Cody Frost Posted April 4, 2011 Report Share Posted April 4, 2011 [spoiler=The “Lunar” Wolves] [img]http://img215.imageshack.us/img215/3306/67897s.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● Once per turn, during your opponent’s turn, you can remove this card from play until your next Standby Phase to inflict damage to your opponent equal to half the damage you take from 1 card your opponent controls this turn. [img]http://img51.imageshack.us/img51/3127/67897r.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● Once per turn, during your opponent’s turn, you can remove this card from play until your next Standby Phase to half the damage you take from 1 card your opponent controls this turn. [img]http://img28.imageshack.us/img28/5195/67897k.jpg[/img] Lore: This card has the following effect(s) while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● When this card declares an attack, inflict 400 points of damage to your opponent(s) Life Points. [img]http://img862.imageshack.us/img862/1830/67897.jpg[/img] Lore: This card has the following effect(s) while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● Once per turn, you can negate an opponent's attack. Once per turn, gain 400 Life Points. [img]http://img853.imageshack.us/img853/7092/67897a.jpg[/img] Lore: This card gains the following effect while there is another EARTH or WIND "Lunar" monster your side of the field or Graveyard: ● Once per turn, you can pay 800 life points to send 1 card from your opponent's hand to the Graveyard. This card cannot attack during your next Battle Phase if you use this effect. [img]http://img853.imageshack.us/img853/2828/67897g.jpg[/img] Lore: This card has the following effect while there is another WIND or EARTH “Lunar” monster on your side of the field or Graveyard: ● Once per turn, you can pay 800 life points to return 1 card on the field to the bottom of its owner’s Deck. This card cannot attack during your next Battle Phase if you use this effect. [/spoiler] [spoiler=The “Lunar” Werewolves] [img]http://img855.imageshack.us/img855/1830/67897.jpg[/img] Lore: This card has the following effect while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● During each of your End Phases, gain 500 life points. [img]http://img856.imageshack.us/img856/7184/67897w.jpg[/img] Lore: This card has the following effect while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● Once per turn, you can inflict 500 points of damage to your opponent(s). [img]http://img339.imageshack.us/img339/2867/67897t.jpg[/img] Lore: This card gains the following effect while there is another EARTH or WIND "Lunar" monster your side of the field or Graveyard: ● Once per turn, you can pay 500 life to destroy 1 monster on the field. This card cannot attack during the turn you use this effect. [img]http://img705.imageshack.us/img705/6299/67897u.jpg[/img] Lore: This card has the following effect while there is another EARTH or WIND “Lunar” monster on your side of the field or Graveyard: ● Once per turn, you can pay 500 life points to return 1 card on either Graveyard to its owner’s Deck. Then shuffle the Deck. [img]http://img864.imageshack.us/img864/1441/67897tp.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● When this card is selected as an attack target by an opponents monster, you may remove this card and the attacking monster from play until your next Standby Phase. If the other removed monster is a level 4 or lower monster, your opponent discards 1 random card from their hand. [img]http://img192.imageshack.us/img192/1830/67897.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● When this card is selected as an attack target by an opponents monster, you may remove this card and the attacking monster from play until your next Standby Phase. If the other removed monster is a level 4 or higher monster, draw 1 card. [/spoiler] [spoiler=The “Lunar” Warriors] [img]http://img857.imageshack.us/img857/6299/67897u.jpg[/img] Lore: This card has the following effect while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● Once per turn, gain Life Points equal to the number of "Lunar" cards on the field x 200. [img]http://img860.imageshack.us/img860/1830/67897.jpg[/img] Lore: This card has the following effect while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● One per turn, inflict damage to your opponent(s) equal to the number of "Lunar" cards on the field x 200. [img]http://img853.imageshack.us/img853/3646/67897o.jpg[/img] Lore: This card has the following effect while there is another EARTH or WIND “Lunar” monster on your side of the field or Graveyard: ● Once per turn, you can pay 800 life points to destroy 1 Spell or Trap card on the field. [img]http://img820.imageshack.us/img820/2867/67897t.jpg[/img] Lore: This card has the following effect while there is another EARTH or WIND “Lunar” monster on your side of the field or Graveyard: ● Once per turn, during either player’s turn, you can pay 800 life points to negate the destruction of a Spell or Trap Card you control. [img]http://img251.imageshack.us/img251/7586/67897j.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● While this card is face-up on the field, if a Spell Card is activated, you can negate the activation of the activated Spell Card and remove both this card and the Spell card from play until your next Standby Phase. The Spell Card is set face-down when it is returned to the field. [img]http://img821.imageshack.us/img821/6794/67897v.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● While this card is face-up on the field, if a Trap Card is activated, you can negate the activation of the activated Trap Card and remove both this card and the Trap card from play until your next Standby Phase. The Trap Card is set face-down when it is returned to the field. [/spoiler] [spoiler=The “Lunar” Pups] [img]http://img716.imageshack.us/img716/6118/67897f.jpg[/img] Lore: This card cannot be destroyed by battle. If this card is used for the Synchro Summon of a WATER Synchro Monster, gain 1000 life points. [img]http://img715.imageshack.us/img715/6299/67897u.jpg[/img] Lore: This card cannot be destroyed by battle. If this card is used for the Synchro Summon a FIRE Synchro Monster, inflict 800 damage to your opponent(s) Life Points. [img]http://img64.imageshack.us/img64/7166/67897ge.jpg[/img] Lore: If this card is removed from the field by a card effect, Special Summon this card on your side of the field during the End Phase. If this card is used for the Synchro Summon of an EARTH Synchro Monster, send 1 card on the field or 1 card from your opponent's hand to the Graveyard. [img]http://img215.imageshack.us/img215/7682/67897q.jpg[/img] Lore: If this card is removed from the field by a card effect, Special Summon this card on your side of the field during the End Phase. If this card is used for the Synchro Summon of a WIND Synchro Monster, send 1 card on the field or 1 card from your opponent's hand to the bottom of its owner's Deck. [img]http://img845.imageshack.us/img845/1830/67897.jpg[/img] Lore: Only once, you can remove this face-up card on the field from play until your next Standby Phase to flip 1 face-down card face-up. The flipped card's effects are negated. If this card is used to Synchro Summon a LIGHT Synchro Monster, you can remove 1 card on your opponent's side of the field from play. [img]http://img97.imageshack.us/img97/5297/67897y.jpg[/img] Lore: Only once, you can remove this card from play until your next Standby Phase to Set 1 face-up card on the field. The Set card cannot be flipped face-up this turn. If this card is used to Synchro Summon a DARK Synchro Monster, remove 1 card from your Graveyard from play. [/spoiler] [spoiler=The “Lunar” Synchros - Now we’re talking ] [img]http://img845.imageshack.us/img845/3127/67897r.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner monsters If this card was Synchro Summoned using 2 or more FIRE monsters, you can Special Summon 1 level 4 or lower FIRE monster from your hand or Deck. If this card attacks a Defense Position monster whose DEF is less than the ATK of this card, inflict the difference as Battle Damage to your opponent’s Life Points. [img]http://img854.imageshack.us/img854/1830/67897.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner monsters If this card was Synchro Summoned using 2 or more WATER monsters, you can Special Summon 1 level 4 or lower WATER monster from your hand or Deck. If this card attacks a Defense Position monster whose DEF is less than the ATK of this card or would inflict Battle Damage to your opponent’s Life Points, gain the difference or damage your opponent would have taken from this card as Life Points instead. [img]http://img651.imageshack.us/img651/779/67897h.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner monsters If this card was Synchro Summoned using 2 or more EARTH monsters, you can Special Summon 1 level 4 or lower EARTH monster from your hand or Deck. Once per turn, during your Main Phase 1, you can destroy 1 card on the field. This card cannot attack the turn it uses this effect. [img]http://img684.imageshack.us/img684/779/67897h.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner monsters If this card was Synchro Summoned using 2 or more WIND monsters, you can Special Summon 1 level 4 or lower WIND monster from your hand or Deck. Once per turn, during your End Phase, you can return 1 card on the field or Graveyard to the bottom of its owner’s Deck. [img]http://img684.imageshack.us/img684/1577/67897c.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner monsters If this card was Synchro Summoned using 2 or more DARK monsters, you can Special Summon 1 level 4 or lower DARK monster from your hand or Deck. If this card attacks, you can remove this card from play instead until your next Standby Phase to either destroy 1 face-down card on the field or remove a card from your opponent’s Graveyard from play. [img]http://img861.imageshack.us/img861/1830/67897.jpg[/img] Lore: 1 Tuner + 1 or more non-Tuner monsters If this card was Synchro Summoned using 2 or more LIGHT monsters, you can Special Summon 1 level 4 or lower LIGHT monster from your hand or Deck. If this card attacks, you can remove this card from play instead until your next Standby Phase to either destroy 1 face-up card on the field or remove the top card from your opponent’s Deck from play. [/spoiler] [spoiler=Fusion “Lunar” Monsters] [img]http://img814.imageshack.us/img814/1830/67897.jpg[/img] Lore: 1 FIRE "Lunar" monster + 1 FIRE monster When this card is Fusion Summoned successfully, inflict 1000 damage to your opponent(s) Life Points. While this card remain face-up on the field, all FIRE monsters on the field are unaffected by your opponent's Trap Cards. When this card is removed from the field, it is returned to your Extra Deck instead. [img]http://img690.imageshack.us/img690/4274/67897b.jpg[/img] Lore: 1 WATER "Lunar" monster + 1 WATER monster When this card is Fusion Summoned successfully, gain 1200 Life Points. While this card is face-up on the field, WATER monsters on the field are unaffected by your opponent's Spell Cards. If this card is removed from the field, add it to your Extra Deck instead. [img]http://img62.imageshack.us/img62/1830/67897.jpg[/img] Lore: 1 EARTH "Lunar" monster + 1 EARTH monster When this card is Fusion Summoned successfully, destroy up to 2 cards on the field. While this card remains face-up on the field, all non-EARTH monsters on the field are unaffected by your opponent's card effects. When this card is removed from the field it is returned to your Extra Deck instead. [img]http://img62.imageshack.us/img62/4274/67897b.jpg[/img] Lore: 1 WIND "Lunar" monster + 1 WIND monster When this card is Fusion Summoned successfully, you can return up to 2 cards on the field to the bottom of their owner’s Deck. If this card is destroyed or removed from the field, you can add this card to your Extra Deck and add 1 of the monsters that was used to Summon this card from your Graveyard to your hand. [img]http://img251.imageshack.us/img251/4274/67897b.jpg[/img] Lore: 1 DARK “Lunar” monster + 1 DARK monster When this card is Fusion Summoned successfully, remove 1 face-down card on the field or 2 cards from your opponent’s Graveyard from play. If this card is destroyed or removed from the field, add this card to your Extra Deck. [img]http://img862.imageshack.us/img862/6861/67897l.jpg[/img] Lore: 1 LIGHT “Lunar” monster + 1 LIGHT monster When this card is Fusion Summoned successfully, you can remove 1 face-up card on the field or the 2 top cards from your opponent’s Deck from play. If this card is destroyed or removed from the field, you can add this card to your Extra Deck. [/spoiler] [spoiler=Trap Support] [img]http://img18.imageshack.us/img18/1830/67897.jpg[/img] Lore: Activate only if there are 2 or more “Lunar” monsters in your Graveyard. Special Summon 1 “Lunar” monster from you hand or Deck. [img]http://img821.imageshack.us/img821/3646/67897o.jpg[/img] Lore: Send 1 face-up “Lunar” monster you control to the Graveyard. Special Summon 1 “Lunar” monster from your hand, Deck, or Graveyard to your side of the field. Any battle damage you take this turn becomes 0. [img]http://img535.imageshack.us/img535/3646/67897o.jpg[/img] Lore: Activate only while you control a face-up "Lunar" monster. Negate the effect of a Monster, Spell or Trap Card and destroy it. [/spoiler] [spoiler=Spell Support] [img]http://img853.imageshack.us/img853/5015/67897i.jpg[/img] Lore: Send Fusion Material Monsters that are listed on a "Lunar" Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. During your Standby Phase, you can send 1 card from your hand to the Graveyard to add this card from your Graveyard to your hand. [/spoiler] Link to comment Share on other sites More sharing options...
Cody Frost Posted April 5, 2011 Author Report Share Posted April 5, 2011 Bump. I'm going to refrain from posting the next 6 monsters until there are at least 4 or so comments (besides mine). Link to comment Share on other sites More sharing options...
Vough Posted April 5, 2011 Report Share Posted April 5, 2011 Don't know why they are "lunar" when they have 6 different attributes. Lunar -> moon. Wind, Water, Light, Fire, Earth =/= Moon. But whatever. I don't like most of the pictures. And their effects are too situational and too reliant on other monsters. Link to comment Share on other sites More sharing options...
Cody Frost Posted April 5, 2011 Author Report Share Posted April 5, 2011 [quote name='Vough' timestamp='1302040173' post='5116939'] Don't know why they are "lunar" when they have 6 different attributes. Lunar -> moon. Wind, Water, Light, Fire, Earth =/= Moon. But whatever. I don't like most of the pictures. And their effects are too situational and too reliant on other monsters. [/quote] Yeah. They are a situational set of monsters but you'll be supriced how strong these monsters can get when they have their other counter-parts. As for the artwork, sadly it's somewhat difficult finding Element Wolf artwork. As for the 6 different attributes thing, this set was actually based off a an artwork I saw several years ago. It was a small planet (forgot its name) but it had 6 other celestial bodies floating around it muchlike the moons in our other planets. I accidentally misunderstood that those other six planets were not moons but other celestial planets each with different terrains. That's where this came in. I saw those planets as elemental moons, when that was clearly incorrect, and the idea gave birth to these guys. Link to comment Share on other sites More sharing options...
Vough Posted April 5, 2011 Report Share Posted April 5, 2011 Main thing is, they're a small control archetype. Volcano is the only monster that is an actual beatstick. Also, so OCG errors, but I'll point that out when you release the second wave. They need some sort of summoning mechanism so they don't go too trap heavy. Link to comment Share on other sites More sharing options...
Cody Frost Posted April 5, 2011 Author Report Share Posted April 5, 2011 Well this set is actually based on Double attribute control. The "Packs" are FIRE/WATER, WIND/EARTH, LIGHT/DARK. The FIRE "Lunar" monsters deal with inflicting effect damage, WATER "Lunar" monsters deal with gaining life points. WIND "Lunar" monsters deal with returning cards on field to your hand or Deck and EARTH "Lunar" monsters deal with field destruction and resource depletion (discarding cards from hand, etc) Lastly (my most powerful set when I had initially released these cards) focused on Removal Costs for both the LIGHT and DARK monsters with a set of effects that dealt with anything from Life Point burn/restore, field control, attack negation, etc. Link to comment Share on other sites More sharing options...
Vough Posted April 5, 2011 Report Share Posted April 5, 2011 [quote name='Cody Frost' timestamp='1302041417' post='5116995'] Well this set is actually based on Double attribute control. The "Packs" are FIRE/WATER, WIND/EARTH, LIGHT/DARK. The FIRE "Lunar" monsters deal with inflicting effect damage, WATER "Lunar" monsters deal with gaining life points. WIND "Lunar" monsters deal with returning cards on field to your hand or Deck and EARTH "Lunar" monsters deal with field destruction and resource depletion (discarding cards from hand, etc) Lastly (my most powerful set when I had initially released these cards) focused on Removal Costs for both the LIGHT and DARK monsters with a set of effects that dealt with anything from Life Point burn/restore, field control, attack negation, etc. [/quote] That's what I mean by control. I know it's Yin/Yang but some cards just won't work well. Like the WATER wolf isn't worth the trouble to gain 400 Life Points and negate an attack. Just an underpowered Draining Shield with a condition. That's why I think these cards need Search and Summoning engines. Link to comment Share on other sites More sharing options...
Cody Frost Posted April 5, 2011 Author Report Share Posted April 5, 2011 [quote name='Vough' timestamp='1302041751' post='5117008'] That's what I mean by control. I know it's Yin/Yang but some cards just won't work well. Like the WATER wolf isn't worth the trouble to gain 400 Life Points and negate an attack. Just an underpowered Draining Shield with a condition. That's why I think these cards need Search and Summoning engines. [/quote] Oh they have that, but we will get to that support a bit later. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted April 6, 2011 Report Share Posted April 6, 2011 [quote name='Cody Frost' timestamp='1301961581' post='5115061'] This was my first set here in YMC a few years ago. I'm bringing them back! Here are the monsters that started it all! The cards have been updated with the correct OCG I believe. [Spoiler=The "Lunar" Wolves] [img]http://img684.imageshack.us/img684/1830/67897.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● Once per turn, during your opponent’s Battle Phase, you can remove this card from play until your next Standby Phase to half the damage you take from a card controlled by your opponent this turn. Question? Do you target the card? If so, please reword. If you remove and half the next damage, please reword to reflect this. [img]http://img684.imageshack.us/img684/5297/67897y.jpg[/img] Lore: This card has the following effect(s) while there is another DARK or LIGHT “Lunar” monster on your side of the field or Graveyard: ● Once per turn, during your opponent’s Battle Phase, you can remove this card from play until your next Standby Phase to inflict damage to your opponent equal to half the damage you take from a card your opponent control this turn. As above, do you remove before or after damage? Please reword [img]http://img215.imageshack.us/img215/6299/67897u.jpg[/img] Lore: This card has the following effect(s) while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● When this card attacks, inflict 400 points of damage to your opponent(s) life points. change it to specify a timing ex "when this card declares an attack..." or "when this card attacks, after damage calculation..." [img]http://img683.imageshack.us/img683/6299/67897u.jpg[/img] Lore: This card has the following effect(s) while there is another FIRE or WATER “Lunar” monster on your side of the field or Graveyard: ● Once per turn, you can negate an opponent's attack and gain 400 life points. [i]Unlike what a previous poster said, this is useful because unlike draning shield you can reuse it and it lets you protect your other wolves so they can reuse their effects[/i] [img]http://img402.imageshack.us/img402/1830/67897.jpg[/img] Lore: This card gains the following effect while there is another EARTH or WIND "Lunar" monster your side of the field or Graveyard: ● Once per turn, you can pay 500 life points to send 1 card from your opponent's hand to the Graveyard. [i]Its hard to judge this one without playtesting the deck. If this effect is too easy to do, then overpowered but otherwise not. Maybe lower its ATK 1500-1600ish?[/i] [img]http://img863.imageshack.us/img863/1830/67897.jpg[/img] Lore: This card has the following effect while there is another WIND or EARTH “Lunar” monster on your side of the field or Graveyard: ● Once per turn, during either player’s turn, you can pay 500 life points to return 1 card on the field to the bottom of its owner’s Deck. [i]I don't think this should be "during either player's turn". Its good enough without that. Also lower its DEF to 1500-1600ish[/i][/spoiler] [/quote] comments in the quote also, ms word and ycm's quote (") and apostrophe don't mix well ('). Re-type them after you copy paste or your get blank spaces where those should be. Also for some strange reason, ycm doesn't have a bullet point... BTW (I don't have a fix for that) Link to comment Share on other sites More sharing options...
Cody Frost Posted April 6, 2011 Author Report Share Posted April 6, 2011 Rep for you for your helpful suggestions. L-W-Light and Dark do not target a card as the owner can choose any card that will deal damage to him or her during the turn. Their effects CAN chain. Kinda like this: Opponent activates a card that deals damage, you activate L-W-Light's effect in responce. Light is removed, damage is halved. Same with L-W-Dark. They can be chained only to the Declaration of an attack when it comes to the battle phase, not when the opponent attacks L-W-Light or Dark which is why you chain to the declaration, before the target is set (priority rulings). In this case, opponent chooses monster he or she wishes to attack with. At this point you can chain the effect of either L-W-Dark or Light and remove either one or both from play. The opponent then chooses the attack target. You do this before anything hits, but what you choose to half to inflict back or reduce is up to you as the effects are now "hovering". Here's a much more complex example: Opponent has Grand Mole face-up, and G-Beast Andal. You have L-W-Light. You can remove him before your opponent declares anything (but he can still chain effect negation such as counters). Your opponent activates Hinotama and inflicts 500 points of damage. Light's effect is in a "hovering" position where it can still affect Hinotama even after it's removed from the field so you can choose to chain Light's effect to that and reduce the damage to 250. In a sense, Light's effect can hover about, but it has to chain directly to whatever is going to damage you. Dark has a different senario. Same set up as before except this time your opponent Monster Reborns something big like Blue-Eyes White Dragon. Andal and Mole attack directly, BEWD does not attack. You can choose now between Andal's damage and Mole's damage to inflict to your opponent because it was dealt this turn. Or lets say that he attacks with everyone directly (BEWD is not in this senario), and then during the End Phase he activates Blasting the Ruins. You can chain to Blasting the Ruins because it is still within the confinement of "This turn" and so you are able to deal half of the damage you took from Blasting the Ruins (1500) to your opponent. On Dark's effect, you can pick and choose your damage amount. L-W-Volcano has been edited to "When this card declares an attack,". That leaves an automatic burn effect that goes through inspite of Mirror Force or D. Prison's activation. Desert has kept his ATK and DEF stats, but his effect is now more costly at 800 points. Also, it cannot attack during the next battle phase if you use his effect. Same with Hurricane. On the "quotes", I've retyped them, but it looks like the card maker hates me <.< I've also kept my promise. Lunar Werewolves are up. Link to comment Share on other sites More sharing options...
judedudemude Posted April 6, 2011 Report Share Posted April 6, 2011 your theme is based on beast and beast warriors of different attribute gaining effects based on what lunar monster attribute is on the field that theme seems fair since you can only put the max 5 different attribute on your side of the field (unless you make one that is treated as multiple diffenert of attributes) only seem to make lv 4 here ??? and no spells or traps Link to comment Share on other sites More sharing options...
Cody Frost Posted April 6, 2011 Author Report Share Posted April 6, 2011 [quote name='judedudemude' timestamp='1302058454' post='5117702'] your theme is based on beast and beast warriors of different attribute gaining effects based on what lunar monster attribute is on the field that theme seems fair since you can only put the max 5 different attribute on your side of the field (unless you make one that is treated as multiple diffenert of attributes) only seem to make lv 4 here ??? and no spells or traps [/quote] This set was released a long time ago. I have about +40 cards in this set actually, but I'm going to be revealing 6 cards every 4 posts that are placed here. Plus, you'll find that these guys don't work if you are running them all together in the same deck. There are 9 Decks I've made from this set and each deck is able to hold off certain things. Pure FIRE Lunar Deck -- Massive Burn Pure WATER Lunar Deck -- Massive Recovery Pure WIN Lunar Deck -- Field Return/Control Pure EARTH Lunar Deck -- Field Destruction/Control Pure DARK or Light Lunar Deck -- Card Removal + additionl effects. The Big three decks I ran on a role play were actually: Lunar Steam (Fire/Water) -- Burn + heal. Lunar Sandstorm (Wind/Earth) -- Field and hand control (at heavy life point costs) Lunar Twilight (Light/Dark) -- Card Removal + additional effects (from both elements) Lunar Twilight was my BEST deck No OTK (at least I didn't find one) but gradual mill. And because of all the removal effects, my opponent had a hard time taking control of my cards. This deck was especially effective against Monarch Control decks, slightly weak against remove from play decks. I don't know about the new format though as these cards (and decks) were made 4 years ago. Link to comment Share on other sites More sharing options...
chroneos Posted April 6, 2011 Report Share Posted April 6, 2011 These cards are pretty good. I'd first want to commend you on your originality. Also the cards in your deck do complement each other well, but I feel that there would be a number of ways to shut these cards down though (mainly because they are all level 4 and one alone by itself on the field wouldn't be too good). Also, there are no support cards for this archetype in general. With no support cards, its would make it harder to try and run this deck But with that aside, I think if these cards were real I would definitely give them a try as they would probably be fun to play. Link to comment Share on other sites More sharing options...
Cody Frost Posted April 7, 2011 Author Report Share Posted April 7, 2011 [quote name='chroneos' timestamp='1302132598' post='5119147'] These cards are pretty good. I'd first want to commend you on your originality. Also the cards in your deck do complement each other well, but I feel that there would be a number of ways to shut these cards down though (mainly because they are all level 4 and one alone by itself on the field wouldn't be too good). Also, there are no support cards for this archetype in general. With no support cards, its would make it harder to try and run this deck But with that aside, I think if these cards were real I would definitely give them a try as they would probably be fun to play. [/quote] Thank you for the positive support on these cards! Really appreciate it. Also, the set "Technically" is complete. I've made all these guys a long time ago with their Support cards and Synchros, and Fusions, and Traps, etc...but I'm re-releasing the set as it is much more up-to-date with the OCG (or at least I think it is: plz review or point out where I'm wrong if you notice mistakes or misunderstandings) in 6 card "Packs" for every 4 posts that other members post here, not including myself. 2 More posts till I release the next 6 cards. If I do see more than 2 posts by the first time I check this thread again, I'll post not 6 but 12 cards. Link to comment Share on other sites More sharing options...
Cody Frost Posted April 9, 2011 Author Report Share Posted April 9, 2011 Bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 9, 2011 Report Share Posted April 9, 2011 except for the Ocean picture, all the others fit their names just fine (the ocean one didn't have any water to it) life points should be Life Points none of the OCG looks bad, so I'll just move to the effects only the Ocean one is a bit bland. I'd negate the attack OR gain the LP, not both at the same time 9.5/10 Link to comment Share on other sites More sharing options...
Sander Posted April 9, 2011 Report Share Posted April 9, 2011 [quote name='ragnarok1945' timestamp='1302376312' post='5125527'] nly the Ocean one is a bit bland. I'd negate the attack OR gain the LP, not both at the same time[/quote] What's so wrong with negating the attack and gaining LP at the same time? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 9, 2011 Report Share Posted April 9, 2011 [quote name='ragnarok1945' timestamp='1302376312' post='5125527'] only the Ocean one is a bit bland. I'd negate the attack OR gain the LP, not both at the same time [/quote] http://yugioh.wikia.com/wiki/Draining_Shield Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 9, 2011 Report Share Posted April 9, 2011 Oh I know what Draining Shield does, Xander but that's on the field for 1 turn only, remember? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 9, 2011 Report Share Posted April 9, 2011 [quote name='ragnarok1945' timestamp='1302376809' post='5125561'] Oh I know what Draining Shield does, Xander but that's on the field for 1 turn only, remember? [/quote] It also has a much better LP gain effect and has to be predicted, your opponent would see Ocean coming easily. Link to comment Share on other sites More sharing options...
Sander Posted April 9, 2011 Report Share Posted April 9, 2011 [quote name='ragnarok1945' timestamp='1302376809' post='5125561'] Oh I know what Draining Shield does, Xander but that's on the field for 1 turn only, remember? [/quote] Yet Draining Shield has better LP gaining, as it was already stated. Ocean is fine as it is with it's current effect, as it's not broken or anything like that. Your opponent will probably be either destroying/removing it with card effects or just end up attacking it once with a monster, then attacking again with a second monster. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 9, 2011 Report Share Posted April 9, 2011 you're suggesting chances are too likely it'll only get to use the effect once anyway then? Link to comment Share on other sites More sharing options...
Sander Posted April 9, 2011 Report Share Posted April 9, 2011 [quote name='ragnarok1945' timestamp='1302377361' post='5125601'] you're suggesting chances are too likely it'll only get to use the effect once anyway then? [/quote] We already have enough monster removal cards in the game to know that monsters like that will not survive more than 2-3 rounds on the field, unless you're running stall cards in major numbers. Link to comment Share on other sites More sharing options...
Icy Posted April 9, 2011 Report Share Posted April 9, 2011 [quote name='ragnarok1945' timestamp='1302377361' post='5125601'] you're suggesting chances are too likely it'll only get to use the effect once anyway then? [/quote] nooooo... the effect will go off 20 times and you'll gain 8000 life points in 20 turns and you'll win with double LP and Final Countdown. Broooooken. Deck contains 3x The Dark Door 3x Lunar Wolf Ocean 3x Lunar Wolf Volcano 3x Waboku 2x Final Countdown 1x Foolish 1x Monster Reborn And a Moja/Aesir Engine. T_T We're gonna die so bad from this deck. Btw; keep up the good work Cody. Just make some S/T for it so they get faster and it'll be great. Link to comment Share on other sites More sharing options...
Cody Frost Posted April 9, 2011 Author Report Share Posted April 9, 2011 Spell and Trap Support will be released later. Draining Shield does have the advantage as it gains alot of life points in 1 failed attack...Rainbow Dragon at 13000 fail attack anyone? but meh. Edited a "little". Now Bad Reaction can have some fun with this card lol Link to comment Share on other sites More sharing options...
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