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Neo Generation Booster Set! (101/101) - Booster Set Finished!


Cody Frost

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Okay, this is going to be a pretty generic set of monsters. They're all going to be of the "Neo Generation" set and are going to include anything from generic cards to some support cards. Most of the cards in this set are going to be placed into the YVD set in my sig, and I really need your input on these guys!

Rate/Comment/Fix/Enjoy!

NOTE: ALL CARDS (Except for EN000) are going to be released in order so if I say there are X new cards, it's always going to be the last ones.

[center]

Card Types: Synchros: 14 | Synchro/Tuners: 3 | Effect: 31 | Tuners: 14 | Unions: 6 | Fusions: 2 | Spells: 22 | Traps: 6 | Exceeds: 2

Current Rarities:
3 Duel Terminal
2 Ultimate Rare
5 Secret Rare
6 Ultra Rare
10 Super Rare
15 Rare
62 Common
[spoiler=NOGN-000 - Ultimate Rare]
[img]http://img560.imageshack.us/img560/2867/67897t.jpg[/img]
[spoiler=Lore]During your opponent's turn: You can discard this card from your hand and select 1 face-up monster on the field and activate the appropriate effect: ● If the selected monster is a Tuner monster: That monster is treated as a non-Tuner monster. ● If the selected monster is a non-Tuner monster: That monster is treated as a Tuner monster.[/spoiler]
[/spoiler]
[spoiler= NOGN-EN001 to NOGN-EN010][spoiler=Majestic Starlight Dragon - NOGN-EN001 - Secret Rare/Duel Terminal]
[img]http://img191.imageshack.us/img191/7682/67897q.jpg[/img]
[spoiler=Lore]"Majestic Dragon" + "Majestic Star Dragon" + 1 non-Tuner Monster
This card cannot be Special Summoned except by Synchro Summon OR by its own effect. Once per turn, you can banish this card to negate the activation of a Spell, Trap or Effect Monster's effect OR the Summon of a monster and destroy it. If this card is banished by its own effect, you can banish 1 card on the field. During the End Phase of a turn this card was banished by its own effect, Special Summon this card. If this card is removed from the field, Special Summon 1 "Stardust Dragon" or Synchro Monster that lists "Stardust Dragon" as 1 of it's Synchro Material Monsters from your Graveyard.[/spoiler][/spoiler]
[spoiler=Seals of Bright Magic - NOGN-EN002 - Rare]
[img]http://img17.imageshack.us/img17/6794/67897v.jpg[/img][spoiler=Lore]Equip only to a Spellcaster-Type monster. Place 2 Spell Counters on this card (max. 5). During your Standby Phase, place 2 Spell Counter on this card or on 1 card your control that your can put Spell Counters on. The equipped monster gains ATK and DEF equal to the number of Spell Counters on the field x300. Once per turn, if the equipped monster or this card would be destroyed, remove 1 Spell Counter on the field instead.[/spoiler][/spoiler]
[spoiler=Hyper Sonic Wave - NOGN-EN003 - Super Rare]
[img]http://img402.imageshack.us/img402/6861/67897l.jpg[/img][spoiler=Lore]Monsters have their effects negated during the turn they are Summoned. If this card is destroyed, draw 1 card.[/spoiler][/spoiler]
[spoiler=Berserker Beast Xvalon - NOGN-EN004 - Common][img]http://img196.imageshack.us/img196/7092/67897a.jpg[/img][spoiler=Lore]You can Special Summon this card from your hand while you control at least 2 Level 2 or lower monsters. When this card is Summoned, you can send 1 Level 2 or lower monster you control to the Graveyard and Special Summon 1 monster with the same Level from your Deck in face-up Attack Position. Its effect(s) is negated.[/spoiler][/spoiler]
[spoiler=Trick Image - NOGN-EN005 - Common]
[img]http://img864.imageshack.us/img864/6630/67897vc.jpg[/img]
[spoiler=Lore]Negate the attack of monster and then activate 1 of the following effects: • Special Summon 1 "Image Token". That token has the same Type/Attribute/Level/ATK/DEF as 1 of your opponent's monsters. • Send 1 monster your opponent controls to the Graveyard and Special Summon 1 "Trick Token" (Warrior-Type/EARTH/Level 1/ATK 0/DEF 0) in face-up Defense Position on your opponent's side of the field. It cannot be used for the Summon of a monster and cannot be destroyed by battle or card effects.[/spoiler][/spoiler]
[spoiler=Scrap Mount - NOGN-EN006 - Common]
[img]http://img11.imageshack.us/img11/1830/67897.jpg[/img]
[spoiler=Lore]If this card attacks a monster, destroy that monster with this card's effect without applying damage calculations. When this card attacks, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Mount" and add it to your hand.[/spoiler][/spoiler]
[spoiler=Mecha Warrior - NOGN-EN007 - Common]
[img]http://img21.imageshack.us/img21/7092/67897a.jpg[/img]
[spoiler=Lore]When this card is Summoned, you can send 1 level 1 monster from your Deck to the Graveyard to Special Summon 1 level 1 monster with the same name from your Deck in face-up Attack Position. That monster's effects are negated.[/spoiler][/spoiler]
[spoiler=Star Shooter - NOGN-EN008 - Common]
[img]http://img600.imageshack.us/img600/5329/67897hu.jpg[/img]
[spoiler=Lore]This card can be Special Summoned while you control a face-up level 8 or higher Synchro Monster. When this card is Summoned, you can select 1 face-up Synchro Monster you control. If all the Synchro Material Monsters used for the Synchro Summon of the selected Synchro Monster are in your Graveyard, Special Summon 1 Tuner monster used for the Synchro Summon of the selected monster in face-up Attack Position.[/spoiler][/spoiler]
[spoiler=Moon Feathered Assailant - NOGN-EN009 - Rare]
[img]http://img228.imageshack.us/img228/1830/67897.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned, you can add 1 level 2 or lower monster from your Deck to your hand. When this card leaves the field, add 1 level 2 or lower monster from your Graveyard to your hand.[/spoiler][/spoiler]
[spoiler=Fabled Rider - NOGN-EN010 - Ultra Rare]
[img]http://img269.imageshack.us/img269/6861/67897l.jpg[/img]
[spoiler=Lore]1 "Fabled" Tuner + 1 or more non-Tuner Synchro "Fabled" monsters
This card is unaffected by your opponent's card effects. Once per turn, you can discard 1 card from your hand to destroy 1 card on the field. Once per turn, while you have 2 or less cards in your hand, you can add 1 "Fabled" monster from your Graveyard to your hand.[/spoiler][/spoiler][/spoiler]
[spoiler=NOGN-EN011 to NOGN-EN020]
[spoiler=The Reaper’s Assistant - NOGN-EN011 - Rare]
[img]http://img716.imageshack.us/img716/1577/67897c.jpg[/img]
[spoiler=Lore]Once per turn, if this card would be destroyed, it is not destroyed. Once per turn, your can activate this card's effect by revealing 1 Synchro Monster from your Extra Deck and sending 1 or the Synchro Material Monsters listed on that card from your Main Deck to the Graveyard. Until the End Phase, this card's name becomes the name of the monster you sent to the Graveyard.[/spoiler][/spoiler]
[spoiler=Gladiator Beast Triton - NOGN-EN012 - Common][img]http://img543.imageshack.us/img543/9397/67897ve.jpg[/img]
[spoiler=Lore]When this card is Special Summoned by the effect of a "Gladiator Beast" monster, add 1 "Gladiator" Spell or Trap Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Triton".[/spoiler][/spoiler]
[spoiler=Gladiator Beast Akheilos - NOGN-EN013 - Common][img]http://img29.imageshack.us/img29/943/67897m.jpg[/img]
[spoiler=Lore]When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 banished "Gladiator Beast" monster. Banish 1 "Gladiator Beast" monster on your side of the field or Graveyard (excluding this card) to Special Summon the selected monster in face-up Attack Position. Its effect(s) is negated. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Akheilos".[/spoiler][/spoiler]
[spoiler=Gladiator Beast Barbatus - NOGN-EN014 - Ultra Rare][img]http://img263.imageshack.us/img263/1830/67897.jpg[/img]
[spoiler=Lore]1 "Gladiator Beast" Tuner + 1 or more non-Tuner monsters
While this card remains face-up on the field, place 1 Gladiator Counter on this card each time a "Gladiator Beast" monster is Special Summoned from either player's Decks. If this card would be destroyed by a card effect, you can remove 1 Gladiator Counter from this card instead. At the end of the Battle Phase, if this card attacked or was attacked, you can remove 1 Gladiator Counter from this card to Special Summon 1 "Gladiator Beast" monster from your Deck.[/spoiler][/spoiler]
[spoiler=T.G. Battle Archer - NOGN-EN015 - Common]
[img]http://img716.imageshack.us/img716/4836/67897d.jpg[/img]
[spoiler=Lore]While you control 1 or more "T.G." monsters, you can Special Summon this card from your hand. If this card is Special Summoned, add 1 "T.G." Tuner Monster from your Deck to your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Battle Archer".[/spoiler][/spoiler]
[spoiler=Bonds of Alchemy - NOGN-EN016 - Rare][img]http://img18.imageshack.us/img18/3646/67897o.jpg[/img]
[spoiler=Lore]Activate only when a monster you control is destroyed by battle. Select 1 monster in your Graveyard whose ATK is less than the attack of the destroyed monster and Special Summon it. It is destroyed during the End Phase.[/spoiler][/spoiler]
[spoiler=Samurai of the Six Swords - NOGN-EN017 - Common][img]http://img850.imageshack.us/img850/6861/67897l.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned, you can add 1 level 3 or lower Warrior-Type monster from your Deck to your hand. [/spoiler][/spoiler]
[spoiler=Cyber Synchron - NOGN-EN018 - Common][img]http://img541.imageshack.us/img541/7682/67897q.jpg[/img]
[spoiler=Lore]When this card is Summoned, you can add 1 "Synchron" Tuner Monster from your Deck to your hand. That card cannot be Summoned this turn. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. When this card is used as a Synchro Material Monster for the Synchro Summon of a monster, remove this card from play.[/spoiler][/spoiler]
[spoiler=True Master & Expert - NOGN-EN019 - Secret Rare][img]http://img695.imageshack.us/img695/7586/67897j.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, Special Summon 1 "Expert Token" (Beast-Type/EARTH/Level 4/ATK 1600/DEF 1400). It is treated as a Tuner Monster. Once per turn, you can destroy 1 Tuner Monster you control to Special Summon 1 monster from your Deck whose level is equal to or less than the level of the destroyed monster. This card cannot be used for a Synchro Summon during the turn you use this effect.[/spoiler][/spoiler]
[spoiler=Baldr, Son of Aesir - NOGN-020 - Secret Rare/Duel Terminal]
[img]http://img864.imageshack.us/img864/7452/67897x.jpg[/img]
[spoiler=Lore]1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn, you can remove 1 "Nordic" monster from your Graveyard to select 1 "Aesir" Synchro Monster from your Extra Deck or Graveyard. This card can activate the selected card's effect(s) as it's own effect(s) until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can add 1 removed from play "Nordic" monster to your hand.[/spoiler][/spoiler][/spoiler]
[spoiler=NOGN-EN021 to NOGN-EN030]
[spoiler=Big Winged Gardna - NOGN-EN021 - Common]
[img]http://img32.imageshack.us/img32/1830/67897.jpg[/img]
[spoiler=Lore]When you take direct battle damage from a monster your opponent controls, you can Special Summon this card. Select 1 monster on the field. This card gains DEF equal to the ATK of the selected monster. If this card is destroyed and send to the Graveyard, Special Summon 1 monster from your Graveyard whose DEF is less than half the DEF of this card except "Big Winged Gardna".[/spoiler][/spoiler]
[spoiler=Feathered Warrior - NOGN-EN022 - Common]
[img]http://img855.imageshack.us/img855/562/67897un.jpg[/img]
[spoiler=Lore]If a monster you control is destroyed by a card effect, you can Special Summon this card from your hand. During the turn that this monster was Summoned in this way, cards cannot be destroyed by battle or by card effects. If this card is Special Summoned this way, remove it from play during the End Phase.[/spoiler][/spoiler]
[spoiler=Righteous Spell - NOGN-EN023 - Common]
[img]http://img842.imageshack.us/img842/5015/67897i.jpg[/img]
[spoiler=Lore]Activate only while there are at least 7 or more monsters in your Graveyard. Banish up to 3 cards on the field. You cannot conduct your next Battle Phase.[/spoiler][/spoiler]
[spoiler=Gift of Light - NOGN-EN024 - Common]
[img]http://img685.imageshack.us/img685/6794/67897v.jpg[/img]
[spoiler=Lore]The equipped monster and gains 500 ATK and DEF. During each of your Standby Phases, gain Life Points equal to half the equipped monster's ATK or DEF. [/spoiler][/spoiler]
[spoiler=Phase Changer - NOGN-EN025 - Super Rare]
[img]http://img717.imageshack.us/img717/2828/67897g.jpg[/img]
[spoiler=Lore]1 DARK Tuner + 2 or more non-Tuner monsters
Once per turn, you can change the Attribute or Type of this card. Other monsters on the field with the same Attribute or Type as this card are destroyed during the End Phase.[/spoiler][/spoiler]
[spoiler=Bri Warrior - NOGN-EN026 - Super Rare]
[img]http://img854.imageshack.us/img854/943/67897m.jpg[/img]
[spoiler=Lore]"Bri Synchron" + 1 or more non-Tuner monsters
This card is unaffected by the effect of "Bri Synchron". Once per turn, you can negate the effect of a monster on the field until the End Phase. This effect can be activated during either player's turn.[/spoiler][/spoiler]
[spoiler=Changer Warrior - NOGN-EN027 - Rare]
[img]http://img26.imageshack.us/img26/1830/67897.jpg[/img]
[spoiler=Lore]"Changer Synchron" + 1 non-Tuner monster
When this card is Synchro Summoned, you can Special Summon 1 "Synchron" Tuner Monster from your Deck. It is treated as if it was Normal Summoned. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.[/spoiler][/spoiler]
[spoiler=Cyber Warrior - NOGN-EN028 - Ultra Rare]
[img]http://img190.imageshack.us/img190/1830/67897.jpg[/img]
[spoiler=Lore]"Cyber Synchron" + 1 or more non-Tuner monster
Once per turn, you can select 1 "Synchron" Tuner Monster in your hand or Graveyard. Special Summon the selected monster in face-up Attack Position. Monsters Summoned by this effect can activate their effects by paying 1000 Life Points. They are treated as if they were Normal Summoned, Special Summoned or used for the Synchro Summon of a monster and are banished during the End Phase.[/spoiler][/spoiler]
[spoiler=Card Break - NOGN-EN027 - Common]
[img]http://img847.imageshack.us/img847/5171/67897sj.jpg[/img]
[spoiler=Lore]Each player reveals the top card from their Deck and then shuffles their Decks. During your second Standby Phase after this card's activation, if either of the selected cards has not been played or drawn, banish all cards from both player's hand, Deck and Graveyard with the same name as the revealed cards.[/spoiler][/spoiler]
[spoiler=Contact Synchro - NOGN-EN030 - Common]
[img]http://img228.imageshack.us/img228/7092/67897a.jpg[/img]
[spoiler=Lore]Select 1 of your banished Synchro Monsters. You can banish Synchro Material Monsters from your Graveyard that are listed on the selected monster and Special Summon the selected monster. This is treated as a Synchro Summon.[/spoiler][/spoiler]
[/spoiler]
[spoiler=NOGN-EN031 to NOGN-EN040][spoiler=Beast of Myth - Deluzg - NOGN-EN031 - Super Rare][img]http://img402.imageshack.us/img402/5015/67897i.jpg[/img]
[spoiler=Lore]1 WATER Tuner + 1 or more non-Tuner monsters
Once per turn, you can activate 1 of the following effects: ● Special Summon 1 WATER monster from your Graveyard and send 1 WATER monster from your Deck to the Graveyard. ● Banish 1 WATER monster from your Graveyard and add 1 WATER monster from your Deck or Graveyard to your hand. ● If this card would be destroyed or would leave the field, banish 1 WATER monster in your Graveyard instead. This effect can be activated during either player's turn.[/spoiler][/spoiler]
[spoiler=Beast of Myth - Ilkaria - NOGN-EN032 - Super Rare][img]http://img833.imageshack.us/img833/7184/67897w.jpg[/img]
[spoiler=Lore]1 WIND Tuner + 1 or more non-Tuner monsters
Once per turn, you can activate 1 of the following effects: ● Send 1 monster from hand or field to the Graveyard and Special Summon 1 WIND monster from your Deck whose level is equal to or less than the level of the sent monster. ● Banish 1 WIND monster from your Graveyard and return 1 card on the field to the bottom of its owner's Deck. ● If this card would be destroyed or would leave the field, banish 1 WIND monster in your Graveyard instead. This effect can be activated during either player's turn.[/spoiler][/spoiler]
[spoiler=Beast of Myth - Gormagu - NOGN-EN033 - Ultra Rare][img]http://img232.imageshack.us/img232/943/67897m.jpg[/img]
[spoiler=Lore]1 EARTH Tuner + 1 or more non-Tuner monsters
Once per turn, you can activate 1 of the following effects: ● Send 1 EARTH monster from your Deck to the Graveyard and discard 1 random card from your opponent's hand. ● Banish 1 EARTH monster from your Graveyard and destroy 1 card on the field. ● If this card would be destroyed or would leave the field, banish 1 EARTH monster in your Graveyard instead. This effect can be activated during either player's turn.[/spoiler][/spoiler]
[spoiler=Beast of Myth - Rquez - NOGN-EN034 - Secret Rare][img]http://img821.imageshack.us/img821/3306/67897s.jpg[/img]
[spoiler=Lore]1 FIRE Tuner + 1 or more non-Tuner monsters
Once per turn, you can activate 1 of the following effects: ● Send 1 FIRE monster from your hand or Deck to the Graveyard and inflict damage to your opponent equal to half the sent monster's ATK or DEF. ● Banish 1 FIRE monster from your hand or Graveyard and Special Summon 1 FIRE monster from your Deck whose ATK is equal to or less than the ATK of the banished monster. ● If this card would be destroyed or would leave the field, banish 1 FIRE monster in your Graveyard instead. This effect can be activated during either player's turn.[/spoiler][/spoiler]
[spoiler=Beast of Myth - Kyozug - NOGN-EN035 - Ultra Rare][img]http://img269.imageshack.us/img269/5589/67897nx.jpg[/img]
[spoiler=Lore]1 LIGHT Tuner + 1 or more non-Tuner monsters
Once per turn, you can activate up to 2 of the following effects: ● Send 1 LIGHT monster from your Deck to the Graveyard and draw 1 card. ● Banish 1 LIGHT monster from your Deck to send up to 2 LIGHT monster from your Deck to the Graveyard and gain 500 Life Points for each card send to the Graveyard by this effect. ● If this card would be destroyed or would leave the field, banish 1 LIGHT monster in your Graveyard instead. This effect can be activated during either player's turn.[/spoiler][/spoiler]
[spoiler=Beast of Myth - Quazil - NOGN-EN036 - Secret Rare][img]http://img508.imageshack.us/img508/7184/67897w.jpg[/img]
[spoiler=Lore]1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, you can activate up to 2 of the following effects: ● Send 1 DARK monster from your Deck to the Graveyard and banish 1 card from your opponent's Graveyard. ● Add 1 DARK monster from your Deck or Banished Zone and add it to your hand. Then banish 1 DARK monster in your Graveyard. ● If this card would be destroyed or would leave the field, banish 1 DARK monster in your Graveyard instead. This effect can be activated during either player's turn.[/spoiler][/spoiler]
[spoiler=Fox of Legend - NOGN-EN037 - Common][img]http://img190.imageshack.us/img190/7184/67897w.jpg[/img]
[spoiler=Lore]This card's Attribute is also FIRE. If this card would be used for the Synchro Summon of an EARTH or FIRE Synchro Monster you can activate one of the following effects: ● Send 1 EARTH or FIRE monster from your Deck to your Graveyard. ● Add 1 level 4 or lower EARTH or FIRE monster from your Deck to your hand.[/spoiler][/spoiler]
[spoiler=Giraffe of Legend - NOGN-EN038 - Common][img]http://img839.imageshack.us/img839/1830/67897.jpg[/img]
[spoiler=Lore]This card's Attribute is also WATER. If this card would be used for the Synchro Summon of an LIGHT or WATER Synchro Monster you can activate one of the following effects: ● Send 1 LIGHT or WATER monster from your Deck to your Graveyard. ● Add 1 level 4 or lower LIGHT or WATER monster from your Deck to your hand.[/spoiler][/spoiler]
[spoiler=Chick of Legend - NOGN-EN039 - Common][img]http://img863.imageshack.us/img863/1577/67897c.jpg[/img]
[spoiler=Lore]This card's Attribute is also DARK. If this card would be used for the Synchro Summon of an WIND or DARK Synchro Monster you can activate one of the following effects: ● Send 1 WIND or DARK monster from your Deck to your Graveyard. ● Add 1 level 4 or lower WIND or DARK monster from your Deck to your hand.[/spoiler][/spoiler]
[spoiler=Gladiator Beast Aëtios - NOGN-EN040 - Super Rare][img]http://img62.imageshack.us/img62/2876/67897n.jpg[/img]
[spoiler=Lore]3 "Gladiator Beast" monsters with different names
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains the effects of the monsters used to Special Summon this card. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except the monsters used to Special Summon this card.[/spoiler][/spoiler][/spoiler]
[spoiler=NOGN-EN041 to NOGN-EN050]
[spoiler=Sverd Rask Valkyrja - NOGN-EN041 - Common]
[img]http://img13.imageshack.us/img13/1830/67897.jpg[/img]
[spoiler=Lore]When this card is Normal or Special Summoned, you can destroy Spell or Trap Cards on the field up to the number of "Valkyrja" monsters you control. If you activate this effect, your opponent draws 1 card for every Spell or Trap Cards destroyed by this effect.[/spoiler][/spoiler]
[spoiler=Valkyrja Nåde - NOGN-EN042 - Common]
[img]http://img192.imageshack.us/img192/943/67897m.jpg[/img]
[spoiler=Lore]When this card is Normal or Special Summoned, add 1 "Valkyrja" monster from your Deck to your hand. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster, Special Summon this card from your Graveyard and your opponent draws 3 cards.[/spoiler][/spoiler]
[spoiler=Mystisk Valkyrja - NOGN-EN043 - Common]
[img]http://img684.imageshack.us/img684/9665/67897dn.jpg[/img]
[spoiler=Lore]
If you control a "Valkyrja" monster other that "Mystisk Valkyrja", you can Special Summon this card from your hand or Graveyard. If you Special Summon this card this way, your opponent draws 2 cards.[/spoiler][/spoiler]
[spoiler=Hellig Valkyrja - NOGN-EN044 - Common]
[img]http://img193.imageshack.us/img193/1830/67897.jpg[/img]
[spoiler=Lore]While your opponent has more cards in their hand than you, you can Special Summon this card from your hand or Graveyard. If this card is Special Summoned this way, your opponent draws 2 cards. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster, your opponent cannot activate cards from their hand until your next Standby Phase.[/spoiler][/spoiler]
[spoiler=Keiserinnen Valkyrja - NOGN-EN045 - Ultra Rare]
[img]http://img26.imageshack.us/img26/903/67897e.jpg[/img]
[spoiler=Lore]1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, your opponent cannot activate any Spell or Trap Cards until your next Standby Phase. Once per turn, you can destroy up to 2 cards on the field. Your opponent draws 1 card for each card destroyed by this effect. If your opponent has more cards in their hand than you do, this card cannot be destroyed by battle or card effects.[/spoiler][/spoiler]
[spoiler=Petrification - NOGN-EN046 - Rare]
[img]http://img146.imageshack.us/img146/7452/67897x.jpg[/img]
[spoiler=Lore]Activate only when your opponent activates an Effect Monster's effect. Negate the effect of that monster and place Petrification Counters on it equal to its level. Monsters with Petrification Counters cannot attack, activate their effects, be used for the Summon of a monster or for the activation of a card effect and cannot be destroyed by battle or card effects. During each End Phase, remove 1 Petrification Counter from that monster. You can activate this card from your Graveyard by banishing this card and 2 cards from your hand.[/spoiler][/spoiler]
[spoiler=Spear of the Strong Heart - NOGN-EN047 - Rare]
[img]http://img192.imageshack.us/img192/5297/67897y.jpg[/img]
[spoiler=Lore]Equip only to a level 3 or lower monster. Once per turn, you can banish 1 monster from your Deck whose Attribute or Type is the same as the equipped monster. The equipped monster gains the effects of the banished monster until the End Phase.[/spoiler][/spoiler]
[spoiler=Radiant Melody - NOGN-EN048 - Rare]
[img]http://img819.imageshack.us/img819/1249/67897do.jpg[/img]
[spoiler=Lore]Select 2 cards from your Deck. Your opponent randomly selects 1 of the selected cards and adds it to their hand. Add the other card to your hand and shuffle your Deck.[/spoiler][/spoiler]
[spoiler=The Trap/Spell Illusion - NOGN-EN049 - Rare]
[img]http://img97.imageshack.us/img97/6299/67897u.jpg[/img]
[spoiler=Lore]Return all Spell and Trap Cards on the Graveyard to their owner's Decks. While this card remains in the Graveyard, Spell Cards are activated as Normal Trap Cards and Trap Cards are activated as Normal Spell Cards.[/spoiler][/spoiler]
[spoiler=Seals of Weakness - NOGN-EN050 - Rare]
[img]http://img402.imageshack.us/img402/4201/67897p.jpg[/img]
[spoiler=Lore]Each time a monster is Summoned, place 1 Sealing Counter on this card. Each time a monster effect is activated, place 1 Weakening Counter on this card. Monsters on the field lose ATK and DEF equal to the number of Sealing Counters on this card x 100. Monsters whose levels are equal to or less than the number of Weakening Counters on this card have their effects negated. If this card would leave the field, you can remove 3 Counters from this card instead.[/spoiler][/spoiler][/spoiler]
[spoiler=NOGN-EN051 to NOGN-EN060]
[spoiler=Heir's of Mataza - NOGN-EN051 - Common]
[img]http://img820.imageshack.us/img820/779/67897h.jpg[/img]
[spoiler=Lore]Once per turn, this card cannot be destroyed by battle. This card can attack twice during the same battle phase. If this card is used for the Synchro Summon of a Warrior-Type monster, you can treat this card's level as 4. Control of this card cannot switch.[/spoiler][/spoiler]
[spoiler=1000 Feathers - NOGN-EN052 - Common][img]http://img851.imageshack.us/img851/7452/67897x.jpg[/img]
[spoiler=Lore]Select 1 banished monster and 1 face-up monster you control. Special Summon the banished monster in face-up Attack Position and banish the other monster.[/spoiler][/spoiler]
[spoiler=Kick Boost! - NOGN-EN053 - Common][img]http://img215.imageshack.us/img215/9780/67897yw.jpg[/img]
[spoiler=Lore]Banish 1 Spell Card in your Graveyard. This card gains the effect of that Spell Card until the End Phase.[/spoiler][/spoiler]
[spoiler=Valkyrja's Cross - NOGN-EN054 - Common][img]http://img830.imageshack.us/img830/6861/67897l.jpg[/img]
[spoiler=Lore]Your opponent draws 3 cards. This card gets these effects, based on the number of cards in your opponent's hand: ● +3: Send 1 "Valkyrja" monster from your Deck to the Graveyard. ● +5: Special Summon 1 "Valkyrja" monster from your Graveyard. ● +7: Banish 1 card your opponent controls. ● 9 or more: Banish all cards in both player's hands.[/spoiler][/spoiler]
[spoiler=Moonlit Atrox - Strigiformes - NOGN-EN055 - Common]
[img]http://img708.imageshack.us/img708/1543/67897zc.jpg[/img]
[spoiler=Lore]If this card is used for the Synchro Summon of a Beast, Beast Warrior or Winged Beast-Type monster, send the top 4 cards from your opponent's Deck to the Graveyard. If you control 2 or more Beast, Beast Warrior or Winged Beast-Type monsters, you can Special Summon this card from your Graveyard. If you do, banish this card when it leaves the field. [/spoiler][/spoiler]
[spoiler=Wild Atrox - Gulo - NOGN-EN056 - Common]
[img]http://img846.imageshack.us/img846/3646/67897o.jpg[/img]
[spoiler=Lore]This card can only be used for the Synchro Summon of a Beast, Beast Warrior or Winged Beast-Type monster. If this card is used for the Synchro Summon of a Beast, Beast Warrior or Winged Beast-Type monster, send cards from the top of your opponent's Deck to the Graveyard equal to the Synchro Monster's level. You can banish this card from your Graveyard to send 1 Beast, Beast Warrior or Winged Beast-Type monster from your hand or Deck to the Graveyard.[/spoiler][/spoiler]
[spoiler=Running Atrox - Caballus - NOGN-EN057 - Common]
[img]http://img15.imageshack.us/img15/943/67897m.jpg[/img]
[spoiler=Lore]When this card attacks, it gains 1500 ATK during the Damage Step only. If this card is destroyed by battle, you can add 1 Beast, Beast Warrior or Winged Beast-Type monster from your Deck to your hand. If this card is used for the Synchro Summon of a Beast, Beast Warrior or Winged Beast-Type monster, send the top 4 cards from your opponent's Deck to the Graveyard.
[/spoiler]
[/spoiler]
[spoiler=Atrox Twins - Catus - NOGN-EN058 - Common]
[img]http://img62.imageshack.us/img62/4836/67897d.jpg[/img]
[spoiler=Lore]This card can be Special Summoned from your hand while you control only 1 face-up Beast, Beast Warrior or Winged Beast-Type monster. When this card is Summoned, Special Summon 1 "Cat Token" (Beast-Type/Tuner/EARTH/Level 3/ATK 500/DEF 500). That token can only be used for the Synchro Summon of a Beast, Beast Warrior or Winged Beast-Type monster. If this card or a "Cat Token" is used for a Synchro Summon, send the top 3 cards from your opponent's Deck to the Graveyard.[/spoiler][/spoiler]
[spoiler=Atrox Nightmare - Nightly Phantasm - NOGN-EN059 - Super Rare]
[img]http://img560.imageshack.us/img560/1577/67897c.jpg[/img]
[spoiler=Lore]1 "Atrox" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, send 1 Beast, Beast Warrior or Winged Beast-Type Synchro Monster from your Extra Deck to the Graveyard. Send the top cards of your opponent's Deck to the Graveyard equal to the level of the sent monster. When this card leaves the field, Special Summon 1 level 3 or lower Beast, Beast Warrior or Winged Beast-Type monster from your Deck.[/spoiler][/spoiler]
[spoiler=Swift Longsword Swordsman - NOGN-EN060 - Rare]
[img]http://img813.imageshack.us/img813/1830/67897.jpg[/img]
[spoiler=Lore]This card is treated as a Normal Monster while face-up on the field, hand, Deck or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, Special Summon 1 Gemini Monster from your Deck or Graveyard. It gains it's effects but cannot declare an attack.[/spoiler][/spoiler]
[/spoiler]
[spoiler=NOGN-EN061 to NOGN-EN070]
[spoiler=Sickness Syndrome - Aeris Polutus - NOGN-EN061 - Common]
[img]http://img713.imageshack.us/img713/903/67897e.jpg[/img]
[spoiler=Lore]This card cannot be destroyed by battle. Once per turn, you can equip this card as an Equip Card to 1 of your opponent's monsters. The equipped monster is destroyed during your opponent's End Phase. If this card is sent to the Graveyard, add 1 card from your Graveyard to the bottom of your Deck. If this card is sent to the Graveyard while it was equipped to a monster, Special Summon this card to your side of the field during the End Phase.[/spoiler][/spoiler]
[spoiler=Sickness Syndrome - Luminous Destruct - NOGN-EN062 - Common]
[img]http://img228.imageshack.us/img228/4274/67897b.jpg[/img]
[spoiler=Lore]This card cannot be destroyed by battle. Once per turn, you can equip this card as an Equip Card to 1 of your opponent's monsters. During your opponent's Main Phase, destroy the equipped monster. If this card is sent to the Graveyard by a card effect, place 3 Plague Counter on up to 2 cards on the field. During your End Phase, inflict damage to your opponent equal to the number of Plague Counters on the field x 100. If this card is sent to the Graveyard while it was equipped to a monster, Special Summon this card to your side of the field during the End Phase.[/spoiler][/spoiler]
[spoiler=Sickness Syndrome - Chrysalis Rampant - NOGN-EN063 - Common]
[img]http://img59.imageshack.us/img59/2876/67897n.jpg[/img]
[spoiler=Lore]This card cannot be destroyed by battle. Once per turn, you can equip this card as an Equip Card to 1 of your opponent's monsters. The equipped monster cannot declare an attack. If your opponent uses the equipped monster to summon another monster, send the summoned monster to the Graveyard. If this card is sent to the Graveyard while it was equipped to a monster, Special Summon this card to your side of the field during the End Phase.[/spoiler][/spoiler]
[spoiler=Sickness Syndrome -Aquious Dormant - NOGN-EN064 - Common]
[img]http://img97.imageshack.us/img97/5195/67897k.jpg[/img]
[spoiler=Lore]This card cannot be destroyed by battle. Once per turn, you can equip this card as an Equip Card to 1 of your opponent's monsters. The equipped monster cannot attack and loses 500 ATK and DEF. During your next Battle Phase, destroy the monster equipped with this card and inflict damage to your opponent equal to the equipped monster's level x 200. If this card is sent to the Graveyard while it was equipped to a monster, Special Summon this card to your side of the field during the End Phase.[/spoiler][/spoiler]
[spoiler=Sickness Syndrome - Pyric Burnis- NOGN-EN065 - Common]
[img]http://img638.imageshack.us/img638/7184/67897w.jpg[/img]
[spoiler=Lore]This card cannot be destroyed by battle. Once per turn, you can equip this card as an Equip Card to 1 of your opponent's monsters. The equipped monster cannot attack unless the controller of that monster pays 800 Life Points. During your End Phase, randomly discard 1 card from your opponent's hand. If this card is sent to the Graveyard while it was equipped to a monster, Special Summon this card to your side of the field during the End Phase.[/spoiler][/spoiler]
[spoiler=Sickness Syndrome - Escuridas Plaguis - NOGN-EN066 - Common]
[img]http://img42.imageshack.us/img42/2828/67897g.jpg[/img]
[spoiler=Lore]This card cannot be destroyed by battle. Once per turn, you can equip this card as an Equip Card to 1 of your opponent's monsters. During the beginning of your opponent's Battle Phase, the equipped monster must attack a monster on your opponent's side of the field or its owner directly. If the equipped monster is sent to the Graveyard, gain Life Points equal to that monster's level x 200. If this card is sent to the Graveyard while it was equipped to a monster, Special Summon this card to your side of the field during the End Phase.[/spoiler][/spoiler]
[spoiler=Replication - NOGN-EN067 - Common]
[img]http://img641.imageshack.us/img641/779/67897h.jpg[/img]
[spoiler=Lore]This card can only be activated while you control a "Sickness Syndrome" monster. Special Summon 1 "Sickness Syndrome" monster from your hand, Deck or Graveyard.[/spoiler][/spoiler]
[spoiler=Effective Infestation - NOGN-EN068 - Common]
[img]http://img691.imageshack.us/img691/4201/67897p.jpg[/img]
[spoiler=Lore]Once per turn, you can add 1 "Sickness Syndrome" monster from your Deck to your hand. If this card is destroyed, your opponent Special Summons up to 2 monsters from their Deck or Graveyard. They have their effects negated and cannot be used for the summon of a monster. Then Special Summon 2 "Sickness Syndrome" monsters from your hand, Deck or Graveyard.[/spoiler][/spoiler]
[spoiler=D.D. Salvager - NOGN-EN069 - Common]
[img]http://img14.imageshack.us/img14/1830/67897.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned, banish 1 level 4 or lower monster from your Deck. Once per turn, you can banish this card to Special Summon 1 banished monster you own in face-up Attack Position. If this card is banished by its own effect, Special Summon this card during the End Phase.[/spoiler]
[/spoiler]
[spoiler=Predatorial Reverse - NOGN-EN070 - Duel Terminal]
[img]http://img52.imageshack.us/img52/5297/67897y.jpg[/img]
[spoiler=Lore]Activate only when a monster attacks or is attacked by a monster with a different Type than it's own. Switch the ATK and DEF of both monsters until the End Phase of this turn.[/spoiler][/spoiler]
[/spoiler]
[spoiler=NOGN-EN071 to NOGN-EN080]
[spoiler=Destroying the Different Dimension - NOGN-EN071 - Common]
[img]http://img59.imageshack.us/img59/6205/67897rn.jpg[/img]
[spoiler=Lore]Once per turn if a card would be banished: Send that card to the Graveyard instead; The owner of that card sends the top card from their Deck to the Graveyard.[/spoiler]
[/spoiler]
[spoiler=Muteki the Four Armed Proctor - NOGN-EN072 - Common]
[img]http://img34.imageshack.us/img34/6220/67897su.jpg[/img]
[spoiler=Lore]When this card attacks or is attacked: You can send 1 monster from your hand to the Graveyard; This card gains ATK or DEF equal to half the send monster's original ATK or DEF until the End Phase.[/spoiler]
[/spoiler]
[spoiler=Phoenix Arcanite Gustav - NOGN-EN073 - Ultimate Rare]
[img]http://img839.imageshack.us/img839/5015/67897i.jpg[/img]
[spoiler=Lore]1 Spellcaster-Type Synchro Monster + 1 Dragon-Type Synchro Monster
This monster can only be Special Summon by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned: place 10 Spell Counters on it; This card gains 400 ATK for each Spell Counter on it. Once per turn: you can remove 3 Spell Counters from your side of the field to activate one of the following effects: ● Banish 1 card on the field. ● Destroy 1 card on the field. ● Return 1 banished card to their owner's Graveyard. ● Special Summon 1 "Phoenix Token" (Dragont-Type/FIRE/Level 1/ATK 500/DEF 0) ● Special Summon 1 "Arcanite Token" (Spellcaster-Type/FIRE/Level 1/ATK 0/DEF 500)[/spoiler]
[/spoiler]
[spoiler=Radiance - NOGN-EN074 - Common]
[img]http://img845.imageshack.us/img845/3646/67897o.jpg[/img]
[spoiler=Lore]Banish 1 card from your hand: Return 2 banished monsters to your hand.[/spoiler]
[/spoiler]
[spoiler= - Dynamite of Legend - NOGN-EN075 - Common]
[img]http://img195.imageshack.us/img195/4836/67897d.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned: You can select 1 unoccupied Monster Card Zone on your side of the field. If there is a face-up LIGHT monster adjacent to the selected Monster Card Zone; Special Summon 1 level 4 "Legend" Tuner monster from your Graveyard; That monster cannot be used for a Synchro Summon this turn. If there is a face-up WATER monster adjacent to the selected Monster Card Zone; Send 1 LIGHT or WATER monster from your Deck to the Graveyard; destroy 1 Spell or Trap Card on the field. This card can be treated as 2 non-Tuner monsters for the Synchro Summon of a WATER monster (this card's Total Level is still treated as 4).[/spoiler]
[/spoiler]
[spoiler=Claw of Legend - NOGN-EN076 - Common]
[img]http://img832.imageshack.us/img832/5015/67897i.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned: You can select 1 unoccupied Monster Card Zone on your side of the field. If there is a face-up EARTH monster adjacent to the selected Monster Card Zone; Special Summon 1 level 4 "Legend" Tuner monster from your Graveyard; That monster cannot be used for a Synchro Summon this turn. If there is a face-up FIRE monster adjacent to the selected Monster Card Zone; Send 1 EARTH or FIRE monster from your Deck to the Graveyard; destroy 1 monster on the field. This card can be treated as 2 non-Tuner monsters for the Synchro Summon of a FIRE monster (this card's Total Level is still treated as 4).[/spoiler]
[/spoiler]
[spoiler=Hook of Legend - NOGN-EN077 - Common]
[img]http://img695.imageshack.us/img695/8174/67897xd.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned: You can select 1 unoccupied Monster Card Zone on your side of the field. If there is a face-up DARK monster adjacent to the selected Monster Card Zone; Special Summon 1 level 4 "Legend" Tuner monster from your Graveyard; That monster cannot be used for a Synchro Summon this turn. If there is a face-up WIND monster adjacent to the selected Monster Card Zone; Send 1 DARK or WIND monster from your Deck to the Graveyard; add 1 Spell Card from your Graveyard to your hand. This card can be treated as 2 non-Tuner monsters for the Synchro Summon of a WIND monster (this card's Total Level is still treated as 4).[/spoiler]
[/spoiler]
[spoiler=Blade of Legend - NOGN-EN078 - Common]
[img]http://img35.imageshack.us/img35/4274/67897b.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned: You can select 1 unoccupied Monster Card Zone on your side of the field. If there is a face-up WATER monster adjacent to the selected Monster Card Zone; Special Summon 1 level 4 "Legend" Tuner monster from your Graveyard; That monster cannot be used for a Synchro Summon this turn. If there is a face-up LIGHT monster adjacent to the selected Monster Card Zone; Send 1 WATER or LIGHT monster from your Deck to the Graveyard; add 1 Trap Card from your Graveyard to your hand. This card can be treated as 2 non-Tuner monsters for the Synchro Summon of a LIGHT monster (this card's Total Level is still treated as 4).[/spoiler]
[/spoiler]
[spoiler=Bomb of Legend - NOGN-EN079 - Common]
[img]http://img854.imageshack.us/img854/7586/67897j.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned: You can select 1 unoccupied Monster Card Zone on your side of the field. If there is a face-up FIRE monster adjacent to the selected Monster Card Zone; Special Summon 1 level 4 "Legend" Tuner monster from your Graveyard; That monster cannot be used for a Synchro Summon this turn. If there is a face-up LIGHT monster adjacent to the selected Monster Card Zone; Send 1 FIRE or EARTH monster from your Deck to the Graveyard; send the top 2 cards from your opponent's Deck to the Graveyard. This card can be treated as 2 non-Tuner monsters for the Synchro Summon of a EARTH monster (this card's Total Level is still treated as 4).[/spoiler]
[/spoiler]
[spoiler=Razor of Legend - NOGN-EN080 - Common]
[img]http://img11.imageshack.us/img11/6299/67897u.jpg[/img]
[spoiler=Lore]When this card is Normal Summoned: You can select 1 unoccupied Monster Card Zone on your side of the field. If there is a face-up WIND monster adjacent to the selected Monster Card Zone; Special Summon 1 level 4 "Legend" Tuner monster from your Graveyard; That monster cannot be used for a Synchro Summon this turn. If there is a face-up DARK monster adjacent to the selected Monster Card Zone; Send 1 WIND or DARK monster from your Deck to the Graveyard; banish 1 card from your opponent's Graveyard. This card can be treated as 2 non-Tuner monsters for the Synchro Summon of a DARK monster (this card's Total Level is still treated as 4).[/spoiler]
[/spoiler]
[/spoiler]
[spoiler=NOGN-EN081 to NOGN-EN090]
[spoiler=Zale, Son of Poseidon - NOGN-EN081 - Common]
[img]http://img8.imageshack.us/img8/1227/67897z.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand while you control 2 or more face-up level 4 or lower WATER monsters. Once per turn: You can send 1 WATER monster you control to the Graveyard; draw 1 card. If you draw a WATER monster using this card's effect: You can reveal it to your opponent; send 1 card on the field to the Graveyard.[/spoiler]
[/spoiler]
[spoiler=The Giant of Tartarus - NOGN-EN082 - Rare]
[img]http://img546.imageshack.us/img546/3265/67897ca.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If there are exactly 10 monsters in your Graveyard: You can Special Summon this card in face-up Defense Position. If this card is Special Summoned: Banish all monsters on your side of the field and Graveyard except for this card. This card cannot be destroyed by battle or card effects. During your opponent's fourth End Phase; Send this card to your Graveyard.[/spoiler]
[/spoiler]
[spoiler=Godly Treasure - Trident - NOGN-EN083 - Common]
[img]http://img42.imageshack.us/img42/7452/67897x.jpg[/img]
[spoiler=Lore]The equipped monster gains 500 ATK and DEF and is treated as a WATER monster. You can send this card to the Graveyard: Add 1 WATER monster from your Deck to your hand whose level is equal to or less than the level of the equipped monster. If this card is in your Graveyard: you can banish 2 WATER monsters from your Graveyard; add this card to your hand.[/spoiler]
[/spoiler]
[spoiler=Olympian Pegasus - NOGN-EN084 - Common]
[img]http://img707.imageshack.us/img707/1227/67897z.jpg[/img]
[spoiler=Lore]When this card is Summoned: Move the turn count forward by 1. If this card is destroyed by your opponent's card effect: Special Summon this card in face-up Attack Position.[/spoiler]
[/spoiler]
[spoiler=Chimaera LV4 - NOGN-EN085 - Common]
[img]http://img696.imageshack.us/img696/6299/67897u.jpg[/img]
[spoiler=Lore]Each time the turn count moves forward: Place 1 Growth Counter on this card. This card gains ATK and DEF equal to the number of Growth Counters on it x 500. Once per turn: You can remove 2 Growth Counters from this card to move the turn count forward by 1. During your End Phase when this card has 6 or more Growth Counters: Send this card to the Graveyard; Special Summon 1 Chimaera LV10 from your hand or Deck.[/spoiler]
[/spoiler]
[spoiler=Chimaera LV10 - NOGN-EN086 - Common]
[img]http://img193.imageshack.us/img193/2828/67897g.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Chimaera LV4". Once per turn: You can move the turn count forward by 1. Once per turn while a card with "Tartarus" is face-up on the field: Add 1 card from your Graveyard to your Deck; Draw 1 card. If this card leaves the field: Move the turn count forward by 3.[/spoiler]
[/spoiler]
[spoiler=Gateway to Tartarus - NOGN-EN087 - Common]
[img]http://img6.imageshack.us/img6/2867/67897t.jpg[/img]
[spoiler=Lore]Each time the turn count is increased: Place 1 Demise Counter on this card. Once per turn: You can remove 3 Demise Counters on your side of the field: Add 1 level 4 or lower monster from your Deck or Graveyard to your hand OR send 1 level 4 or higher monster from your hand or Deck to the Graveyard.[/spoiler]
[/spoiler]
[spoiler=A Haven in Tartarus - NOGN-EN088 - Common]
[img]http://img32.imageshack.us/img32/6299/67897u.jpg[/img]
[spoiler=Lore]Each time the turn count is increased: Place 1 Demise Counter on this card. This card gets these effects based on the number of Demise Counters on it: ● +2: Once per turn: You can place 1 Demise Counter on 1 card on the field (excluding this card). ● +5: Once per turn: If this card would be destroyed by a card effect it is not destroyed. ● +8: Once per turn: You can move the turn count forward by 1.[/spoiler]
[/spoiler]
[spoiler=Shining Barrier - NOGN-EN089 - Common]
[img]http://img31.imageshack.us/img31/7682/67897q.jpg[/img]
[spoiler=Lore]Discard 1 card: Monsters destroyed by card effects this turn are Special Summoned during the End Phase.[/spoiler]
[/spoiler]
[spoiler=Comfort From Far Away - NOGN-EN090 - Common]
[img]http://img824.imageshack.us/img824/7586/67897j.jpg[/img]
[spoiler=Lore]Select 1 level 4 or lower monster on the field: Move the turn count forward equal to the level of the selected monster.[/spoiler]
[/spoiler]
[/spoiler]
[spoiler=NOGN-EN091 to NOGN-EN100]
[spoiler=Kintaz, Armada of the Flame Barrier - NOGN-EN091 - Common]
[img]http://img713.imageshack.us/img713/3306/67897s.jpg[/img]
[spoiler=Lore]If this card is destroyed: both players take 500 points of damage. If this card is sent to the Graveyard: You can activate 1 of the following effects: ● Send 1 "Flame Barrier" monster from your Deck to the Graveyard. ● Add 1 "Flame Barrier monster from your Graveyard to your Deck; Shuffle your Deck.[/spoiler]
[/spoiler]
[spoiler=Kuzan, Dragoon of the Flame Barrier - NOGN-EN092 - Common]
[img]http://img12.imageshack.us/img12/6118/67897f.jpg[/img]
[spoiler=Lore]If this card is destroyed: both players take 500 points of damage. You can discard this card and 1 other "Flame Barrier" monster from your hand: Add 1 "Flame Barrier" monster from your Deck or Graveyard to your hand.[/spoiler]
[/spoiler]
[spoiler=K'or, Machine of the Flame Barrier - NOGN-EN093 - Common]
[img]http://img638.imageshack.us/img638/3646/67897o.jpg[/img]
[spoiler=Lore]If this card is destroyed: both players take 500 points of damage; Send 1 card from your hand to the Graveyard and draw 1 card.[/spoiler]
[/spoiler]
[spoiler=Kyaz, Sorcerer of the Flame Barrier - NOGN-EN094 - Rare]
[img]http://img232.imageshack.us/img232/7092/67897a.jpg[/img]
[spoiler=Lore]If this card is destroyed: both players take 500 points of damage. Once per turn: You can destroy 1 monster you control (except this card); Destroy 1 Spell or Trap Card on the field.[/spoiler]
[/spoiler]
[spoiler=Egastul, Flare Beast of the Flame Barrier - NOGN-EN095 - Super Rare]
[img]http://img121.imageshack.us/img121/2450/egastulflarebeastofthef.jpg[/img]
[spoiler=Lore]2 or more level 1 FIRE monsters
This card's ATK is equal to the number of Exceed Material Monsters under this card x 700. If this card destroys a monster by battle: You can place 1 "Flame Barrier" monster in your Graveyard under this card. Once per turn: you can remove 1 of this card's Exceed Material Monsters: Send 1 "Flame Barrier monster from your hand or Deck to the Graveyard. If this card does not have an Exceed Material Monster: destroy this card. If this card is destroyed: both players take 500 points of damage.[/spoiler]
[/spoiler]
[spoiler=Kamya, Demon of the Flame Barrier - NOGN-EN096 - Super Rare]
[img]http://img707.imageshack.us/img707/5034/kamyademonoftheflamebar.jpg[/img]
[spoiler=Lore]2 level 5 FIRE monsters
Once per turn: you can remove 1 of this card's Exceed Material Monsters: Send 1 "Flame Barrier" monster from your Extra Deck to the Graveyard. If this card does not have an Exceed Material Monster: destroy this card. If this card is destroyed: both players take 500 points of damage.[/spoiler]
[/spoiler]
[spoiler=Alchemist of Purity and Light - NOGN-EN097 - Super Rare]
[img]http://img692.imageshack.us/img692/4274/67897b.jpg[/img]
[spoiler=Lore]Banish 1 LIGHT monster from your hand: Special Summon this card from your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard; Add 1 level 4 or lower LIGHT monster from your Deck to your hand.[/spoiler]
[/spoiler]
[spoiler=Godly Treasure - Bow & Arrow - NOGN-EN098 - Common]
[img]http://img694.imageshack.us/img694/6861/67897l.jpg[/img]
[spoiler=Lore]The equipped monster gains 500 ATK and DEF and is treated as an EARTH monster. You can send this card to the Graveyard: Send 1 EARTH monster from your Deck to your Graveyard whose ATK is equal to or less than the ATK of the equipped monster. If this card is in your Graveyard: you can banish 2 EARTH monsters from your Graveyard; Add this card to your hand.[/spoiler]
[/spoiler]
[spoiler=Shock Bow & Bolt - NOGN-EN099 - Rare]
[img]http://img856.imageshack.us/img856/6118/67897f.jpg[/img]
[spoiler=Lore]Equip only to a Warrior or Spellcaster-Type monster. It gains 400 ATK and DEF. Once per turn: You can discard 1 card and send this card to the Graveyard; Destroy OR banish 1 card on the field. If this card is sent to the Graveyard by this effect; Add this card to your hand during your next Standby Phase.[/spoiler]
[/spoiler]
[spoiler=Moon Warrior of the Wasteland - NOGN-EN100 - Rare]
[img]http://img847.imageshack.us/img847/1577/67897c.jpg[/img]
[spoiler=Lore]If your opponent controls a monster and you control no monsters: You can Special Summon this card from your hand. If this card is Special Summoned: Send 1 Equip Spell Card from your Deck to the Graveyard; Add 1 Equip Spell Card from your Deck to your hand. If you activate an Equip Spell Card during the turn this card was Summoned: Destroy this card.[/spoiler]
[/spoiler]
[/spoiler]

[/center]
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[quote name='Chaos Sonic' timestamp='1306621722' post='5238400']
Nice card, Cody. Stardust Dragon support cards FTW!! XD

Now for the render for the pic, I'd suggest request one. I've done requests on renders a few times....so I'd suggest do that.
[/quote]

:P If you can get this guy out it's pretty much game, but it's kind of hard with it's Specific conditions. Your going to need to Summon Majestic Star and then Majestic Dragon + a level 1 non-Tuner all in the same turn! XD It's possible, but not probable.

As for the pic, who can I request rendering 2?

EDIT: 2 More cards are up! XD And for the note, I'm going in order from 1-100

The NOGN-EN000 Monster is going to be something special and I'll release that one at the end of the set.

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Lets break down the Synchro, shall we?
[list][*]The OCG of the first sentence is off, but I don't truely know how to fix it...
[*]You have the typical Stardust effect, except now you are removing yourself from play instead of going to the grave, this protects you from nearly any card which would typically disrupt a Stardust Dragon from returning to the field
[*]You get to remove from play a card in addition to negating and destroying the effect which you banished the Synchro for, this isn't really too OPd, but its very powerful
[*]It Special Summons itself after it has removed itself, that makes sence
[*]When this card leaves the field I get to SS a huge (yet not often played) Son of a B*tch? This is where you go OPd, because I am sure you do not understand what you've done... lets look at the effect in its entirety, okay? I have just negated your Monster Reborn, Banished your Trishula, and now I get a Majestic Stardust, a bad monster, but oh, wait, you've taken away its worst effect... I end my turn and to your surprise my 4500 ATK God is now back on thei Field... U Mad? Yeah, thought so
[/list]

The Equip Spell is slow and Boring, also, your OCG is a tad bit off

I like the trap, but again, your ocg is slightly off





Keep trying, you'll get better... [color="#FFFFFF"]Hopefully[/color]
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[quote name='Boss Z' timestamp='1306623864' post='5238463']
Lets break down the Synchro, shall we?
[list][*]The OCG of the first sentence is off, but I don't truely know how to fix it...
[*]You have the typical Stardust effect, except now you are removing yourself from play instead of going to the grave, this protects you from nearly any card which would typically disrupt a Stardust Dragon from returning to the field
[*]You get to remove from play a card in addition to negating and destroying the effect which you banished the Synchro for, this isn't really too OPd, but its very powerful
[*]It Special Summons itself after it has removed itself, that makes sence
[*]When this card leaves the field I get to SS a huge (yet not often played) Son of a B*tch? This is where you go OPd, because I am sure you do not understand what you've done... lets look at the effect in its entirety, okay? I have just negated your Monster Reborn, Banished your Trishula, and now I get a Majestic Stardust, a bad monster, but oh, wait, you've taken away its worst effect... I end my turn and to your surprise my 4500 ATK God is now back on thei Field... U Mad? Yeah, thought so
[/list]

The Equip Spell is slow and Boring, also, your OCG is a tad bit off

I like the trap, but again, your ocg is slightly off


Keep trying, you'll get better... [color="#FFFFFF"]Hopefully[/color]
[/quote]

XD Lol! I love your reaction to the Majestic Synchro. This is exactly the type of comments I need :D

Back to the Majestic card, yeah I get what you're saying. Maybe I should make it SS Stardust instead? Could make it more balanced.

As for the OCG, it was a tad difficult coming up with the "correct" grammar for the monster, but I'll edit it right now as much as I can.

Spell - Should I make it have already 3 Spell Counters or something?

Trap - I'm failing to see the OCG :blink: Maybe it's too "simple" for me to see it XP




EDIT: 4 Common cards added! Also, Majestic Edited. Seals of Magic and Hyper Sonic Wave are still pending...frankly because I'm stumped on editing their effects :blink:

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card 1: Given how you'd lose 2 Majestic Dragons, Stardust, and Majestic Star Dragon, I find the effect of just negating the activation of a spell/trap or monster summoning ONCE per turn UPed, you can make that more

Seals of Bright Magic: If the equipped monster or this card would be destroyed, remove 1 Spell Counter on the field instead. <---that effect needs to be once per turn

Hyper Sonic Wave is just a watered down Skill Dragon, not sure why you made it so

beyond that though, you did an excellent job on these

9.4/10
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[quote name='ragnarok1945' timestamp='1306637379' post='5238841']
card 1: Given how you'd lose 2 Majestic Dragons, Stardust, and Majestic Star Dragon, I find the effect of just negating the activation of a spell/trap or monster summoning ONCE per turn UPed, you can make that more

Seals of Bright Magic: If the equipped monster or this card would be destroyed, remove 1 Spell Counter on the field instead. <---that effect needs to be once per turn

Hyper Sonic Wave is just a watered down Skill Dragon, not sure why you made it so

beyond that though, you did an excellent job on these

9.4/10
[/quote]

:blink: Majestic Starlight is now UPed? Weird...but okay...I'll see what I can do tmro.

Hmm...with that I can add 2 Spell Counters on it when it's played and it SHOULD be balanced by then.

Hyper Sonic Wave was made like that so that it would still affect Gemini Monsters mainly, stop stuff like the Six Sams from preforming epic OTKs yet still retain their effects (if they survive Mirror Force), and since it'll be a target for MST, why not make it give you some draw power? That was my reasoning anyway.

Thanks for the feedback :)

Will work on them tmro because its time for Diner. Laters

EDIT - Okay, I did some edits right now (cuz I got full really fast after eating my dad's homemade German Burger (WHICH WAS DELICIOUS! XD)) and I had my second tries at Hyper Sonic and Seals of Magic. I'm still thinking Hyper Sonic Wave is going to be weird....and I'm thinking that the first wording was better than this...or maybe it's just me?

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didn't expect to see another Gardna monster, but it's certainly better than Mid Shield Gardna

Gift of Light isn't too useful. LP boosting alone is ineffective, and the atk/def boost isn't high enough

it's good to see another DNA Surgery/Transplant in a monster, very well done for it

9.4/10
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I just realized something...
Step 1: Normal Summon [u]Mecha Warrior[/u], use effect, send [u]Level Eater[/u] to grave, Special a [u]Level Eater[/u] to your side of the field.
Step 2: Special [u]Berserker Beast Xvalon[/u], use it's effect, send [u]Level Eater[/u] to grave, Special [u]Majestic Dragon[/u].
Step 3: Decrease the level of [u]Berserker Beast Xvalon[/u], Special [u]Level Eater[/u] from grave.
Step 4: Synch [u]Berserker Beast Xvalon[/u] and [u]Mecha Warrior[/u] for [u]Stardust Dragon[/u].
Step 5: Synch [u]Stardust Dragon[/u] with [u]Majestic Dragon[/u] and [u]Level Eater[/u] for [u]Majestic Star Dragon[/u]
Step 6: Special [u]Star Shooter[/u] from hand. Use it's effect to Special Summon [u]Majestic Dragon[/u] from grave.
Step 7: Synch [u]Star Shooter[/u], [u]Majestic Star Dragon[/u] and [u]Majestic Dragon[/u] for [u]Majestic Starlight Dragon[/u]

O.o...and I still have 3 cards in hand.

...Did I just break Level Eater?



EDIT: Btw, the making of this set actually sparked my idea for a contest, more preferably when the set is done. More details till then.
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I'll focus on the Tuner-centric stuff.

Text for Berserker Beast Xavalon:
[quote]You can Special Summon this card if you control at least 2 Level 2 or lower monsters. When this card is Summoned, you can send 1 Level 2 or lower monster from your field to the Graveyard and Special Summon 1 monster with the same Level from your Deck in Attack Position. Its effect(s) is negated.[/quote]
This is a Froggy card. I see it being useless as Synchro Material in that Deck because it's too high-Level. How about Level 7 so it works with Veiler?

Mecha Warrior's cool and good. I get two free Treeborns and Formula Synchron on Turn 1.

Star Shooter's neat. The Tuner's usually not devastatingly strong, so it wouldn't be propelling too many OTKs. I see it being useful for Accel Synchros.

T.G. Battle Archer is too fast. It may be only Level 1, but it's easy to search, doesn't take up your Normal Summon, and replaces itself. You could run it with Cyber Magician or Catapult Dragon to ramp up Levels easily. Instead of letting you search any T.G. monster, it should be restricted to Tuners or something.

The Gladiator Beast Tuner isn't that useful, but the shark is. I'm glad you designed it so that it can't Special Summon the monster it removed. Add a clause that negates the Summoned monster's effects so you don't get another free effect out of it.

I think I get what Feathered Warrior does, but you have to be more specific. I think this works:
[quote]If a monster you control is destroyed by a card effect, you can Special Summon this card from your hand. During the turn that this monster was Summoned in this way, cards cannot be destroyed by battle or by card effects.[/quote]
That seems excessively strong, but I suppose it can be bad for you as well.

Trick Image is overpowered. The first effect seems reasonable (no better than Dimensional Prison) and is great for Synchros. The second effect trades an attacking Stardust Dragon for a permanent wall. The "send to the Graveyard" is the overpowered bit.

The Reaper's Assistant is very good for Majestic Synchros, I note. Other things can mill Majestic Dragons and Supays, but none as easily. It's also good for milling Plaguespreader and combos well with Shutendoji.
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5 cards up! I felt Yusei-ish ATM, and so I came up with some "Warrior" Synchro Monsters. That also inspired the last Trap Card, Contact Synchro. :D


EDIT: Alright! The following have been Edited:

Feathered Warrior - EN022
T.G. Battle Archer - EN015
Berserker Beast Xvalon - EN004
Trick Image - EN005
G.Beast Akheilos - EN013
G.Beast Triton - EN012

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