Y2Jgrave Posted May 4, 2011 Report Share Posted May 4, 2011 [center]first card since a while. Any fixing/comment/rate/hate/whatever are welcome... [img]http://img852.imageshack.us/img852/8524/271836.jpg[/img] LORE This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Ritual Spell Card and 3 Level 8 Ritual Monster from your Graveyard(this is treated as a Ritual Summon). As long as this card remain face-up in Attack position, this card cannot be targeted by the effects of your opponent's Spell, Trap, or Effect Monster Cards. If this card battles with an opponent's monster, until the end of the Damage Step, it gains ATK and DEF equal to the ATK of the opponent's monster + 1000.[/center] Link to comment Share on other sites More sharing options...
AsianGuy1137 Posted May 4, 2011 Report Share Posted May 4, 2011 Quite powerful but has an arguably stringent summoning condition. Three seems a bit much, how about two? In a Ritua deck which incorporates other Ritual Monsters besides their own archetype ones, it might be slightly easier to bring out, but that would severely cripple their recycling theme. The card basically has battle immunity; combined with not being able to be targeted, it can completely dominate and trample decks like monarchs. Maybe change the not being able to be targeted to "Once per turn, if this card would be destroyed, it is not destroyed." Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 4, 2011 Report Share Posted May 4, 2011 Dang, only way I could think of beating this is... Mirror Force Sakeretsu Armour and other non-designating cards... lol Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 5, 2011 Author Report Share Posted May 5, 2011 [center][quote name='AsianGuy1137' timestamp='1304546514' post='5188353'] Quite powerful but has an arguably stringent summoning condition. Three seems a bit much, how about two? In a Ritua deck which incorporates other Ritual Monsters besides their own archetype ones, it might be slightly easier to bring out, but that would severely cripple their recycling theme. The card basically has battle immunity; combined with not being able to be targeted, it can completely dominate and trample decks like monarchs. Maybe change the not being able to be targeted to "[b]Once per turn, if this card would be destroyed, it is not destroyed.[/b]" [/quote] I don't know if that would either make it op or balance it.. [quote name='► THE ♪' timestamp='1304549238' post='5188438'] Dang, only way I could think of beating this is... Mirror Force Sakeretsu Armour and other non-designating cards... lol [/quote] what about the card's that can change a monster's position and the "[b]Sphinx[/b]" archetype dang, now all knows my monster's weakness[/center] Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 5, 2011 Report Share Posted May 5, 2011 Cards that change its position don't matter, because of its increasing effect. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 5, 2011 Report Share Posted May 5, 2011 [quote name='► THE ♪' timestamp='1304549238' post='5188438'] Dang, only way I could think of beating this is... Mirror Force Sakeretsu Armour and other non-designating cards... lol [/quote] Sakuretsu targets trollface.jpg The only other staple I can think of that kills this is Dark Hole and the Solemns, but an unbeatable monster is very OP'd, so it's actually a good thing. This thing can't even be touched by Veiler, a card that can screw a lot of cards over. Being level 8 for trade-in bait is a plus as well. I'd remove the last clause and make it 2 level 8 ritual monsters. Then I think it would be usable and not too abusable. Also, changing its battle position won't do anything to it since it gains defense as well. Link to comment Share on other sites More sharing options...
✪RION Posted May 5, 2011 Report Share Posted May 5, 2011 judging by the summoning condition, the effect is worthwhile. If it can only increase it's ATK and DEF when it's battling other monster during the user's battle phase, I don't see why that's op but if it's gaining effect can be use during both player's battle phase then it might be a little op, at least when it's in Attack position anyway. Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 6, 2011 Author Report Share Posted May 6, 2011 [center][quote name='Tsukasa Hiiragi' timestamp='1304562973' post='5188874'] Sakuretsu targets trollface.jpg The only other staple I can think of that kills this is Dark Hole and the Solemns, but an unbeatable monster is very OP'd, so it's actually a good thing. This thing can't even be touched by Veiler, a card that can screw a lot of cards over. Being level 8 for trade-in bait is a plus as well. I'd remove the last clause and make it 2 level 8 ritual monsters. Then I think it would be usable and not too abusable. Also, changing its battle position won't do anything to it since it gains defense as well. [/quote] changing it's battle position would give an opponent the advantage to effect this monster with spell, trap and effect monster. Also, seeing how hard to summon it, using the [b]Sphinx[/b] archetype could also be effective seeing that it's not targeting and putting this card back into hand. Avoid is also sometimes better than trying to beat it. [quote name='KillSwitch the Maniac' timestamp='1304579630' post='5189190'] judging by the summoning condition, the effect is worthwhile. If it can only increase it's ATK and DEF when it's battling other monster during the user's battle phase, I don't see why that's op but if it's gaining effect can be use during both player's battle phase then it might be a little op, at least when it's in Attack position anyway. [/quote] It gains it's ATK and DEF on both battle position but it's only unbeatable during Attack Position but still beatable nonetheless and [size="7"][b]B[/b][/size]ump[/center] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 6, 2011 Report Share Posted May 6, 2011 Not many widely used cards change battle positions and don't target. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 6, 2011 Report Share Posted May 6, 2011 STFU guys, Rituals need more goodies and this is perfectly balanced. I mean, in a world where a Continuous Spell spams +4's, does this really matter at all? I like - no, rather love its badass pic (yeah, bit blurry, but IDK about small stuff) and name, effect that makes the Devils Avatar look like a dot, and the fact that for once, a Ritual Deck besides Demise or Rituas can be made without being laughed at. Teams up good with Lightsworns and the obligatory Monster Gate/Reasoning, and can be searched by Manju/Senju. Things like Demise can also be ran in case, and...*orgasm* Yeah, so I give this 10/10 just because today it's sunny outside and I feel good. Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 6, 2011 Author Report Share Posted May 6, 2011 [center][quote name='Darkplant' timestamp='1304665486' post='5190962'] STFU guys, Rituals need more goodies and this is perfectly balanced. I mean, in a world where a Continuous Spell spams +4's, does this really matter at all? I like - no, rather love its badass pic (yeah, bit blurry, but IDK about small stuff) and name, effect that makes the Devils Avatar look like a dot, and the fact that for once, a Ritual Deck besides Demise or Rituas can be made without being laughed at. Teams up good with Lightsworns and the obligatory Monster Gate/Reasoning, and can be searched by Manju/Senju. Things like Demise can also be ran in case, and...*orgasm* Yeah, so I give this 10/10 just because today it's sunny outside and I feel good. [/quote] and this come from the one who create a ludicrously long effect for a spell card? [size="7"][b]AWESOME!![/b][/size] and for the rep as well[/center] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 6, 2011 Report Share Posted May 6, 2011 I actually disagree with you Darkplant, I think it needs a slightly less restrictive summoning restriction >_> Read my previous post for details. Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 7, 2011 Author Report Share Posted May 7, 2011 [center][size="7"][b]B[/b][/size]UMP[/center] Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 7, 2011 Report Share Posted May 7, 2011 [quote name='Tsukasa Hiiragi' timestamp='1304688071' post='5191193']Read my previous post for details. [/quote] This should need its own dek. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 7, 2011 Report Share Posted May 7, 2011 [quote name='Darkplant' timestamp='1304749387' post='5192752'] This should need its own dek. [/quote] It could also see some play in Demisetown. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 7, 2011 Report Share Posted May 7, 2011 Well, maybe, but anyways. Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 7, 2011 Author Report Share Posted May 7, 2011 [center][quote name='Darkplant' timestamp='1304749387' post='5192752'] This should need its own dek. [/quote] thanks mate..if I have the time I'll probably make a deck for it that if I'm not too lazy [quote name='Tsukasa Hiiragi' timestamp='1304769961' post='5193038'] It could also see some play in Demisetown. [/quote] Does this mean your agreeing that it's an ok enough card to be played?[/center] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 7, 2011 Report Share Posted May 7, 2011 [quote name='Y2Jgrave VS the WORLD' timestamp='1304784244' post='5193422'] [center] Does this mean your agreeing that it's an ok enough card to be played?[/center] [/quote] Demisetown is an awesome deck with level 8 rituals. So yes. Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 8, 2011 Author Report Share Posted May 8, 2011 [center][b][size="7"]B[/size][/b]UMP any other comment?[/center] Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 9, 2011 Author Report Share Posted May 9, 2011 [center][quote name='Y2Jgrave VS the WORLD' timestamp='1304849711' post='5195643'] [center][b][size="7"]B[/size][/b]UMP any other comment?[/center] [/quote] [/center] Link to comment Share on other sites More sharing options...
CardCaster Posted May 9, 2011 Report Share Posted May 9, 2011 Personally i think its fine, shame about the mirror-force death and other non-targeting cards, but then it would be op wouldn't it! Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 10, 2011 Author Report Share Posted May 10, 2011 [center][size="7"][b]B[/b][/size]UMP[/center] Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 11, 2011 Author Report Share Posted May 11, 2011 [center][quote name='Y2Jgrave VS the WORLD' timestamp='1305017737' post='5200564'] [center][size="7"][b]B[/b][/size]UMP[/center] [/quote] [/center] Link to comment Share on other sites More sharing options...
Y2Jgrave Posted May 14, 2011 Author Report Share Posted May 14, 2011 [center][size="7"]Anymore comment? BUMP[/size][/center] Link to comment Share on other sites More sharing options...
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