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Mythical [Your.DEK]

- - - - - Your.DEK round 2

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15 replies to this topic

#1
Lucario2812

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When this card is Tribute Summoned: It gains this effect; Once per turn Destroy up to 2 cards your opponent side of the field. When this card id Destroyed and sent to the Graveyard; Special Summon level 4 or lower "Mythical" monster from your Deck to your side of the field.

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When this card is Normal Summoned: It gains this effect; Once per turn this card can attack twice. When this card is Destroyed and sent to the Graveyard; Special Summon 1 level 4 or lower "Mythical" monster from your Deck to your side of the field.

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When this card is Normal Summoned: Destroy all cards on the field. When this card is Destroyed and sent to the Graveyard; Special Summon 1 level 4 or lower "Mythical" monster from your Deck to your side of the field.

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When this card is Normal Summoned: Add one "Mythical" monster from your Deck to your hand. When this card is Destroyed and sent to the Graveyard; Special Summon 1 level 4 or lower "Mythical" monster from your Deck to your side of the field.

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When this card is Normal Summoned: Banish 2 cards in your opponent's Graveyard; Add 1 "Mythical" monster from your Graveyard to your Deck. When this card is Destroyed and sent to the Graveyard; Special Summon 1 level 4 or lower "Mythical" monster from your Deck to your side of the field.

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When this card is Normal Summoned: Banish the top 2 card of your opponents Deck. When this card is Special Summon 1 level 4 or lower "Mythical" monster from your Deck to your side of the field.

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When this card is Normal Summoned: Return 1 card on your opponents side of the field to their hand. When this card is Destroyed and sent to the Graveyard: Special Summon 1 level 4 or lower "Mythical" monster from your Deck to your side of the field.

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When this card is Tribute Summoned by Tributing 2 "Mythical" monsters: It gains this effect; Once per turn banish one "Mythical" monster from your Graveyard; this card gains ATK equal to half of the banished monster until the End Phase. When this card is Destroyed and sent to the Graveyard: Special Summon 1 "Mythical" monster from your Deck to your side of the field.

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When this card is Tribute Summoned by Tributing 3 "Mythical" monsters: Destroy all cards your opponents side of the field and gain life points for every card Destroyed by this effect x 200. When this card is Destroyed and sent to the Graveyard: Special Summon 1 "Mythical" monster from your Deck to your side of the field.

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When a "Mythical" monster is destroyed: Special Summon 1 "Mythical" monster from your Deck with the same level as the destroyed monster (This Summon is treated as a Normal Summon).

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When a "Mythical" monster is Special Summoned: Destroy one monster your opponent controls OR Inflict 800 points of damage to your opponents life points.

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As long as this card remains face up on your side of the field: It gains these effects; You can Normal Summon up to twice this turn and when a "Mythical" Monster is special Summoned its treated as a Normal Summon.

Images for the cards goes to Genzoman. Check the lore I will change the cards when the Spell/Trap cards are posted.
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#2
Lucas-Koot

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Very Cool Cards...:--)
That Mythical Ceberus Picture Is Very Good.

#3
.Rai

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Do you realise how inconsistent the deck could get, considering you're only allowed to post 10 cards (and you've posted 10 monsters)?

Half of them are basically high level monsters, and you'll get dead draws so much of the time.

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#4
Koko

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Do you realise how inconsistent the deck could get, considering you're only allowed to post 10 cards (and you've posted 10 monsters)?

Half of them are basically high level monsters, and you'll get dead draws so much of the time.


You're allowed a MINIMUM of 10. You can post as many as you want.

But these do seem pretty inconsistent right now, I'll admit.

#5
.Rai

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You're allowed a MINIMUM of 10. You can post as many as you want.

But these do seem pretty inconsistent right now, I'll admit.


Didn't seem to notice :3

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#6
Lucario2812

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I admit they're extremely inconsistent right now but i was just working on the monsters first to get them out of the way. Now it's time for Spell & Traps. :D Thanks for your opinions.
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#7
ragnarok1945

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for Bahamut, for the summoning effect (when normal summoned) you should say that Mythical monster's effects are negated until the end phase

for Cerebus, why burn yourself upon summoning?

for Hellequinn, add an alternative, in case your opponent doesn't have that many cards to discard

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#8
groniack

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When this card is Destroyed and sent to the Graveyard; Special Summon 1 "Mythical" monster from your Deck to your side of the field.

I think that this effect is a bit Oped because you can special summon this way your high Level monsters very easily. You should put some restrictions to this effect. How about " When this card is Destroyed and sent to the Graveyard; Special Summon 1 Level 4 or lower "Mythical" monster from your Deck to your side of the field." ?

burningsoul.jpg       VS     shootingstardragon.jpg



 


#9
Lucario2812

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for Bahamut, for the summoning effect (when normal summoned) you should say that Mythical monster's effects are negated until the end phase

for Cerebus, why burn yourself upon summoning?

for Hellequinn, add an alternative, in case your opponent doesn't have that many cards to discard


Thanks for the help will change it shortly.

When this card is Destroyed and sent to the Graveyard; Special Summon 1 "Mythical" monster from your Deck to your side of the field.

I think that this effect is a bit Oped because you can special summon this way your high Level monsters very easily. You should put some restrictions to this effect. How about " When this card is Destroyed and sent to the Graveyard; Special Summon 1 Level 4 or lower "Mythical" monster from your Deck to your side of the field." ?


will adjust that too. thanks for the help.
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#10
ragnarok1945

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let us know when you make the modifications

also is this it for the Mythical deck or will there be more?

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#11
Icy

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Where's the S/T support? Some of these are good, broken even. But its outweighed viciously by the fact that you can pretty much only utilize ONE PER TURN. =/

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#12
Lucario2812

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Am currently working on the Spell/trap cards but am now adjusting the flaws of the monsters.
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#13
.Rai

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Hellequin and Mythical Hunter are broken to hell, pretty much. Would be banned in literally seconds.

Cerberus is also really broken.

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#14
Lucario2812

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Hellequin and Mythical Hunter are broken to hell, pretty much. Would be banned in literally seconds.

Cerberus is also really broken.


Yeah I'm reworking they're abbilities.
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#15
Koko

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I'd like to see you update this with a new card so you can participate in the Your.DEK brawl. (:

#16
Lucario2812

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sorry guys for taking so long with the posting of the cards had important issues i had to attend to.

Fixed the cards check lore for updated effect.
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