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Nu-Mou's Mega Men: Part 1, Where it All Began


Nu-Mou Knight

  

9 members have voted

  1. 1. Which series should I do after Classic?

    • Mega Man X
    • Mega Man Zero
    • Mega Man ZX
    • Mega Man Legends
      0
    • Battle Network
    • Starforce


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I've switched over to Mega Man for something different, so I decided to make cards out of the franchise, starting with Classic. If anyone wants me to make another, request. Otherwise, I'm done. You can find the majority of these cards for YVD download in FF Fan's CCG. (see sig for link)

[spoiler=Mega Man Classic]
[spoiler=Main and Recurring Robots]
[img]http://img651.imageshack.us/img651/7882/413681c.jpg[/img]
If this card was Special Summoned by the effect of "Dr. Light's Laboratory", draw 1 card. When this card destroys an opponent's monster by battle, pay 500 Life Points to equip any Equip Cards equipped to the destroyed monster to this card.

[img]http://img860.imageshack.us/img860/9228/413681.jpg[/img]
Once per turn, you can equip this card to a face-up Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. Increase the ATK of a monster equipped with this card by 400 points. During your Main Phase, you can change the Attribute of the equipped monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

[img]http://img832.imageshack.us/img832/2995/413681o.jpg[/img]
"Rush" + "Mega Man"
This card can only be Special Summoned by Fusion Summon. This card can only be Fusion Summoned with the above Fusion Material Monsters. This card is also treated as a LIGHT and EARTH monster while it is face-up on the field. This card cannot be targeted by the effect of an opponent's Spell, Trap, or Effect Monster Cards. When this card battles with a DARK monster, increase its ATK by 300 points. When this card is destroyed by battle, Special Summon "Mega Man" to your side of the field in face-up Attack Position.

[img]http://img853.imageshack.us/img853/9228/413681.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from Play 2 EARTH or DARK monsters in your Graveyard. When this card is Special Summoned, destroy every Level 4 or lower monster on the field. Discard 1 card to negate the activation of a Spell or Trap Card that targets this card and destroy it. When this card battles, ignore the effects of your opponent's Equip and Quick-Play Spell Cards. If control of this card changes to your opponent, select 2 cards on your opponents side of the field and destroy them.

[img]http://img32.imageshack.us/img32/3842/413681qu.jpg[/img]
Once per turn, you can equip this card to a face-up Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. Increase the ATK of a monster equipped with this card by 500 points. A monster equipped with this card is treated as a DARK monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

[img]http://img32.imageshack.us/img32/4130/413681g.jpg[/img]
"Treble" + "Forte"
This card can only be Special Summoned by Fusion Summon. This card can only be Fusion Summoned with the above Fusion Material Monsters. This card is also treated as a DARK and EARTH monster while it is face-up on the field. When this card is Special Summoned, select 1 Attribute and destroy all face-up Level 5 or lower monsters on the field with that Attribute. When this card is attacked by a Machine-Type LIGHT monster, discard 1 card to destroy the monster and inflict 800 points of Direct Damage to your opponent's Life Points. When this card is destroyed by battle, Special Summon "Forte" to your side of the field in face-up Attack Position.

[img]http://img163.imageshack.us/img163/9228/413681.jpg[/img]
Increase the ATK of this card by 200 points for every "Mega Man" on the field. If this card is destroyed by battle, pay 800 Life Points to send it to the bottom of your deck.

[img]http://img6.imageshack.us/img6/9228/413681.jpg[/img]
This card is unaffected by the effects of Trap Cards. During your Standby Phase, pay 800 Life Points to destroy all Continuous Spell and Trap Cards on the field.

[img]http://img851.imageshack.us/img851/9228/413681.jpg[/img]
If this card was Special Summoned by the effect of "Dr. Light's Laboratory", pick up the top 5 cards of your Deck and arrange them in any order, then place them back on top of the Deck. Increase your Life Points by 400 points for each Spell Card you pick up by this effect. When a Level 5 or lower Machine-Type monster on your side of the field would be destroyed by battle, destroy this card instead.

[img]http://img580.imageshack.us/img580/1995/413681l.jpg[/img]
This face-down Defense Position monster cannot be destroyed by battle. Once per turn, you can change the Attribute of this monster to that of a face-up monster you control.

[img]http://img836.imageshack.us/img836/9228/413681.jpg[/img]
Once per turn, you can equip this card to a face-up Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. If this card was Special Summoned by the effect of "Dr. Light's Laboratory", draw 2 cards. Increase the DEF of a monster equipped with this card by 400 points. A monster equipped with this card cannot be removed from the field by the effect of a Trap Card. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
[/spoiler]
[spoiler=Boss Bots]
[spoiler=MM1]
[img]http://img233.imageshack.us/img233/9228/413681.jpg[/img]
While this card is face-up on the field, decrease the ATK and DEF of all WIND monsters by 500 points. This card cannot be sent to the Graveyard by the effect of a Continuous Spell Card.

[img]http://img856.imageshack.us/img856/8389/413681w.jpg[/img]
While this card is face-up on the field, increase the ATK and DEF of all WIND monsters by 400 points. When your opponent activates a Quick-Play Spell Card during your turn, discard 1 card to negate the effect of the card and destroy it.

[img]http://img801.imageshack.us/img801/9228/413681.jpg[/img]
While this card is face-up on the field, increase the ATK and DEF of all WATER monsters by 200 points. When this card battles with a FIRE monster, destroy the card at the end of the Damage Step. (Damage Calculation is applied normally.)

[img]http://img64.imageshack.us/img64/6664/413681m.jpg[/img]
When this card is destroyed by battle, inflict 800 points of Direct Damage to your opponent's Life Points. When this card destroys an opponent's monster by battle, destroy 1 Spell or Trap Card on your opponent's side of the field.

[img]http://img687.imageshack.us/img687/9228/413681.jpg[/img]
When this card is Special Summoned, destroy 1 face-down card on the field. If the card was an Effect Monster, deal Direct Damage to your opponent's Life Points equal to the destroyed monster's Level x 100.

[img]http://img835.imageshack.us/img835/8389/413681w.jpg[/img]
While this card is face-up on the field, decrease the ATK of all WATER monsters by 400 points. When your opponent activates a Trap Card, negate the effect of the card and destroy it, then deal 400 points of Direct Damage to your opponent's Life Points.

[img]http://img16.imageshack.us/img16/9228/413681.jpg[/img]
When this card is destroyed by battle, equip it to an opponent's monster as an Equip Spell Card. Decrease the ATK of a monster equipped with this card by 400 points.
[/spoiler]
[spoiler=MM2]
[img]http://img52.imageshack.us/img52/6681/413681s.jpg[/img]
[img]http://img155.imageshack.us/img155/8389/413681w.jpg[/img]
When this card is Special Summoned, select 4 cards on the field and return them to their respective owners' hands. When this card battles with an EARTH monster, after Damage Calculation you can destroy the opponent's monster and this card.

[img]http://img198.imageshack.us/img198/5115/413681k.jpg[/img]
While there are 2 other WATER monsters on the field, this card cannot be destroyed by battle. This card cannot be targeted by the effect of a FIRE monster.

[img]http://img137.imageshack.us/img137/9228/413681.jpg[/img]
This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle, draw 1 card.

[img]http://img835.imageshack.us/img835/818/413681x.jpg[/img]
During your Main Phase, you can Special Summon 1 "Crash Token" (Machine-Type/EARTH/Level 2/ATK 400/DEF 1100) in Defense Position. The "Crash Tokens" cannot be used as a Tribute for a Tribute Summon. During your Standby Phase, Tribute 1 or more "Crash Tokens" to destroy a monster whose Level is equal to or less than that of the Tributed "Crash Tokens".

[img]http://img696.imageshack.us/img696/9228/413681.jpg[/img]
When this card is targeted by the attack of an opponent's monster, you can pay 900 Life Points to negate the attack and end your opponent's Battle Phase. When this card is destroyed by battle, do not advance the Turn Count until you or your opponent activates a Field Spell Card.

[img]http://img812.imageshack.us/img812/4950/413681p.jpg[/img]
When this card battles with a FIRE or Pyro-Type monster, increase its ATK by 400 points during the Damage Step only. When this Defense Position monster is sent to the Graveyard by the effect of an opponent's FIRE monster, increase your Life Points by 800 points.

[img]http://img89.imageshack.us/img89/9228/413681.jpg[/img]
While this card is face-up on the field, decrease the ATK of all WIND monsters by 300 points. When this Defense Position monster is attacked by an opponent's WIND or WATER monster, it cannot be destroyed by battle. (Damage Calculation is applied normally.) When this card is attacked by an opponent's FIRE monster, it is destroyed at the end of the Damage Step.
[/spoiler]
[spoiler=MM3]
[img]http://img806.imageshack.us/img806/9228/413681.jpg[/img]
When this Defense Position monster is attacked by an opponent's monster whose ATK is lower than this card's DEF, destroy the monster at the end of the Damage Step. When this card is destroyed by battle, roll a six-sided die. If the resulting number is 1, 3, or 5, Special Summon "Needle Tokens" (Rock-Type/EARTH/Level 1/ATK 300/DEF 800) on your opponent's side of the field up to the number rolled. The "Needle Tokens" cannot be used as a Tribute for a Tribute Summon. During each of your opponent's Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each "Needle Token" on the field.

[img]http://img215.imageshack.us/img215/9228/413681.jpg[/img]
When this card is Special Summoned, select 1 monster from each player's side of the field (excluding "Magnet Man"). Switch control of these monsters until the End Phase of a turn where this card is removed from the field. While this card is face-up on the field, increase the ATK of all LIGHT monsters by 200 points and decrease the ATK of all non-LIGHT monsters by 300 points.

[img]http://img684.imageshack.us/img684/9228/413681.jpg[/img]
When this card is destroyed by battle, Special Summon it to your side of the field and increase its ATK by 200 points. This effect can only be used once per Duel.

[img]http://img4.imageshack.us/img4/9228/413681.jpg[/img]
Negate the attack of a Level 4 or lower monster that targets this card. When this card is destroyed by the effect of a monster card, Special Summon it to your side of the field during your next Standby Phase.

[img]http://img41.imageshack.us/img41/9228/413681.jpg[/img]
When this card destroys an opponent's monster by battle, toss a coin. If the result is Heads, increase this card's ATK by 400 points and negate the effect of a Spell Card that targets this card until your next Standby Phase.

[img]http://img571.imageshack.us/img571/9228/413681.jpg[/img]
When this card is Summoned, draw 2 cards from the bottom of your deck. If this card was Special Summoned, you can call a card name. Pick up cards from the top of your Deck until you pick up the card you called, and add it to your hand. Send all other picked up cards to the Graveyard.

[img]http://img12.imageshack.us/img12/2500/413681t.jpg[/img]
When this card inflicts Battle Damage to your opponent's Life Points, your opponent cannot Set any Spell, Trap or Monster Cards during their next turn. When this card battles with an opponent's LIGHT monster, increase its ATK by 200 points during the Damage Step only.

[img]http://img14.imageshack.us/img14/4950/413681p.jpg[/img]
This card cannot be Special Summoned by the effect of "Dr. Light's Laboratory". When this card destroys an opponent's monster by battle, remove the destroyed card and all cards equipped to it from play. This card cannot be destroyed by the effect of a Trap or Effect Monster Card.

[img]http://img694.imageshack.us/img694/9228/413681.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from Play "Dr. Light", "Dr. Wily", and "Dr. Light's Laboratory" on your side of the field. This card cannot attack during the turn where it was Special Summoned. When this card is destroyed by battle, Remove it from Play.
[/spoiler]
[spoiler=MM4]
[img]http://img232.imageshack.us/img232/8017/413681f.jpg[/img]
While there are at least 2 LIGHT monsters on your side of the field, this card cannot be targeted by the attack of a Non-LIGHT monster.

[img]http://img26.imageshack.us/img26/6664/413681m.jpg[/img]
While this is the only face-up monster on your side of the field, increase its ATK by 300 points. This card can attack each of your opponent's monsters once during the same Battle Phase.

[img]http://img861.imageshack.us/img861/9282/413681v.jpg[/img]
If this card was Special Summoned by the effect of "Dr. Cossack", randomly discard one card from your opponent's hand and deal 600 points of Direct Damage to your opponent's Life Points. When this card destroys an opponent's monster by battle, destroy your opponent's Spell or Trap Card that is in the same column as the destroyed monster.

[img]http://img190.imageshack.us/img190/9228/413681.jpg[/img]
When this card battles with a LIGHT monster, destroy both cards at the end of the Damage Step. When this card destroys a DARK monster by battle, Special Summon 1 "Mummira" from your hand or Deck. When this card is destroyed by battle, Remove from Play each "Mummira" Summoned by this card's effect.

[img]http://img651.imageshack.us/img651/9228/413681.jpg[/img]
This card can only be Special Summoned by the effect of "Pharaoh Man". Increase the ATK of this card by 100 points for each "Mummira" on your side of the field. This card cannot be destroyed by a DARK monster.

[img]http://img560.imageshack.us/img560/9228/413681.jpg[/img]
If this card was Special Summoned by the effect of Dr. Cossack, select 3 unoccupied card zones on your opponent's side of the field. Your opponent cannot place any cards in the selected zones while this card remains face-up on the field. When this card is selected as an attack target of an opponent's monster, toss a coin and call it. If you called it right, negate the attack and Remove the attacking monster from play until your opponent's next Standby Phase. When this card battles with a FIRE monster, destroy this card during the End Phase.

[img]http://img98.imageshack.us/img98/5115/413681k.jpg[/img]
When this card destroys an opponent's Level 5 or lower monster by battle, change its ATK and DEF to that of the destroyed monster.

[img]http://img189.imageshack.us/img189/9228/413681.jpg[/img]
While this card is in Defense Position, it cannot be destroyed by battle with a non-WATER monster. Increase the DEF of this card by 150 points for each WATER monster on the field.

[img]http://img24.imageshack.us/img24/6664/413681m.jpg[/img]
This card cannot attack unless your opponent declared an attack during their previous Battle Phase. Each time this card attacks an opponent's monster, decrease its ATK by 200 points.
[/spoiler]
[/spoiler]
[spoiler=People]
[img]http://img38.imageshack.us/img38/2641/413681i.jpg[/img]
While "Mega Man" or "Roll" is face-up on your side of the field, this card cannot be destroyed by battle.

[img]http://img850.imageshack.us/img850/9228/413681.jpg[/img]
Increase the ATK of all face-up Machine-Type monsters on your side of the field by 300 points. When your opponent Normal Summons a Level 5 or lower Machine-Type monster, pay 800 Life Points to take control of the monster until your End Phase.

[img]http://img199.imageshack.us/img199/9228/413681.jpg[/img]
While "Dr. Wily" is face up on the field, increase this card's ATK by 300 points. During your Main Phase, if there is a face-up WATER monster on your side of the field, you can Special Summon 1 Level 4 or lower Machine-Type monster from your hand.
[/spoiler]
[spoiler=Spells and Traps]
[img]http://img810.imageshack.us/img810/9228/413681.jpg[/img]
You only activate this card while there is a face-up "Mega Man" monster on your side of the field. Discard 1 card and select 1 monster on your opponent's side of the field. Destroy all face-up cards on your opponent's side of the field with the same Attribute as the selected monster.

[img]http://img97.imageshack.us/img97/9228/413681.jpg[/img]
While this card remains face-up on the field, both players may Special Summon 1 Machine-Type monster during their Main Phase. Unless "Dr. Light" is face-up on the field, destroy this card during the End Phase.

[img]http://img830.imageshack.us/img830/3070/413681q.jpg[/img]
You can only activate this card when a Machine-Type monster you control is targeted by the attack of an opponent's Machine-Type monster whose Level is equal to that of your targeted monster. Remove from Play both cards without applying Damage Calculation and inflict 1000 points of Direct Damage to both player's Life Points. Your opponent cannot Normal Summon or Set a monster during their next turn.

[img]http://img813.imageshack.us/img813/9228/413681.jpg[/img]
You can only activate this card while "Eddie" is face-up on your side of the field. Select one Level 7 or lower Machine-Type monster in either player's Graveyard. Special Summon the monster to your side of the field and send "Eddie" to the Graveyard.

[img]http://img402.imageshack.us/img402/9228/413681.jpg[/img]
This card can only be equipped to a Spellcaster, Warrior, Psychic, or Machine-Type monster. Increase the ATK and DEF of a monster equipped with this card by 200 points for each of your Standby Phases that this card remains face-up on the field. Do not increase the ATK of the equipped monster if it destroyed an opponent's monster by battle during your last Battle Phase. When a monster equipped with this card is destroyed by battle, pay 700 Life Points to place this card on top of your deck.

[img]http://img851.imageshack.us/img851/8026/413681y.jpg[/img]
Your opponent cannot attack a face-up Psychic or Spellcaster-Type monster while this card remains face-up on the field.
[/spoiler]
[/spoiler]

Any helpful comments are welcome!
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[quote name='Hybrid-X89-0rb' timestamp='1307146155' post='5252185']
Have you tried DA (Deviant Art?) They have probably have some fanart there. Was never into mega man (Rockman) cause I was such a pathetic gamer along time ago. Also I didn't grow up with it. Great Cards too.
[/quote]
I've checked in on DeviantART, but only the popular bosses (Cut Man, Guts Man, Elec Man, some from the 2nd game) have better pictures there. I didn't grow up with it either, but my first GBA game was Battle nework 3 White, so I was sucked in pretty quick :lol: Thanks for the comment!

2nd game bosses up and running! (Also, Yellow Devil has been added)

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I did get a few from there. Haven't thoroughly searched through it, partially due to forgetting it existed.

EDIT: Now I remember why I stopped searching there. It takes forever to find a great image that isn't a banner or covered in words and colors. Can someone point out which ones need a new image?
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