Deck
Monsters
Blue Cross Knight

You can tribute 1 "Knight" monster to Special Summon this card from your hand. When this card battles with a monster, you can remove 1 card in your Side Deck from play to destroy it without applying damage calculation.

You can tribute 1 "Knight" monster to Special Summon this card from your hand. When this card battles with a monster, you can remove 1 card in your Side Deck from play to destroy it without applying damage calculation.
Chain Striker

When a monster you control is destroyed, you can discard 1 card to Special Summon this card. Once per turn, you can Special Summon 1 "Knight" monster from your Graveyard.

When a monster you control is destroyed, you can discard 1 card to Special Summon this card. Once per turn, you can Special Summon 1 "Knight" monster from your Graveyard.
Cunning Squire

When this card is Normal Summoned, you can send 1 card from your Extra Deck to your Graveyard to treat this card's name as "Cunning Knight".

When this card is Normal Summoned, you can send 1 card from your Extra Deck to your Graveyard to treat this card's name as "Cunning Knight".
Defense Knight

When a "Knight" monster you control is about to be destroyed, you can remove this card and 1 card from your Side Deck from play to prevent that monster from being destroyed until the End Phase of this turn.

When a "Knight" monster you control is about to be destroyed, you can remove this card and 1 card from your Side Deck from play to prevent that monster from being destroyed until the End Phase of this turn.
Dimension Archer

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there are 5 or more removed from play "Knight" monsters. Once per turn, you can tribute 1 "Knight" monster to Special Summon 1 removed from play monster.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there are 5 or more removed from play "Knight" monsters. Once per turn, you can tribute 1 "Knight" monster to Special Summon 1 removed from play monster.
Dimension Knight

When this card is Tribute Summoned, Special Summon 1 removed from play "Knight" monster.

When this card is Tribute Summoned, Special Summon 1 removed from play "Knight" monster.
Earthquake Knight

When this card is Normal Summoned, you can discard 1 "Knight" monster from your hand to Special Summon 1 removed from play "Knight" monster.

When this card is Normal Summoned, you can discard 1 "Knight" monster from your hand to Special Summon 1 removed from play "Knight" monster.
Lancer Guard

When this card is destroyed in battle, you can Special Summon 1 removed from play "Knight" monster.

When this card is destroyed in battle, you can Special Summon 1 removed from play "Knight" monster.
Phantom Knight

You can Normal Summon this card without a tribute. When this card is Tribute Summoned, Special Summon 1 removed from play monster.

You can Normal Summon this card without a tribute. When this card is Tribute Summoned, Special Summon 1 removed from play monster.
Shining Knight

When this card is selected as an attack target, you can Special Summon 1 monster that was removed from play from your Side Deck and redirect the attack towards it.

When this card is selected as an attack target, you can Special Summon 1 monster that was removed from play from your Side Deck and redirect the attack towards it.
Solar Knight

When this card destroys a monster in battle, gain 200 Life Points for each removed from play "Knight" monster.

When this card destroys a monster in battle, gain 200 Life Points for each removed from play "Knight" monster.
Soldier of Darkness

You can remove from play 2 Warrior type monsters from your Graveyard to Special Summon this card from your hand or Graveyard. Once per turn, this card cannot be destroyed in battle.

You can remove from play 2 Warrior type monsters from your Graveyard to Special Summon this card from your hand or Graveyard. Once per turn, this card cannot be destroyed in battle.
Spiritual Knight

Once per turn, you can tribute 1 "Knight" monster to remove from play 1 card from your Extra Deck and draw 2 cards.

Once per turn, you can tribute 1 "Knight" monster to remove from play 1 card from your Extra Deck and draw 2 cards.
Steel Axewielder

When this card destroys a monster in battle, you can Special Summon 1 removed from play "Knight" monster.

When this card destroys a monster in battle, you can Special Summon 1 removed from play "Knight" monster.
Steel Blade Knight

While you control a face up "Knight" monster, you can remove 1 card in your Side Deck from play to Special Summon this card.

While you control a face up "Knight" monster, you can remove 1 card in your Side Deck from play to Special Summon this card.
Storm Swordsman

Once per turn, you can select 1 "Knight" monster in your Graveyard and add it to your Side Deck. You can tribute this card to return 1 card on your opponent's side of the field to its owner's hand. Then, both players must discard 1 card from their hands.

Once per turn, you can select 1 "Knight" monster in your Graveyard and add it to your Side Deck. You can tribute this card to return 1 card on your opponent's side of the field to its owner's hand. Then, both players must discard 1 card from their hands.
Twin Sword Knight

This card can attack twice per turn. When this card destroys a monster in battle, remove 1 card in your Side Deck from play to destroy 1 Spell or Trap card on the field.

This card can attack twice per turn. When this card destroys a monster in battle, remove 1 card in your Side Deck from play to destroy 1 Spell or Trap card on the field.
Ultimate Dark Legion

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Knight" monster from your hand, field, Graveyard, and Side Deck. Once per turn, you can pay 2000 Life Points to destroy all other cards on the field and halve your opponent's Life Points.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Knight" monster from your hand, field, Graveyard, and Side Deck. Once per turn, you can pay 2000 Life Points to destroy all other cards on the field and halve your opponent's Life Points.
Ultimate Light Seraph

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 5 removed from play "Knight" monsters to your deck. Once per turn, you can return all other cards on the field to their owners' hands and increase both players' Life Points by 1000. If this card is removed from the field, add 1 Warrior type monster from your deck to your hand.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 5 removed from play "Knight" monsters to your deck. Once per turn, you can return all other cards on the field to their owners' hands and increase both players' Life Points by 1000. If this card is removed from the field, add 1 Warrior type monster from your deck to your hand.
Voltic Knight

Once per turn, you can remove 1 card in your Side Deck from play to inflict 800 points of damage to your opponent.

Once per turn, you can remove 1 card in your Side Deck from play to inflict 800 points of damage to your opponent.
Spells
A Knight Reborn

Special Summon 1 removed from play "Knight" monster and equip this card to it. If this card is destroyed, remove the equipped monster from play. If the equipped monster is removed from the field, destroy this card.

Special Summon 1 removed from play "Knight" monster and equip this card to it. If this card is destroyed, remove the equipped monster from play. If the equipped monster is removed from the field, destroy this card.
Chivalry

All "Knight" monsters gain 1000 ATK. If a "Knight" monster fails to destroy a monster in battle, it is destroyed at the end of the Battle Phase.

All "Knight" monsters gain 1000 ATK. If a "Knight" monster fails to destroy a monster in battle, it is destroyed at the end of the Battle Phase.
Direct Charge

Select 1 "Knight" monster you control. Until the End Phase, all monsters you control can attack your opponent directly.

Select 1 "Knight" monster you control. Until the End Phase, all monsters you control can attack your opponent directly.
Excalibur

You can only equip this card to a "Knight" monster. When the equipped monster battles your opponent's monster, destroy it without applying damage calculation.

You can only equip this card to a "Knight" monster. When the equipped monster battles your opponent's monster, destroy it without applying damage calculation.
Fighter's Combo

Activate only when you control 2 or more "Knight" monsters. Destroy cards on the field up to the number of monsters you control.

Activate only when you control 2 or more "Knight" monsters. Destroy cards on the field up to the number of monsters you control.
Rallying Knights

Add 1 "Knight" monster from your deck to your hand. Then, you can remove from play up to 2 cards from your Side Deck.

Add 1 "Knight" monster from your deck to your hand. Then, you can remove from play up to 2 cards from your Side Deck.
Round Table

While this card is face up on the field, no "Knight" monsters you control can be targeted by monster, Spell, or Trap card effects.

While this card is face up on the field, no "Knight" monsters you control can be targeted by monster, Spell, or Trap card effects.
Slaying the Dragon

While you control a "Knight" monster, destroy 1 monster on the field. If it was a Dragon type, inflict 1000 points of damage to your opponent.

While you control a "Knight" monster, destroy 1 monster on the field. If it was a Dragon type, inflict 1000 points of damage to your opponent.
Swift Slash

When your Warrior type monster battles your opponent's monster, increase its ATK by 2000. If the monster it battles is not destroyed, you can destroy 1 Spell or Trap card on the field.

When your Warrior type monster battles your opponent's monster, increase its ATK by 2000. If the monster it battles is not destroyed, you can destroy 1 Spell or Trap card on the field.
Thousand Strikes

When a "Knight" monster you control is targeted by a monster, Spell, or Trap card effect, inflict damage to your opponent equal to the original ATK of that monster.

When a "Knight" monster you control is targeted by a monster, Spell, or Trap card effect, inflict damage to your opponent equal to the original ATK of that monster.
Traps
A Room Full of Traps

This effect can only be activated twice. When your opponent declares an attack, roll a die and apply the following effects:
1-Inflict 1000 points of damage to your opponent.
2-Destroy 1 Spell or Trap card on the field.
3-Decrease the ATK of the attacking monster by 1000.
4-Discard 1 card from your opponent's hand.
5-End the Battle Phase.
6-Return the attacking monster to its owner's hand.

This effect can only be activated twice. When your opponent declares an attack, roll a die and apply the following effects:
1-Inflict 1000 points of damage to your opponent.
2-Destroy 1 Spell or Trap card on the field.
3-Decrease the ATK of the attacking monster by 1000.
4-Discard 1 card from your opponent's hand.
5-End the Battle Phase.
6-Return the attacking monster to its owner's hand.
Backup Arrow

When your "Knight" monster is targeted by your opponent's monster, Spell, or Trap card effect or targeted for an attack, destroy all face up monsters your opponent controls.

When your "Knight" monster is targeted by your opponent's monster, Spell, or Trap card effect or targeted for an attack, destroy all face up monsters your opponent controls.
Berserk Rush

When your monster declares an attack, destroy 2 Spell or Trap cards on the field.

When your monster declares an attack, destroy 2 Spell or Trap cards on the field.
Cyber Shuffle

Return 2 cards from your Graveyard to your deck. Then, draw 1 card.

Return 2 cards from your Graveyard to your deck. Then, draw 1 card.
Damage or Destruction?

Select 1 of the following effects to activate:
-Destroy 1 card on your opponent's side of the field.
-Inflict 1000 points of damage to your opponent.

Select 1 of the following effects to activate:
-Destroy 1 card on your opponent's side of the field.
-Inflict 1000 points of damage to your opponent.
Glistening Road

Until your opponent's End Phase, your opponent cannot summon a monster and monsters on the field cannot attack. Your opponent can pay 1000 Life Points to negate this card.

Until your opponent's End Phase, your opponent cannot summon a monster and monsters on the field cannot attack. Your opponent can pay 1000 Life Points to negate this card.
Holy Shield

While you control a "Knight" monster, you can remove from play 1 card in your Side Deck to negate the activation of a monster, Spell, or Trap card effect and destroy it.

While you control a "Knight" monster, you can remove from play 1 card in your Side Deck to negate the activation of a monster, Spell, or Trap card effect and destroy it.
Plasma Barrier

Negate all damage you receive this turn. During the End Phase of this turn, both players draw 1 card.

Negate all damage you receive this turn. During the End Phase of this turn, both players draw 1 card.
Prideful Charge

Special Summon up to 2 removed from play "Knight" monsters. During the End Phase of this turn, remove those monsters and 1 card in your Side Deck from play.

Special Summon up to 2 removed from play "Knight" monsters. During the End Phase of this turn, remove those monsters and 1 card in your Side Deck from play.
Reflect Weapon

When your opponent declares an attack, negate the attack and end the Battle Phase. Then, inflict damage to your opponent equal to half the ATK of 1 monster on the field.

When your opponent declares an attack, negate the attack and end the Battle Phase. Then, inflict damage to your opponent equal to half the ATK of 1 monster on the field.
Side Deck
Legend Knight-Aka

When this card is sent to the Graveyard, destroy 1 Spell or Trap card on the field.

When this card is sent to the Graveyard, destroy 1 Spell or Trap card on the field.
Legend Knight-Ao

When this card is sent to the Graveyard, destroy 1 monster on the field.

When this card is sent to the Graveyard, destroy 1 monster on the field.
Legend Knight-Gin

When this card is Special Summoned, inflict 200 points of damage to your opponent.

When this card is Special Summoned, inflict 200 points of damage to your opponent.
Legend Knight-Hane

This card cannot be destroyed by monster, Spell, or Trap card effects.

This card cannot be destroyed by monster, Spell, or Trap card effects.
Legend Knight-Jinzai

When this card destroys a monster in battle, discard 1 random card from your opponent's hand.

When this card destroys a monster in battle, discard 1 random card from your opponent's hand.
Legend Knight-Kiba

This card cannot be removed from the field except by being destroyed in battle or by a monster, Spell, or Trap card effect.

This card cannot be removed from the field except by being destroyed in battle or by a monster, Spell, or Trap card effect.
Legend Knight-Kimu

When this card is Special Summoned, increase your Life Points by 500.

When this card is Special Summoned, increase your Life Points by 500.
Legend Knight-Midori

When this card is sent to the Graveyard, Special Summon 1 "Knight" monster from your Graveyard.

When this card is sent to the Graveyard, Special Summon 1 "Knight" monster from your Graveyard.
Legend Knight-Oni

When this card destroys a monster in battle, inflict 500 points of damage to your opponent.

When this card destroys a monster in battle, inflict 500 points of damage to your opponent.
Legend Knight-Sai

Once per turn, you can decrease the ATK of all monsters your opponent controls by 600.

Once per turn, you can decrease the ATK of all monsters your opponent controls by 600.
Legend Knight-Seido

When this card is Special Summoned, increase the ATK of this card by 500.

When this card is Special Summoned, increase the ATK of this card by 500.
Legend Knight-Taka

Once per turn, you can remove from play 1 "Knight" monster from your Graveyard to make the ATK of 1 monster on the field 0.

Once per turn, you can remove from play 1 "Knight" monster from your Graveyard to make the ATK of 1 monster on the field 0.
Legend Knight-Toge

This card cannot be destroyed in battle.

This card cannot be destroyed in battle.
Legend Knight-Ushi

Once per turn, you can increase the ATK of a monster on the field by 1000.

Once per turn, you can increase the ATK of a monster on the field by 1000.
Legend Knight-Yaju

When this card destroys a monster in battle, it can attack again.

When this card destroys a monster in battle, it can attack again.



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