b]When this card is Synchro Summoned, you can destroy one monster your opponent controls and return cards up to the destroyed monster's level from both players’ Graveyards to their Decks and shuffle them. For each player that has no cards in their Graveyard, this card gains 400 ATK and DEF.[/b] During your opponent's Standby Phase, you may pay 1000 life points and send 1 card from the top of your Deck to the Graveyard to remove this card from play. Special Summon it during the End Phase. When this card is Special Summoned by this effect, you may Special Summon 1 other SkySword monster that is removed from play. During your End Phase, gain 1000 life points and if you Special Summoned a monster with this card's effect, remove it from play.

[b]Wow…this card is doing a lot of things at once that it’s kinda hard to keep up with it. Synchro, pop monster, return cards back to the deck, shuffle. Wait for your opponent’s turn, pay 1000 points, mill deck, remove this from play. Special during their End Phase, Special Summon 1 removed SkySword. Then on your End Phase, gain 1000 life points and remove the Special Summoned SkySword…Why not just skip the whole pay and gain process and keep the monster on the field? Like this:

[i]When this card is Synchro Summoned, you can destroy one monster your opponent controls and return cards up to the destroyed monster's level from both players’ Graveyards to their Decks and shuffle them. For each player that has no cards in their Graveyard, this card gains 400 ATK and DEF. During your opponent's Standby Phase, remove this card from play. Special Summon it during the End Phase. When this card is Special Summoned by this effect, you may Special Summon 1 other SkySword monster that is removed from play. Monsters Special Summoned by this card’s effect (excluding this card) are removed from play during your next End Phase.[/i]

Now doesn’t that sound better? Skips all the pay and gain, still summons a monster, still sends cards back to the deck, and makes it at least a little more playable.[/b]

[b][u][color="#006400"]SlySword Scout[/color][/u][/b]
When this card is Summoned, [b]return[/b] up to 2 cards from both players’ Graveyards to their Decks and shuffle them. [b]For each player that has no cards in their Graveyard[/b], this card gains 200 ATK.

[b]I like the concept of returning cards, and the way this card has a decent ATK that could go only up to 1600 if it was a 1 on 1 match.[/b]

[b][u][color="#2F4F4F"]SkySword Trooper[/color][/u][/b]
When this card declares an attack, return up to 2 cards from the top of both players’ Graveyards to their Decks and shuffle them. [b] For each player that has no cards in their Graveyard[/b], this card gains 200 ATK.

[b]Interesting card. It’s effect makes it vournable to various trap cards such as Mirror Force, D. Prison, etc., just like the Glad. Beasts.[/b]

[b][u][color="#FF0000"]SkySword Assassin[/color] [/u][/b]
When this card attacks your opponent directly without the use of this card's effect, [b]return[/b] up to 2 cards from the top of both player's Graveyards to their Decks and shuffle them. [b]For each player that has no cards in their Graveyard[/b], this card gains 200 ATK. Once per turn, you can reduce this card's attack by 500 and pay 500 life points to allow this card to attack your opponent directly, until the end of this turn.

[b]Another interesting card. Why not skip the entire decreasing and paying effects and just make it like Crystal Beast Amethyst Cat? Like so:
[i]This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card attacks your opponent directly without the use of this card's effect, return up to 2 cards from the top of both player's Graveyards to their Decks and shuffle them. For each player that has no cards in their Graveyard, this card gains 200 ATK.[/i]
]In this case, you can probably increase this card’s original ATK to 1600, and even if there is an empty grave it will deal only 1000 damage through this card’s effect. And if you do use this card’s effect, you can deal only up to 800 points of damage.[/b]

[b][u][color="#0000FF"]SkySword Mechanic[/color][/u][/b]
If this card is used as a Synchro Material Monster, [b]return the top card from[/b] both player's Graveyards to their Decks and shuffle them. You may send 8 cards from the top of your Deck to the Graveyard to Special Summon 1 level 4 or lower SkySword monster from your Deck in face-up Defense Position. Its effect is negated.

[b]You have wreaked this card horribly. It kills the deck! Really?! 8 cards?! Your cards need to be returned! If you pop in Common 1 turn Spells and Traps you’re good! This card just might be doing more harm than good with your deck, especially since you are trying to expel any cards from both player’s Graveyards to get bonus effects. Why not try this:
[i]When this card is Summoned, you may return the top 2 cards from both players’ Graveyards to the bottom of their Decks to Special Summon 1 level 4 or lower “SkySword” monster from your Deck. Its effects are negated.[/i]

With that kind of effect, you didn’t even need the last part. You still Special, you still Instant Synchro, and you get to expel 2 cards from both players’ Graveyards. That seems like a WIN situation for me, and it makes the deck much more survivable. [/b]

[u][b][color="#FF8C00"]SkySword Support Pack[/color][/b][/u]
Once per turn, during your Main Phase, you can equip this card to a SkySword monster that you control as an equip card, or unequip it to Special Summon this card in face-up Attack Position. The monster equipped with this card gains 300 ATK. If the monster equipped with this card inflicts battle damage, the controller of this card gains life points equal to half the damage dealt. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

[b]This card is great. The only problem was that you switched two sentences. The effect itself goes first, and then the “(A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead). “Still I like.[/b]

[u][b][color="#006400"]SkySword Artillery[/color][/b][/u]
You may Normal Summon this card without tributing by sending the top 6 cards from your Deck to the Graveyard. [b]For each player that has no cards in their Graveyard[/b], this card gains 200 ATK. Every time this card attacks, reduce its ATK by 300. Once only, you may return this cards original attack to normal by sending 2 cards from the top of your Deck to your Graveyard. You may not attack this card if there is another SkySword monster in face-up defense position on your side of the field, excluding 'SkySword Artillery'.

[b]Okay….the whole effect makes this card wreaked…but not beyond repair. The sending cards to the Graveyard bit is what is bringing this card down to a stand still. Not only that but each time it attacks, its ATK goes down by 300! And then you send 2 cards to the Grave to return it to it’s original ATK? It’s hurting itself…in fact I could say this card is downright emo and possibly suicidal. Lol!
Why not this:
“[i]While your opponent controls more monsters than you do, you can Normal Summon this card without Tribute. [b]For each player that has no cards in their Graveyard[/b], this card gains 200 ATK. Any Battle Damage this card inflicts to your opponent is halved.[/i]”
Pretty simple effect right? Makes this card more playable in your deck as a Beat Stick and can run over most of your opponent’s monsters with it. No return card effect for this huge monster because it can basically trample over most monsters as is. The bonus effect will have to be brought using support cards, etc.[/b]

[b][u][color="#8B0000"]SkySword Sniper[/color][/u][/b]
[b]While[/b] there are no cards in either player’s Graveyard, during battle between this attacking monster and a [b]Defense Position monster, destroy the monster immediately with this card's effect without applying damage calculation.[/b]

[b]Wording was off a little bit for Sniper. Basically an upped version of the Mystic Swordsmen effects.[/b]

[b][u][color="#800080"]SkySword Proximity Alarm[/color][/b][/u]
FLIP: Special Summon one level 4 or lower SkySword monster from your deck. Once per turn, this card is not destroyed by battle. [b]While either player has no cards in their[/b] Graveyard, once per turn, you may flip this card into face-down Defense Position.
[b]IDK why but this card sounded sneaky, like it was whispering the last effect to me…Anyways. I like the way this card is weak but can be an epic swarm monster. This deck needs cards like him, a type of Reusable Gravekeeper’s Spy except for SkySwords.[/b]

[b][u][color="#A0522D"]SkySword Speedster[/color][/b][/u]
When this card is Summoned, you may add one level 4 or lower SkySword monster from your Deck to your hand. If this card is used as a Synchro Material Monster, send all Material Monsters to the bottom of your Deck instead of the Graveyard. If the Summoned Synchro Monster is a SkySword monster, [b]it is unaffected by your opponent’s Spell Cards while it is face-up on the field.[/b]

[b]OPed came to mind. Complete Spell Negation, is a level 4 tuner and adds a level 4 or lower SkySword monster to your hand? Maybe bump down the ATK to 1400-1500 at tops and then it’ll be a little better.[/b]

[u][b][color="#FF0000"]SkySword Signal Man[/color][/b][/u]
When this card is Summoned, you can pay 500 life points to Special Summon a level 4 or lower SkySword monster from your deck. For each player with an empty Graveyard, this card gains 200 ATK.

[b]This one is actually pretty clean. A Quick Synchro Fodder that can be run at (around) 2-3 fairly easy. Combine it with your level 4 Tuners and you got a quick Black Rose or other Synchros. Pretty balanced I’ll admit. Nothing bad I can say about this one.[/b]

[b][u][color="#006400"]SkySword Light Barrier[/color][/b][/u]
[b]While either player has no cards in their[/b] Graveyard, you may pay 500 life points to[b] increase or decrease a “SkySword”[/b] monster’s level by 1. If this card is used [b]for the Synchro Summon of a “SkySword” Synchro[/b] monster, remove one SkySword monster in your Deck from play.

[b]Fodder for big bad boss eh? It’s alright….I guess….Allows for his summon so it’s pretty good. You might as well bump down his ATK to 800 or his DEF to 1900 to make it somewhat comfortable. The 1100 ATK and 2000 DEF seems…weird.

As for the entire set, I do commend you for thinking about this. But you might want to be careful. Lightsworns can take advantage of this deck’s return ability and you’ll be in for a duzzy if they can time the returns for your monsters just right. Glad Beasts will be glad to have a reusable Bottomless or Proving Ground, maybe even a 4th use of test tiger that can kill this archtype. Lightsworns could mill longer and gain even more effects from their recycled Spells and Traps. Solar Recharge? Anyone?

Also, it seems this deck will have a hard time keeping up with the mill out my “Beaul Scead” monsters punish the decks with. They’d probably be the worst matchup for this Archtype, but who knows?
All in all, 8.4/10. You hit a hard archtype to build and tried. It’s weird, but it has potential.[/b]
[/quote]
[/spoiler]

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[quote name='Near Rivers' timestamp='1300743545' post='5088055']
An original idea, congratulations. Though the concept of having no cards in your graveyard is very tricky, and I admrie that you gave it a shot, I say keep trying.

P.S. SkySword Speedster looks like a Gundam
[/quote]

cheers ^^
although I was inspired by another few custom cards, iv posted the link somewhere on page one I think

[quote name='Wolfy Eddy' timestamp='1300750353' post='5088284']
You are in for a treat! Your cards will now be subjected to my per card comments! No one does indepth commenting anymore, so...yeah. Btw, I might edit some of the effects for you to see if they can still make some sence. I'll bold those spots, and then you can check your cards from there to see if they are...still the same. :P

[spoiler=Details]

[/spoiler]
[/quote]


Oh, wow
that is possibly the most helpful comment that I have ever seen on a forum. ever. of all time.

I guess I've got some work to do, really good ocg tidying, nice ideas

just a couple of things

I agree with what you said about mechanic, 8 cards does seem like a lot in hindsight (it was also pretty much the first I designed)

however, you don't seem to like the cards where I send cards form the deck to the graveyard.

i can see where you are coming from, and perhaps I'm overbalancing, but still xD
the idea that I was trying to hit on was that the skysword monsters gain abilities from having empty graveyards, but can activate others by filling the graveyard slightly, so gaining one ability but losing another.

perhaps you think its hugely OP, I don't know, I just want to get the balance right. I do, however, like what you did with artillery, but I might keep the 'this card cannot be attacked if there is another Skysword monster on your side of the field in face up defense position, excluding skysword artillery'

The other thing I wanted to query is what you did with skysword commander tacheon. while I see what you did with it, and you did simplify his effect quite a bit, but I've got it into my head that without some kind of removing from play cost at all i thought it would get seriously OP, especially as it comes back with another monster. For that I might still make you discard cards, or whatever I made you do, I don't have it in front of me at the moment.

The final thing was that light barrier, the tuner used for tacheon, was also supposed to fill the role of defensive monster within the deck, much like defender, hoplomus, etc. Hell, even renge.

It looks like I have a damnsight lot of editing to do, considering I like loads of what you have done here. thanks once again! ^^



oh, and if you catch the rvb reference at the start, you sir, are legendary

Made an absolute shed load of changes, what do you guys think now?

I think pretty much all OCG seems to be fixed too ^^

I'm still wary about tacheon being OP, your opponent can't touch him in his own turn, and you can remove him for free
ideas?

new card up, SkySword Wingman.
This should help keep those graveyards empty while providing some nice atk points should you have a nice field of SkySword monsters

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sorry i did not read all the comments so i dont know if this was coverd. you have no lvl 1 monster i knowu have 1 monster that can lower there lvls by 1 but you sincro is lvl 9 and most of you monster are lvl 3 or 4 I dont play with sincros but im pritty shure the stars have to be exsact. you might want to add a lvl 1 some where. i also dont know if you can sincro face down cards i asume u can. also might want a few spells and traps that empty the graveyard of a few cards. or a equip that increases attack for every empty graveyard in play. or a spells that removes form play or send back to the deck 1 card per turn. ect. i like the consept tho just not fond of sincro cards.

rank A
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