Jump to content

Bare Knuckle Beatdown! [25/25] -- Needs Ratings!


Cody Frost

Recommended Posts

Okay, these guys are the main Archtype used by Ronald Gato (my second evil character) in the RP "Yu-Gi-Oh! Duelist Diaries"!

Rate / Comment / Fix / Enjoy ;)

[center][spoiler=Deck Monsters - ALL 10 COMPLETE]
[spoiler=Bare Knuckle Fighter - FGSS-001]
[img]http://img90.imageshack.us/img90/7452/67897x.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. Once per turn, if this card would be destroyed, it is not destroyed.
[/spoiler]
[spoiler=Bare Knuckle Rouge - FGSS-002]
[img]http://img17.imageshack.us/img17/6861/67897l.jpg[/img]
Lore:During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, gain 500 life points.[/spoiler]
[spoiler=Bare Knuckle Fist - FGSS-003]
[img]http://img828.imageshack.us/img828/1830/67897.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, draw 1 card.[/spoiler]
[spoiler=Bare Knuckle Lady - FGSS-004]
[img]http://img20.imageshack.us/img20/4201/67897p.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When this card’s original ATK and DEF switch, switch this card’s battle position.[/spoiler]
[spoiler=Bare Knuckle Destroyer - FGSS-005]
[img]http://img217.imageshack.us/img217/1830/67897.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When this card’s original ATK and DEF switch, destroy 1 card on the field.[/spoiler]
[spoiler=Bare Knuckle Crasher - FGSS-006]
[img]http://img803.imageshack.us/img803/1830/67897.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When this card’s original ATK and DEF switch, send 1 card from your opponent’s hand to the Graveyard.[/spoiler]
[spoiler=Bare Knuckle Silent Fist - FGSS-007]
[img]http://img46.imageshack.us/img46/1830/67897.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. Once per turn, you can switch the original ATK and DEF of a monster you control until the end of the Battle Phase.[/spoiler]
[spoiler=Bare Knuckle Marauder - FGSS-008]
[img]http://img853.imageshack.us/img853/7682/67897q.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. You can Special Summon this card when a monster’s original ATK and DEF are switched. If this card is Summoned this way, switch the original ATK and DEF of this card.[/spoiler]
[spoiler=Bare Knuckle Quick-Snap - FGSS-009]
[img]http://img688.imageshack.us/img688/1830/67897.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, increase or decrease this card’s level by 1.[/spoiler]
[spoiler=Bare Knuckle Wanderer - FGSS-010]
[img]http://img850.imageshack.us/img850/3646/67897o.jpg[/img]
Lore: During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card's original ATK and DEF switch, select 1 monster your opponent controls and switch its battle position. If the selected monster is face-down, flip it into face-up Attack Position and has its effects negated until the End Phase of this turn.[/spoiler][/spoiler]
[spoiler=Synchro Monsters - ALL 4 COMPLETE]
[spoiler=Bare Knuckle Boxer - FGSS-011][img]http://img94.imageshack.us/img94/7452/67897x.jpg[/img]
Lore: 1 Tuner monster + 1 or more non-Tuner monsters
During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, select 1 monster in either player’s Graveyard and remove it from play. During your next Standby Phase, Special Summon the monster removed by this effect in face-up Attack Position. Monsters Summoned by this effect have their effects negated.[/spoiler]
[spoiler=Bare Knuckle Artist - FGSS-012]
[img]http://img199.imageshack.us/img199/6299/67897u.jpg[/img]
Lore: 1 Tuner monster + 1 or more non-Tuner monsters
During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, remove 1 Spell Card from either player’s Graveyard. During your next Standby Phase, add the Spell card that was removed by this card’s effect to your hand.[/spoiler]
[spoiler=Bare Knuckle Master - FGSS-013]
[img]http://img194.imageshack.us/img194/1830/67897.jpg[/img]
Lore: 1 Tuner monster + 1 or more non-Tuner monsters
During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, remove 1 Trap Card from either player’s Graveyard. During your next Standby Phase, add the Trap card that was removed by this card’s effect to your hand.
[/spoiler]
[spoiler=Bare Knuckle King - FGSS-014]
[img]http://img197.imageshack.us/img197/1830/67897.jpg[/img]
Lore: 1 Tuner monster + 1 or more non-Tuner monsters
During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, activate up to 2 of the following effects: ● Draw 1 card. ● Add 1 card from your Graveyard back to your Deck and shuffle. ● Special Summon 1 “Bare Knuckle” non-Synchro monster from your Graveyard in face-up Defense Position.[/spoiler]
[/spoiler]
[spoiler=Spell Support - ALL 4 COMPLETE]
[spoiler=Rouge School Style Martial Arts - FGSS-015]
[img]http://img20.imageshack.us/img20/373/67897fv.jpg[/img]
Lore: While this card is face-up on the field, Warrior-Type monsters you control gain 200 ATK and DEF during each of your End Phases. Once per turn, you can discard 1 card to add 1 "Bare Knuckle" monster from your Deck to your hand.[/spoiler]
[spoiler=Juken Style Martial Arts - FGSS-016]
[img]http://img638.imageshack.us/img638/4201/67897p.jpg[/img]
Lore: While this card is face-up on the field, switch the ATK and DEF of all monsters you control during your Standby Phases. Monsters you control whose DEF is higher than their ATK can attack directly. If a Warrior-Type monster you control attacks directly by this effect and inflicts no Battle Damage, you can send the top and bottom cards from your opponent’s Deck to the Graveyard.[/spoiler]
[spoiler=Goken Style Martial Arts - FGSS-017]
[img]http://img855.imageshack.us/img855/7452/67897x.jpg[/img]
Lore: While this card is face-up on the field, switch the ATK and DEF of all monsters you control during each of your Standby Phases. Once per turn you can double the ATK of a Warrior-Type monster you control until the End Phase of this turn. That monster is destroyed during your next Standby Phase.[/spoiler]
[spoiler=Power of the Drunken Fist - FGSS-018]
[img]http://img52.imageshack.us/img52/4274/67897b.jpg[/img]
Lore: Equip only to a Warrior-Type monster. Increase the equipped monster's ATK by 400. When the monster attacks or is attacked this turn, switch the equipped monster’s ATK and DEF at the end of the Battle Phase. If the equipped monster would be destroyed, destroy this card instead.[/spoiler]
[/spoiler]
[spoiler=Trap Support - ALL 7 Complete]
[spoiler=Grand Upper-Cut! - FGSS-019]
[img]http://img683.imageshack.us/img683/4274/67897b.jpg[/img]
Lore:Activate only when your opponent declares an attack while there is a face-up Warrior-Type monster on your side of the field. Negate the attack and destroy the attacking monster. Then half the ATK and DEF of all opponent’s monsters until your next End Phase.[/spoiler]
[spoiler=A Sign of Peace - FGSS-020]
[img]http://img402.imageshack.us/img402/5297/67897y.jpg[/img]
Lore: Select 1 monster you control. Switch that monster's ATK and DEF. Then apply the proper effect: ● If the monster's ATK is lower than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster cannot be destroyed by battle. ● If the monster's ATK is higher than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster is unaffected by the effect(s) of a Spell or Trap Card.[/spoiler]
[spoiler=Cosmos Meditae - FGSS-021]
[img]http://img27.imageshack.us/img27/1830/67897.jpg[/img]
Lore: Select 1 monster you control. Switch the ATK and DEF of that monster and then apply 1 of the following effects: ● Special Summon 1 monster from your Deck whose DEF is equal to or less than the DEF of a monster you control. ● Special Summon 1 monster from your Graveyard whose ATK is equal to or less than the ATK of a monster you control.[/spoiler]
[spoiler=Fair Combat - FGSS-022]
[img]http://img850.imageshack.us/img850/7184/67897w.jpg[/img]
Lore: Activate only when your opponent Summons a monster and while you control at least 1 "Bare Knuckle" monster on your side of the field. Special Summon "Bare Knuckle" monsters, whom's each level is equal to or less than one of the level's of your opponent's monsters until you and your opponent have the same number of monsters on the field. Skip this turn's Battle Phase.[/spoiler]
[spoiler=Bare Knuckle Mania! - FGSS-023]
[img]http://img153.imageshack.us/img153/3646/67897o.jpg[/img]
Lore: Switch the ATK and DEF of all monsters you control. Monsters affected by this card effect have their effects negated until the End Phase of this turn. This card gains 1 Knuckle Counter for each monster that had their ATK and DEF switched by this effect. When the effect of a Spell, Trap or Monster your opponent controls is activated, remove 1 Knuckle Counter on this card to negate and destroy that card(s). This card remains face-up on the field while there are Knuckle Counters on it. During your End Phases, remove 1 Knuckle Counter on this card. When there are no Knuckle Counters on this card, destroy this card.[/spoiler]
[spoiler=Shifting Force - FGSS-024]
[img]http://img191.imageshack.us/img191/903/67897e.jpg[/img]
Lore: This card can be activated from your hand while you control 3 or more "Bare Knuckle" monsters on your side of the field. Once per turn, you can switch the ATK and DEF of all face-up monsters on the field. During the End Phase of a turn you use this effect, send all cards in your hand to the Graveyard and your opponent draws cards equal to the amount discarded by this effect.[/spoiler]
[spoiler=Counter Block - FGSS-025]
[img]http://img694.imageshack.us/img694/1830/67897.jpg[/img]
Lore: Switch the ATK and DEF of all monsters you control. Switch the battle positions of all monsters your opponent controls. Until the End Phase of this turn, neither player can activate card effects and monsters cannot be destroyed during this turn. (Damage calculations are still applied normally.)[/spoiler]
[/spoiler]

[spoiler=NEW CARDS!][spoiler=A Sign of Peace - FGSS-020]
[img]http://img402.imageshack.us/img402/5297/67897y.jpg[/img]
Lore: Select 1 monster you control. Switch that monster's ATK and DEF. Then apply the proper effect: ● If the monster's ATK is lower than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster cannot be destroyed by battle. ● If the monster's ATK is higher than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster is unaffected by the effect(s) of a Spell or Trap Card.[/spoiler]
[spoiler=Cosmos Meditae - FGSS-021]
[img]http://img27.imageshack.us/img27/1830/67897.jpg[/img]
Lore: Select 1 monster you control. Switch the ATK and DEF of that monster and then apply 1 of the following effects: ● Special Summon 1 monster from your Deck whose DEF is equal to or less than the DEF of a monster you control. ● Special Summon 1 monster from your Graveyard whose ATK is equal to or less than the ATK of a monster you control.[/spoiler]
[/spoiler][/center]

Link to comment
Share on other sites

That is their weakness ;) Many of the support cards will have something to do with ATK and DEF changing, giving these guys some playability. The reason they have this ATK and DEF change is because most of them have high ATK for their levels, as well as some good effects. Should I post more cards right now? Or give people a bit of time for this Archtype to "sink in"?

Link to comment
Share on other sites

[quote name='Cody Frost' timestamp='1305689001' post='5216120']
That is their weakness ;) Many of the support cards will have something to do with ATK and DEF changing, giving these guys some playability. The reason they have this ATK and DEF change is because most of them have high ATK for their levels, as well as some good effects. Should I post more cards right now? Or give people a bit of time for this Archtype to "sink in"?
[/quote]

all im staying that a major weakness because they all have 0 def

can you post more so i can futher look in on this please

Link to comment
Share on other sites

[quote name='Herman The German' timestamp='1305689145' post='5216124']
all im staying that a major weakness because they all have 0 def

can you post more so i can futher look in on this please
[/quote]

Posted 4 more cards, 2 monsters, 1 Spell and 1 Trap. As for your set, I'll be looking them into detail during the weekend...maybe if I can tmro but no promises. I looked at it earlier and I saw an interesting concept...so I'm going to review it in full detail most likely during Saturday. Each of your cards are going to get reviewed individually, fixed for OCG (to the best of my ability) and rated throughly. Till then, you must be patient young grasshopper :P

Link to comment
Share on other sites

see these pics are much better

Bare knuckle fighter is just a monster form of Shield and Sword

though the 2nd effect where ANY monster that battles it get destroyed is a bit broken

for Crasher, you should have an alternative, just in case your opponent has no cards in his/her hand to send to the graveyard

8/10
Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1305699282' post='5216321']
see these pics are much better

Bare knuckle fighter is just a monster form of Shield and Sword

though the 2nd effect where ANY monster that battles it get destroyed is a bit broken

for Crasher, you should have an alternative, just in case your opponent has no cards in his/her hand to send to the graveyard

8/10
[/quote]

hmm...maybe I should watch GX once more and take good pics for the Trimmed Beasts...nah. That seems unoriginal also :/

I guess...even though its ATK and DEF get switched at the end of the battle and then you can pretty much kill it with Level Eater and such...but I guess the kill anything would be OPed. I'll fix it later today.

Also, I thought Crasher being a Tuner monster was an alternative enough O.o? It's not?

EDIT: Actually I had a brain spark...Fighter Edited
Link to comment
Share on other sites

Hmm...I am thinking about that...but Gato tends to be a Speed Duelist and so I've kind of veered to making some Generic Speed Spells. However, when he is not in the road, I guess a field spell could work...though I don't think it'll be necessary with some of the support cards I've made. Speaking of which I'll add another 4 cards in a little big.

Alright, another 4 new cards are up for a total of 8 cards today.

I'm still pending on the field Spell, mainly because I don't think this is an archtype that needs one. BUT...I guess I can work something out.
Link to comment
Share on other sites

the only thing I'd change is this effect

"When a card’s original ATK and DEF is switched, remove 1 Trap card from either player’s Graveyard."

for Bare Knuckle Master I would have said you CAN remove 1 Trap card from the Graveyard (just in case there aren't any, so it's not a MUST)

9.4/10
Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1305841142' post='5219287']
the only thing I'd change is this effect

"When a card’s original ATK and DEF is switched, remove 1 Trap card from either player’s Graveyard."

for Bare Knuckle Master I would have said you CAN remove 1 Trap card from the Graveyard (just in case there aren't any, so it's not a MUST)

9.4/10
[/quote]

I did this because I had originally remembered a certain ruling with the Monarchs, there cards that say "you can" can miss their timing and I didn't want that for this card. By making it mandatory I try to eliminate that from happening, and if there is no Trap Card in either player's Graveyards (which will be pretty rare unless this guy is brought out really early in the game) then it simply has no target and it's effect won't resolve.
Link to comment
Share on other sites

Whoopse. Well I'll fix them now cuz I have time.

EDIT:
Wanderer's effect was edited from "When this card's original ATK and DEF..." to "When a card's original ATK and DEF..."

Bare Knuckle Mania! was edited. It now has "When there are no Knuckle Counters on this card, destroy this card."

Lastly, the pic for Power of the Drunken Fist has been updated. It SHOULD show up now.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...