Sorry it took so long to type this up, I've been busy with other things.

Mega Man / Level 8 / EARTH / Machine-Type / Effect Monster
If this card is Summoned while "Dr. Light's Laboratory" is on face-up the field, draw 1 card. When this card destroys an opponent's monster by battle, pay 500 Life Points to equip any Equip Cards equipped to the destroyed monster to this card. If this card is not the correct target, destroy the Equip Card.
ATK 2700 / DEF 1600

Rush / Level 3 / EARTH / Machine-Type / Union Monster
Once per turn, you can equip this card to a face-up Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. Increase the ATK of a monster equipped with this card by 400 points. During your Main Phase, you can change the Attribute of the equipped monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1200 / 500

Super Adapter Mega Man / Level 9 / WIND / Machine-Type / Fusion Effect Monster
"Rush" + "Mega Man"
This card can only be Special Summoned by Fusion Summon. This card can only be Fusion Summoned with the above Fusion Material Monsters. (You do not use Polymerization.) This card is also treated as a LIGHT and EARTH monster while it is face-up on the field. This card cannot be targeted by the effect of an opponent's Spell, Trap, or Effect Monster Cards. When this card battles with a DARK monster, increase its ATK by 300 points. When this card is destroyed by battle, Special Summon "Mega Man" to your side of the field in face-up Attack Position.
3300 / 2800

Eddie / Level 2 / EARTH / Machine-Type / Effect Monster
If this card was Special Summoned by the effect of "Dr. Light's Laboratory", pick up the top 5 cards of your Deck and arrange them in any order, then place them back on top of the Deck. Increase your Life Points by 400 points for each Spell Card you pick up by this effect. When a Level 5 or lower Machine-Type monster on your side of the field would be destroyed by battle, destroy this card instead.
800 / 300

Roll / Level 3 / EARTH / Machine-Type / Effect Monster
This card is unaffected by the effects of Trap Cards. During your Standby Phase, you can pay 800 Life Points to destroy all Continuous Spell and Trap Cards on the field.
1300 / 900

Guts Man / Level 6 / EARTH / Machine-Type / Effect Monster
While this card is face-up on the field, decrease the ATK and DEF of all WIND monsters by 500 points. This card cannot be sent to the Graveyard by the effect of a Continuous Spell Card.
2400 / 2200

Cut Man / Level 6 / WIND / Machine-Type / Effect Monster
While this card is face-up on the field, increase the ATK and DEF of all WIND monsters by 400 points. When your opponent activates a Quick-Play Spell Card during your turn, discard 1 card to negate the effect of the card and destroy it.
2500 / 1800

Quick Man / Level 3 / WIND / Machine-Type / Effect Monster
This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle, draw 1 card.
1500 / 900

Air Man / Level 5 / WIND / Machine-Type / Effect Monster
If this card is Special Summoned by the effect of "Dr. Light's Laboratory", select 4 cards on the field and return them to their respective owners' hands. When this card battles with an EARTH monster, after Damage Calculation you can destroy the opponent's monster and this card.
2200 / 1800

Ice Man / Level 4 / WATER / Machine-Type / Effect Monster
While this card is face-up on the field, increase the ATK and DEF of all WATER monsters by 200 points. When this card battles with a FIRE monster, destroy the card at the end of the Damage Step. (Damage Calculation is applied normally.)
1700 / 700

Bubble Man / Level 5 / WATER / Machine-Type / Effect Monster
While there are 2 other WATER monsters on the field, this card cannot be destroyed by battle. This card cannot be targeted by the effect of a FIRE monster.
2000 / 1300

Dive Man / Level 3 / WATER / Machine-Type / Effect Monster
While this card is in Defense Position, it cannot be destroyed by battle with a non-WATER monster. Increase the DEF of this card by 150 points for each WATER monster on the field.
1300 / 1500

Fire Man / Level 6 / FIRE / Machine-Type / Effect Monster
While this card is face-up on the field, decrease the ATK of all WATER monsters by 400 points. When your opponent activates a Trap Card, negate the effect of the card and destroy it, then deal 400 points of Direct Damage to your opponent's Life Points.
2300 / 1800

Bomb Man / Level 3 / FIRE / Machine-Type / Effect Monster
When this card is destroyed by battle, inflict 800 points of Direct Damage to your opponent's Life Points. When this card destroys an opponent's monster by battle, destroy 1 Spell or Trap Card on your opponent's side of the field.
1500 / 600

Elec Man / Level 5 / LIGHT / Machine-Type / Effect Monster
When this card is Special Summoned, destroy 1 face-down card on the field. If the card was an Effect Monster, deal Direct Damage to your opponent's Life Points equal to the destroyed monster's Level x 100.
2100 / 1000

Dr. Light / Level 3 / EARTH / Psychic-Type / Effect Monster
While "Mega Man" or "Roll" is face-up on your side of the field, this card cannot be destroyed by battle.
1300 / 800

Dr. Wily / Level 2 / EARTH / Psychic-Type / Effect Monster
Increase the ATK of all face-up Machine-Type monsters on your side of the field by 300 points. When your opponent Normal Summons a Level 5 or lower Machine-Type monster, pay 800 Life Points to take control of the monster until your End Phase.
1100 / 900

Eddie's Aid / Normal Spell Card
You can only activate this card while "Eddie" is face-up on your side of the field. Select one Level 7 or lower Machine-Type monster in either player's Graveyard. Special Summon the monster to your side of the field and send "Eddie" to the Graveyard.

Dr. Light's Laboratory / Continuous Spell Card
While this card remains face-up on the field, both players may Special Summon 1 Level 6 or lower Machine-Type monster during their Main Phase. Unless "Dr. Light" is face-up on the field, destroy this card during the End Phase.

Waiting for the Hero / Equip Spell Card
This card can only be equipped to a Spellcaster, Warrior, Psychic, or Machine-Type monster. Increase the ATK and DEF of a monster equipped with this card by 200 points for each of your Standby Phases that this card remains face-up on the field. Do not increase the ATK of the equipped monster if it destroyed an opponent's monster by battle during your last Battle Phase. When a monster equipped with this card is destroyed by battle, pay 700 Life Points to place this card on top of your deck.

Mutual Destruction / Normal Trap Card
You can only activate this card when a face-up monster you control is targeted by the attack of an opponent's monster whose Level is equal to that of your targeted monster. Remove from Play both cards without applying Damage Calculation and inflict 1000 points of Direct Damage to both player's Life Points. Your opponent cannot Normal Summon or Set a monster during their next turn.
I think that's 21. Sorry that it's a bit over, but I felt like I should include 1 Trap and Wily, just for a feeling of completeness.
Edited by Nu-Mou Knight, 19 June 2011 - 09:49 PM.