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[spoiler='Deck']
[spoiler='Monsters']
[spoiler='Blue Cross Knight'][img]http://img11.imageshack.us/img11/7315/397828t.jpg[/img]
You can tribute 1 "Knight" monster to Special Summon this card from your hand. When this card battles with a monster, you can remove 1 card in your Side Deck from play to destroy it without applying damage calculation.[/spoiler]
[spoiler='Chain Striker'][img]http://img853.imageshack.us/img853/4342/397828q.jpg[/img]
When a monster you control is destroyed, you can discard 1 card to Special Summon this card. Once per turn, you can Special Summon 1 "Knight" monster from your Graveyard.[/spoiler]
[spoiler='Cunning Squire'][img]http://img841.imageshack.us/img841/4305/397828.jpg[/img]
When this card is Normal Summoned, you can send 1 card from your Extra Deck to your Graveyard to treat this card's name as "Cunning Knight".[/spoiler]
[spoiler='Defense Knight'][img]http://img190.imageshack.us/img190/4305/397828.jpg[/img]
When a "Knight" monster you control is about to be destroyed, you can remove this card and 1 card from your Side Deck from play to prevent that monster from being destroyed until the End Phase of this turn.[/spoiler]
[spoiler='Dimension Archer'][img]http://img5.imageshack.us/img5/7315/397828t.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there are 5 or more removed from play "Knight" monsters. Once per turn, you can tribute 1 "Knight" monster to Special Summon 1 removed from play monster.[/spoiler]
[spoiler='Dimension Knight'][img]http://img7.imageshack.us/img7/5282/397828az.jpg[/img]
When this card is Tribute Summoned, Special Summon 1 removed from play "Knight" monster.[/spoiler]
[spoiler='Earthquake Knight'][img]http://img689.imageshack.us/img689/4305/397828.jpg[/img]
When this card is Normal Summoned, you can discard 1 "Knight" monster from your hand to Special Summon 1 removed from play "Knight" monster.[/spoiler]
[spoiler='Lancer Guard'][img]http://img692.imageshack.us/img692/7426/397828g.jpg[/img]
When this card is destroyed in battle, you can Special Summon 1 removed from play "Knight" monster.[/spoiler]
[spoiler='Phantom Knight'][img]http://img543.imageshack.us/img543/4305/397828.jpg[/img]
You can Normal Summon this card without a tribute. When this card is Tribute Summoned, Special Summon 1 removed from play monster.[/spoiler]
[spoiler='Shining Knight'][img]http://img853.imageshack.us/img853/8011/397828r.jpg[/img]
When this card is selected as an attack target, you can Special Summon 1 monster that was removed from play from your Side Deck and redirect the attack towards it.[/spoiler]
[spoiler='Solar Knight'][img]http://img594.imageshack.us/img594/4305/397828.jpg[/img]
When this card destroys a monster in battle, gain 200 Life Points for each removed from play "Knight" monster.[/spoiler]
[spoiler='Soldier of Darkness'][img]http://img594.imageshack.us/img594/3166/397828u.jpg[/img]
You can remove from play 2 Warrior type monsters from your Graveyard to Special Summon this card from your hand or Graveyard. Once per turn, this card cannot be destroyed in battle.[/spoiler]
[spoiler='Spiritual Knight'][img]http://img51.imageshack.us/img51/4305/397828.jpg[/img]
Once per turn, you can tribute 1 "Knight" monster to remove from play 1 card from your Extra Deck and draw 2 cards.[/spoiler]
[spoiler='Steel Axewielder'][img]http://img143.imageshack.us/img143/1551/397828y.jpg[/img]
When this card destroys a monster in battle, you can Special Summon 1 removed from play "Knight" monster.[/spoiler]
[spoiler='Steel Blade Knight'][img]http://img84.imageshack.us/img84/1861/397828i.jpg[/img]
While you control a face up "Knight" monster, you can remove 1 card in your Side Deck from play to Special Summon this card.[/spoiler]
[spoiler='Storm Swordsman'][img]http://img823.imageshack.us/img823/7426/397828g.jpg[/img]
Once per turn, you can select 1 "Knight" monster in your Graveyard and add it to your Side Deck. You can tribute this card to return 1 card on your opponent's side of the field to its owner's hand. Then, both players must discard 1 card from their hands.[/spoiler]
[spoiler='Twin Sword Knight'][img]http://img705.imageshack.us/img705/4589/397828a.jpg[/img]
This card can attack twice per turn. When this card destroys a monster in battle, remove 1 card in your Side Deck from play to destroy 1 Spell or Trap card on the field.[/spoiler]
[spoiler='Ultimate Dark Legion'][img]http://img225.imageshack.us/img225/4305/397828.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Knight" monster from your hand, field, Graveyard, and Side Deck. Once per turn, you can pay 2000 Life Points to destroy all other cards on the field and halve your opponent's Life Points.[/spoiler]
[spoiler='Ultimate Light Seraph'][img]http://img585.imageshack.us/img585/4305/397828.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 5 removed from play "Knight" monsters to your deck. Once per turn, you can return all other cards on the field to their owners' hands and increase both players' Life Points by 1000. If this card is removed from the field, add 1 Warrior type monster from your deck to your hand.[/spoiler]
[spoiler='Voltic Knight'][img]http://img823.imageshack.us/img823/7578/397828d.jpg[/img]
Once per turn, you can remove 1 card in your Side Deck from play to inflict 800 points of damage to your opponent.[/spoiler][/spoiler]
[spoiler='Spells']
[spoiler='A Knight Reborn'][img]http://img198.imageshack.us/img198/7315/397828t.jpg[/img]
Special Summon 1 removed from play "Knight" monster and equip this card to it. If this card is destroyed, remove the equipped monster from play. If the equipped monster is removed from the field, destroy this card.[/spoiler]
[spoiler='Chivalry'][img]http://img687.imageshack.us/img687/4305/397828.jpg[/img]
All "Knight" monsters gain 1000 ATK. If a "Knight" monster fails to destroy a monster in battle, it is destroyed at the end of the Battle Phase.[/spoiler]
[spoiler='Direct Charge'][img]http://img42.imageshack.us/img42/4305/397828.jpg[/img]
Select 1 "Knight" monster you control. Until the End Phase, all monsters you control can attack your opponent directly.[/spoiler]
[spoiler='Excalibur'][img]http://img59.imageshack.us/img59/4305/397828.jpg[/img]
You can only equip this card to a "Knight" monster. When the equipped monster battles your opponent's monster, destroy it without applying damage calculation.[/spoiler]
[spoiler='Fighter's Combo'][img]http://img38.imageshack.us/img38/4305/397828.jpg[/img]
Activate only when you control 2 or more "Knight" monsters. Destroy cards on the field up to the number of monsters you control.[/spoiler]
[spoiler='Rallying Knights'][img]http://img687.imageshack.us/img687/1285/397828p.jpg[/img]
Add 1 "Knight" monster from your deck to your hand. Then, you can remove from play up to 2 cards from your Side Deck.[/spoiler]
[spoiler='Round Table'][img]http://img832.imageshack.us/img832/7315/397828t.jpg[/img]
While this card is face up on the field, no "Knight" monsters you control can be targeted by monster, Spell, or Trap card effects.[/spoiler]
[spoiler='Slaying the Dragon'][img]http://img148.imageshack.us/img148/7426/397828g.jpg[/img]
While you control a "Knight" monster, destroy 1 monster on the field. If it was a Dragon type, inflict 1000 points of damage to your opponent.[/spoiler]
[spoiler='Swift Slash'][img]http://img814.imageshack.us/img814/2565/397828o.jpg[/img]
When your Warrior type monster battles your opponent's monster, increase its ATK by 2000. If the monster it battles is not destroyed, you can destroy 1 Spell or Trap card on the field.[/spoiler]
[spoiler='Thousand Strikes'][img]http://img155.imageshack.us/img155/4342/397828q.jpg[/img]
When a "Knight" monster you control is targeted by a monster, Spell, or Trap card effect, inflict damage to your opponent equal to the original ATK of that monster.[/spoiler][/spoiler]
[spoiler='Traps']
[spoiler='A Room Full of Traps'][img]http://img805.imageshack.us/img805/4305/397828.jpg[/img]
This effect can only be activated twice. When your opponent declares an attack, roll a die and apply the following effects:
1-Inflict 1000 points of damage to your opponent.
2-Destroy 1 Spell or Trap card on the field.
3-Decrease the ATK of the attacking monster by 1000.
4-Discard 1 card from your opponent's hand.
5-End the Battle Phase.
6-Return the attacking monster to its owner's hand.[/spoiler]
[spoiler='Backup Arrow'][img]http://img263.imageshack.us/img263/1551/397828y.jpg[/img]
When your "Knight" monster is targeted by your opponent's monster, Spell, or Trap card effect or targeted for an attack, destroy all face up monsters your opponent controls.[/spoiler]
[spoiler='Berserk Rush'][img]http://img846.imageshack.us/img846/3166/397828u.jpg[/img]
When your monster declares an attack, destroy 2 Spell or Trap cards on the field.[/spoiler]
[spoiler='Cyber Shuffle'][img]http://img851.imageshack.us/img851/4305/397828.jpg[/img]
Return 2 cards from your Graveyard to your deck. Then, draw 1 card.[/spoiler]
[spoiler='Damage or Destruction?'][img]http://img84.imageshack.us/img84/7315/397828t.jpg[/img]
Select 1 of the following effects to activate:
-Destroy 1 card on your opponent's side of the field.
-Inflict 1000 points of damage to your opponent.[/spoiler]
[spoiler='Glistening Road'][img]http://img16.imageshack.us/img16/3981/397828h.jpg[/img]
Until your opponent's End Phase, your opponent cannot summon a monster and monsters on the field cannot attack. Your opponent can pay 1000 Life Points to negate this card.[/spoiler]
[spoiler='Holy Shield'][img]http://img97.imageshack.us/img97/4305/397828.jpg[/img]
While you control a "Knight" monster, you can remove from play 1 card in your Side Deck to negate the activation of a monster, Spell, or Trap card effect and destroy it.[/spoiler]
[spoiler='Plasma Barrier'][img]http://img12.imageshack.us/img12/8011/397828r.jpg[/img]
Negate all damage you receive this turn. During the End Phase of this turn, both players draw 1 card.[/spoiler]
[spoiler='Prideful Charge'][img]http://img14.imageshack.us/img14/4305/397828.jpg[/img]
Special Summon up to 2 removed from play "Knight" monsters. During the End Phase of this turn, remove those monsters and 1 card in your Side Deck from play.[/spoiler]
[spoiler='Reflect Weapon'][img]http://img191.imageshack.us/img191/8011/397828r.jpg[/img]
When your opponent declares an attack, negate the attack and end the Battle Phase. Then, inflict damage to your opponent equal to half the ATK of 1 monster on the field.[/spoiler][/spoiler][/spoiler]

[spoiler='Side Deck']
[spoiler='Legend Knight-Aka'][img]http://img69.imageshack.us/img69/4305/397828.jpg[/img]
When this card is sent to the Graveyard, destroy 1 Spell or Trap card on the field.[/spoiler]
[spoiler='Legend Knight-Ao'][img]http://img35.imageshack.us/img35/4305/397828.jpg[/img]
When this card is sent to the Graveyard, destroy 1 monster on the field.[/spoiler]
[spoiler='Legend Knight-Gin'][img]http://img94.imageshack.us/img94/7315/397828t.jpg[/img]
When this card is Special Summoned, inflict 200 points of damage to your opponent.[/spoiler]
[spoiler='Legend Knight-Hane'][img]http://img685.imageshack.us/img685/4305/397828.jpg[/img]
This card cannot be destroyed by monster, Spell, or Trap card effects.[/spoiler]
[spoiler='Legend Knight-Jinzai'][img]http://img819.imageshack.us/img819/5139/397828c.jpg[/img]
When this card destroys a monster in battle, discard 1 random card from your opponent's hand.[/spoiler]
[spoiler='Legend Knight-Kiba'][img]http://img853.imageshack.us/img853/1861/397828i.jpg[/img]
This card cannot be removed from the field except by being destroyed in battle or by a monster, Spell, or Trap card effect.[/spoiler]
[spoiler='Legend Knight-Kimu'][img]http://img13.imageshack.us/img13/7943/397828b.jpg[/img]
When this card is Special Summoned, increase your Life Points by 500.[/spoiler]
[spoiler='Legend Knight-Midori'][img]http://img855.imageshack.us/img855/1613/397828f.jpg[/img]
When this card is sent to the Graveyard, Special Summon 1 "Knight" monster from your Graveyard.[/spoiler]
[spoiler='Legend Knight-Oni'][img]http://img17.imageshack.us/img17/7951/397828w.jpg[/img]
When this card destroys a monster in battle, inflict 500 points of damage to your opponent.[/spoiler]
[spoiler='Legend Knight-Sai'][img]http://img194.imageshack.us/img194/8905/397828n.jpg[/img]
Once per turn, you can decrease the ATK of all monsters your opponent controls by 600.[/spoiler]
[spoiler='Legend Knight-Seido'][img]http://img405.imageshack.us/img405/3636/397828l.jpg[/img]
When this card is Special Summoned, increase the ATK of this card by 500.[/spoiler]
[spoiler='Legend Knight-Taka'][img]http://img33.imageshack.us/img33/4305/397828.jpg[/img]
Once per turn, you can remove from play 1 "Knight" monster from your Graveyard to make the ATK of 1 monster on the field 0.[/spoiler]
[spoiler='Legend Knight-Toge'][img]http://img812.imageshack.us/img812/7578/397828d.jpg[/img]
This card cannot be destroyed in battle.[/spoiler]
[spoiler='Legend Knight-Ushi'][img]http://img402.imageshack.us/img402/2565/397828o.jpg[/img]
Once per turn, you can increase the ATK of a monster on the field by 1000.[/spoiler]
[spoiler='Legend Knight-Yaju'][img]http://img225.imageshack.us/img225/1861/397828i.jpg[/img]
When this card destroys a monster in battle, it can attack again.[/spoiler][/spoiler]

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I love these cards man... they are really great and I can tell you put a lot of effort into them. I think the whole Side Deck thing is very unique. One more thing, Ultimate Light Seraph is way to easy to summon and too overpowered. But other than that, this set is excellent. 9.9/10

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[quote name='Sonic Dragon' timestamp='1313720048' post='5453996']
Really awesome cards. 9.9/10 :D
[/quote]

Thanks! Ratings are always appreciated! It's preferable to know why you gave that rating, though.

[quote name='The Hanteder' timestamp='1313835973' post='5456712']
The Damage or Destruction its Eff so Forbidden
[/quote]

Do you mean that it's overpowered or broken? Yeah, i know it's a little too good, but you know, it's either 1 for 1 if you choose destruction, and -1 if you choose damage. Overall, I think it's still acceptable. Maybe it could be semi-limited or limited.

[quote name='=LucasKootStudios=' timestamp='1313837098' post='5456724']
Wow Awesome Cards!
I Give You A 9.4/10!:--)
[/quote]

Thank you for the rating! But, like I said earlier, I'd appreciate some commentary or critiques.

[quote name='theguydude' timestamp='1313980447' post='5461359']
I love these cards man... they are really great and I can tell you put a lot of effort into them. I think the whole Side Deck thing is very unique. One more thing, Ultimate Light Seraph is way to easy to summon and too overpowered. But other than that, this set is excellent. 9.9/10
[/quote]

Thanks for the rating, and double thanks for the reasons! I made these cards because I was getting bored from the standard strategies of using sneaky ways of Special Summoning/+1 ing without a cost and then summoning overpowered Nomi monsters, strategies often seen in current meta/top tier. I thought I'd try a different approach. In this deck, Ultimate Light Seraph and Ultimate Dark Legion are the Nomi monsters. I might change Ultimate Light Seraph's summoning condition to returning 1 removed from play "Knight" monster, and 1 "Knight" monster from your field, hand, and Graveyard to your deck. That makes it a little more difficult to summon.

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  • 1 month later...
  • 3 weeks later...

i think these cards are great and i would give 9.5/10 because seraph is [b][u]WAY[/u][/b] to powerful. but i'm pretty sure side decks are [b][u]ONLY[/u][/b] used [b][u]IN BETWEEN[/u][/b] duels so although the idea is good, interesting and unique, but it may not be legal. But a great idea and if it's legal, I alredy have thousands of good strategies with them. Very good!

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I love the concept and you really made this archetype work together really well, my only critique would be that you use the side deck, the side deck doesn't influence gameplay in anyway other than when dueling in a match, at first I read the cards as manipulating the Extra Deck instead of the Side Deck so perhaps if you change those cards into fusion monsters with unique summoning conditions similar to the HERO cards or VWXYZ cards. Still great job :)

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Yeah, I understand that the Side Deck cannot be accessed during a duel, but I wanted to make something original that didn't break TOO much of the rules. To answer the questions about the pictures, I got them off of Deviant Art and edited them using Paint.Net so that they would look more fitting for a Yu-Gi-Oh! card (and more square...). At any rate, thanks for the comments and ratings! I really appreciate this feedback!

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I'm kinda confused about the side deck thing, cos in real life you might forget to put them back in the side deck and then you're screwed. It's still pretty good, if you made it like removing extra deck monsters it'd be awesome

and btw where do you pull these awesome pics out? O_O

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  • 7 months later...

Well, I haven't read any of these yet, but right off the bat I can see a problem: your keyword is only 1 generic word. There are SO many cards with the word "knight," in them that could interfere with these cards' effects and make the deck busted. You kind of need a different keyword >_>

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  • 2 weeks later...

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