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Paths of the Universe - A multi-set of cards, singles, etc.


Cody Frost

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Okay, this thread is going to host quite a few of my cards. Here is the first set.
[spoiler=Ban'yuu Beasts]
1.) Ban’yuu Beast Star Dog
LV3 LIGHT Beast/Tuner
ATK/DEF: 500/500
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can increase the ATK of a monster you control by 500 points .

2.) Ban’yuu Beast Star Ox
LV3 LIGHT Beast/Tuner
ATK/DEF: 600/400
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. During your Standby Phases, while this card is removed from play, gain 500 life points.

3.) Ban’yuu Beast Star Dragon
LV3 LIGHT Dragon/Tuner
ATK/DEF: 700/300
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can Special Summon 1 “Ban’yuu Beast” from your Deck in face-up Attack Position.

4.) Ban’yuu Beast Star Mouse
LV3 LIGHT Beast/Effect
ATK/DEF: 400/600
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can reveal 1 “Ban’yuu Beast” from your Deck to your opponent and add it to your hand.

5) Ban’yuu Beast Star Horse
LV3 LIGHT Beast/Tuner
ATK/DEF: 800/200
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can negate the effect of a Trap Card and set it face-down. It cannot be activated this turn.

6.) Ban’yuu Beast Star Hare
LV3 LIGHT Beast/Tuner
ATK/DEF: 900/100
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can negate the effect of a Spell Card and set it face-down. It cannot be activated this turn.

7.) Ban’yuu Beast Star Rooster
LV3 LIGHT Winged-Beast/Tuner
ATK/DEF: 200/800
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can decrease the ATK of a monster on the field by 500.

8.) Ban’yuu Beast Star Boar
LV3 LIGHT Beast/Tuner
ATK/DEF: 300/700
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can Special Summon 1 removed from play “Ban’yuu Beast” in face-up attack position except “Ban’yuu Beast Star Boar”.

9.) Ban’yuu Beast Star Tiger
LV3 LIGHT Beast/Tuner
ATK/DEF: 1000/0
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. During your End Phases, while this card is removed from play, inflict 500 damage to your opponent.

10.) Ban’yuu Beast Star Snake
LV3 LIGHT Reptile/Tuner
ATK/DEF: 0/1000
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can Special Summon 1 “Ban’yuu Beast” from your Graveyard in face-up Attack Position.

11.) Ban’yuu Beast Star Ram
LV3 LIGHT Beast/Tuner
ATK/DEF: 100/900
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, while this card is removed from play, you can negate the effect of a monster on the field and set that monster face-down. It cannot be Flip Summoned this turn.

12.) Ban’yuu Beast Star Monkey
LV3 LIGHT Beast/Tuner
ATK/DEF: 500/500
This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, you can remove this card from play instead. Once per turn, you can either remove from play 1 “Ban’yuu Beast” monster from your Graveyard or return 1 removed from play “Ban‘yuu Beast“ monster to your Graveyard.
[/spoiler]
[spoiler=Dark Core Monsters]
The Dark Core theme focuses on a similar game play as the “Ban’yuu Beast” theme I made. Infact it’s the opposition to them. They can all tune and synchro easily but are dark attribute monsters and so can apply with different effects. Not only that, but they revolve around being removed from play and discarding cards to gain effects. Most of the effects wind up being -1 effects, but it just might be a good thing with this Deck. ;) Do note, DAD is completely useless with these cards as they can’t be removed from play while in the Graveyard. HA!

-1.) Dark Core Phoenix
DARK/*3/Pyro/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you send 1 card from your hand to the Graveyard to return this card to the Graveyard and destroy 1 card on the field. This card cannot be removed from play while it is in the Graveyard.
1000/0

-2.) Dark Core Death
DARK/*3/Zombie/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and Special Summon 1 level 3 or lower monster that is removed from play. This card cannot be removed from play while it is in the Graveyard.
900/100

-3.) Dark Core Eel
DARK/*3/Sea Serpent/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and draw 2 cards. This card cannot be removed from play while it is in the Graveyard.
800/200

-4.) Dark Core Puppet
DARK/*3/Machine/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and increase the ATK of 1 monster you control by 1000 points. This card cannot be removed from play while it is in the Graveyard.
700/300

-5.) Dark Core Golem
DARK/*3/Rock/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and Special Summon 1 level 3 or lower monster from your Deck. This card cannot be removed from play while it is in the Graveyard.
600/400

-6.) Dark Core Sage
DARK/*3/Spellcaster/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you cand send 1 card from your hand to the Graveyard to return this card to the Graveyard and Special Summon 1 level 3 or lower monster from the Graveyard. This card cannot be removed from play while it is in the Graveyard.
500/500

-7.) Dark Core Bolt
DARK/*3/Thunder/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and Special Summon 1 level 3 or lower monster from your hand. This card cannot be removed from play while it is in the Graveyard.
500/500

-8.) Dark Core Demon
DARK/*3/Fiend/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and add 2 level 3 or lower monsters from your Graveyard to your hand. This card cannot be removed from play while it is in the Graveyard.
400/600

-9.) Dark Core Titan
DARK/*3/Warrior/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and send 2 cards from your opponent’s hand to the Graveyard. This card cannot be removed from play while it is in the Graveyard.
300/700

-10.) Dark Core Rose
DARK/*3/Plant/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and decrease the ATK of 1 monster on the field by 1000 points. This card cannot be removed from play while it is in the Graveyard.
200/800

-11.) Dark Core Lycan
DARK/*3/Beast-Warrior/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and remove 3 level 3 or lower monsters from your Deck. This card cannot be removed from play while it is in the Graveyard.
100/900

-12.) Dark Core Leviathan
DARK/*3/Aqua/Tuner
This card can also be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is removed from the field, this card is removed from play. While this card is removed from play, you can send 1 card from your hand to the Graveyard to return this card to the Graveyard and remove rom play 1 card on the field. This card cannot be removed from play while it is in the Graveyard.
0/1000
[/spoiler]

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