Boss Z Posted April 17, 2011 Report Share Posted April 17, 2011 [center]Straight off of it's Wikia page : "You can use "Damage Condenser", "Damage Gate", "Mystic Tomato" or "Soul Rope" to easily summon this monster from your Deck or Graveyard as it has no Special Summoning requirements. Other Cards: Stygian, Limit Reverse, Ancient Fairy, etc Surprised no one else has published a Super Bugman Deck yet... but that works for me... [color="#0000FF"][color="#FFA500"]Monsters - 23[/color] [color="#A0522D"][url=http://yugioh.wikia.com/wiki/Super_Bugman]3x Super Bugman[/url][/color] 3x Mystical Tomato 2x Armadegon Knight 2x Stygian Partol 1x Dark Armed Dragon 3x Ryko, the Lightsworn Hunter 2x Junk Synchron 2x Chaos Sorceror 1x Glow-up Bulb 1x Plague Spreader Zombie 1x Sangan 2x Goblindbergh [color="#00FF00"]Spells - 8[/color] 2x Mystical Space Typhoon 1x Dark Hole 1x Monster Reborn 1x Tuning 1x Allure of Darkness 1x Foolish Burial 1x Card Destruction [color="#9932CC"]Traps - 9[/color] 2x Damage Gate 2x Limit Reverse 1x Mirror Force 2x Solemn Warning 1x Solemn Judgement 1x Torrential Tribute [color="#808080"]Extra - 15[/color] 3x Ancient Fair Dragon 2x Black Rose Dragon 1x Brionac, Dragon of the Ice Barrier 1x Armory Arm 1x Colossal Fighter 1x Stardust Dragon 1x Ally of Justice Catastor 1x Frozen Fitzgerald 1x Vylon Disigma 1x Steelswarn Roach 2x Mainspring Armored Zenmeister[/color] My Version of Super Bugman is more so based around getting him in the Graveyard and Special Summoning him from there then getting him from the hand... can also grab fom the Deck... but this is too potentially powerful to pass up Ancient Fairy Dragon is pro, get it out and then Special Summon Super Bugman from the Hand for 2 3000Atk Beatsticks... Super Bugman is rather Pro and easily Abusable... its decks could actually get somewhere in Tournements[/center] Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 17, 2011 Report Share Posted April 17, 2011 Goblindbergh/Marauding Captain could see play here. Link to comment Share on other sites More sharing options...
Boss Z Posted April 17, 2011 Author Report Share Posted April 17, 2011 [quote name='<}Alpha Frogodile{>' timestamp='1303063467' post='5145934'] Goblindbergh/Marauding Captain could see play here. [/quote] So true... but do you see anywhere I could Make Space?? Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 17, 2011 Report Share Posted April 17, 2011 I don' see need for Charge of the Light Brigade, so maybe -1 CotLB -1 Ryko/Damage Gate/ card like Damage Gate (srsly, there are too many cards here that special summon from the Graveyard.) +2 Goblindbergh Link to comment Share on other sites More sharing options...
Boss Z Posted April 17, 2011 Author Report Share Posted April 17, 2011 Okay... I guess that works... Lol -1 CotLB -1 Danage Gate +2 Goblindbergh Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 17, 2011 Report Share Posted April 17, 2011 I don't know, it just sounds good to me xD Defender is good 4 lulz. Link to comment Share on other sites More sharing options...
Boss Z Posted April 17, 2011 Author Report Share Posted April 17, 2011 Defender would be decent as a beat stick... but Then I have to Worry about the +1 Draw my opponent gets I want to fit in Frozen Fitzgereld and AoJ Catastor into the Extra Deck, please help Never mind, got them in... Link to comment Share on other sites More sharing options...
Drakonnas Posted April 17, 2011 Report Share Posted April 17, 2011 [quote]Defender would be decent as a beat stick... but Then I have to Worry about the +1 Draw my opponent gets[/quote] As long as it is in ATK mode, your opponent gets no extra draw. Anyway, looks good. Love it Link to comment Share on other sites More sharing options...
Boss Z Posted April 17, 2011 Author Report Share Posted April 17, 2011 Seriously?? Then maybe I'll try Teching in 1 or 2 once I build this... But the Deck works without it... all I need is Ancient Fairy Dragon and Super Bugman to PWN Link to comment Share on other sites More sharing options...
Organized Chaos Posted April 22, 2011 Report Share Posted April 22, 2011 I love how you copied my comment on the page on Super Bugman. But seriously, nice deck. If you're going to use the graveyard rather the hand, I would recomend you use Call Of The Haunted. You could neg 1 Frozen Fitzgerald or a Vylon dismigma. This deck can OTK quite quickly even without synchros. if you want to use more exceeds, add Emperor Of Hope. This deck can exceed really nicely if you let it. Link to comment Share on other sites More sharing options...
M.Hats Posted April 23, 2011 Report Share Posted April 23, 2011 Just a few ideas from me; Card Tooper is nice for mill and a little bit of added draw power. Another thought is Damage Condenser, the -1 is a bit harsh but it gets out your Trump card near instantly. Link to comment Share on other sites More sharing options...
Boss Z Posted April 23, 2011 Author Report Share Posted April 23, 2011 [quote name='Endless Nightmares' timestamp='1303509233' post='5160245'] I love how you copied my comment on the page on Super Bugman. But seriously, nice deck. If you're going to use the graveyard rather the hand, I would recomend you use Call Of The Haunted. You could neg 1 Frozen Fitzgerald or a Vylon dismigma. This deck can OTK quite quickly even without synchros. if you want to use more exceeds, add Emperor Of Hope. This deck can exceed really nicely if you let it. [/quote] Your comment just put everything into perspective for me, lol I just use Limit Reverse rather than Call of the Haunted... but I guess I could do that... Frozen Fitzgerald is actually a very nice Card with its 2500/2500 Stats, lol And Disigma is a beast... But Hope is pretty good too :/[quote name='M.Hats' timestamp='1303554811' post='5161402'] Just a few ideas from me; Card Tooper is nice for mill and a little bit of added draw power. Another thought is Damage Condenser, the -1 is a bit harsh but it gets out your Trump card near instantly. [/quote] Card Trooper doesn't seem to fit to me... :/ and Damage Condensor doesn't matter much, I can get him out of my hand other ways and this Deck is more based upon the Graveyard Link to comment Share on other sites More sharing options...
M.Hats Posted April 23, 2011 Report Share Posted April 23, 2011 [quote]and Damage Condensor doesn't matter much, I can get him out of my hand other ways and this Deck is more based upon the Graveyard [/quote] Damage condenser is from deck, not hand. There are also Summoner Monk and Soul Rope for instant out of deck action, I will try and rack my brain for some more... But I really don't get why you would opt. for a grave return card like Damage Gate over some of the deck summon options. At the very least I would go -1 Damage Gate +1 Limit Reverse. Debris is another option. Link to comment Share on other sites More sharing options...
Boss Z Posted April 23, 2011 Author Report Share Posted April 23, 2011 [quote name='M.Hats' timestamp='1303572721' post='5161814'] Damage condenser is from deck, not hand. There are also Summoner Monk and Soul Rope for instant out of deck action, I will try and rack my brain for some more... But I really don't get why you would opt. for a grave return card like Damage Gate over some of the deck summon options. At the very least I would go -1 Damage Gate +1 Limit Reverse. Debris is another option. [/quote] Debris Negates Effects But if gate if from the Deck then I might be making a few switches... And I'll try to find room for summoner monk Link to comment Share on other sites More sharing options...
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