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Magic Force Deck


Crimson Blaze

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[spoiler='Deck'][spoiler='Monsters'][spoiler='M.F. Agent'][img]http://img62.imageshack.us/img62/1613/397828f.jpg[/img]
When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "M.F." monster from your hand or Graveyard.[/spoiler]
[spoiler='M.F. Ballerina'][img]http://img696.imageshack.us/img696/4305/397828.jpg[/img]
When this card is used for the Synchro Summon of a "M.F." monster, inflict 500 points of damage to your opponent. Your opponent can let you draw 1 card instead.[/spoiler]
[spoiler='M.F. Captain'][img]http://img836.imageshack.us/img836/4305/397828.jpg[/img]
When you control 1 or more face up "M.F." monsters, you can Special Summon this card from your hand. Once per turn, you can increase the level of 1 monster you control by 1.[/spoiler]
[spoiler='M.F. Doctor'][img]http://img219.imageshack.us/img219/7426/397828g.jpg[/img]
You can tribute this card to Special Summon 1 "M.F." monster from your Graveyard.[/spoiler]
[spoiler='M.F. Engineer'][img]http://img17.imageshack.us/img17/1551/397828y.jpg[/img]
Once per turn, you can discard 1 card to add 1 "M.F." monster from your deck to your hand.[/spoiler]
[spoiler='M.F. Firefighter'][img]http://img717.imageshack.us/img717/9623/397828s.jpg[/img]
When you are about to receive damage, you can discard this card from your hand to reduce all damage received this turn to 0.[/spoiler]
[spoiler='M.F. Guard'][img]http://img18.imageshack.us/img18/4305/397828.jpg[/img]
When a monster you control is about to be destroyed, you can pay 1000 Life Points to Special Summon this card from your hand. If this card is summoned this way, no "M.F." monsters you control can be destroyed until the End Phase.[/spoiler]
[spoiler='M.F. Hybrid'][img]http://img696.imageshack.us/img696/2912/397828v.jpg[/img]
Once per turn, this card cannot be destroyed in battle. When this card is removed from the field, return 1 card your opponent controls to its owner's hand.[/spoiler]
[spoiler='M.F. Investigator'][img]http://img818.imageshack.us/img818/4305/397828.jpg[/img]
Once per turn, you can discard 1 card to select 1 card from your opponent's hand and add it to your hand.[/spoiler]
[spoiler='M.F. Journeyer'][img]http://img192.imageshack.us/img192/4305/397828.jpg[/img]
You can send this card and 1 card from your hand to the Graveyard to draw 2 cards.[/spoiler]
[spoiler='M.F. Karate Master'][img]http://img819.imageshack.us/img819/4305/397828.jpg[/img]
While you control a face up "M.F" monster, you can Special Summon this card from your hand. If it is summoned this way, no Spell or Trap cards can be activated until the End Phase.[/spoiler]
[spoiler='M.F. Lumberjack'][img]http://img715.imageshack.us/img715/9623/397828s.jpg[/img]
Once per turn, you can negate the activation of a Spell card and destroy it. When this card is sent to the Graveyard, Special Summon 1 level 4 or lower "M.F." monster from your deck.[/spoiler]
[spoiler='M.F. Musician'][img]http://img402.imageshack.us/img402/4305/397828.jpg[/img]
When this card is Normal Summoned, change the battle position of 1 monster on the field. Once per turn, if you control another "M.F." monster, you can Special Summon 1 "M.F. Token". (Level 1/EARTH/Warrior/ATK-0 DEF-600)[/spoiler]
[spoiler='M.F. Night Striker'][img]http://img846.imageshack.us/img846/5139/397828c.jpg[/img]
When your opponent Normal Summons a monster, decrease that monster's ATK by 600 for each face up "M.F." monster on the field.[/spoiler]
[spoiler='M.F. Oracle'][img]http://img402.imageshack.us/img402/1613/397828f.jpg[/img]
Once per turn, you can remove this card from play. During your 2nd Standby Phase after this effect was activated, Special Summon this card and 1 "M.F." monster from your hand or Graveyard.[/spoiler]
[spoiler='M.F. Pirate'][img]http://img842.imageshack.us/img842/4305/397828.jpg[/img]
While you control a "M.F." monster, you can Special Summon this card from your hand.[/spoiler]
[spoiler='M.F. Quantum Cyber'][img]http://img11.imageshack.us/img11/4305/397828.jpg[/img]
You can discard 1 card to Special Summon this card from your hand. When this card is Special Summoned, reveal 1 "M.F." monster in your hand to Special Summon another one from your Graveyard.[/spoiler]
[spoiler='M.F. Rescue Enforcer'][img]http://img20.imageshack.us/img20/4305/397828.jpg[/img]
When a "M.F." monster you control was destroyed and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard.[/spoiler]
[spoiler='M.F. Shaman'][img]http://img20.imageshack.us/img20/1613/397828f.jpg[/img]
You can remove from play 2 "M.F." monsters or 1 "M.F." Synchro monster from your Graveyard to Special Summon this card. This card's original ATK and DEF are equal to the combined ATK or the removed from play monsters.[/spoiler]
[spoiler='M.F. Trader Squad'][img]http://img90.imageshack.us/img90/8905/397828n.jpg[/img]
While you control a face up "M.F." monster, you can Special Summon this card. Once per turn, you can give control of this card to your opponent and gain control of 1 of your opponent's monsters. [/spoiler][/spoiler]
[spoiler='Spells'][spoiler='Flare Force'][img]http://img856.imageshack.us/img856/1551/397828y.jpg[/img]
Destroy 1 card on the field and inflict 1000 points of damage to each player.[/spoiler]
[spoiler='Hurricane Force'][img]http://img862.imageshack.us/img862/4305/397828.jpg[/img]
When a "M.F." monster you control was destroyed in battle this turn, select 1 card on each player's field. Destroy all cards on the field except those 2.[/spoiler]
[spoiler='Magic Aura Sphere'][img]http://img17.imageshack.us/img17/5139/397828c.jpg[/img]
Return 1 card on each player's field back to their owners' hands.[/spoiler]
[spoiler='Magic Basin'][img]http://img27.imageshack.us/img27/7578/397828d.jpg[/img]
Add 1 "Magic Force" Spell card from your deck to your hand.[/spoiler]
[spoiler='Magic Elixer'][img]http://img155.imageshack.us/img155/4305/397828.jpg[/img]
Double the ATK of all "M.F." monsters you control until the End Phase of this turn.[/spoiler]
[spoiler='Magic Force Assault'][img]http://img829.imageshack.us/img829/4305/397828.jpg[/img]
For each "M.F." monster your control, destroy 1 of your opponent's cards.[/spoiler]
[spoiler='Magic Force Break'][img]http://img717.imageshack.us/img717/1551/397828y.jpg[/img]
Switch all "M.F." monsters you control to defense position. Destroy 1 Spell or Trap card on the field and inflict 1000 points of damage to that card's owner.[/spoiler]
[spoiler='Magic Force Swipe'][img]http://img853.imageshack.us/img853/7943/397828b.jpg[/img]
Decrease the ATK of all monsters your opponent controls. Increase the ATK of all "M.F." monsters you control by 500 for each monster your opponent controls.[/spoiler]
[spoiler='Magic Force Unite'][img]http://img593.imageshack.us/img593/1613/397828f.jpg[/img]
Discard 1 card. Add 1 "M.F." monster from your deck to your hand. Then, you can draw 1 card.[/spoiler]
[spoiler='Thunder Force'][img]http://img853.imageshack.us/img853/3561/397828xd.jpg[/img]
Activate only when you control 1 "M.F." monster. Destroy 2 cards on each player's side of the field.[/spoiler][/spoiler]
[spoiler='Traps'][spoiler='Ancient Training'][img]http://img857.imageshack.us/img857/9623/397828s.jpg[/img]
Halve the ATK of 1 face up "M.F." monster you control to Special Summon another one from your Graveyard.[/spoiler]
[spoiler='Frontal Assault'][img]http://img810.imageshack.us/img810/7943/397828b.jpg[/img]
Activate this card at the beginning of your Battle Phase. Your opponent cannot activate any Spell or Trap cards until the End Phase of this turn. [/spoiler]
[spoiler='Guard Portal'][img]http://img708.imageshack.us/img708/1551/397828y.jpg[/img]
When your opponent's monster declares an attack on your face up "M.F." monster, remove the attacking monster from play.[/spoiler]
[spoiler='Magic Barrier'][img]http://img402.imageshack.us/img402/7315/397828t.jpg[/img]
While you control a face up "M.F." monster, you can negate your opponent's attack and set this card face down instead of sending it to your Graveyard. You can only use this effect three times.[/spoiler]
[spoiler='Menacing Spell'][img]http://img695.imageshack.us/img695/1551/397828y.jpg[/img]
While you control a face up "M.F." monster, no monsters can change battle positions or be destroyed in battle.[/spoiler]
[spoiler='Rebellion'][img]http://img818.imageshack.us/img818/8905/397828n.jpg[/img]
When your opponent summons a monster while you control a "M.F." monster, inflict 1000 points of damage to your opponent.[/spoiler]
[spoiler='Rescue Mission'][img]http://img827.imageshack.us/img827/4305/397828.jpg[/img]
Add 2 "M.F." monsters from your Graveyard to your hand.[/spoiler]
[spoiler='Ritual'][img]http://img823.imageshack.us/img823/7010/397828k.jpg[/img]
Remove from play 1 "M.F." monster from your deck to negate the activation of your opponent's Spell or Trap card and destroy it.[/spoiler]
[spoiler='Unholy Veil'][img]http://img853.imageshack.us/img853/7315/397828t.jpg[/img]
Send 1 "M.F." monster you control to the Graveyard to destroy 2 cards on your opponent's side of the field.[/spoiler]
[spoiler='Weapon Charge'][img]http://img811.imageshack.us/img811/7426/397828g.jpg[/img]
Select 1 "M.F." monster you control. Until the End Phase, that monster gains 1500 ATK.[/spoiler][/spoiler]
[spoiler='Extra'][spoiler='M.F. Undying Warrior'][img]http://img11.imageshack.us/img11/3636/397828l.jpg[/img]
1 "M.F" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed in battle.[/spoiler]
[spoiler='M.F. Venom Magician'][img]http://img84.imageshack.us/img84/4305/397828.jpg[/img]
1 "M.F" Tuner + 1 or more non-Tuner monsters
Once per turn, you can decrease the ATK of all monsters your opponent controls by 1000.[/spoiler]
[spoiler='M.F. War Destructor'][img]http://img812.imageshack.us/img812/4305/397828.jpg[/img]
1 "M.F" Tuner + 1 or more non-Tuner monsters
When this card destroys a monster in battle, it can attack again. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent.[/spoiler]
[spoiler='M.F. Xavier the Tenth'][img]http://img717.imageshack.us/img717/7315/397828t.jpg[/img]
1 "M.F" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, destroy 4 cards on the field.[/spoiler]
[spoiler='M.F. Yeti God - Garth'][img]http://img855.imageshack.us/img855/3981/397828h.jpg[/img]
1 "M.F" Tuner + 1 or more non-Tuner monsters
When this card is removed from the field, return all cards on the field to their owners' hands and inflict 100 points of damage to your opponent for each card returned.[/spoiler]
[spoiler='M.F. Zero Calamity'][img]http://img269.imageshack.us/img269/7315/397828t.jpg[/img]
1 "M.F" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, remove from play all cards in both players' fields, hands, and Graveyards.[/spoiler][/spoiler]
[/spoiler]
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[quote name='Creedaman' timestamp='1309213621' post='5315438']
its a pretty good set. some slight OCG errors but still good none the less. theres one fact that i find strange though. the set is entitled magic force and yet you have cards like M.F. firefighter. but all in all ill give this set a 8/10.
[/quote]
Thank you! You know, OCG errors are very common in this forum (and some are more horrid than others), but I think I've done a considerably better job than most people. Instead of focusing on that, I think some other notable fields are the names, the originality, the stats/effects, and the pictures used. But I see what you mean by the firefighter. If it wasn't that noticeable, my plan was to have M.F. cards from A - Z. Thanks for the rating.

[quote name='The blazing MARS' timestamp='1309213774' post='5315444']
Needs moar staples

You might want to bring the deck size down to 40, too.
[/quote]
I found your comment very disturbing. What do you mean I need more staples? Are you trying to say that I need Dark Hole and Mirror Force in a CUSTOM set? Or are you trying to say that I need cards LIKE Dark Hole and Mirror Force? If you mean the latter, then I suggest you take a closer look at my cards.

Cold Wave - Frontal Assault
Dimensional Prison - Guard Portal
Solemn Judgment/Dark Bribe - Ritual
Dark Hole - Hurricane Force (and a large number of other cards that have destruction effects)
Compulsory Evacuation Device - Magic Aura Sphere
Allure of Darkness - Magic Force Unite

I think you get the point. Now, the second thing is what you said about reducing the deck to 40 cards. Unless you are a toddler and unable to count, it IS 40 cards!!!!!!
That is all I have to say to you.
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[quote] What do you mean I need more staples? [/quote]

[quote]A Staple is a card that is considered so splashable that it is included in almost any Deck the owner chooses to construct.[/quote]

A staple basically just means that the card is able to fit into any Deck without any drawbacks, like "Call of the Haunted" or "Bottomless Trap Hole". I don't know exactly what Mars was trying to say when he said that you need more staples, so I just wanted to interject with what an actual Staple card is. If you had more monster card effects like "Sangan"....?

But now, for the actual cards:

I felt like some of the actual pictures didn't really fit well with the card name or it's description (get what I am saying?). There are also some card effects that are incredibly OP, like "M.F. Xavier the Tenth". It's typically OP when you have a card/field/hand destruction that goes above two without a drawback. If you wanted to keep the card more realistic, you would have to put a drawback to it, like Banishing it or discarding a couple cards from your Hand, etc. "M.F. Zero Calamity" is also OP because you have all of this removing from the Hand/Field/Graveyard, but then.......nothing. Usually, you would start off with another five-card Hand or something like that with an effect like this, but the card doesn't have that. It's just cruel to do that to your opponent.

I didn't take a look at the Spells/Traps because of the previous post about how some of them were Staples and wanted to point them out. Nevertheless, I am sure that they are good and have good effects.

Breakdown:

8/10 - Concept and originality
8/10 - OCG
7/10 - Artwork

Total: 7.66/10 (Good)
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[quote name='Devil's Advocate' timestamp='1309471738' post='5323314']
A staple basically just means that the card is able to fit into any Deck without any drawbacks, like "Call of the Haunted" or "Bottomless Trap Hole". I don't know exactly what Mars was trying to say when he said that you need more staples, so I just wanted to interject with what an actual Staple card is. If you had more monster card effects like "Sangan"....?

But now, for the actual cards:

I felt like some of the actual pictures didn't really fit well with the card name or it's description (get what I am saying?). There are also some card effects that are incredibly OP, like "M.F. Xavier the Tenth". It's typically OP when you have a card/field/hand destruction that goes above two without a drawback. If you wanted to keep the card more realistic, you would have to put a drawback to it, like Banishing it or discarding a couple cards from your Hand, etc. "M.F. Zero Calamity" is also OP because you have all of this removing from the Hand/Field/Graveyard, but then.......nothing. Usually, you would start off with another five-card Hand or something like that with an effect like this, but the card doesn't have that. It's just cruel to do that to your opponent.

I didn't take a look at the Spells/Traps because of the previous post about how some of them were Staples and wanted to point them out. Nevertheless, I am sure that they are good and have good effects.

Breakdown:

8/10 - Concept and originality
8/10 - OCG
7/10 - Artwork

Total: 7.66/10 (Good)
[/quote]
Thank you for the ratings! Look, being a player myself, I'm well aware of what staples are. I was only trying to clarify what MARS was trying to say. I wanted to know if he wanted me to include actual staples like Mirror Force and Dark Hole in this deck to make it better, or to have more cards in this deck that act like current staples. I understand why people would want cards to have costs to balance out their effects, but that doesn't mean that there shouldn't be ANY overpowered cards at all. Look, Dark Hole destroys all monsters on the field without a cost.
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dude... i totally see your point [member='Crimson Blaze']... with all your replies back to the people that commented... i totally understand what you're saying... i would love to check out your set but its kinda late so i'll check it next time... and its kinda long by the way... [b]=\[/b]
... but will check it out...
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