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A "SWAT Kats: The Radical Squadron" Tribute [41/??]


Cody Frost

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XD I <3 this show...which is why I couldn't help myself in making these! Comment/Rate/Fix/Enjoy! XD

NOTE: All rights reserved to Hanna-Barbera Productions. All image credits go to them.

[center]
[spoiler=Heroes XD][spoiler=SWAT Kat: T-Bone - SWAT-EN001]
[img]http://img189.imageshack.us/img189/4836/67897d.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Graveyard by sending "Chance Furlong" from your side of the field to the Graveyard while your opponent controls a "SWAT Villain" monster. You can only control 1 "SWAT Kat: T-Bone" on your side of the field. When this card is Summoned, activate 1 "Turbokat" from your hand, Deck or Graveyard. This card is unaffected by the effects of your opponent's Monster and Trap Cards. Once per turn, if a "SWAT Kat" monster you control would be destroyed, it is not destroyed. If your opponent does not control a "SWAT Villain" monster, return this card to your hand and Special Summon 1 "Chance Furlong" from your hand, Deck or Graveyard.[/spoiler][/spoiler]
[spoiler=SWAT Kat: Razor - SWAT-EN002]
[img]http://img189.imageshack.us/img189/7092/67897a.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Graveyard by sending "Jake Clawson" from your side of the field to the Graveyard while your opponent controls a "SWAT Villain" monster. You can only control 1 "SWAT Kat: Razor" on your side of the field. When this card is Summoned, activate 1 "Cyclotron" from your hand, Deck or Graveyard. This card is unaffected by the effects of your opponent's Monster and Spell Cards. Once per turn, if a "SWAT Kat" monster you control would leave the field by an opponent's card effect, it stays on the field. If your opponent does not control a "SWAT Villain" monster, return this card to your hand and Special Summon 1 "Jake Clawson" from your hand, Deck or Graveyard.[/spoiler][/spoiler]
[spoiler=Chance Furlong - SWAT-EN003]
[img]http://img861.imageshack.us/img861/1227/67897z.jpg[/img]
[spoiler=Lore]When this card is Summoned by the effect of a "SWAT" card, Special Summon 1 "Jake Clawson" from your hand, Deck or Graveyard. You cannot activate this effect if you already control a face-up "Jake Clawson".[/spoiler][/spoiler]
[spoiler=Jake Clawson - SWAT-EN004]
[img]http://img204.imageshack.us/img204/5195/67897k.jpg[/img]
[spoiler=Lore]When this card is Summoned by the effect of a "SWAT" card, Special Summon 1 "Chance Furlong" from your hand, Deck or Graveyard. You cannot activate this effect if you already control a face-up "Chance Furlong".[/spoiler][/spoiler]
[spoiler=Deputy Mayor Briggs - SWAT-EN005]
[img]http://img51.imageshack.us/img51/5297/67897y.jpg[/img]
[spoiler=Lore]When this card is Normal, Flip Summoned or flipped face-up, Special Summon 1 "Chance Furlong" or "Jake Clawson" from your Deck. If your opponent controls a face-up "SWAT Villain" monster, you can send 1 "Chance Furlong" or "Jake Clawson" from your Deck to the Graveyard and Special Summon 1 "SWAT Kat" monster from your hand, Deck, or Graveyard.
[/spoiler][/spoiler]
[spoiler=Mayor Manx - SWAT-EN006]
[img]http://img197.imageshack.us/img197/7452/67897x.jpg[/img]
[spoiler=Lore]This card cannot declare an attack unless there is a face-up "SWAT Kat" monster on your side of the field. When this card is Normal Summoned, activate 1 "Megakat City" from your Deck or Graveyard. While this card remains face-up on the field, no other Field Spell Cards can be activated.[/spoiler][/spoiler]
[spoiler=Commander Ulysses Feral - SWAT-EN007]
[img]http://img24.imageshack.us/img24/7586/67897j.jpg[/img]
[spoiler=Lore]This card can be Special Summoned while there is 1 "SWAT" monster on the field. Once per turn, you can Special Summon 1 "Enforcer Token" (Beast-Type/EARTH/Level 4/ATK 1800/DEF 1600) on your side of the field. If this card is destroyed and sent to the Graveyard, add 1 "SWAT Kat" monster from your Deck to your hand.[/spoiler][/spoiler]
[spoiler=Lieutenant Felina Feral - SWAT-EN008]
[img]http://img43.imageshack.us/img43/903/67897e.jpg[/img]
[spoiler=Lore]When this card is Summoned, add 1 "Commander Ulysses Feral" from your Deck or Graveyard to your hand. When this card leaves the field, add 1 "SWAT Kat" monster from your Deck to your hand.[/spoiler][/spoiler][/spoiler]
[spoiler=Vehicles and Weapons][spoiler=Turbokat - SWAT-EN009]
[img]http://img30.imageshack.us/img30/2867/67897t.jpg[/img]
[spoiler=Lore]This card is unaffected by the effects of your opponent's Spell or Trap Cards. If you do not control a "SWAT Kat" monster, destroy this card. Once per turn, during your opponent's turn, you can discard 1 card to activate 1 "Missile", "Rocket" or "Torpedo" Spell or Trap Card from your Deck.[/spoiler][/spoiler]
[spoiler=Cyclotron - SWAT-EN010]
[img]http://img155.imageshack.us/img155/1830/67897.jpg[/img]
[spoiler=Lore]If you do not control a "SWAT Kat" monster, destroy this card. Once per turn, during your Main Phase, you can select 3 "Missile", "Rocket" or "Torpedo" Spell or Trap Cards from your Deck, have your opponent pick one of them at random, and add it to your hand. Return the remaining cards to your Deck. Once per turn, you can send the top card of your Deck to the Graveyard to add 1 "Missile", "Rocket" or "Torpedo" Spell or Trap Card from your Graveyard to the bottom of your Deck.[/spoiler][/spoiler]
[spoiler=SWAT Sub - SWAT-EN011]
[img]http://img714.imageshack.us/img714/1830/67897.jpg[/img]
[spoiler=Lore]This card can be activated from your hand or Graveyard if a face-up "Turbokat" you control leaves the field. If you do not control a "SWAT Kat" monster, destroy this card. Once per turn, you can add 1 "Missile", "Rocket" or "Torpedo" Spell or Trap Card from your Deck to your hand.[/spoiler][/spoiler]
[spoiler=Kat Rocket - SWAT-EN012]
[img]http://img29.imageshack.us/img29/5015/67897i.jpg[/img]
[spoiler=Lore]This card can be activated from your hand or Graveyard if a face-up "Turbokat" you control leaves the field. If you do not control a "SWAT Kat" monster, destroy this card. Once per turn, if a monster you control would be destroyed by battle, it is not. Only once, you can activate the effect of 1 "Missile" Spell or Trap Card from your Graveyard as one of this card's effects. When this card is destroyed, draw 1 card.[/spoiler][/spoiler]
[spoiler=Katski - SWAT-EN013]
[img]http://img844.imageshack.us/img844/1830/67897.jpg[/img]
[spoiler=Lore]If you do not control a "SWAT Kat" monster, destroy this card. After activation, this card is treated as an Equip Card that increases the ATK and DEF of the equipped monster by 500. When this card is removed from the field, banish 1 monster your opponent controls.[/spoiler][/spoiler]
[spoiler= Ejector Seats - SWAT-EN014]
[img]http://img89.imageshack.us/img89/1830/67897.jpg[/img]
[spoiler=Lore]Activate only if you control a "SWAT Kat" monster. Negate the activation of a Spell, Trap or Monster Effect and destroy it.[/spoiler][/spoiler]
[spoiler=Banshee Missile - SWAT-EN016]
[img]http://img691.imageshack.us/img691/5015/67897i.jpg[/img]
[spoiler=Lore]Activate when your opponent activates a Spell or Trap Card during the Battle Phase or declares an attack. Negate that Spell or Trap Card and destroy it OR negate the attack of the monster. If you negated a Spell or Trap Card this way, your opponent cannot activate any Spell or Trap Cards until the End Phase. If you negated an attack this way, decrease the ATK OR DEF of all your opponent's monsters by 1000.[/spoiler][/spoiler]
[spoiler=Baby-Boomer Missile - SWAT-EN017]
[img]http://img840.imageshack.us/img840/1227/67897z.jpg[/img]
[spoiler=Lore]Destroy 1 card your opponent controls. If you do not control a face-up "Turbokat" or "Cyclotron", send 1 card from your opponent's hand to the Graveyard instead.[/spoiler][/spoiler]
[spoiler=Blowtorch Missile - SWAT-EN018]
[img]http://img801.imageshack.us/img801/2876/67897n.jpg[/img]
[spoiler=Lore]Send the top card from your Deck to the Graveyard. Select 1 card in your opponent's hand and destroy it. If you control 1 "SWAT Kat: Razor", draw 1 card instead of sending the top card from your Deck to the Graveyard.[/spoiler][/spoiler]
[spoiler=Buzz-Saw Missile - SWAT-EN019]
[img]http://img84.imageshack.us/img84/7452/67897x.jpg[/img]
[spoiler=Lore]Activate when your opponent activates a Spell or Trap Card that adds cards to their hand or Special Summons a monster(s) onto the field. Negate that Spell or Trap Card and destroy it and activate its effect(s) as this card's effect(s). If you do not control a face-up "Turbokat" or "Cyclotron", your opponent draws 1 card instead.[/spoiler][/spoiler]
[spoiler=Decoy Missile - SWAT-EN020]
[img]http://img9.imageshack.us/img9/2828/67897g.jpg[/img]
[spoiler=Lore]Activate only when an opponent's card targets 1 or more cards on your side of the field, hand or Graveyard. Negate that card's effect and destroy it. If your opponent controls 1 face-up "SWAT Villain" monster, you can add this card from your Graveyard to your hand during the End Phase.[/spoiler][/spoiler]
[spoiler=Drill-Bit Missile - SWAT-EN025]
[img]http://img88.imageshack.us/img88/7092/67897a.jpg[/img]
[spoiler=Lore]Activate when your opponent controls a Defense Position monster or a monster that cannot be destroyed by battle. Destroy that monster and inflict 500 points of damage to your opponent. If you do not control a face-up "Turbokat" or "Cyclotron" your opponent gains 1000 Life Points instead.[/spoiler][/spoiler]
[spoiler=Flashbulb Missile - SWAT-EN026]
[img]http://img860.imageshack.us/img860/779/67897h.jpg[/img]
[spoiler=Lore]Activate only when your opponent declares an attack. Negate the Attack and end the Battle Phase. Then switch the Battle Positions of all your opponent's monsters. If you control a face-up "SWAT Kat" monster, your opponent cannot conduct their next Battle Phase. If you do not control a face-up "Turbokat" or "Cyclotron", you cannot conduct your next Battle Phase.[/spoiler][/spoiler]
[spoiler=Bola Missile - SWAT-EN027]
[img]http://img231.imageshack.us/img231/1830/67897.jpg[/img]
[spoiler=Lore]Activate only if you control a face-up "SWAT Kat" monster. Take control of 1 of your opponent's monsters until the End Phase of this turn. This monster cannot attack or be used for the summon of a monster. It is banished at during the End Phase.[/spoiler][/spoiler]
[spoiler=Groundhog Missile - SWAT-EN028]
[img]http://img542.imageshack.us/img542/943/67897m.jpg[/img]
[spoiler=Lore]Select 1 Zone on the field. Destroy any card on the selected Zone. While this card is in the Graveyard, the selected Zone cannot be used. If you do not control a face-up "Turbokat" or "Cyclotron" when this card is activated, your opponent gains 1 extra Monster Zone and Spell & Trap Card Zone while this card is in the Graveyard.[/spoiler][/spoiler]
[spoiler=Matchhead Missile - SWAT-EN029]
[img]http://img546.imageshack.us/img546/5195/67897k.jpg[/img][spoiler=Lore]Activate only if you control a face-up "Turbokat". Destroy 1 face-down card on the field. If the destroyed card is a monster, inflict 1000 damage to both player's life points. If you do not control a face-up "Turbokat" or "Cyclotron", your opponent selects 1 card on the field and destroys it.[/spoiler][/spoiler]
[spoiler=Mole Missile - SWAT-EN030]
[img]http://img196.imageshack.us/img196/779/67897h.jpg[/img]
[spoiler=Lore]Select 1 random card from your opponent's Deck. Banish the selected card. If you do not control a face-up "Turbokat" or "Cyclotron", your opponent adds 1 card from their Deck to their hand.[/spoiler][/spoiler]
[spoiler=Megavolt Missile - SWAT-EN031]
[img]http://img10.imageshack.us/img10/7586/67897j.jpg[/img]
[spoiler=Lore]Until the End Phase, negate the effects of all face-up monsters your opponent controls. If you do not control a face-up "Turbokat" or "Cyclotron", the effects of all your monsters are negated until the End Phase.[/spoiler][/spoiler]
[spoiler=Octopus Missile - SWAT-EN032]
[img]http://img810.imageshack.us/img810/1830/67897.jpg[/img]
[spoiler=Lore]Activate only if you control a face-up "SWAT Kat" monster. Select 1 monster your opponent controls. That monster cannot declare an attack or be used for the summon of a monster. It is destroyed during the End Phase.[/spoiler][/spoiler]
[spoiler=Scrambler Missile - SWAT-EN033]
[img]http://img710.imageshack.us/img710/2867/67897t.jpg[/img]
[spoiler=Lore]Until the End Phase, negate the effects of all your opponent's Spell and Trap Cards. If you do not control a face-up "Turbokat" or "Cyclotron", the effects of all your Spell and Trap Cards are negated until the End Phase.[/spoiler][/spoiler]
[spoiler=Tarpedo Torpedo - SWAT-EN034]
[img]http://img101.imageshack.us/img101/7586/67897j.jpg[/img]
[spoiler=Lore]Activate only when your opponent declares an attack. Negate the attack and flip a coin. If the result is heads, you can select 1 monster on the field and destroy it. If the results is tails, end the Battle Phase. If you do not control a face-up "Turbokat" or "Cyclotron", your opponent can conduct their Battle Phase twice this turn.[/spoiler][/spoiler]
[spoiler=Slicer Missile - SWAT-EN039][img]http://img705.imageshack.us/img705/903/67897e.jpg[/img]
[spoiler=Lore]Select up to 3 cards from your opponent's hand and toss a coin for each of them. If the result is heads, banish the selected card. If it's tails, you and your opponent draw 1 card. If you do not control a face-up "Turbokat" or "Cyclotron", send all card in your hand to the Graveyard.[/spoiler][/spoiler]
[/spoiler]
[spoiler=Non-Weapon Support]
[spoiler=Megakat City - SWAT-EN021]
[img]http://img860.imageshack.us/img860/2876/67897n.jpg[/img]
[spoiler=Lore]Monsters your opponent controls are treated as "SWAT Villain" monsters. Once per turn, you can send the top card from your Deck to the Graveyard to add 1 "Missile", "Rocket" or "Torpedo" Spell or Trap Card from your Deck or Graveyard to your hand or Deck. Then shuffle you Deck.[/spoiler][/spoiler]
[spoiler=SWAT Kat Smokescreen - SWAT-EN035]
[img]http://img560.imageshack.us/img560/4274/67897b.jpg[/img]
[spoiler=Lore]Activate only if you control a face-up "Turbokat". During this turn, all your cards cannot be destroyed by battle and are unaffected by your opponent's card effects. You cannot conduct your Battle Phase this turn.[/spoiler][/spoiler]
[spoiler=A Turn Towards Tragedy - Razor - SWAT-EN036]
[img]http://img16.imageshack.us/img16/6861/67897l.jpg[/img]
[spoiler=Lore]If a face-up "Chance Furlong" or "SWAT Kat: T-Bone" leaves the field, you can activate this card from your hand. Special Summon 1 "SWAT Kat: Razor" from your hand, Deck or Graveyard. It's ATK is doubled until the End Phase.[/spoiler][/spoiler]
[spoiler=A Turn Towards Tragedy - T-Bone - SWAT-EN037]
[img]http://img546.imageshack.us/img546/2876/67897n.jpg[/img]
[spoiler=Lore]If a face-up "Jake Clawson" or "SWAT Kat: Razor" leaves the field, you can activate this card from your hand. Special Summon 1 "SWAT Kat: T-Bone" from your hand, Deck or Graveyard. It's ATK is doubled until the End Phase.[/spoiler][/spoiler]
[spoiler=SWAT Kats: Broken Wings - SWAT-EN038]
[img]http://img808.imageshack.us/img808/5195/67897k.jpg[/img]
[spoiler=Lore]Activate when a face-up "Jake Clawson" or "Chance Furlong" is sent to the Graveyard. Special Summon the monster written in the sent card's text in face-up Attack Position.[/spoiler][/spoiler]
[/spoiler]
[spoiler=SWAT Villain Monsters]
[spoiler=SWAT Villain - Dr. Viper - SWAT-EN015]
[img]http://img190.imageshack.us/img190/5195/67897k.jpg[/img]
[spoiler=Lore]1 Reptile or Plant-Type monster + 1 face-down Spell or Trap Card + 1 face-up Spell or Trap Card
You can only Special Summon this card from your Extra Deck to your opponent's side of the field, by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) If this card destroys a monster by battle, Special Summon 1 "Experimental Token" on your side of the field. It has the same Type/Attribute/Level/ATK/DEF as the destroyed monster. This card gains 500 ATK and DEF for each "Experimental Token" on the field.[/spoiler][/spoiler]
[spoiler=SWAT Villain - Dark Kat - SWAT-EN022]
[img]http://img641.imageshack.us/img641/6861/67897l.jpg[/img]
[spoiler=Lore]1 "SWAT Villain" monster + 1 face-down Spell or Trap Card
You can only Special Summon this card from your Extra Deck to your opponent's side of the field, by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) Once per turn, you can Special Summon 1 DARK monster from your Deck or Graveyard. That card's effect(s) are negated and its ATK and DEF are decreased by 1000 points. If that monster is used for the Summon of a monster, banish that card instead of sending it to your Graveyard.[/spoiler][/spoiler]
[spoiler=SWAT Villain - The Pastmaster - SWAT-EN023]
[img]http://img88.imageshack.us/img88/3939/67897yg.jpg[/img]
[spoiler=Lore]1 Spellcaster or Zombie-Type Monster + 1 face-down Spell or Trap Card + 1 face-up Spell or Trap Card
You can only Special Summon this card from your Extra Deck to your opponent's side of the field, by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) Once per turn, roll a six-sided die. Remove this card from play until a number of Standby-Phases equal to the number rolled have passed. When this card returns to the field, gain Life Points equal to the number rolled x 500 and destroy up to the same number of cards on the field.[/spoiler][/spoiler]
[spoiler=SWAT Villain - The Metallikats - SWAT-EN024]
[img]http://img855.imageshack.us/img855/7184/67897w.jpg[/img]
[spoiler=Lore]1 Machine-Type Monster + 1 face-down Spell or Trap Card + 1 face-down or face-up Spell or Trap Cards
You can only Special Summon this card from your Extra Deck to your opponent's side of the field, by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) This card is treated as two monsters while face-up on the field. This card cannot be destroyed by battle. Once per turn, you can equip 1 Machine-Type monster to this card. This card gains ATK equal to half the total ATK of the equipped monsters and DEF equal to half the total DEF of the equipped monsters. If this card would be destroyed, banish 1 equipped monster from this card instead.[/spoiler][/spoiler]
[spoiler=SWAT Villain - Hard Drive - SWAT-EN040]
[img]http://img851.imageshack.us/img851/3127/67897r.jpg[/img]
[spoiler=Lore]1 Warrior or Thunder-Type Monster + 1 face-down Spell or Trap Card
This card cannot be Special Summoned except from your Extra Deck to your opponent's side of the field by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) Once per turn: You can send 1 card from your hand to the Graveyard; Reveal the top and bottom cards from your opponent's Deck. Add 1 of the revealed cards to your hand and the other to your opponent's hand.[/spoiler]
[/spoiler]
[spoiler=SWAT Villain - Madkat - SWAT-EN041]
[img]http://img818.imageshack.us/img818/3306/67897s.jpg[/img]
[spoiler=Lore]1 Beast Warrior or Spellcaster-Type Monster + 1 face-up Spell or Trap Card
This card cannot be Special Summoned except from your Extra Deck to your opponent's side of the field by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) Once per turn: Select 1 face-up monster on the field except this card; Place 1 Jester counter on that monster. Monsters with Jester Counters cannot be used, be destroyed by battle or by card effects. When there are 4 face-up monsters with Jester Counters on the field: Remove all Jester Counters from those monsters; Destroy those monsters.[/spoiler]
[/spoiler]
[/spoiler]
[spoiler=Generous Contributions! (+Reps)]
[spoiler=Jake and Chance's Garage -By- tomtekorv]
[img]http://img21.imageshack.us/img21/8686/47839.jpg[/img]
[spoiler=Lore]"Chance Furlong" and "Jake Clawson" gain 500 ATK. Once per turn, you can add 1 "Missile", "Rocket" or "Torpedo" Spell Card from your Deck to your hand. It cannot be activated this turn. If a face-up "Jake Clawson" or "Chance Furlong" leaves the field due to the effect of a "SWAT Kat" monster, you can Special Summon it during your next Standby Phase. If you control a face-up "Turbokat" or "Cyclotron" while you control this card, you can destroy this card to Special Summon 1 "Chance Furlong" and 1 "Jake Clawson" from your hand or Graveyard.[/spoiler]
[/spoiler]
[center][font="Arial"][spoiler=Putting the Pieces Together -By- ハネクリボー][img]http://img695.imageshack.us/img695/3466/224359i.jpg[/img]
[spoiler=Lore][i]Activate this card only when you control a face-up "Chance Furlong", a face-up "Jake Clawson", or a face-up "SWAT Kat" monster. Increase the ATK and DEF of the above monster by 300 points. During the turn this card is activated, draw 3 cards from your Deck. If one of the drawn cards was a "Cyclotron" or a "Turbokat" Continuous Spell Card, set it face-down in your Spell and Trap Card Zone. During the End Phase, destroy this card and increase your Life Points equal to the Level of all face-up Beast Warrior-Type monsters you control x 200 points.[/spoiler][/i][/font][/center][/spoiler]
[center][spoiler=Razor to The Rescue! -By- Chaos Sonic]
[img]http://img833.imageshack.us/img833/1416/85176.jpg[/img]

[code][img]http://img833.imageshack.us/img833/1416/85176.jpg[/img][/code]

[spoiler=Lore]Activate when your opponent attacks 1 "Chance Furlong", "Deputy Mayor Briggs", or any monster with "SWAT Kat" in its card name. Send from your hand to the Graveyard 1 "SWAT Kat: Razor" to negate this attack. During your next Main Phase, you can Special Summon "SWAT Kat: Razor" from your Graveyard onto the field in face-up Defense Position.[/spoiler][/spoiler][/center]
[center][spoiler=SWAT Kat Vacation][img]http://img854.imageshack.us/img854/1416/85176.jpg[/img]
[code][img]http://img706.imageshack.us/img706/1416/85176.jpg[/img][/code]
[spoiler=Lore]Activate only when you have 1 "SWAT Kat: T-Bone" and 1 "SWAT Kat: Razor" on the field. Send the two cards from your field into your Deck and shuffle it. Special Summon from your Graveyard, hand, or Deck 1 "Chance Furlong" and 1 "Jake Clawson" onto the field in face-up Defense Position.[/spoiler][/spoiler][/center]
[spoiler=Vengeance For the Fallen Comrade -By- Chaos Sonic][img]http://img801.imageshack.us/img801/7438/85176w.jpg[/img]
[/spoiler]
[/spoiler]

[/center]
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[quote name='ragnarok1945' timestamp='1307306381' post='5257880']
are you sure this belongs here, Cody?

These look better suited for pop culture
[/quote]
O_o I know! It was moved there first, but now it's back here...

IM SO CONFUSED!!!

EDIT: I put it on the title. Hopefully the mod sees it. I'll PM one of them again...maybe it was a mistake?

EDIT II: Okay, it back. Thank you mods! <3 :D

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[quote name='ragnarok1945' timestamp='1307306381' post='5257880']
are you sure this belongs here, Cody?

These look better suited for pop culture
[/quote]

Next time, can you post something related to the actual topic? You're kind of breaking a rule here, Raggy.

Anyway, moved.
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