Boss Z Posted April 26, 2011 Report Share Posted April 26, 2011 My GK's [center]Apparently the Gravekeeper's Archtype is a rather Straight Forward Deck type to run... Thats a good thing for me... but I've read that GKs NEED Pot of Duality to be successful... I'm trying to change that... as my philosophy is that every Deck has at least 1 potential alternative... I just want to get a sense of what people think Before I place my order: Monsters - 14 3x GK Spy 3x GK Recruiter 3x GK Desendant 3x GK Commandent 1x GK Assailant 1x Morphing Jar Spells - 14 3x Gravekeeper's Stele 2x Royal Tribute 2x GK Valley 2x Mystical Space Typhoon 2x Card Destruction 1x Allure of Darkness 1x Dark Hole 1x Book of Moon Traps - 12 2x Bottomless Trap Hole 2x Evacuation Compulsory Device 2x Dimensional Prison 2x Rite of Spirit 1x Royal Oppression 1x Mirror Force 1x Torrential Tribute 1x Solemn Judgement Extra - 10* 1x Cyber Fortress Dragon 3x No. 39 Apsiring Emperor Hope 1x Guenersauras 2x Steelswarm Roach 2x Mainspring Armored Zenmeister 1x Vylon Disigma The Extra Deck will be expanded as more worthy Exceeds are added to the game... *Should I run Malfeic Cyber Dragon? I have the Fusion and the Card... and I know the Malfeics are occasionally run with Gravekeepers... Also... my draw power comes with Card Destruction and Morphing Jar (Which is funny when people think it is Spy)... but although they help the opponent draw I don't use them unless I can then Activate a Tribute soon After... 3 Stele are to compensate for the Draw Stradegy I use... and to allow Recovery from Exceed Summoning... If you suggest any major Changes... make sure they are cheap... I don't have a pot of Gold (or Duality) to my name... so I am playing with less expensive cards... [spoiler=Testing for the Future] My Friend let me Proxy in 3x Wonder Wand into my GK Deck... and He regreted that choice My opening hand: Spy, Wonderwand, Rite of Spirit, Allure of Darkness, Commandant, hand Destruction 1. Set spy, rite of spirit and hand destruction 2. Commandant -> Valley -> Play it 3. End Turn *opponents turn* 4. Draw spy 5. Allure of darkness with spy 6. Draw Wonder Wand, DPrison *Current hand: 2x WonderWand, DPrison, Hand Destruction 7. Flip Spy, SS Recruiter 8. Equip recruiter w/ WW and sac 9. Draw Bottomless & Morphing Jar, Search Assassin *hand: WW, DPrison, Hand Destruction, Morping, Bottomless, Asassin... 10. Rite of Spirit for recruiter, and equip with WW, and sac and Draw Royal Tribute and Desendant, search for last Spy 11. hand Destruction, discard Desendant and Spy -> draw Stele and Mirrorforce *hand: DPrison, Morphing, Bottomless, Assasin, Stele, RT, MF 12. Activate RT 13. Activate Stele, get back Spy and Assasin *hand: DPrison, Bottomless, Assasin, Spy, MF It was SUCH a nice combination of cards... Didn't get to keep my Morphing Jar, but it didn't matter... I won the duel...[/spoiler] [/center] Link to comment Share on other sites More sharing options...
Legend Zero Posted April 26, 2011 Report Share Posted April 26, 2011 Have you faced a Decree deck? I'd like to know how you did against it. Link to comment Share on other sites More sharing options...
Boss Z Posted April 26, 2011 Author Report Share Posted April 26, 2011 A Decree Deck? Royal Decree? No? Why? But Can I have some help with the list? Link to comment Share on other sites More sharing options...
Boss Z Posted April 27, 2011 Author Report Share Posted April 27, 2011 [center]*Bumps* Placing Order later today... I'd love to know what people thought of it b4 that...[/center] Link to comment Share on other sites More sharing options...
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