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The Flame Barrier - Reborn! (33/33) - Complete! Please Move to Complete Sets!


Cody Frost

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Okay! After finally giving it some thought, I have decided to edit and remake one of my favorite created archtypes, the “Flame Barrier” monsters. So without further adieu, here is my new “Flame Barrier” Set. Enjoy!

I'm keeping the Effect/Tuner/Synchro cards with the last OCG, but my Exceed/Spells/Traps have the new OCG.

[center][spoiler=Effect Monsters (6 Total)]
[spoiler=Vulf, Hunter of the Flame Barrier - FBI-EN001]
[img]http://img215.imageshack.us/img215/1459/67897py.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. Then Special Summon 1 level 4 or lower “Flame Barrier” monster from your Deck in face-up Defense Position. That monster is destroyed during the End Phase.[/spoiler][/spoiler]

[spoiler=Guroo, Spirit of the Flame Barrier - FBI-EN002]
[img]http://img810.imageshack.us/img810/2867/67897t.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. If this card is destroyed by a card effect, inflict damage to both players equal to the number of "Flame Barrier" monsters on your Graveyard x 300.[/spoiler][/spoiler]

[spoiler=Hurdan, Warrior of the Flame Barrier - FBI-EN003]
[img]http://img543.imageshack.us/img543/5297/67897y.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. Then you can Special Summon 1 "Flame Barrier" monster from your Graveyard in face-up Defense Position other than "Hurdan, Warrior of the Flame Barrier". You take damage equal to that monster's DEF during your next Standby Phase.[/spoiler][/spoiler]

[spoiler=Pyrotrack, Mage of the Flame Barrier - FBI-EN004]
[img]http://img40.imageshack.us/img40/7682/67897q.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. When this card attacks, increase this card's ATK by 400 points during the Damage Step only. When this card is attacked, decrease this card's ATK by 400 points during the Damage Step only.[/spoiler][/spoiler]

[spoiler=Furiance, Creator of the Flame Barrier - FBI-EN005]
[img]http://img232.imageshack.us/img232/1227/67897z.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. Once per turn, you can send 1 "Flame Barrier" monster from your Deck to the Graveyard and take 800 points of damage to Special Summon 1 "Flame Barrier" monster from your Deck whose level is lower than the sent monster's. You cannot Special Summon "Furiance, Creator of the Flame Barrier" or a Tuner Monsters with this effect. This card can only be used for the Synchro Summon of a FIRE Synchro Monster.[/spoiler][/spoiler]

[spoiler=Surgoth, Pyro Lord of the Flame Barrier - FBI-EN006]
[img]http://img715.imageshack.us/img715/6794/67897v.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. This card can be Special Summoned from your hand while you control 2 or more face-up “Flame Barrier” monsters with different names on the field. While this card is face-up on the field, FIRE monsters you control other than this card are unaffected by your opponent’s Trap Cards.[/spoiler][/spoiler]
[/spoiler]

[spoiler=Tuner Monsters (4 Total)]
[spoiler=Kyoko, Flame of the Flame Barrier - FBI-EN007]
[img]http://img543.imageshack.us/img543/7452/67897x.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. Then destroy 1 monster your opponent controls.[/spoiler][/spoiler]

[spoiler=Kirya, Phoenix of the Flame Barrier- FBI-EN008]
[img]http://img651.imageshack.us/img651/943/67897m.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. Then add 1 “Flame Barrier” card from your Deck to your hand.[/spoiler][/spoiler]

[spoiler=Vardon, Moth of the Flame Barrier - FBI-EN009]
[img]http://img535.imageshack.us/img535/2867/67897t.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. During the turn this card was Summoned, you can Special Summon 1 level 4 or lower “Flame Barrier” Tuner monster from your Deck or Graveyard in face-up Defense Position other than "Vardon, Moth of the Flame Barrier" and take damage equal to the Summoned monster's DEF.[/spoiler][/spoiler]

[spoiler=Kurru, Lightning of the Flame Barrier - FBI-EN010]
[img]http://img225.imageshack.us/img225/1830/67897.jpg[/img]
[spoiler=Lore]When this card is destroyed, both players take 500 points of damage. If this card is Special Summoned or destroyed by the effect of a "Flame Barrier" card, you can banish this card and 1 or more non-Tuner "Flame Barrier" monsters from your Graveyard to Special Summon 1 Synchro monster from your Extra Deck whose level is equal to the total level of the monsters removed by this effect. This is treated as a Synchro Summon.[/spoiler][/spoiler]
[/spoiler]

[spoiler=Synchro Monsters (7 Total)]
[spoiler=Rufus, Guardian of the Flame Barrier - FBI-EN011]
[img]http://img7.imageshack.us/img7/3127/67897r.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters
When this card is destroyed, both players take 500 points of damage. Once per turn you can remove 1 “Flame Barrier” monster from your Graveyard to inflict 500 damage to your opponent. Once per turn, while this card is in the Graveyard, you can take 800 points of damage to return 1 banished “Flame Barrier” monster to your Graveyard.[/spoiler][/spoiler]

[spoiler=Gorse, Poison of the Flame Barrier - FBI-EN012]
[img]http://img199.imageshack.us/img199/7092/67897a.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters
When this card is destroyed, both players take 500 points of damage. If this card battles a non-FIRE monster, destroy that monster with this card’s effect without applying damage calculations. While this card is in the Graveyard, you can banish this card to negate the activation of an effect of an Effect Monster and destroy it.[/spoiler][/spoiler]

[spoiler=Burdonth, Dragon of the Flame Barrier - FBI-EN013]
[img]http://img838.imageshack.us/img838/6118/67897f.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters
When this card is destroyed, both players take 500 points of damage. When this card is Synchro Summoned, gain Life Points equal to half the total ATK of all other face-up "Flame Barrier" monsters on your side of the field. While this card is in the Graveyard, you can banish this card to Special Summon 1 non-Synchro "Flame Barrier" monster from your Graveyard.[/spoiler][/spoiler]

[spoiler=Eaceit, Chariot of the Flame Barrier - FBI-EN014]
[img]http://img685.imageshack.us/img685/7184/67897w.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters
When this card is destroyed, both players take 500 points of damage. If this card would be destroyed, you can send 1 “Flame Barrier” card from your hand or Deck to the Graveyard and take 800 points of damage instead. While this card is in the Graveyard, you can banish this card to negate the destruction of 1 "Flame Barrier" card you control this turn.[/spoiler][/spoiler]

[spoiler=Tolalath, Angel of the Flame Barrier - FBI-EN015]
[img]http://img269.imageshack.us/img269/1227/67897z.jpg[/img]
[spoiler=Lore] 1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters
When this card is destroyed, both players take 500 points of damage. While this card is face-up on the field, players can only activate 1 Spell or Trap Card per turn. While this card is in the Graveyard, you can banish this card to negate the activation of a Spell or Trap Card and destroy it.[/spoiler][/spoiler]

[spoiler=Tyrannous, King of the Flame Barrier - FBI-EN016]
[img]http://img713.imageshack.us/img713/3127/67897r.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-tuner “Flame Barrier” monsters
When this card is destroyed, both players take 500 points of damage. While this card remains face-up on the field, all “Flame Barrier” monsters other than this card gain 500 ATK. While this card is in the Graveyard, you can banish this card to add 1 "Flame Barrier" card from your Deck to your hand.[/spoiler][/spoiler]

[spoiler=Shura, Eagle of the Flame Barrier - FBI-EN017]
[img]http://img163.imageshack.us/img163/6118/67897f.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner "Flame Barrier" monsters
When this card is destroyed, both players take 500 points of damage. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If this card is used for the Synchro Summon of a Dragon-Type monster, you can increase or decrease this card's level by 1. While this card is in the Graveyard, you can remove this card from play to add 2 "Flame Barrier" cards from your Graveyard to your Deck and shuffle.[/spoiler][/spoiler]
[/spoiler]

[spoiler=Exceed Monsters (5 Total)]
[spoiler=Ember, General of the Flame Barrier - FBI-EN018]
[img]http://img828.imageshack.us/img828/334/embergeneraloftheflameb.jpg[/img]
[spoiler=Lore]2 level 2 FIRE monsters
Once per turn: you can remove 1 of this card's Exceed Material Monsters; add 1 "Flame Barrier" card from your deck to your hand. If this card does not have an Exceed Material Monster: destroy this card. If this card is destroyed: both players take 500 points of damage.[/spoiler][/spoiler]

[spoiler=Het, General of the Flame Barrier - FBI-EN019]
[img]http://img146.imageshack.us/img146/66/hetgeneraloftheflamebar.jpg[/img]
[spoiler=Lore]2 level 3 FIRE monsters
One per turn: you can remove 1 of this card's Exceed Material Monsters; Special Summon 1 level 4 or lower "Flame Barrier" monster from your Graveyard. If this card does not have an Exceed Material Monster: destroy this card. When this card is destroyed: both players take 500 points of damage.[/spoiler][/spoiler]

[spoiler=V’lcanic, General of the Flame Barrier - FBI-EN020]
[img]http://img812.imageshack.us/img812/5348/vlcanicgeneraloftheflam.jpg[/img]
[spoiler=Lore]2 level 4 FIRE monsters
One per turn: You can remove 1 of this card's Exceed Material Monsters; inflict 500 points of damage to your opponent. If this card does not have an Exceeed Material Monster: destroy this card. When this card is destroyed: both players take 500 points of damage.[/spoiler][/spoiler]

[spoiler=Deimas, Overlord of the Flame Barrier - FBI-EN021]
[img]http://img339.imageshack.us/img339/9536/deimasoverlordoftheflam.jpg[/img]
[spoiler=Lore]1 level 4 FIRE Tuner monster + 1 level 4 FIRE monster
Once per turn: you can remove 1 of this card's Exceed Material Monsters; return 1 banished "Flame Barrier" monster to your Graveyard. If this card does not have an Exceed Material Monster: destroy this card. If this card is destroyed: both players take 500 points of damage.[/spoiler][/spoiler]

[spoiler=Kegan Pyralis, Supremacy of the Flame Barrier - FBI-EN022]
[img]http://img36.imageshack.us/img36/4486/keganpyralissupremacyof.jpg[/img]
[spoiler=Lore]1 Rank 4 FIRE Tuner monster + 1 Rank 4 Fire monster
When this card is Exceed Synchro Summoned: return all Synchro and Exceed Monsters that are Banished or in the Graveyard to your Extra Deck. Once per turn: you can remove 1 of this card's Exceed Material Monsters; destroy 1 card on the field and both players take 500 points of damage. During the turn a "Flame Barrier" monster other than "Kagn Pyralis, Supremecy of the Flame Barrier" inflicts Battle Damage to your opponent: place 1 "Flame Barrier" monster from your hand or Deck under this card as it's Exceed Material Monster. If this card does not have an Exceed Material Monster: destroy this card. If this card is destroyed: both players take 500 points of damage.[/spoiler][/spoiler]

[/spoiler]

[spoiler=Spells (6 Total)]
[spoiler=The Flame Barrier - FBI-EN023]
[img]http://img829.imageshack.us/img829/6118/67897f.jpg[/img]
[spoiler=Lore]Reduce the damage a player would take from "Flame Barrier" cards they control to 0 (this includes costs). When this card is destroyed: both players take 500 points of damage.[/spoiler][/spoiler]

[spoiler=Flares of the Flame Barrier - FBI-EN024]
[img]http://img36.imageshack.us/img36/1830/67897.jpg[/img]
[spoiler=Lore]Send 1 level 4 or lower “Flame Barrier” monster from your Deck to your Graveyard: both players take damage equal to the sent monster’s ATK or DEF. You can only activate 1 "Flares of the Flame Barrier" per turn.[/spoiler][/spoiler]

[spoiler=Gate of the Flame Barrier - FBI-EN025]
[img]http://img827.imageshack.us/img827/5195/67897k.jpg[/img]
[spoiler=Lore]Send 1 card from your hand to the Graveyard: send 1 "Flame Barrier" monster from your Deck and Extra Deck to the Graveyard.[/spoiler][/spoiler]

[spoiler=Rebirht of the Flame Barrier - FBI-EN026]
[img]http://img801.imageshack.us/img801/779/67897h.jpg[/img]
[spoiler=Lore]Banish 2 "Flame Barrier" monsters from your hand or Graveyard: Special Summon 1 FIRE Synchro Monster from your Extra Deck; it is destroyed during the End Phase.[/spoiler][/spoiler]

[spoiler=Fiendish Fire - FBI-EN027]
[img]http://img855.imageshack.us/img855/5015/67897i.jpg[/img]
[spoiler=Lore]Destroy all face-up FIRE monsters you control: Special Summon up to 2 banished non-Synchro "Flame Barrier" monsters; double any damage done to your opponent this turn.[/spoiler][/spoiler]

[spoiler=Burning Formations - FBI-EN028]
[img]http://img197.imageshack.us/img197/3306/67897s.jpg[/img]
[spoiler=Lore]Banish 1 FIRE monster from your hand or Graveyard: Special Summon 1 "Flame Barrier" monster with a level less than the banished monster from your Deck or Graveyard; it is destroyed during the End Phase.[/spoiler][/spoiler]

[/spoiler]

[spoiler=Traps (5 Total)]
[spoiler=Shield of the Flame Barrier - FBI-EN029]
[img]http://img29.imageshack.us/img29/6794/67897v.jpg[/img]
[spoiler=Lore]Activate only while your opponent declares an attack and you control 1 or more "Flame Barrier" monsters: negate the attack and end the Battle Phase; destroy 1 monster you control.[/spoiler][/spoiler]

[spoiler=Supernova of the Flame Barrier - FBI-EN030]
[img]http://img855.imageshack.us/img855/5297/67897y.jpg[/img]
[spoiler=Lore]Any damage you take from a "Flame Barrier" card you control is reduced to 0 (this includes costs). When this card is destroyed: both players take 500 points of damage; destroy all face-up monsters on your side of the field.[/spoiler][/spoiler]

[spoiler=Wall of the Flame Barrier - FBI-EN031]
[img]http://img840.imageshack.us/img840/6299/67897u.jpg[/img]
[spoiler=Lore]Activate only while you control 1 or more face-up “Flame Barrier” monsters: negate the activation of a Spell, Trap or Monster effect; destroy it. Then: destroy 1 "Flame Barrier" monster you control.[/spoiler][/spoiler]

[spoiler=Judgment of the Flame Barrier - FBI-EN032]
[img]http://img836.imageshack.us/img836/779/67897h.jpg[/img]
[spoiler=Lore]Banish any number of "Flame Barrier" Monsters from your Graveyard: inflict damage to both players equal to the number of monsters banished by this effect x 500.[/spoiler][/spoiler]

[spoiler=Blast of the Flame Barrier - FBI-EN033][img]http://img715.imageshack.us/img715/7184/67897w.jpg[/img]
[spoiler=Lore]Destroy 1 card your opponent controls; destroy 1 card you control. You can banish this card from your Graveyard: destroy 1 card you control.[/spoiler][/spoiler]
[/spoiler]
[/center]

The Risky Double Burn Deck is complete! :D

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Decided to go ahead and post the Exceed Monsters as well.

Oh and the Mechanics for an Exceed Synchro Summon are as follows:

You have 1 Exceed Tuner + 1 Exceed non-Tuner. Their ranks equal (exactly) the level of 1 Exceed/Synchro monster in your Extra Deck. Both Exceed monsters used for the Summon are sent to the Graveyard, BUT any Exceed Material monsters they had are "transferred" to the new monster. Simple enough, really.
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Lol, 12 monsters! X3

I had originally made only the Synchros, and then Exceed Monsters were introduced in the Japanese format. I was enlightened and made 3 Normal Exceeds. Then I got creative and made an Exceed Tuner, and lastly an Exceed Synchro. Already explained the mechanics though. And you don't have to run all of them! :P

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The reason I made it that way is because you can chain the effects of the Flame Barrier monsters for benefits. I've tested some of these guys before, and so far Shield has always been good with Kyoko since it gives me hand advantage, but I've also comboed it with Kurru for an instant Synchro during my opponent's turn. Kind of like Urgent Tuning, except your using the Graveyard. The major modification I made was decreasing the damage bit. The old guys inflicted 800 damage to both players so duels went by relatively quickly, especially with Judgment (which also dealt 800 damage). Now that all these guys deal less damage, I'm looking at a longer duel still full of risky plays with a little more flexibility.

That and with the complete remodification of a few Spell Cards...the deck is FAST!

Here are a few examples of the old cards, vs. these new ones:
[spoiler=Old Cards]
[img]http://img546.imageshack.us/img546/1830/67897.jpg[/img]
[spoiler=Lore] Send 1 level 4 or lower “Flame Barrier” monster from your Deck to your Graveyard. Take damage equal to the sent monster’s DEF and inflict damage to your opponent equal to the sent monster’s ATK. Skip your next Battle Phase. You can only activate 1 "Flares of the Flame Barrier" per duel.[/spoiler]

[img]http://img686.imageshack.us/img686/1830/67897.jpg[/img]
[spoiler=Lore]Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 “Flame Barrier” monster from your Graveyard to the field in face-up Defense Position. You take damage equal to the Summoned monster’s DEF and that monster cannot attack the turn it is Summoned. Monsters Summoned by this effect are destroyed during your next Standby Phase.[/spoiler]

[img]http://img708.imageshack.us/img708/1577/67897c.jpg[/img]
[spoiler=Lore]Once per turn, when a “Flame Barrier” card inflicts damage to your opponent, Special Summon 1 “Flame Barrier” monster from your Graveyard in face-up Defense Position. Monsters Summoned by this card cannot switch their Battle Postions and have their effects negated while this card remains face-up on the field.[/spoiler]
[/spoiler]

Their Spell Support was BROKEN! Far too good for their own good. However, I did make completely new cards to the set, and those are:
Fiendish Fire
Burning Formations
Blast of the Flame Barrie

Those three new cards I've yet to test out, so no input on those.
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