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Final Fantasy III Set


Nu-Mou Knight

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[size=5]O MAI GOD, NO WAI! I'V NEVA CN DIS B4![/size]

I'm sure this has been done before, but this is my set of cards based around Final Fantasy 3. I appreciate any comments that actually help my card making. If you see errors or op-ness, please point it out. I'm not a mind-reader, and I'm sure some mistakes have been made. If you don't see any mistakes, then please post a bit more than "Good job, 8/10". Also, I paused this halfway through, so some cards have old OCG, some have the semi-new OCG (by which I mean newer than old, but not the absolute new stuff). I apologize, but I'm not about to go and redo these just for that purpose. In place of bullets, I've used hyphens (-). If you don't like it, say so, but this is to let you know what they mean. Anyway, onto the cards!

[spoiler=Warriors of Light][spoiler=Freelancers][size=4]For all purposes, these are the only ones treated as "Warrior of Light" monsters.[/size]
[img]http://img577.imageshack.us/img577/8017/413681f.jpg[/img]
When this card destroys an opponent's Level 5 or higher monster by battle, this card is also treated as a LIGHT monster. This card's ATK, DEF, and Level cannot be changed except by the effect of a "Warrior of Light" monster. When an opponent's Spell or Trap Card targets a face-up "Arc - Warrior of Light" on your side of the field, you can have this card become the target of the card effect.

[img]http://img215.imageshack.us/img215/2500/413681t.jpg[/img]
When this card destroys an opponent's Level 4 or higher monster by battle, this card is also treated as a LIGHT monster. While this card remains face-up on the field, "Warrior of Light" monsters (excluding "Arc - Warrior of Light") you control cannot be destroyed by the effect of an opponent's Continuous Spell or Trap Card, or Effect Monster Card. When this card battles, increase this card's ATK and DEF by 50 points for each Fiend, Machine, Beast, Pyro, and Zombie-Type monster in your opponent's Graveyard.

[img]http://img148.imageshack.us/img148/6956/413681n.jpg[/img]
When this card destroys an opponent's Level 4 or higher monster by battle, this card is also treated as a LIGHT monster. While this card remains face-up on the field, increase the DEF of all "Warrior of Light" monsters on your side of the field by 100 points for each Normal Spell and Trap card in your Graveyard.

[img]http://img37.imageshack.us/img37/3070/413681q.jpg[/img]
This card can be Special Summoned from your hand if you have "Luneth - Warrior of Light", "Arc - Warrior of Light", and "Refia - Warrior of Light" face-up on your side of the field. When this card destroys an opponent's Level 5 or higher monster by battle, this card is also treated as a LIGHT monster. During your Main Phase, select up to 2 face-down cards on your opponent's side of the field and flip them face-up. Their effects cannot activated during this turn. The selected cards are flipped face-down at the end of your Battle Phase.[/spoiler][spoiler=Crystals][img]http://img263.imageshack.us/img263/1995/413681l.jpg[/img]
When "Luneth - Warrior of Light" is Normal Summoned, you can pay 300 Life Points to Special Summon this card from your hand or Graveyard. While you control 2 or more "Warrior of Light" or "Class" monsters, this card is also treated as a Spellcaster-Type monster.

[img]http://img263.imageshack.us/img263/3918/413681j.jpg[/img]
When "Arc - Warrior of Light" is Normal Summoned, you can pay 500 Life Points to Special Summon this card from your hand or Graveyard. While you control 2 or more "Warrior of Light" or "Class" monsters, this card can gain up to 2 Levels and is also treated as a DARK monster.

[img]http://img171.imageshack.us/img171/2995/413681o.jpg[/img]
When "Refia - Warrior of Light" is Normal Summoned, you can pay 400 Life Points to Special Summon this card from your hand or Graveyard. While you control 2 or more "Warrior of Light" monsters, this card can also be treated as a LIGHT monster and can gain up to 2 Levels.

[img]http://img577.imageshack.us/img577/3219/413681dd.jpg[/img]
When "Ingus - Warrior of Light" is Normal Summoned OR Special Summoned by its own effect, you can pay 300 Life Points to Special Summon this card from your hand or Graveyard. This face-up card is also treated as a DARK monster. While you control 2 or more "Warrior of Light" monsters, this card can gain or lose 1 Level.[/spoiler][spoiler=Class Changes][img]http://img263.imageshack.us/img263/9228/413681.jpg[/img]
1 Warrior-Type Tuner + 1 "Luneth - Warrior of Light"
This card is also treated as a LIGHT monster while it is face-up on the field. When this card battles, you can pay 800 Life Points to increase its ATK by 400 points during the Damage Step only. When a card effect would decrease the ATK of this card, decrease its DEF by the same amount instead.

[img]http://img217.imageshack.us/img217/6681/413681s.jpg[/img]
1 EARTH Warrior-Type Tuner + 1 "Luneth - Warrior of Light"
This card is also treated as a LIGHT monster while it is face-up on the field. While you control 1 other "Warrior of Light" or "Class" monster, this card cannot be destroyed by battle with a DARK or Fiend-Type monster. When a LIGHT or EARTH monster you control would be destroyed by battle (excluding "Luneth - Knight Class"), you can destroy this card instead and reduce any Battle Damage you take during this turn to 0.

[img]http://img638.imageshack.us/img638/8013/413681a.jpg[/img]
1 Spellcaster-Type Tuner + 1 "Arc - Warrior of Light"
This card is also treated as a DARK monster while it is face-up on the field. During your Main Phase, you can either pay 600 Life Points or discard 1 card from your hand to add 1 "Black Magic" card from your Deck to your hand. This card cannot be targeted by the effect of a "Black Magic" Spell Card or the attack of a monster with "Mage", "Magus", or "Magician" in its card name.

[img]http://img818.imageshack.us/img818/3945/413681h.jpg[/img]
1 DARK Spellcaster-Type Tuner + 1 "Arc - Warrior of Light"
This card is also treated as a DARK monster while it is face-up on the field. During your Main Phase, you can either pay 300 Life Points or Remove from Play 1 card in your Graveyard to add 1 "Black Magic" card from your Deck or Graveyard to your hand. If this card is targeted by the effect of a "Black Magic" Spell Card or the attack of a "Black Mage" or "Magus" monster, negate the attack or effect and destroy the attacking monster or Spell Card. This card cannot be removed from the field by the effect of a non-Spellcaster or Psychic-Type monster. The controller of this card must pay 300 Life Points during each of their Standby Phases.

[img]http://img231.imageshack.us/img231/3971/413681u.jpg[/img]
1 Psychic-Type Tuner + 1 "Refia - Warrior of Light"
This card is also treated as a LIGHT monster while it is face-up on the field. When this card is Synchro Summoned, increase your Life Points by 800 points and add 1 "White Magic" card from your Graveyard to your hand. When this card destroys an opponent's monster by battle, place 1 Magic Counter on this card. (max. 8) Increase the ATK and DEF of this card by 50 points for each Magic Counter on this card. When a monster you control is destroyed by battle, you can remove Magic Counters from this card equal to the destroyed monster's Level to add the destroyed monster to your hand.

[img]http://img705.imageshack.us/img705/8026/413681y.jpg[/img]
1 LIGHT Psychic-Type Tuner + 1 "Refia - Warrior of Light"
This card is also treated as a LIGHT and Spellcaster-Type monster while it is face-up on the field. When this card is Synchro Summoned, increase your Life Points by 1000 points and add 2 "White Magic" Spell Cards from your Deck to your hand. When either player activates a Spell or Trap Card during their turn, place 1 Magic Counter on this card. (max. 10) Increase the ATK and DEF of this card by 100 points for each Magic Counter on this card. You can remove Magic Counters from this card to Special Summon a non-DARK monster from your Graveyard or Banished Zone whose Level is equal to the number of Magic Counters removed from this card. The controller of this card must pay 500 Life Points during each of their Standby Phases.

[img]http://img3.imageshack.us/img3/7882/413681c.jpg[/img]
1 Spellcaster or Warrior-Type Tuner + 1 "Ingus - Warrior of Light"
This card is also treated as a LIGHT and Warrior-Type monster while it is face-up on the field. When this card is Synchro Summoned, add 1 "Black Magic" or "White Magic" card from your Deck to your hand, then inflict 300 points of Direct Damage to your opponent's Life Points and increase your Life Points by 400 points. This card cannot be targeted by the effect of a "Black Magic" card or Effect Monster Card. If this is the only Monster Card on your side of the field, you can pay 800 Life Points and discard 1 card during your Battle Phase to have this card attack twice during this turn.

[img]http://img31.imageshack.us/img31/9228/413681.jpg[/img]
1 DARK Warrior-Type Tuner + 1 "Ingus - Warrior of Light"
This card is also treated as a DARK monster while it is face-up on the field. Unless there is 1 other DARK monster on your side of the field, this card deals no Battle Damage to your opponents Life Points. When this card battles with a Level 8 or higher Attack Position monster, you can pay 400 Life Points to perform Damage Calculation using the opponent's monster's DEF instead of ATK.[/spoiler][/spoiler][spoiler=Onion Knight][img]http://img59.imageshack.us/img59/5950/413681e.jpg[/img]

[img]http://img850.imageshack.us/img850/3945/413681h.jpg[/img]
This card can only be Ritual Summoned with the Ritual Spell Card "Onion Knight's Crystal Shard". Spell, Trap, or Effect Monster Cards cannot be chained to the Ritual Summon of this card. You can pay 1000 Life Points and Remove from Play all Monster Cards in your hand to destroy all monsters on the field (excluding this card) and inflict 2000 points of Direct Damage to your opponent's Life Points. If you activate this effect, this card cannot declare an attack during the same Battle Phase. The controller of this card must discard 2 cards during each of their Standby Phases. If they do not, this card cannot declare an attack.[/spoiler][spoiler=Spells and Traps][spoiler=Guest Party Members][img]http://img831.imageshack.us/img831/9228/413681.jpg[/img]
Once during your Main Phase, toss a coin. If the result is heads, toss a coin and call it. If you called it right, gain 500 Life Points. If you called it wrong, add 1 "White Magic - Aero" from your Deck to your hand. If your opponent's monster declares an attack while you control no monsters, destroy this card and you take no Battle Damage this turn.

[img]http://img811.imageshack.us/img811/9859/413681d.jpg[/img]
Once during your Main Phase, toss a coin. If the result is heads, toss a coin and call it. If you called it right, select 1 monster on the field. The selected monster loses 500 ATK and DEF and can lose 1 Level. If you called it wrong, add 1 "Black Magic - Fire" to your hand from your Deck. If your opponent's monster declares an attack while you control no monsters, destroy this card and you take no Battle Damage this turn.

[img]http://img683.imageshack.us/img683/9228/413681.jpg[/img]
Once during your Main Phase, toss a coin. If the result is heads, toss a coin and call it. If you called it right, select 1 monster on the field. The selected monster loses ATK and DEF equal to the selected montser's Level x 100. If you called it wrong, both players discard 1 card. If your opponent's monster declares an attack while you control no monsters, destroy this card and you take no Battle Damage this turn.

[img]http://img839.imageshack.us/img839/8026/413681y.jpg[/img]
Once during your Main Phase, toss a coin. If the result is heads, toss a coin and call it. If you called it right, place 1 Protect Counter on 1 monster you control. When a card with Protect Counters is targeted for an attack, you can pay 800 Life Points and remove 1 Protect Counter from that card to negate the attack. If you called it wrong, both players gain 700 Life Points. If your opponent's monster declares an attack while you control no monsters, destroy this card and you take no Battle Damage this turn.

[img]http://img843.imageshack.us/img843/7168/413681z.jpg[/img]
Once during your Main Phase, toss a coin. If the result is heads, toss a coin and call it. If you called it right, your opponent loses Life Points equal to half the ATK of the monster they control with the highest ATK. (If it's a tie, you get to choose.) If you called it wrong, your opponent selects 1 monster they control. The selected monster loses 500 DEF. If the selected monster loses more DEF than it had, destroy it. If your opponent's monster declares an attack while you control no monsters, destroy this card and you take no Battle Damage this turn.

[img]http://img560.imageshack.us/img560/6569/413681b.jpg[/img]
Once during your Main Phase, toss a coin. If the result is heads, toss a coin and call it. If you called it right, select 1 monster on the field. Negate the effects of the selected monster until your opponent's next End Phase. If you called it wrong, return 1 EARTH or WATER monster on the field to its owner's hand. If your opponent's monster declares an attack while you control no monsters, destroy this card and you take no Battle Damage this turn.

[img]http://img841.imageshack.us/img841/7168/413681z.jpg[/img]
Once during your Main Phase, toss a coin. If the result is heads, toss a coin and call it. If you called it right, destroy 1 Level 6 or lower DARK monster on the field. If you called it wrong, Level 3 or lower monsters you control can attack twice during this turn's Battle Phase. If your opponent's monster declares an attack while you control no monsters, destroy this card and you take no Battle Damage this turn.[/spoiler][spoiler=Weapons]

[img]http://img9.imageshack.us/img9/3918/413681j.jpg[/img]
This card can only be equipped to a Level 7 or higher Warrior-Type monster. Each time the equipped monster destroys a monster by battle, select and activate 1 of the following effects:
- Increase the ATK of the equipped monster by 200 points.
- Increase the DEF of the equipped monster by 250 points.
- Increase the Level of the equipped monster by 1.
- Decrease the ATK and DEF of 1 monster on the field by 400 points.
- Destroy 2 Spell or Trap cards on the field.

[img]http://img809.imageshack.us/img809/6569/413681b.jpg[/img]
This card can only be equipped to a Level 5 or higher LIGHT Warrior-Type monster. Each time the equipped monster destroys a monster by battle, select and activate 1 of the following effects:
- Increase the ATK and DEF of the equipped monster by 200 points.
- Increase or decrease the Level of 1 monster on the field by 1.
- Decrease the ATK and DEF of 2 monsters on the field by 300 points.
- Destroy 1 DARK or Fiend-Type monster on your opponent's side of the field.[/spoiler][spoiler=Magic][spoiler=Black Magic][img]http://img508.imageshack.us/img508/9228/413681.jpg[/img]
This card can only be equipped to a Level 3 or higher Spellcaster or Psychic-Type monster. A monster can only be equipped with 1 "Black Magic" Equip Spell Card at a time. The equipped monster is treated as a FIRE monster. The equipped monster gains 400 ATK. When a monster equipped with this card inflicts Battle Damage to your opponent's Life Points, select and apply 1 of the following effects:
- Randomly discard 1 card from your opponent's hand.
- Destroy 1 Level 4 or lower WATER or EARTH monster on your opponent's side of the field.
- Inflict 500 points of Direct Damage to your opponent's Life Points.

[img]http://img6.imageshack.us/img6/2995/413681o.jpg[/img]
This card can only be activated while there is a Level 5 or higher FIRE Spellcaster-Type monster on your side of the field. Select and apply 1 of the following effects:
- Increase the ATK of 1 FIRE or Pyro-Type monster on your side of the field by 600 points until the End Phase.
- Decrease the ATK or DEF of 1 EARTH or WATER monster on your opponent's side of the field by 1000 points.
- Inflict 1000 points of Direct Damage to your opponent's Life Points and Remove from Play 2 cards in your opponent's Graveyard.

[img]http://img692.imageshack.us/img692/9859/413681d.jpg[/img]
This card can only be activated while there is a Level 7 or higher FIRE Spellcaster-Type monster on your side of the field. When your opponent draws a card outside of their Draw Phase, inflict 800 points of Direct Damage to your opponent's Life Points. Decrease the ATK and DEF of all WATER monsters on your opponent's side of the field by 1000 points. When your opponent's monster declares a Direct Attack, select 1 card on your opponent's side of the field and add it to your hand. The controller of this card must pay 400 Life Points during each of their Standby Phases. If they do not, Banish this card.

[img]http://img542.imageshack.us/img542/6569/413681b.jpg[/img]
This card can only be equipped to a Level 3 or higher Spellcaster or Psychic-Type monster. A monster can only be equipped with 1 "Black Magic" Equip Spell Card at a time. The equipped monster is treated as a WATER monster. Increase the ATK of a monster equipped with this card by 200 points. When the equipped monster battles with a FIRE monster, decrease the FIRE monster's ATK by 300 points. When the equipped monster inflicts Battle Damage to your opponent's Life Points, randomly select 1 card in your opponent's hand and Banish it. The Banished card is added to your opponent's hand during their 2nd Standby Phase after the activation of this effect.

[img]http://img202.imageshack.us/img202/818/413681x.jpg[/img]
This card can only be activated while there is a Level 5 or higher WATER Spellcaster-Type monster on your side of the field. Select and apply 1 of the following effects:
- Destroy 1 Level 5 or lower FIRE or Pyro-Type monster on the field.
- Select 1 monster on the field. The selected monster cannot declare an attack, change its Battle Position, or be Tributed for a Tribute Summon during your opponent's next turn.
- Your opponent cannot Summon or Set a non-WATER monster until their next Main Phase 2.
- Decrease the ATK of 1 monster on the field by 700 points.

[img]http://img710.imageshack.us/img710/8219/413681pm.jpg[/img]
This card can only be activated while there is a Level 7 or higher WATER Spellcaster-Type monster on your side of the field. Select 1 non-WATER monster on the field. Remove the selected monster from Play, then Special Summon it to your side of the field during your 3rd Standby Phase after the activation of this effect. If this card was activated during your opponent's turn, you can pay 800 Life Points. If you do, your opponent cannot Summon or Set a Monster Card until their next End Phase after the activation of this effect.

[img]http://img28.imageshack.us/img28/818/413681x.jpg[/img]
This card can only be equipped to a Level 3 or higher Spellcaster or Psychic-Type monster. A monster can only be equipped with 1 "Black Magic" Equip Spell Card at a time. The equipped monster is treated as a LIGHT monster. Increase the ATK of a monster equipped with this card by 500 points. When the equipped monster inflicts Direct Damage to your opponent's Life Points, destroy 1 face-down card on the field.

[img]http://img217.imageshack.us/img217/3945/413681h.jpg[/img]
This card can only be activated while there is a Level 5 or higher LIGHT Spellcaster-Type monster on your side of the field. Select and apply 1 of the following effects:
- Destroy 2 WATER, Fish, Aqua, or Sea Serpent-Type monster on the field.
- Destroy 1 Spell or Trap Card on the field. If the destroyed card was face-down, send it to your Graveyard.
- Select 2 face-up monsters on the field. Decrease the ATK and DEF of the selected monsters by 400 points. The selected monsters cannot attack or change their Battle Positions during your opponent's next turn.

[img]http://img220.imageshack.us/img220/7168/413681z.jpg[/img]
This card can only be activated while there is a Level 7 or higher LIGHT Spellcaster-Type monster on your side of the field. When you activate this card, roll a 6-sided die and activate 1 of the corresponding effects:
- If you rolled a 2, 4, or 6, destroy 2 non-EARTH or LIGHT monsters on the field.
- If you rolled a 1, 3, or 5, destroy up to 3 Spell or Trap Cards on the field.
- If you rolled a 1 or 6, send the top 3 cards from your opponent's Deck to the Graveyard and Banish 2 non-LIGHT monsters in your opponent's Graveyard. Draw 3 cards.[/spoiler][spoiler=White Magic][img]http://img811.imageshack.us/img811/6681/413681s.jpg[/img]
This card can only be equipped to an opponent's monster while you control a Level 4 or higher Spellcaster or Psychic-Type monster. The equipped monster loses 100 ATK and 200 DEF during each Standby Phase that this card remains face-up on the field. When the equipped monster battles with a WIND monster, the equipped monster's controller loses 600 Life Points. If this card is removed from the field, the equipped monster gains ATK equal to the ATK lost by this effect.

[img]http://img148.imageshack.us/img148/8017/413681f.jpg[/img]
Send 1 "White Magic - Aero" you control to the Graveyard to select and activate 1 of these effects:
- Return up to 3 cards on the field to their respective owner's hands.
- Select 2 non-WIND monsters your opponent controls. The selected monsters lose 1200 ATK and 1500 DEF. If the selected monster(s) loses more ATK or DEF than it originally had, it is destroyed.
- Your opponent shuffles their hand into their deck, then draws 2 cards.

[img]http://img171.imageshack.us/img171/3701/413681kv.jpg[/img]
This card can only be activated while you control a Level 6 or higher Psychic-Type monster. When a monster you control declares an attack, the attack cannot be negated and the attacking monster cannot be removed from the field by the effect of a Spell or Trap Card. The controller of this card must pay 400 Life Points during each of their Battle Phases. If they do not, return this card to its owner's hand.

[img]http://img41.imageshack.us/img41/9282/413681v.jpg[/img]
This card can only be activated while you control a Level 4 or higher Spellcaster or Psychic-Type monster. Select and activate 1 of these effects:
- Select 1 Spellcaster or Psychic-Type monster you control. Gain Life Points equal to the selected monster's Level x 100.
- Zombie-Type monsters your opponent controls lose 800 ATK.

[img]http://img535.imageshack.us/img535/7168/413681z.jpg[/img]
This card can only be activated while you control a Level 6 or higher Psychic-Type monster. Discard 1 card to gain 800 Life Points and draw 1 card. You can select 1 monster you control that lost ATK or DEF by an opponent's card effect. The selected monster's ATK and DEF become the same as its original ATK and DEF.

[img]http://img33.imageshack.us/img33/9228/413681.jpg[/img]
This card can only be equipped to a Level 7 or higher Psychic-Type monster. Gain 500 Life Points when the equipped monster destroys an opponent's monster by battle. The equipped monster cannot lose ATK or DEF by card effects. When the equipped monster is destroyed by battle and sent to the Graveyard, both players gain 1000 Life Points and all LIGHT monsters gain 600 ATK and DEF until your next End Phase.

[img]http://img14.imageshack.us/img14/9282/413681v.jpg[/img]
This card can only be activated while you control a Level 8 or higher Psychic-Type monster. Destroy 1 Spell, Trap, or Monster Card your opponent controls for each LIGHT monster you control. Inflict 400 points of Effect Damage to your opponent's Life Points for each DARK, Fiend, or Zombie-Type monster destroyed by this effect. Return all Level 6 or higher Psychic-Type monsters you control to your hand after this effect is resolved. During your next Main Phase 2, you can Special Summon up to 2 of the cards returned to your hand by this effect.

[img]http://img202.imageshack.us/img202/3122/413681pw.jpg[/img]
You can only equip this card to an opponent's monster if you control a Level 6 or higher Psychic-Type monster. When the equipped monster would be removed from the field by this card's effect, return this card to its owner's hand. Depending on the attribute(s) of the equipped monster, apply the appropriate effect(s):
- EARTH: When the equipped monster battles with a WIND monster, return the equipped monster to its owner's hand.
- FIRE: When the equipped monster is attacked by a WATER monster, negate the equipped monster's effect.
- DARK: When the equipped monster is attacked by a LIGHT monster, double the attacking monster's ATK.
- LIGHT: When the equipped monster is attacked by a DARK monster, Banish the equipped monster.
- WATER: When the equipped monster is attacked by a FIRE monster, the equipped monster loses 1000 ATK and DEF.
- WIND: The equipped monster cannot activate effects while EARTH monsters are on the field.

[img]http://img163.imageshack.us/img163/3945/413681h.jpg[/img]
You can only activate this card when your opponent Summons or Sets a card while you control a Level 8 or higher Psychic-Type monster. If the card is a Spell or Trap Card, Banish it and destroy 1 Spell or Trap Card adjacent to the Banished card. If the card is a Monster Card, select and apply 1 of the following effects:
- Select the monster and 1 Monster Card adjacent to the selected monster. If the cards are face-down, flip them face-up. Their effects are not activated at this time. Toss a coin and call it. If you called it right, the selected monsters' ATK and DEF become 200 until your next End Phase.
- Roll a 6-sided die. If you rolled a 6, return the monster to your opponent's hand and your opponent loses Life Points equal the monster's Level x 800.[/spoiler][/spoiler][/spoiler]

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