***~~~+=MECHA UNIVERS=+~~~***
Well this is my new Set (first time making a Machine-type Set
) Well anyway in this Set, i'll use my new template and will 100% complete this Set. (Not like my other Set
) Here are the cards

--------------------New card preview :-----------------------




~~~~MONSTERS~~~~
Monsters
Mecha Golden Captain

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon when there is 1 "Mecha Windy Trooper" on the field. While this card is remaining on the field, Mecha Windy Trooper's ATK increase by 500. When this card is destroyed, you can destroy 1 "Mecha Windy Trooper" instead.

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon when there is 1 "Mecha Windy Trooper" on the field. While this card is remaining on the field, Mecha Windy Trooper's ATK increase by 500. When this card is destroyed, you can destroy 1 "Mecha Windy Trooper" instead.
Mecha Windy Trooper

Effect Monster
Machine/Effect
Lore : When this card is Summoned, you can increase this card's ATK by 300 for each "Mecha" Monster on the field. When this card leaves the field, inflict 800 points of damage to your opponent's LP.

Effect Monster
Machine/Effect
Lore : When this card is Summoned, you can increase this card's ATK by 300 for each "Mecha" Monster on the field. When this card leaves the field, inflict 800 points of damage to your opponent's LP.
Mecha Fiery Winged Fighter

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon by tributing 2 "Mecha" Monsters on the field. When this card is successfully Special Summoned, once per turn, this card can attack twice during a same Battle Phase.

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon by tributing 2 "Mecha" Monsters on the field. When this card is successfully Special Summoned, once per turn, this card can attack twice during a same Battle Phase.
Mecha Shining Warrior

Effect Monster
Machine/Effect
Lore : When this card is Summoned, place 2 Shining-Counters on this card (max.2). For each Shining Counter on this card, increase this card's ATK and DEF by 300. When this card leaves the field, you can removed all the Shining Counters on this card to Special Summon 1 "Mecha" Monster with 1500 or less ATK from your Deck.

Effect Monster
Machine/Effect
Lore : When this card is Summoned, place 2 Shining-Counters on this card (max.2). For each Shining Counter on this card, increase this card's ATK and DEF by 300. When this card leaves the field, you can removed all the Shining Counters on this card to Special Summon 1 "Mecha" Monster with 1500 or less ATK from your Deck.
Mecha Double Gun Striker

Effect Monster
Machine/Effect
Lore : This card cannot be Special Summon. This card can only be Tribute Summon by tributing 2 "Mecha" Monsters on the field. When this card is Summoned, you can discard 2 cards from your hand to activate this card's effect : This card can attack your opponent directly by halve this card's ATK.

Effect Monster
Machine/Effect
Lore : This card cannot be Special Summon. This card can only be Tribute Summon by tributing 2 "Mecha" Monsters on the field. When this card is Summoned, you can discard 2 cards from your hand to activate this card's effect : This card can attack your opponent directly by halve this card's ATK.
Mecha Aqua Master

Effect Monster
Machine/Effect
Lore : When this card is Summoned, if there are 2 or more WATER Monsters on the field, you can tribute 1 WATER Monster on the field to place 1 Aqua Counter on 1 of your "Mecha" Monster on the field. When this card is targeted for an attack, you can remove 1 Aqua Counter on one of your "Mecha" Monster to let the attacked Monster attack that "Mecha" Monster.

Effect Monster
Machine/Effect
Lore : When this card is Summoned, if there are 2 or more WATER Monsters on the field, you can tribute 1 WATER Monster on the field to place 1 Aqua Counter on 1 of your "Mecha" Monster on the field. When this card is targeted for an attack, you can remove 1 Aqua Counter on one of your "Mecha" Monster to let the attacked Monster attack that "Mecha" Monster.
Mecha Sword-style Warrior

Effect Monster
Machine/Effect
Lore : Once per turn, you can pay 800 LP to let this card attack your opponent directly and Battle Phase end. When this card leaves the field, you can Special Summon 1 "Mecha Sword-style Warrior" from your Deck to your field.

Effect Monster
Machine/Effect
Lore : Once per turn, you can pay 800 LP to let this card attack your opponent directly and Battle Phase end. When this card leaves the field, you can Special Summon 1 "Mecha Sword-style Warrior" from your Deck to your field.
Mecha Guard Shooter

Tuner Monster
Machine/Tuner/Effect
Lore : When this card is used as a material for a Synchro Monster, increase that Synchro Monster's ATK by 1000 until the end of that turn.

Tuner Monster
Machine/Tuner/Effect
Lore : When this card is used as a material for a Synchro Monster, increase that Synchro Monster's ATK by 1000 until the end of that turn.
Mecha Shining Guardian

Synchro Monster
Machine/Synchro/Effect
Lore : Tuner - 1 or more non Tuner Monster
Once per turn, place Shine Counter on this card (max.3), for each Shine Counter on this card, during your Standby Phase you lose 500 LP and you can take 1 Equip Spell Card from your Deck and equip to this card. When this card destroy a Monster your opponent controls, inflict damage to your opponent equal to the ATK of the destroyed monster.

Synchro Monster
Machine/Synchro/Effect
Lore : Tuner - 1 or more non Tuner Monster
Once per turn, place Shine Counter on this card (max.3), for each Shine Counter on this card, during your Standby Phase you lose 500 LP and you can take 1 Equip Spell Card from your Deck and equip to this card. When this card destroy a Monster your opponent controls, inflict damage to your opponent equal to the ATK of the destroyed monster.
Mecha Target Eliminator

Effect Monster
Machine/Effect
Lore : When this card is Summoned, once per turn, during your opponent Standby Phase, you can pay 500 LP to place 1 Target Counter on your of your opponent's Monster. During your opponent's Battle Phase, you can remove 1 Target Counter on one of your opponent's Monster, that Monster must attack this card ( if that card is in Defend Position, change it to Attack Position then attack )

Effect Monster
Machine/Effect
Lore : When this card is Summoned, once per turn, during your opponent Standby Phase, you can pay 500 LP to place 1 Target Counter on your of your opponent's Monster. During your opponent's Battle Phase, you can remove 1 Target Counter on one of your opponent's Monster, that Monster must attack this card ( if that card is in Defend Position, change it to Attack Position then attack )
Mecha Lightining Spiral

Synchro Monster
Machine/Synchro/Effect
Lore : Tuner - 1 or more non-Tuner
Once per turn, you can discard 3 cards from the top of your Deck to selected 1 Monster on the field, that selected Monster can not attack or its effect cannot be activate for 3 turns. When this card leaves the field, that selected Monster's ATK and DEF will be halve.

Synchro Monster
Machine/Synchro/Effect
Lore : Tuner - 1 or more non-Tuner
Once per turn, you can discard 3 cards from the top of your Deck to selected 1 Monster on the field, that selected Monster can not attack or its effect cannot be activate for 3 turns. When this card leaves the field, that selected Monster's ATK and DEF will be halve.
Solemn - the Fallen Mecha

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card only be Special Summon by tributing 3 " Mecha" Monsters on the field. The ATK and DEF of this card are each equal to the number of "Mecha" Monster on the field x 1000. Once per turn, by tributing 1 Monster, inflict half of the tributed Monster's ATK to your opponent's LP.

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card only be Special Summon by tributing 3 " Mecha" Monsters on the field. The ATK and DEF of this card are each equal to the number of "Mecha" Monster on the field x 1000. Once per turn, by tributing 1 Monster, inflict half of the tributed Monster's ATK to your opponent's LP.
Mecha Blazing Ruler

Effect monster
Machine/Effect
Lore : When this card is Summoned, once per turn, by tributing 1 Mecha Monster on your field, inflict 1000 points of damage to your opponent's LP. When this card destroy a Monster your opponent controls, that destroyed Monster will be move to your Spell/Trap Card Zone and equip to this card. When this card is selected as an attack target, you can remove 1 Monster in your Spell/Trap Card Zone to negate the attack. When this card leaves the field, you will take 1000 LP during the end of that turn and all the cards that have been moved to your Spell/Trap Card Zone by this card's effect will be banished.

Effect monster
Machine/Effect
Lore : When this card is Summoned, once per turn, by tributing 1 Mecha Monster on your field, inflict 1000 points of damage to your opponent's LP. When this card destroy a Monster your opponent controls, that destroyed Monster will be move to your Spell/Trap Card Zone and equip to this card. When this card is selected as an attack target, you can remove 1 Monster in your Spell/Trap Card Zone to negate the attack. When this card leaves the field, you will take 1000 LP during the end of that turn and all the cards that have been moved to your Spell/Trap Card Zone by this card's effect will be banished.
Mecha Electric Squid

Effect Monster
Machine/Effect
Lore : When this card is Summoned, you can treat this card as a Tuner Monster. When this card is use to as a Material Monster for a Synchro Summon, that Synchro Monster cannot be destroy as the result of battle for 2 turns.

Effect Monster
Machine/Effect
Lore : When this card is Summoned, you can treat this card as a Tuner Monster. When this card is use to as a Material Monster for a Synchro Summon, that Synchro Monster cannot be destroy as the result of battle for 2 turns.
Mecha Tiny Electric Shooter

Effect Monster
Machine/Effect
Lore : FLIP : You can pay 800 Life Points to take control 1 of your opponent's Monsters until the end of this turn. When this card would be destroy as the result of battle, you will take 800 points of damage.

Effect Monster
Machine/Effect
Lore : FLIP : You can pay 800 Life Points to take control 1 of your opponent's Monsters until the end of this turn. When this card would be destroy as the result of battle, you will take 800 points of damage.
Mecha Defender Gardna (NEW !!!)

Effect Monster
Machine/Effect
Lore : When this card is Summoned in Defense Position, once per turn, you can remove 1 Monster from your Graveyard to inflict 800 points of damage to your opponent's Life Points. When this card leaves the field, you can pay 500 Life Points to put this card back to the top of your Deck.

Effect Monster
Machine/Effect
Lore : When this card is Summoned in Defense Position, once per turn, you can remove 1 Monster from your Graveyard to inflict 800 points of damage to your opponent's Life Points. When this card leaves the field, you can pay 500 Life Points to put this card back to the top of your Deck.
Mecha Dual Saber (NEW !!!)

Effect Monster
Machine/Effect
Lore : When this card is Summoned, this card can attack twice during the same Battle Phase. When this card destroy a Monster your opponent controls, your opponent draws 2 cards from their Deck.

Effect Monster
Machine/Effect
Lore : When this card is Summoned, this card can attack twice during the same Battle Phase. When this card destroy a Monster your opponent controls, your opponent draws 2 cards from their Deck.
Legendary Mecha - Warrior of Light (NEW !!!)

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon by tributing 3 "Mecha" Monsters on your field. This card's ATK and DEF of this card are each equal to number of "Mecha" Monster in your Graveyard x1000. When this card battle with a Monster your opponent controls, that Monster is destroyed and your opponent takes damage equal to the ATK of the destroyed Monster. When this card leaves the field, you can Special Summon 2 "Mecha" Monsters from your Graveyard to your field (exclude this card).

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon by tributing 3 "Mecha" Monsters on your field. This card's ATK and DEF of this card are each equal to number of "Mecha" Monster in your Graveyard x1000. When this card battle with a Monster your opponent controls, that Monster is destroyed and your opponent takes damage equal to the ATK of the destroyed Monster. When this card leaves the field, you can Special Summon 2 "Mecha" Monsters from your Graveyard to your field (exclude this card).
Legendary Mecha - Knight of Darkness (NEW !!!)

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon by tributing 3 "Mecha" Monster on your field. When this card is successfully Special Summon, once per turn, you can destroy 1 Monster on the field whose ATK is lower than this card, this card cannot attack during that turn.

Effect Monster
Machine/Effect
Lore : This card cannot be Normal Summoned or Set. This card can only be Special Summon by tributing 3 "Mecha" Monster on your field. When this card is successfully Special Summon, once per turn, you can destroy 1 Monster on the field whose ATK is lower than this card, this card cannot attack during that turn.
~~~~SPELL/TRAP~~~~
Spell/Trap
Gamma Break (FIXED)

Trap Card
Lore : This card can only be activated when 1 of your "Mecha" is selected for an attack, increase the selected Mecha's ATK and DEF increase by 500 until the end of that turn. When this card leaves the field at the end of that turn, you can pay 500 LP to take 1 "Gamma Break" from your Deck and set it on your Spell/Trap Card Zone.

Trap Card
Lore : This card can only be activated when 1 of your "Mecha" is selected for an attack, increase the selected Mecha's ATK and DEF increase by 500 until the end of that turn. When this card leaves the field at the end of that turn, you can pay 500 LP to take 1 "Gamma Break" from your Deck and set it on your Spell/Trap Card Zone.
Over Power

Quick-play Spell Card
Lore : When this card is activated, select 1 Mecha Monster on your field. That selected Monster's ATK will be double until the end of this turn. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the selected Monster.

Quick-play Spell Card
Lore : When this card is activated, select 1 Mecha Monster on your field. That selected Monster's ATK will be double until the end of this turn. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the selected Monster.
Return from the dead

Lore : When this card is activated, you can take 2 "Mecha" Monsters from your Graveyard and put them in your Deck, then Special Summon 1 "Mecha" Monster from your hand, then suffle your Deck. When this card would be destroy by your opponent's Spell or Trap Card during its activation, you can pay 800 Life Points to negate the effect of that Spell/Trap Card.

Lore : When this card is activated, you can take 2 "Mecha" Monsters from your Graveyard and put them in your Deck, then Special Summon 1 "Mecha" Monster from your hand, then suffle your Deck. When this card would be destroy by your opponent's Spell or Trap Card during its activation, you can pay 800 Life Points to negate the effect of that Spell/Trap Card.
Rider's Armor

Lore : When this card is activated during your opponent's Battle Phase, you can banish 2 Equip Spell Card from your Graveyard to increase 1000 ATK to all "Mecha" Monsters on your field. When this card is activated during your Battle Phase, you can banish 2 Monster from your Graveyard to decrease 800 ATK to all of your opponent's Monster.

Lore : When this card is activated during your opponent's Battle Phase, you can banish 2 Equip Spell Card from your Graveyard to increase 1000 ATK to all "Mecha" Monsters on your field. When this card is activated during your Battle Phase, you can banish 2 Monster from your Graveyard to decrease 800 ATK to all of your opponent's Monster.
Power of the Returned

Lore : This card can only be activated when a "Mecha" Monster is successfully Special Summon back from the Graveyard, that "Mecha" Monster's ATK and DEF will be increase by 800. When this card would be destroy, you can take 1 "Power of the Returned" from your Deck and add it to your hand.

Lore : This card can only be activated when a "Mecha" Monster is successfully Special Summon back from the Graveyard, that "Mecha" Monster's ATK and DEF will be increase by 800. When this card would be destroy, you can take 1 "Power of the Returned" from your Deck and add it to your hand.
Mecha's Holy Sword

Lore : This card can only be activated during your opponent's Battle Phase, all of your opponent's Monster cannot attack for 2 turns. When this card is destroyed, both players draw 2 cards from their Deck.

Lore : This card can only be activated during your opponent's Battle Phase, all of your opponent's Monster cannot attack for 2 turns. When this card is destroyed, both players draw 2 cards from their Deck.
The Black Hole (NEW !!!)

Lore : When this card is activated, destroy all the Monsters on the field. After that, Special Summon 2 Level 4 Monsters from each players' Deck to their own field.

Lore : When this card is activated, destroy all the Monsters on the field. After that, Special Summon 2 Level 4 Monsters from each players' Deck to their own field.



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